Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.20 @ 13:00:24 Player: Lazz Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (2893) 2893 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 6453 Bonus ------- Follower Combat Kills 135 Cogmind --------- Core Integrity 0/700 Matter 78/300 Energy 35/265 System Corruption 50% Temperature Cool (71) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Treads > --- UTILITY (7) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Gatling Laser Gatling Laser > --- INVENTORY (15) --- Medium Treads Carbon-fiber Leg Matter Compressor (0) Matter Compressor (0) Particle Charger Kinecellerator Gatling Laser Gauss Rifle Mini Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Transmission Jammer Light Armor Plating Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Deuterium Engine Armored Treads Armored Treads Heat Sink Large Storage Unit Reflective Plating Gauss Cannon Gauss Cannon Mini Grenade Launcher Improved Grenade Launcher Shock Maul [Rating: 42] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . 1 . 2 2 . . Weapon 1 | . . 1 . . . . . Parts Attached 67 | 7 . 5 13 24 3 5 10 Power 7 | 1 . . 3 1 . 1 1 Engine 6 | 1 . . 3 1 . 1 . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 13 | 2 . . 4 5 . 2 . Treads 13 | 2 . . 4 5 . 2 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 2 . 2 3 11 1 . 4 Device 9 | 1 . . . 6 . . 2 Storage 5 | 1 . 1 . 2 . . 1 Processor 2 | . . . . 1 . . 1 Hackware . | . . . . . . . . Protection 7 | . . 1 3 2 1 . . Artifact . | . . . . . . . . Weapon 24 | 2 . 3 3 7 2 2 5 Energy Gun 8 | 2 . . . 2 . . 4 Energy Cannon 3 | . . . 1 2 . . . Ballistic Gun 5 | . . 2 1 . 1 . 1 Ballistic Cannon 4 | . . . . 2 . 2 . Launcher 3 | . . 1 . 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 4 1 . . . Corrupted Parts 1 | 1 . . . . . . . System Corruption 4 | 4 . . . . . . . Parts Lost 29 | . . . 1 12 . 10 6 Power 2 | . . . . . . 1 1 Propulsion 7 | . . . . 4 . 2 1 Utility 9 | . . . 1 4 . 3 1 Weapon 11 | . . . . 4 . 4 3 Highest Loss Streak 6 | . . . 1 4 . 3 6 To Critical Strikes . | . . . . . . . . Average Backups 9 | 4 6 6 9 11 14 12 7 Power 1 | . 1 1 1 2 2 1 1 Propulsion 2 | 2 4 4 3 3 2 1 1 Utility 2 | . . 1 2 1 4 5 3 Weapon 2 | 1 1 . 2 3 5 4 1 Tool/Special . | . . . . . . . . Unused Backups 17 | . . 2 2 4 . 2 7 Power 1 | . . . . 1 . . . Propulsion 6 | . . 2 2 . . . 2 Utility 7 | . . . . 1 . 2 4 Weapon 3 | . . . . 2 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 97 86 99 95 92 62 54 Engine 8 | . 14 11 11 9 7 6 2 Treads 18 | . 28 22 21 17 15 11 14 Device 14 | . 14 11 5 24 23 12 5 Storage 8 | . 14 11 11 9 7 6 5 Processor 1 | . . . . 3 . . . Protection 8 | . . 7 16 6 15 8 . Energy Gun 5 | . 25 9 1 5 4 . 9 Energy Cannon 7 | . . . 6 13 7 4 . Ballistic Gun 8 | . . 13 22 3 1 1 4 Ballistic Cannon 2 | . . . . 3 7 7 . Launcher 1 | . . 1 1 . . . 4 Peak Build Rating 42 | 7 7 12 21 40 42 42 36 Average Rating 23 | 3 6 8 14 32 41 29 24 On Entrance 16 | . 7 6 12 16 37 42 13 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 68 | 15 15 24 33 54 66 68 45 Greatest Support 46 | 40 40 40 40 46 40 40 40 Greatest Overweight (x) 12 | . . . 1 2 1 12 1 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 Average Capacity 11 | 6 8 8 10 13 15 14 12 Most Carried 15 | 7 6 10 10 15 15 15 15 Average Carried 9 | 4 6 6 9 11 14 12 7 Final Capacity 15 | 8 8 10 10 15 15 5 15 Final Carried 15 | 6 6 10 9 15 15 5 10 Class Distribution -------------------- 52% | Scavenger-Tank 21% | Mutant 14% | Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Matter Collected 1867 | 208 43 70 470 560 98 214 204 Remotely . | . . . . . . . . Salvage Created 3105 | 28 187 226 757 1539 230 . 