Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 01:02:05 Player: Abkaal Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (54) 270 Value Destroyed (1682) 1682 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 5983 Bonus ------- Follower Combat Kills 151 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 48/100 System Corruption 0% Temperature Cool (12) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg VTOL Module VTOL Module > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit Visual Processing Unit 0b10 Decoder Chip [Looter] Advanced Targeting Computer Makeshift Hacking Suite Authchip [Propulsion] > --- WEAPON (3) ------- Heavy Machine Gun Phasing Sabre > --- INVENTORY (10) --- Reinforced Deuterium Engine Phase Shifter Improved Light Armor Plating Phasing AFG Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit 0b10 Decoder Chip [Looter] Advanced Targeting Computer Improved Utility Shielding Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Plasma Rifle Magnetic Acceleration Cannon Phasing Sabre > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Advanced Terrain Scan Processor Reaction Control System Phase Shifter Authchip [Propulsion] Phasing AFG Remote Datajack [Rating: 64] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Gravmag System Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Hacking Suite Device Weight Redist. System Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved EM Pulse Cannon Energy Gun Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Barrage Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 1 | . . 1 . . . . . . . Utility 5 | . . 1 2 2 . . . . . Weapon 1 | . . . . . . . . . 1 Parts Attached 110 | 6 7 19 8 7 6 10 9 8 30 Power 12 | 1 1 1 . 1 . 1 2 . 5 Engine 11 | 1 1 1 . 1 . . 2 . 5 Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 31 | 2 2 4 3 . 1 3 1 2 13 Treads 2 | . . . . . . . . . 2 Leg 4 | 2 . . . . . . . . 2 Wheel 5 | . . . . . . 2 . . 3 Hover 9 | . 2 2 . . 1 1 1 1 1 Flight 11 | . . 2 3 . . . . 1 5 Utility 29 | 1 2 7 3 2 1 2 6 . 5 Device 10 | . 1 3 . 1 1 . 2 . 2 Storage 3 | 1 . . . . . . . . 2 Processor 5 | . . 3 . 1 . . 1 . . Hackware 4 | . . . 2 . . . 1 . 1 Protection 7 | . 1 1 1 . . 2 2 . . Artifact . | . . . . . . . . . . Weapon 38 | 2 2 7 2 4 4 4 . 6 7 Energy Gun 14 | 2 . 3 1 2 . 2 . 3 1 Energy Cannon 4 | . . . . 1 1 1 . 1 . Ballistic Gun 5 | . . . . . 1 . . . 4 Ballistic Cannon 5 | . 1 1 . 1 1 . . . 1 Launcher 7 | . 1 3 1 . 1 1 . . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . . Parts Lost 39 | . . 4 2 1 7 3 . 3 19 Power 6 | . . 1 . 1 1 . . 1 2 Propulsion 15 | . . 1 1 . 3 . . 2 8 Utility 6 | . . 2 . . 1 1 . . 2 Weapon 12 | . . . 1 . 2 2 . . 7 Highest Loss Streak 8 | . . 2 2 1 5 3 . 2 8 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 89 | . 95 82 99 99 68 91 100 93 84 Engine 5 | . 14 11 9 7 . . 4 4 7 Leg 2 | . 19 . . . . . . . 1 Wheel 2 | . . . . . . 12 1 . 3 Hover 9 | . 7 19 2 . 2 8 20 11 1 Flight 4 | . . 4 23 23 6 . . 6 3 Device 7 | . 2 12 9 15 10 7 7 7 3 Storage 1 | . 11 . . . . . . . 4 Processor 16 | . . 12 17 15 15 15 17 23 20 Hackware 11 | . . . 18 15 15 15 15 15 11 Protection 8 | . 13 7 . 7 7 14 12 7 4 Energy Gun 5 | . 3 5 9 9 4 6 7 6 2 Energy Cannon 3 | . . . . . . 1 7 7 1 Ballistic Gun 1 | . . . . . 2 5 . . 3 Ballistic Cannon 2 | . 12 9 2 . 1 . . . 1 Launcher 1 | . 9 . 6 3 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 14 19 13 15 16 16 20 24 18 58 Greatest Support 60 | 20 20 14 19 19 19 26 32 32 60 Greatest Overweight (x) 4 | 1 3 1 . . . 2 1 1 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 5 5 5 5 10 Average Capacity 5 | 6 7 5 5 5 5 5 5 5 8 Most Carried 10 | 6 8 5 5 5 5 5 5 5 10 Average Carried 5 | 2 6 4 4 4 4 4 4 4 6 Final Capacity 10 | 8 5 5 5 5 5 5 5 5 10 Final Carried 6 | 6 5 5 5 5 5 4 5 5 5 Class Distribution -------------------- 43% | Derelict-Mutant 21% | Scavenger-Mutant 17% | Hacker-Mutant 10% | Mutant 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 1695 | 166 216 274 2 88 285 113 85 135 331 Remotely 289 | . 61 228 . . . . . . . Salvage Created 1781 | . 200 320 4 115 184 69 . 