Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 14:10:15 Player: kaj Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (74) 370 Value Destroyed (2446) 2446 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1688) 1688 TOTAL SCORE: 10444 Bonus ------- Follower Combat Kills 673 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -85 Cogmind --------- Core Integrity 0/1000 Matter 233/300 Energy 50/100 System Corruption 19% Temperature Cool (9) Movement Treading (170) Location -5/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (4) --- Armored Medium Treads > --- UTILITY (8) ------ Advanced Signal Interpreter Utility Shielding Component Analysis Suite > --- WEAPON (3) ------- Spear Spear > --- INVENTORY (5) ---- Large Storage Unit High-capacity Matter Pod (72) Z-Drone Bay (2/2) Spear Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Fission Core > --- PROPULSION ------- Light Treads Improved Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Advanced Targeting Computer Target Analyzer Improved Target Analyzer Matter Filter Improved Light Armor Plating Tractor Beam > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Deuterium Engine Angular Momentum Engine High-capacity Matter Pod Compact Matter Pod Authchip [R/Combat] Coil Gun Coil Gun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Flak Cannon Tearclaws [Rating: 63] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Target Analyzer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Tearclaws Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . . . 2 . 2 . . Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . . . . Utility 6 | . . . 1 . 1 1 . . . . . . 2 . 1 . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . Parts Attached 143 | . 9 2 4 2 25 8 3 12 8 6 2 13 2 1 31 4 11 Power 18 | . . 1 . . 2 4 . 1 1 . 1 . . 1 6 . 1 Engine 13 | . . 1 . . 2 3 . 1 1 . 1 . . . 4 . . Core 5 | . . . . . . 1 . . . . . . . 1 2 . 1 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 37 | . 3 1 1 . 7 1 . 1 2 1 1 4 . . 10 4 1 Treads 22 | . 1 . 1 . 6 . . . . . . 2 . . 8 3 1 Leg 3 | . . . . . . . . . . . 1 1 . . . 1 . Wheel 12 | . 2 1 . . 1 1 . 1 2 1 . 1 . . 2 . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 44 | . 3 . 3 2 9 2 . 3 2 3 . 4 2 . 5 . 6 Device 15 | . . . 1 2 2 . . 1 2 2 . . 1 . 2 . 2 Storage 5 | . 1 . 1 . . . . . . . . . . . 1 . 2 Processor 8 | . 1 . . . 3 . . . . . . 1 . . 2 . 1 Hackware 1 | . . . . . . . . . . 1 . . . . . . . Protection 15 | . 1 . 1 . 4 2 . 2 . . . 3 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 44 | . 3 . . . 7 1 3 7 3 2 . 5 . . 10 . 3 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 19 | . 3 . . . 4 . . 3 . . . . . . 8 . 1 Ballistic Cannon 12 | . . . . . 2 1 1 2 . 2 . 4 . . . . . Launcher 4 | . . . . . 1 . 2 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . 1 3 . . 1 . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . 2 . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . . . . . . . 1 . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . System Corruption 10 | . . . . . . . . . . . . 10 . . . . . Parts Lost 54 | . . . . 1 9 . 1 11 2 2 . 4 . . 22 2 . Power 8 | . . . . . . . . 2 . 1 . 1 . . 4 . . Propulsion 16 | . . . . . 3 . . 2 2 1 . 2 . . 6 . . Utility 18 | . . . . . 4 . 1 4 . . . 1 . . 7 1 . Weapon 12 | . . . . 1 2 . . 3 . . . . . . 5 1 . Highest Loss Streak 13 | . . . . 1 7 . 1 6 2 1 . 2 . . 13 2 . To Critical Strikes 2 | . . . . . . . . . . . . . . . 2 . . Average Slot Usage (%) 77 | . 97 100 99 98 92 96 92 55 63 59 78 85 86 92 76 8 34 Engine 10 | . 14 14 11 11 9 7 15 11 14 8 13 10 6 6 4 . . Treads 8 | . 13 14 22 22 23 19 15 3 . . . 5 6 6 13 . 8 Leg 1 | . 