Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 16:11:26 Player: jupart Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (2040) 2040 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (9) 9 TOTAL SCORE: 5619 Bonus ------- High Alert Combat Kills 9 Cogmind --------- Core Integrity 0/850 Matter 215/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Transport Network Coupler > --- WEAPON (4) ------- Power Maul > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Improved Trap Scanner Transport Network Coupler Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Advanced Assault Cannon Hammer Maul > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Wheel Improved Heat Sink System Restoration Module Advanced Assault Cannon Rocket Launcher Rocket Launcher [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Transport Network Coupler Protection Medium Armor Plating Weapon Hammer Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 4 | . . 2 . 1 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 66 | . 8 6 13 17 6 16 Power 14 | . 2 2 2 4 1 3 Engine 14 | . 2 2 2 4 1 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | . 2 1 2 5 . 4 Treads 5 | . 2 1 2 . . . Leg 7 | . . . . 4 . 3 Wheel 2 | . . . . 1 . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | . 2 2 3 6 4 3 Device 12 | . 1 1 1 3 3 3 Storage 1 | . 1 . . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 6 | . . 1 2 2 1 . Artifact . | . . . . . . . Weapon 18 | . 2 1 6 2 1 6 Energy Gun 1 | . . . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon 4 | . . . 1 1 . 2 Launcher 5 | . . . 2 1 . 2 Special Weapon . | . . . . . . . Impact Weapon 7 | . 2 1 3 . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 2 | . . . . . . 2 System Corruption 12 | . . . . . . 12 Parts Lost 36 | . 2 . 2 8 1 23 Power 6 | . . . . 1 . 5 Propulsion 11 | . 2 . . 3 . 6 Utility 12 | . . . 2 4 1 5 Weapon 7 | . . . . . . 7 Highest Loss Streak 11 | . 2 . 2 7 1 11 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 91 | . 97 98 97 91 91 75 Engine 12 | . 14 11 9 14 13 10 Treads 9 | . 4 22 26 4 . . Leg 10 | . 23 . . 16 18 9 Device 13 | . 11 22 11 3 13 11 Storage 8 | . 14 11 9 7 6 6 Processor 3 | . . . . 7 6 6 Protection 7 | . . 9 14 12 6 3 Energy Gun 1 | . . . . . 5 . Ballistic Gun 2 | . 19 . . . . . Ballistic Cannon 2 | . . . 2 6 6 2 Impact Weapon 15 | . 8 22 23 15 13 12 Naked Turns . | . . . . . . . Heaviest Build 53 | 14 20 31 45 53 50 49 Greatest Support 60 | 20 40 40 60 60 51 37 Greatest Overweight (x) 8 | . . . 1 4 1 8 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 8 Average Carried 8 | 6 8 8 9 8 8 6 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 6 7 9 10 10 8 . Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 1395 | 200 341 60 293 299 79 123 Remotely 443 | . . 60 293 90 . . Salvage Created 2338 | . 577 307 315 493 361 285 Parts 91 | . 30 7 13 18 11 12 Haulers Intercepted 2 | . . 1 1 . . . Recyclers Shooed 7 | . 5 . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented 5 | . . . . . . 5 Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 54 | . 13 4 11 13 5 8 Melee 13 | . 2 2 2 4 3 . Guns 11 | . 10 . . . . 1 Cannons 5 | . . . 1 3 . 1 AOE 14 | . . . 7 4 . 3 Classes Destroyed 13 | . 6 2 2 1 1 1 Worker 1 | . 1 . . . . . Builder 1 | . . . . . 1 . Hauler 2 | . . 1 1 . . . Recycler 7 | . 3 1 1 1 1 . Mechanic 2 | . 1 . . . 1 . Watcher 3 | . 2 1 . . . . Swarmer 23 | . 9 . 4 4 3 3 Grunt 18 | . 4 2 3 6 . 3 Brawler 2 | . . . 2 . . . Duelist 1 | . . . 1 . . . Sentry 6 | . . 2 1 2 1 . Hunter 2 | . . . . . . 2 Programmer 2 | . . . . 1 1 . Best Kill Streak 7 | . 6 1 7 4 3 3 Combat Bots Only 6 | . 4 1 6 4 3 3 Max Kills in Single Turn 3 | . 2 1 3 3 1 3 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . . 3 3 . 3 Melee 1 | . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 546 | . 79 26 45 174 52 170 Missed 154 | . 16 7 11 58 17 45 Damage Taken 5463 | . 571 267 610 1274 453 2288 Core 1213 | . 94 42 76 146 84 771 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 89 | . . . . 