Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.04 @ 20:17:50 Player: Azken Zutik Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (6711) 6711 TOTAL SCORE: 13151 Bonus ------- Pacifist 5711 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1450 Matter 276/300 Energy 69/100 System Corruption 23% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (8) ------ Experimental Hacking Suite > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Surge Thruster > --- UTILITY ---------- Machine Analyzer Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Light Treads [Rating: 36] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Treads Biometal Heavy Treads Hover Unit Airjet Flight Unit Improved Flight Unit Utility Advanced Hacking Suite Processor Machine Analyzer Hackware Advanced Hacking Suite Weapon Power Maul Launcher Gamma Bomb Array Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Res Slots Evolved 16 | . . . 2 2 2 . 2 2 . 2 2 2 Power 2 | . . . . 1 . . . . . 1 . . Propulsion 8 | . . . 2 1 1 . 1 2 . . . 1 Utility 6 | . . . . . 1 . 1 . . 1 2 1 Weapon . | . . . . . . . . . . . . . Parts Attached 24 | . . . 8 1 . 2 . 1 2 4 2 4 Power 2 | . . . . 1 . 1 . . . . . . Engine 1 | . . . . 1 . . . . . . . . Core 1 | . . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 11 | . . . 8 . . . . . . 1 1 1 Treads 2 | . . . . . . . . . . . 1 1 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 4 | . . . 4 . . . . . . . . . Flight 5 | . . . 4 . . . . . . 1 . . Utility 7 | . . . . . . 1 . 1 2 2 . 1 Device . | . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . Processor 2 | . . . . . . 1 . 1 . . . . Hackware 5 | . . . . . . . . . 2 2 . 1 Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 4 | . . . . . . . . . . 1 1 2 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 1 1 . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . . 1 Parts Lost 15 | . . . 1 . . 1 1 . 3 . 5 4 Power 2 | . . . . . . 1 . . 1 . . . Propulsion 6 | . . . 1 . . . 1 . 1 . 2 1 Utility 6 | . . . . . . . . . 1 . 2 3 Weapon 1 | . . . . . . . . . . . 1 . Highest Loss Streak 3 | . . . 1 . . 1 1 . 3 . 3 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 22 | . . . 41 36 . 34 33 25 29 31 24 8 Hover 5 | . . . 37 . . . . . . . . . Flight 4 | . . . 4 27 . 23 20 11 7 5 1 . Processor 2 | . . . . . . 3 6 7 9 5 4 1 Hackware 6 | . . . . . . . . . 7 18 16 5 Naked Turns 45 | . 36 5 4 . . . . . . . . . Heaviest Build 6 | . . . . 3 3 6 6 6 6 3 3 3 Greatest Support 32 | 3 3 3 32 15 15 15 15 10 10 6 6 3 Greatest Overweight (x) 1 | . . . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 4 4 5 5 5 5 4 2 . Average Carried 2 | 5 5 5 5 4 4 4 5 5 4 2 1 . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 4 4 5 5 5 5 1 . . Class Distribution -------------------- 64% | Mutant 18% | Hacker-Mutant 17% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Hacker-Sprinter | -4/Factory Hacker-Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Res Matter Collected 237 | 200 . . 20 . . . . . . . . 17 Remotely . | . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Res Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Res Damage Taken 4295 | . . . 243 60 . 74 105 . 270 79 1403 2061 Core 3009 | . . . 131 . . 50 42 . 207 45 1070 1464 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 100 67 100 . 92 95 . 79 96 17 . Volleys Fired . | . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . Core Hits 9 | . . . 4 . . . . . . . 1 4 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 15 | . . . . . . . . . . 2 12 1 Impact 14 | . . . . . . . . . . 2 12 . Slashing 1 | . . . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 243 | . . . 86 . . . . . . . 23 134 Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 243 | . . . 86 . . . . . . . 23 134 Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 23 | . . . 8 . . . 1 . 9 . . 23 Average Corruption 9 | . . . 4 . . . 1 . 9 . . 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 9 | . . . 1 . . . . . . . . 8 Matter Fused 3 | . . . . . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . . . . . 2 Data Loss (minor) 2 | . . . 1 . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 108 | . . . 39 . . . . . . . 10 59 Shots . | . . . . . . . . . . . . . Rammed 64 | . . . 21 . . . . . . . 