Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 01:02:05

Player: Abkaal

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (54)      270
Value Destroyed (1682)     1682
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (151)                151
              TOTAL SCORE: 5983

 Bonus
-------
Follower Combat Kills      151

 Cogmind 
---------
Core Integrity             0/850
Matter                     280/300
Energy                     48/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Walking (190) Ox1
Location                   -6/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (3) ---
             Carbon-fiber Leg
             VTOL Module
             VTOL Module
>            --- UTILITY (7) ------
    Advanced Heat Sink
      Medium Storage Unit
             Visual Processing Unit
             0b10 Decoder Chip [Looter]
    Advanced Targeting Computer
   Makeshift Hacking Suite
             Authchip [Propulsion]
>            --- WEAPON (3) -------
       Heavy Machine Gun
             Phasing Sabre
>            --- INVENTORY (10) ---
  Reinforced Deuterium Engine
             Phase Shifter
    Improved Light Armor Plating
             Phasing AFG
             Remote Datajack

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION -------
    Improved Medium Treads
    Improved Medium Treads
             Flexi-carbon Leg
>            --- UTILITY ----------
      Medium Storage Unit
             Visual Processing Unit
             0b10 Decoder Chip [Looter]
    Advanced Targeting Computer
    Improved Utility Shielding
             Hacking Suite
   Makeshift Hacking Suite
>            --- WEAPON -----------
             Plasma Rifle
             Magnetic Acceleration Cannon
             Phasing Sabre
>            --- INVENTORY --------
    Advanced Heat Sink
    Advanced Heat Sink
    Advanced Terrain Scan Processor
             Reaction Control System
             Phase Shifter
             Authchip [Propulsion]
             Phasing AFG
             Remote Datajack
[Rating: 64]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Gravmag System
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Arc Projector
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   
  Utility                  5    | .   .   1   2   2   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   
Parts Attached             110  | 6   7   19  8   7   6   10  9   8   30  
  Power                    12   | 1   1   1   .   1   .   1   2   .   5   
    Engine                 11   | 1   1   1   .   1   .   .   2   .   5   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   2   4   3   .   1   3   1   2   13  
    Treads                 2    | .   .   .   .   .   .   .   .   .   2   
    Leg                    4    | 2   .   .   .   .   .   .   .   .   2   
    Wheel                  5    | .   .   .   .   .   .   2   .   .   3   
    Hover                  9    | .   2   2   .   .   1   1   1   1   1   
    Flight                 11   | .   .   2   3   .   .   .   .   1   5   
  Utility                  29   | 1   2   7   3   2   1   2   6   .   5   
    Device                 10   | .   1   3   .   1   1   .   2   .   2   
    Storage                3    | 1   .   .   .   .   .   .   .   .   2   
    Processor              5    | .   .   3   .   1   .   .   1   .   .   
    Hackware               4    | .   .   .   2   .   .   .   1   .   1   
    Protection             7    | .   1   1   1   .   .   2   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   2   7   2   4   4   4   .   6   7   
    Energy Gun             14   | 2   .   3   1   2   .   2   .   3   1   
    Energy Cannon          4    | .   .   .   .   1   1   1   .   1   .   
    Ballistic Gun          5    | .   .   .   .   .   1   .   .   .   4   
    Ballistic Cannon       5    | .   1   1   .   1   1   .   .   .   1   
    Launcher               7    | .   1   3   1   .   1   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   1   .   .   
Parts Lost                 39   | .   .   4   2   1   7   3   .   3   19  
  Power                    6    | .   .   1   .   1   1   .   .   1   2   
  Propulsion               15   | .   .   1   1   .   3   .   .   2   8   
  Utility                  6    | .   .   2   .   .   1   1   .   .   2   
  Weapon                   12   | .   .   .   1   .   2   2   .   .   7   
  Highest Loss Streak      8    | .   .   2   2   1   5   3   .   2   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     89   | .   95  82  99  99  68  91  100 93  84  
  Engine                   5    | .   14  11  9   7   .   .   4   4   7   
  Leg                      2    | .   19  .   .   .   .   .   .   .   1   
  Wheel                    2    | .   .   .   .   .   .   12  1   .   3   
  Hover                    9    | .   7   19  2   .   2   8   20  11  1   
  Flight                   4    | .   .   4   23  23  6   .   .   6   3   
  Device                   7    | .   2   12  9   15  10  7   7   7   3   
  Storage                  1    | .   11  .   .   .   .   .   .   .   4   
  Processor                16   | .   .   12  17  15  15  15  17  23  20  
  Hackware                 11   | .   .   .   18  15  15  15  15  15  11  
  Protection               8    | .   13  7   .   7   7   14  12  7   4   
  Energy Gun               5    | .   3   5   9   9   4   6   7   6   2   
  Energy Cannon            3    | .   .   .   .   .   .   1   7   7   1   
  Ballistic Gun            1    | .   .   .   .   .   2   5   .   .   3   
  Ballistic Cannon         2    | .   12  9   2   .   1   .   .   .   1   
  Launcher                 1    | .   9   .   6   3   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 14  19  13  15  16  16  20  24  18  58  
  Greatest Support         60   | 20  20  14  19  19  19  26  32  32  60  
  Greatest Overweight (x)  4    | 1   3   1   .   .   .   2   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   5   5   5   5   5   5   5   10  
  Average Capacity         5    | 6   7   5   5   5   5   5   5   5   8   
  Most Carried             10   | 6   8   5   5   5   5   5   5   5   10  
  Average Carried          5    | 2   6   4   4   4   4   4   4   4   6   
  Final Capacity           10   | 8   5   5   5   5   5   5   5   5   10  
  Final Carried            6    | 6   5   5   5   5   5   4   5   5   5   