139 750 Parts 98 | . 14 26 4 7 4 8 . 5 30 Haulers Intercepted 2 | . 1 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . 4 5 . 11 . Prevented 1 | . . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 43 | . . 13 3 4 6 4 . 4 9 Melee 5 | . . . . . . . . . 5 Guns 7 | . . 1 1 2 2 . . . 1 Cannons 9 | . . 5 . . . . . 1 3 AOE 19 | . . 6 2 2 3 4 . 2 . Classes Destroyed 10 | . 3 3 . 1 1 . . . 2 Builder 1 | . . . . . . . . . 1 Hauler 2 | . 1 1 . . . . . . . Recycler 5 | . 2 . . . . . . . 3 Watcher 3 | . 2 1 . . . . . . . Swarmer 20 | . . 8 3 . . 3 . 3 3 Grunt 14 | . . 3 . 3 5 . . 1 2 Duelist 1 | . . . . 1 . . . . . Sentry 3 | . . 2 . . . . . . 1 Hunter 3 | . . . . . . . . . 3 Programmer 2 | . . . . . 1 1 . . . Best Kill Streak 4 | . 2 4 3 3 4 4 . 4 4 Combat Bots Only 4 | . . 4 3 3 4 4 . 4 3 Max Kills in Single Turn 3 | . 1 3 1 1 2 2 . 2 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 1 1 2 2 . 2 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 439 | . 2 50 14 14 66 27 . 38 228 Missed 146 | . . 16 6 5 30 11 . 18 60 Damage Taken 4518 | . 24 437 144 168 569 257 . 295 2624 Core 1250 | . 12 102 43 57 105 31 . 48 852 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 134 | . . . . . . 44 . . 90 Regen/Repaired (Parts) 69 | . . . . 69 . . . . . Core Remaining (%) 85 | 100 95 74 92 . . . . 65 . Volleys Fired 149 | . 20 36 7 15 31 6 . 15 19 Largest 2 | . 1 2 1 2 2 2 . 2 2 Hottest 150 | . 35 91 56 89 95 84 . 150 150 Shots Fired 195 | . 20 38 7 19 45 11 . 22 33 Gun 103 | . . 15 4 14 27 9 . 11 23 Cannon 76 | . 20 21 . 1 14 . . 10 10 Launcher 15 | . . 2 3 4 4 2 . . . Special 1 | . . . . . . . . 1 . Kinetic 88 | . 20 21 . 1 14 5 . . 27 Thermal 74 | . . 15 4 14 27 4 . 5 5 Explosive 15 | . . 2 3 4 4 2 . . . Electromagnetic 17 | . . . . . . . . 16 1 Robot Hit Streak 8 | . 3 8 2 4 8 2 . 3 6 Robot Miss Streak 4 | . 4 3 3 3 3 2 . 1 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 143 | . 9 27 3 12 31 6 . 11 44 Core Hits 76 | . 5 16 3 9 15 7 . 4 17 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 8 | . . 2 1 . 2 . . . 3 Burn 5 | . . 1 1 . 2 . . . 1 Blast 2 | . . 1 . . . . . . 1 Sever 1 | . . . . . . . . . 1 Melee Attacks 33 | . . . . . . . . 2 31 Impact . | . . . . . . . . . . Slashing 33 | . . . . . . . . 2 31 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4943 | . 167 873 224 492 868 323 . 340 1656 Guns 1102 | . . 155 42 143 317 103 . 52 290 Cannons 963 | . 167 268 . . 188 . . 169 171 Explosions 1787 | . . 450 182 349 363 220 . 119 104 Melee 1091 | . . . . . . . . . 1091 Ramming . | . . . . . . . . . . Kinetic 1075 | . 167 268 . . 188 88 . . 364 Thermal 960 | . . 155 42 143 317 15 . 119 169 Explosive 1564 | . . 450 182 349 363 220 . . . Electromagnetic 253 | . . . . . . . . 221 32 Impact . | . . . . . . . . . . Slashing 1091 | . . . . . . . . . 1091 Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . 2 3 3 . . Average Corruption 2 | . . . . . 1 2 3 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . . . 2 14 3 . . Message Errors 7 | . . . . . . 6 1 . . Matter Fused 5 | . . . . . 1 2 2 . . Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 3 | . . . . . . 3 . . . Data Loss (minor) 2 | . . . . . 1 1 . . . Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 292 | . . 37 19 . . . . 8 228 Projectiles 11 | . . 3 . . . . . 8 . Explosions 174 | . . 34 19 . . . . . 121 Melee 107 | . . . . . . . . . 107 Knockbacks 6 | . 3 1 . . 2 . . . . Impact . | . . . . . . . . . . Kinetic 6 | . 3 1 . . 2 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 284 | . . . 62 . . 20 . . 202 Shots 6 | . . . 2 . . 1 . . 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 237 | . 14 129 54 218 151 237 . 147 225 Average Temperature 63 | . 4 46 24 96 69 77 . 46 83 Received Heat Transfer 696 | . 12 132 18 81 261 . . 39 153 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . 1 . . 1 . . . . Combat Hostiles 2 | . . 1 . . 1 . . . . Parts Melted 5 | . . . . . 3 . . . 2 Heat Transferred 2422 | . . 481 185 370 888 37 . 100 361 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 382 | . 61 382 267 260 . . . . 195 Initial 121 | . . 