138 Parts 173 | 2 10 20 54 74 6 . 7 Haulers Intercepted 4 | . . 1 . 3 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 70 | . 3 5 19 33 7 . 3 Guns 20 | . . 3 9 5 . . 3 Cannons 30 | . . . 4 22 4 . . AOE 18 | . 3 2 5 6 2 . . Classes Destroyed 13 | 1 2 2 5 3 . . . Worker 4 | . . . 2 2 . . . Builder 1 | . . . 1 . . . . Tunneler 2 | 1 . . . . 1 . . Hauler 4 | . . 1 . 3 . . . Recycler 1 | . 1 . . . . . . Operator 1 | . . . 1 . . . . Watcher 2 | . . . . 2 . . . Swarmer 12 | . . . 4 8 . . . Grunt 38 | . 3 2 9 18 4 . 2 Duelist 3 | . . . 1 1 1 . . Sentry 13 | . . 3 5 4 1 . . Hunter 3 | . . . . 1 1 . 1 Heavy 1 | . . . . 1 . . . Best Kill Streak 7 | 1 2 3 7 6 5 . 2 Combat Bots Only 5 | . 2 2 4 5 4 . 2 Max Kills in Single Turn 4 | 1 2 2 3 4 2 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 1 2 2 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Hostile Shots Fired 399 | . 4 28 53 156 25 8 125 Missed 112 | . 1 5 12 38 8 . 48 Hits 287 | . 3 23 41 118 17 8 77 Melee 11 | . . . 2 1 . 8 . Projectile 276 | . 3 23 39 117 17 . 77 AOE 2 | . . . . . . . 2 Critical Strikes 7 | . . 1 . 4 . 2 . Actively Blocked 3 | . . . . 3 . . . Damage Taken 6596 | . 39 332 605 2030 254 2230 1106 Core 1185 | . 13 52 93 323 15 520 169 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 19 | . . . 19 . . . . Core Remaining (%) 74 | 100 94 . 63 41 . . . Volleys Fired 208 | 2 6 15 30 75 18 35 27 Largest 3 | 1 2 3 3 3 3 3 3 Hottest 199 | 40 80 73 114 199 169 148 196 Shots Fired 492 | 2 9 33 87 210 54 63 34 Gun 234 | 2 9 28 64 76 14 7 34 Cannon 235 | . . . 19 128 36 52 . Launcher 23 | . . 5 4 6 4 4 . Special . | . . . . . . . . Kinetic 212 | . . 18 59 67 19 45 4 Thermal 190 | . . . 19 99 31 14 27 Explosive 23 | . . 5 4 6 4 4 . Electromagnetic 67 | 2 9 10 5 38 . . 3 Robot Hit Streak 17 | 2 3 10 17 10 11 8 3 Robot Miss Streak 5 | . 2 3 3 4 4 4 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 279 | 2 4 24 50 129 35 15 20 Core Hits 137 | 1 5 11 28 64 16 1 11 Critical Kills 2 | . . . 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . . 1 3 3 . . Burn 4 | . . . . 3 1 . . Meltdown 2 | . . . 1 . 1 . . Blast 1 | . . . . . 1 . . Melee Attacks 2 | . . . . . . 2 . Impact 2 | . . . . . . 2 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7224 | 30 221 532 1221 3246 1075 423 476 Guns 2420 | 30 51 202 499 878 202 118 440 Cannons 2998 | . . . 307 1838 548 305 . Explosions 1761 | . 170 330 409 527 325 . . Melee . | . . . . . . . . Ramming 45 | . . . 6 3 . . 36 Kinetic 1964 | . . 100 459 733 264 320 88 Thermal 2687 | . 170 . 307 1269 486 103 352 Explosive 1558 | . . 330 409 494 325 . . Electromagnetic 970 | 30 51 102 40 747 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 50 | 4 4 . . . . 43 50 Average Corruption 30 | 4 4 . . . . 20 44 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 48 | . 2 . . . . 18 28 Message Errors 12 | . . . . . . 4 8 Matter Fused 10 | . . . . . . 2 8 Heat Flow Errors 4 | . . . . . . 1 3 Energy Discharges 5 | . . . . . . 2 3 Parts Rejected 2 | . 1 . . . . 1 . Data Loss (minor) 4 | . 1 . . . . 3 . Data Loss (major) 2 | . . . . . . 1 1 Misfires 2 | . . . . . . 1 1 Alerts 1 | . . . . . . 1 . Misdirections 1 | . . . . . . 1 . Weapon Failures 5 | . . . . . . 