Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 20:04:36 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (2146) 2146 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 5200 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 538/700 Matter 197/300 Energy 160/160 System Corruption 5% Temperature Warning (395) Movement Treading (320) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads > --- UTILITY (6) ------ High-capacity Storage Unit Hacking Suite > --- WEAPON (3) ------- Minigun > --- INVENTORY (20) --- Advanced Targeting Computer Target Analyzer Kinecellerator Transmission Jammer Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Hacking Suite System Shield Minigun Minigun Minigun Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Improved Sensor Array Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Minigun Minigun Axe > --- INVENTORY -------- Light Nuclear Core Light Treads Compact Matter Pod Advanced Targeting Computer Target Analyzer Kinecellerator Transmission Jammer Light Armor Plating Hacking Suite System Shield Minigun Minigun Minigun Minigun Minigun Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Minigun Ballistic Gun Minigun Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . 1 . 2 1 . Weapon 1 | . . 1 . . . . Parts Attached 74 | 9 1 19 11 17 15 2 Power 7 | 1 . 2 . 2 1 1 Engine 6 | 1 . 2 . 2 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 17 | 2 . 3 6 3 3 . Treads 6 | . . . 1 2 3 . Leg . | . . . . . . . Wheel 11 | 2 . 3 5 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 4 1 3 1 5 3 . Device 6 | 3 . 1 1 1 . . Storage 4 | 1 1 1 . . 1 . Processor . | . . . . . . . Hackware 1 | . . . . . 1 . Protection 6 | . . 1 . 4 1 . Artifact . | . . . . . . . Weapon 33 | 2 . 11 4 7 8 1 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 25 | 2 . 8 3 7 4 1 Ballistic Cannon . | . . . . . . . Launcher 6 | . . 3 1 . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 21 | . . 2 4 6 1 8 Power 3 | . . . . 1 1 1 Propulsion 3 | . . . 1 1 . 1 Utility 9 | . . 1 1 3 . 4 Weapon 6 | . . 1 2 1 . 2 Highest Loss Streak 8 | . . 1 2 3 1 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 100 91 99 93 98 100 Engine 9 | . 14 11 11 9 6 5 Treads 10 | . . . . 10 21 23 Wheel 10 | . 28 22 21 7 . . Device 14 | . 14 14 10 17 15 15 Storage 9 | . 14 11 11 9 7 7 Hackware 2 | . . . . . 6 7 Protection 11 | . . . 11 13 15 15 Ballistic Gun 25 | . 28 32 29 26 18 23 Launcher 2 | . . . 3 . 3 . Peak Build Rating 35 | 9 10 19 17 25 35 35 Average Rating 22 | 5 9 16 14 21 32 33 On Entrance 15 | . 9 10 17 13 25 35 Naked Turns . | . . . . . . . Heaviest Build 75 | 11 26 60 60 65 75 75 Greatest Support 60 | 26 26 32 32 40 60 60 Greatest Overweight (x) 2 | . . 2 2 2 1 1 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 19 | 7 12 19 20 20 20 20 Most Carried 20 | 7 15 20 20 20 20 19 Average Carried 17 | 4 10 18 18 19 18 18 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 7 14 20 20 20 19 17 Class Distribution -------------------- 43% | Tank 28% | Scavenger-Tank 15% | Skirmisher 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 2509 | 310 10 489 525 491 495 189 Remotely . | . . . . . . . Salvage Created 2449 | 101 . 880 265 620 432 151 Parts 166 | 8 . 66 11 37 36 8 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 54 | . . 20 9 13 9 3 Guns 43 | . . 15 6 13 6 3 AOE 11 | . . 5 3 . 3 . Classes Destroyed 13 | 2 . 7 1 1 1 1 Worker 3 | . . 2 . . 1 . Builder 2 | . . 1 1 . . . Tunneler 4 | 2 . . 2 . . . Hauler 1 | . . 1 . . . . Recycler 2 | 1 . 1 . . . . Operator 2 | . . 1 . 1 . . Watcher 1 | . . . . 1 . . Swarmer 6 | . . 3 . 3 . . Grunt 29 | . . 13 3 8 3 2 Duelist 1 | . . . . . . 1 Sentry 7 | . . 4 . 2 1 . Programmer 5 | . . . . . 5 . Assembled 6 | . . . 6 . . . Best Kill Streak 8 | 2 . 8 3 5 3 3 Combat Bots Only 5 | . . 5 3 4 3 3 Max Kills in Single Turn 3 | 1 . 3 1 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 1 . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 322 | . . 61 43 70 98 50 Missed 71 | . . 16 8 14 22 11 Damage Taken 3317 | . . 550 532 797 785 653 Core 388 | . . 121 51 54 71 91 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 100 . 