Cogmind - Beta 17 --- EXPLORER MODE // 2026.07.14 @ 23:18:13 Player: Nightmoan Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2205) 2205 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (155) 155 TOTAL SCORE: 6075 Bonus ------- Follower Combat Kills 155 Cogmind --------- Core Integrity 788/850 Matter 294/300 Energy 79/100 System Corruption 4% Temperature Cool (0) Movement Core (600) Ox11 Location -6/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Matter Filter Advanced ECM Suite (fused) > --- WEAPON (3) ------- Gatling Laser Plasma Rifle > --- INVENTORY (15) --- Improved Deuterium Engine Light Angular Momentum Engine Improved Heat Sink Improved Heat Sink Large Storage Unit Large Matter Pod (150) Structural Scanner Machine Analyzer Visual Processing Unit Recoil Stabilizer ECM Suite Hardlight Generator Force Field Great Axe Great Axe Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Matter Filter Advanced ECM Suite Layered Medium Armor Plating > --- WEAPON ----------- Gatling Laser Plasma Rifle Shotgun > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Improved Heat Sink Improved Heat Sink Large Storage Unit Large Matter Pod Structural Scanner Machine Analyzer Visual Processing Unit Recoil Stabilizer ECM Suite Hardlight Generator Force Field Great Axe Great Axe [Rating: 59] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Reactive Plating Weapon Minigun Energy Gun Gatling Laser Ballistic Gun Minigun Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 9 | . 1 2 2 2 2 . Power 2 | . 1 . . 1 . . Propulsion 1 | . . . . . 1 . Utility 5 | . . 2 1 1 1 . Weapon 1 | . . . 1 . . . Parts Attached 48 | 9 2 7 7 18 5 . Power 9 | 1 1 2 . 5 . . Engine 7 | 1 1 2 . 3 . . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 12 | 4 . 1 . 5 2 . Treads . | . . . . . . . Leg 4 | 2 . . . . 2 . Wheel 8 | 2 . 1 . 5 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 2 1 3 4 6 2 . Device 7 | . . 3 1 2 1 . Storage 2 | 1 1 . . . . . Processor 4 | 1 . . 1 2 . . Hackware 1 | . . . 1 . . . Protection 4 | . . . 1 2 1 . Artifact . | . . . . . . . Weapon 9 | 2 . 1 3 2 1 . Energy Gun 4 | 1 . . 1 1 1 . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . 1 2 1 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . . 1 1 11 . 3 Power 4 | . . . . 4 . . Propulsion 6 | . . 1 . 3 . 2 Utility 5 | . . . 1 3 . 1 Weapon 1 | . . . . 1 . . Highest Loss Streak 6 | . . 1 1 6 . 3 To Critical Strikes . | . . . . . . . Average Backups 12 | 3 7 10 14 12 13 15 Power 1 | 1 . . 2 1 1 2 Propulsion 1 | 1 4 3 3 . . . Utility 7 | . 2 3 6 9 10 11 Weapon 1 | . . 2 2 1 1 2 Tool/Special . | . . . . . . . Unused Backups 23 | 1 . 1 2 2 3 14 Power 2 | . . . . . . 2 Propulsion 1 | 1 . . . . . . Utility 14 | . . 1 . 2 1 10 Weapon 5 | . . . 2 . 1 2 Tool/Special 1 | . . . . . 1 . Average Slot Usage (%) 96 | . 100 98 96 95 96 100 Engine 18 | . 25 20 16 17 18 18 Core 1 | . . . . 3 . . Leg 2 | . . . . . 9 12 Wheel 13 | . 25 19 16 10 6 6 Device 13 | . . 28 19 11 12 18 Storage 7 | . 12 10 8 7 6 6 Processor 8 | . 12 . 5 8 12 12 Hackware 4 | . . . 5 7 5 . Protection 4 | . . . 1 7 4 6 Energy Gun 6 | . 12 5 4 4 10 12 Ballistic Gun 13 | . 12 14 16 16 7 6 Peak Build Rating 59 | 7 9 18 29 43 59 59 Average Rating 32 | 5 8 14 23 38 54 58 On Entrance 23 | . 7 9 18 29 41 59 Avg Prop Armor Cover (%) 1 | . . . . . 1 1 Naked Turns . | . . . . . . . Heaviest Build 77 | 17 32 46 58 77 73 73 Greatest Support 38 | 20 20 20 20 20 38 38 Greatest Overweight (x) 6 | . 1 2 2 6 4 2 Average Overweight (x) 2 | . 1 1 2 3 1 1 Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 Average Capacity 14 | 9 11 15 15 15 15 15 Most Carried 15 | 7 10 15 15 15 15 15 Average Carried 12 | 3 7 10 14 12 13 15 Final Capacity 15 | 10 15 15 15 15 15 15 Final Carried 15 | 7 10 15 14 12 15 15 Class Distribution -------------------- 43% | Hacker-Tank 30% | Hacker-Mutant 26% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 1842 | 239 116 166 319 894 94 14 Remotely . | . . . . . . . Salvage Created 2690 | 144 207 315 566 1458 . . Parts 156 | 13 9 20 41 73 . . Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 50 | . 4 9 14 23 . . Guns 46 | . 2 9 12 23 . . AOE 3 | . 2 . 1 . . . Classes Destroyed 13 | 2 2 3 2 4 . . Worker 6 | . . . . 