Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.23 @ 04:35:34 // Winter2019/RPGLIKE Player: woegarden Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (454) 454 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2154 Bonus ------- None Cogmind --------- Core Integrity 0/1100 Matter 219/300 Energy 125/125 System Corruption 0% Temperature Cool (798) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (3) ------ Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY (2) ---- Precision Beam Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Precision Beam Rifle [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Advanced Targeting Computer Processor Advanced Targeting Computer Weapon Improved Light Cannon Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 8 | . . 5 3 Power 1 | . . 1 . Propulsion 3 | . . 3 . Utility 2 | . . 1 1 Weapon 2 | . . . 2 Parts Attached 19 | 3 3 6 7 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 6 | 1 1 4 . Treads 4 | . . 4 . Leg 1 | 1 . . . Wheel . | . . . . Hover 1 | . 1 . . Flight . | . . . . Utility 5 | . 1 1 3 Device . | . . . . Storage . | . . . . Processor 5 | . 1 1 3 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 1 1 1 4 Energy Gun 4 | . . . 4 Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon 1 | . . 1 . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . Average Slot Usage (%) 86 | . 80 86 87 Engine 12 | . 25 12 8 Treads 31 | . . 37 35 Leg 1 | . 12 . . Hover 2 | . 12 3 . Processor 21 | . 5 20 26 Energy Gun 5 | . . . 10 Ballistic Gun 1 | . 12 . . Ballistic Cannon 5 | . . 5 6 Launcher 3 | . 12 6 . Naked Turns . | . . . . Heaviest Build 10 | 4 6 7 10 Greatest Support 80 | 10 10 80 80 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 2 | . . 2 2 Average Capacity 1 | . . 1 2 Most Carried 2 | . . 2 2 Average Carried 1 | . . . 1 Final Capacity 2 | . . 2 2 Final Carried 1 | . . 1 1 Class Distribution -------------------- 91% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 456 | 221 51 . 184 Remotely . | . . . . Salvage Created 431 | 84 58 . 289 Parts 20 | . 6 2 12 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 11 | . 3 3 5 Guns 4 | . . . 4 AOE 6 | . 3 3 . Classes Destroyed 8 | 1 3 1 3 Builder 1 | . 1 . . Hauler 1 | . . . 1 Recycler 2 | 1 . . 1 Operator 1 | . 1 . . Swarmer 3 | . . 3 . Grunt 6 | . 3 . 3 Sentry 1 | . . . 1 Hunter 1 | . . . 1 Best Kill Streak 4 | 1 4 3 2 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . 1 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1284 | . 138 101 1045 Core 1109 | . 112 81 916 Absorbed by Shields . | . . . . Redirected to Core 607 | . 71 67 469 Core Remaining (%) 83 | 100 81 70 . Volleys Fired 39 | 2 10 4 23 Largest 3 | 1 1 1 3 Hottest 183 | 20 30 30 183 Shots Fired 66 | 2 10 4 50 Gun 47 | 2 3 . 42 Cannon 8 | . . . 8 Launcher 11 | . 7 4 . Special . | . . . . Kinetic 13 | 2 3 . 8 Thermal 42 | . . . 42 Explosive 11 | . 7 4 . Electromagnetic . | . . . . Robot Hit Streak 30 | 2 7 . 30 Robot Miss Streak 4 | . 2 . 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 50 | 2 7 . 41 Core Hits 33 | 2 9 4 18 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1251 | 17 319 229 686 Guns 513 | 17 15 . 481 Cannons 110 | . . . 110 Explosions 628 | . 304 229 95 Melee . | . . . . Ramming . | . . . . Kinetic 142 | 17 15 . 110 Thermal 481 | . . . 481 Explosive 628 | . 304 229 95 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 10 | . . . 10 Projectiles 10 | . . . 10 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 233 | . 27 . 206 Shots 5 | . 3 . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 830 | . 21 . 830 Average Temperature 216 | . 12 . 241 Received Heat Transfer 216 | . 63 . 153 Effects 17 | . . . 17 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Short Circuit 4 | . . . 4 Damage (minor) 1 | . . . 1 Damage (major) 5 | . . . 5 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted . | . . . . Heat Transferred 932 | . . . 932 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 259 | 5 93 109 259 Initial 45 | . 3 39 45 Average 86 | 3 22 80 113 Maximum Alert Level 1 | . . . 1 Low Security (%) 91 | 100 100 100 83 Level 1 8 | . . . 16 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | . 5 3 13 Peak Tracking Total 4 | . 2 3 4 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 3 | . . . 3 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 824 | 38 99 264 423 Spaces Moved 481 | 29 84 173 195 Core 6 | 6 . . . Treads 318 | . . 123 195 Legs 53 | 23 30 . . Wheels . | . . . . Hover 104 | . 54 50 . Flight . | . . . . Fastest Speed 50 | 50 60 60 170 Average Speed 139 | 105 81 138 170 Slowest Speed 170 | 120 120 170 170 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 3 22 29 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 99 | . 37 22 40 Melee . | . . . . Projectile . | . . . . AOE 99 | . 