Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.30 @ 21:29:07 Player: Hunter104 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (915) 915 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2715 Bonus ------- None Cogmind --------- Core Integrity 419/550 Matter 0/300 Energy 350/475 System Corruption 5% Temperature Danger (485) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (3) -------- Ion Engine Improved Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Large Storage Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- Pulse Rifle Minigun > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg VSS Leg VSS Leg Recoil Stabilizer Medium Armor Plating System Shield High-powered Tractor Beam EM Pulse Cannon High-powered Shotgun Enhanced Autogun Missile Launcher Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Heat Sink Large Storage Unit > --- WEAPON ----------- Enhanced Autogun Axe > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Advanced Targeting Computer Recoil Stabilizer Hardened Medium Armor Plating System Shield High-powered Tractor Beam Pulse Rifle EM Pulse Cannon Minigun High-powered Shotgun Missile Launcher [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . . 2 Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 48 | 6 3 27 12 Power 8 | 1 1 3 3 Engine 5 | 1 . 3 1 Core 3 | . 1 . 2 Reactor . | . . . . Propulsion 21 | 2 . 16 3 Treads . | . . . . Leg 16 | 2 . 11 3 Wheel . | . . . . Hover . | . . . . Flight 5 | . . 5 . Utility 7 | 1 . 5 1 Device 3 | . . 3 . Storage 2 | 1 . 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 12 | 2 2 3 5 Energy Gun 2 | 1 . . 1 Energy Cannon 4 | . 2 1 1 Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Corrupted Parts 2 | . . . 2 System Corruption 5 | . . . 5 Parts Lost 7 | . . 2 5 Power 3 | . . 1 2 Propulsion 3 | . . 1 2 Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 4 | . . 1 4 To Critical Strikes . | . . . . Average Backups 11 | 3 5 11 14 Power 1 | . 1 2 . Propulsion 3 | 1 2 4 3 Utility 2 | . . 1 4 Weapon 3 | . 1 3 5 Tool/Special . | . . . . Unused Backups 14 | . . 5 9 Power 1 | . . 1 . Propulsion 3 | . . 2 1 Utility 4 | . . . 4 Weapon 6 | . . 2 4 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 85 98 97 Engine 12 | . 12 2 23 Core 5 | . 2 7 2 Leg 38 | . 28 42 35 Device 8 | . . 10 7 Storage 10 | . 14 11 9 Energy Gun 1 | . 7 . 1 Energy Cannon 9 | . 7 13 5 Ballistic Gun 5 | . 14 5 4 Slashing Weapon 4 | . . 3 6 Peak Build Rating 31 | 6 8 24 31 Average Rating 18 | 3 6 16 27 On Entrance 9 | . 6 8 24 Naked Turns . | . . . . Heaviest Build 52 | 14 15 38 52 Greatest Support 51 | 20 20 48 51 Greatest Overweight (x) 3 | 2 . 3 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 13 | 6 8 14 15 Most Carried 15 | 5 8 15 15 Average Carried 11 | 3 5 11 14 Final Capacity 15 | 8 8 15 15 Final Carried 15 | 4 8 15 13 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 853 | 249 65 291 248 Remotely . | . . . . Salvage Created 1219 | . 188 596 435 Parts 60 | . 4 33 23 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 27 | . 2 15 10 Guns 5 | . . 3 2 Cannons 16 | . 2 11 3 AOE 4 | . . . 4 Classes Destroyed 7 | . 2 4 1 Builder 2 | . . 1 1 Recycler 3 | . 1 1 1 Swarmer 8 | . . 4 4 Grunt 14 | . 2 9 3 Brawler 1 | . . 1 . Sentry 2 | . . 1 1 Hunter 2 | . . . 2 Best Kill Streak 9 | . 3 5 9 Combat Bots Only 7 | . 2 4 7 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 204 | . 9 69 126 Missed 44 | . 2 14 28 Hits 160 | . 7 55 98 Projectile 160 | . 7 55 98 Critical Strikes 4 | . . 1 3 Damage Taken 2037 | . 81 648 1308 Core 261 | . 12 118 131 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 95 70 . Volleys Fired 89 | . 8 34 47 Largest 2 | . 2 2 2 Hottest 128 | . 80 128 99 Shots Fired 148 | . 16 62 70 Gun 72 | . 8 18 46 Cannon 74 | . 8 44 22 Launcher 2 | . . . 2 Special . | . . . . Kinetic 64 | . 8 18 38 Thermal 60 | . 8 44 8 Explosive 2 | . . . 2 Electromagnetic 22 | . . . 22 Robot Hit Streak 6 | . 5 5 6 Robot Miss Streak 3 | . 