6 . . Builder 3 | . . 1 . 2 . . Tunneler 3 | 3 . . . . . . Hauler 1 | . . . . 1 . . Recycler 3 | 1 . . . 2 . . Mechanic 1 | . . . . 1 . . Operator 3 | . . . 1 2 . . Watcher 5 | . 2 . 2 1 . . Swarmer 15 | . . 5 7 3 . . Grunt 22 | . 4 2 2 14 . . Sentry 9 | . . 2 4 3 . . Hunter 2 | . . . 1 1 . . Programmer 2 | . . . . 2 . . Best Kill Streak 11 | 4 2 3 3 11 . . Combat Bots Only 5 | . 2 3 3 5 . . Max Kills in Single Turn 4 | 1 2 2 2 4 . . Gunslinging 1 | . . 1 1 . . . Exploded 2 | . 2 . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 313 | . 8 31 58 208 5 3 Missed 108 | . 4 7 21 75 1 . Hits 205 | . 4 24 37 133 4 3 Melee 3 | . . . . . . 3 Projectile 202 | . 4 24 37 133 4 . Critical Strikes 5 | . . 1 1 2 . 1 Damage Taken 1948 | 24 101 161 346 1178 57 81 Core 318 | . 10 13 50 183 . 62 Absorbed by Shields . | . . . . . . . Redirected to Shielding 58 | . . . . 58 . . Ignored by Resistances 1239 | 14 43 105 183 814 34 46 Core Remaining (%) 91 | 100 96 96 90 73 . . Volleys Fired 138 | 4 11 20 33 66 4 . Largest 3 | 2 2 2 3 3 3 . Hottest 178 | 60 60 60 85 133 178 . Shots Fired 364 | 8 22 40 86 196 12 . Gun 364 | 8 22 40 86 196 12 . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 279 | 4 11 30 69 161 4 . Thermal 43 | . . . . 35 8 . Explosive . | . . . . . . . Electromagnetic 42 | 4 11 10 17 . . . Robot Hit Streak 32 | 7 9 22 32 27 9 . Robot Miss Streak 3 | . 1 2 3 2 2 . Penetration Max . | . . . . . . . Secondary Targets 7 | . . 2 2 3 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 275 | 7 16 34 67 145 6 . Core Hits 141 | 4 12 15 27 79 4 . Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 3 | . . 2 1 . . . Critical Strikes 6 | . . 2 4 . . . Destroy 5 | . . 2 3 . . . Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5792 | 123 411 491 1178 3451 138 . Guns 4719 | 77 206 491 996 2811 138 . Cannons . | . . . . . . . Explosions 897 | 46 166 . 71 614 . . Melee . | . . . . . . . Ramming 176 | . 39 . 111 26 . . Kinetic 3243 | 23 83 371 785 1940 41 . Thermal 1251 | 46 166 . 71 871 97 . Explosive 614 | . . . . 614 . . Electromagnetic 508 | 54 123 120 211 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 . 3 3 . 4 Average Corruption 2 | . 1 . 3 2 . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . . . 4 17 . 2 Message Errors 6 | . . . 1 5 . . Matter Fused 5 | . . . . 4 . 1 Heat Flow Errors 3 | . . . 1 2 . . Energy Discharges 6 | . . . 1 5 . . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 2 | . . . 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 143 | . . . 7 136 . . Projectiles . | . . . . . . . Explosions 140 | . . . 4 136 . . Melee 3 | . . . 3 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 400 | 24 54 . 66 256 . . Shots 7 | 1 1 . 1 4 . . Rammed 14 | . 4 . 8 2 . . Targets Rammed 14 | . 4 . 8 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 466 | 12 48 19 257 466 210 . Average Temperature 84 | 12 21 5 67 98 92 . Received Heat Transfer 807 | . 33 102 63 573 36 . Effects 6 | . . . . 6 . . Shutdowns 3 | . . . . 3 . . Matter Decay 1 | . . . . 1 . . Damage (minor) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . 3 . . Heat Transferred 2475 | . 200 . 100 1950 225 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | 1 3 . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 121 | 15 73 90 115 121 30 . Initial 22 | . . 6 22 21 1 . Average 20 | 2 12 17 44 23 1 . Influence Increases 1724 | 20 165 239 417 842 41 . Destroy 0b10 Robot/C 1080 | . 80 180 280 520 20 . Destroy 0b10 Robot/NC 130 | 20 10 5 15 75 5 . Destroy Leader 304 | . 24 50 84 134 12 . Allied During Kill 3 | . . . . 3 . . Successful Hack 77 | . 4 4 30 39 . . Disable Machine 32 | . 4 . . 24 4 . Destroy Structure 53 | . 13 . 8 32 . . Lose Combat Pursuer 45 | . 30 . . 15 . . Influence Decreases 1724 | 20 145 184 425 903 47 . Entered New Map 118 | . . 14 53 46 5 . Time Decay 1476 | 20 145 160 362 747 42 . Lost Part 110 | . . 10 10 90 . . Lost Ally 20 | . . . . 20 . . Squads Dispatched 15 | . 2 1 2 8 2 . Investigation 8 | . 2 . 1 4 1 . Extermination 3 | . . . . 2 1 . Reinforcement 3 | . . 1 1 1 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 4 | . . 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 10 14 25 31 5 3 Peak Tracking Total 5 | . 3 4 4 5 2 3 Tactical Retreats 2 | . 