8 35 Targets Rammed 64 | . . . 21 . . . . . . . 8 35 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 1 | . . . . 1 . . . . . . . . Average Temperature 1 | . . . . 1 . . . . . . . . Received Heat Transfer 390 | . . . 78 36 . . 18 . 48 . 90 120 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Res Peak Influence 243 | . 15 5 55 57 25 21 34 26 36 18 182 243 Initial 105 | . . 5 1 18 25 21 5 11 21 2 9 105 Average 79 | . 9 5 20 42 25 16 14 11 14 11 69 168 Maximum Alert Level 1 | . . . . . . . . . . . . 1 Low Security (%) 92 | 100 100 100 100 100 100 100 100 100 100 100 100 79 Level 1 7 | . . . . . . . . . . . . 20 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . 2 . . 1 . 1 . 2 6 Investigation 4 | . . . . . . . . . . . . 4 Extermination . | . . . . . . . . . . . . . Reinforcement 9 | . 1 . . 2 . . 1 . 1 . 2 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Res Distress Signals 2 | . . . . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 74 | . 2 . 6 7 . 3 5 . 5 5 23 18 Peak Tracking Total 18 | . 2 . 4 6 . 3 5 . 4 5 18 10 Tactical Retreats 9 | . . . 1 . . . . . . . 3 5 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Res Traps Triggered 2 | . . . 1 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Res Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Res Machines Accessed 12 | . . . 1 1 1 . 1 1 . 1 1 5 Terminals 12 | . . . 1 1 1 . 1 1 . 1 1 5 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 28 | . . . 3 3 1 . 4 1 . 1 2 13 Successful 11 | . . . 2 1 1 . 2 1 . 1 1 2 Failed 17 | . . . 1 2 . . 2 . . . 1 11 Catastrophic 4 | . . . . 1 . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . Manual 22 | . . . 1 3 . . 4 . . 1 2 11 Terminals 28 | . . . 3 3 1 . 4 1 . 1 2 13 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 9 | . . . 2 1 1 . 1 1 . 1 1 1 Open DSF 2 | . . . . . 1 . . 1 . . . . Level Access Points 5 | . . . 1 1 . . 1 . . 1 1 . Terminal Index 1 | . . . . . . . . . . . . 1 Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . 1 . . . . 1 Terminals 2 | . . . . . . . 1 . . . . 1 Botnet 2 | . . . . . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . . . 1 1 . . . . . . 1 5 Full Trace Events 4 | . . . . . . . . . . . . 4 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Res Turns Passed 710 | 1 36 5 113 41 2 14 36 29 22 50 112 249 Spaces Moved 1343 | 3 71 10 160 118 5 30 104 74 32 132 193 411 Core 658 | 3 71 10 113 . . . . . 14 . 36 411 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 27 | . . . 27 . . . . . . . . . Flight 658 | . . . 20 118 5 30 104 74 18 132 157 . Fastest Speed 27 | 50 50 50 34 34 34 34 34 37 37 27 27 50 Average Speed 41 | 50 50 50 47 34 34 34 34 37 45 29 33 50 Slowest Speed 110 | 50 50 50 60 34 34 34 37 37 110 30 50 50 Overloaded Moves 35 | . . . . . . . . . . 10 25 . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 15 | . . . . 7 . . 4 . . 1 3 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 15 | 2 21 8 20 16 . 41 3 3 36 7 10 17 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 15 | . . . . . . . . . . 2 12 1 Terrain Destroyed 15 | . . . . . . . . . . 2 12 1 Melee 15 | . . . . . . . . . . 2 12 1 Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac DSF Fac Res Res Total 1435 | 2 70 9 193 111 4 32 99 74 39 136 214 452 Wait 3 | . . . 1 . . . . . . . 2 . Move 1304 | 2 70 9 159 103 4 29 97 73 31 129 187 411 Hop 13 | . . . . 7 . . 2 . . 1 3 . Pick Up 4 | . . . . . . 1 . . 3 . . . Fast Attach 17 | . . . 8 . . 2 . 1 2 . . 4 Attach 7 | . . . . 1 . . . . . 4 2 . Detach 1 | . . . . . . . . . . . 1 . Swap . | . . . . . . . . . . . . . Drop 8 | . . . 4 . . . . . 3 . . 1 Fire . | . . . . . . . . . . . . . Melee 15 | . . . . . . . . . . 2 12 1 Ram 63 | . . . 21 . . . . . . . 