Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.16 @ 19:59:05 Player: leiavoia Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (131) 655 Value Destroyed (4963) 4963 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2809) 2809 TOTAL SCORE: 15547 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1220 Follower Combat Kills 811 Met Data Miner 300 Met Imprinter 300 Friendly Fire -322 Cogmind --------- Core Integrity 0/1150 Matter 107/300 Energy 99/100 System Corruption 28% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Terrain Scanner Layered Heavy Armor Plating Tractor Beam Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Huge Storage Unit Energy Well Improved Weapon Cycler Improved Medium Armor Plating Reactive Plating Advanced System Shield Drone Bay > --- WEAPON ----------- Force Rifle Enhanced Gauss Cannon RU-N14's Throwing Claymores Power Sword > --- INVENTORY -------- Angular Momentum Engine Advanced Treads Medium Treads Compact Wheel Improved Cooling System Advanced Cooling System Huge Storage Unit Compact Matter Pod Advanced Signal Interpreter Makeshift Hacking Suite Authchip [Device] Tractor Beam Wave Gun Advanced Plasma Cannon Gauss Rifle Hypervelocity Coil Gun Bore Cannon Bore Cannon Advanced EMP Blaster RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores CR-A16's Pointy Stick GAL Module [Rating: 96] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Reactive Plating Weapon Gauss Rifle Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . . . . Utility 7 | . . . 1 . 1 1 . . . . 1 . . . . 2 1 . Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . . Parts Attached 159 | 2 4 5 3 3 18 14 8 2 1 9 7 11 2 5 2 5 58 . Power 13 | . 1 1 . . 1 1 2 . . . . 1 1 . 1 . 4 . Engine 6 | . 1 . . . . 1 1 . . . . . . . 1 . 2 . Core 5 | . . 1 . . 1 . 1 . . . . 1 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 2 . Propulsion 26 | . 1 1 . 1 5 2 . . . 3 1 1 . . . . 11 . Treads 11 | . 1 1 . 1 1 1 . . . 2 . 1 . . . . 3 . Leg 1 | . . . . . 1 . . . . . . . . . . . . . Wheel 13 | . . . . . 2 1 . . . 1 1 . . . . . 8 . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . . . . . . . . . Utility 52 | 1 . 1 2 1 6 3 2 1 . 3 1 4 . 4 1 4 18 . Device 26 | 1 . 1 . 1 2 1 1 1 . . 1 2 . 2 1 2 10 . Storage 6 | . . . 1 . 2 . . . . . . . . 1 . 1 1 . Processor 3 | . . . . . . 2 . . . . . . . . . . 1 . Hackware 2 | . . . . . . . . . . . . . . . . 1 1 . Protection 15 | . . . 1 . 2 . 1 . . 3 . 2 . 1 . . 5 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 68 | 1 2 2 1 1 6 8 4 1 1 3 5 5 1 1 . 1 25 . Energy Gun 15 | . 1 . 1 . 3 2 . . . . 2 . . . . 1 5 . Energy Cannon 7 | . . 1 . . 1 . . . . 1 . . . . . . 4 . Ballistic Gun 15 | 1 . 1 . 1 1 3 2 . . . . 1 . . . . 5 . Ballistic Cannon 5 | . . . . . . . . . . . 1 1 . . . . 3 . Launcher 8 | . . . . . . 1 1 . 1 1 . 2 . . . . 2 . Special Weapon 6 | . 1 . . . . . . . . . . . . 1 . . 4 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . 1 2 1 1 . 1 2 1 1 . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 . . . . . . . 1 . 1 3 . Parts Lost 55 | . 6 . . 3 . 1 2 . . 4 . 5 1 . . . 33 . Power 8 | . 2 . . . . . 1 . . . . 1 . . . . 4 . Propulsion 16 | . 2 . . 1 . 1 . . . 1 . 1 . . . . 10 . Utility 18 | . 1 . . 1 . . . . . 2 . 2 1 . . . 11 . Weapon 13 | . 1 . . 1 . . 1 . . 1 . 1 . . . . 8 . Highest Loss Streak 21 | . 4 . . 1 . 1 1 . . 2 . 2 1 . . . 21 . To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 93 | . 92 87 88 98 100 99 99 100 100 97 92 86 91 92 93 92 91 . Engine 3 | . 10 . . . . 4 4 7 7 7 6 5 . . 5 5 6 . Core 3 | . . 10 11 11 9 2 2 . . . . . 6 6 . . . . Treads 8 | . 5 28 22 21 12 . 