Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.12 @ 18:12:37 Player: Rockstar Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2357) 2357 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (641) 641 TOTAL SCORE: 6243 Bonus ------- High Alert Combat Kills 335 Follower Combat Kills 106 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 4/300 Energy 99/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Xenon Bombardment Thruster Cooled VTOL Module Improved Sensor Array Particle Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Deuterium Engine Improved Heavy Treads Advanced Heat Sink [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Treads Improved Heavy Treads Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Rocket Launcher Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . . 1 1 1 . . Weapon . | . . . . . . . . Parts Attached 65 | 6 6 2 10 4 12 24 1 Power 13 | 1 2 . 1 . 3 6 . Engine 11 | 1 2 . 1 . 2 5 . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 19 | 2 2 . 4 . 3 8 . Treads 7 | 2 . . . . . 5 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 12 | . 2 . 4 . 3 3 . Utility 20 | 1 . 2 4 3 3 7 . Device 9 | . . . 2 2 2 3 . Storage 1 | 1 . . . . . . . Processor 3 | . . 1 . 1 1 . . Hackware . | . . . . . . . . Protection 7 | . . 1 2 . . 4 . Artifact . | . . . . . . . . Weapon 13 | 2 2 . 1 1 3 3 1 Energy Gun 1 | . . . . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 2 1 . . . . 1 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 2 | . . . 1 . 1 . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 1 | . 1 . . . . . . Slashing Weapon 3 | . . . . 1 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 24 | . . . 1 . 5 17 1 Power 4 | . . . 1 . 2 1 . Propulsion 8 | . . . . . 2 6 . Utility 8 | . . . . . 1 7 . Weapon 4 | . . . . . . 3 1 Highest Loss Streak 8 | . . . 1 . 4 8 1 To Critical Strikes . | . . . . . . . . Average Backups 4 | 1 5 5 4 4 4 3 4 Power . | . 1 1 . . . . 1 Propulsion 1 | . 2 1 . 1 . 1 1 Utility . | . . . . . 1 . 1 Weapon 1 | . 1 3 3 2 2 . . Tool/Special . | . . . . . . . . Unused Backups 21 | . 4 . 1 2 5 5 4 Power 2 | . 1 . . . . 1 . Propulsion 4 | . 2 . . . . . 2 Utility 9 | . . . . 1 2 4 2 Weapon 6 | . 1 . 1 1 3 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 78 | . 79 80 99 90 96 70 14 Engine 11 | . 14 14 11 9 13 13 . Treads 6 | . 19 . . . . 12 . Flight 15 | . 6 28 33 31 29 2 . Device 11 | . . . 10 18 22 10 . Processor 8 | . . 4 11 9 7 10 7 Protection 7 | . . 4 11 9 7 8 . Ballistic Gun 3 | . 25 14 3 . . 1 . Launcher 3 | . . . 7 9 5 2 . Impact Weapon 2 | . . 14 11 2 . . . Slashing Weapon 2 | . . . . 1 6 1 . Peak Build Rating 61 | 6 6 8 17 27 42 61 6 Average Rating 29 | 4 5 7 11 22 37 44 5 On Entrance 12 | . 6 6 8 17 27 34 5 Naked Turns . | . . . . . . . . Heaviest Build 46 | 13 13 8 13 15 23 46 3 Greatest Support 150 | 40 40 8 15 25 29 150 3 Greatest Overweight (x) 3 | . 3 . 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 Most Carried 8 | 4 8 5 5 5 5 5 5 Average Carried 4 | 1 5 5 4 4 4 3 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 4 5 4 2 5 Class Distribution -------------------- 47% | Mutant 39% | Scavenger-Mutant 6% | Scavenger-Gladiator 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Matter Collected 1551 | 217 161 37 249 73 257 557 . Remotely 56 | . . . 56 . . . . Salvage Created 2508 | . 202 . 351 67 545 1343 . Parts 119 | . 