1 4 Overload Shots . | . . . . . . . . Overflow Damage 99 | . . 3 10 81 5 . . Projectiles 65 | . . . . 64 1 . . Explosions 34 | . . 3 10 17 4 . . Melee . | . . . . . . . . Knockbacks 7 | . . . . 3 4 . . Impact . | . . . . . . . . Kinetic 5 | . . . . 2 3 . . Secondary 2 | . . . . 1 1 . . Self-Inflicted Damage 276 | . . 31 51 114 . 80 . Shots 9 | . . 1 2 4 . 2 . Rammed 7 | 1 . . 1 1 . . 4 Targets Rammed 8 | 1 . . 2 1 . . 4 Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 399 | . 36 58 334 399 126 218 243 Average Temperature 102 | . 16 23 93 141 40 69 66 Received Heat Transfer 1587 | . 24 129 198 810 108 . 318 Effects 7 | . . . 1 5 . . 1 Shutdowns 1 | . . . . 1 . . . Energy Bleed 4 | . . . . 3 . . 1 Interference 1 | . . . 1 . . . . Matter Decay 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 . 1 . . Combat Hostiles 2 | . . . 1 . 1 . . Parts Melted 9 | . . . 1 2 6 . . Heat Transferred 5025 | . 100 . 555 2529 962 185 694 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 2 . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Maximum Alert Level 1 | . . . 1 1 1 . . Low Security (%) 73 | 100 100 100 65 53 66 100 100 Level 1 26 | . . . 34 46 33 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 365 | 5 71 106 281 365 294 96 40 Initial 139 | . . 25 40 108 139 95 . Average 119 | . 21 27 153 194 191 23 7 Influence Increases 2352 | 5 91 186 736 980 245 9 100 Destroy 0b10 Robot/C 1500 | . 60 100 480 660 140 . 60 Destroy 0b10 Robot/NC 85 | 5 5 5 25 40 5 . . Destroy Leader 364 | . 20 32 112 150 40 . 10 Allied During Kill 48 | . . . 46 2 . . . Successful Hack 14 | . . . 12 2 . . . Disable Machine 90 | . . . 30 45 . . 15 Destroy Structure 131 | . 6 19 31 51 15 9 . Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 105 | . . 30 . 30 45 . . Influence Decreases 2352 | 5 30 151 575 930 278 283 100 Entered New Map 588 | . . 36 56 149 168 179 . Time Decay 1265 | 5 30 115 359 474 110 72 100 Lost Part 159 | . . . 10 117 . 32 . Lost Ally 40 | . . . . 40 . . . Purge Threat 300 | . . . 150 150 . . . Squads Dispatched 13 | . 1 . 3 4 2 . 3 Investigation 2 | . . . . 1 . . 1 Extermination . | . . . . . . . . Reinforcement 7 | . 1 . 1 3 1 . 1 Assault 2 | . . . 2 . . . . Garrison 2 | . . . . . 1 . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Distress Signals 3 | . . . 1 1 . . 1 Communications Jammed 11 | . . . . 11 . . . Distress Signals 11 | . . . . 11 . . . Times Spotted 104 | . 4 5 26 42 9 9 9 Peak Tracking Total 6 | . 2 3 4 6 4 5 3 Tactical Retreats 7 | . . 1 . 2 1 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Traps Triggered 7 | . . . 1 . 1 . 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Disabled 6 | . . . 2 3 . . 1 Max in Single Turn 1 | . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Accessed 13 | . 1 2 6 3 . . 1 Terminals 10 | . 1 1 5 2 . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 30 | . 3 5 13 6 . . 3 Successful 11 | . . 1 7 3 . . . Failed 18 | . 3 4 6 2 . . 3 Catastrophic 2 | . . . 1 1 . . . Database Lockouts 1 | . . . . 1 . . . Manual 6 | . 3 . 3 . . . . Terminals 23 | . 3 4 10 3 . . 3 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 3 . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 3 | . . . . 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . . 5 1 . . . Open Door 3 | . . . 3 . . . . Unreport Threat 2 | . . . 1 1 . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Process 1 | . . 1 . . . . . Scanalyzer 2 | . . . . 2 . . . Retrieve Study 2 | . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 1 3 3 . . 1 Full Trace Events 2 | . . . . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 127 | . . 127 . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 2 . . . Highest-Rated Group 62 | . . . 62 62 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 35 | . . . 25 10 . . . Total Damage 514 | . . . 330 184 . . . Kills 7 | . . . 6 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Active Infowar (turns) 2220 | 31 100 330 441 989 227 102 . Seismic 902 | 31 100 330 441 . . . . Jamming 1318 | . . . . 989 227 102 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Turns Passed 3640 | 121 100 330 866 1219 227 330 447 Spaces Moved 1393 | 66 54 145 379 399 72 100 178 Core 9 | 7 . . . . . 2 . Treads 1384 | 59 54 145 379 399 72 98 178 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 210 170 170 Average Speed 186 | 148 160 160 160 217 210 219 186 Slowest Speed 650 | 160 160 160 240 250 210 650 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 38 | . . . . . . 38 . Cave-ins Triggered 7 | . . . . . . 7 . Exploration Rate (%) 30 | 4 18 16 65 58 2 77 6 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 120 | . . 10 . . . 110 . Terrain Destroyed 244 | . 5 20 34 50 23 112 . Melee 2 | . . . . . . 2 . Projectile 50 | . . . . 4 5 41 . AOE 192 | . 5 20 34 46 18 69 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total 2030 | 86 59 216 569 587 108 153 252 Wait 229 | . . 41 115 42 10 5 16 Move 1384 | 65 53 144 378 398 72 96 178 Hop . | . . . . . . . . Pick Up 78 | 11 . 8 11 29 3 3 13 Fast Attach 8 | 2 . 1 2 1 . . 2 Attach 46 | 5 . 2 3 18 2 9 7 Detach 2 | . . . . 2 . . . Swap 32 | . . 2 16 9 2 . 3 Drop 30 | . . 3 12 12 1 . 2 Fire 208 | 2 6 15 30 75 18 35 27 Melee 2 | . . . . . . 2 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 8 | 1 . . 2 1 . . 4 Escape Stasis 3 | . . . . . . 3 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 4) 222 | -10/Materials | Entered another Materials area 222 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 294 | -9/Materials | Discovered new exit (range 6) 300 | -9/Materials | Build established: Mutant 446 | -9/Materials | Discovered new exit (range 15) 552 | -9/Materials | Entered Storage 610 | -9/Storage | Repaired Seismic Detector 876 | -9/Storage | Build established: Tank 1088 | -9/Storage | Met a pair of Derelict thieves 1356 | -9/Storage | Build established: Scavenger-Tank 1392 | -9/Storage | Discovered new exit (range 13) 1418 | -9/Storage | Entered Materials 1418 | -8/Materials | Accompanied by 2 allies 1418 | -8/Materials | Evolved 2 slots: Utility x2 1539 | -8/Materials | Lost 3 parts (1n2u) 1654 | -8/Materials | Lost 4 parts (1n1u2w) 2009 | -8/Materials | Discovered new exit (range 15) 2336 | -8/Materials | Central database locked down 2398 | -8/Materials | Core integrity fell below 50% 2447 | -8/Materials | Lost 4 parts (1n1u2w) 2596 | -8/Materials | Discovered new exit (range 3) 2637 | -8/Materials | Entered Factory 2637 | -7/Factory | Evolved 2 slots: Utility x2 2774 | -7/Factory | Garrison activated, responded to threat 2864 | -7/Factory | Sucked down chute 2864 | -7/Factory | Entered Waste 2872 | -7/Waste | Spotted C-40 Crusher 2879 | -7/Waste | EMP discharged 2879 | -7/Waste | System corruption reached 10% 2902 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2908 | -7/Waste | Spotted C-40 Crusher 2926 | -7/Waste | Spotted C-40 Crusher 2927 | -7/Waste | Spotted