1 . . . . . . . . . 3 5 6 6 2 . . Wheel 7 | . 13 14 11 11 8 7 7 7 10 7 7 8 6 6 . . . Device 7 | . . . 10 11 9 15 15 3 6 11 15 7 13 13 8 . 5 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 7 7 6 6 4 . 8 Processor 9 | . 4 14 11 11 11 7 7 7 7 7 7 11 13 13 14 3 . Hackware 1 | . . . . . . . . . . . 7 1 . . . . . Protection 3 | . 7 . . . 3 6 7 3 . . . 8 13 13 5 . 4 Ballistic Gun 8 | . 28 28 22 20 15 . . 1 . . . . . . 13 . 3 Ballistic Cannon 5 | . . . . . 1 15 7 3 . 11 15 14 13 13 . . . Impact Weapon 2 | . . . . . . . . 3 14 3 . . . . . . . Naked Turns 20 | . . . . . . . . . . . . . . . . 20 . Heaviest Build 76 | 13 34 31 32 32 42 74 69 76 58 62 56 62 50 55 54 10 36 Greatest Support 93 | 20 32 16 10 10 16 28 28 56 44 56 28 38 28 28 93 3 27 Greatest Overweight (x) 17 | . 2 3 3 3 3 3 2 2 2 2 1 2 1 1 17 3 11 Average Overweight (x) 1 | . . 2 3 2 2 2 2 1 1 1 1 1 1 1 . 1 3 Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 15 Average Capacity 14 | . 11 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 12 Most Carried 15 | . 14 15 15 15 15 15 15 15 15 15 15 15 14 13 15 5 4 Average Carried 12 | . 8 14 14 14 12 13 15 12 13 13 14 14 13 10 13 3 . Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 14 15 15 15 13 15 15 10 15 15 14 15 13 13 3 3 4 Class Distribution -------------------- 81% | Mutant 9% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Matter Collected 3078 | 191 243 168 52 . 423 116 . 119 224 223 51 476 . . 792 . . Remotely 808 | . . . . . . . . 11 58 197 51 . . . 491 . . Salvage Created 2270 | . 332 98 52 . 556 23 . 235 49 63 . 29 . 9 824 . . Parts 153 | . 31 8 4 . 40 4 . 15 1 5 . . . . 45 . . Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . 2 . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . 17 . 8 . . . . . Prevented 4 | . . . . . . . . . . . . 4 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Combat Hostiles Destroyed 58 | . 11 3 1 . 15 1 . 8 1 5 . 1 . . 12 . . Guns 41 | . 11 3 1 . 12 . . 2 . . . . . . 12 . . Cannons 7 | . . . . . . 1 . . . 5 . 1 . . . . . AOE 8 | . . . . . 3 . . 5 . . . . . . . . . Classes Destroyed 15 | . 4 1 1 . 3 1 . 1 1 . . 1 . . 2 . . Worker 4 | . . 1 . . 1 . . 1 . . . . . . 1 . . Builder 4 | . . . . . . . . 3 . . . . . . 1 . . Hauler 1 | . . . . . 1 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . Operator 1 | . 1 . . . . . . . . . . . . . . . . Watcher 5 | . 2 . . . 2 . . . . . . . . . 1 . . Swarmer 22 | . 6 2 . . 6 . . 3 . 5 . . . . . . . Grunt 19 | . 5 1 . . 5 . . 5 . . . . . . 3 . . Brawler 1 | . . . . . . . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . . . . 1 . . . . . Sentry 6 | . . . 1 . 1 . . . . . . . . . 4 . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . Hunter 2 | . . . . . . . . . 1 . . . . . 1 . . Programmer 4 | . . . . . . 1 . . . . . . . . 3 . . Heavy 1 | . . . . . 1 . . . . . . . . . . . . Best Kill Streak 10 | . 8 2 1 . 4 1 . 10 1 2 . 1 . . 3 . . Combat Bots Only 8 | . 8 2 1 . 3 1 . 7 1 2 . 1 . . 3 . . Max Kills in Single Turn 3 | . 2 1 1 . 2 1 . 3 1 1 . 1 . . 1 . . Gunslinging 1 | . 1 . . . 1 . . . . . . . . . . . . Exploded 2 | . . . . . 1 . . 2 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Hostile Shots Fired 721 | . 24 12 2 2 86 7 1 192 32 50 . 30 . 3 240 3 37 Missed 218 | . 6 5 . . 18 2 . 52 12 19 . 11 . 1 76 . 16 Damage Taken 9701 | . 181 58 27 208 1349 130 46 2363 295 493 . 341 . 34 3654 122 400 Core 1928 | . 27 16 . 16 300 . . 441 61 67 . . . . 736 95 169 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 80 | . . . . . . . . . . . . . . 9 66 . 5 Core Remaining (%) 73 | 100 . 82 . 96 45 . . . . . . 18 . 100 . . . Volleys Fired 184 | . 24 8 2 . 47 5 . 16 . 20 . 8 . . 54 . . Largest 3 | . 