9 . 17 7 32 54 . Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 4 | . 1 . 3 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 54 | . 3 . 11 4 13 23 . Melee 16 | . . . 5 1 8 2 . Guns 7 | . 3 . 1 . . 3 . Cannons 6 | . . . . . . 6 . AOE 24 | . . . 4 3 5 12 . Classes Destroyed 10 | . 2 . 3 2 2 1 . Worker 1 | . . . . . 1 . . Builder 1 | . . . . 1 . . . Hauler 1 | . . . 1 . . . . Recycler 4 | . 2 . 2 . . . . Swarmer 26 | . 3 . 6 3 3 11 . Grunt 12 | . . . 3 . 3 6 . Brawler 3 | . . . . . . 3 . Sentry 9 | . . . 2 . 4 3 . Hunter 2 | . . . . 1 1 . . Programmer 2 | . . . . . 2 . . Best Kill Streak 7 | . 2 . 5 5 4 7 . Combat Bots Only 7 | . 2 . 6 4 4 7 . Max Kills in Single Turn 6 | . 1 . 2 2 2 6 . Gunslinging . | . . . . . . . . Exploded 6 | . . . 1 1 1 6 . Melee 1 | . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Hostile Shots Fired 658 | . 14 . 50 15 120 450 9 Missed 247 | . 2 . 19 9 60 154 3 Hits 411 | . 12 . 31 6 60 296 6 Melee 2 | . . . . . 1 1 . Projectile 409 | . 12 . 31 6 59 295 6 Critical Strikes 3 | . . . . . . 3 . Damage Taken 4625 | . 101 . 308 70 628 3424 94 Core 854 | . 17 . 79 53 94 548 63 Absorbed by Shields 54 | . . . . . . 54 . Redirected to Shielding 62 | . . . 16 11 20 15 . Regen/Repaired (Parts) 120 | . . . 78 14 28 . . Core Remaining (%) 90 | 100 . 93 80 90 . . . Volleys Fired 100 | . 16 . 9 3 12 60 . Largest 2 | . 2 . 1 1 1 2 . Hottest 88 | . 40 . 33 33 33 88 . Shots Fired 133 | . 32 . 9 3 12 77 . Gun 59 | . 32 . 1 . . 26 . Cannon 39 | . . . . . . 39 . Launcher 35 | . . . 8 3 12 12 . Special . | . . . . . . . . Kinetic 88 | . 32 . 1 . . 55 . Thermal 10 | . . . . . . 10 . Explosive 35 | . . . 8 3 12 12 . Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | . 6 . 11 1 3 5 . Robot Miss Streak 3 | . 2 . . 2 3 3 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 126 | . 18 . 24 2 18 64 . Core Hits 92 | . 7 . 14 5 20 46 . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 2 | . . . 2 . . . . Critical Strikes 10 | . . . 3 . 3 4 . Burn 1 | . . . . . . 1 . Blast 2 | . . . . . . 2 . Smash 3 | . . . 3 . . . . Sever 4 | . . . . . 3 1 . Melee Attacks 74 | . . . 30 2 17 25 . Impact 31 | . . . 30 1 . . . Slashing 43 | . . . . 1 17 25 . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6678 | . 175 . 1046 325 1252 3880 . Guns 460 | . 175 . 11 . . 274 . Cannons 539 | . . . . . . 539 . Explosions 2272 | . . . 313 272 655 1032 . Melee 3407 | . . . 722 53 597 2035 . Ramming . | . . . . . . . . Kinetic 908 | . 175 . 11 . . 722 . Thermal 91 | . . . . . . 91 . Explosive 2272 | . . . 313 272 655 1032 . Electromagnetic . | . . . . . . . . Impact 722 | . . . 722 . . . . Slashing 2685 | . . . . 53 597 2035 . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . 10 10 10 Average Corruption 8 | . . . . . 2 10 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 45 | . . . . . 3 36 6 Message Errors 16 | . . . . . . 15 1 Matter Fused 8 | . . . . . 1 6 1 Heat Flow Errors 6 | . . . . . 1 3 2 Energy Discharges 3 | . . . . . . 3 . Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 4 | . . . . . 1 2 1 Data Loss (major) 2 | . . . . . . 2 . Misfires 1 | . . . . . . 1 . Misdirections 3 | . . . . . . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 281 | . . . 165 18 5 93 . Projectiles 21 | . . . . . . 21 . Explosions 32 | . . . 9 18 5 . . Melee 228 | . . . 156 . . 72 . Knockbacks 10 | . . . 4 . . 