14 87 121 . . . . . Average 98 | . 21 169 176 217 . . . . 56 Maximum Alert Level 1 | . . 1 1 1 . . . . . Low Security (%) 78 | 100 100 58 69 14 . . . . 100 Level 1 21 | . . 41 30 85 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . . . . 1 . . . . 2 Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . . . 1 . . . . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . . 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 82 | . 4 17 12 5 9 7 . 7 21 Peak Tracking Total 8 | . 2 6 6 4 8 4 . 3 4 Tactical Retreats 10 | . 1 2 3 . 1 1 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 1 | . . . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 6 | . 1 . 1 . . . . . 4 Max in Single Turn 3 | . 1 . 1 . . . . . 3 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 10 | . 2 3 2 1 . . . . 2 Terminals 6 | . 2 2 2 . . . . . . Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . . . 1 . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 25 | . 3 14 3 2 . . . . 3 Successful 13 | . 2 7 2 2 . . . . . Failed 12 | . 1 7 1 . . . . . 3 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 12 | . 3 6 3 . . . . . . Fabricators 1 | . . . . . . . . . 1 Repair Stations 4 | . . . . 2 . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers 8 | . . 8 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 2 1 2 . . . . . . Record 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . Insert Component 3 | . . 3 . . . . . . . Analyze 3 | . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 3 2 1 . . . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 16 | . . . . 16 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Manual 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 1 Highest-Rated Group 85 | . . . . . . . . 85 85 Highest-Rated Ally 85 | . . . . . . . . 85 85 Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . . . . 7 6 Total Damage 543 | . . . . . . . . 181 362 Kills 4 | . . . . . . . . 2 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 . 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 34 | . . . . . . . . . 34 Items 34 | . . . . . . . . . 34 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 4929 | 78 425 454 126 240 448 537 628 1279 714 Spaces Moved 5240 | 51 333 510 275 389 581 612 958 1107 424 Core 338 | 4 . . . . 284 44 . . 6 Treads 147 | . . . . . . . . . 147 Legs 258 | 47 206 . . . . . . . 5 Wheels 559 | . . . . . . 455 . . 104 Hover 2945 | . 127 449 . . 51 113 958 1107 140 Flight 993 | . . 61 275 389 246 . . . 22 Fastest Speed 32 | 50 56 37 32 32 32 50 52 52 32 Average Speed 67 | 115 104 63 34 32 44 82 57 73 114 Slowest Speed 250 | 120 240 120 40 32 60 150 121 120 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 5 30 32 27 8 67 82 82 91 10 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 3 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . . . 4 4 3 2 . Spaces Dug 2 | . . . . . . . . 2 . Terrain Destroyed 166 | . . 16 20 20 26 17 . 10 57 Melee 2 | . . . . . . . . 2 . Projectile . | . . . . . . . . . . AOE 164 | . . 16 20 20 26 17 . 8 57 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 6360 | 67 393 606 298 483 727 632 1038 1546 570 Wait 719 | 5 15 14 . 68 105 1 57 411 43 Move 5231 | 50 332 509 274 388 580 611 957 1106 424 Hop . | . . . . . . . . . . Pick Up 46 | 6 5 9 4 4 2 2 4 1 9 Fast Attach 61 | 6 5 11 4 1 1 5 5 3 20 Attach 35 | . 1 7 3 3 4 5 . 2 10 Detach 24 | . 3 7 2 . 2 2 1 1 6 Swap 14 | . 1 1 1 3 1 . 4 3 . Drop 48 | . 11 12 3 1 1 . 10 2 8 Fire 149 | . 20 36 7 15 31 6 . 15 19 Melee 33 | . . . . . . . . 