Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 22:54:11 Player: beter Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1704) 1704 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5884 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 16/300 Energy 150/150 System Corruption 1% Temperature Cool (12) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Energy Filter > --- WEAPON (5) ------- Flak Gun Hypervelocity Gauss Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Improved Heat Sink Coolant Injector Small Storage Unit Core Analyzer Improved Particle Charger Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Particle Cannon High-powered Shotgun Precision Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Improved Heat Sink Compact Battery Energy Filter Improved Lightning Gun Gatling Laser Flak Gun [Rating: 49] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Impulse Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 4 | . . . 1 . 1 1 1 . . Weapon 3 | . . . 1 . . 1 1 . . Parts Attached 88 | 6 3 2 8 5 20 33 4 2 5 Power 11 | 1 . 1 2 . 3 3 . . 1 Engine 8 | 1 . 1 2 . 3 1 . . . Core 3 | . . . . . . 2 . . 1 Reactor . | . . . . . . . . . . Propulsion 18 | 2 2 . 2 1 7 3 . 1 . Treads 6 | . . . 2 . 2 2 . . . Leg 7 | . 2 . . . 4 1 . . . Wheel 2 | 2 . . . . . . . . . Hover 2 | . . . . 1 1 . . . . Flight 1 | . . . . . . . . 1 . Utility 29 | 1 1 . 1 2 5 15 2 . 2 Device 17 | . . . . 1 2 11 1 . 2 Storage 5 | 1 . . . . 2 2 . . . Processor 1 | . . . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 6 | . 1 . 1 1 1 2 . . . Artifact . | . . . . . . . . . . Weapon 30 | 2 . 1 3 2 5 12 2 1 2 Energy Gun 11 | 1 . . 1 1 1 6 . 1 . Energy Cannon 5 | . . . . . 2 2 1 . . Ballistic Gun 12 | 1 . 1 2 . 2 3 1 . 2 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 4 . . . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 5 | . . . . . . 5 . . . Parts Lost 31 | . . . . 10 2 9 2 6 2 Power 1 | . . . . 1 . . . . . Propulsion 7 | . . . . 2 1 2 . 1 1 Utility 13 | . . . . 2 1 5 1 4 . Weapon 10 | . . . . 5 . 2 1 1 1 Highest Loss Streak 6 | . . . . 6 2 4 2 6 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 91 100 96 87 76 83 82 34 20 Engine 5 | . 14 14 10 8 6 2 6 2 . Core 1 | . . . . . . 4 . . 1 Treads 6 | . . . 17 19 2 4 6 2 . Leg 4 | . 8 28 4 . 12 5 . . . Device 15 | . . . . 5 15 22 19 8 3 Storage 8 | . 14 14 11 11 10 8 6 1 . Processor 1 | . . . . . . . 5 2 . Protection 6 | . 6 14 19 13 5 3 6 1 . Energy Gun 10 | . 14 14 13 12 1 12 9 2 6 Energy Cannon 2 | . . . . . . 4 2 1 . Ballistic Gun 10 | . 14 14 19 16 16 7 10 5 3 Ballistic Cannon 3 | . . . . . . 5 6 2 . Naked Turns 30 | . . . . . . . . 30 . Heaviest Build 51 | 12 13 13 24 25 31 47 51 51 26 Greatest Support 41 | 26 26 20 40 40 41 36 20 20 3 Greatest Overweight (x) 8 | 1 . . . 1 . 2 2 2 8 Average Overweight (x) . | . . . . . . 1 2 . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 5 5 Most Carried 8 | 6 8 8 8 8 8 8 8 8 5 Average Carried 7 | 3 7 7 7 7 5 7 7 5 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 6 8 8 8 5 . Class Distribution -------------------- 34% | Gunner 25% | Scavenger-Gunner 18% | Mutant 10% | Scavenger-Tank 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Matter Collected 1741 | 219 . 65 339 203 365 400 150 . . Remotely . | . . . . . . . . . . Salvage Created 1605 | . . 46 227 346 351 431 146 . 58 Parts 91 | . . 4 18 27 12 22 6 . 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 49 | . . 3 8 16 6 10 5 . 1 Guns 41 | . . 3 8 12 6 6 5 . 1 Cannons 4 | . . . . . . 4 . . . AOE 4 | . . . . 4 . . . . . Classes Destroyed 10 | . . 1 2 4 1 2 . . . Worker 1 | . . . . 1 . . . . . Recycler 1 | . . . . . 1 . . . . Operator 2 | . . . . . . 2 . . . Swarmer 18 | . . 3 4 4 . 3 4 . . Grunt 14 | . . . 3 4 5 1 . . 1 Duelist 1 | . . . . 1 . . . . . Sentry 6 | . . . 1 . 1 3 1 . . Demolisher 2 | . . . . 2 . . . . . Programmer 3 | . . . . . . 3 . . . Assembled 5 | . . . . 5 . . . . . Best Kill Streak 12 | . . 3 4 12 4 2 4 . 1 Combat Bots Only 11 | . . 3 4 11 4 2 4 . 1 Max Kills in Single Turn 2 | . . 