6 . Impact 3 | . . . 3 . . . . Kinetic 6 | . . . . . . 6 . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 42 | . . . . . . 42 . Shots 2 | . . . . . . 2 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 398 | . . . 5 2 270 398 117 Average Temperature 102 | . . . 3 2 86 115 55 Received Heat Transfer 1233 | . . . 57 . 201 921 54 Effects 5 | . . . . . . 5 . Shutdowns 2 | . . . . . . 2 . Energy Bleed 1 | . . . . . . 1 . Interference 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 6 | . . . 6 . . . . Impact Corruptions 6 | . . . 6 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 296 | . . . . . . 296 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Maximum Alert Level 3 | . . . 1 1 2 3 2 Low Security (%) 39 | 100 100 100 95 92 36 . . Level 1 14 | . . . 4 7 51 4 . Level 2 26 | . . . . . 11 43 100 Level 3 20 | . . . . . . 51 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1056 | . 75 13 233 201 500 1056 525 Initial 525 | . . 13 . 93 86 316 525 Average 396 | . 44 10 111 115 250 718 499 Influence Increases 2222 | . 102 . 403 158 654 875 30 Destroy 0b10 Robot/C 1140 | . 60 . 220 80 260 520 . Destroy 0b10 Robot/NC 65 | . 10 . 15 5 5 30 . Destroy Leader 202 | . 10 . 52 20 90 30 . Allied During Kill 11 | . . . . . . 11 . Successful Hack 31 | . 7 . 2 5 5 12 . Disable Machine 90 | . . . 15 15 15 15 30 Anti-Garrison Action 100 | . . . . . . 100 . Destroy Structure 208 | . . . 39 18 39 112 . Partial Spotted 75 | . . . 30 15 30 . . Lose Combat Pursuer 300 | . 15 . 30 . 210 45 . Influence Decreases 1757 | . 67 32 183 190 393 326 566 Entered New Map 872 | . . 22 3 130 105 136 476 Time Decay 625 | . 67 10 170 60 238 . 80 Lost Part 240 | . . . 10 . 50 170 10 Lost Ally 20 | . . . . . . 20 . Squads Dispatched 12 | . . . 1 1 9 . 1 Investigation 5 | . . . 1 . 3 . 1 Extermination 2 | . . . . . 2 . . Reinforcement 2 | . . . . 1 1 . . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Distress Signals 2 | . . . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 4 . 12 5 35 36 4 Peak Tracking Total 8 | . 3 . 3 5 8 7 4 Tactical Retreats 12 | . 1 . 2 . 7 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Traps Triggered 5 | . . . . . 2 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Disabled 8 | . . . 1 1 1 3 2 Max in Single Turn 1 | . . . 1 1 1 1 1 Garrison Relay 2 | . . . . . . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled 2 | . . . . . . . 2 Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Accessed 21 | . 1 . 5 4 8 2 1 Terminals 11 | . 1 . 3 3 2 2 . Fabricators 2 | . . . . . 2 . . Repair Stations 3 | . . . 1 1 1 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access 3 | . . . . . 3 . . Total Hacks 51 | . 3 . 18 8 15 5 2 Successful 21 | . 1 . 8 5 5 2 . Failed 30 | . 2 . 10 3 10 3 2 Catastrophic 6 | . 1 . . 1 4 . . Database Lockouts . | . . . . . . . . Manual 22 | . . . 8 4 7 3 . Terminals 24 | . 3 . 8 6 2 5 . Fabricators 3 | . . . . . 3 . . Repair Stations 10 | . . . 4 2 4 . . Recycling Units . | . . . . . . . . Scanalyzers 8 | . . . 6 . . . 2 Garrison Access 6 | . . . . . 6 . . Terminal Hacks 4 | . 1 . . 2 . 1 . Open Door 1 | . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 6 | . . . 2 2 2 . . Scan Component 3 | . . . 1 1 1 . . Repair 3 | . . . 1 1 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . 6 . . . . Insert Component 3 | . . . 3 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 3 | . . . . 