Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.21 @ 14:14:36 Player: sasha Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (170) 850 Value Destroyed (5239) 5239 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1822) 1822 TOTAL SCORE: 10131 Bonus ------- High Alert Combat Kills 1038 Follower Combat Kills 84 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 95/300 Energy 275/275 System Corruption 6% Temperature Cool (0) Movement Treading (245) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine (fused) > --- PROPULSION (3) --- Light Treads Armored Treads Titanium Leg > --- UTILITY (5) ------ Power Amplifier High-capacity Storage Unit Core Shielding Core Shielding Hardlight Generator > --- WEAPON (2) ------- Flak Gun Katana > --- INVENTORY (20) --- Armored Wheel Huge Storage Unit High-capacity Matter Pod (0) Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Transmission Jammer Improved Light Armor Plating Hacking Suite Hacking Suite Authchip [R/Combat] Relay Coupler [Duelist] (26) Long-range Tractor Beam Gauss Rifle Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Core Analyzer Hardened Heavy Armor Plating Reflective Plating > --- WEAPON ----------- Gauss Rifle Flak Gun > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Armored Wheel Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Reactive Plating Hacking Suite Authchip [R/Combat] Relay Coupler [Duelist] Long-range Tractor Beam Gauss Rifle Flak Gun Flak Gun Concussive RPG Katana [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Power Amplifier Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Launcher Concussive RPG Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . 2 . 1 . . Weapon . | . . . . . . . Parts Attached 108 | 7 9 25 2 36 5 24 Power 15 | 1 1 4 . 7 . 2 Engine 5 | 1 1 . . 2 . 1 Core 10 | . . 4 . 5 . 1 Reactor . | . . . . . . . Propulsion 38 | 2 4 6 2 14 3 7 Treads 31 | . 2 5 1 14 3 6 Leg 5 | 2 2 . . . . 1 Wheel 2 | . . 1 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 2 2 4 . 6 2 8 Device 5 | 1 2 . . . . 2 Storage 3 | 1 . 1 . 1 . . Processor 4 | . . 3 . . 1 . Hackware 1 | . . . . 1 . . Protection 11 | . . . . 4 1 6 Artifact . | . . . . . . . Weapon 31 | 2 2 11 . 9 . 7 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 27 | 2 2 10 . 8 . 5 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . 1 . 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 21 | . 2 2 . 4 3 10 Power 4 | . 1 . . 1 . 2 Propulsion 5 | . . 1 . 1 1 2 Utility 10 | . 1 . . 2 2 5 Weapon 2 | . . 1 . . . 1 Highest Loss Streak 5 | . 2 1 . 1 2 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 95 99 100 99 100 91 Engine 2 | . 10 1 . 1 . 5 Core 7 | . . 9 11 6 9 3 Treads 22 | . 6 19 22 26 27 22 Leg 1 | . 21 . . . . 2 Device 2 | . 13 . . . . 7 Storage 9 | . 14 11 11 9 9 9 Processor 20 | . . 33 33 20 16 6 Hackware 2 | . . . . 8 1 . Protection 8 | . . . . 6 18 16 Ballistic Gun 19 | . 28 21 22 17 18 17 Naked Turns . | . . . . . . . Heaviest Build 87 | 13 18 31 31 67 67 87 Greatest Support 60 | 20 40 40 40 60 60 60 Greatest Overweight (x) 1 | 1 . 1 . 1 1 1 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 20 | 8 8 15 15 20 20 20 Average Capacity 15 | 7 8 9 15 18 20 20 Most Carried 20 | 5 8 15 15 20 20 20 Average Carried 14 | 3 6 9 15 17 19 16 Final Capacity 20 | 8 8 15 15 20 20 20 Final Carried 20 | 3 8 15 15 19 20 17 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Min Mat Gar Mat Matter Collected 4061 | 245 357 766 71 1458 363 801 Remotely . | . . . . . . . Salvage Created 6219 | 134 394 1529 91 2385 494 1192 Parts 383 | 4 24 111 14 122 30 78 Haulers Intercepted 9 | . . 3 . 5 . 1 Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 127 | . 12 32 4 43 14 22 Guns 127 | . 12 32 4 43 14 22 Classes Destroyed 16 | 2 2 7 . 5 . . Worker 9 | . . 2 1 3 . 3 Builder 1 | . . . . 1 . . Tunneler 2 | 2 . . . . . . Hauler 9 | . . 3 . 5 . 