2 31 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 807 | -9/Materials | Build established: Scavenger-Mutant 957 | -9/Materials | Discovered new exit (range 3) 958 | -9/Materials | Entered another Materials area 958 | -8/Materials | Evolved 2 slots: Utility x2 1080 | -8/Materials | Discovered new exit (range 12) 1084 | -8/Materials | Entered Factory 1084 | -7/Factory | Evolved 2 slots: Utility x2 1203 | -7/Factory | Repaired Beam Rifle 1298 | -7/Factory | Discovered new exit (range 15) 1324 | -7/Factory | Entered Lower Caves 1381 | -7/Lower Caves | Build established: Hacker-Sprinter 1453 | -7/Lower Caves | Lost 5 parts (1p2n2w) 1635 | -7/Lower Caves | Discovered new exit (range 5) 1648 | -7/Lower Caves | Learned location of 1 exit from Factory 1712 | -7/Lower Caves | Build established: Hacker-Mutant 1723 | -7/Lower Caves | Learned Factory stockpile data 1772 | -7/Lower Caves | Entered another Lower Caves area 1837 | -7/Lower Caves | Discovered new exit (range 7) 1897 | -7/Lower Caves | Encountered a Warlord checkpoint 2104 | -7/Lower Caves | Build established: Derelict-Mutant 2215 | -7/Lower Caves | Lost 3 parts (1u2w) 2288 | -7/Lower Caves | Discovered new exit (range 18) 2309 | -7/Lower Caves | Entered Zion 2422 | -7/Zion | Learned 4 Factory zone layouts 2429 | -7/Zion | Found Prototype Device 2435 | -7/Zion | Identified Phasing AFG 2448 | -7/Zion | System corruption cleaned by Quarantine Array 2468 | -7/Zion | Learned location of Armory (-4) 2482 | -7/Zion | Build established: Hacker-Mutant 2525 | -7/Zion | Given A8's code to call for help 2631 | -7/Zion | Learned Factory garrison access intel 2850 | -7/Zion | Build established: Derelict-Mutant 2931 | -7/Zion | Discovered new exit (range 12) 2937 | -7/Zion | Entered Proximity Caves 2937 | -6/Proximity Caves | Learned Factory emergency access door positions 3126 | -6/Proximity Caves | Spotted B-75 Beast 3269 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3420 | -6/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack 3784 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3957 | -6/Proximity Caves | Discovered new exit (range 16) 4216 | -6/Proximity Caves | Entered Factory 4216 | -6/Factory | Accompanied by 1 ally 4216 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4217 | -6/Factory | Identified exit to Factory 4221 | -6/Factory | Loaded intel: 3 garrison access locations 4387 | -6/Factory | Lost 4 parts (2n2w) 4639 | -6/Factory | Core integrity fell below 50% 4673 | -6/Factory | Build established: Scavenger-Mutant 4728 | -6/Factory | Core integrity fell below 20% 4765 | -6/Factory | Lost 5 parts (3n1u1w) 4894 | -6/Factory | Garrison activated, responded to threat 4930 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04910_ Lgt. Ion Engine destroyed. 04910_ Destroyed Lgt. Ion Engine. 04910_ Gauss Rifle destroyed. 04910_ Destroyed Gauss Rifle. 04910_ Fusion Modulator explodes. 04910_ Destroyed Imp. Heat Sink. 04910_ Gauss Rifle destroyed. 04910_ Destroyed Gauss Rifle. 04912_ Y-54 Guardian Imp. Light Armor Plating severed. 04914_ Gatling Laser melted. 04914_ Y-54 Guardian destroyed. 04920_ Acquired Imp. Light Armor Plating. 04921_ Acquired 38 matter. 04923_ Acquired Carbon-fiber Leg. 04924_ >> DECODED: Imp. Particle Charger location. 04924_ Acquired 11 matter. 04927_ Acquired Adv. Heat Sink. 04930_ Acquired Hvy. Machine Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????!!???????????????????????????????????????????? | | ????!!???????????????????????????????????????????? | | ????=?????????????????#########??????????????????? | | ????????????????????""G"" ??????????????????? | | ????????????????????"" "" #??????????????????? | | ????????? ???!! ? #??????????????????? | | ??????? ???/? ? #? ???????????????? | | ??? 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"F "" ????????????? | | " # #?????????????"??"????????????????? | | ################?????????????#???????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 71 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 21 Authchip Count 1 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Salvage Targeting Computer | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Imp. Titanium Leg | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Made in Tau Ceti IV Please Form A Line Robot Respite Serviceable Loadout Universal Adapter Use The Force Woof! Challenges ------------ None Game ------ Seed ExoskeletonEncryptedMachine Manual? 0 Play Time 02:02:03 Cumulative 7.1 hours Start 2024.04.02 @ 22:31:59 End 2024.04.03 @ 01:02:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 574e372d-8712-4cfd-9418-e820fc0a53c0