Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.19 @ 16:01:56 Player: AI52487963 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (738) 738 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 4010 Bonus ------- Follower Combat Kills 7 Aligned with FarCom 300 Cogmind --------- Core Integrity 700/700 Matter 300/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (9) ------ Improved Heat Sink Large Storage Unit Improved Terrain Scanner Modified TNC Targeting Computer Targeting Computer Energy Filter > --- WEAPON (2) ------- Plasma Cannon Flail > --- INVENTORY (15) --- Compact Wheel Improved Heat Sink Medium Storage Unit Energy Filter Hardened Light Armor Plating Lightning Gun Lightning Gun Particle Cannon Plasma Cannon Improved Grenade Launcher Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner Improved Terrain Scanner Modified TNC Targeting Computer Energy Filter > --- WEAPON ----------- Plasma Cannon Plasma Cannon > --- INVENTORY -------- Compact Wheel Medium Storage Unit Targeting Computer Energy Filter Lightning Gun Lightning Gun Particle Cannon Grenade Launcher Flail Deploy-a-Sentry Deploy-a-Sentry [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Impact Weapon Flail Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 7 | . 1 . . . 4 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 7 | . 1 . . . 4 2 Weapon . | . . . . . . . Parts Attached 31 | 6 6 1 2 . 16 . Power 4 | 1 1 1 . . 1 . Engine 3 | 1 1 . . . 1 . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 4 | 2 2 . . . . . Treads 4 | 2 2 . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 3 . 2 . 7 . Device 6 | . 1 . . . 5 . Storage 2 | 1 1 . . . . . Processor 4 | . 1 . 2 . 1 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 10 | 2 . . . . 8 . Energy Gun . | . . . . . . . Energy Cannon 5 | . . . . . 5 . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . 3 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 4 | . . . . . 4 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 3 | . . . . . 3 . Weapon . | . . . . . . . Highest Loss Streak 2 | . . . . . 2 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 83 100 99 100 90 85 Engine 3 | . 12 4 . . 3 7 Core 5 | . . 7 12 12 3 . Treads 21 | . 25 25 25 25 16 14 Device 12 | . 4 12 6 . 19 21 Storage 10 | . 12 12 12 12 8 7 Processor 14 | . 4 12 17 25 16 21 Protection 1 | . . . . . 4 . Energy Cannon 5 | . . . . . 13 7 Ballistic Gun 15 | . 25 25 25 25 . . Naked Turns . | . . . . . . . Heaviest Build 45 | 18 31 31 29 28 45 39 Greatest Support 43 | 40 43 43 43 43 43 43 Greatest Overweight (x) 1 | . . . . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 Average Capacity 14 | 8 11 15 15 15 15 15 Most Carried 15 | 4 10 13 15 14 14 12 Average Carried 10 | 2 6 11 13 13 10 12 Final Capacity 15 | 10 15 15 15 15 15 15 Final Carried 14 | 3 10 13 13 14 12 12 Class Distribution -------------------- 66% | Hacker-Mutant 26% | Hacker-Skirmisher 7% | Hacker-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 617 | 184 95 151 . 32 155 . Remotely . | . . . . . . . Salvage Created 885 | . 95 292 . 14 484 . Parts 42 | . 5 14 . . 23 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 19 | . . 6 . 1 12 . Melee 2 | . . . . . 2 . Guns 7 | . . 6 . 1 . . Cannons 9 | . . . . . 9 . Classes Destroyed 7 | . 2 1 . 1 3 . Recycler 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 4 | . . . . 1 3 . Grunt 9 | . . 6 . . 3 . Duelist 1 | . . . . . 1 . Sentry 3 | . . . . . 3 . Hunter 2 | . . . . . 2 . Best Kill Streak 4 | . 2 2 . 1 4 . Combat Bots Only 4 | . . 2 . 1 4 . Max Kills in Single Turn 1 | . 1 1 . 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 909 | . . 118 . 171 620 . Core 113 | . . 8 . 