1 1 1 . Terminals 3 | . . . . 1 1 1 . Track 3 | . . . . 1 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 1 . 5 2 6 2 1 Full Trace Events 5 | . . . 1 . 3 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built 1 | . . . . . 1 . . Authchips . | . . . . . . . . Time 117 | . . . . . 117 . . Total Part Build Rating 7 | . . . . . 7 . . Parts Repaired 3 | . . . 1 1 1 . . Time 109 | . . . 26 51 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 10 | . . . . . . 10 . Machine Destruction 10 | . . . . . . 10 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 . Highest-Rated Group 59 | . . . . . . 59 . Highest-Rated Ally 39 | . . . . . . 39 . Initial Warlord ECA Mod 2 | . . . . . . . 2 Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . . . 8 . Total Damage 147 | . . . . . . 147 . Kills 4 | . . . . . . 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Active Infowar (turns) 1775 | . . . 252 127 514 882 . Sensors 1775 | . . . 252 127 514 882 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Turns Passed 2381 | 75 157 26 383 127 514 922 177 Spaces Moved 2435 | 41 79 62 464 145 985 458 201 Core 265 | 2 3 . . . . 59 201 Treads 419 | 39 37 . . . . 343 . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1751 | . 39 62 464 145 985 56 . Fastest Speed 29 | 50 37 37 34 31 31 29 50 Average Speed 57 | 154 101 37 34 32 33 130 50 Slowest Speed 200 | 160 200 37 117 34 34 160 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 14 | . . . 4 . 8 2 . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 3 14 16 28 14 30 49 6 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 265 | . . . 64 19 50 132 . Melee . | . . . . . . . . Projectile 2 | . . . . . . 2 . AOE 263 | . . . 64 19 50 130 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total 3128 | 50 131 63 624 218 1135 663 244 Wait 246 | . 6 . 90 51 91 5 3 Move 2399 | 40 78 61 455 144 970 450 201 Hop 13 | . . . 4 . 7 2 . Pick Up 46 | 4 7 . 5 6 7 13 4 Fast Attach 41 | 6 4 2 7 2 5 14 1 Attach 29 | . 2 . 4 2 4 17 . Detach 26 | . 5 . 5 1 3 11 1 Swap 22 | . 2 . 5 2 5 8 . Drop 62 | . 11 . 10 5 14 20 2 Fire 100 | . 16 . 9 3 12 60 . Melee 74 | . . . 30 2 17 25 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 36 | . . . . . . 21 15 Rewire 17 | . . . . . . 17 . Trap . | . . . . . . . . Miscellaneous 17 | . . . . . . . 17 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Identified exit to Mines 233 | -10/Materials | Entered Mines 236 | -10/Mines | Discovered new exit (range 8) 251 | -10/Mines | Identified exit to Materials 259 | -10/Mines | Entered Materials 259 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 419 | -9/Materials | Repaired Assault Rifle 637 | -9/Materials | Discovered new exit (range 16) 642 | -9/Materials | Identified exit to Materials 642 | -9/Materials | Entered another Materials area 642 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 735 | -8/Materials | Repaired Imp. Flight Unit 768 | -8/Materials | Discovered new exit (range 4) 768 | -8/Materials | Identified exit to Factory 769 | -8/Materials | Entered Factory 769 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 870 | -7/Factory | Repaired Rocket Launcher 1197 | -7/Factory | Fabricated Hvy. Siege Treads? 