Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 23:04:50 Player: Millea Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (118) 590 Value Destroyed (4981) 4981 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2670) 2670 TOTAL SCORE: 11101 Bonus ------- High Alert Combat Kills 570 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 26/100 System Corruption 8% Temperature Hot (213) Movement Core (100) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (5) ---- Cooling System Disposable Heat Sink Hardlight Generator Improved Shield Generator Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Advanced Targeting Computer Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Cooling System Disposable Heat Sink Hardlight Generator Improved Shield Generator [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . 2 . . . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 92 | 7 . 15 14 9 1 8 36 2 Power 9 | 1 . . 2 1 . 1 4 . Engine 4 | 1 . . 2 . . . 1 . Core 5 | . . . . 1 . 1 3 . Reactor . | . . . . . . . . . Propulsion 25 | 2 . 2 5 2 . 1 13 . Treads 22 | 2 . 2 5 2 . 1 10 . Leg 3 | . . . . . . . 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 2 . 3 6 2 . 4 9 1 Device 16 | 1 . 2 5 1 . 3 3 1 Storage 1 | 1 . . . . . . . . Processor 2 | . . . . 1 . . 1 . Hackware 1 | . . . . . . . 1 . Protection 7 | . . 1 1 . . 1 4 . Artifact . | . . . . . . . . . Weapon 31 | 2 . 10 1 4 1 2 10 1 Energy Gun 18 | 2 . 5 . 3 . 2 5 1 Energy Cannon 8 | . . 4 1 1 1 . 1 . Ballistic Gun 3 | . . 1 . . . . 2 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . . 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 3 1 . . . 1 . Parts Lost 27 | . . 1 3 6 . 3 5 9 Power 3 | . . . . . . 1 1 1 Propulsion 11 | . . 1 1 3 . . 3 3 Utility 7 | . . . 2 1 . 1 . 3 Weapon 6 | . . . . 2 . 1 1 2 Highest Loss Streak 9 | . . 1 1 2 . 1 3 9 To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 95 | . 100 91 97 94 90 97 97 95 Engine 5 | . 14 11 9 5 . . 3 . Core 4 | . . . . 3 9 9 5 9 Treads 23 | . 28 22 27 23 18 24 21 24 Device 16 | . 14 16 12 18 18 14 18 16 Storage 6 | . 14 11 9 9 9 5 . . Processor 5 | . . . . 6 9 9 9 9 Protection 6 | . . 8 12 2 . 6 6 9 Energy Gun 14 | . 28 10 . 15 19 18 15 19 Energy Cannon 8 | . . 6 27 10 7 9 5 . Ballistic Gun 2 | . . 4 . . . . 6 7 Naked Turns . | . . . . . . . . . Heaviest Build 42 | 13 13 26 42 38 25 26 34 31 Greatest Support 60 | 40 40 40 60 60 40 60 60 60 Greatest Overweight (x) 9 | . . . . 1 . . 1 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 6 8 8 8 8 8 6 5 5 Most Carried 8 | 6 8 8 8 8 8 8 5 5 Average Carried 6 | 3 7 7 7 7 8 6 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 8 8 8 5 5 4 Class Distribution -------------------- 42% | Scavenger-Gunner 30% | Scavenger-Tank 13% | Scavenger-Mutant 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Matter Collected 1303 | 224 46 250 135 85 . 80 430 53 Remotely . | . . . . . . . . . Salvage Created 5035 | 16 329 917 928 948 . 715 841 341 Parts 244 | 2 26 56 44 32 . 32 33 19 Haulers Intercepted 5 | . . 2 1 . . . 2 . Recyclers Shooed 4 | . 1 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Combat Hostiles Destroyed 97 | . 9 19 14 21 . 15 12 7 Guns 53 | . 9 15 . 9 . 6 8 6 Cannons 34 | . . 4 13 10 . 6 1 . AOE 2 | . . . . . . . 2 . Classes Destroyed 13 | 1 5 3 2 1 . . 1 . Worker 2 | . . . . . . . 2 . Builder 1 | . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 5 | . . 2 1 . . . 2 . Recycler 4 | . 1 1 1 . . . 1 . Watcher 8 | . 1 2 3 1 . . 1 . Swarmer 16 | . 6 7 . 3 . . . . Grunt 51 | . 3 8 9 13 . 9 6 3 Brawler 3 | . . 1 1 . . 1 . . Duelist 4 | . . . 1 . . 1 2 . Sentry 12 | . . 3 2 2 . 1 3 1 Hunter 5 | . . . 1 2 . 1 1 . Programmer 6 | . . . . 1 . 2 . 3 Best Kill Streak 8 | 1 4 6 8 4 . 5 6 2 Combat Bots Only 6 | . 3 5 6 4 . 5 4 2 Max Kills in Single Turn 2 | 1 2 2 1 1 . 1 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Hostile Shots Fired 524 | . 45 83 71 93 . 76 45 111 Missed 136 | . 14 32 11 15 . 24 15 25 Damage Taken 5256 | . 277 369 1002 1184 . 860 556 1008 Core 679 | . 67 62 99 110 . 146 96 99 Absorbed by Shields 284 | . . 129 8 . . . . 147 Core Remaining (%) 85 | 100 73 84 . . . . . . Volleys Fired 290 | 4 30 59 34 55 . 