1 1 1 1 2 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 478 | . . 21 20 112 71 176 38 17 23 Missed 136 | . . 6 7 35 16 51 13 . 8 Damage Taken 5519 | . . 122 137 1302 891 1561 312 877 317 Core 1591 | . . 23 11 364 89 204 18 796 86 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 55 | . . 5 12 38 . . . . . Regen/Repaired (Parts) 202 | . . . . . . 202 . . . Core Remaining (%) 69 | 100 . 90 . 6 83 70 . . . Volleys Fired 139 | . . 7 14 45 25 33 7 4 4 Largest 5 | . . 2 3 3 3 4 5 5 2 Hottest 256 | . . 70 108 138 113 223 231 256 61 Shots Fired 404 | . . 14 40 115 51 134 29 13 8 Gun 344 | . . 14 40 109 51 92 22 8 8 Cannon 54 | . . . . . . 42 7 5 . Launcher 6 | . . . . 6 . . . . . Special . | . . . . . . . . . . Kinetic 221 | . . 7 28 41 50 58 19 10 8 Thermal 149 | . . 7 12 68 1 51 7 3 . Explosive 6 | . . . . 6 . . . . . Electromagnetic 28 | . . . . . . 25 3 . . Robot Hit Streak 17 | . . 3 7 7 4 17 8 7 7 Robot Miss Streak 6 | . . 2 1 6 4 4 4 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 242 | . . 8 25 59 31 83 17 12 7 Core Hits 125 | . . 3 13 32 22 25 10 12 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 3 | . . . . 1 . 1 . . 1 Burn 2 | . . . . 1 . 1 . . . Destroy 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4866 | . . 93 317 1075 641 1802 373 355 210 Guns 3684 | . . 93 317 819 641 1208 304 199 103 Cannons 763 | . . . . . . 593 60 110 . Explosions 355 | . . . . 248 . . . . 107 Melee . | . . . . . . . . . . Ramming 64 | . . . . 8 . 1 9 46 . Kinetic 2451 | . . 31 173 331 628 776 196 213 103 Thermal 1792 | . . 62 144 488 13 743 139 96 107 Explosive 248 | . . . . 248 . . . . . Electromagnetic 311 | . . . . . . 282 29 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . . 6 . 1 1 Average Corruption 5 | . . . . . . 5 . 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 34 | . . . . . . 34 . . . Message Errors 7 | . . . . . . 7 . . . Matter Fused 11 | . . . . . . 11 . . . Heat Flow Errors 5 | . . . . . . 5 . . . Energy Discharges 4 | . . . . . . 4 . . . Data Loss (minor) 2 | . . . . . . 2 . . . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 2 | . . . . . . 2 . . . Alerts 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 94 | . . . . . . 13 . . 81 Projectiles 13 | . . . . . . 13 . . . Explosions 81 | . . . . . . . . . 81 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 122 | . . . . 4 . . . 20 98 Shots 1 | . . . . . . . . . 1 Rammed 20 | . . . . 1 . . 1 18 . Targets Rammed 21 | . . . . 1 . 1 1 18 . Kicked 1 | . . . . . . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 344 | . . 36 295 344 59 337 198 170 18 Average Temperature 106 | . . 17 127 127 30 101 119 111 18 Received Heat Transfer 1316 | . . . 63 281 576 252 30 . 114 Effects 4 | . . . 4 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 3 | . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . 1 2 . 4 . . . Heat Transferred 3769 | . . 185 407 1295 37 1333 300 162 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Peak Influence 299 | . . 70 263 299 246 211 92 30 61 Initial 111 | . . . 27 102 28 111 . . 21 Average 82 | . . 55 129 178 148 83 33 9 32 Maximum Alert Level 1 | . . . 1 1 1 1 . . . Low Security (%) 91 | 100 100 100 80 65 63 98 100 100 100 Level 1 8 | . . . 19 34 36 1 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . . . . 2 7 1 . 3 Investigation . | . . . . . . . . . . Extermination 4 | . . . . . . 3 1 . . Reinforcement 4 | . . . . . 2 1 . . 1 Assault 1 | . . . . . . . . . 1 Garrison 4 | . . . . . . 3 . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Distress Signals 1 | . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 90 | . . 3 9 31 12 17 6 6 6 Peak Tracking Total 9 | . . 3 3 9 7 3 4 6 5 Tactical Retreats 5 | . . . 1 2 1 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Traps Triggered 3 | . . . . . . 2 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 3 | . . . . . 3 . . . . Reused 3 | . . . . . 3 . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . 3 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Machines Disabled 3 | . . . . . . 1 . . 