2 2 2 . 2 2 . 2 . 1 . 2 . . 3 . . Hottest 106 | . 46 46 46 . 88 92 . 53 . 53 . 106 . . 90 . . Shots Fired 361 | . 48 16 4 . 90 7 . 18 . 20 . 14 . . 144 . . Gun 307 | . 48 16 4 . 84 . . 11 . . . . . . 144 . . Cannon 43 | . . . . . 2 7 . . . 20 . 14 . . . . . Launcher 11 | . . . . . 4 . . 7 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 350 | . 48 16 4 . 86 7 . 11 . 20 . 14 . . 144 . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 11 | . . . . . 4 . . 7 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | . 7 4 3 . 13 2 . 5 . 3 . 4 . . 11 . . Robot Miss Streak 13 | . 2 3 1 . 5 11 . 7 . 13 . 8 . . 5 . . Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . Secondary Targets 7 | . 2 1 . . 3 . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . 1 . . Shots Hit Robots 227 | . 30 7 3 . 58 3 . 13 1 16 . 10 . . 86 . . Core Hits 164 | . 17 5 3 . 41 3 . 27 . 15 . 14 . . 39 . . Critical Kills 2 | . . . . . 1 . . . . . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . 1 . . . . . . . . . 2 . . Critical Strikes 6 | . . . . . 2 1 . . . . . . . . 3 . . Destroy 5 | . . . . . 2 . . . . . . . . . 3 . . Blast 1 | . . . . . . 1 . . . . . . . . . . . Melee Attacks 28 | . . . . . . . . 6 19 2 . . . . 1 . . Impact 27 | . . . . . . . . 6 19 2 . . . . . . . Slashing 1 | . . . . . . . . . . . . . . . 1 . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 1 . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 6269 | . 443 102 46 . 1578 136 . 1127 37 257 . 316 . 28 2199 . . Guns 3788 | . 443 102 46 . 869 . . 163 . . . . . . 2165 . . Cannons 714 | . . . . . 13 128 . . . 257 . 316 . . . . . Explosions 1450 | . . . . . 696 . . 754 . . . . . . . . . Melee 270 | . . . . . . . . 199 37 . . . . . 34 . . Ramming 47 | . . . . . . 8 . 11 . . . . . 28 . . . Kinetic 4502 | . 443 102 46 . 882 128 . 163 . 257 . 316 . . 2165 . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 1450 | . . . . . 696 . . 754 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 236 | . . . . . . . . 199 37 . . . . . . . . Slashing 34 | . . . . . . . . . . . . . . . 34 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . . . . 17 . . 19 19 19 Average Corruption 13 | . . . . . . . . . . . . 13 . . 8 19 19 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 65 | . . . . . . . . . . . . 25 . . 17 5 18 Message Errors 20 | . . . . . . . . . . . . 4 . . 7 1 8 Matter Fused 16 | . . . . . . . . . . . . 8 . . 3 1 4 Heat Flow Errors 3 | . . . . . . . . . . . . 2 . . . . 1 Energy Discharges 8 | . . . . . . . . . . . . 4 . . 1 1 2 Parts Rejected 3 | . . . . . . . . . . . . 1 . . 2 . . Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . . . . . 2 . . 1 . 2 Data Loss (major) 3 | . . . . . . . . . . . . 2 . . . 1 . Misfires 2 | . . . . . . . . . . . . 2 . . . . . Misdirections 3 | . . . . . . . . . . . . . . . 1 1 1 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 130 | . . . . . . . . 103 27 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 34 | . . . . . . . . 34 . . . . . . . . . Melee 96 | . . . . . . . . 69 27 . . . . . . . . Knockbacks 23 | . . . . . . 4 . 1 1 9 . 7 . 1 . . . Impact 3 | . . . . . . . . 1 1 . . . . 1 . . . Kinetic 19 | . . . . . . 3 . . . 9 . 7 . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 248 | . . . . . . 4 . 230 . . . . . 14 . . . Shots 5 | . . . . . . . . 5 . . . . . . . . . Rammed 6 | . . . . . . 2 . 2 . . . . . 1 1 . . Targets Rammed 6 | . . . . . . 2 . 2 . . . . . 1 1 . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 282 | . 12 1 1 . 41 96 . 31 . 72 . 282 . . 253 . 135 Average Temperature 72 | . 5 1 1 . 15 54 . 12 . 25 . 127 . . 89 . 75 Received Heat Transfer 2169 | . 42 6 9 . 