Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 10:28:03 Player: Modulottie Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (34) 170 Value Destroyed (1166) 1166 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (449) 449 TOTAL SCORE: 5265 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -151 Cogmind --------- Core Integrity 0/700 Matter 199/300 Energy 84/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Armored Scrap Engine > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Target Analyzer Matter Filter Hacking Suite Long-range Tractor Beam CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Micro Fission Core Deuterium-Nuclear Engine > --- PROPULSION ------- Hovering Cooled-Airjet Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Hacking Suite Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Heavy EM Shotgun Thermal Gauss Construct/G Hpw. Thermal Construct/G Shotgun Kinetic Gauss Construct/C > --- INVENTORY -------- Hacking Suite Long-range Tractor Beam Proton Missile Launcher CR-A16's Pointy Stick [Rating: 72] Favorites ----------- Power Constructs Engine Constructs Power Core Micro Fission Core Propulsion Constructs Leg Aluminum Leg Hover Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Hackware Experimental Hacking Suite Protection Scrap Shield Weapon Constructs Energy Gun Constructs Ballistic Gun Battle Rifle Ballistic Cannon Constructs Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Zio Pro Slots Evolved 6 | . . . . 6 . . . . . Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 2 | . . . . 2 . . . . . Weapon 2 | . . . . 2 . . . . . Parts Attached 32 | 6 . 9 3 2 1 4 . 3 4 Power 5 | 1 . 2 1 . . 1 . . . Engine 4 | 1 . 2 1 . . . . . . Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 5 | 2 . 2 . . . . . . 1 Treads . | . . . . . . . . . . Leg 5 | 2 . 2 . . . . . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 10 | 1 . 2 1 2 . 1 . 3 . Device 4 | . . 2 1 . . . . 1 . Storage 3 | 1 . . . . . 1 . 1 . Processor . | . . . . . . . . . . Hackware 2 | . . . . 1 . . . 1 . Protection 1 | . . . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 12 | 2 . 3 1 . 1 2 . . 3 Energy Gun 3 | 1 . . . . . 2 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 1 . 3 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . 1 . 1 . . . 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . 2 . Parts Lost 21 | . . . 2 1 . 4 . . 14 Power 4 | . . . 1 . . 1 . . 2 Propulsion 5 | . . . . . . 1 . . 4 Utility 3 | . . . . 1 . . . . 2 Weapon 9 | . . . 1 . . 2 . . 6 Highest Loss Streak 6 | . . . 2 1 . 2 . . 6 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 71 | . 85 97 60 47 47 47 61 75 49 Engine 9 | . 14 14 8 11 7 6 . 6 1 Core 1 | . . . . . . . 7 7 1 Treads 1 | . . . 1 5 7 6 . . . Leg 11 | . 28 28 9 . . . . . . Hover 2 | . . . . . . . 7 7 6 Device 9 | . . 11 14 7 7 7 7 7 7 Storage 6 | . 14 14 . . . . 7 6 2 Hackware 3 | . . . . . 7 7 7 7 7 Energy Gun 9 | . 14 4 3 7 10 15 23 24 4 Ballistic Gun 12 | . 14 23 16 7 3 . . 1 6 Naked Turns . | . . . . . . . . . . Heaviest Build 37 | 13 13 18 18 31 18 33 26 37 37 Greatest Support 65 | 20 20 25 38 46 46 46 30 65 65 Greatest Overweight (x) 4 | 4 . . 1 . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 8 8 8 8 Average Capacity 6 | 7 8 8 5 5 5 5 8 7 6 Most Carried 8 | 4 4 8 8 5 3 8 8 8 7 Average Carried 5 | 1 4 7 4 3 2 4 8 7 5 Final Capacity 8 | 8 8 8 5 5 5 8 8 8 5 Final Carried 8 | 4 4 8 5 3 2 8 8 7 5 Scrap Engine Consumption 107 | . . . 28 14 1 51 . 11 2 Constructs Created 9 | . . . 3 1 . 2 . 2 1 Constructs Modified 21 | . . . 3 3 4 3 . 7 1 Class Distribution -------------------- 50% | Mutant 47% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Construct | -9/Recycling Construct | -7/Factory Construct | -7/Waste Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Rec Fac Was Fac Low Zio Pro Matter Collected 1212 | 205 . 194 212 101 . 146 . 65 289 Remotely . | . . . . . . . . . . Salvage Created 1567 | . . 38 752 138 174 164 . . 301 Parts 42 | . . 1 23 7 1 5 . . 5 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . 9 . . . . . . 4 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Zio Pro Combat Hostiles Destroyed 24 | . . . 5 4 1 5 . . 9 Melee 2 | . . . . . . 2 . . . Guns 16 | . . . 4 4 1 2 . . 5 Cannons 1 | . . . . . . . . . 1 AOE 4 | . . . 1 . . . . . 3 Classes Destroyed 11 | . . 