1 . . 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 3 | . . . . 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled 8 | . 1 . . 6 1 . Max in Single Turn 4 | . 1 . . 4 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 33 | . 9 4 8 10 2 . Terminals 21 | . 7 2 5 6 1 . Fabricators 2 | . . . . 1 1 . Repair Stations 2 | . 1 . . 1 . . Recycling Units 6 | . 1 1 2 2 . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 81 | . 27 7 19 24 4 . Successful 65 | . 22 7 16 19 1 . Failed 16 | . 5 . 3 5 3 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 57 | . 24 3 14 15 1 . Fabricators 5 | . . . . 2 3 . Repair Stations 4 | . 2 . . 2 . . Recycling Units 10 | . 1 2 2 5 . . Scanalyzers 5 | . . 2 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 48 | . 21 3 11 12 1 . Record 26 | . 13 . 4 9 . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 3 | . 2 . 1 . . . Open DSF 4 | . . . . 3 1 . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . 1 1 . . . . Locate Traps 3 | . 3 . . . . . Dispatch Records 2 | . 1 1 . . . . Maintenance Status 1 | . 1 . . . . . Investigation Status 2 | . . . 2 . . . Reinforcement Status 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 1 | . . . . 1 . . Scan Component 1 | . . . . 1 . . Recycling Unit Hacks 10 | . 1 2 2 5 . . Recycle Component 1 | . . . 1 . . . Process 4 | . . 1 1 2 . . Report Inventory 4 | . 1 1 . 2 . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer 5 | . . 2 3 . . . Insert Component 3 | . . 1 2 . . . Retrieve Study 2 | . . 1 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . . 1 2 . . Used 1 | . . . . 1 . . Hacking Detections 22 | . 7 2 4 8 1 . Full Trace Events 9 | . 4 . 1 3 1 . Feedback Events 2 | . 1 . . 1 . . Corruption 2 | . 1 . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 67 | . . . . 67 . . Total Robot Build Rating 8 | . . . . 8 . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 1 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . 1 . . . Recycled Matter 584 | . . 92 127 365 . . Retrieved Matter 548 | . . . . 548 . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 1 . Highest-Rated Group 74 | . . . . 74 37 . Highest-Rated Ally 37 | . . . . 37 37 . Total Orders . | . . . . . . . Ally Attacks 14 | . . . . 7 7 . Total Damage 604 | . . . . 383 221 . Kills 5 | . . . . 3 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Active Infowar (turns) 3410 | . . 391 663 1583 667 106 Optics 2639 | . . . 492 1374 667 106 Structural 637 | . . 391 246 . . . Seismic 1370 | . . 389 663 318 . . ECM 176 | . . . . . 70 106 Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 3988 | 89 487 393 663 1583 667 106 Spaces Moved 2581 | 59 437 278 474 946 333 54 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs 330 | 23 . . . . 253 54 Wheels 2236 | 21 437 278 474 946 80 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 95 110 110 135 195 Average Speed 124 | 87 95 101 110 130 180 196 Slowest Speed 260 | 120 95 110 110 170 195 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 59 30 45 26 9 29 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 45 | 5 12 . 6 22 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 45 | 5 12 . 6 22 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 3086 | 87 486 352 553 1162 392 54 Wait 214 | . 27 26 21 106 34 . Move 2576 | 58 436 277 473 945 333 54 Hop . | . . . . . . . Pick Up 71 | 15 5 15 7 18 11 . Fast Attach . | . . . . . . . Attach 37 | 7 1 4 4 16 5 . Detach . | . . . . . . . Swap 11 | 2 1 3 3 2 . . Drop 25 | 1 1 7 4 7 5 . Fire 138 | 4 11 20 33 66 4 . Melee . | . . . . . . . Ram 14 | . 4 . 8 2 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Power x1 301 | -10/Materials | Build established: Hacker-Mutant 310 | -10/Materials | Identified exit to Materials 310 | -10/Materials | Discovered exit to Materials (range 6) 471 | -10/Materials | Discovered exit to Materials (range 10) 577 | -10/Materials | Entered another Materials area 577 | -9/Materials | Evolved 2 slots: Utility x2 764 | -9/Materials | Identified exit to Mines 764 | -9/Materials | Discovered exit to Mines (range 13) 952 | -9/Materials | Identified exit to Materials 952 | -9/Materials | Discovered exit to Materials (range 15) 970 | -9/Materials | Entered