Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 22:50:42

Player: Wulphy

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (103)     515
Value Destroyed (3102)     3102
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (530)                530
              TOTAL SCORE: 6527

 Bonus
-------
High Alert Combat Kills    530

 Cogmind 
---------
Core Integrity             521/700
Matter                     124/300
Energy                     18/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (155)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
       Armored Treads
      Advanced Treads
      Advanced Treads
        Medium Treads
>              --- UTILITY (5) ------
        Medium Storage Unit
               Weapon Cycler
>              --- WEAPON (3) -------
        Cooled Pulse Rifle
          Mini Assault Cannon
          Mini Assault Cannon
>              --- INVENTORY (10) ---
               Seismic Detector
               Transmission Jammer
  High-powered Tractor Beam
               Rocket Launcher
               Great Maul

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
       Armored Treads
       Armored Treads
       Armored Huge Wheel
>              --- UTILITY ----------
      Advanced Heat Sink
        Medium Storage Unit
               Weapon Cycler
      Hardened Medium Armor Plating
      Improved Medium Armor Plating
>              --- WEAPON -----------
        Cooled Pulse Rifle
          Mini Assault Cannon
          Mini Assault Cannon
>              --- INVENTORY --------
         Light Nuclear Core
       Armored Treads
      Advanced Treads
      Advanced Treads
        Medium Treads
               Seismic Detector
               Transmission Jammer
  High-powered Tractor Beam
               Rocket Launcher
               Great Maul
[Rating: 51]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  3    | .   .   1   .   2   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             141  | 7   30  32  52  20  
  Power                    13   | 1   3   3   5   1   
    Engine                 7    | 1   3   3   .   .   
    Core                   6    | .   .   .   5   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               35   | 2   5   6   17  5   
    Treads                 25   | .   3   3   15  4   
    Leg                    5    | 2   2   1   .   .   
    Wheel                  5    | .   .   2   2   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  44   | 2   9   12  14  7   
    Device                 16   | 1   5   4   2   4   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             25   | .   3   8   11  3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   49   | 2   13  11  16  7   
    Energy Gun             13   | 2   7   3   .   1   
    Energy Cannon          4    | .   4   .   .   .   
    Ballistic Gun          20   | .   1   6   11  2   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               7    | .   1   2   3   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   .   .   2   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
Parts Lost                 18   | .   2   1   7   8   
  Power                    4    | .   1   1   .   2   
  Propulsion               4    | .   .   .   1   3   
  Utility                  8    | .   .   .   5   3   
  Weapon                   2    | .   1   .   1   .   
  Highest Loss Streak      8    | .   1   1   1   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  99  98  92  
  Engine                   6    | .   14  11  1   .   
  Core                     3    | .   .   .   7   7   
  Treads                   14   | .   6   10  21  18  
  Leg                      7    | .   21  8   .   .   
  Wheel                    9    | .   .   13  14  7   
  Device                   8    | .   12  9   1   18  
  Storage                  10   | .   14  11  9   7   
  Protection               9    | .   1   12  14  7   
  Energy Gun               7    | .   21  7   .   4   
  Energy Cannon            1    | .   4   .   .   .   
  Ballistic Gun            15   | .   1   14  25  14  
Peak Build Rating          51   | 9   10  17  29  51  
  Average Rating           19   | 5   8   14  23  40  
  On Entrance              12   | .   9   9   15  28  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             40   | 15  24  37  40  38  
  Greatest Support         60   | 20  40  40  60  40  
  Greatest Overweight (x)  2    | 1   .   2   2   2   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  
  Most Carried             10   | 8   10  10  10  10  
  Average Carried          9    | 4   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 8   10  10  10  5   