 Class Distribution 
--------------------
 43% | Derelict-Mutant
 21% | Scavenger-Mutant
 17% | Hacker-Mutant
 10% | Mutant
  6% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
    Hacker-Mutant | -7/Lower Caves
  Derelict-Mutant | -7/Lower Caves
  Derelict-Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Matter Collected           1695 | 166 216 274 2   88  285 113 85  135 331 
  Remotely                 289  | .   61  228 .   .   .   .   .   .   .   
Salvage Created            1781 | .   200 320 4   115 184 69  .   139 750 
  Parts                    98   | .   14  26  4   7   4   8   .   5   30  
Haulers Intercepted        2    | .   1   1   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      20   | .   .   .   .   .   4   5   .   11  .   
  Prevented                1    | .   .   .   .   .   .   .   .   1   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  43   | .   .   13  3   4   6   4   .   4   9   
  Melee                    5    | .   .   .   .   .   .   .   .   .   5   
  Guns                     7    | .   .   1   1   2   2   .   .   .   1   
  Cannons                  9    | .   .   5   .   .   .   .   .   1   3   
  AOE                      19   | .   .   6   2   2   3   4   .   2   .   
Classes Destroyed          10   | .   3   3   .   1   1   .   .   .   2   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   
  Hauler                   2    | .   1   1   .   .   .   .   .   .   .   
  Recycler                 5    | .   2   .   .   .   .   .   .   .   3   
  Watcher                  3    | .   2   1   .   .   .   .   .   .   .   
  Swarmer                  20   | .   .   8   3   .   .   3   .   3   3   
  Grunt                    14   | .   .   3   .   3   5   .   .   1   2   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   3    | .   .   2   .   .   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   3   
  Programmer               2    | .   .   .   .   .   1   1   .   .   .   
Best Kill Streak           4    | .   2   4   3   3   4   4   .   4   4   
  Combat Bots Only         4    | .   .   4   3   3   4   4   .   4   3   
Max Kills in Single Turn   3    | .   1   3   1   1   2   2   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   1   2   2   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        439  | .    2    50   14   14   66   27   .    38   228  
  Missed                   146  | .    .    16   6    5    30   11   .    18   60   
Damage Taken               4518 | .    24   437  144  168  569  257  .    295  2624 
  Core                     1250 | .    12   102  43   57   105  31   .    48   852  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  134  | .    .    .    .    .    .    44   .    .    90   
  Regen/Repaired (Parts)   69   | .    .    .    .    69   .    .    .    .    .    
Core Remaining (%)         85   | 100  95   74   92   .    .    .    .    65   .    
Volleys Fired              149  | .    20   36   7    15   31   6    .    15   19   
  Largest                  2    | .    1    2    1    2    2    2    .    2    2    
  Hottest                  150  | .    35   91   56   89   95   84   .    150  150  
Shots Fired                195  | .    20   38   7    19   45   11   .    22   33   
  Gun                      103  | .    .    15   4    14   27   9    .    11   23   
  Cannon                   76   | .    20   21   .    1    14   .    .    10   10   
  Launcher                 15   | .    .    2    3    4    4    2    .    .    .    
  Special                  1    | .    .    .    .    .    .    .    .    1    .    
  Kinetic                  88   | .    20   21   .    1    14   5    .    .    27   
  Thermal                  74   | .    .    15   4    14   27   4    .    5    5    
  Explosive                15   | .    .    2    3    4    4    2    .    .    .    
  Electromagnetic          17   | .    .    .    .    .    .    .    .    16   1    
  Robot Hit Streak         8    | .    3    8    2    4    8    2    .    3    6    
  Robot Miss Streak        4    | .    4    3    3    3    3    2    .    1    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           143  | .    9    27   3    12   31   6    .    11   44   
  Core Hits                76   | .    5    16   3    9    15   7    .    4    17   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    2    1    .    2    .    .    .    3    
    Burn                   5    | .    .    1    1    .    2    .    .    .    1    
    Blast                  2    | .    .    1    .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              33   | .    .    .    .    .    .    .    .    2    31   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 33   | .    .    .    .    .    .    .    .    2    31   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4943 | .    167  873  224  492  868  323  .    340  1656 
  Guns                     1102 | .    .    155  42   143  317  103  .    52   290  
  Cannons                  963  | .    167  268  .    .    188  .    .    169  171  
  Explosions               1787 | .    .    450  182  349  363  220  .    119  104  
  Melee                    1091 | .    .    .    .    .    .    .    .    .    1091 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1075 | .    167  268  .    .    188  88   .    .    364  