1 Recycler 6 | 1 . 2 . 1 . 2 Mechanic 1 | . . 1 . . . . Operator 2 | . . 1 . . . 1 Watcher 13 | . . 5 . 4 . 4 Swarmer 32 | . 3 10 4 6 4 5 Grunt 53 | . 9 11 . 21 4 8 Brawler 2 | . . . . 1 . 1 Duelist 4 | . . 1 . 1 . 2 Sentry 29 | . . 10 . 10 5 4 Specialist 2 | . . . . 2 . . Hunter 3 | . . . . 1 1 1 Heavy 2 | . . . . 1 . 1 Best Kill Streak 8 | 2 3 7 3 8 6 5 Combat Bots Only 6 | . 3 6 3 6 6 5 Max Kills in Single Turn 2 | 1 1 2 2 2 2 2 Gunslinging 1 | . . 1 1 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Mat Min Mat Gar Mat Damage Taken 6501 | . 532 1136 72 2595 647 1519 Core 806 | . 77 142 9 321 109 148 Absorbed by Shields 48 | . . . . . 8 40 Redirected to Shielding 30 | . . . . . 19 11 Regen/Repaired (Parts) 109 | . . . . 109 . . Core Remaining (%) 77 | 100 69 . 62 . . . Volleys Fired 405 | 11 33 75 7 157 34 88 Largest 2 | 2 2 2 2 2 2 2 Hottest 56 | 40 46 46 46 56 56 56 Shots Fired 806 | 22 66 149 14 314 70 171 Gun 805 | 22 66 149 14 314 70 170 Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 805 | 22 66 149 14 314 70 170 Thermal . | . . . . . . . Explosive 1 | . . . . . . 1 Electromagnetic . | . . . . . . . Robot Hit Streak 30 | 4 12 14 7 30 10 10 Robot Miss Streak 14 | 3 4 2 2 5 6 14 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 15 | . 2 2 2 4 2 3 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 635 | 9 47 122 11 263 59 124 Core Hits 413 | 3 23 70 6 150 52 109 Critical Kills 3 | . . 1 . 1 . 1 Critical Parts Destroyed 7 | 1 1 1 . 2 1 1 Critical Strikes 11 | 1 1 2 . 4 1 2 Destroy 11 | 1 1 2 . 4 1 2 Melee Attacks 6 | . . 1 . 1 . 4 Impact . | . . . . . . . Slashing 6 | . . 1 . 1 . 4 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11042 | 119 633 1958 163 4685 959 2525 Guns 10793 | 119 633 1943 163 4685 959 2291 Cannons 10 | . . . . . . 10 Explosions 222 | . . . . . . 222 Melee . | . . . . . . . Ramming 17 | . . 15 . . . 2 Kinetic 10793 | 119 633 1943 163 4685 959 2291 Thermal 88 | . . . . . . 88 Explosive 134 | . . . . . . 134 Electromagnetic . | . . . . . . . Impact 10 | . . . . . . 10 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 1 . . 1 1 6 Average Corruption 2 | . 1 . . 1 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 50 | . 3 . . . 11 36 Message Errors 15 | . 1 . . . 4 10 Matter Fused 10 | . . . . . 2 8 Heat Flow Errors 4 | . . . . . 1 3 Energy Discharges 3 | . 1 . . . . 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 6 | . . . . . 1 5 Data Loss (major) 5 | . . . . . 1 4 Misfires 2 | . . . . . 2 . Alerts 1 | . 1 . . . . . Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 111 | . . . . . . 111 Shots 1 | . . . . . . 1 Rammed 2 | . . 2 . . . . Targets Rammed 4 | . . 3 . . . 1 Kicked . | . . . . . . . Crushed 2 | . . 1 . . . 1 Highest Temperature 521 | . 20 27 . 112 92 521 Average Temperature 81 | . 4 8 . 27 15 162 Received Heat Transfer 2376 | . 276 414 . 1107 219 360 Effects 16 | . . . . . . 16 Shutdowns 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Short Circuit 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Damage (major) 8 | . . . . . . 8 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . . . . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Mat Peak Influence 1231 | 15 320 546 334 919 1231 813 Initial 599 | . 9 59 194 130 597 599 Average 549 | 7 172 382 283 459 917 712 Maximum Alert Level 4 | . 1 2 1 3 4 3 Low Security (%) 11 | 100 55 15 2 13 . . Level 1 16 | . 44 23 97 18 . . Level 2 41 | . . 60 . 55 16 39 Level 3 28 | . . . . 11 72 60 Level 4 2 | . . . . . 11 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 2 3 . 9 . 4 Investigation 7 | . 2 2 . 2 . 1 Extermination . | . . . . . . . Reinforcement 6 | . . 1 . 4 . 1 Assault 2 | . . . . . . 2 Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Mat Distress Signals 6 | . . 3 . 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 186 | . 14 47 7 63 15 40 Peak Tracking Total 7 | . 