7 7 7 9 . . 6 6 6 5 6 . Wheel 12 | . . . . . 13 22 15 15 15 12 20 19 13 13 13 11 11 . Device 17 | . 12 6 11 10 12 15 22 23 23 14 12 13 20 20 20 25 22 . Storage 9 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 12 13 11 9 . Processor 2 | . . . . . . 7 7 7 7 7 6 . . . . . . . Protection 6 | . . . 8 11 14 7 . . . 8 13 13 11 6 6 5 5 . Energy Gun 5 | . 13 . 3 11 9 7 9 7 7 . 4 6 6 6 . 1 5 . Energy Cannon 2 | . . 6 11 6 3 7 . . . 3 6 . . . . . 1 . Ballistic Gun 7 | . 14 14 11 15 12 3 8 15 15 13 4 3 6 6 6 3 1 . Ballistic Cannon 2 | . . . . . . . . . . . 1 8 6 6 6 5 2 . Launcher 1 | . . . . . . 3 6 . . 5 1 2 1 . . . . . Special Weapon 1 | . . 7 . . . . . . . . . . . . 6 5 2 . Slashing Weapon 4 | . . . . . 1 5 3 7 7 5 6 2 4 6 6 5 4 . Naked Turns 29 | . . . . . . . . . . . . . . . . . 2 27 Heaviest Build 173 | 12 12 15 38 38 115 118 115 104 106 122 117 132 132 136 139 146 173 . Greatest Support 60 | 20 20 40 40 40 40 48 32 32 32 32 60 60 44 44 44 44 44 3 Greatest Overweight (x) 9 | . . . . . 3 3 3 3 3 7 1 2 2 3 3 3 9 . Average Overweight (x) 2 | . . . . . 2 2 3 3 3 3 1 1 2 2 3 3 4 . Largest Inventory Capacity 25 | 8 8 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Average Capacity 22 | 8 8 8 9 15 22 25 25 25 25 25 25 25 25 25 25 25 24 5 Most Carried 25 | 7 8 8 9 15 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Average Carried 21 | 6 7 7 7 11 20 24 24 24 25 23 23 23 23 24 25 24 24 5 Final Capacity 25 | 8 8 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 7 8 8 9 15 25 25 24 25 25 22 25 22 25 25 25 25 5 5 Class Distribution -------------------- 22% | Mutant 19% | Scavenger-Mutant 17% | Scavenger-Tank 13% | Commander-Mutant 11% | Scavenger-Skirmisher 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Commander-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Matter Collected 3038 | 235 5 74 11 138 122 138 392 42 . 323 103 350 62 40 30 116 857 . Remotely 296 | . . . . . . . . . . . . . . . . . 296 . Salvage Created 4408 | 162 223 . 71 257 192 205 174 . . 421 89 251 169 . 1 107 2086 . Parts 197 | 13 13 . 1 9 11 7 13 . . 11 1 16 7 . 2 6 87 . Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 3 | . . . . . 2 . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . 13 . . 22 . 13 . . 7 . . 1 Prevented 10 | . . . . . . . . 1 . . . 1 3 . 5 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Combat Hostiles Destroyed 107 | . 7 . 2 10 5 2 9 . . 7 1 12 1 . 1 4 46 . Guns 35 | . 6 . 1 10 5 1 1 . . 1 . 4 . . . 1 5 . Cannons 26 | . . . 1 . . 1 . . . 2 1 2 1 . . 3 15 . AOE 46 | . 1 . . . . . 8 . . 4 . 6 . . 1 . 26 . Classes Destroyed 19 | 2 2 . . 1 1 1 1 . . 3 . 1 2 . . . 5 . Worker 11 | . . . . . . . . . . . . . . . . 1 10 . Builder 4 | . . . . . . . . . . . . . . . . . 4 . Tunneler 8 | 5 . . . 1 . . . . . . . . . . . . 2 . Hauler 1 | . . . . . . . . . . . . . . . . . 1 . Recycler 4 | 1 . . . . 1 1 . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . 1 . . . . . . Swarmer 38 | . 3 . . 2 3 . 7 . . 1 . 7 . . 1 3 11 . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . Grunt 28 | . 4 . 2 2 . . . . . . . 3 . . . . 17 . Brawler 7 | . . . . . . . . . . 5 . . . . . . 2 . Duelist 1 | . . . . . . . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . . 1 . Sentry 11 | . . . . . . 2 1 . . . 1 1 . . . 1 5 . Hunter 6 | . . . . . 2 . . . . . . . . . . . 4 . Programmer 6 | . . . . . . . 1 . . . . 1 . . . . 4 . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . . . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . Samaritan 5 | . . . . . . . . . . 3 . . 2 . . . . . Assembled 6 | . . . . 6 . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 16 | 6 5 . 