1 7 1 1 1 . . . Builder 1 | . . . 1 . . . . . . Tunneler 1 | . . . 1 . . . . . . Recycler 6 | . . . 6 . . . . . . Turret 2 | . . 2 . . . . . . . Swarmer 6 | . . . . 3 . 3 . . . Grunt 8 | . . . 1 . . . . . 7 Brawler 3 | . . . 1 . . . . . 2 Sentry 4 | . . . 2 1 . 1 . . . Hunter 1 | . . . 1 . . . . . . Programmer 1 | . . . . . . 1 . . . Compactor 1 | . . . . . 1 . . . . Best Kill Streak 4 | . . 2 4 2 1 1 . . 3 Combat Bots Only 3 | . . . 2 2 1 1 . . 3 Max Kills in Single Turn 2 | . . 1 2 1 1 1 . . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 . . . . . 2 Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Was Fac Low Zio Pro Hostile Shots Fired 377 | . . 37 42 73 2 114 . . 109 Missed 126 | . . 17 9 23 . 44 . . 33 Damage Taken 4219 | . . 342 612 508 130 835 . . 1792 Core 868 | . . 63 100 67 4 53 . . 581 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 729 | . . . 181 45 117 318 . 31 37 Core Remaining (%) 67 | 100 . . 34 . . . . . . Volleys Fired 148 | . . 23 47 24 8 19 . . 27 Largest 4 | . . 2 2 2 3 4 . . 4 Hottest 214 | . . 70 65 60 100 214 . . 199 Shots Fired 253 | . . 33 55 48 20 28 . . 69 Gun 225 | . . 33 53 48 15 28 . . 48 Cannon 10 | . . . . . . . . . 10 Launcher 18 | . . . 2 . 5 . . . 11 Special . | . . . . . . . . . . Kinetic 176 | . . 26 55 48 17 . . . 30 Thermal 45 | . . . . . 3 16 . . 26 Explosive 7 | . . . . . . . . . 7 Electromagnetic 25 | . . 7 . . . 12 . . 6 Robot Hit Streak 11 | . . 6 9 11 10 7 . . 4 Robot Miss Streak 5 | . . 4 5 3 2 4 . . 5 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 148 | . . 14 34 33 13 20 . . 34 Core Hits 88 | . . 10 24 12 3 12 . . 27 Critical Kills 2 | . . . 1 . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . 1 . 1 . . . 1 Destroy 2 | . . . 1 . 1 . . . . Blast 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4161 | . . 259 899 436 569 395 . . 1603 Guns 2489 | . . 259 539 436 205 348 . . 702 Cannons 133 | . . . . . . . . . 133 Explosions 1492 | . . . 360 . 364 . . . 768 Melee . | . . . . . . . . . . Ramming 47 | . . . . . . 47 . . . Kinetic 2540 | . . 215 899 436 527 . . . 463 Thermal 524 | . . . . . 42 166 . . 316 Explosive 604 | . . . . . . . . . 604 Electromagnetic 446 | . . 44 . . . 182 . . 220 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . 7 7 7 7 12 Average Corruption 9 | . . . . . 7 7 7 7 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 40 | . . . . . 4 13 . 2 21 Message Errors 8 | . . . . . 2 2 . . 4 Matter Fused 7 | . . . . . . 3 . 2 2 Heat Flow Errors 5 | . . . . . 1 1 . . 3 Energy Discharges 4 | . . . . . . 3 . . 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 1 . . 3 Data Loss (major) 5 | . . . . . . 2 . . 3 Misfires 3 | . . . . . . 1 . . 2 Alerts 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 68 | . . . 68 . . . . . . Projectiles . | . . . . . . . . . . Explosions 68 | . . . 68 . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 154 | . . . 59 . 43 . . . 52 Shots 7 | . . . 1 . 2 . . . 4 Rammed 6 | . . . . . . 6 . . . Targets Rammed 8 | . . . . . . 8 . . . Kicked . | . . . . . . . . . . Crushed 2 | . . . . . . 2 . . . Highest Temperature 717 | . . . 49 24 141 131 . . 717 Average Temperature 152 | . . . 19 6 26 56 . . 283 Received Heat Transfer 672 | . . 96 81 48 . 48 . . 399 Effects 21 | . . . . . . . . . 21 Shutdowns 7 | . . . . . . . . . 7 Energy Bleed 1 | . . . . . . . . . 1 Interference 1 | . . . . . . . . . 1 Matter Decay 3 | . . . . . . . . . 3 Damage (minor) 5 | . . . . . . . . . 5 Damage (major) 3 | . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 732 | . . . . . 111 321 . . 300 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Zio Pro Peak Influence 310 | . 5 . 310 189 97 224 . . . Initial 199 | . . . 199 69 66 64 . . . Average 138 | . 1 . 197 113 80 114 . . . Maximum Alert Level 1 | . . . 1 . . 1 . . . Low Security (%) 83 | 100 100 . 68 100 100 88 . . . Level 1 16 | . . . 31 . . 11 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 2 | . 1 . . 1 . . . . . Investigation 1 | . 1 . . . . . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Was Fac Low Zio Pro Distress Signals 12 | . . . . . . 1 . . 11 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 87 | . . 41 5 5 5 10 . . 21 Peak Tracking Total 7 | . . 5 3 3 4 3 . . 7 Tactical Retreats 11 | . . 3 . 1 . 2 . . 5 Traps | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Zio Pro Traps Triggered 4 | . 