2 Max in Single Turn 2 | . . . . . . 1 . . 2 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Machines Accessed 13 | . . . 1 1 1 6 4 . . Terminals 10 | . . . 1 1 1 3 4 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 43 | . . . 4 2 5 19 13 . . Successful 21 | . . . . 1 4 8 8 . . Failed 22 | . . . 4 1 1 11 5 . . Catastrophic 5 | . . . 1 . . 2 2 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 33 | . . . 4 2 5 9 13 . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 8 | . . . . . . 8 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . . . . 1 4 3 8 . . Record 4 | . . . . . . . 4 . . Prototype ID Bank 1 | . . . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 2 | . . . . . . 1 1 . . Locate Traps 1 | . . . . . 1 . . . . Reprogram Traps 1 | . . . . . 1 . . . . Maintenance Status 1 | . . . . . 1 . . . . Extermination Status 1 | . . . . . . . 1 . . Reinforcement Status 1 | . . . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 4 | . . . . . . 4 . . . Scan Component 2 | . . . . . . 2 . . . Repair 2 | . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 2 . . . Used . | . . . . . . . . . . Hacking Detections 11 | . . . 1 1 1 4 4 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . Time 42 | . . . . . . 42 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 4 . . 1 Machine Destruction 1 | . . . . . . . . . 1 Programmers 4 | . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 . . . . . Highest-Rated Group 47 | . . . . 47 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . 4 . . . . . Total Damage 64 | . . . . 64 . . . . . Kills 1 | . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Turns Passed 4252 | 55 126 175 271 438 321 1775 925 101 65 Spaces Moved 1737 | 45 110 112 134 188 167 589 278 84 30 Core 110 | 3 . . . 2 . . . 75 30 Treads 929 | . . . 100 171 20 351 278 9 . Legs 476 | . 29 112 34 . 63 238 . . . Wheels 123 | 42 81 . . . . . . . . Hover 99 | . . . . 15 84 . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 80 66 120 320 50 100 Average Speed 189 | 88 97 120 149 153 99 230 320 80 111 Slowest Speed 450 | 100 120 120 160 240 160 320 320 320 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 3 29 35 16 53 15 19 8 71 1 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 51 | . . . . 45 . 3 3 . . Melee . | . . . . . . . . . . Projectile 6 | . . . . . . 3 3 . . AOE 45 | . . . . 45 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Total 2398 | 56 129 140 179 239 268 932 294 107 54 Wait 320 | . 11 16 7 . 40 230 1 . 15 Move 1730 | 44 109 111 133 188 166 588 278 83 30 Hop . | . . . . . . . . . . Pick Up 47 | 6 4 1 9 1 8 16 2 . . Fast Attach 49 | 6 1 . 1 2 12 22 3 2 . Attach 30 | . 2 . 7 3 6 6 1 . 5 Detach 2 | . . . . . 1 1 . . . Swap 9 | . . 2 . . 2 5 . . . Drop 52 | . 2 3 8 . 8 30 1 . . Fire 139 | . . 7 14 45 25 33 7 4 4 Melee . | . . . . . . . . . . Ram 18 | . . . . . . . . 18 . Kick 1 | . . . . . . 1 . . . Crush 1 | . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 15) 182 | -10/Materials | Entered Mines 250 | -10/Mines | Identified exit to Materials 304 | -10/Mines | Build established: Mutant 357 | -10/Mines | Entered Materials 357 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 534 | -9/Materials | Discovered new exit (range 8) 628 | -9/Materials | Entered Mines 784 | -9/Mines | Learned location of Zion (-7) 913 | -9/Mines | Assembled infested the area 1006 | -9/Mines | Lost 6 parts (1p1n1u3w) 1007 | -9/Mines | Core integrity fell below 50% 1043 | -9/Mines | Destroyed 11 combat bots 1054 | -9/Mines | Core integrity fell below 20% 1058 | -9/Mines | Discovered new exit (range 10) 1066 | -9/Mines | Entered Materials 1066 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1082 | -8/Materials | Lost 3 parts (1n2w) 1358 | -8/Materials | Discovered new exit (range 14) 1387 | -8/Materials | Entered Factory 1387 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1842 | -7/Factory | Lost 4 parts (3u1w) 1874 | -7/Factory | Repaired Imp. Aluminum Leg 1929 | -7/Factory | Garrison activated, responded to threat 1942 | -7/Factory | Build established: Scavenger-Gunner 2581 | -7/Factory | Identified exit to Lower Caves 2994 | -7/Factory | Repaired Lgt. Treads 3053 | -7/Factory | Build established: Gunner 3105 | -7/Factory | Discovered new exit (range 4) 3162 | -7/Factory | Entered another Factory area 3162 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4087 | -6/Factory | Sucked down chute 4087 | -6/Factory | Entered Waste 4102 | -6/Waste | Spotted C-40 Crusher 4107 | -6/Waste | Spotted C-40 Crusher 4112 | -6/Waste | Spotted C-40 Crusher 4119 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4122 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4125 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4128 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4129 | -6/Waste | Crushed by Compactor (1 part destroyed) 4138 | -6/Waste | Core integrity fell below 50% 4144 | -6/Waste | Core integrity fell below 20% 4149 | -6/Waste | Spotted C-40 Crusher 4150 | -6/Waste | Spotted C-40 Crusher 4155 | -6/Waste | Spotted C-40 Crusher 4160 | -6/Waste | Lost 6 parts (1n4u1w) 4177 | -6/Waste | Discovered new exit (range 12) 4188 | -6/Waste | Entered Factory 4243 | -6/Factory | Garrison activated, responded to threat 4253 | -6/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- 04239_ Broken Impulse Thruster destroyed. 04239_ Critical hit (Burn: +37). 04240_ HV Slug penetrates G-50 Soldier. 04240_ G-50 Soldier suffers critical hit (Destroy). 04240_ Destroyed Lgt. Angular Momentum Engine. 04243_ HV Slug penetrates G-50 Soldier. 04243_ HV Slug penetrates Wall. 04243_ G-50 Soldier calls for garrison reinforcements. 04243_ ALERT: Activating Garrison Access F001. 04244_ Y-54 Guardian emerges from the garrison. 04246_ HV Slug penetrates G-50 Soldier. 04246_ G-50 Soldier destroyed. 04253_ Fusion Modulator explodes. 04253_ ALERT: Garrison Access compromised, dispatching assault squad. 04253_ Garrison Access disabled. 04253_ Relay Coupler [Grunt] tumbles out of Garrison Access. 04253_ Broken Gamma Rifle destroyed. 04253_ Destroyed Broken Gamma Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ???????????????????#?????????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ??????????########## ????????????????????????? | | ?????????# # """??"""????????????????? | | ?????????# # ????????????????? | | ?????????# """ """ # """" """"???????????????? | | ?????????# """ """ # """" """"???????????????? | | ?????????# """ """ # """" """" #????????????? | | ?????????# # """" """" #????????????? | | ?????????# # #????????????? | | ?????????# # #????????????? | | ?????????#####+######+#########??????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????########## #???????????????????? | | ???????????????????# #####???????????????? | | ???????????????????# " G"" #????????????? | | ???????????????????# "!"" #????????????? | | ???????????????????# [Y #????????????? | | ???????????????????# % """ #????????????? | | ???????????????????# @ """ ??????????????? | | ???????????????????# """ ??????????????? | | ???????????????????# g #????????????? | | ?????????????????? """ """ ??????????? | | ????????????????? [ """Y""" ? ?????????? | | ???????????????? """ """???????????????? | | ??????????????!] g ???????????????? | | ?????????????!!] ????????????????? | | ???????????? #########??????????????????? | | ??????????== ???????????????????????????? | | ?????????# ???????????????????????????? | | ?????????? """ ????????????????????????????? | | ?????????? """ ????????????????????????????? | | ???????????????"?????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 18 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Energy Filtering 45 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I Survived The Infestation Challenges ------------ None Game ------ Seed TeslaSubatomicSegregator Manual? 0 Play Time 00:38:19 Cumulative 2.9 hours Start 2024.03.15 @ 22:15:43 End 2024.03.15 @ 22:54:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 60x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0f3e4a96-162c-4266-bf8c-624bf0629e4b