  Thermal                  960  | .    .    155  42   143  317  15   .    119  169  
  Explosive                1564 | .    .    450  182  349  363  220  .    .    .    
  Electromagnetic          253  | .    .    .    .    .    .    .    .    221  32   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1091 | .    .    .    .    .    .    .    .    .    1091 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    2    3    3    .    .    
  Average Corruption       2    | .    .    .    .    .    1    2    3    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    2    14   3    .    .    
    Message Errors         7    | .    .    .    .    .    .    6    1    .    .    
    Matter Fused           5    | .    .    .    .    .    1    2    2    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    3    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    1    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            292  | .    .    37   19   .    .    .    .    8    228  
  Projectiles              11   | .    .    3    .    .    .    .    .    8    .    
  Explosions               174  | .    .    34   19   .    .    .    .    .    121  
  Melee                    107  | .    .    .    .    .    .    .    .    .    107  
Knockbacks                 6    | .    3    1    .    .    2    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    3    1    .    .    2    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      284  | .    .    .    62   .    .    20   .    .    202  
  Shots                    6    | .    .    .    2    .    .    1    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        237  | .    14   129  54   218  151  237  .    147  225  
  Average Temperature      63   | .    4    46   24   96   69   77   .    46   83   
  Received Heat Transfer   696  | .    12   132  18   81   261  .    .    39   153  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    1    .    .    1    .    .    .    .    
  Combat Hostiles          2    | .    .    1    .    .    1    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    3    .    .    .    2    
  Heat Transferred         2422 | .    .    481  185  370  888  37   .    100  361  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Peak Influence             382  | .   61  382 267 260 .   .   .   .   195 
  Initial                  121  | .   .   14  87  121 .   .   .   .   .   
  Average                  98   | .   21  169 176 217 .   .   .   .   56  
Maximum Alert Level        1    | .   .   1   1   1   .   .   .   .   .   
  Low Security (%)         78   | 100 100 58  69  14  .   .   .   .   100 
  Level 1                  21   | .   .   41  30  85  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   1   .   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Distress Signals           3    | .   .   2   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              82   | .   4   17  12  5   9   7   .   7   21  
  Peak Tracking Total      8    | .   2   6   6   4   8   4   .   3   4   
  Tactical Retreats        10   | .   1   2   3   .   1   1   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Traps Triggered            1    | .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Machines Disabled          6    | .   1   .   1   .   .   .   .   .   4   
  Max in Single Turn       3    | .   1   .   1   .   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Machines Accessed          10   | .   2   3   2   1   .   .   .   .   2   
  Terminals                6    | .   2   2   2   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   1   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                25   | .   3   14  3   2   .   .   .   .   3   
  Successful               13   | .   2   7   2   2   .   .   .   .   .   
  Failed                   12   | .   1   7   1   .   .   .   .   .   3   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                12   | .   3   6   3   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          4    | .   .   .   .   2   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   8   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   1   2   .   .   .   .   .   .   
  Record                   1    | .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   6   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   3   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   3   2   1   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   3   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   
  Time                     16   | .   .   .   .   16  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   3   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   1   
  Highest-Rated Group      85   | .   .   .   .   .   .   .   .   85  85  
  Highest-Rated Ally       85   | .   .   .   .   .   .   .   .   85  85  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   .   .   .   7   6   
  Total Damage             543  | .   .   .   .   .   .   .   .   181 362 
  Kills                    4    | .   .   .   .   .   .   .   .   2   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   2   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         34   | .   .   .   .   .   .   .   .   .   34  
  Items                    34   | .   .   .   .   .   .   .   .   .   34  