1260 | -7/Factory | System corruption reached 10% 1282 | -7/Factory | Identified exit to Garrison 1283 | -7/Factory | Entered Garrison 1291 | -7/Garrison | Lost 4 parts (1p2n1u) 1293 | -7/Garrison | Triggered checkpoint 1531 | -7/Garrison | Triggered checkpoint 1603 | -7/Garrison | Lost 3 parts (2u1w) 1775 | -7/Garrison | Triggered checkpoint 1775 | -7/Garrison | Triggered checkpoint 1800 | -7/Garrison | Destroyed 7 combat bots 1868 | -7/Garrison | Build established: Scavenger-Mutant 2047 | -7/Garrison | Triggered checkpoint 2057 | -7/Garrison | Triggered checkpoint 2083 | -7/Garrison | Core integrity fell below 50% 2088 | -7/Garrison | Discovered new exit (range 15) 2109 | -7/Garrison | Identified exit to Factory 2111 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2157 | -7/Garrison | Triggered checkpoint 2162 | -7/Garrison | Core integrity fell below 20% 2201 | -7/Garrison | Discovered exit to Factory (range 8) 2205 | -7/Garrison | Entered Factory 2207 | -7/Factory | Lost 8 parts (1p4n2u1w) 2382 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Imp. Sensor Array tumbles out of TF Node. Imp. Signal Interpreter tumbles out of TF Node. Dismantling Fusion Modulator with Plasma Cutter. Fusion Modulator dismantled. Dismantling Fusion Modulator with Plasma Cutter. System corrupted: Component data lost. Dismantling Fusion Modulator with Plasma Cutter. Fusion Modulator dismantled. System corrupted: Heat flow error (+151). Dropped EM Disruption Field. Acquired Imp. Sensor Array. Dropped Adv. Targeting Computer. Acquired Prototype Flight Unit. Dismantling Scanalyzer with Plasma Cutter. Connecting with Scanalyzer... ALERT: Suspicious activity at Scanalyzer F001. Dispatching Investigation squad. ALERT: All DSF locations entering lockdown mode. Plasma Cutter destroyed. System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ?????????????# | | ??????????????????????????????????? #????????????# | | ??????????????????????????????????? #????????????# | | ??????????????????????????????????? #????????????# | | ??????????????????????????????????# #????????????# | | ??????????????????????????????????# #????????????# | | ??????????????????????#######???### ###??????????# | | ??????????????????????# ##### #?##+####### | | ??????????????????????# lg"T ### | | ??????????????????????# "" / | | ??????????????????????# ### | | ??????????????????????# @ ##### #?# | | ??????????????????????###/###???###+##### | | ???????????????????????? ?????# + | | ???????????????????????? ?????# ########## | | ??????????????????????? """ ????# #????????# | | ??????????????????????? """ ????# !!!#????????## | | ??????????????????????" """ "???# !!!#?????????? | | ?????????????????????? ???# = !!!#?????????? | | ??????????????????????#######???########?????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Core Shielding 20 Power Shielding 33 Melee Speed Boost 20 Evasion (%) 63 Melee Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Power Shielding | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Siege Treads | x1 | -7/Factory | Preloaded Repaired ---------- Assault Rifle | 22% | -9/Materials Imp. Flight Unit | 65% | -8/Materials Rocket Launcher | 60% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalReflectiveCyclogen Manual? 0 Play Time 01:11:11 Cumulative 63.8 hours Start 2025.07.12 @ 16:18:08 End 2025.07.12 @ 18:12:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 49 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 41a3e243-cdbb-4422-81d8-fa8691fb6b6f