Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.09 @ 08:26:07 Player: Tuja Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (170) 850 Value Destroyed (7594) 7594 Prototype IDs (10) 200 Alien Tech Used (2) 400 Bonus (13239) 13239 TOTAL SCORE: 30783 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 112 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -31 Cogmind --------- Core Integrity 1503/1600 Matter 256/300 Energy 996/1000 System Corruption 3% Temperature Cool (-144) Movement Walking (195) Ox1 Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Particle Reactor Quantum Reactor > --- PROPULSION (4) --- Heavy Shield Leg Heavy Shield Leg > --- UTILITY (14) ----- Improved Cryofiber Web Coolant Network Large Storage Unit Small Battery Improved Energy Well Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Experimental Core Analyzer Improved Utility Shielding Improved Shield Generator > --- WEAPON (4) ------- Nova Cannon Nova Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon > --- INVENTORY (15) --- Light Antimatter Reactor Light Antimatter Reactor Biometal Leg Small Battery (100) Energy Filter Advanced Focal Shield Improved Thermal Shield Advanced Force Field Hacking Drone Bay (1/1) HERF Cannon Nova Cannon Enhanced Nova Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Heavy Shield Leg Heavy Shield Leg > --- UTILITY ---------- Improved Cryofiber Web Coolant Network Large Storage Unit Small Battery Improved Energy Well Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Experimental Core Analyzer Improved Shield Generator Hacking Drone Bay > --- WEAPON ----------- Nova Cannon Nova Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Biometal Leg Small Battery Energy Filter Improved Utility Shielding Advanced Focal Shield Improved Thermal Shield Advanced Force Field Terrabomb HERF Cannon Nova Cannon Enhanced Nova Cannon Sigix Containment Pod [Rating: 181] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Gravmag Array Utility Advanced Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Nova Cannon Energy Gun Beamcaster Energy Cannon Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Launcher Guided Missile Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Res Res Qua Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . 2 2 . . 2 2 . 2 Power 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Propulsion 2 | . . . . 2 . . . . . . . . . . . . . . . . Utility 12 | . . . 2 . 2 . . . . . . . 2 1 . . 2 2 . 1 Weapon 2 | . . . . . . . . . . 2 . . . . . . . . . . Parts Attached 168 | 7 3 . 10 13 23 4 1 6 8 15 . 10 4 2 1 . 13 16 14 18 Power 25 | 1 . . 1 2 3 2 . . 2 1 . 3 1 . 1 . 2 1 2 3 Engine 13 | 1 . . 1 1 1 2 . . . 1 . 3 1 . 1 . 1 . . . Core 5 | . . . . 1 2 . . . 2 . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . 1 1 2 3 Propulsion 39 | 2 2 . 3 5 7 . . . 2 6 . 1 . . . . 2 5 4 . Treads 11 | 2 . . 2 1 . . . . 2 1 . . . . . . . 3 . . Leg 12 | . 2 . 1 . 5 . . . . . . . . . . . . . 4 . Wheel 10 | . . . . 4 2 . . . . 2 . . . . . . . 2 . . Hover 6 | . . . . . . . . . . 3 . 1 . . . . 2 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 58 | 2 . . 4 2 6 . 1 1 3 3 . 5 3 2 . . 4 6 6 10 Device 25 | 1 . . 1 . 2 . 1 1 1 2 . 3 2 . . . 1 3 2 5 Storage 11 | 1 . . 1 1 1 . . . . . . . 1 1 . . . 2 2 1 Processor 12 | . . . 2 . 1 . . . . . . 2 . 1 . . 2 . 2 2 Hackware 1 | . . . . . . . . . . . . . . . . . . 1 . . Protection 9 | . . . . 1 2 . . . 2 1 . . . . . . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 46 | 2 1 . 2 4 7 2 . 5 1 5 . 1 . . . . 5 4 2 5 Energy Gun 8 | 1 . . . 1 3 1 . . . 1 . 1 . . . . . . . . Energy Cannon 10 | . . . . . . . . 1 . . . . . . . . 2 3 1 3 Ballistic Gun 17 | 1 . . 2 3 2 . . 2 1 3 . . . . . . 1 1 1 . Ballistic Cannon 5 | . . . . . 2 1 . . . . . . . . . . 1 . . 1 Launcher 3 | . . . . . . . . 2 . . . . . . . . 1 . . . Special Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . . 3 . . . 1 . 1 . . 2 1 2 . Parts Lost 73 | . 1 3 1 10 17 2 . . 11 6 1 3 . . 2 . 4 8 3 1 Power 13 | . . 1 . 2 2 1 . . 2 . . 1 . . 1 . . 1 1 1 Propulsion 24 | . 1 1 1 3 6 . . . 5 3 . . . . . . 2 1 1 . Utility 15 | . . . . 1 1 . . . 3 1 1 2 . . . . 2 3 1 . Weapon 21 | . . 1 . 4 8 1 . . 1 2 . . . . 1 . . 3 . . Highest Loss Streak 8 | . 1 3 1 3 7 2 . . 5 2 1 3 . . 1 . 2 8 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 3 5 7 8 11 20 23 24 22 17 18 17 3 6 8 8 9 8 9 9 11 Power 2 | . 1 1 1 1 3 4 3 4 3 3 3 1 . 1 . . . 1 2 1 Propulsion 2 | 1 1 1 . . 2 4 5 4 2 1 2 . 2 3 3 5 2 4 2 1 Utility 5 | . 