41 64 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 . . . 80 88 . Volleys Fired 54 | . 4 21 . 3 26 . Largest 2 | . 2 2 . 2 2 . Hottest 160 | . 40 40 . 40 160 . Shots Fired 102 | . 8 42 . 6 46 . Gun 60 | . 8 42 . 6 4 . Cannon 42 | . . . . . 42 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 60 | . 8 42 . 6 4 . Thermal 42 | . . . . . 42 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 27 | . 3 27 . 15 20 . Robot Miss Streak 1 | . 1 1 . . 1 . Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 88 | . 5 34 . 6 43 . Core Hits 37 | . 2 16 . 2 17 . Critical Kills 2 | . 1 . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . . . 1 . Destroy 1 | . 1 . . . . . Smash 1 | . . . . . 1 . Melee Attacks 4 | . . . . . 4 . Impact 4 | . . . . . 4 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1482 | . 61 341 . 58 1022 . Guns 497 | . 61 341 . 58 37 . Cannons 885 | . . . . . 885 . Explosions . | . . . . . . . Melee 100 | . . . . . 100 . Ramming . | . . . . . . . Kinetic 497 | . 61 341 . 58 37 . Thermal 885 | . . . . . 885 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 100 | . . . . . 100 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 345 | . . 22 . 4 345 . Average Temperature 72 | . . 6 . 3 109 . Received Heat Transfer 276 | . . 114 . . 162 . Effects 4 | . . . . . 4 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 5 | . . . . 1 4 . Heat Transferred 1668 | . . . . . 1668 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 112 | . 47 112 . 51 95 14 Initial 14 | . . 12 . . 8 14 Average 30 | . 19 41 . 6 32 14 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . . . 3 . Investigation 3 | . 1 . . . 2 . Extermination . | . . . . . . . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 28 | . 2 6 . 3 17 . Peak Tracking Total 6 | . 1 2 . 2 6 . Tactical Retreats 1 | . . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 12 | . 3 . 3 . 6 . Terminals 9 | . 3 . . . 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 50 | . 8 . 26 . 16 . Successful 41 | . 3 . 26 . 12 . Failed 9 | . 5 . . . 4 . Catastrophic 4 | . 2 . . . 2 . Database Lockouts . | . . . . . . . Manual 24 | . 7 . 1 . 16 . Terminals 24 | . 8 . . . 16 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 37 | . 2 . 26 . 9 . Record 27 | . 1 . 26 . . . Prototype ID Bank 3 | . . . . . 3 . Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . . . . . 1 . Unreport Threat 2 | . . . . . 2 . Garrison Status 1 | . . . . . 1 . Registered Components 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 1 . . . 3 . Terminals 4 | . 1 . . . 3 . Botnet 4 | . 1 . . . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 . . . 6 . Full Trace Events 5 | . 3 . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 42 | . . . . 42 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 4 | . . . . 4 . . Total Damage 65 | . . . . 65 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 3577 | 116 387 1018 421 250 1370 15 Spaces Moved 1605 | 67 223 562 260 143 341 9 Core 6 | 6 . . . . . . Treads 1599 | 61 223 562 260 143 341 9 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 161 | 150 160 160 160 160 167 160 Slowest Speed 240 | 160 160 160 160 160 240 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 5 37 96 62 29 31 1 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 4 | . . . . . 4 . Melee 1 | . . . . . 1 . Projectile 3 | . . . . . 3 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 2496 | 83 245 643 267 159 1090 9 Wait 754 | 2 . 57 . 13 682 . Move 1599 | 66 222 561 259 142 340 9 Hop . | . . . . . . . Pick Up 41 | 9 11 3 3 1 14 . Fast Attach . | . . . . . . . Attach 18 | 6 2 . 2 . 8 . Detach . | . . . . . . . Swap 13 | . 4 1 . . 8 . Drop 13 | . 2 . 3 . 8 . Fire 54 | . 4 21 . 