57 90 . . Volleys Fired 173 | 10 . 37 45 40 29 12 Largest 3 | 2 . 3 3 3 3 3 Hottest 80 | 40 . 76 73 75 80 75 Shots Fired 470 | 20 . 107 120 117 71 35 Gun 455 | 20 . 102 117 117 64 35 Cannon . | . . . . . . . Launcher 15 | . . 5 3 . 7 . Special . | . . . . . . . Kinetic 455 | 20 . 102 117 117 64 35 Thermal . | . . . . . . . Explosive 15 | . . 5 3 . 7 . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 4 . 13 8 8 11 16 Robot Miss Streak 6 | 4 . 4 6 4 4 1 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 1 . 3 . 2 Max Gunslinging Chain 1 | . . 1 . 1 . 1 Shots Hit Robots 262 | 10 . 58 57 70 40 27 Core Hits 125 | 5 . 43 22 27 21 7 Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | 1 . 1 2 . 1 . Critical Strikes 5 | 1 . 1 2 . 1 . Destroy 5 | 1 . 1 2 . 1 . Melee Attacks 3 | . . . . . 3 . Impact . | . . . . . . . Slashing 3 | . . . . . 3 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4945 | 72 . 1470 882 1087 972 462 Guns 4082 | 72 . 1000 716 1063 769 462 Cannons . | . . . . . . . Explosions 839 | . . 470 166 . 203 . Melee . | . . . . . . . Ramming 24 | . . . . 24 . . Kinetic 4082 | 72 . 1000 716 1063 769 462 Thermal . | . . . . . . . Explosive 839 | . . 470 166 . 203 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 4 . 5 5 Average Corruption 3 | . . . 4 . 3 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . . 14 . 17 2 Message Errors 10 | . . . 6 . 3 1 Matter Fused 7 | . . . 1 . 5 1 Heat Flow Errors 5 | . . . 1 . 4 . Energy Discharges 1 | . . . . . 1 . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 3 | . . . 1 . 2 . Data Loss (major) 1 | . . . . . 1 . Misfires 3 | . . . 3 . . . Alerts 1 | . . . 1 . . . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 1 | . . 1 . . . . Projectiles . | . . . . . . . Explosions 1 | . . 1 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 12 | . . . . 12 . . Shots . | . . . . . . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 479 | . . 69 139 293 479 402 Average Temperature 83 | . . 15 31 98 147 217 Received Heat Transfer 1374 | . . 201 294 387 114 378 Effects 13 | . . . . 3 8 2 Shutdowns 2 | . . . . . 1 1 Energy Bleed 2 | . . . . . 1 1 Interference 3 | . . . . 3 . . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Damage (major) 4 | . . . . . 4 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Peak Influence 452 | 15 46 452 243 296 362 . Initial 132 | . 9 18 132 7 4 . Average 120 | 4 35 206 104 123 119 . Maximum Alert Level 2 | . . 2 1 1 1 . Low Security (%) 73 | 100 100 41 75 89 69 . Level 1 25 | . . 52 24 10 30 . Level 2 . | . . 5 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 2 . 2 2 . Investigation 1 | . . 1 . . . . Extermination 2 | . . . . . 2 . Reinforcement 3 | . . 1 . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 4 | . . 2 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 3 24 14 19 12 9 Peak Tracking Total 9 | . 3 7 3 5 4 9 Tactical Retreats 5 | . . 1 4 . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 2 | . . 1 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled 10 | . . 2 1 . 7 . Max in Single Turn 7 | . . 1 1 . 7 . Garrison Access 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 13 | . 2 3 . 2 6 . Terminals 11 | . 2 3 . 2 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Total Hacks 34 | . 5 11 . 6 12 . Successful 17 | . 4 6 . 3 4 . Failed 17 | . 1 5 . 3 8 . Catastrophic 4 | . . 1 . . 3 . Database Lockouts . | . . . . . . . Manual 25 | . 2 9 . 6 8 . Terminals 30 | . 5 11 . 6 8 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . 4 . Terminal Hacks 8 | . 2 4 . 1 1 . Branch Access Points 3 | . . 1 . 1 1 . Alert Level 1 | . . 1 . . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 3 | . 2 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Seal Access 2 | . . . . . 2 . Unauthorized Hacks 7 | . 2 2 . 2 1 . Terminals 7 | . 2 2 . 2 1 . Botnet 7 | . 2 2 . 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 3 . 2 5 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 4098 | 97 213 512 932 893 1404 47 Spaces Moved 2181 | 57 222 310 642 409 536 5 Core 1 | 1 . . . . . . Treads 758 | . . . 