42 39 27 Largest 3 | 2 2 2 3 3 . 3 3 3 Hottest 193 | 80 80 120 180 193 . 190 181 165 Shots Fired 724 | 8 60 118 100 161 . 104 103 70 Gun 455 | 8 60 91 . 92 . 66 68 70 Cannon 268 | . . 27 100 69 . 38 34 . Launcher 1 | . . . . . . . 1 . Special . | . . . . . . . . . Kinetic 66 | . . 35 . . . . 15 16 Thermal 657 | 8 60 83 100 161 . 104 87 54 Explosive 1 | . . . . . . . 1 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 24 | 5 9 9 22 10 . 11 11 24 Robot Miss Streak 10 | 1 10 4 4 3 . 3 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . . 3 . 4 . 1 . 2 Max Gunslinging Chain 1 | . . 1 . 1 . 1 . 1 Shots Hit Robots 443 | 6 31 70 59 94 . 69 64 50 Core Hits 193 | 1 18 32 29 38 . 27 33 15 Critical Kills 3 | . . . 2 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 19 | . . 3 2 5 . 2 6 1 Burn 16 | . . 3 . 4 . 2 6 1 Meltdown 3 | . . . 2 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8558 | 68 363 1202 1487 1876 . 1280 1310 972 Guns 4720 | 68 363 826 . 966 . 796 729 972 Cannons 3671 | . . 376 1487 910 . 484 414 . Explosions 146 | . . . . . . . 146 . Melee . | . . . . . . . . . Ramming 21 | . . . . . . . 21 . Kinetic 620 | . . 318 . . . . 99 203 Thermal 7771 | 68 363 884 1487 1876 . 1280 1044 769 Explosive 146 | . . . . . . . 146 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 1 1 3 3 8 Average Corruption 2 | . . . . 1 1 1 3 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 43 | . . . . 3 . 5 22 13 Message Errors 10 | . . . . 1 . 1 5 3 Matter Fused 7 | . . . . . . . 6 1 Heat Flow Errors 6 | . . . . 1 . . 3 2 Energy Discharges 4 | . . . . . . 1 3 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 1 1 1 Data Loss (major) 3 | . . . . . . 1 1 1 Misfires 5 | . . . . 1 . . 2 2 Alerts 1 | . . . . . . 1 . . Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 22 | . . . 19 . . 3 . . Projectiles 22 | . . . 19 . . 3 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 3 | . . . . . . . 3 . Targets Rammed 3 | . . . . . . . 3 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 375 | 72 180 144 375 273 . 373 174 361 Average Temperature 100 | 38 66 41 178 83 . 122 43 98 Received Heat Transfer 2032 | . 42 102 500 504 . 342 180 362 Effects 4 | . . . 2 . . 2 . . Energy Bleed 1 | . . . . . . 1 . . Interference 3 | . . . 2 . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 9 | . . . 2 2 . 3 1 1 Combat Hostiles 8 | . . . 1 2 . 3 1 1 Parts Melted 49 | 1 1 2 10 19 . 3 8 5 Heat Transferred 16075 | 150 800 2027 2405 3885 . 2738 2590 1480 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Peak Influence 836 | 5 277 555 511 836 407 697 483 212 Initial 407 | . 3 117 210 323 407 267 339 117 Average 373 | . 132 346 379 590 407 495 316 159 Maximum Alert Level 3 | . 1 2 2 3 2 2 2 1 Low Security (%) 23 | 100 79 15 . . . . 30 88 Level 1 27 | . 20 44 46 12 . 28 29 11 Level 2 46 | . . 40 53 73 100 71 39 . Level 3 2 | . . . . 14 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 2 2 . . . 6 . Investigation 4 | . 2 1 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 6 | . . 1 . . . . 5 . Assault . | . . . . . . . . . Garrison 2 | . . . 1 . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Distress Signals 10 | . . 1 3 1 . . 2 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 124 | . 16 20 23 22 . 15 17 11 Peak Tracking Total 7 | . 4 4 7 3 . 4 4 6 Tactical Retreats 3 | . . . 1 1 . 1 . . Traps | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Traps Triggered 10 | . 2 1 2 1 . . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Machines Disabled 10 | . . 2 2 2 . 2 2 . Max in Single Turn 1 | . . 1 1 1 . 1 1 . Garrison Relay 4 | . . . . 2 . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Machines Accessed 20 | . 2 4 1 2 2 2 7 . Terminals 15 | . 2 3 . 2 1 2 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . Garrison Access 3 | . . . 1 . 1 . 1 . Total Hacks 47 | . 5 10 3 3 2 5 19 . Successful 22 | . 3 4 1 2 1 . 11 . Failed 25 | . 2 6 2 1 1 5 8 . Catastrophic 7 | . 1 1 . 1 1 2 1 . Database Lockouts . | . . . . . . . . . Manual 7 | . 3 2 . 1 . . 1 . Terminals 33 | . 5 6 . 3 1 5 13 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . 4 . . . . 5 . Garrison Access 5 | . . . 3 . 