 Class Distribution 
--------------------
 38% | Tank
 32% | Mutant
 21% | Scavenger-Mutant
  6% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
             Tank | -8/Materials
             Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           3292 | 270  510  540  1641 331  
  Remotely                 142  | .    .    .    .    142  
Salvage Created            3682 | 65   559  762  1940 356  
  Parts                    229  | 7    37   45   117  23   
Haulers Intercepted        6    | .    1    2    3    .    
Recyclers Shooed           1    | .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  84   | .   14  22  37  11  
  Melee                    1    | .   1   .   .   .   
  Guns                     58   | .   8   16  33  1   
  Cannons                  8    | .   2   .   .   6   
  AOE                      17   | .   3   6   4   4   
Classes Destroyed          13   | 1   6   2   1   3   
  Worker                   1    | .   1   .   .   .   
  Builder                  2    | .   1   .   1   .   
  Tunneler                 4    | 3   .   .   .   1   
  Hauler                   6    | .   1   2   3   .   
  Recycler                 4    | .   1   .   2   1   
  Watcher                  2    | .   .   1   1   .   
  Swarmer                  27   | .   6   10  7   4   
  Grunt                    35   | .   8   6   21  .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   15   | .   .   6   8   1   
  Specialist               1    | .   .   .   .   1   
  Hunter                   2    | .   .   .   .   2   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           9    | 3   4   4   9   8   
  Combat Bots Only         9    | .   3   4   9   7   
Max Kills in Single Turn   3    | 2   3   3   2   2   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 3    | .   2   3   2   2   
  Melee                    1    | .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        498  | .    57   76   145  220  
  Missed                   124  | .    10   21   38   55   
Damage Taken               4908 | 19   516  680  1788 1905 
  Core                     498  | .    109  83   127  179  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  46   | .    30   16   .    .    
  Regen/Repaired (Parts)   252  | .    50   33   169  .    
Core Remaining (%)         77   | 100  56   79   76   .    
Volleys Fired              225  | 3    38   55   101  28   
  Largest                  3    | 2    2    2    3    3    
  Hottest                  136  | 90   136  79   73   116  
Shots Fired                558  | 6    74   105  294  79   
  Gun                      486  | 6    58   100  291  31   
  Cannon                   60   | .    14   .    .    46   
  Launcher                 12   | .    2    5    3    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  408  | .    .    65   291  52   
  Thermal                  109  | 3    46   35   .    25   
  Explosive                12   | .    2    5    3    2    
  Electromagnetic          29   | 3    26   .    .    .    
  Robot Hit Streak         12   | 4    10   12   10   10   
  Robot Miss Streak        5    | 1    5    4    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    1    1    4    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           373  | 4    43   75   197  54   
  Core Hits                172  | 2    24   36   86   24   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         7    | .    1    4    .    2    
    Burn                   7    | .    1    4    .    2    
Melee Attacks              9    | .    .    .    8    1    
  Impact                   9    | .    .    .    8    1    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7548 | 136  825  1333 3587 1667 
  Guns                     5235 | 65   497  983  3180 510  
  Cannons                  931  | .    123  .    .    808  
  Explosions               1353 | 71   203  348  382  349  
  Melee                    .    | .    .    .    .    .    
  Ramming                  29   | .    2    2    25   .    
  Kinetic                  4574 | .    .    556  3180 838  
  Thermal                  1507 | 96   371  427  .    613  
  Explosive                1149 | .    203  348  382  216  
  Electromagnetic          289  | 40   249  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    1    .    .    2    
  Average Corruption       1    | .    1    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  9    | .    8    .    .    1    
    Message Errors         3    | .    2    .    .    1    
    Matter Fused           1    | .    1    .    .    .    
    Heat Flow Errors       3    | .    3    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    
    Data Loss (major)      1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            117  | 10   .    40   8    59   
  Projectiles              19   | .    .    .    .    19   
  Explosions               98   | 10   .    40   8    40   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 15   | .    .    .    .    15   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    12   
  Secondary                3    | .    .    .    .    3    
Self-Inflicted Damage      190  | 19   .    34   137  .    
  Shots                    5    | 1    .    1    3    .    
  Rammed                   9    | .    1    1    7    .    
Targets Rammed             10   | .    2    1    7    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    
Highest Temperature        705  | 64   705  312  371  224  
  Average Temperature      130  | 36   186  75   136  86   
  Received Heat Transfer   1302 | .    138  204  900  60   
  Effects                  24   | .    17   .    7    .    
    Shutdowns              3    | .    2    .    1    .    
    Energy Bleed           3    | .    1    .    2    .    
    Interference           6    | .    2    .    4    .    
    Matter Decay           1    | .    1    .    .    .    
    Short Circuit          3    | .    3    .    .    .    
    Damage (minor)         1    | .    1    .    .    .    
    Damage (major)         5    | .    5    .    .    .    
    Damage (core)          2    | .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    2    4    .    .    
  Heat Transferred         3605 | 174  926  1369 .    1136 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             770  | 15  238 625 770 452 
  Initial                  311  | .   9   100 226 311 
  Average                  371  | 3   79  454 573 310 
Maximum Alert Level        3    | .   1   2   3   2   
  Low Security (%)         26   | 100 87  9   .   3   
  Level 1                  22   | .   12  11  9   89  
  Level 2                  47   | .   .   79  80  7   
  Level 3                  3    | .   .   .   10  .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   3   3   5   3   
  Investigation            2    | .   2   .   .   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            7    | .   1   2   3   1   
  Assault                  3    | .   .   1   2   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           9    | .   3   3   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              143  | .   22  34  62  25  