1 . . 1 . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 4 | . . 4 4 1 1 1 . . . Machines | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Rec Fac Was Fac Low Zio Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Was Fac Low Zio Pro Machines Accessed 3 | . 2 . 1 . . . . . . Terminals 3 | . 2 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 11 | . 9 . 2 . . . . . . Successful 5 | . 3 . 2 . . . . . . Failed 6 | . 6 . . . . . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . 1 . . . . . . 3 . Terminals 11 | . 9 . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 3 . 2 . . . . . . Record 1 | . . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Rec Fac Was Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Rec Fac Was Fac Low Zio Pro Total Allies 5 | . . . . . 1 . . 4 . Largest Group 4 | . . . . . 1 . . 4 . Highest-Rated Group 153 | . . . . . 31 . . 153 . Highest-Rated Ally 40 | . . . . . 31 . . 40 . Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . . . . 15 . . . . Total Damage 233 | . . . . . 233 . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 . . . . . 3 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Rec Fac Was Fac Low Zio Pro Turns Passed 4453 | 74 42 1443 695 281 110 503 3 688 614 Spaces Moved 4068 | 47 36 1020 480 206 119 553 4 1146 457 Core 29 | 9 . . . . . . . . 20 Treads 859 | . . . 63 161 119 516 . . . Legs 1403 | 38 36 1020 309 . . . . . . Wheels 108 | . . . 108 . . . . . . Hover 1624 | . . . . . . 37 4 1146 437 Flight 45 | . . . . 45 . . . . . Fastest Speed 46 | 50 120 120 120 70 70 70 70 46 50 Average Speed 85 | 131 120 120 120 100 70 70 70 51 67 Slowest Speed 250 | 250 120 120 190 120 70 112 70 112 114 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 4 11 90 82 5 87 15 1 86 53 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 15 | . . 10 . . . . . 5 . Spaces Dug 17 | . . . 17 . . . . . . Terrain Destroyed 121 | . . . 30 . 54 . . . 37 Melee . | . . . . . . . . . . Projectile 5 | . . . . . . . . . 5 AOE 116 | . . . 30 . 54 . . . 32 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Rec Fac Was Fac Low Zio Pro Total 4828 | 56 35 1210 557 237 129 643 3 1246 712 Wait 499 | . . 139 4 3 2 50 . 81 220 Move 4060 | 46 35 1019 479 206 118 552 3 1145 457 Hop . | . . . . . . . . . . Pick Up 40 | 4 . 9 8 1 . 8 . 8 2 Fast Attach 14 | 6 . 1 1 . . 3 . 3 . Attach 10 | . . . 2 2 1 1 . . 4 Detach 2 | . . . 1 . . . . . 1 Swap 8 | . . 8 . . . . . . . Drop 38 | . . 11 14 1 . 2 . 9 1 Fire 148 | . . 23 47 24 8 19 . . 27 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 8 | . . . . . . 8 . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 2) 117 | -10/Materials | Entered Subcaves 274 | -10/Subcaves | Learned Materials interactive machine intel 297 | -10/Subcaves | Ambushed by swarm of Subdwellers 304 | -10/Subcaves | Build established: Mutant 446 | -10/Subcaves | Disturbed a concealed Subdweller 611 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 617 | -10/Subcaves | Shifting Twisted Machinery released Flamer 799 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 941 | -10/Subcaves | Learned Materials stockpile data 1048 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1069 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1072 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1083 | -10/Subcaves | Discovered new exit (range 11) 1116 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1514 | -10/Subcaves | Discovered new exit (range 14) 1535 | -10/Subcaves | Discovered new exit (range 10) 1560 | -10/Subcaves | Entered Recycling 1564 | -9/Recycling | Found Scrap Engine 1750 | -9/Recycling | Core integrity fell below 50% 2058 | -9/Recycling | Build established: Construct 2233 | -9/Recycling | Discovered new exit (range 17) 2255 | -9/Recycling | Entered Factory 2255 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2536 | -7/Factory | Sucked down chute 2536 | -7/Factory | Entered Waste 2537 | -7/Waste | Met a frightened Derelict 2551 | -7/Waste | EMP discharged 2567 | -7/Waste | Spotted C-40 Crusher 2576 | -7/Waste | Spotted C-40 Crusher 2597 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2603 | -7/Waste | Destroyed C-40 Crusher 2607 | -7/Waste | Spotted C-40 Crusher 2615 | -7/Waste | Spotted C-40 Crusher 2622 | -7/Waste | Spotted C-40 