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               4929 | 78   425  454  126  240  448  537  628  1279 714  
Spaces Moved               5240 | 51   333  510  275  389  581  612  958  1107 424  
  Core                     338  | 4    .    .    .    .    284  44   .    .    6    
  Treads                   147  | .    .    .    .    .    .    .    .    .    147  
  Legs                     258  | 47   206  .    .    .    .    .    .    .    5    
  Wheels                   559  | .    .    .    .    .    .    455  .    .    104  
  Hover                    2945 | .    127  449  .    .    51   113  958  1107 140  
  Flight                   993  | .    .    61   275  389  246  .    .    .    22   
  Fastest Speed            32   | 50   56   37   32   32   32   50   52   52   32   
  Average Speed            67   | 115  104  63   34   32   44   82   57   73   114  
  Slowest Speed            250  | 120  240  120  40   32   60   150  121  120  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 5    30   32   27   8    67   82   82   91   10   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    3    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             13   | .    .    .    .    .    4    4    3    2    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    2    .    
Terrain Destroyed          166  | .    .    16   20   20   26   17   .    10   57   
  Melee                    2    | .    .    .    .    .    .    .    .    2    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      164  | .    .    16   20   20   26   17   .    8    57   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total                      6360 | 67   393  606  298  483  727  632  1038 1546 570  
  Wait                     719  | 5    15   14   .    68   105  1    57   411  43   
  Move                     5231 | 50   332  509  274  388  580  611  957  1106 424  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  46   | 6    5    9    4    4    2    2    4    1    9    
  Fast Attach              61   | 6    5    11   4    1    1    5    5    3    20   
  Attach                   35   | .    1    7    3    3    4    5    .    2    10   
  Detach                   24   | .    3    7    2    .    2    2    1    1    6    
  Swap                     14   | .    1    1    1    3    1    .    4    3    .    
  Drop                     48   | .    11   12   3    1    1    .    10   2    8    
  Fire                     149  | .    20   36   7    15   31   6    .    15   19   
  Melee                    33   | .    .    .    .    .    .    .    .    2    31   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   15 | -11/Scrapyard      | Discovered new exit (range 16)
   79 | -11/Scrapyard      | Entered Materials
  222 | -10/Materials      | Discovered new exit (range 15)
  310 | -10/Materials      | Build established: Mutant
  504 | -10/Materials      | Entered another Materials area
  504 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  807 | -9/Materials       | Build established: Scavenger-Mutant
  957 | -9/Materials       | Discovered new exit (range 3)
  958 | -9/Materials       | Entered another Materials area
  958 | -8/Materials       | Evolved 2 slots: Utility x2
 1080 | -8/Materials       | Discovered new exit (range 12)
 1084 | -8/Materials       | Entered Factory
 1084 | -7/Factory         | Evolved 2 slots: Utility x2
 1203 | -7/Factory         | Repaired Beam Rifle
 1298 | -7/Factory         | Discovered new exit (range 15)
 1324 | -7/Factory         | Entered Lower Caves
 1381 | -7/Lower Caves     | Build established: Hacker-Sprinter
 1453 | -7/Lower Caves     | Lost 5 parts (1p2n2w)
 1635 | -7/Lower Caves     | Discovered new exit (range 5)
 1648 | -7/Lower Caves     | Learned location of 1 exit from Factory
 1712 | -7/Lower Caves     | Build established: Hacker-Mutant
 1723 | -7/Lower Caves     | Learned Factory stockpile data
 1772 | -7/Lower Caves     | Entered another Lower Caves area
 1837 | -7/Lower Caves     | Discovered new exit (range 7)
 1897 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2104 | -7/Lower Caves     | Build established: Derelict-Mutant
 2215 | -7/Lower Caves     | Lost 3 parts (1u2w)
 2288 | -7/Lower Caves     | Discovered new exit (range 18)
 2309 | -7/Lower Caves     | Entered Zion
 2422 | -7/Zion            | Learned 4 Factory zone layouts
 2429 | -7/Zion            | Found Prototype Device
 2435 | -7/Zion            | Identified Phasing AFG
 2448 | -7/Zion            | System corruption cleaned by Quarantine Array
 2468 | -7/Zion            | Learned location of Armory (-4)
 2482 | -7/Zion            | Build established: Hacker-Mutant
 2525 | -7/Zion            | Given A8's code to call for help