2 2 3 1 4 . . 6 1 4 1 . 1 3 16 . Combat Bots Only 12 | . 5 . 2 2 3 1 4 . . 6 1 4 1 . 1 3 12 . Max Kills in Single Turn 5 | 1 1 . 1 2 1 1 4 . . 2 1 2 1 . 1 1 5 . Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . Exploded 5 | . 1 . . . . . 4 . . 1 . 2 . . 1 . 5 . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Damage Taken 9761 | . 740 16 81 266 195 224 417 18 . 451 151 682 46 . 11 206 6187 70 Core 1663 | . 190 . 10 59 30 29 92 . . . 5 91 . . . . 1087 70 Absorbed by Shields 414 | . . . . . . . . . . . . . . . . . 414 . Redirected to Shielding 84 | . . . . . . . . . . . 26 50 8 . . . . . Regen/Repaired (Parts) 459 | . . . . . . . . . . . . . . . . . 459 . Core Remaining (%) 81 | 100 . 24 . 82 94 . . . . 82 . . . . 88 100 . . Volleys Fired 259 | 20 17 . 5 26 15 13 9 . . 12 7 26 3 . 2 11 93 . Largest 4 | 2 2 . 3 3 3 4 4 . . 4 3 4 3 . 1 3 4 . Hottest 287 | 90 70 . 145 105 161 245 158 . . 172 144 204 160 . . 137 287 . Shots Fired 577 | 40 34 . 14 74 44 34 22 . . 43 15 54 9 . 2 24 168 . Gun 359 | 40 34 . 9 74 34 21 16 . . 23 7 23 6 . . 11 61 . Cannon 152 | . . . 5 . 10 13 . . . 12 7 23 3 . . 11 68 . Launcher 33 | . . . . . . . 6 . . 8 1 8 . . . . 10 . Special 33 | . . . . . . . . . . . . . . . 2 2 29 . Kinetic 264 | 15 17 . 5 49 19 9 11 . . 23 6 24 6 . . 21 59 . Thermal 224 | 20 8 . 9 25 25 25 5 . . 12 7 22 3 . . 1 62 . Explosive 65 | . . . . . . . 6 . . 8 1 7 . . 2 2 39 . Electromagnetic 24 | 5 9 . . . . . . . . . 1 1 . . . . 8 . Robot Hit Streak 13 | 10 13 . 7 5 5 8 5 . . 10 6 9 4 . . 9 11 . Robot Miss Streak 8 | 4 6 . 1 4 3 2 3 . . 6 5 8 2 . 1 2 5 . Penetration Max 1 | . . . . . . . . . . 1 . 1 . . . . 1 . Secondary Targets 4 | . 1 . . 1 1 . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . . . . . . . 1 . Shots Hit Robots 353 | 30 20 . 9 37 20 17 16 . . 34 12 33 9 . . 16 100 . Core Hits 305 | 10 11 . 3 25 9 8 15 . . 31 10 42 6 . 2 8 125 . Critical Kills 6 | . . . . . 1 . . . . . . . . . . . 5 . Critical Parts Destroyed 9 | 1 . . . 1 . 1 . . . . . 1 . . . . 5 . Critical Strikes 28 | 1 . . . 1 2 1 . . . . . 2 1 . . 2 18 . Burn 2 | . . . . . 1 . . . . . . 1 . . . . . . Destroy 16 | 1 . . . 1 1 1 . . . . . 1 . . . . 11 . Blast 4 | . . . . . . . . . . . . . 1 . . 1 2 . Sever 6 | . . . . . . . . . . . . . . . . 1 5 . Melee Attacks 77 | . . . . . . 3 3 . . 4 . 9 6 2 . 9 41 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 77 | . . . . . . 3 3 . . 4 . 9 6 2 . 9 41 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . . 3 . . 3 . . 1 6 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 19797 | 322 357 . 120 420 255 352 797 . . 1619 275 1730 517 . 157 530 12346 . Guns 3440 | 322 244 . 49 420 173 210 256 . . 420 119 318 66 . . 106 737 . Cannons 2531 | . . . 71 . 82 142 . . . 235 132 406 90 . . 199 1174 . Explosions 10966 | . 101 . . . . . 541 . . 588 24 1006 . . 157 45 8504 . Melee 1881 | . . . . . . . . . . 376 . . 361 . . 139 1005 . Ramming 12 | . 12 . . . . . . . . . . . . . . . . . Kinetic 2928 | 86 88 . 34 220 62 58 186 . . 420 97 446 112 . . 305 814 . Thermal 2945 | 200 165 . 86 200 193 294 70 . . 235 132 278 44 . . . 1048 . Explosive 10497 | . . . . . . . 541 . . 588 24 925 . . 157 45 8217 . Electromagnetic 567 | 36 92 . . . . . . . . . 22 81 . . . . 336 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2848 | . . . . . . . . . . 376 . . 361 . . 180 1931 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . 3 . . . . . . . . 1 1 . 1 28 28 Average Corruption 9 | . . . . 3 . . . . . . . . 1 1 . 1 13 28 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 38 | . . . . 2 . . . . . . . . . 1 . . 