Crusher 2624 | -7/Waste | Spotted C-40 Crusher 2634 | -7/Waste | Discovered new exit (range 15) 2646 | -7/Waste | Entered Factory 3126 | -7/Factory | Discovered new exit (range 8) 3149 | -7/Factory | Entered Lower Caves 3150 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3152 | -7/Lower Caves | Entered Zion 3198 | -7/Zion | System corruption cleaned by Quarantine Array 3220 | -7/Zion | Learned 4 Factory zone layouts 3247 | -7/Zion | Found CR-A16's Pointy Stick 3295 | -7/Zion | Learned Factory machine intel 3309 | -7/Zion | Learned location of Data Miner (-6) 3340 | -7/Zion | Learned Factory garrison access intel 3351 | -7/Zion | Found Prototype Hackware 3351 | -7/Zion | Identified Exp. Hacking Suite 3369 | -7/Zion | Learned 8 Factory zone layouts 3389 | -7/Zion | Received a hallucinogenic algorithm 3415 | -7/Zion | Found Prototype Device 3418 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3457 | -7/Zion | Learned location of Warlord (-4) 3465 | -7/Zion | Given A8's code to call for help 3599 | -7/Zion | Imprinted 3601 | -7/Zion | Declared Zion's savior 3835 | -7/Zion | Discovered new exit (range 9) 3840 | -7/Zion | Entered Proximity Caves 3990 | -6/Proximity Caves | Core integrity fell below 50% 4009 | -6/Proximity Caves | System corruption reached 10% 4040 | -6/Proximity Caves | Lost 6 parts (2p2n2w) 4131 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 4299 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4381 | -6/Proximity Caves | Build established: Mutant 4451 | -6/Proximity Caves | Core integrity fell below 20% 4454 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04414_ Acquired 4 matter. 04415_ Acquired 1 matter. 04417_ Acquired 2 matter. 04420_ Acquired 4 matter. 04421_ System corrupted: Energy discharge (-39). 04438_ Door malfunctions. 04440_ Proton Missile Launcher destroyed. 04440_ Hovering Cooled-Airjet Exoskeleton destroyed. 04440_ Arm. Scrap Engine damaged due to network destabilization (-6). 04442_ System corrupted: Component data lost. 04446_ Shotgun Ballistic Shrapnel Construct/G destroyed. 04446_ Arm. Scrap Engine damaged due to network destabilization (-5). 04447_ Penetrated by Slug. 04448_ Slug penetrates Reinforced Barrier. 04451_ Penetrated by Slug. 04454_ Exp. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????? ??????????????????????? | | ???????????????? ??????????????????????? | | ?????????????? ??????????????????????? | | ?????????????? ??????????????????????? | | ????????????? ??????????????????????? | | ????????????? ??????????????????????? | | ???????????? ??????????????????????? | | ???????????? #??????????????????????? | | ???????????? #??????????????????????? | | ??????????? #??????????????????????? | | ??????????? #??????????????????????? | | ?????????? #??????????????????????? | | ??????????< #??????????????????????? | | ?????????? i@#??????????????????????? | | ?????????? #??????????????????????? | | ?????????? #??????????????????????? | | ?????????? #??????????????????????? | | ?????????? #??????????????????????? | | ?????????? ######?????????????????? | | ?????????? #?????????????????? | | ?????????? #?????????????????? | | ?????????? #?????????????????? | | ?????????? d #?????????????????? | | ????????? #?????????????????? | | ????????? d #?????????????????? | | ???????? #?????????????????? | | ???????? #?????????????????? | | ???????? #?????????????????? | | ???????? #?????????????????? | | ???????? ######### ######?????????????????? | | ?????????? ????????????# #??????????????????????? | | ??????????????????????## ###????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????#### ???????????????????? | | ????????????###### ### # ##??????????????????? | | ????????????# ### # ##??????????????????? | | ????????????# ## # #??????????????????? | | ######???#### ## ## #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 56 Recoil Reduction 3 Offensive Hacking 16 Item Schematics ----------------- Hrd. Heavy Armor Plating | -7/Zion | Archive Cloaking Device | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Universal Adapter Challenges ------------ None Game ------ Seed GaussCompactProcessor Manual? 0 Play Time 01:18:46 Cumulative 10.9 hours Start 2024.04.17 @ 08:31:43 End 2024.04.17 @ 10:28:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 111c9c4c-393c-418a-b13c-98073cbb185c