2 3 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 90 | . 10 32 48 Core Hits 42 | . 3 20 19 Critical Kills 3 | . 1 2 . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 2 . Meltdown 2 | . 1 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1999 | . 153 679 1167 Guns 641 | . 48 149 444 Cannons 1015 | . 105 530 380 Explosions 343 | . . . 343 Melee . | . . . . Ramming . | . . . . Kinetic 526 | . 48 149 329 Thermal 750 | . 105 530 115 Explosive 343 | . . . 343 Electromagnetic 380 | . . . 380 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . . . 6 Matter Fused 1 | . . . 1 Heat Flow Errors 2 | . . . 2 Energy Discharges 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 20 | . . . 20 Projectiles 5 | . . . 5 Explosions 15 | . . . 15 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 467 | . 153 435 467 Average Temperature 127 | . 71 85 152 Received Heat Transfer 720 | . 45 315 360 Effects 11 | . . 4 7 Shutdowns 2 | . . . 2 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Matter Decay 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 4 | . . 4 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted 2 | . 1 1 . Combat Hostiles 1 | . . 1 . Parts Melted 2 | . 1 1 . Heat Transferred 1480 | . 222 999 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 186 | . 65 186 182 Initial 48 | . . 16 48 Average 60 | . 24 73 59 Influence Increases 759 | . 70 401 288 Destroy 0b10 Robot/C 540 | . 40 300 200 Destroy 0b10 Robot/NC 30 | . 5 10 15 Destroy Leader 120 | . 10 60 50 Disable Machine 45 | . 15 30 . Destroy Structure 24 | . . 1 23 Influence Decreases 641 | . 30 327 284 Entered New Map 90 | . . 24 66 Time Decay 486 | . 30 288 168 Lost Part 65 | . . 15 50 Squads Dispatched 6 | . . 3 3 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 2 19 14 Peak Tracking Total 6 | . 2 6 5 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1563 | 76 130 764 593 Spaces Moved 709 | 55 79 349 226 Core 20 | 20 . . . Treads . | . . . . Legs 660 | 35 79 320 226 Wheels . | . . . . Hover . | . . . . Flight 29 | . . 29 . Fastest Speed 31 | 50 120 31 90 Average Speed 135 | 110 120 119 171 Slowest Speed 280 | 150 120 280 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 15 | 4 19 26 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 22 | . . . 22 Melee . | . . . . Projectile . | . . . . AOE 22 | . . . 22 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1163 | 69 97 632 365 Wait 224 | . 3 171 50 Move 706 | 54 78 348 226 Hop . | . . . . Pick Up 44 | 9 4 21 10 Fast Attach 3 | 1 . . 2 Attach 16 | 5 . 5 6 Detach . | . . . . Swap 53 | . 3 34 16 Drop 28 | . 1 19 8 Fire 89 | . 8 34 47 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 16) 207 | -10/Materials | Entered another Materials area 207 | -9/Materials | Evolved 2 slots: Propulsion x2 313 | -9/Materials | Build established: Mutant 662 | -9/Materials | Build established: Scavenger-Mutant 953 | -9/Materials | Discovered new exit (range 8) 971 | -9/Materials | Entered another Materials area 971 | -8/Materials | Evolved 2 slots: Power x2 1031 | -8/Materials | Build established: Mutant 1385 | -8/Materials | Destroyed 7 combat bots 1492 | -8/Materials | Lost 4 parts (2p1n1u) 1564 | -8/Materials | Self-destructed Last Messages --------------- K-01 Serf collects debris. U-05 Engineer builds a Door. System corrupted: Heat flow error (+220). K-01 Serf collects debris. Acquired Lgt. Nuclear Core. K-01 Serf collects debris. Acquired Aluminum Leg. K-01 Serf collects debris. System corrupted: Energy discharge (-190). Overheating: Energy bleed (-57). Overheating: Aluminum Leg damaged (-38). Overheating: Matter decay (-1). O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." System corrupted: Energy discharge (-166). Critical hit (Burn: +37). Power failure, Lgt. Nuclear Core shutdown. Overheating: System interference. Pulse Rifle temporarily disabled. Power failure, Imp. Ion Engine shutdown. 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