7 35 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory (discovered 5 exits: *Res x4 / [*Ext]) -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 1 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 31 | -10/Materials | Discovered new exit (range 13) 38 | -10/Materials | Entered Mines 40 | -10/Mines | Discovered new exit (range 7) 43 | -10/Mines | Entered Materials 43 | -9/Materials | Evolved 2 slots: Propulsion x2 66 | -9/Materials | Identified exit to Materials 156 | -9/Materials | Entered another Materials area 156 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 162 | -8/Materials | Identified exit to Factory 197 | -8/Materials | Entered Factory 197 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 199 | -7/Factory | Identified exit to DSF 199 | -7/Factory | Entered DSF 207 | -7/DSF | Discovered new exit (range 14) 213 | -7/DSF | Entered Factory 213 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 230 | -6/Factory | Identified exit to Factory 249 | -6/Factory | Entered another Factory area 249 | -5/Factory | Evolved 2 slots: Propulsion x2 278 | -5/Factory | Identified exit to DSF 278 | -5/Factory | Entered DSF 290 | -5/DSF | Discovered new exit (range 16) 300 | -5/DSF | Entered Factory 300 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 315 | -4/Factory | Identified exit to Research 321 | -4/Factory | Lost 3 parts (1p1n1u) 330 | -4/Factory | Discovered new exit (range 16) 350 | -4/Factory | Entered Research 350 | -3/Research | Evolved 2 slots: Utility x2 355 | -3/Research | Identified exit to Research 390 | -3/Research | Spotted B-86 Titan 433 | -3/Research | Core integrity fell below 50% 461 | -3/Research | Core integrity fell below 20% 462 | -3/Research | Entered another Research area 462 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 493 | -2/Research | Lost 3 parts (1n1u1w) 586 | -2/Research | System corruption reached 10% 666 | -2/Research | Core integrity fell below 50% 668 | -2/Research | Spotted B-90 Cyclops 684 | -2/Research | Found Prototype Hackware 684 | -2/Research | Identified Exp. Hacking Suite 694 | -2/Research | Core integrity fell below 20% 708 | -2/Research | Found Gamma Bomb Array 711 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 00645_ System corrupted: Energy discharge (-21). 00662_ System corrupted: Matter fused (-10). 00668_ Terminal disabled. 00684_ Acquired Prototype Hackware. 00684_ Identified Exp. Hacking Suite. 00687_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00688_ Slammed into G-73 Enforcer. 00691_ Slammed into P-80 Master. 00692_ Adv. Hacking Suite destroyed. 00692_ System corrupted by crushing effect (+2). 00692_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R015. 00698_ B-90 Cyclops activates siege mode. 00699_ System corrupted: Component data lost. 00705_ Acquired Power Sword. 00708_ Acquired Gamma Bomb Array. 00709_ Dropped Gamma Bomb Array. Map ----- +----------------------------------------------------+ | ?????????????????# """ T" ## #???????????? | | ?????????????????# """ ## #???????????? | | ?????????????????? "" ?# #???????????? | | ???????????????????? ???# #???????????? | | ?????????????????????? ?????# #???????????? | | ???????###############+#+######## #???????????? | | ???????# ""# + #???????????? | | ???????# # "#+#########???????????? | | ???????# " # #???????????? | | ???????+ "" ##" # #???????????? | | ???????# " ### # * #???????????? | | ???????# T" #?# # ????????????? | | ###+#### "" ### # ????????????? | | # "" # """ #???????????? | | + # """ #???????????? | | # + """ #???????????? | | + # #???????????? | | # #################g#### #???????????? | | # #??????????# p # """ #???????????? | | # ########???# # """ #???????????? | | #???# ! # """ ??????????????? | | #???# "S # ??????????????? | | #???# """ # ?????????????? | | #???# "" ##########?????????????? | | ##+##### #???# #??????????????????????? | | ? ??? #???# @#??????????????????????? | | ? ??? #???##########;#?????????????????????? | | ? #??? #?????????????" ????????????????????? | | ? #???? #?????????????? #???????????????????? | | ? #???? ?????????????? #???????????????????? | | ? #????? ??????????????? #???????????????????? | | ?! #????????????????????? #???????????????????? | | ?! #??????????????????????#???????????????????? | | ? #??????????????????????????????????????????? | | ? ???????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Containment 8 Evasion (%) 64 Recoil Reduction 1 Offensive Hacking 56 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedSystemSink Manual? 0 Play Time 00:21:02 Cumulative 346.5 hours Start 2022.05.04 @ 19:56:58 End 2022.05.04 @ 20:17:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 7 Types 3/1/0/1/2/0/0/0/0 Lore% 66 Gallery% 79 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11450429-0159-4f32-b5a8-0ad911485199