34 1 Message Errors 5 | . . . . . . . . . . . . . . . . . 5 . Matter Fused 8 | . . . . . . . . . . . . . . . . . 7 1 Heat Flow Errors 4 | . . . . 1 . . . . . . . . . . . . 3 . Energy Discharges 7 | . . . . 1 . . . . . . . . . 1 . . 5 . Data Loss (minor) 7 | . . . . . . . . . . . . . . . . . 7 . Misfires 2 | . . . . . . . . . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1253 | . 97 . . . . . 45 . . 180 . 38 2 . . 110 781 . Projectiles 46 | . . . . . . . . . . . . 16 2 . . 11 17 . Explosions 519 | . 97 . . . . . 45 . . 23 . 22 . . . . 332 . Melee 688 | . . . . . . . . . . 157 . . . . . 99 432 . Knockbacks 12 | . . . . . . . . . . . . 6 . . . . 6 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . . . 6 . . . . 6 . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 562 | . 178 . . . . . 83 . . 25 . 32 . . . . 244 . Shots 12 | . 2 . . . . . 3 . . 2 . 1 . . . . 4 . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . . . . . . . . . . . Kicked 3 | . 3 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 533 | 170 83 . 391 456 345 399 94 . . 330 27 84 . . . . 533 . Average Temperature 122 | 73 36 . 166 162 110 140 39 . . 120 11 37 . . . . 152 . Received Heat Transfer 1522 | . 189 9 42 171 . 84 30 9 . 84 48 87 40 . . . 720 9 Effects 8 | . . . 2 3 . . . . . . . . . . . . 3 . Shutdowns 2 | . . . 1 1 . . . . . . . . . . . . . . Interference 3 | . . . 1 . . . . . . . . . . . . . 2 . Matter Decay 2 | . . . . 1 . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . 1 . 2 1 1 . . . . 1 . . . . . . Heat Transferred 5590 | 592 235 . 185 518 481 569 111 . . 450 250 650 100 . . . 1449 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Peak Influence 1669 | 30 260 223 65 103 156 102 . . . . 258 . . . . 324 1669 . Initial 158 | . 19 93 8 25 23 13 . . . . 104 . . . . . 158 . Average 247 | 10 129 141 29 45 53 53 . . . . 224 . . . . 204 540 . Maximum Alert Level 5 | . 1 1 . . . . . . . . 1 . . . . 1 5 . Low Security (%) 56 | 100 65 67 100 100 100 100 . . . . 19 . . . . 49 9 . Level 1 22 | . 34 32 . . . . . . . . 80 . . . . 50 28 . Level 2 15 | . . . . . . . . . . . . . . . . . 47 . Level 3 1 | . . . . . . . . . . . . . . . . . 5 . Level 4 2 | . . . . . . . . . . . . . . . . . 7 . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 2 . . 1 . . . 1 1 . . . . 2 12 . Investigation 8 | . . . 2 . . 1 . . . . . . . . . 1 4 . Extermination 3 | . . . . . . . . . . . 1 . . . . 1 1 . Reinforcement 4 | . 1 . . . . . . . . . . . . . . . 3 . Assault 5 | . . . . . . . . . . 1 . . . . . . 4 . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Distress Signals 7 | . 1 . . . 2 . . . . . . . . . . 1 3 . Communications Jammed 10 | . . . . . . . . . . . . . . . . . 10 . Distress Signals 10 | . . . . . . . . . . . . . . . . . 10 . Times Spotted 189 | . 12 5 3 13 11 3 9 2 . 15 2 15 1 . 2 7 80 9 Peak Tracking Total 18 | . 7 3 2 3 4 1 4 3 . 5 1 5 1 . 2 4 18 9 Tactical Retreats 11 | . 2 . . 2 1 . . . . . . 1 . . . . 4 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Traps Triggered 2 | . . . . . . . . . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . 1 . 1 . . 1 . 2 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Machines Disabled 23 | . 2 1 . . . . . . . 1 . 1 1 . . 2 15 . Max in Single Turn 4 | . 2 . . . . . . . . 1 . 1 1 . . 2 4 . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Machines Accessed 29 | . 3 . 3 . 3 1 . . 4 . 5 . . . . 3 7 . Terminals 16 | . 3 . 2 . 2 1 . . . . 2 . . . . 1 5 . Fabricators 2 | . . . . . . . . . . . 1 . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . Recycling Units 5 | . . . 1 . 1 . . . . . 