C-40 Crusher 2962 | -7/Waste | Crushed by falling debris 2974 | -7/Waste | Crushed by falling debris 2974 | -7/Waste | Spotted C-40 Crusher 2979 | -7/Waste | EMP discharged 2983 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2997 | -7/Waste | Crushed by falling debris 3004 | -7/Waste | Spotted C-40 Crusher 3009 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3043 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3056 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3065 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3079 | -7/Waste | EMP discharged 3130 | -7/Waste | Crushed by falling debris 3131 | -7/Waste | Core integrity fell below 50% 3136 | -7/Waste | Crushed by falling debris 3154 | -7/Waste | Crushed by falling debris 3167 | -7/Waste | Lost 3 parts (1n1u1w) 3168 | -7/Waste | Discovered new exit (range 14) 3175 | -7/Waste | Crushed by falling debris 3175 | -7/Waste | System corruption reached 30% 3179 | -7/Waste | EMP discharged 3194 | -7/Waste | Entered Factory 3283 | -7/Factory | Core integrity fell below 20% 3295 | -7/Factory | Build established: Mutant 3468 | -7/Factory | Garrison activated, responded to threat 3608 | -7/Factory | Build established: Gunner 3641 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03621_ Adv. Beam Rifle destroyed. 03621_ Arc Projector destroyed. 03624_ R-06 Scavenger collects Relay Coupler [Sentry]. 03626_ Dropped Kinecellerator. 03627_ R-06 Scavenger collects Kinecellerator. 03629_ Arm. Treads+ destroyed. 03629_ K-01 Serf collects debris. 03630_ R-06 Scavenger collects Antigrav System. 03630_ U-05 Engineer lays Concrete. 03632_ K-01 Serf collects debris. 03633_ System corrupted: Matter fused (-10). 03633_ U-05 Engineer lays Concrete. 03635_ R-06 Scavenger collects Tesla Rifle. 03635_ U-05 Engineer lays Concrete. 03636_ G-47 Trooper destroyed. 03636_ K-01 Serf collects debris. 03637_ U-05 Engineer builds a Door. 03640_ K-01 Serf collects debris. 03640_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????# ???????????"""????????????????????? | | ?????????????# ???????####""T""###???????????????? | | ????????????## ##????## ?????????????? | | ??????? ???## ???? * ???????????? | | ??????? ?? ????? ???????????? | | ???????? ### ????? ??????????? | | ???????#### # ###??# ??????????? | | ???????# # #### #???????????? | | ??????## # k#???????????? | | ??????# # ##??????????? | | ??????# [[! + ?????????? | | ??????## # ?????????? | | ####### = % %ku #ur ?????????????? | | # %[ Y% ;;#??????????????????? | | # ###### ###;;=;@ ####???????????????? | | # ####### # #???????????????? | | # # # ###### #???????????????? | | # # #???????# #???????????????? | | # # " " #???????#^ #???????????????? | | = + "G" *#???????# #???????????????? | | ### " #???????# #???????????????? | | ??# #???????# #???????????????? | | ??########???????# #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# #???????????????? | | ?????????????????#####; ;#???????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 750 Evasion (%) 40 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 5% | -9/Storage Studied --------- Arm. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed LaserDispersionNeutralizer Manual? 0 Play Time 00:43:23 Cumulative 92.3 hours Start 2025.11.20 @ 09:07:23 End 2025.11.20 @ 13:00:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 52 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: d906a520-206a-424e-821a-e7fb6a188d8d