Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.16 @ 17:20:11 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2605) 2605 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 7433 Bonus ------- High Alert Combat Kills 78 Cogmind --------- Core Integrity 966/1000 Matter 295/300 Energy 63/160 System Corruption 0% Temperature Cool (0) Movement Walking (122) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (7) ------ Advanced Heat Sink Coolant Injector Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- High-powered Field Laser High-powered Field Laser Variable Charge Gun > --- INVENTORY (15) --- Carbon-fiber Leg Improved Carbon-fiber Leg Armored Huge Wheel Improved Cryofiber Web Advanced Targeting Computer Energy Filter Improved Reaction Control System Component Analysis Suite High-powered Tractor Beam Improved EM Pulse Cannon Heavy Ion Cannon Proton Missile Launcher Chainsword Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser High-powered Field Laser High-powered Field Laser > --- INVENTORY -------- Carbon-fiber Leg Improved Carbon-fiber Leg Armored Huge Wheel Advanced Targeting Computer Energy Filter Component Analysis Suite High-powered Tractor Beam Improved EM Pulse Cannon Heavy Ion Cannon Proton Missile Launcher Chainsword Chainsword [Rating: 63] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Proton Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 3 | . . . 1 . 1 . 1 . Utility 5 | . . . 1 . 1 1 . 2 Weapon 1 | . . . . . . . 1 . Parts Attached 89 | 6 8 4 29 . 3 27 9 3 Power 10 | 1 . 1 5 . . 3 . . Engine 3 | 1 . . 2 . . . . . Core 7 | . . 1 3 . . 3 . . Reactor . | . . . . . . . . . Propulsion 28 | 2 5 . 10 . 1 7 3 . Treads . | . . . . . . . . . Leg 28 | 2 5 . 10 . 1 7 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 3 2 5 . 1 10 2 2 Device 11 | . 1 2 2 . . 3 2 1 Storage 4 | 1 1 . 1 . . 1 . . Processor 5 | . 1 . 1 . . 2 . 1 Hackware . | . . . . . . . . . Protection 6 | . . . 1 . 1 4 . . Artifact . | . . . . . . . . . Weapon 25 | 2 . 1 9 . 1 7 4 1 Energy Gun 15 | 2 . 1 5 . 1 2 3 1 Energy Cannon 2 | . . . 1 . . . 1 . Ballistic Gun 2 | . . . 2 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . 1 . . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . 3 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Parts Lost 13 | . . 1 8 . . 2 . 2 Power 3 | . . . 1 . . 1 . 1 Propulsion 4 | . . . 2 . . 1 . 1 Utility 2 | . . . 2 . . . . . Weapon 4 | . . 1 3 . . . . . Highest Loss Streak 2 | . . 1 2 . . 1 . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 94 100 99 100 98 99 100 96 Engine 5 | . 14 4 3 11 9 6 . . Core 6 | . . 10 7 . . 7 13 7 Leg 31 | . 28 28 32 33 35 29 33 29 Device 9 | . 5 14 12 11 9 5 12 17 Storage 9 | . 14 14 11 11 9 7 6 5 Processor 7 | . 4 . 6 11 9 10 6 11 Protection 6 | . . . 3 . 8 12 6 5 Energy Gun 14 | . 28 28 15 22 17 2 14 17 Energy Cannon 1 | . . . 4 . . . 4 . Slashing Weapon 3 | . . . . . . 10 . . Naked Turns . | . . . . . . . . . Heaviest Build 55 | 13 18 19 26 25 32 55 52 49 Greatest Support 83 | 20 26 26 36 33 46 73 83 83 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 15 Average Capacity 11 | 7 8 10 10 10 10 12 15 15 Most Carried 15 | 1 8 8 10 10 10 15 15 15 Average Carried 9 | . 4 7 9 9 9 10 13 14 Final Capacity 15 | 8 10 10 10 10 10 15 15 15 Final Carried 15 | 1 8 8 10 10 10 15 15 15 Class Distribution -------------------- 43% | Mutant 37% | Scavenger-Mutant 18% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Matter Collected 1236 | 214 121 40 393 . 30 333 90 15 Remotely . | . . . . . . . . . Salvage Created 3128 | . 273 147 1318 34 206 947 127 76 Parts 188 | . 22 13 76 4 8 59 6 . Haulers Intercepted 5 | . 1 . 2 . 1 1 . . Recyclers Shooed 3 | . 2 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 70 | . 8 7 28 1 3 20 2 1 Melee 9 | . . . . . . 9 . . Guns 41 | . 8 7 19 1 3 . 2 1 Cannons 6 | . . . 6 . . . . . AOE 14 | . . . 3 . . 11 . . Classes Destroyed 11 | . 5 . 2 . . 3 1 . Worker 4 | . . . 2 . . 2 . . Builder 1 | . . . . . . . 1 . Hauler 5 | . 1 . 2 . 1 1 . . Mechanic 1 | . 1 . . . . . . . Operator 1 | . . . . . . 