1 3 2 5 10 10 9 9 6 8 7 1 2 2 1 1 1 1 2 5 Weapon 2 | 1 2 2 3 2 1 2 4 3 3 3 2 . 1 1 2 2 3 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 41 | . . . . . . 3 1 6 . 2 10 2 . 1 1 . 3 1 4 7 Power 4 | . . . . . . . . . . . 1 1 . . . . . . . 2 Propulsion 11 | . . . . . . . . 3 . . 2 . . . . . 2 1 2 1 Utility 21 | . . . . . . 3 1 3 . 2 6 1 . 1 1 . . . 1 2 Weapon 3 | . . . . . . . . . . . . . . . . . . . 1 2 Tool/Special 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Average Slot Usage (%) 87 | . 90 83 88 75 83 99 100 100 81 84 78 66 58 60 58 57 76 81 88 87 Engine 4 | . 14 13 3 6 3 7 7 7 2 5 6 6 5 5 4 5 5 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 7 7 11 Treads 2 | . 14 . 8 12 . . . . 2 4 . . . . . . . 6 3 . Leg 12 | . 12 28 12 . . 30 30 30 15 . . . . . . . . . 6 8 Wheel 1 | . . . . 3 18 . . . . 7 . . . . . . . 1 . . Hover 1 | . . . . . . . . . . 1 13 13 11 10 10 10 8 3 . . Device 11 | . 5 . 10 2 6 7 7 7 5 12 13 18 13 15 15 15 17 13 16 17 Storage 8 | . 14 14 11 9 7 7 7 7 7 6 5 . 3 7 10 10 9 10 15 13 Processor 17 | . . . 20 18 21 23 23 23 20 6 6 10 11 9 10 10 17 17 17 18 Protection 5 | . . . . 6 7 7 7 7 8 12 12 6 5 5 5 5 3 . . 2 Energy Gun 2 | . 11 14 . 1 5 6 7 . . 4 6 6 5 5 2 . . . . . Energy Cannon 4 | . . . . . . . . . 6 . . . . . . . 2 9 13 12 Ballistic Gun 5 | . 14 13 20 14 1 4 . 12 5 17 8 1 . . . . . 3 3 . Ballistic Cannon 2 | . . . . . 3 2 7 . . . . . . . . . 3 2 . 3 Peak Build Rating 181 | 9 9 6 17 19 42 49 49 57 53 67 71 79 81 89 89 65 113 145 154 181 Average Rating 80 | 5 7 5 15 15 27 47 48 50 41 51 67 73 75 86 72 65 97 123 149 172 On Entrance 56 | . 9 6 3 17 19 42 49 49 52 36 63 65 69 80 89 65 65 105 145 153 Avg Prop Armor Cover (%) 7 | . . . . . . . . . 13 6 . . . . . . . 11 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 14 14 13 30 50 105 106 107 110 110 117 119 40 43 47 47 27 96 99 99 133 Greatest Support 135 | 40 40 20 40 64 80 80 80 80 80 40 40 44 44 44 44 44 44 135 135 120 Greatest Overweight (x) 10 | . . . 2 3 10 1 1 1 4 9 2 . . 1 1 . 3 6 1 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 4 1 . . . . . . 2 . . Largest Inventory Capacity 25 | 8 8 8 15 20 25 25 25 25 25 25 25 5 10 10 10 10 10 10 10 15 Average Capacity 17 | 6 8 8 11 16 23 25 25 25 25 25 21 5 8 10 10 10 10 10 10 14 Most Carried 25 | 5 7 7 11 13 25 25 25 25 25 25 25 5 10 10 10 10 10 10 10 15 Average Carried 16 | 3 5 7 8 11 20 23 24 24 21 22 19 4 7 9 9 10 9 9 9 13 Final Capacity 25 | 8 8 8 15 20 25 25 25 25 25 25 5 5 10 10 10 10 10 10 10 15 Final Carried 25 | 5 7 7 11 12 21 25 25 25 17 25 5 4 9 10 10 10 8 10 10 14 Class Distribution -------------------- 32% | Mutant 18% | Scavenger-Gunner 17% | Scavenger-Mutant 15% | Gunner 8% | Scavenger-Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Tank | -6/Waste Skirmisher | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Res Res Qua Acc Matter Collected 4521 | 250 46 10 183 438 451 158 80 30 253 461 . 508 40 . 20 . 137 481 476 499 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7953 | 64 173 87 197 797 514 292 82 . 245 541 229 678 117 . 45 . 282 1040 1037 1533 Parts 402 | 6 7 6 20 35 22 12 8 . 9 31 3 28 2 . 5 . 14 44 52 98 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 10 | . 1 . . 1 5 . . . . . . . . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 10 . 6 . . . . . 5 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Res Res Qua Acc Combat Hostiles Destroyed 135 | . 2 2 7 18 6 4 1 . 7 17 1 8 1 . 2 . 4 11 15 29 Guns 55 | . 1 2 7 17 2 4 . . . 10 . 8 1 . 2 . 1 . . . Cannons 63 | . . . . . 4 . 1 . 2 2 . . . . . . 3 11 13 27 AOE 13 | . . . . 1 . . . . 5 5 1 . . . . . . . . 1 Classes Destroyed 18 | 2 1 . 3 1 3 2 1 . 2 1 1 . . . . . . . . 1 Worker 7 | . . . . . 4 . . . . . . 3 . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . 1 Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . Recycler 10 | 1 1 . . 1 3 . . . . . . 2 . . . . . 2 . . Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . Operator 4 | . . . . . 1 . . . . . . 2 . . . . 1 . . . Watcher 8 | . . . 1 . . . . . . 1 . . 1 . . . . 2 1 2 Swarmer 49 | . . . 4 6 . . . . . 8 . 4 . . 2 . . 5 4 16 Grunt 26 | . 2 2 2 10 4 . . . 3 2 . 1 . . . . . . . . Brawler 2 | . . . . 1 . . . . . 1 . . . . . . . . . . Duelist 2 | . . . . . 1 . . . 1 . . . . . . . . . . . Sentry 13 | . . . 1 1 1 1 1 . . 4 . . 1 . . . 1 . . 2 Hunter 13 | . . . . . . . . . 2 . . . . . . . 1 4 6 . Programmer 25 | . . . . . . . . . . 2 . 3 . . . . 2 2 5 11 Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . Compactor 1 | . . . . . . . . . . . 