 2631 | -7/Zion            | Learned Factory garrison access intel
 2850 | -7/Zion            | Build established: Derelict-Mutant
 2931 | -7/Zion            | Discovered new exit (range 12)
 2937 | -7/Zion            | Entered Proximity Caves
 2937 | -6/Proximity Caves | Learned Factory emergency access door positions
 3126 | -6/Proximity Caves | Spotted B-75 Beast
 3269 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 3420 | -6/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack
 3784 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3957 | -6/Proximity Caves | Discovered new exit (range 16)
 4216 | -6/Proximity Caves | Entered Factory
 4216 | -6/Factory         | Accompanied by 1 ally
 4216 | -6/Factory         | Evolved 2 slots: Power x1, Weapon x1
 4217 | -6/Factory         | Identified exit to Factory
 4221 | -6/Factory         | Loaded intel: 3 garrison access locations
 4387 | -6/Factory         | Lost 4 parts (2n2w)
 4639 | -6/Factory         | Core integrity fell below 50%
 4673 | -6/Factory         | Build established: Scavenger-Mutant
 4728 | -6/Factory         | Core integrity fell below 20%
 4765 | -6/Factory         | Lost 5 parts (3n1u1w)
 4894 | -6/Factory         | Garrison activated, responded to threat
 4930 | -6/Factory         | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
04910_ Lgt. Ion Engine destroyed.
04910_ Destroyed Lgt. Ion Engine.
04910_ Gauss Rifle destroyed.
04910_ Destroyed Gauss Rifle.
04910_ Fusion Modulator explodes.
04910_ Destroyed Imp. Heat Sink.
04910_ Gauss Rifle destroyed.
04910_ Destroyed Gauss Rifle.
04912_ Y-54 Guardian Imp. Light Armor Plating
  severed.
04914_ Gatling Laser melted.
04914_ Y-54 Guardian destroyed.
04920_ Acquired Imp. Light Armor Plating.
04921_ Acquired 38 matter.
04923_ Acquired Carbon-fiber Leg.
04924_ >> DECODED: Imp. Particle Charger
  location.
04924_ Acquired 11 matter.
04927_ Acquired Adv. Heat Sink.
04930_ Acquired Hvy. Machine Gun.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????!!???????????????????????????????????????????? |
| ????!!???????????????????????????????????????????? |
| ????=?????????????????#########??????????????????? |
| ????????????????????""G""      ??????????????????? |
| ????????????????????"" ""     #??????????????????? |
| ?????????     ???!!  ?        #??????????????????? |
| ???????       ???/?  ?        #?  ???????????????? |
| ???  ""       ????            #  ????????????????? |
|                 ?""" """      # ????????????????=? |
|                  ?"" """      +??????????????????? |
|                  """ """      #??????????????????? |
|                  """ """      #??????????????????? |
|          !                    #????!???!?????????? |
|                  """ """      #??????????????????? |
|                  """ """      #???+####??????????? |
|                  """ """ @ #????      ####???????? |
| ""??""""         """ """%* ####            ??????? |
| """?""""             Y Y   o ^^            ??????? |
| """ """"                     ^^            ??????? |
| """ """"    """###;;    [                  ??????? |
| """ """"    """#;;;;         ;;            ??????? |
| """ """"      "#;     !       ;       ###????????? |
|             "F"#;             ;;#   ###??????????? |
|             """#;             ; #?  #????????????? |
|                #;             ; #??   ???????????? |
|                 ;             ;;#???###??????????? |
|            #####;             ;   ???????????????? |
| ######     #???#;;;;         ;;;##+??????????????? |
|   ######+#######           ;     ????????????????? |
|   #            ### #########      ???????????????? |
|   +  """    "" #?##?????????       ??????????????? |
| " #  """    T" #???????????? "" "" !?????????????? |
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| ################?????????????#???????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                71
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          21
Authchip Count             1

 Item Schematics 
-----------------
  Transport Network Coupler | -9/Materials | Scanalyzed
 Salvage Targeting Computer | -9/Materials | Scanalyzed
            Rocket Launcher | -9/Materials | Scanalyzed
          Imp. Titanium Leg | -7/Zion      | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!
Made in Tau Ceti IV
Please Form A Line
Robot Respite
Serviceable Loadout
Universal Adapter
Use The Force
Woof!

 Challenges 
------------
None

 Game 
------
Seed              ExoskeletonEncryptedMachine
  Manual?         0
Play Time         02:02:03
  Cumulative      7.1 hours
  Start           2024.04.02 @ 22:31:59
  End             2024.04.03 @ 01:02:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 574e372d-8712-4cfd-9418-e820fc0a53c0