1 . . Watcher 4 | . 1 . 3 . . . . . Swarmer 24 | . 6 5 4 . . 9 . . Grunt 32 | . 2 2 18 1 2 5 2 . Brawler 1 | . . . . . . 1 . . Sentry 11 | . . . 6 . 1 3 . 1 Programmer 2 | . . . . . . 2 . . Best Kill Streak 7 | . 6 4 5 1 3 7 2 1 Combat Bots Only 7 | . 6 4 5 1 2 7 2 1 Max Kills in Single Turn 4 | . 2 2 2 1 1 4 1 1 Gunslinging 1 | . 1 1 . . . . . . Exploded 4 | . . . 2 . . 4 . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Damage Taken 3398 | . 290 253 1192 . 91 1016 236 320 Core 453 | . 50 38 162 . . 130 39 34 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 84 | . . . 29 . 55 . . . Core Remaining (%) 83 | 100 . 64 . 59 100 81 95 . Volleys Fired 168 | . 27 16 94 1 5 14 7 4 Largest 3 | . 2 2 2 2 2 2 3 3 Hottest 220 | . 90 90 112 112 112 140 220 220 Shots Fired 334 | . 54 32 186 2 10 17 21 12 Gun 275 | . 54 32 140 2 10 6 19 12 Cannon 43 | . . . 41 . . . 2 . Launcher 16 | . . . 5 . . 11 . . Special . | . . . . . . . . . Kinetic 17 | . . . 17 . . . . . Thermal 301 | . 54 32 164 2 10 6 21 12 Explosive 5 | . . . 5 . . . . . Electromagnetic 11 | . . . . . . 11 . . Robot Hit Streak 20 | . 13 5 20 3 6 10 6 6 Robot Miss Streak 5 | . 2 2 4 . 1 2 5 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 254 | . 38 21 132 1 6 30 16 10 Core Hits 127 | . 17 10 53 1 5 30 7 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . 2 1 5 . . 4 . 1 Burn 9 | . 2 1 5 . . . . 1 Sever 4 | . . . . . . 4 . . Melee Attacks 38 | . . . . . . 38 . . Impact . | . . . . . . . . . Slashing 38 | . . . . . . 38 . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5450 | . 446 238 2134 17 117 1943 321 234 Guns 2703 | . 444 238 1269 17 117 89 295 234 Cannons 639 | . . . 613 . . . 26 . Explosions 1334 | . . . 252 . . 1082 . . Melee 772 | . . . . . . 772 . . Ramming 2 | . 2 . . . . . . . Kinetic 162 | . . . 162 . . . . . Thermal 3663 | . 444 238 1720 17 117 572 321 234 Explosive 453 | . . . 252 . . 201 . . Electromagnetic 398 | . . . . . . 398 . . Impact . | . . . . . . . . . Slashing 772 | . . . . . . 772 . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . 2 . . Average Corruption 1 | . . . . . . 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 12 | . . . . . . 12 . . Message Errors 3 | . . . . . . 3 . . Matter Fused 2 | . . . . . . 2 . . Energy Discharges 3 | . . . . . . 3 . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 93 | . . . . . . 93 . . Projectiles . | . . . . . . . . . Explosions 93 | . . . . . . 93 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 11 | . . . . . . 11 . . Shots 2 | . . . . . . 2 . . Rammed . | . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 354 | . 234 66 123 . 24 72 354 188 Average Temperature 70 | . 97 36 30 . 14 29 173 96 Received Heat Transfer 1050 | . 63 75 510 . 63 177 99 63 Effects 3 | . . . . . . . 3 . Shutdowns 2 | . . . . . . . 2 . Energy Bleed 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . 4 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 15 | . 4 1 4 . 1 . 1 4 Heat Transferred 7845 | . 1338 659 4076 37 259 398 595 483 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Peak Influence 576 | . 219 164 576 200 185 365 209 70 Initial 180 | . . 14 63 180 78 . 178 28 Average 186 | . 95 144 357 195 109 173 153 40 Maximum Alert Level 2 | . 1 . 2 1 . 1 1 . Low Security (%) 61 | 100 66 100 6 22 100 62 96 100 Level 1 28 | . 33 . 51 77 . 37 3 . Level 2 10 | . . . 42 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . . 4 1 1 7 2 . Investigation 5 | . . . 2 1 . 1 1 . Extermination 2 | . . . . . . 2 . . Reinforcement 3 | . . . 1 . 1 . 1 . Assault 1 | . . . 1 . . . . . Garrison 4 | . . . . . . 4 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Distress Signals 5 | . 2 . 2 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 12 8 42 2 4 26 3 3 Peak Tracking Total 7 | . 7 3 7 2 2 5 2 2 Tactical Retreats 2 | . . . 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 7 | . . . 1 . . 5 1 . Indirectly 3 | . . . . . . 3 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 5 | . . . 5 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 12 | . . . . . 