1 . . . . . . . . . Fireman 3 | . . . . . . 3 . . . . . . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 8 | 2 3 2 6 5 8 2 1 . 4 5 1 5 1 . 2 . 2 5 4 7 Combat Bots Only 6 | . 2 2 5 5 4 2 1 . 4 4 1 5 1 . 2 . 2 5 4 6 Max Kills in Single Turn 3 | 1 1 1 1 1 2 1 1 . 2 3 1 2 1 . 1 . 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 . . . . 2 3 1 . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Res Res Qua Acc Hostile Shots Fired 1285 | . 34 22 49 98 185 44 65 . 92 160 2 75 17 8 43 . 85 126 80 100 Missed 400 | . 2 8 10 22 52 13 21 . 24 65 . 27 6 2 22 . 27 39 31 29 Deflected 3 | . . . . . . . . . . . . . . . . . . . . 3 Hits 885 | . 32 14 39 76 133 31 44 . 68 95 2 48 11 6 21 . 58 87 49 71 Melee 8 | . . . . . 6 . . . . . 2 . . . . . . . . . Projectile 877 | . 32 14 39 76 127 31 44 . 68 95 . 48 11 6 21 . 58 87 49 71 AOE 9 | . . 8 . . . . . . . . . . . . . . . . 1 . Critical Strikes 24 | . . 1 1 1 6 2 . . 2 . . 4 . . 1 . 2 1 2 1 Actively Blocked 3 | . . . . . 1 . . . . . . 2 . . . . . . . . Part Disruptions 4 | . . . . . . 2 . . . 1 . . . . . . . . 1 . Actively Blocked 1 | . . . . . . . . . . 1 . . . . . . . . . . Damage Taken 12304 | . 426 418 426 1074 1587 408 333 . 1285 915 92 796 214 124 427 . 689 1355 692 1043 Core 1840 | . 51 136 104 236 289 31 63 . 260 78 . 126 20 . 122 . 68 135 24 97 Absorbed by Shields 1479 | . . . . . . . . . . . . . . . . . 349 494 255 381 Redirected to Shielding 242 | . . . . 19 96 . . . 11 19 . 42 13 4 13 . 8 . . 17 Ignored by Resistances 519 | . . . . . . . . . . . . . . . . . . . 210 309 Core Remaining (%) 73 | 100 . 25 74 57 . . . . 8 . . 76 98 . . 89 94 . 89 93 Volleys Fired 388 | . 24 6 20 50 48 32 8 . 18 35 4 23 3 . 4 . 19 31 22 41 Largest 4 | . 2 2 2 2 2 2 2 . 2 4 1 1 1 . 1 . 3 4 4 4 Hottest 404 | . 100 70 50 65 80 98 108 . 110 144 39 250 250 . 250 . 190 372 369 404 Shots Fired 833 | . 45 11 40 93 81 45 16 . 22 88 6 22 3 . 4 . 39 97 78 143 Gun 444 | . 42 11 40 93 51 45 8 . 2 74 2 22 3 . 4 . 9 23 15 . Cannon 365 | . . . . . 30 . 8 . 12 6 . . . . . . 29 74 63 143 Launcher 21 | . . . . . . . . . 8 8 4 . . . . . 1 . . . Special 3 | . 3 . . . . . . . . . . . . . . . . . . . Kinetic 400 | . 21 5 40 88 57 16 8 . 2 54 . . . . . . 28 36 15 30 Thermal 363 | . 24 6 . 5 20 29 8 . 12 26 2 22 3 . 4 . 4 54 50 94 Explosive 20 | . . . . . . . . . 8 8 4 . . . . . . . . . Electromagnetic 50 | . . . . . 4 . . . . . . . . . . . 7 7 13 19 Robot Hit Streak 31 | . 4 6 4 10 31 14 7 . 7 16 11 8 6 . 4 . 9 11 10 16 Robot Miss Streak 10 | . 4 3 4 5 2 4 4 . 6 8 1 8 3 . 10 . 3 2 2 2 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . . . . Secondary Targets 5 | . . . 1 3 . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . . . . . . . . . . Shots Hit Robots 535 | . 25 6 23 64 71 33 9 . 16 66 4 21 3 . 4 . 27 49 43 71 Core Hits 307 | 2 6 5 9 34 28 13 5 . 24 41 1 26 6 . 4 . 15 27 22 39 Critical Kills 5 | . . . . 1 . . . . . . . . . . . . . . 3 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 14 | . 1 . . 1 . 3 . . . . . 1 . . . . 2 . 4 2 Burn 5 | . 1 . . . . 3 . . . . . 1 . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . . . . 3 1 Destroy 1 | . . . . 1 . . . . . . . . . . . . . . . . Blast 2 | . . . . . . . . . . . . . . . . . 2 . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . 1 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16876 | 19 282 76 398 1070 1330 552 207 . 996 2032 348 1330 251 . 227 . 870 1759 1791 3338 Guns 6668 | . 282 76 398 1065 741 552 105 . 39 1078 20 1288 251 . 227 . 190 235 121 . Cannons 7918 | . . . . . 589 . 102 . 192 133 . . . . . . 645 1524 1641 3092 Explosions 2173 | . . . . . . . . . 765 820 328 . . . . . 28 . . 232 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 117 | 19 . . . 5 . . . . . 1 . 42 . . . . 7 . 29 14 Kinetic 4909 | . 122 27 398 1022 951 152 102 . 39 798 . . . . . . 569 330 121 278 Thermal 8607 | . 160 49 . 43 341 400 105 . 192 413 20 1288 251 . 227 . 143 1221 1412 2342 Explosive 2145 | . . . . . . . . . 765 820 328 . . . . . . . . 232 Electromagnetic 1098 | . . . . . 38 . . . . . . . . . . . 151 208 229 472 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . . . . 1 18 26 . . . . 1 1 1 3 Average Corruption 5 | . . . . . . . . . . 1 10 18 . . . . 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 81 | . . . . . . . . . . 1 8 44 . . . . . 3 7 18 Message Errors 16 | . . . . . . . . . . . 1 11 . . . . . . 1 3 Matter Fused 17 | . . . . . . . . . . . 1 12 . . . . . 1 1 2 Heat Flow Errors 9 | . . . . . . . . . . . 