89 . . Core Remaining (%) 83 | 100 62 89 86 79 . . Volleys Fired 90 | . 48 . 13 19 . 10 Largest 2 | . 2 . 1 1 . 2 Hottest 72 | . 40 . 48 48 . 72 Shots Fired 143 | . 96 . 13 19 . 15 Gun 101 | . 96 . . . . 5 Cannon 26 | . . . 3 16 . 7 Launcher 16 | . . . 10 3 . 3 Special . | . . . . . . . Kinetic 127 | . 96 . 3 16 . 12 Thermal . | . . . . . . . Explosive 16 | . . . 10 3 . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 9 | . 9 . 7 8 . 4 Robot Miss Streak 6 | . 6 . 1 2 . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 182 | . 74 15 25 34 16 18 Core Hits 74 | . 26 3 14 17 1 13 Critical Kills 5 | . 2 . 1 1 1 . Critical Parts Destroyed 16 | . 3 2 3 3 5 . Critical Strikes 23 | . 5 2 5 5 6 . Destroy 2 | . 2 . . . . . Blast 2 | . . . 1 1 . . Smash 19 | . 3 2 4 4 6 . Melee Attacks 185 | . 25 44 26 43 35 12 Impact 185 | . 25 44 26 43 35 12 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 11 | . 1 2 1 2 5 . Combat Hostiles . | . . . . . . . Follow-up Attacks 19 | . 3 4 4 1 5 2 Damage Inflicted 6238 | . 1258 593 1214 1451 775 947 Guns 888 | . 765 . . . . 123 Cannons 488 | . . . 54 269 . 165 Explosions 1335 | . . . 715 268 . 352 Melee 3496 | . 462 593 445 914 775 307 Ramming 31 | . 31 . . . . . Kinetic 1376 | . 765 . 54 269 . 288 Thermal . | . . . . . . . Explosive 1335 | . . . 715 268 . 352 Electromagnetic . | . . . . . . . Impact 3496 | . 462 593 445 914 775 307 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . 8 1 1 12 Average Corruption 5 | . . . 7 1 1 8 Corruption Purged 6 | . . . . 1 1 4 Corruption Blocked . | . . . . . . . Effects 28 | . . . 18 . 1 9 Message Errors 4 | . . . 1 . . 3 Matter Fused 11 | . . . 7 . 1 3 Heat Flow Errors 3 | . . . 2 . . 1 Energy Discharges 2 | . . . 2 . . . Parts Rejected 1 | . . . 1 . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 3 | . . . 1 . . 2 Misfires 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 1088 | . 53 157 162 231 385 100 Projectiles 29 | . . . 29 . . . Explosions 63 | . . . 28 5 . 30 Melee 996 | . 53 157 105 226 385 70 Knockbacks 26 | . 3 1 3 7 6 6 Impact 18 | . 3 1 3 3 6 2 Kinetic 8 | . . . . 4 . 4 Secondary . | . . . . . . . Self-Inflicted Damage 269 | . . . 108 78 . 83 Shots 9 | . . . 5 2 . 2 Rammed . | . . . . . . . Targets Rammed 5 | . 5 . . . . . Kicked 5 | . 5 . . . . . Crushed . | . . . . . . . Highest Temperature 282 | . . 10 282 66 . 139 Average Temperature 53 | . . 9 97 21 . 39 Received Heat Transfer 1482 | . 150 126 135 435 18 618 Effects 2 | . . . 2 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 29 | . 4 4 2 3 7 9 Impact Corruptions 40 | . 4 8 4 7 14 3 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Peak Influence 424 | . 335 174 424 250 106 . Initial 108 | . . 108 . 56 99 . Average 99 | . 148 73 150 137 57 . Maximum Alert Level 2 | . 1 . 2 1 . . Low Security (%) 88 | 100 73 100 66 73 100 . Level 1 11 | . 26 . 30 26 . . Level 2 . | . . . 3 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 2 5 3 3 2 . Investigation 4 | . 1 2 . 1 . . Extermination 2 | . . . . 1 1 . Reinforcement 5 | . 1 3 . . 1 . Assault . | . . . . . . . Garrison 4 | . . . 3 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 6 | . 3 1 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 18 9 18 14 9 10 Peak Tracking Total 5 | . 4 2 5 5 5 5 Tactical Retreats 9 | . 3 1 2 1 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 3 | . 1 . 2 . . . Max in Single Turn 2 | . 1 . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 14 | . 2 3 4 4 1 . Terminals 7 | . 2 1 3 1 . . Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . 1 . 1 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 27 | . 4 8 8 6 1 . Successful 10 | . 1 4 3 2 . . Failed 17 | . 3 4 5 4 1 . Catastrophic 2 | . . 1 . . 1 . Database Lockouts . | . . . . . . . Manual 9 | . 4 . 5 . . . Terminals 13 | . 4 2 6 1 . . Fabricators 1 | . . . . 1 . . Repair Stations 6 | . . 3 . 3 . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . 3 . 1 . . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 5 | . 1 1 3 . . . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 1 . 2 . . Scan Component 2 | . . 1 . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 1 3 3 3 1 . Full Trace Events 3 | . . 2 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 25 | . . . . 25 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 5377 | 3 719 1387 525 610 1203 930 Spaces Moved 2443 | 3 336 732 237 262 425 448 Core 9 | . . . . . . 9 Treads 1081 | . 61 732 237 51 . . Legs 1158 | 3 275 . . 205 425 250 Wheels 195 | . . . . 6 . 189 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 110 | 120 120 160 160 125 130 110 Average Speed 153 | 120 127 160 162 141 140 176 Slowest Speed 450 | 120 160 160 240 400 200 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 2 39 57 21 8 11 51 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 Spaces Dug 43 | . . 20 3 9 11 . Terrain Destroyed 151 | . . 20 67 31 11 22 Melee 41 | . . 20 2 8 11 . Projectile 5 | . . . 1 3 . 1 AOE 105 | . . . 64 20 . 21 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 3624 | 2 495 881 322 402 973 549 Wait 832 | . 67 97 32 63 510 63 Move 2437 | 2 335 731 236 261 424 448 Hop . | . . . . . . . Pick Up 19 | . 5 7 4 2 . 1 Fast Attach 24 | . 3 1 4 6 4 6 Attach 25 | . 2 2 3 7 1 10 Detach 7 | . . . 2 3 1 1 Swap 17 | . 3 3 6 4 1 . Drop 20 | . 7 7 3 . 3 . Fire 90 | . 48 . 13 19 . 10 Melee 148 | . 20 33 19 37 29 10 Ram . | . . . . . . . Kick 5 | . 5 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 37 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 13) 655 | -10/Materials | Identified exit to Mines 723 | -10/Materials | Entered another Materials area 723 | -9/Materials | Evolved 2 slots: Utility x2 1214 | -9/Materials | Discovered new exit (range 9) 1402 | -9/Materials | Discovered new exit (range 6) 2044 | -9/Materials | Build established: Scavenger-Mutant 2110 | -9/Materials | Entered another Materials area 2110 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2366 | -8/Materials | Garrison activated, responded to threat 2468 | -8/Materials | Build established: Mutant 2630 | -8/Materials | Discovered new exit (range 4) 2635 | -8/Materials | Entered Factory 2635 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2799 | -7/Factory | Lost 7 parts (1p3n3u) 3088 | -7/Factory | Garrison activated, responded to threat 3169 | -7/Factory | Discovered new exit (range 4) 3226 | -7/Factory | Repaired Hvy. Ion Engine 3245 | -7/Factory | Entered another Factory area 3245 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4125 | -6/Factory | Spotted B-75 Beast 4419 | -6/Factory | Discovered new exit (range 5) 4448 | -6/Factory | Entered Lower Caves 4484 | -6/Lower Caves | Lost 3 parts (1n2u) 4521 | -6/Lower Caves | Learned Factory stockpile data 4825 | -6/Lower Caves | Encountered a Warlord checkpoint 5137 | -6/Lower Caves | System corruption reached 10% 5148 | -6/Lower Caves | Lost 11 parts (4p3n1u3w) 5353 | -6/Lower Caves | Core integrity fell below 50% 5367 | -6/Lower Caves | Core integrity fell below 20% 5378 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05346_ Flexi-carbon Leg destroyed. 05348_ Adv. Heat Sink fries itself beyond repair. 05348_ KU-523(k) breaks down the debris. 05348_ G-50 Soldier knocked back. 05350_ Adv. Assault Cannon destroyed. 05350_ Critical hit (Burn: +37). 05350_ Flexi-carbon Leg destroyed. 05351_ Carbon-fiber Leg fries itself beyond repair. 05356_ Imp. Trap Scanner destroyed. 05360_ Imp. Heat Sink destroyed. 05360_ Critical hit (Burn: +37). 05360_ Deuterium Engine destroyed. 05364_ System corrupted: Matter fused (-7). 05365_ KU-523(k) breaks down the debris. 05370_ Destroyed Lgt. Antimatter Reactor. 05370_ G-67 Veteran system corrupted by crushing effect. 05371_ G-67 Veteran system terminally corrupted. 05371_ Adv. Heat Sink fried. 05371_ Field Laser fried. 05376_ G-50 Soldier knocked back. 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