3 26 . Melee 4 | . . . . . 4 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Evolved 1 slot: Utility x1 300 | -10/Materials | Build established: Hacker-Mutant 390 | -10/Materials | Identified exit to Materials 390 | -10/Materials | Discovered exit to Materials (range 12) 406 | -10/Materials | Identified exit to Mines 504 | -10/Materials | Entered Mines 679 | -10/Mines | Learned 4 Materials zone layouts 1015 | -10/Mines | Discovered exit to Materials (range 14) 1120 | -10/Mines | Discovered exit to Materials (range 6) 1514 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1516 | -10/Mines | Identified exit to Exiles 1516 | -10/Mines | Discovered exit to Exiles (range 5) 1522 | -10/Mines | Entered Exiles 1564 | -10/Exiles | Met 8R-AWN 1591 | -10/Exiles | Met EX-HEX 1644 | -10/Exiles | Met EX-BIN 1662 | -10/Exiles | Aligned with FarCom system 1663 | -10/Exiles | Given EX-Vault access code 1742 | -10/Exiles | Opened EX-Vault 1754 | -10/Exiles | Found Prototype Processor 1757 | -10/Exiles | Identified Modified TNC 1761 | -10/Exiles | Found Deploy-a-Sentry 1763 | -10/Exiles | Found Deploy-a-Sentry 1798 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1855 | -10/Exiles | Met EX-DEC 1926 | -10/Exiles | Identified exit to Mines 1926 | -10/Exiles | Discovered exit to Mines (range 14) 1943 | -10/Exiles | Stole two prototypes: Modified TNC, Deploy-a-Sentry 1943 | -10/Exiles | Entered Mines 2061 | -9/Mines | Assembled infested the area 2143 | -9/Mines | Identified exit to Materials 2143 | -9/Mines | Discovered exit to Materials (range 14) 2193 | -9/Mines | Entered Materials 2193 | -8/Materials | Evolved 4 slots: Utility x4 2300 | -8/Materials | Identified exit to Factory 2640 | -8/Materials | Build established: Hacker-Skirmisher 3563 | -8/Materials | Entered Factory 3563 | -7/Factory | Evolved 2 slots: Utility x2 3565 | -7/Factory | FarCom data flow suspended 3578 | -7/Factory | Self-destructed Last Messages --------------- 03500_ Acquired 10 matter. 03505_ R-06 Scavenger collects Heat Sink. 03515_ Acquired Hrd. Light Armor Plating. 03517_ Acquired Imp. Grenade Launcher. 03518_ Dropped Grenade Launcher. 03524_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Hvy. Deuterium Engine Imp. Flight Unit Hvy. Particle Gun 03525_ R-06 Scavenger collects Grenade Launcher. PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE 03563_ Receiving FarCom transmissions... 03565_ FARCOM_MSG: Not cool, anonymous tester bot. We've taken inventory and discovered your thievery. Let's see how you like having parts stolen! 03565_ FarCom data flow suspended. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | #########????#??#???????????????? | | # #???????????????????????? | | # #???????????????????????? | | # #???????????????????????? | | # #######?????????????????? | | # # #?????????????????? | | # # ########??????????? | | # # #??????????? | | # # #??????????? | | # + #??????????? | | # # #??????????? | | # @ #??????????? | | # ###+#### #??????????? | | # #??????? #??????????? | | # #???????? #?#????????? | | # #????????? #??????????? | | # #?????????? #??????????? | | # #??????????? #??????????? | | #########????????????#??????????? | | ????#???????????????????????????? | | ????????????????????????????????? | | ????????????????? ??????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicBladeProjector Manual? 0 Play Time 00:34:26 Cumulative 53.2 hours Start 2022.03.18 @ 16:41:40 End 2022.03.19 @ 16:01:56 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 2 Adventurer 0 Explorer 16 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 38 Gallery% 41 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 138c608b-de70-40c3-a7cc-2a6ba96bf830