1 3 . . . . . 1 1 3 Energy Discharges 10 | . . . . . . . . . . . 1 2 . . . . . . 2 5 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 11 | . . . . . . . . . . 1 . 7 . . . . . . 1 2 Data Loss (major) 5 | . . . . . . . . . . . . 3 . . . . . 1 . 1 Misfires 3 | . . . . . . . . . . . 2 . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . . 2 4 . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 369 | . . . . . 9 . . . . 45 . . . . . . . 12 31 272 Projectiles 252 | . . . . . 9 . . . . . . . . . . . . 12 31 200 Explosions 117 | . . . . . . . . . . 45 . . . . . . . . . 72 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 15 | . . . . . 9 . 1 . . . . . . . . . 5 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . . 9 . 1 . . . . . . . . . 5 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 72 | . . . . . . . . . 24 . . 20 . . . . 3 . . 25 Shots 2 | . . . . . . . . . 1 . . . . . . . . . . 1 Rammed 25 | 8 . . . 6 . . . . . 1 . 7 . . . . 2 . 1 . Targets Rammed 31 | 12 . . . 6 . . . . . 1 . 7 . . . . 2 . 2 1 Kicked 2 | . . . . . . . . . . . . . . . . . . . 1 1 Crushed 4 | 4 . . . . . . . . . . . . . . . . . . . . Highest Temperature 570 | . 402 134 24 26 240 289 15 . 570 129 157 312 56 . . . . 176 . 28 Average Temperature 90 | . 159 62 7 9 69 91 9 . 195 36 55 109 30 . . . . 90 . 20 Received Heat Transfer 3471 | . 249 87 135 432 639 567 42 . 924 129 . 90 36 42 64 . 8 6 9 12 Effects 15 | . 3 . . . . . . . 10 . . 2 . . . . . . . . Shutdowns 2 | . 1 . . . . . . . 1 . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . 2 . . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . . . . . . . . . . Damage (major) 8 | . . . . . . . . . 8 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations 5 | . . . . . . . . . . . . . . . . . . . . 5 Total Turns 45 | . . . . . . . . . . . . . . . . . . . . 45 Longest Duration 19 | . . . . . . . . . . . . . . . . . . . . 19 Robots Disrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . . 1 1 1 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . 1 . . . . . . . . . . . . . . . . . 3 1 Combat Hostiles 4 | . 1 . . . . . . . . . . . . . . . . . 2 1 Parts Melted 30 | . 1 1 . . 2 . . . . . . 7 2 . . . . 3 8 6 Heat Transferred 10870 | . 555 148 . 100 775 1184 185 . 259 703 37 1895 375 . 325 . 111 1110 1184 1924 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Res Res Qua Acc Maximum Alert Level 2 | . . . . 1 . . . . . 1 . . . . . . . 1 . 2 Low Security (%) 80 | 100 100 100 100 56 100 . . . . 97 100 100 100 100 . . 100 92 100 23 Level 1 11 | . . . . 43 . . . . . 2 . . . . . . . 7 . 39 Level 2 8 | . . . . . . . . . . . . . . . . . . . . 36 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 593 | 10 40 30 107 240 97 . . . . 208 19 104 30 14 . . 46 223 125 593 Initial 125 | . . 7 3 44 92 . . . . . 19 . 4 14 . . 11 21 125 51 Average 104 | 1 15 3 20 153 28 . . . . 90 5 26 8 2 . . 5 51 44 312 Influence Increases 4337 | 20 70 50 205 466 253 . 40 . 170 527 19 258 79 . 115 . 147 455 441 1022 Destroy 0b10 Robot/C 2660 | . 40 40 140 360 180 . 20 . 140 340 . 160 20 . 40 . 80 220 300 580 Destroy 0b10 Robot/NC 170 | 20 5 . 5 5 40 . 5 . . 5 . 35 5 . . . 5 20 5 15 Destroy Leader 506 | . 10 10 32 40 20 . . . 30 92 . 30 12 . . . 30 44 42 114 Allied During Kill 7 | . . . . . 3 . . . . . . . . . . . . . . 4 Successful Hack 106 | . . . 28 . 10 . . . . 29 . 2 12 . . . . 24 1 . Disable Machine 285 | . 15 . . 15 . . . . . 15 . 15 . . . . . 90 45 90 Destroy Structure 318 | . . . . 1 . . . . . 16 19 1 . . . . 2 42 33 204 Partial Spotted 45 | . . . . . . . . . . 15 . . . . . . 15 . 15 . Lose Combat Pursuer 240 | . . . . 45 . . 15 . . 15 . 15 30 . 75 . 15 15 . 15 Influence Decreases 3778 | 20 50 60 108 369 422 35 40 . 170 471 75 248 59 30 80 18 126 270 578 549 Entered New Map 432 | . . 13 7 63 112 14 . . . . 37 . 6 16 . 8 6 17 98 35 Time Decay 2873 | 20 40 17 101 206 200 21 40 . 130 411 38 225 53 14 70 10 100 223 450 504 Lost Part 473 | . 10 30 . 100 110 . . . 40 60 . 23 . . 10 . 20 30 30 10 Squads Dispatched 32 | . 1 . 1 2 3 . . . . 5 . 3 1 . . . 3 2 4 7 Investigation 5 | . . . 1 1 2 . . . . . . 1 . . . . . . . . Extermination 16 | . . . . . 1 . . . . 2 . 1 . . . . 1 2 4 5 Reinforcement 5 | . 1 . . 1 . . . . . . . . 1 . . . 2 . . . Assault 2 | . . . . . . . . . . . . . . . . . . . . 2 Garrison 4 | . . . . . . . . . . 3 . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Res Res Qua Acc Distress Signals 9 | . 1 . 2 1 . . . . . 1 . 1 . . . . . 