1 . 1 . Terminal Hacks 12 | . 3 1 . 2 . . 6 . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 4 | . 1 . . . . . 3 . Branch Access Points 2 | . . 1 . . . . 1 . Emergency Access Points 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . . . . 1 . Locate Traps 1 | . . . . . . . 1 . Patrol Navigation 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . 3 . . . . 4 . Insert Component 4 | . . 2 . . . . 2 . Analyze 3 | . . 1 . . . . 2 . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . Unlock Access 3 | . . . 1 . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 2 4 1 2 1 2 6 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . . . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 1 . . . . 2 . Part Schematics Acquired 3 | . . 1 . . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Used RIF Installer 3 | . . . . . . 2 . 1 Threat Obfuscator 1 | . . . . . . 1 . . Zone Cloak 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 13 | . . . . 7 . 6 . . Machine Destruction 13 | . . . . 7 . 6 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . 3 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 . . . . Highest-Rated Group 23 | . . . . 23 . . . . Highest-Rated Ally 14 | . . . . 14 . . . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . 4 . . . . Total Damage 21 | . . . . 21 . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Turns Passed 4576 | 128 345 613 504 800 72 709 1152 253 Spaces Moved 2015 | 64 152 234 198 345 42 349 541 90 Core 4 | 2 . . . . . . . 2 Treads 1943 | 62 152 234 198 345 42 349 473 88 Legs 68 | . . . . . . . 68 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 165 163 120 160 Average Speed 162 | 156 160 160 160 163 165 163 161 167 Slowest Speed 500 | 160 160 160 160 250 165 165 240 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 7 35 25 24 41 8 54 54 16 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 29 | . . 3 10 . . . 16 . Melee . | . . . . . . . . . Projectile 19 | . . 3 10 . . . 6 . AOE 10 | . . . . . . . 10 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Total 2722 | 80 194 358 310 461 44 409 727 139 Wait 194 | . 9 22 50 12 . 4 81 16 Move 2008 | 63 151 233 198 344 42 346 541 90 Hop . | . . . . . . . . . Pick Up 46 | 6 3 10 6 7 . 2 10 2 Fast Attach 49 | 7 . 10 4 2 1 3 22 . Attach 13 | . . 1 4 3 . 2 2 1 Detach . | . . . . . . . . . Swap 30 | . . 4 6 4 . 3 12 1 Drop 61 | . 1 19 8 6 1 7 17 2 Fire 290 | 4 30 59 34 55 . 42 39 27 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . . . . . 3 . Escape Stasis . | . . . . . . . . . Rewire 28 | . . . . 28 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 16) 474 | -10/Materials | Entered another Materials area 474 | -9/Materials | Evolved 2 slots: Utility x2 637 | -9/Materials | Discovered new exit (range 4) 903 | -9/Materials | Build established: Scavenger-Mutant 922 | -9/Materials | Discovered new exit (range 3) 1060 | -9/Materials | Identified exit to Mines 1087 | -9/Materials | Entered another Materials area 1087 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1388 | -8/Materials | Build established: Scavenger-Tank 1506 | -8/Materials | Garrison activated, responded to threat 1591 | -8/Materials | Identified exit to Garrison 1591 | -8/Materials | Entered Garrison 1645 | -8/Garrison | Triggered checkpoint 1688 | -8/Garrison | Garrison Relay disabled 1772 | -8/Garrison | Triggered checkpoint 1783 | -8/Garrison | Triggered checkpoint 1869 | -8/Garrison | Discovered new exit (range 10) 1879 | -8/Garrison | Triggered checkpoint 1951 | -8/Garrison | Triggered checkpoint 2066 | -8/Garrison | Build established: Scavenger-Gunner 2201 | -8/Garrison | Triggered checkpoint 2203 | -8/Garrison | Triggered checkpoint 2237 | -8/Garrison | Lost 3 allies 2291 | -8/Garrison | Triggered checkpoint 2337 | -8/Garrison | Garrison Relay disabled 2376 | -8/Garrison | Discovered new exit (range 10) 2391 | -8/Garrison | Entered Materials 2463 | -8/Materials | Identified exit to Garrison 2463 | -8/Materials | Entered Garrison 2559 | -8/Garrison | Triggered checkpoint 2564 | -8/Garrison | Core integrity fell below 50% 2637 | -8/Garrison | Triggered checkpoint 2668 | -8/Garrison | Garrison Relay disabled 