5 212 536 5 Legs . | . . . . . . . Wheels 1422 | 56 222 310 637 197 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 105 115 105 240 240 Average Speed 157 | 90 90 116 120 181 240 240 Slowest Speed 320 | 100 90 120 320 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 51 41 97 27 21 2 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 2 | . . . . . 2 . Terrain Destroyed 162 | . . 40 15 . 107 . Melee 2 | . . . . . 2 . Projectile . | . . . . . . . AOE 160 | . . 40 15 . 105 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 2515 | 83 236 374 709 492 601 20 Wait 10 | . . . 3 4 3 . Move 2175 | 56 221 309 641 408 535 5 Hop . | . . . . . . . Pick Up 40 | 6 10 3 4 9 8 . Fast Attach 26 | 8 . 5 2 8 3 . Attach 13 | 1 . 1 3 3 4 1 Detach 5 | 2 . 2 1 . . . Swap 35 | . 1 13 6 6 8 1 Drop 34 | . 4 4 4 13 8 1 Fire 173 | 10 . 37 45 40 29 12 Melee 3 | . . . . . 3 . Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Discovered new exit (range 3) 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 411 | -9/Materials | Identified exit to Mines 411 | -9/Materials | Identified exit to Storage 469 | -9/Materials | Discovered new exit (range 12) 586 | -9/Materials | Build established: Skirmisher 823 | -9/Materials | Entered Mines 913 | -9/Mines | Assembled infested the area 1387 | -9/Mines | Build established: Scavenger-Tank 1727 | -9/Mines | Discovered new exit (range 3) 1755 | -9/Mines | Entered Materials 1755 | -8/Materials | Evolved 2 slots: Utility x2 1818 | -8/Materials | Lost 3 parts (1p1u1w) 2144 | -8/Materials | Lost 3 parts (1n2u) 2460 | -8/Materials | Discovered new exit (range 14) 2568 | -8/Materials | Build established: Tank 2648 | -8/Materials | Entered Factory 2648 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3923 | -7/Factory | Identified exit to Lower Caves 4052 | -7/Factory | Entered Lower Caves 4054 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4099 | -7/Lower Caves | Self-destructed Last Messages --------------- 04085_ Aluminum Leg fries itself beyond repair. 04085_ Dropped Com. Matter Pod. 04086_ Extracted 124 matter. 04088_ Deuterium Engine destroyed. 04090_ Critical hit (Burn: +37). 04091_ Lgt. Treads destroyed. 04091_ Critical hit (Burn: +37). 04092_ Acquired 65 matter. 04093_ Imp. Sensor Array destroyed. 04093_ Critical hit (Burn: +37). 04094_ G-47 Trooper overheating. 04094_ Destroyed Particle Gun. 04095_ Minigun destroyed. 04095_ Lgt. Treads severed. 04095_ Hrd. Medium Armor Plating destroyed. 04097_ Power failure, Lgt. Nuclear Core shutdown. 04097_ Penetrated by Slug. 04097_ Imp. Medium Armor Plating destroyed. 04097_ Minigun destroyed. 04097_ Structural Scanner destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####?????? #?????????? | | ???????????????????????#######????? ##?????????? | | ??????????????????????#### #### ###?????????? | | ?????????????????????#### ##### ###??????????? | | ?????????????????????### % ##??????????? | | ????????????????????### g ##??????????? | | ???????????????????#### @ # # ??????????? | | ???????????????????### l ##????## ????????????? | | ???????????????????## ! #"????"# ????????????? | | ???????????????????## g#"???????????????????? | | ???????????????????### #"???????????????????? | | ???????????????????#### gg#"???????????????????? | | ????????????????????### Y##???????????????????? | | ?????????????????????## ???????????????????? | | ?????????????????????# ##?????????????????? | | ?????????????????????? #######?????????????????? | | ????????????????????# #######?????????????????? | | ????????????????????## #??????????????????????? | | ????????????????????### ????????????????????????? | | ????????????????????#### ???????????????????????? | | ?????????????????????#### ???????????????????????? | | ???????????????????????## ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 42 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepSeismicPlatform Manual? 0 Play Time 00:37:09 Cumulative 52.1 hours Start 2025.02.25 @ 19:27:47 End 2025.02.25 @ 20:04:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 66 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 30 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 518e98f2-584a-48fe-ba2b-4cf9de1ebceb