  Peak Tracking Total      11   | .   5   7   11  11  
  Tactical Retreats        9    | .   2   1   6   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            8    | .   3   .   4   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          8    | .   2   1   3   2   
  Max in Single Turn       2    | .   1   1   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          20   | .   6   3   8   3   
  Terminals                15   | .   5   2   6   2   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          4    | .   1   1   2   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                69   | .   23  12  28  6   
  Successful               33   | .   12  4   13  4   
  Failed                   36   | .   11  8   15  2   
    Catastrophic           6    | .   2   1   2   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   17   | .   2   1   12  2   
  Terminals                58   | .   21  9   24  4   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          9    | .   2   3   4   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             19   | .   10  1   7   1   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              3    | .   1   .   2   .   
  Unreport Threat          3    | .   1   .   2   .   
  Locate Traps             1    | .   .   .   .   1   
  Maintenance Status       1    | .   1   .   .   .   
  Security Status          1    | .   1   .   .   .   
  Patrol Status            2    | .   2   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              3    | .   1   1   1   .   
Fabricator Hacks           2    | .   .   .   .   2   
  Network Status           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       8    | .   2   2   4   .   
  Scan Component           4    | .   1   1   2   .   
  Repair                   4    | .   1   1   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   .   1   2   1   
  Terminals                4    | .   .   1   2   1   
    Botnet                 4    | .   .   1   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         16   | .   4   2   7   3   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   
    Time                   53   | .   .   .   .   53  
  Total Part Build Rating  12   | .   .   .   .   12  
Parts Repaired             4    | .   1   1   2   .   
  Time                     97   | .   26  32  39  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               4488 | 84   1146 989  1600 669  
Spaces Moved               2568 | 48   644  571  867  438  
  Core                     2    | 2    .    .    .    .    
  Treads                   279  | .    62   46   170  1    
  Legs                     753  | 46   582  125  .    .    
  Wheels                   1534 | .    .    400  697  437  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  105  90   115  
  Average Speed            119  | 118  123  114  121  117  
  Slowest Speed            170  | 120  160  160  170  170  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       45   | 4    93   41   74   16   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 9    | .    .    .    8    1    
Terrain Destroyed          138  | .    17   56   48   17   
  Melee                    9    | .    .    .    8    1    
  Projectile               3    | .    .    .    .    3    
  AOE                      126  | .    17   56   40   13   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      3571 | 66   924  812  1227 542  
  Wait                     462  | 1    161  109  149  42   
  Move                     2564 | 47   643  570  866  438  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  73   | 8    24   19   19   3    
  Fast Attach              30   | 7    1    3    13   6    
  Attach                   31   | .    6    8    10   7    
  Detach                   5    | .    1    .    1    3    
  Swap                     80   | .    23   21   29   7    
  Drop                     82   | .    25   26   24   7    
  Fire                     225  | 3    38   55   101  28   
  Melee                    9    | .    .    .    8    1    
  Ram                      5    | .    .    1    4    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    5    | .    2    .    3    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  151 | -10/Materials | Discovered new exit (range 8)
  313 | -10/Materials | Build established: Mutant
  512 | -10/Materials | Discovered new exit (range 15)
  609 | -10/Materials | Discovered new exit (range 18)
  609 | -10/Materials | Identified exit to Mines
  689 | -10/Materials | Repaired Lgt. Treads
  807 | -10/Materials | Discovered new exit (range 16)
 1149 | -10/Materials | Discovered new exit (range 12)
 1231 | -10/Materials | Entered another Materials area
 1231 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1417 | -9/Materials  | Build established: Scavenger-Mutant
 1869 | -9/Materials  | Repaired Hvy. Assault Rifle
 2031 | -9/Materials  | First assault squad dispatched
 2182 | -9/Materials  | Discovered new exit (range 6)
 2220 | -9/Materials  | Entered another Materials area
 2220 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2242 | -8/Materials  | Repaired Lgt. Treads
 2620 | -8/Materials  | First assault squad dispatched
 2684 | -8/Materials  | Build established: Tank
 2712 | -8/Materials  | Repaired Lgt. Treads
 3369 | -8/Materials  | Destroyed 9 combat bots
 3620 | -8/Materials  | Discovered new exit (range 9)
 3665 | -8/Materials  | Identified exit to Factory
 3773 | -8/Materials  | Discovered exit to Factory (range 4)
 3820 | -8/Materials  | Entered Factory
 3820 | -7/Factory    | Evolved 2 slots: Utility x2
 3892 | -7/Factory    | Fabricated Adv. Trap Extractor?
 4406 | -7/Factory    | Cargo convoy interrupted
 4412 | -7/Factory    | Garrison activated, responded to threat
 4489 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04482_ Slug penetrates Scanalyzer. <x2>
04483_ R-06 Scavenger collects Remote Datajack.
04483_ Penetrated by Slug.
04484_ U-05 Engineer builds a Wall.
04485_ H-55 Commando suffers critical hit
  (Burn).
04485_ M-28 Smith knocked back.
04485_ Slug penetrates Scanalyzer.
04485_ Arm. Treads destroyed.
04486_ K-01 Serf collects debris.
04486_ Penetrated by Slug.
04487_ Slug penetrates H-55 Commando.
04487_ R-06 Scavenger suffers critical hit
  (Destroy).
04487_ R-06 Scavenger destroyed.
04487_ R-06 Scavenger collects Targeting
  Computer.
04488_ U-05 Engineer builds a Wall.
04488_ Slug penetrates Scanalyzer.
04489_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             450
Propulsion Shielding       33
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Trap Extractor | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AngularSupercompositeAxe
  Manual?         0
Play Time         01:35:39
  Cumulative      162.7 hours
  Start           2024.08.29 @ 12:48:19
  End             2024.08.31 @ 22:50:42
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           1/0/1/1/0/0/0/0/0
Lore%             39
Gallery%          57
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              24/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 91e43b78-d7e9-41ce-88fd-c1ec0bf240ad