297 . . 516 24 18 . 111 . 9 972 . 165 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 2 1 . . 1 . . . . . Impact Corruptions 5 | . . . . . . . . 4 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Peak Influence 378 | . 318 166 129 49 378 149 15 314 . . . . 300 213 209 62 104 Initial 300 | . . 45 . 49 7 89 . 3 . . . . 300 213 95 47 29 Average 92 | . 149 42 75 45 151 107 1 98 . . . . 300 192 111 50 38 Maximum Alert Level 1 | . 1 . . . 1 . . 1 . . . . 1 1 1 . . Low Security (%) 90 | . 50 100 100 100 82 100 100 78 . . . . . 49 99 100 100 Level 1 9 | . 49 . . . 17 . . 21 . . . . 100 50 . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . 1 . 2 1 . . . 1 . . . 1 4 . 1 Investigation 2 | . 1 . . . . . . . . . . . . . . . 1 Extermination 3 | . . . . . . 1 . . . . . . . . 2 . . Reinforcement 4 | . . . 1 . 2 . . . . . . . . 1 . . . Assault 1 | . . . . . . . . . . 1 . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Distress Signals 4 | . . . . . 1 . . . . . . . . . 3 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 145 | . 16 5 2 8 23 5 5 17 2 15 . 8 . 4 21 6 8 Peak Tracking Total 13 | . 4 2 . 9 7 2 5 10 1 13 . 4 . 3 5 6 6 Tactical Retreats 13 | . 1 . . . . . . 3 1 3 . 2 . 1 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Traps Triggered 12 | . 1 . . . 2 2 . 2 . . . . . . 4 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Machines Disabled 4 | . . . . . . . . 1 . . . . . 1 2 . . Max in Single Turn 1 | . . . . . . . . 1 . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Machines Accessed 19 | . 4 . 1 1 4 3 . 1 1 . . . 1 . 3 . . Terminals 16 | . 4 . 1 . 4 3 . 1 . . . . 1 . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 41 | . 12 . 6 1 9 4 . 1 1 . . . 1 . 6 . . Successful 22 | . 6 . 2 1 4 2 . 1 1 . . . 1 . 4 . . Failed 19 | . 6 . 4 . 5 2 . . . . . . . . 2 . . Catastrophic 2 | . 1 . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 33 | . 12 . 6 . 6 1 . . . . . . . . 6 . 2 Terminals 36 | . 12 . 6 . 9 4 . 1 . . . . 1 . 3 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . 3 . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 13 | . 2 . 1 1 2 2 . 1 1 . . . 1 . 2 . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . . . . . . Open DSF 4 | . . . . . . . . 1 . . . . 1 . 2 . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 4 | . . . 1 . 1 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 4 . 1 . 2 . . . . . . . . . . . . Terminals 7 | . 4 . 1 . 2 . . . . . . . . . . . . Botnet 7 | . 4 . 1 . 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 4 . 1 . 4 3 . . . . . . . . 2 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 14 . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Total Allies 13 | . . 3 . . . . . . . 1 8 1 . . . . . Largest Group 9 | . . 3 3 1 . . . . . 1 8 9 5 5 2 . . Highest-Rated Group 304 | . . 40 40 16 . . . . . 106 281 304 168 168 71 . . Highest-Rated Ally 106 | . . 16 16 16 . . . . . 106 51 51 38 38 37 . . Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 124 | . . 10 17 2 23 . . . . 17 . 43 . 1 11 . . Total Damage 2454 | . . 71 187 30 108 . . . . 871 . 1002 . 12 173 . . Kills 24 | . . 1 6 . 1 . . . . 7 . 8 . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . 1 1 2 2 . . . . . Drone Launches 8 | . . . . . 6 . . . . . . . . . . . 2 Drone Recoveries 7 | . . . . . 5 . . . . . . . . . . . 2 Zionite Intel Received 1 | . . . . . . . . . . . . . . . 1 . . Main Access 1 | . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Turns Passed 8499 | . 425 833 175 210 542 415 137 467 1380 406 1083 772 13 61 1087 119 374 Spaces Moved 5719 | 1 240 611 118 145 279 278 96 324 1071 299 903 578 9 43 476 101 147 Core 299 | . . . . . . . . . . . . . . . 