1 11 . . Max in Single Turn 5 | . . . . . 1 5 . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 28 | . 5 . 8 1 3 4 5 2 Terminals 20 | . 5 . 6 . 1 4 3 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . 1 . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 1 . 1 . 1 . Garrison Access 1 | . . . . . . . . 1 Total Hacks 75 | . 8 . 28 1 9 9 13 7 Successful 41 | . 5 . 17 1 6 2 7 3 Failed 34 | . 3 . 11 . 3 7 6 4 Catastrophic 10 | . 3 . 2 . . 2 1 2 Database Lockouts . | . . . . . . . . . Manual 18 | . 3 . 8 . . 5 2 . Terminals 53 | . 8 . 23 . 3 9 7 3 Fabricators 2 | . . . . . . . 2 . Repair Stations 5 | . . . 3 . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 10 | . . . 2 . 4 . 4 . Garrison Access 4 | . . . . . . . . 4 Terminal Hacks 26 | . 5 . 12 1 1 2 2 3 Record 1 | . . . . . . . 1 . Part Schematic 1 | . . . . . . 1 . . Prototype ID Bank 4 | . 1 . 2 . . . . 1 Open Door 1 | . . . . 1 . . . . Branch Access Points 2 | . . . 2 . . . . . Emergency Access Points 3 | . 1 . 1 . . . . 1 Terminal Index 1 | . . . 1 . . . . . Scanalyzer Index 1 | . . . . . . . 1 . Locate Traps 4 | . 2 . 2 . . . . . Disarm Traps 1 | . . . 1 . . . . . Hauler Manifests 3 | . 1 . 1 . 1 . . . Registered Components 3 | . . . 1 . . 1 . 1 Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 4 | . . . 2 . 2 . . . Scan Component 2 | . . . 1 . 1 . . . Repair 2 | . . . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 9 | . . . 2 . 3 . 4 . Insert Component 5 | . . . 1 . 2 . 2 . Analyze 4 | . . . 1 . 1 . 2 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals 1 | . . . 1 . . . . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 23 | . 4 . 7 . 2 4 4 2 Full Trace Events 2 | . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . 1 1 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . Time 102 | . . . 51 . 51 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 1 . 2 . Part Schematics Acquired 4 | . . . 1 . 1 . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Turns Passed 5296 | 53 609 353 1276 76 464 1493 499 473 Spaces Moved 3478 | 41 417 230 639 56 314 1046 372 363 Core 8 | 8 . . . . . . . . Treads . | . . . . . . . . . Legs 3470 | 33 417 230 639 56 314 1046 372 363 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 124 122 Average Speed 121 | 106 120 120 120 120 120 123 124 123 Slowest Speed 126 | 120 120 120 120 120 120 126 124 124 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 3 62 41 62 10 19 22 7 4 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 8 | . . . . . . 8 . . Terrain Destroyed 109 | . . . 49 . . 59 1 . Melee 8 | . . . . . . 8 . . Projectile 1 | . . . . . . . 1 . AOE 100 | . . . 49 . . 51 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Total 4166 | 47 472 273 968 65 394 1179 392 376 Wait 294 | . 11 24 173 3 57 23 . 3 Move 3470 | 40 416 229 638 55 313 1045 371 363 Hop . | . . . . . . . . . Pick Up 57 | 1 5 . 18 3 9 17 2 2 Fast Attach 12 | 6 1 . 1 . 1 3 . . Attach 24 | . . 1 11 . 2 5 3 2 Detach 3 | . . . . . . 2 1 . Swap 53 | . 7 3 17 . . 19 6 1 Drop 49 | . 4 . 16 3 7 16 2 1 Fire 168 | . 27 16 94 1 5 14 7 4 Melee 35 | . . . . . . 35 . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / Sto) -9/Mines (discovered 3 exits: *Mat / Exi / [*Zio]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 54 | -11/Junkyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 13) 473 | -10/Materials | Discovered new exit (range 7) 482 | -10/Materials | Identified exit to Materials 566 | -10/Materials | Discovered exit to Materials (range 14) 614 | -10/Materials | Identified exit to Mines 663 | -10/Materials | Entered Mines 772 | -10/Mines | Discovered exit to Materials (range 11) 933 | -10/Mines | Assembled infested the area 1016 | -10/Mines | Entered Materials 1016 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1223 | -9/Materials | Discovered new exit (range 17) 1494 | -9/Materials | Build established: Scavenger-Mutant 1564 | -9/Materials | Identified exit to Mines 1564 | -9/Materials | Identified exit to Storage 2035 | -9/Materials | Discovered new exit (range 5) 2216 | -9/Materials | First assault squad dispatched 2240 | -9/Materials | Repaired Imp. Medium Laser 2292 | -9/Materials | Entered Mines 2295 | -9/Mines | Identified exit to Exiles 2297 | -9/Mines | Met a Derelict shopkeep closing up shop 2340 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2340 | -9/Mines | Discovered new exit (range 5) 2368 | -9/Mines | Entered Materials 2368 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2592 | -8/Materials | Repaired Imp. Medium Laser 2828 | -8/Materials | Discovered new exit (range 4) 2832 | -8/Materials | Entered Factory 2832 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3100 | -7/Factory | Garrison activated, responded to threat 3326 | -7/Factory | Build established: Mutant 3506 | -7/Factory | Discovered new exit (range 11) 3569 | -7/Factory | Discovered new exit (range 15) 3588 | -7/Factory | Identified exit to Factory 3609 | -7/Factory | Identified exit to Lower Caves 3930 | -7/Factory | Destroyed 7 combat bots 4103 | -7/Factory | Garrison activated, responded to threat 4240 | -7/Factory | Discovered exit to Factory (range 16) 4325 | -7/Factory | Entered another Factory area 4325 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4618 | -6/Factory | Build established: Scavenger-Skirmisher 4816 | -6/Factory | Discovered new exit (range 7) 4823 | -6/Factory | Identified exit to Factory 4824 | -6/Factory | Entered another Factory area 4824 | -5/Factory | Evolved 2 slots: Utility x2 5276 | -5/Factory | Spotted B-75 Beast 5297 | -5/Factory | Self-destructed Last Messages --------------- UF1IC6ED87: Mic. Nuclear Core KNATSENQQR: Cloaking Device KCK6CIKRLY: Imp. Cryofiber Web 2CG1MYDQTT: Sml. Battery EI9XA7TM4S: Phase Cannon 7V0WAWWMU3: Triangulator CQE3XC1G6E: Hvy. Treads Downloaded coordinate data. >>Access(Emergency) Found 2 emergency access doors: (38,138) (40,138) Map updated. >>Prototypes Downloading prototype IDs... Proton Burst Cannon Enh. Armored Leg 05226_ ALERT: Security rotation in progress. 05293_ Imp. Titanium Leg destroyed. 05296_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##############?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# ! #?????????????? | | ??????????????????????# """"""" #?????????????? | | ??????????????????????# """"""" #?????????????? | | ??????????????????????# """"""" #?????????????? | | ??????????????????????# """"""" #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# ####??????????? | | ??????????????????????# + +#??????????? | | ??????????????????????# " " ## #?????????#? | | ##############????????# ""G"" #?# ?????? ? | | #!!! #????????# #?? ???? ??? | | #! ! """ "" ################+;;#######; ### ##### | | #!! """ T" # % | | # """ " # | | # # BB | | # """ """ + @ % BB | | # """ """ # k | | # """ """ # #################+############ | | # # ############### #??????? | | # # # #" """ #??????? | | # # # """"""" #T """ !#??????? | | # # # """"""" #" """ #??????? | | ##########%### + """"""" # #??????? | | ?????????###?# # """"""" # """ #??????? | | ?????????????# # # """ #??????? | | ???########### ##+############ """ #??????? | | ???# # #??????# #??????? | | ???# # #################??????? | | ???# """ """ # #????????????????? | | ???# """ """ + ##### #????????????????? | | ???# """ """ # #???# #????????????????? | | ???# # ###+########+#????????????????? | | ???# # # #????????????????? | | ???# ####### #????????????????? | | ???###########?????# """ """ #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# """ """ #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 24 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: EX 25 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Hpw. Field Laser | -8/Materials | Scanalyzed Lrg. Storage Unit | -7/Factory | Hacked Adv. Targeting Computer | -6/Factory | Scanalyzed Gatling Laser | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatAccelerationShredder Manual? 0 Play Time 01:27:40 Cumulative 52.4 hours Start 2023.04.16 @ 15:32:04 End 2023.04.16 @ 17:20:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5a9c4f0-965c-4f0e-9386-f17932029766