another Materials area 970 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1089 | -8/Materials | Identified exit to Storage 1256 | -8/Materials | Build established: Hacker-Skirmisher 1581 | -8/Materials | Identified exit to Factory 1581 | -8/Materials | Discovered exit to Factory (range 16) 1633 | -8/Materials | Entered Factory 1633 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1810 | -7/Factory | Garrison activated, responded to threat 1863 | -7/Factory | Build established: Hacker-Tank 2256 | -7/Factory | Identified exit to Lower Caves 2256 | -7/Factory | Discovered exit to Lower Caves (range 13) 2628 | -7/Factory | Lost 6 parts (2p2n2u) 2699 | -7/Factory | Fabricated P-60 Hacker (x2) 2986 | -7/Factory | Build established: Hacker-Skirmisher 3086 | -7/Factory | Identified exit to Factory 3086 | -7/Factory | Discovered exit to Factory (range 6) 3216 | -7/Factory | Entered another Factory area 3216 | -6/Factory | Accompanied by 1 ally 3216 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3227 | -6/Factory | Identified exit to DSF 3609 | -6/Factory | Build established: Hacker-Tank 3883 | -6/Factory | Sucked down chute 3883 | -6/Factory | Entered Waste 3898 | -6/Waste | EMP discharged 3971 | -6/Waste | Spotted C-40 Crusher 3971 | -6/Waste | Spotted C-40 Crusher 3973 | -6/Waste | Spotted C-40 Crusher 3985 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3986 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3988 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3989 | -6/Waste | Self-destructed Last Messages --------------- 03883_ Triggered Chute Trap. 03883_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 03888_ ALERT: Foreign system detected. Charging EMP. 03889_ Acquired 14 matter. 03898_ System corrupted (+4). 03928_ System corrupted: Matter fused (-6). 03943_ System corrupted: Adv. ECM Suite fused. 03985_ Imp. Titanium Leg crushed. 03985_ Deuterium Engine+ crushed. 03986_ Lyr. Medium Armor Plating crushed. 03986_ Deuterium Engine+ crushed. 03988_ ALERT: Foreign system detected. Charging EMP. 03988_ Imp. Carbon-fiber Leg crushed. 03988_ Shotgun crushed. 03988_ Lgt. Angular Momentum Engine crushed. Map ----- +----------------------------------------------------+ | ????############??# #?????????????????????????? | | ????# #??# #?????????????????????????? | | ????# #??# #?????????????????????????? | | ????#% #### #?????????????????????????? | | ????# #?????????????????????????? | | ????# #?????????????????????????? | | ????# #?????????????????????????? | | ????# #?????????????????????????? | | ????# #### #?????????????????????????? | | ????# #??# #?????????????????????????? | | ????# #??# = #?????????????????????????? | | ????############??# ]#?????????????????????????? | | ????????????????### #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# ]#?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????### #?????????????????????????? | | ??????????????????# #???????????#?????????????? | | ??????????????????# #????????? #?????????????? | | ??????????????????# #???????? #?????????????? | | ????????????????### ######## #?????????????? | | ????????????????# #?????????????? | | ????????????????# CCCC #?????????????? | | ????????????????# CCCC #?????????????? | | ????????????????# *@[ #?????????????? | | ????????????????### CC######## #?????????????? | | ??????????????????# #????????? #?????????????? | | ??????????????????# #???????????#?????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????######?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 40 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 375 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Matter Filtering 30 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ P-60 Hacker | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Com. Wheel | -9/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanMassBotcube Manual? 0 Play Time 00:45:10 Cumulative 36.0 hours Start 2026.07.14 @ 21:39:20 End 2026.07.14 @ 23:18:13 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 44 Rogue 0 Adventurer 0 Explorer 44 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 25 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df396eca-b29a-40a5-abd8-4f72833d4565