56 101 142 Treads 388 | . . . . . . . . . . . . . . . 383 . 5 Legs 16 | 1 15 . . . . . . . . . . . . . . . . Wheels 5016 | . 225 611 118 145 279 278 96 324 1071 299 903 578 9 43 37 . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 100 115 125 110 115 115 130 100 105 115 115 105 115 115 50 50 50 Average Speed 128 | 120 115 121 125 123 127 133 130 122 122 115 115 115 115 115 178 110 241 Slowest Speed 900 | 120 130 125 125 125 130 145 130 130 130 130 115 130 115 115 900 200 600 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 2 44 102 10 33 38 13 75 18 96 69 89 80 . 46 16 82 5 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 3 | . . . . 1 . . . . 1 . 1 . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . . . . . . . 1 . . . . Unknown Exits Taken 7 | 1 . . . . 1 . . 1 1 1 1 1 . . . . . Scrap Searched 11 | . . 1 . 1 . . . . 3 3 2 1 . . . . . Spaces Dug 24 | . . . . . . . . 9 14 1 . . . . . . . Terrain Destroyed 68 | . . . . . 28 1 . 24 14 1 . . . . . . . Melee 15 | . . . . . . . . . 14 1 . . . . . . . Projectile 1 | . . . . . . 1 . . . . . . . . . . . AOE 52 | . . . . . 28 . . 24 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Was Fac Total 6531 | . 341 686 141 176 374 323 107 365 1118 336 947 668 11 57 609 106 166 Wait 307 | . 45 62 14 26 6 4 9 . . 7 43 67 1 . 23 . . Move 5705 | . 239 610 117 144 278 278 95 323 1070 298 902 577 8 43 476 100 147 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 79 | . 15 2 3 2 11 9 . 5 15 3 . 1 . 7 4 . 2 Fast Attach 41 | . 1 . . . 3 3 . . 1 1 1 6 . . 15 3 7 Attach 59 | . 3 . 2 . 14 2 . 6 7 3 1 . 2 1 13 1 4 Detach 14 | . 1 . . . . 1 . . 1 1 . . . . 6 1 3 Swap 43 | . 5 2 2 2 8 3 3 6 . 2 . 7 . . 3 . . Drop 68 | . 8 2 1 2 7 16 . 1 6 . . 2 . 6 13 1 3 Fire 184 | . 24 8 2 . 47 5 . 16 . 20 . 8 . . 54 . . Melee 26 | . . . . . . . . 6 18 1 . . . . 1 . . Ram 4 | . . . . . . 2 . 2 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / Low / DSF) -6/DSF -5/Factory (discovered 4 exits: Fac x4) -5/Waste -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Destroyed 8 combat bots 272 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Identified exit to Materials 316 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 8) 414 | -10/Materials | Identified exit to Mines 426 | -10/Materials | Entered Mines 487 | -10/Mines | Discovered exit to Materials (range 15) 545 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 633 | -10/Mines | Discovered exit to Materials (range 2) 692 | -10/Mines | Learned Materials terminal intel 1259 | -10/Mines | Entered Materials 1259 | -9/Materials | Accompanied by 3 allies 1259 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1260 | -9/Materials | Loaded intel: 12 terminal locations 1409 | -9/Materials | Discovered new exit (range 15) 1433 | -9/Materials | Identified exit to Mines 1434 | -9/Materials | Entered Mines 1434 | -9/Mines | Accompanied by 1 ally 1435 | -9/Mines | Learned location of Storage (-7) 1463 | -9/Mines | Discovered new exit (range 7) 1480 | -9/Mines | Identified exit to Materials 1504 | -9/Mines | Found the Drone Emporium 1508 | -9/Mines | Found Prototype Device 1509 | -9/Mines | Identified Thief Drone Bay 1594 | -9/Mines | Assembled infested the area 1599 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1644 | -9/Mines | Entered Materials 1644 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1669 | -8/Materials | Lost 3 allies 1950 | -8/Materials | Lost 7 parts (2n3u2w) 1957 | -8/Materials | Core integrity fell below 50% 2167 | -8/Materials | Discovered new exit (range 12) 2186 | -8/Materials | Entered Factory 2186 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2601 | -7/Factory | Sucked down chute 2601 | -7/Factory | Entered Waste 2613 | -7/Waste | Spotted C-40 Crusher 2613 | -7/Waste | Spotted C-40 Crusher 2665 | -7/Waste | Spotted C-40 Crusher 2666 | -7/Waste | Spotted C-40 Crusher 2670 | -7/Waste | Spotted C-40 Crusher 2693 | -7/Waste | Spotted C-40 Crusher 2725 | -7/Waste | Discovered new exit (range 11) 2734 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2738 | -7/Waste | Entered Factory 3003 | -7/Factory | Lost 6 parts (1p1n3u1w) 3049 | -7/Factory | Core integrity fell below 50% 3063 | -7/Factory | Destroyed 7 combat bots 3196 | -7/Factory | Discovered new exit (range 8) 3205 | -7/Factory | Entered Lower Caves 3627 | -7/Lower Caves | Learned location of Zion (-7) 3635 | -7/Lower Caves | Encountered a Warlord checkpoint 3675 | -7/Lower Caves | Discovered new exit (range 8) 3828 | -7/Lower Caves | Spotted B-75 Beast 4585 | -7/Lower Caves | Entered another Lower Caves area 4619 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4631 | -7/Lower Caves | 12-ASH showed up to help 4646 | -7/Lower Caves | Encountered a Warlord checkpoint 4799 | -7/Lower Caves | Core integrity fell below 20% 4952 | -7/Lower Caves | Discovered new exit (range 11) 4986 | -7/Lower Caves | Learned 8 Factory zone layouts 4991 | -7/Lower Caves | Entered Zion 5033 | -7/Zion | Discovered new exit (range 15) 5102 | -7/Zion | Learned Factory trap positions 5138 | -7/Zion | Learned location of Warlord (-5) 5256 | -7/Zion | Learned 4 Factory zone layouts 5478 | -7/Zion | Given A8's code to call for help 5592 | -7/Zion | Gained Derelict followers 5774 | -7/Zion | Imprinted 5776 | -7/Zion | Declared Zion's savior 6074 | -7/Zion | Entered Proximity Caves 6074 | -6/Proximity Caves | Accompanied by 8 allies 6158 | -6/Proximity Caves | Spotter reported a threat 6158 | -6/Proximity Caves | Spotter reported a threat 6294 | -6/Proximity Caves | Learned location of 1 exit from Factory 6297 | -6/Proximity Caves | Learned location of 1 exit from Factory 6297 | -6/Proximity Caves | Spotted B-75 Beast 6366 | -6/Proximity Caves | Lost 4 allies 6426 | -6/Proximity Caves | System corruption reached 10% 6433 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6699 | -6/Proximity Caves | Build established: Scavenger-Mutant 6797 | -6/Proximity Caves | Discovered new exit (range 8) 6846 | -6/Proximity Caves | Entered Factory 6846 | -6/Factory | Accompanied by 5 allies 6846 | -6/Factory | Evolved 2 slots: Utility x2 6847 | -6/Factory | Identified exit to Factory 6847 | -6/Factory | Identified exit to Lower Caves 6849 | -6/Factory | Loaded intel: 82 trap records 6859 | -6/Factory | Identified exit to DSF 6859 | -6/Factory | Entered DSF 6859 | -6/DSF | Accompanied by 5 allies 6880 | -6/DSF | Discovered exit to Factory (range 13) 6894 | -6/DSF | Additional patrols routed to DSF 6920 | -6/DSF | Entered Factory 6920 | -5/Factory | Accompanied by 2 allies 6920 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6927 | -5/Factory | Lost 3 allies 7220 | -5/Factory | Build established: Scavenger-Gunner 7661 | -5/Factory | Retrieved Zion intel report: Main Access 7661 | -5/Factory | Identified exit to Factory 7699 | -5/Factory | System corruption reached 10% 7807 | -5/Factory | Lost 13 parts (2p3n5u3w) 7828 | -5/Factory | Garrison activated, responded to threat 7829 | -5/Factory | Cargo convoy interrupted 7958 | -5/Factory | Core integrity fell below 50% 7991 | -5/Factory | Lost 6 parts (1p2n1u2w) 8007 | -5/Factory | Sucked down chute 8007 | -5/Factory | Entered Waste 8048 | -5/Waste | Build established: Mutant 8051 | -5/Waste | Spotted C-40 Crusher 8071 | -5/Waste | Spotted C-40 Crusher 