3 7 4 6 7 5 Tactical Retreats 10 | . 2 3 . 3 2 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Mat Traps Triggered 15 | . 2 2 . . 11 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Min Mat Gar Mat Machines Disabled 8 | . . . . 2 1 5 Max in Single Turn 3 | . . . . 1 1 3 Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Mat Machines Accessed 24 | . 2 7 . 7 2 6 Terminals 21 | . 2 6 . 5 2 6 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 55 | . 4 17 . 16 4 14 Successful 20 | . . 7 . 5 1 7 Failed 34 | . 4 9 . 11 3 7 Catastrophic 8 | . . 4 . 2 1 1 Database Lockouts 1 | . . 1 . . . . Manual 35 | . . 9 . 14 1 11 Terminals 45 | . 4 11 . 12 4 14 Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . 6 . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 10 | . . 3 . . 1 6 Part Schematic 1 | . . . . . . 1 Robot Analysis 2 | . . 1 . . . 1 Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 Terminal Index 1 | . . . . . . 1 Unreport Threat 1 | . . . . . . 1 Zone Layout 1 | . . 1 . . . . Patrol Navigation 2 | . . . . . 1 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 3 | . . . . 2 . 1 Terminals 2 | . . . . 1 . 1 Botnet 2 | . . . . 1 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Mechanics 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 17 | . 1 5 . 6 1 4 Full Trace Events 7 | . 1 2 . 3 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 44 | . . . . 44 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . 5 . Machine Destruction 5 | . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Mat Min Mat Gar Mat Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 2 . . Highest-Rated Group 40 | . . . 40 32 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders . | . . . . . . . Ally Attacks 26 | . . . 8 18 . . Total Damage 280 | . . . 42 238 . . Kills 4 | . . . 2 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Mat Robot Analysis Total 2 | . . 1 . . . 1 Derelict Logs Recovered 3 | . . . 3 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Min Mat Gar Mat Turns Passed 9335 | 91 479 2735 316 2170 1911 1633 Spaces Moved 4005 | 38 253 1522 176 759 727 530 Core 8 | 8 . . . . . . Treads 3571 | . 62 1317 176 759 727 530 Legs 221 | 30 191 . . . . . Wheels 205 | . . 205 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 105 160 160 243 240 Average Speed 187 | 109 129 152 160 194 243 243 Slowest Speed 245 | 120 160 160 160 243 243 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 53 | 3 38 93 49 66 65 57 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 6 | . . 1 . 1 . 4 Terrain Destroyed 68 | . . 1 . 3 1 63 Melee 6 | . . 1 . 1 . 4 Projectile 4 | . . . . 2 1 1 AOE 58 | . . . . . . 58 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Mat Total 5035 | 65 340 1786 196 1149 805 694 Wait 319 | . 25 118 11 132 9 24 Move 4000 | 37 252 1521 175 759 726 530 Hop . | . . . . . . . Pick Up 96 | 10 12 22 . 32 6 14 Fast Attach 12 | . 3 6 . 2 . 1 Attach 42 | 7 3 5 . 9 3 15 Detach 2 | . . 1 . . . 1 Swap 54 | . 3 14 2 25 2 8 Drop 72 | . 9 20 . 32 3 8 Fire 405 | 11 33 75 7 157 34 88 Melee 6 | . . 1 . 1 . 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . 3 . . . 1 Escape Stasis 22 | . . . . . 22 . Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 92 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 7) 571 | -10/Materials | Entered another Materials area 571 | -9/Materials | Evolved 2 slots: Utility x2 1076 | -9/Materials | Discovered new exit (range 13) 1170 | -9/Materials | Discovered new exit (range 3) 1214 | -9/Materials | Discovered new exit (range 3) 1233 | -9/Materials | Discovered new exit (range 13) 1447 | -9/Materials | Discovered new exit (range 10) 1519 | -9/Materials | Identified exit to Mines 1519 | -9/Materials | Identified exit to Storage 2409 | -9/Materials | Discovered new exit (range 10) 2839 | -9/Materials | Discovered new exit (range 16) 