2 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Total Hacks 92 | . 8 . 8 . 8 2 . . 31 . 9 . . . . 8 18 . Successful 58 | . 4 . 3 . 2 . . . 31 . 6 . . . . 2 10 . Failed 34 | . 4 . 5 . 6 2 . . . . 3 . . . . 6 8 . Catastrophic 12 | . 2 . 2 . . 1 . . . . . . . . . 2 5 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 18 | . 4 . . . 5 . . . . . 3 . . 1 . 4 1 . Terminals 46 | . 8 . 6 . 7 2 . . . . 6 . . . . 3 14 . Fabricators 3 | . . . . . . . . . . . 1 . . . . 2 . . Repair Stations 3 | . . . . . . . . . . . . . . . . . 3 . Recycling Units 8 | . . . 2 . 1 . . . . . 2 . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 47 | . 4 . 2 . 1 . . . 31 . 1 . . . . 1 7 . Record 11 | . . . . . . . . . 11 . . . . . . . . . Part Schematic 12 | . . . . . . . . . 11 . . . . . . . 1 . Robot Schematic 7 | . 1 . . . . . . . 6 . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . . 1 . . Prototype ID Bank 9 | . 3 . 1 . . . . . 3 . 1 . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . . . . . . . 1 . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . 1 . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 4 | . . . 1 . 1 . . . . . 2 . . . . . . . Retrieve Components 4 | . . . 1 . 1 . . . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 4 | . . . . . . . . . . . 3 . . . . 1 . . Terminals 3 | . . . . . . . . . . . 2 . . . . 1 . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . Operators 2 | . . . . . . . . . . . 1 . . . . 1 . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . Fabnet 1 | . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 3 . 3 . 3 1 . . . . 2 . . . . 3 6 . Full Trace Events 8 | . . . 2 . . 1 . . . . . . . . . 1 4 . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . 1 . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 11 . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . Time 28 | . . . . . . . . . . . . . . . . . 28 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . 1 . 2 . . . . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 3 1 1 Autooverrided 1 | . . . . . . . . . . . . . . . 1 . . . Robots Rewired 5 | . . . . . . . . . . 1 . 1 3 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Total Allies 16 | . . 3 . 2 . . . . . 2 1 1 3 3 1 . . . Largest Group 8 | . . 3 2 2 . . . . . 2 2 2 5 8 8 6 . . Highest-Rated Group 216 | . . 40 24 41 . . . . . 121 121 64 124 216 216 163 . . Highest-Rated Ally 96 | . . 16 16 31 . . . . . 96 89 32 32 33 33 33 . . Total Orders 6 | . . . . . . . . . . . . . . . . 4 2 . EXPLORE 5 | . . . . . . . . . . . . . . . . 3 2 . RETURN 1 | . . . . . . . . . . . . . . . . 1 . . Ally Attacks 127 | . . 11 12 6 . . . . . 31 5 10 . . 15 37 . . Total Damage 2740 | . . 95 105 83 . . . . . 847 149 326 . . 285 850 . . Kills 30 | . . 5 1 1 . . . . . 8 1 4 . . 5 5 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Robot Analysis Total 1 | . . . . . . . . . . . . . . . . 1 . . Derelict Logs Recovered 10 | . . . . 1 . . 1 1 . 2 . 2 . 2 1 . . . Drone Launches 5 | . . . . . . . . . . . . . . . . 3 2 . Drone Recoveries 4 | . . . . . . . . . . . . . . . . 2 2 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Turns Passed 10787 | 93 202 472 193 711 495 395 848 436 125 882 291 876 664 1405 718 341 1613 27 Spaces Moved 6468 | 27 101 286 108 377 254 238 552 298 86 518 214 590 453 980 465 189 701 31 Core 37 | . . . . . . . . . . . . . . . . . 6 31 Treads 829 | . 39 286 108 377 18 . . . . . . . . . . . 1 . Legs 89 | 27 62 . . . . . . . . . . . . . . . . . Wheels 5513 | . . . . . 236 238 552 298 86 518 214 590 453 980 465 189 694 . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 145 130 145 145 145 145 115 115 130 130 145 145 50 50 Average Speed 142 | 120 135 160 160 160 146 130 145 145 145 156 115 123 130 136 145 145 154 50 Slowest Speed 560 | 120 160 160 160 160 160 145 145 145 145 205 115 130 130 145 145 145 560 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 40 | 3 24 44 12 63 22 9 70 41 70 75 8 72 56 85 64 14 30 5 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 4 | . . . . . . . 1 1 1 . . . . 1 . . . . Known Exits Taken 2 | . . . . . . . . . . . . . . . 1 . 1 . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . . Scrap Searched 16 | . . . . 1 . . 2 2 . 3 . . 1 5 2 . . . Spaces Dug 107 | . . . . . . 6 3 . . 1 . 9 2 2 19 8 57 . Terrain Destroyed 743 | . 39 . . . 2 6 56 . . 46 11 63 2 2 21 52 443 . Melee 56 | . . . . . . 3 3 . . 1 . 9 2 2 . 8 28 . Projectile 48 | . . . . . 2 3 . . . . . 2 . . 2 8 31 . AOE 639 | . 39 . . . . . 53 . . 45 11 52 . . 19 36 384 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Total 7509 | 49 134 302 118 438 350 293 576 302 86 554 249 678 515 1052 507 225 1039 42 Wait 309 | . 7 7 . 23 33 9 1 . . 5 3 14 14 43 35 5 99 11 Move 6449 | 26 100 285 107 376 253 237 551 297 85 517 213 589 452 979 464 188 699 31 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 104 | 1 3 3 2 9 17 7 2 2 . 2 9 3 7 11 1 3 22 . Fast Attach 35 | 1 1 1 1 1 3 2 1 . . . 4 1 . 2 2 2 13 . Attach 49 | . 2 2 1 2 2 2 2 . . 4 1 5 . 2 . 1 23 . Detach 4 | . . . . . . . . . . . 1 . . . . . 3 . Swap 75 | 1 1 2 1 . 13 10 5 2 1 5 2 5 2 1 . 2 22 . Drop 92 | . . 2 1 1 14 10 2 1 . 2 9 3 5 12 3 4 23 . Fire 259 | 20 17 . 5 26 15 13 9 . . 12 7 26 3 . 2 11 93 . Melee 77 | . . . . . . 3 3 . . 4 . 9 6 2 . 9 41 . Ram . | . . . . . . . . . . . . . . . . . . . Kick 3 | . 3 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . 1 . Rewire 52 | . . . . . . . . . . 3 . 23 26 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 94 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 15) 266 | -10/Materials | Core integrity fell below 50% 296 | -10/Materials | Entered Mines 302 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 316 | -10/Mines | Lost 4 parts (1p1n1u1w) 317 | -10/Mines | Build established: Mutant 339 | -10/Mines | Discovered new exit (range 13) 768 | -10/Mines | Entered Materials 768 | -9/Materials | Accompanied by 2 allies 768 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 893 | -9/Materials | Discovered new exit (range 12) 961 | -9/Materials | Entered Mines 1283 | -9/Mines | Assembled infested the area 1622 | -9/Mines | Discovered new exit (range 15) 1672 | -9/Mines | Entered Materials 1672 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1697 | -8/Materials | Build established: Scavenger-Tank 2137 | -8/Materials | Discovered new exit (range 16) 2167 | -8/Materials | Entered Factory 2167 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2483 | -7/Factory | Discovered new exit (range 11) 2562 | -7/Factory | Entered Lower Caves 2873 | -7/Lower Caves | Encountered a Warlord checkpoint 3118 | -7/Lower Caves | Build established: Scavenger-Mutant 3121 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3395 | -7/Lower Caves | Discovered new exit (range 9) 3410 | -7/Lower Caves | Entered another Lower Caves area 3418 | -7/Lower Caves | Discovered new exit (range 13) 3433 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3587 | -7/Lower Caves | Encountered a Warlord checkpoint 3832 | -7/Lower Caves | Discovered new exit (range 11) 3846 | -7/Lower Caves | Entered Data Miner 3846 | -7/Data Miner | Discovered new exit (range 6) 3874 | -7/Data Miner | Met Data Miner 3907 | -7/Data Miner | Learned location of Section 