2717 | -8/Garrison | Discovered new exit (range 13) 2743 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2819 | -8/Garrison | Triggered checkpoint 2819 | -8/Garrison | Triggered checkpoint 2941 | -8/Garrison | Discovered new exit (range 10) 2975 | -8/Garrison | Triggered checkpoint 3015 | -8/Garrison | Garrison Relay disabled 3065 | -8/Garrison | Installed Relay Interface Framework 3143 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 3172 | -8/Garrison | Entered Materials 3193 | -8/Materials | Garrison activated, responded to threat 3396 | -8/Materials | Lost 3 parts (1p2n) 3449 | -8/Materials | Met 7R-MNS 3635 | -8/Materials | Core integrity fell below 20% 4098 | -8/Materials | Build established: Scavenger-Tank 4324 | -8/Materials | Identified exit to Garrison 4324 | -8/Materials | Entered Garrison 4441 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 4577 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04550_ System corrupted: Matter fused (-9). 04551_ Critical hit (Burn: +37). 04552_ Slug penetrates Wall. 04553_ Lgt. Treads destroyed. 04555_ G-47 Trooper heat short circuits Aluminum Leg. 04555_ Lgt. Treads destroyed. 04555_ Broken Aluminum Leg melted. 04555_ Particle Gun melted. 04555_ G-47 Trooper destroyed. 04555_ Slug penetrates Wall. 04568_ Wall collapses. 04570_ Penetrated by Slug. 04570_ Hvy. Particle Gun destroyed. 04573_ Penetrated by Slug. 04573_ Hrd. Medium Armor Plating destroyed. 04574_ CJ38#SLUHOPA 1PKD|PF 04575_ Imp. Shield Generator destroyed. 04576_ Slug penetrates Wall. 04576_ Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# ##??? ## ??????? | | ?????????????????????????????" ??? ??????? | | ?????????????????????????????" ??? ??????? | | ?????????????????????????????" ?? ???????? | | ?????????????????????????????" ?? ????????? | | ?????????????????????????????# #? #?????????? | | ?????????????????????????????# ## ??????????? | | ?????????????????????????????# ^^ ????????????? | | ?????????????????????????????? ^^ ?????????????? | | ?????????????????????????????? [^ ??????????????? | | ??????????????????????????????#=%#???????????????? | | ??????????????????????????????#*[#???????????????? | | ??????????????????????????????#%=#???????????????? | | ??????????????????????????????#! #???????????????? | | ??????????????????????###?????# #???????????????? | | ?????????????????????? #?????# +???????????????? | | ??????????????????????# #?????# #???????????????? | | ??????????????????????# #?????# #???????????????? | | ??????????????????????# #?????# #???????????????? | | ?????????????????###### ####### #???????????????? | | ?????????????????# %@ g #???????????????? | | ?????????????????# g[ #???????????????? | | ?????????????????# ## ######;h##???????????????? | | ?????????????????# ## #?????# #????????????????? | | ?????????????????# ## #?????# #????????????????? | | ?????????????????# ## #?????# #????????????????? | | ?????????????????# ## ####### #????????????????? | | ?????????????????# ## #[[ !!#!#????????????????? | | ?????????????????# ## ^ !*||#????????????????? | | ?????????????????# ## =!*%=#????????????????? | | ????????????????## ####!! !=#!#????????????????? | | ????????????????# #?#######[#????????????????? | | ????????????????# #?####### ####?????????????? | | ????????????????# #?# """#?????????????? | | ????????????????## ##?#" "#?????????????? | | ?????????????????#####??#" "##?????????????? | | ????????????????????????#" "#??????????????? | | ????????????????????????#""""" "##?????????????? | | ????????????????????????###### "#?????????????? | | ?????????????????????????#"""" "#?????????????? | | ?????????????????????????#" ""#?????????????? | | ?????????????????????????#"""" """#?????????????? | | ?????????????????????????###########?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumGyrokineticFragment Manual? 0 Play Time 00:35:04 Cumulative 355.6 hours Start 2024.05.15 @ 22:31:18 End 2024.05.15 @ 23:04:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 262 Adventurer 0 Explorer 0 Win Type - Total 14 Types 9/0/4/1/0/0/0/0/0 Lore% 83 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 844ccb45-f433-49ac-8b51-6a357ca7ddd1