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 238 | . 6 5 11 29 12 8 6 . 7 16 5 24 7 4 11 . 9 17 25 36 Peak Tracking Total 10 | . 3 3 5 7 4 5 3 . 6 4 5 10 5 4 7 . 3 5 5 6 Tactical Retreats 11 | . . . . 1 . . 1 . . 1 . 1 1 . 3 . 1 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Res Res Qua Acc Traps Triggered 15 | . . . 1 1 2 . . . . 1 . 2 . . . . 2 . 3 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 2 | . . . . . . . . . . 2 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . 1 . . . . . . . . . . Reused 5 | . . . . . . . 5 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . 5 . . . . . . . . . . . . . Triggered 5 | . . . . . . . 5 . . . . . . . . . . . . . Most Traps Carried 4 | . . . . . . . 4 4 4 4 4 . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Res Res Qua Acc Machines Disabled 19 | . 1 . . 1 . . . . . 1 . 1 . . . . . 6 3 6 Max in Single Turn 2 | . 1 . . 1 . . . . . 1 . 1 . . . . . 1 2 1 Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Res Res Qua Acc Machines Accessed 32 | . . . 3 1 6 . . . . 3 . 7 1 2 . . 3 2 3 1 Terminals 12 | . . . 3 1 2 . . . . 2 . 1 . . . . 1 . 2 . Fabricators 6 | . . . . . 1 . . . . . . 3 . 1 . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 3 | . . . . . 1 . . . . . . 1 1 . . . . . . . Scanalyzers 7 | . . . . . 2 . . . . . . 1 . . . . 1 1 1 1 Garrison Access 3 | . . . . . . . . . . 1 . 1 . . . . 1 . . . Total Hacks 69 | . . . 11 3 15 . . . . 7 . 10 1 5 . . 6 3 6 2 Successful 26 | . . . 5 1 7 . . . . 3 . 2 1 . . . . 1 6 . Failed 41 | . . . 6 2 7 . . . . 4 . 7 . 5 . . 6 2 . 2 Catastrophic 10 | . . . 1 1 3 . . . . . . 1 . 1 . . 1 1 . 1 Database Lockouts 2 | . . . . . 1 . . . . . . 1 . . . . . . . . Manual 29 | . . . 4 3 3 . . . . 4 . 6 1 2 . . 2 2 2 . Terminals 33 | . . . 11 3 8 . . . . 5 . 2 . . . . 2 . 2 . Fabricators 8 | . . . . . 1 . . . . . . 3 . 2 . . . 2 . . Repair Stations 3 | . . . . . . . . . . . . . . 3 . . . . . . Recycling Units 5 | . . . . . 2 . . . . . . 2 1 . . . . . . . Scanalyzers 14 | . . . . . 4 . . . . . . 2 . . . . 1 1 4 2 Garrison Access 6 | . . . . . . . . . . 2 . 1 . . . . 3 . . . Terminal Hacks 9 | . . . 2 . 4 . . . . 1 . . . . . . . . 2 . Record 2 | . . . . . . . . . . . . . . . . . . . 2 . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . 2 . . . . . . 1 . . . . . . 4 . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . Retrieve Study 6 | . . . . . 1 . . . . . . 1 . . . . . . 4 . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 9 | . . . 3 1 1 . . . . 1 . 1 1 . . . . 1 . . Terminals 6 | . . . 3 1 1 . . . . 1 . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . Botnet 5 | . . . 2 1 1 . . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 1 1 . . . . . . . Reject 2 | . . . . . . . . . . . . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . . . 2 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . . . 3 1 5 . . . . 3 . 7 . 2 . . 3 2 . 1 Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . 1 . . . . . . 1 . . . . . . 4 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . 3 Autooverrided 1 | . . . . . . . . . . . . . . . . . . . . 1 Robots Rewired 1 | . . . . . 1 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Res Res Qua Acc Total Allies 4 | . . . 1 . 1 . . . . . . . . . . . . . 1 1 Largest Group 1 | . . . 1 . 1 1 . . . . . . . . . . . . 1 1 Highest-Rated Group 82 | . . . 10 . 32 32 . . . . . . . . . . . . 45 82 Highest-Rated Ally 82 | . . . 10 . 32 32 . . . . . . . . . . . . 45 82 Total Orders 23 | . . . . . . . . 1 . 2 . 6 . . . . 1 2 9 2 RETURN 23 | . . . . . . . . 1 . 2 . 6 . . . . 1 2 9 2 Ally Attacks 11 | . . . . . 5 4 . . . . . . . . . . . . . 2 Total Damage 342 | . . . . . 151 174 . . . . . . . . . . . . . 17 Kills 4 | . . . . . 3 1 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Res Res Qua Acc Active Infowar (turns) 14184 | 35 64 . 347 430 750 770 2121 1448 610 1061 135 854 172 129 163 36 561 753 1651 2094 Optics 12615 | . . . 347 430 750 770 2121 1448 610 . . 580 172 129 163 36 561 753 1651 2094 Sensors 1776 | . . . 333 86 . . . . . . . . . . . . . . . 1357 IFF 1998 | . . . . . . . . . . 1061 135 802 . . . . . . . . Terrain 430 | 35 64 . . . 331 . . . . . . . . . . . . . . . ECM 1 | . . . . . . . . . . . . . . . . . . . . 1 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . 1 2 1 1 . . . . . 1 . . . . . Drone Launches 23 | . . . . . . . . 1 . 2 . 6 . . . . 1 2 9 2 Drone Recoveries 23 | . . . . . . . . 1 . 2 . 6 . . . . 