7 (-2) 3907 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3931 | -7/Data Miner | Received God Mode back door access code from Data Miner 3971 | -7/Data Miner | Entered Proximity Caves 4088 | -6/Proximity Caves | Learned Factory stockpile data 4272 | -6/Proximity Caves | Build established: Scavenger-Mutant 4293 | -6/Proximity Caves | Escorted by Enhanced Grunt 4376 | -6/Proximity Caves | Spotted B-75 Beast 4397 | -6/Proximity Caves | Destroyed B-75 Beast 4612 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4755 | -6/Proximity Caves | Discovered new exit (range 3) 4772 | -6/Proximity Caves | Learned Factory emergency access door positions 4853 | -6/Proximity Caves | Entered Factory 4853 | -6/Factory | Accompanied by 2 allies 4853 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5111 | -6/Factory | Discovered new exit (range 3) 5144 | -6/Factory | Entered Lower Caves 5144 | -6/Lower Caves | Accompanied by 2 allies 5147 | -6/Lower Caves | Learned 4 Factory zone layouts 5222 | -6/Lower Caves | P-60 Hacker assimilated allied Technician 5a 5456 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5791 | -6/Lower Caves | Build established: Tank 5899 | -6/Lower Caves | Discovered new exit (range 11) 6020 | -6/Lower Caves | Entered another Lower Caves area 6020 | -6/Lower Caves | Accompanied by 2 allies 6070 | -6/Lower Caves | Discovered new exit (range 15) 6191 | -6/Lower Caves | Build established: Scavenger-Tank 6289 | -6/Lower Caves | Encountered a Warlord checkpoint 6577 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6650 | -6/Lower Caves | Discovered new exit (range 8) 6684 | -6/Lower Caves | Entered Zion 6684 | -6/Zion | Accompanied by 5 allies 6818 | -6/Zion | Discovered new exit (range 11) 6845 | -6/Zion | Found Prototype Special Weapon 6848 | -6/Zion | Found Prototype Special Weapon 6852 | -6/Zion | Found Prototype Special Weapon 6855 | -6/Zion | Found Prototype Special Weapon 6902 | -6/Zion | System corruption cleaned by Quarantine Array 6986 | -6/Zion | Found CR-A16's Pointy Stick 7076 | -6/Zion | Found GAL Module 7138 | -6/Zion | Learned location of 1 exit from Proximity Caves 7191 | -6/Zion | Build established: Commander-Mutant 7251 | -6/Zion | Gained Derelict followers 7568 | -6/Zion | Given the Hacking Drone Bay 7737 | -6/Zion | Received a hallucinogenic algorithm 8088 | -6/Zion | Identified RU-N14's Throwing Claymores (x4) 8089 | -6/Zion | Entered Proximity Caves 8089 | -5/Proximity Caves | Accompanied by 8 allies 8090 | -5/Proximity Caves | Identified exit to Factory 8103 | -5/Proximity Caves | Spotted B-75 Beast 8120 | -5/Proximity Caves | Allies destroyed B-75 Beast 8322 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8416 | -5/Proximity Caves | Build established: Scavenger-Mutant 8475 | -5/Proximity Caves | Learned Factory trap positions 8807 | -5/Proximity Caves | Entered Factory 8807 | -5/Factory | Accompanied by 6 allies 8807 | -5/Factory | Evolved 2 slots: Utility x2 8808 | -5/Factory | Identified exit to Extension 8810 | -5/Factory | Loaded intel: 92 trap records 9000 | -5/Factory | Incoming investigation squad redirected 9106 | -5/Factory | Discovered new exit (range 14) 9130 | -5/Factory | Build established: Mutant 9148 | -5/Factory | Entered another Factory area 9148 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9673 | -4/Factory | Incoming investigation squad redirected 9727 | -4/Factory | Spotted B-86 Titan 9780 | -4/Factory | Identified exit to Research 9979 | -4/Factory | Crushed by falling debris 9980 | -4/Factory | System corruption reached 10% 10033 | -4/Factory | Lost 4 