2876 | -9/Materials | Central database locked down 3306 | -9/Materials | Entered Mines 3370 | -9/Mines | Learned 2 Materials zone layouts 3375 | -9/Mines | Learned location of Zion (-7) 3426 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3466 | -9/Mines | Found a hidden stash of uninstalled traps 3521 | -9/Mines | Learned location of 1 exit from Lower Caves 3569 | -9/Mines | Discovered new exit (range 9) 3601 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3602 | -9/Mines | Discovered new exit (range 5) 3622 | -9/Mines | Entered Materials 3622 | -8/Materials | Accompanied by 2 allies 3622 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4179 | -8/Materials | Build established: Scavenger-Mutant 4529 | -8/Materials | Discovered new exit (range 16) 5468 | -8/Materials | Garrison activated, responded to threat 5599 | -8/Materials | Repaired Flak Gun 5661 | -8/Materials | Garrison activated, responded to threat 5682 | -8/Materials | Core integrity fell below 50% 5792 | -8/Materials | Identified exit to Garrison 5792 | -8/Materials | Entered Garrison 5840 | -8/Garrison | Triggered checkpoint 6046 | -8/Garrison | Triggered checkpoint 6107 | -8/Garrison | Triggered checkpoint 6271 | -8/Garrison | Discovered new exit (range 8) 6298 | -8/Garrison | Triggered checkpoint 6592 | -8/Garrison | Triggered checkpoint 6659 | -8/Garrison | Discovered new exit (range 10) 6681 | -8/Garrison | Installed Relay Interface Framework 6946 | -8/Garrison | Triggered checkpoint 7072 | -8/Garrison | Discovered new exit (range 12) 7489 | -8/Garrison | Garrison Relay disabled 7703 | -8/Garrison | Entered Materials 8016 | -8/Materials | Core integrity fell below 20% 8440 | -8/Materials | Discovered new exit (range 9) 8503 | -8/Materials | First assault squad dispatched 8568 | -8/Materials | Lost 5 parts (2n3u) 9337 | -8/Materials | Crushed by falling debris 9337 | -8/Materials | Smashed by cave-in Last Messages --------------- 09173_ Destroyed Imp. Hover Unit. 09173_ Slug penetrates W-25 Informer. 09173_ W-25 Informer destroyed. 09173_ K-01 Serf collects debris. 09179_ R-06 Scavenger collects Imp. Signal Interpreter. 09180_ K-01 Serf collects debris. 09186_ Acquired 27 matter. 09193_ Acquired 34 matter. 09205_ OK Q4D>9GHFU:|Y7WB72B 09205_ Acquired Hcp. Matter Pod. 09209_ Connecting with Terminal... 09260_ /SNMRF/X#7OBZZUTRVUIE /,F 09277_ >9HIFBX1FGJ=Z0=LADCU:AZRL=VS,YEK1 09299_ Detecting nearby Garrison Access. 09301_ System corrupted: Substantial component data lost. 09303_ ALERT: Significant disruption in Zone 8C, assault force dispatched. 09321_ ,IQR|FALPIYAC|1QXUFY/97IWBAX 09329_ U-05 Engineer builds a Wall. 09337_ The unstable cave ceiling collapses. 09337_ Crushed by falling debris. 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"""#?????????????????????????# | | ! # # #?????????????????????????# T | | # ########?????????????????????????# | | # #????????????????????????????????# | | ####### #?????????????????????????######## ! | | #?????????????????????????# """ # | | #?????????????????????????# """ #+##+## | | #?????????????????????????# "" + | | ####### ######????????????????????# = #### ## | | ?????# = !!#????????????????????# [= #??# #? | | ?????# !!#????????????????????# %! #??# #? | | ?????# ]]#????????????????????########??# #? | | ?????# ]]#?????????????#########?######## ## | | ?????# !!#?????????????# [[[ ?# = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 750 Resistance: KI 20 Resistance: TH 10 Core Shielding 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 18 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Reactive Plating | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaMachinePit Manual? 0 Play Time 01:09:44 Cumulative 86.6 hours Start 2024.01.21 @ 12:59:28 End 2024.01.21 @ 14:14:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88838d44-72d8-4f67-b793-abf70066dfed