37 22 40 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 571 | 33 104 193 241 Wait 18 | . 6 6 6 Move 478 | 28 83 172 195 Hop . | . . . . Pick Up 10 | . . 4 6 Fast Attach 11 | 3 3 2 3 Attach 4 | . . 2 2 Detach . | . . . . Swap 4 | . . 2 2 Drop 7 | . 2 1 4 Fire 39 | 2 10 4 23 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 12) 138 | -10/Materials | Entered another Materials area 140 | -9/Materials | Reached level 2 167 | -9/Materials | Upgraded with Power slot (x1) 167 | -9/Materials | Upgraded with Propulsion slot (x3) 167 | -9/Materials | Upgraded with Utility slot (x1) 307 | -9/Materials | Build established: Mutant 367 | -9/Materials | Discovered new exit (range 16) 402 | -9/Materials | Entered another Materials area 404 | -8/Materials | Reached level 3 413 | -8/Materials | Upgraded with Utility slot (x1) 413 | -8/Materials | Upgraded with Weapon slot (x1) 632 | -8/Materials | Core integrity fell below 50% 757 | -8/Materials | Reached level 4 760 | -8/Materials | Upgraded with Weapon slot (x1) 816 | -8/Materials | Core integrity fell below 20% 825 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00810_ Overheating: Arm. Treads damaged (-86). 00810_ Overheating: Broken Adv. Targeting Computer damaged (-9). 00810_ Overheating: Prc. Beam Rifle damaged (-43). 00810_ Overheating: Arm. Treads damaged (-165). 00810_ G-50 Soldier critical meltdown. 00811_ Overheating: Core damaged (-121). 00812_ Prc. Beam Rifle permanently disabled. 00812_ Overheating: Short circuit. 00816_ Overheating: Core damaged (-187). 00816_ G-47 Trooper destroyed. 00817_ Power failure, Lgt. Ion Engine shutdown. 00817_ Overheating: Core damaged (-110). 00819_ Prc. Beam Rifle permanently disabled. 00819_ Overheating: Short circuit. 00821_ U-05 Engineer builds a Door. 00823_ R-06 Scavenger collects Aluminum Leg. 00824_ Power failure, Lgt. Ion Engine shutdown. 00825_ Overheating: Prc. Beam Rifle damaged (-46). [Achievement: Back For More] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????+??????????????????????? | | ?????????????????????????# ##????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #??####??????????????? | | ????????????????????????? #? ???????????????? | | ????????????????????????# #? ????????????????? | | ????????????????????????+ # ?????????????????? | | ????????????????????????# # ??????????????????? | | ????????????????????????# %r*???????????????????? | | ????????????????????????# ug#????????????????????? | | ????????????????????????#gau#????????????????????? | | ?????????????????????####g u#????????????????????? | | ????????????????????##%% #????????????????????? | | ????????????????????#% u############?????????? | | ????????????????????#% @ ???????? | | ????????????????????# ???????? | | ????????????????????#% k ???????? | | ????????????????????##% ####C #### ????????? | | ?????????????????????#### #????? #?????????????? | | ????????????#######?????# #????????????????????? | | ############# #######u #????????????????????? | | % #????????????????????? | | T #????????????????????? | | #????????????????????? | | ######## ## ###+#######????????????????????? | | #??????# ######## #???????????????????????? | | #??????# #??????# """ !#???????????????????????? | | #??????# #??????# """ #???????????????????????? | | #??????# #??????# """ #???????????????????????? | | #??????#[#??????# #???????????????????????? | | ##?????#!#??????# #???????????????????????? | | #?????# #??????########???????????????????????? | | T #?????# #?????????????????????????????????????? | | " #?????# #?????????????????????????????????????? | | #?????# #?????????????????????????????????????? | | ! #?????# #?????????????????????????????????????? | | ##?????# #?????????????????????????????????????? | | #?????# #?????????????????????????????????????? | | #?????? ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 17 Robot Scan Range 4 Terrain Scan Density 10 Evasion (%) 53 Targeting Accuracy 24 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Back For More Challenges ------------ None RPGLIKE | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Levels Raised 3 | . . 1 2 XP Earned 7810 | 3000 400 1850 2560 XP Spent 7475 | . . 4475 3000 Upgrades 24 | . . 9 15 Power Slot 1 | . . 1 . Propulsion Slot 3 | . . 3 . Utility Slot 2 | . . 1 1 Weapon Slot 2 | . . . 2 Core Integrity 10 | . . 1 9 Energy Generation 1 | . . 1 . Inventory Capacity 2 | . . 2 . Sight Range 1 | . . . 1 Sensor Range 2 | . . . 2 Protomatter Created 117 | . 27 . 90 Protomatter Decayed . | . . . . Game ------ Seed HeavySlugDetonator Manual? 0 Play Time 00:14:12 Cumulative 40.1 hours Start 2022.02.23 @ 04:23:48 End 2022.02.23 @ 04:35:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 50 Rogue 20 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8631aa6e-f7bc-4503-8b4b-dd99d9339e50