parts (2n2w) 10150 | -4/Factory | Identified exit to Upper Caves 10175 | -4/Factory | Incoming investigation squad redirected 10403 | -4/Factory | Build established: Scavenger-Mutant 10415 | -4/Factory | Spotted B-86 Titan 10476 | -4/Factory | Incoming investigation squad redirected 10482 | -4/Factory | Repaired Lyr. Heavy Armor Plating 10648 | -4/Factory | First assault squad dispatched 10682 | -4/Factory | Destroyed 12 combat bots 10691 | -4/Factory | Lost 3 parts (1p1u1w) 10750 | -4/Factory | Core integrity fell below 50% 10755 | -4/Factory | High security lockdown imminent 10756 | -4/Factory | Core integrity fell below 20% 10759 | -4/Factory | Released all parts (1) 10761 | -4/Factory | Entered Upper Caves 10763 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10778 | -4/Upper Caves | Destroyed 11 combat bots 10788 | -4/Upper Caves | Lost 21 parts (2p7n7u5w) 10788 | -4/Upper Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 10757_ Destroyed Lgt. Antimatter Reactor. 10757_ Adv. Signal Interpreter destroyed. 10757_ System corrupted by crushing effect (+3). 10757_ Penetrated by Slug. 10757_ L-61 Swordsman destroyed. 10759_ Released Huge Storage Unit. 10759_ The unstable cave ceiling collapses. 10759_ L-61 Swordsman crushed by falling debris. 10759_ L-61 Swordsman system corrupted by crushing effect. 10759_ Extracted 76 energy. 10760_ Slug penetrates Wall. LOCATION=UPPER CAVES GOAL=ESCAPE 10762_ S-27 Virus springs to life. 10762_ G-67 Veteran springs to life. 10762_ L-61 Swordsman springs to life. 10763_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 10763_ S-27 Virus destroyed. 10767_ Y-72 Warden: "REQUESTING BACKUP." 10784_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????# ##???????##?????????????? | | ?????????????????????## @##????? ##????????????? | | ??????????????????????## ####?? ###??????????? | | ???????????????????????##gl #?? ##?????????? | | ????????????????????????# ### #?????????? | | ????????????????????????##l #?????????? | | ?????????????????????#???# ## #?????????? | | ?????????????????????# ?##gY### #?????????? | | ????????????????????## # ##?# ### ##?????????? | | ???????????????????## g#### ##???##??????????? | | ???????????????????# b## #????????????????? | | ???????????????????# ## #????????????????? | | ???????????????????## #?#### ##???????????????? | | ????????????????????##?????## #???????????????? | | ????????????????????????????## #???????????????? | | ?????????????????????????????# ##???????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????##?????????## #????????????????? | | ?????????????????# ?????# #????????????????? | | ?????????????????# ## #????????????????? | | ??????????????????????# "#???????????????? | | ??????????????????????# ##???????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# # # #????????????????? | | ???????????????????? ?###=%### #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 34 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 16 Base Temperature (-) 150 Armor Coverage 825 Resistance: KI 20 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 11 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Enh. Nova Cannon | -4/Factory | Hacked Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalNovaCapacitor Manual? 0 Play Time 02:08:40 Cumulative 564.1 hours Start 2022.02.16 @ 17:44:43 End 2022.02.16 @ 19:59:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 102 Adventurer 31 Explorer 0 Win Type - Total 27 Types 22/0/2/3/0/0/0/0/0 Lore% 74 Gallery% 82 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e951c93e-ea22-4658-ae9a-e97f94fda1b9