8078 | -5/Waste | Spotted C-40 Crusher 8080 | -5/Waste | Spotted C-40 Crusher 8093 | -5/Waste | Spotted C-40 Crusher 8093 | -5/Waste | Crushed by Compactor (1 part destroyed) 8094 | -5/Waste | Core integrity fell below 20% 8107 | -5/Waste | Spotted C-40 Crusher 8110 | -5/Waste | Discovered new exit (range 13) 8126 | -5/Waste | Entered Factory 8299 | -5/Factory | Zion Recon squad teleported in 8482 | -5/Factory | Discovered new exit (range 14) 8500 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08379_ System corrupted: Component data lost. 08385_ Z-Drone retrieved by Z-Drone Bay. 08394_ ARTTT%ELABUQRJEYQ0> OB4DCL 08404_ Z-Drone retrieved by Z-Drone Bay. 08408_ Dropped Broken Enh. Armored Heavy Treads. 08409_ Dropped Broken Arm. Heavy Treads. 08410_ Dropped Hyp. Gauss Rifle. 08420_ |NTWHA7OB33:RAU8RX7YBR14VX 08424_ Triggered Alarm Trap. 08424_ An alarm sounds. 08424_ ALERT: Alarm triggered, dispatching investigation squad. 08426_ Detecting system override signal. 08436_ Acquired Arm. Medium Treads. 08445_ Acquired Fusion Compressor. 08446_ System corrupted: Component data lost. 08482_ EXIT=FOUND 08484_ System corrupted: Matter fused (-7). 08488_ Acquired Adv. Signal Interpreter. 08491_ Acquired Spear. 08500_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????+#??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????< ??????????????????????? | | ????????????????????????? !??????????????????????? | | ????????????????????##### #??????????????????????? | | ???????????########## #??????????????????????? | | ??????????? #??????????????????????? | | ??????????? #??????????????????????? | | ??????????? #??????????????????????? | | ????????????? #??????????????????????? | | ??????????????? +??????????????????????? | | ???????????????# """ #??????????????????????? | | ???????????????# """ ! @#??????????????????????? | | ???????????????# """ ! #??????????????????????? | | ???????????????# """ #??????????????????????? | | ???????????????# ###????????????????????? | | ???????????????# g ?????????????? | | ???????????????# #####g##### ???????????? | | ???????#+####### # #??????????????????? | | ?????# + + +??????????????????? | | ?????# """ """ # #### ! #??????????????????? | | ????????"" R" # #????? #??????????????????? | | ????????"" """?# #?????? +??????????????????? | | ???????? ?# #?????? """ #??????????????????? | | ??????? ? ! ??# #??????F""" #??????????????????? | | ???????? ??# #??????"?"" #??????????????????? | | ???????? ???# #???????????##??????????????????? | | ????????########+########????????????????????????? | | ????????# ! #????????????????????????? | | ????????# """#????????????????????????? | | ????????# """ """ Y"#????????????????????????? | | ????????+ """ """ """#????????????????????????? | | ????????# """ """ #????????????????????????? | | ????????# "" "" #????????????????????????? | | ????????# "" "" #????????????????????????? | | ????????# #????????????????????????? | | ????????# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 480 Matter Stores 415 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Adv. Sensor Array | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Energy Well | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Microactuators | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Arm. Huge Wheel | -5/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstSchematicCompressor Manual? 0 Play Time 01:17:04 Cumulative 164.0 hours Start 2024.07.03 @ 17:08:16 End 2024.07.04 @ 14:10:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 252 Rogue 252 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: fb11c548-e616-4691-bb77-cd0d0c71497f