1 2 9 2 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Res Res Qua Acc Turns Passed 15002 | 209 176 138 353 430 750 770 2121 1448 950 1108 135 854 172 130 163 36 561 753 1651 2094 Spaces Moved 8397 | 113 71 99 200 165 430 339 1038 715 332 451 108 926 218 159 231 64 434 350 1005 949 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . Treads 806 | 108 27 . 62 85 . . . . 85 34 . . . . . . . 129 276 . Legs 4308 | . 44 99 138 . 10 339 1038 715 247 . . . . . . . . . 729 949 Wheels 979 | . . . . 80 420 . . . . 341 . . . . . . . 138 . . Hover 2299 | . . . . . . . . . . 76 108 926 218 159 231 64 434 83 . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 100 100 200 200 200 200 150 56 56 56 56 56 56 56 160 120 125 Average Speed 149 | 155 135 120 139 150 122 200 200 200 267 194 113 56 56 78 61 56 91 171 139 174 Slowest Speed 560 | 160 160 120 260 240 230 200 200 200 410 560 156 56 56 106 106 56 210 330 210 195 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 6 15 34 19 20 11 51 98 82 50 9 78 22 6 4 52 9 13 12 65 31 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . 2 . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 . . . . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 . . . . . . . . . 1 1 1 1 1 1 . . . Scrap Searched 11 | . . 2 . . . 2 4 2 . . . . . . 1 . . . . . Spaces Dug 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Terrain Destroyed 231 | . . . . . . . . . 82 14 31 . . . . . 1 13 15 75 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 72 | . . . . . . . . . . . . . . . . . 1 13 15 43 AOE 159 | . . . . . . . . . 82 14 31 . . . . . . . . 32 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Res Res Qua Acc Total 10118 | 137 104 108 241 260 567 391 1067 736 370 611 116 1210 257 164 240 63 561 433 1190 1292 Wait 774 | . 1 4 2 21 35 5 6 2 2 74 . 210 25 . . . 52 15 90 230 Move 8377 | 112 70 98 199 164 429 338 1037 714 331 451 107 925 217 158 230 63 433 349 1004 948 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 129 | 6 3 . 7 6 19 8 3 4 1 10 1 8 6 2 3 . 7 10 11 14 Fast Attach 96 | 6 . . 6 6 8 2 . 1 2 12 . 6 3 2 . . 7 10 18 7 Attach 66 | 1 2 . 3 6 12 1 . 2 9 6 1 3 1 . 1 . 5 6 4 3 Detach 12 | . 1 . . . 1 . . . 1 6 . . . . . . 1 . . 2 Swap 83 | . 2 . 1 1 6 1 4 4 3 8 1 4 . . . . 4 5 19 20 Drop 98 | . 1 . 3 . 2 4 3 9 3 6 2 11 2 2 2 . 5 7 20 16 Fire 388 | . 24 6 20 50 48 32 8 . 18 35 4 23 3 . 4 . 19 31 22 41 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram 9 | . . . . . . . . . . . . 7 . . . . 2 . . . Kick 2 | . . . . . . . . . . . . . . . . . . . 1 1 Crush 20 | 12 . . . 6 . . . . . 1 . . . . . . . . 1 . Escape Stasis 49 | . . . . . . . . . . . . 13 . . . . 26 . . 10 Rewire 8 | . . . . . 7 . 1 . . . . . . . . . . . . . Trap 7 | . . . . . . . 5 . . 2 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Sto) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / [*Tes]) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 210 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 11) 386 | -10/Materials | Entered Mines 457 | -10/Mines | Met a Derelict bent on vengeance 491 | -10/Mines | Assembled infested the area 515 | -10/Mines | Discovered new exit (range 7) 521 | -10/Mines | Core integrity fell below 50% 524 | -10/Mines | Entered Materials 524 | -9/Materials | Evolved 2 slots: Utility x2 525 | -9/Materials | Identified exit to Storage 554 | -9/Materials | Lost 3 parts (1p1n1w) 660 | -9/Materials | Identified exit to Materials 826 | -9/Materials | Build established: Skirmisher 877 | -9/Materials | Entered another Materials area 877 | -8/Materials | Evolved 2 slots: Propulsion x2 1190 | -8/Materials | Lost 3 parts (1n2w) 1285 | -8/Materials | Discovered new exit (range 16) 1306 | -8/Materials | Identified exit to Factory 1307 | -8/Materials | Entered Factory 1307 | -7/Factory | Evolved 2 slots: Utility x2 1328 | -7/Factory | Build established: Mutant 1435 | -7/Factory | Identified exit to Lower Caves 1681 | -7/Factory | Lost 7 parts (2p1n1u3w) 1749 | -7/Factory | Central database locked down 1826 | -7/Factory | Lost 4 parts (2n2w) 2057 | -7/Factory | Entered Lower Caves 2057 | -7/Lower Caves | Accompanied by 1 ally 2068 | -7/Lower Caves | Lost 4 parts (2n2w) 2071 | -7/Lower Caves | Ambushed by wild Derelicts 2539 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2768 | -7/Lower Caves | Discovered new exit (range 8) 2795 | -7/Lower Caves | Learned location of 1 exit from Factory 2823 | -7/Lower Caves | Identified exit to Lower Caves 2827 | -7/Lower Caves | Entered another Lower Caves area 2911 | -7/Lower Caves | Build established: Scavenger-Mutant 2934 | -7/Lower Caves | Encountered a Warlord checkpoint 3005 | -7/Lower Caves | Identified exit to Zion 3069 | -7/Lower Caves | Spotted B-75 Beast 4023 | -7/Lower Caves | Core integrity fell below 50% 4256 | -7/Lower Caves | Discovered new exit (range 12) 4282 | -7/Lower Caves | Identified exit to Factory 4500 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4804 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4948 | -7/Lower Caves | Entered Zion 5026 | -7/Zion | Learned location of Extension (-4) 5102 | -7/Zion | Found Prototype Launcher 5102 | -7/Zion | Identified Gui. Missile Launcher 5144 | -7/Zion | Discovered new exit (range 19) 5392 | -7/Zion | Build established: Mutant 5492 | -7/Zion | Given the Hacking Drone Bay 5493 | -7/Zion | Found Prototype Device 5787 | -7/Zion | Found Prototype Energy Gun 5886 | -7/Zion | Identified Hacking Drone Bay 6191 | -7/Zion | Learned location of Warlord (-5) 6329 | -7/Zion | Found Prototype Launcher 6329 | -7/Zion | Identified Rocket Array 6394 | -7/Zion | Identified exit to Proximity Caves 6396 | -7/Zion | Entered Proximity Caves 6708 | -6/Proximity Caves | Spotted B-75 Beast 6759 | -6/Proximity Caves | Destroyed B-75 Beast 6787 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 6986 | -6/Proximity Caves | Core integrity fell below 20% 7044 | -6/Proximity Caves | Lost 4 parts (2n2u) 7346 | -6/Proximity Caves | Entered Factory 7346 | -6/Factory | Evolved 2 slots: Weapon x2 7347 | -6/Factory | Identified exit to Lower Caves 8119 | -6/Factory | Build established: Scavenger-Tank 8454 | -6/Factory | Sucked down chute 8454 | -6/Factory | Entered Waste 8469 | -6/Waste | EMP discharged 8469 | -6/Waste | System corruption reached 10% 8488 | -6/Waste | Spotted C-40 Crusher 8490 | -6/Waste | Destroyed C-40 Crusher 8504 | -6/Waste | Spotted C-40 Crusher 8523 | -6/Waste | Spotted C-40 Crusher 8545 | -6/Waste | Spotted C-40 Crusher 8556 | -6/Waste | Spotted C-40 Crusher 8564 | -6/Waste | Spotted C-40 Crusher 8566 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8569 | -6/Waste | EMP discharged 8583 | -6/Waste | Discovered new exit (range 11) 8589 | -6/Waste | Entered Factory 8680 | -6/Factory | Garrison activated, responded to threat 8800 | -6/Factory | Central database locked down 8821 | -6/Factory | Identified Storm Laser 8857 | -6/Factory | Build established: Gunner 9161 | -6/Factory | Build established: Skirmisher 9391 | -6/Factory | Cargo convoy interrupted 9409 | -6/Factory | Discovered new exit (range 14) 9443 | -6/Factory | Entered another Factory area 9443 | -5/Factory | Evolved 2 slots: Utility x2 9444 | -5/Factory | Identified exit to Upper Caves 9461 | -5/Factory | Lost 3 parts (1p2u) 9491 | -5/Factory | Discovered new exit (range 15) 9615 | -5/Factory | Entered another Factory area 9615 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9655 | -4/Factory | Discovered new exit (range 9) 9700 | -4/Factory | Build established: Gunner 9745 | -4/Factory | Entered Upper Caves 9757 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9892 | -4/Upper Caves | Discovered new exit (range 12) 9908 | -4/Upper Caves | Entered another Upper Caves area 9920 | -4/Upper Caves | Discovered new exit (range 11) 9944 | -4/Upper Caves | Entered Research 9944 | -3/Research | Evolved 2 slots: Utility x2 10100 | -3/Research | Build established: Mutant 10252 | -3/Research | Discovered new exit (range 13) 10436 | -3/Research | Discovered new exit (range 7) 10465 | -3/Research | Build established: Gunner 10505 | -3/Research | Entered another Research area 10505 | -2/Research | Evolved 2 slots: Utility x2 10716 | -2/Research | Lost 8 parts (1p1n3u3w) 11012 | -2/Research | Identified exit to Quarantine 11035 | -2/Research | Build established: Scavenger-Gunner 11258 | -2/Research | Entered Quarantine 11324 | -2/Quarantine | Spotted Alpha 7 11351 | -2/Quarantine | Found Alien Artifact 11642 | -2/Quarantine | Found Prototype Processor 11642 | -2/Quarantine | Identified Exp. Core Analyzer 11740 | -2/Quarantine | Identified exit to Access 11800 | -2/Quarantine | Build established: Scavenger-Tank 12119 | -2/Quarantine | Build established: Scavenger-Gunner 12460 | -2/Quarantine | Found Alien Artifact 12460 | -2/Quarantine | Identified Core Reset Matrix 12460 | -2/Quarantine | Identified Terrabomb 12460 | -2/Quarantine | Used Core Reset Matrix 12464 | -2/Quarantine | Detected hypermatrix surge 12464 | -2/Quarantine | Sensed 11 artifacts in vicinity 12467 | -2/Quarantine | Discovered exit to Access (range 7) 12665 | -2/Quarantine | Met incapacitated Sigix Warrior 12665 | -2/Quarantine | Lockdown squad dispatched 12679 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 12682 | -2/Quarantine | Unlocked Sigix quarantine chamber 12689 | -2/Quarantine | Found Sigix Containment Pod 12909 | -2/Quarantine | Entered Access 12909 | -1/Access | Evolved 2 slots: Power x1, Utility x1 13945 | -1/Access | Local machine network offline 14136 | -1/Access | Build established: Gunner 14909 | -1/Access | First assault squad dispatched 14964 | -1/Access | Used Terrabomb 14993 | -1/Access | Discovered new exit (range 4) 15001 | -1/Access | Identified exit to Surface 15003 | *** | Destroyed 0b10! Last Messages --------------- 14583_ U-05 Engineer lays Concrete. 14599_ System corrupted: Heat flow error (+286). 14648_ ALERT: Security rotation in progress. 14660_ S=GAMDX&#IFWBUGULCUMG,T CJHZ 14685_ K-01 Serf collects debris. 14729_ BFUM>UWZFR5AZN#D:ZCGG&WQHMV0 14811_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1Q. 14909_ ALERT: Unidentified disturbance in Zone 1Y, multiple assault carriers dispatched. 14964_ Terrabomb activated. 14993_ System corrupted: Nova Cannon+ failed to cycle. 14993_ Main Access Shell breached. 14993_ EXIT=FOUND 14999_ System corrupted: Substantial component data lost. 15001_ EXIT=IDENTIFIED: SURFACE [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ??????????????????????????????? ????????????????? | | ??????????????????????????#####+#####+####??????? | | ?????????????????????????? "" ????? | | ????????????????? ?????? "" " #?? | | ????????????????? ??#+#+""" ""#""""# | | ?????????????????"" ??# " " " | | ??????????????????" ## *" " " | | ??????????????????? #" " =" " | | ??????????????????? "" " " = " | | ????????????????????#""" " " " | | ???????????????????## " ! " + " | | ???????????????????# " " " " | | ??????????????????## " """"""""" "" " | | ??????????????????# " " " "" ] " | | ?????????????????## " " " "" " | | ?????????????????# " " " "" " | | ?????????????????# " * =" " "" " | | ?????????????????# """"""" " "" " | | ?????????????????# " """"""""" | | ?????????????????# """ " " | | ?????????????????#"""""""""""""""""""" " | | ?????????????????"""" " " | | ??????????????BB????" " " | | ??????????????BB????" """""" " " | | ????????????????????" " " " " | | ????????????????????" "@ " " | | ????????????????????" " "" " " " | | ??????????????????????" " " " | | ??????????????BB??????"""""" " " | | ??????????????BB??????????? """" """ " | | ??????????????????????????? """"T""" " | | ??????????????????????????"""""""""""" " | | ?????????????????????????? """ " " | | ????????????????????????? " " | | ????????????????????????? " " | | ???????????????????????? " " | | ???????????????????????? " " | | ???????????????????????## " " | | ????????????????????????### " " # | | ??????????????????????????### # " #?? | | ?????????????????????????????## ?# " #???? | | ???????????????????????????????##????# ##??????? | | ?????????????????????????????????????# #???????? | | ???????????????????????????####??????# #???????? | | ??????????????????????????# ####### #???????? | | ??????????????????????????# #???????? | | ??????????????????????????# " #???????? | | ??????????????????????????# ###+####+##??????? | | ??????????????????????????## ## #??????? | | ???????????????????????????# ## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 60 Energy Capacity 1000 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 30 Resistance: TH 25 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 15 Phase Shifting 15 Evasion (%) 63 Targeting Accuracy 16 Target Analysis 5 Core Analysis 8 Recoil Reduction 4 Energy Filtering 30 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Shield Leg | -2/Quarantine | Hacked Nova Cannon | -2/Quarantine | Hacked HERF Cannon | -2/Quarantine | Hacked Lgt. Antimatter Reactor | -2/Quarantine | Hacked Alien Tech Used ----------------- Core Reset Matrix Terrabomb Achievements -------------- King Drone Payload Armed Physics Protects That Tickles Challenges ------------ None Game ------ Seed PulseInsulationTurretformer Manual? 0 Play Time 02:52:55 Cumulative 132.3 hours Start 2025.11.05 @ 23:44:41 End 2025.11.09 @ 08:26:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 64 Adventurer 5 Explorer 0 Win Type 3 Total 4 Types 2/0/1/1/0/0/0/0/0/0 Lore% 62 Gallery% 52 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88461090-9315-4a00-87dd-30aea1a8ec61