Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 23:01:33

Player: CONM

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (11)      55
Value Destroyed (361)      361
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1356

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
           Flail
           Flail
>          --- INVENTORY (10) ---
           Ion Engine
           Huge Storage Unit
     Large Battery (200)
  Improved Terrain Scanner
           Seismic Detector
           Core Shielding
           Flail
           Flail

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Seismic Detector
           Shield Generator
>          --- WEAPON -----------
           Spread Laser
           Particle Cannon
>          --- INVENTORY --------
           Ion Engine
           Wheel
           Huge Storage Unit
     Large Battery
  Improved Terrain Scanner
           Seismic Detector
           Flail
           Flail
           Flail
           Flail
[Rating: 13]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Impact Weapon            Flail
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             17   | 7   2   8   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  1    | .   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   1   1   
    Device                 2    | 1   .   1   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   .   5   
    Energy Gun             3    | 2   .   1   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          2    | .   .   2   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   1   6   
  Power                    2    | .   1   1   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     82   | .   98  74  
  Engine                   10   | .   12  9   
  Leg                      20   | .   28  16  
  Device                   14   | .   14  14  
  Storage                  12   | .   14  11  
  Energy Gun               14   | .   28  7   
  Energy Cannon            4    | .   .   7   
  Impact Weapon            3    | .   .   4   
  Slashing Weapon          1    | .   .   2   
Peak Build Rating          13   | 7   7   13  
  Average Rating           8    | 5   6   10  
  On Entrance              4    | .   7   7   
Naked Turns                .    | .   .   .   
Heaviest Build             27   | 15  20  27  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  7    | 1   .   7   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             10   | 2   4   10  
  Average Carried          6    | .   3   8   
  Final Capacity           10   | 8   10  10  
  Final Carried            8    | 2   4   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           345  | 240 40  65  
  Remotely                 .    | .   .   .   
Salvage Created            354  | 29  82  243 
  Parts                    22   | 4   3   15  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  10   | .   2   8   
  Melee                    6    | .   .   6   
  Guns                     1    | .   1   .   
Classes Destroyed          4    | 1   1   2   
  Tunneler                 1    | 1   .   .   
  Swarmer                  3    | .   .   3   
  Grunt                    6    | .   2   4   
  Duelist                  1    | .   .   1   
Best Kill Streak           4    | 1   1   4   
  Combat Bots Only         4    | .   1   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        151  | .    29   122  
  Missed                   34   | .    9    25   
Damage Taken               1260 | .    237  1023 
  Core                     443  | .    26   417  
  Absorbed by Shields      73   | .    .    73   
Core Remaining (%)         94   | 100  89   .    
Volleys Fired              21   | 1    15   5    
  Largest                  2    | 2    2    2    
  Hottest                  133  | 100  100  133  
Shots Fired                33   | 2    23   8    
  Gun                      28   | 2    23   3    
  Cannon                   5    | .    .    5    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  33   | 2    23   8    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         6    | 1    6    4    
  Robot Miss Streak        4    | .    3    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           39   | 1    14   24   
  Core Hits                13   | 1    4    8    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         3    | .    1    2    
    Burn                   1    | .    1    .    
    Smash                  1    | .    .    1    
    Sever                  1    | .    .    1    
Melee Attacks              33   | .    .    33   
  Impact                   16   | .    .    16   
  Slashing                 17   | .    .    17   
  Piercing                 .    | .    .    .    
  Sneak Attacks            2    | .    .    2    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        3    | .    .    3    
Damage Inflicted           959  | 12   179  768  
  Guns                     229  | 12   177  40   
  Cannons                  20   | .    .    20   
  Explosions               .    | .    .    .    
  Melee                    708  | .    .    708  
  Ramming                  2    | .    2    .    
  Kinetic                  .    | .    .    .    
  Thermal                  249  | 12   177  60   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   355  | .    .    355  
  Slashing                 353  | .    .    353  
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            83   | .    .    83   
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    83   | .    .    83   
Knockbacks                 1    | .    .    1    
  Impact                   1    | .    .    1    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             2    | .    2    .    
  Kicked                   2    | .    2    .    
  Crushed                  .    | .    .    .    
Highest Temperature        304  | 39   304  132  
  Average Temperature      111  | 20   139  66   
  Received Heat Transfer   349  | .    132  217  
  Effects                  1    | .    1    .    
    Interference           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           2    | .    .    2    
  Combat Hostiles          2    | .    .    2    
  Parts Fried              4    | .    .    4    
  Impact Corruptions       4    | .    .    4    
Robots Melted              1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             3    | .    3    .    
  Heat Transferred         711  | 37   592  82   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             195  | 5   93  195 
  Initial                  39   | .   3   39  
  Average                  43   | 1   19  63  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | .   5   18  
  Peak Tracking Total      7    | .   2   7   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         1    | .   1   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          2    | .   1   1   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   2   3   
  Successful               5    | .   2   3   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              3    | .   .   3   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 3    | .   .   3   
  Insert Component         2    | .   .   2   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Sabotage               1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   .   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               972  | 96  303 573 
Spaces Moved               487  | 74  178 235 
  Core                     33   | 15  .   18  
  Treads                   .    | .   .   .   
  Legs                     450  | 59  178 213 
  Wheels                   4    | .   .   4   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 110 
  Average Speed            155  | 107 120 197 
  Slowest Speed            400  | 120 120 400 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       20   | 4   30  27  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      618  | 85  243 290 
  Wait                     52   | 2   44  6   
  Move                     485  | 73  177 235 
  Hop                      .    | .   .   .   
  Pick Up                  10   | 2   2   6   
  Fast Attach              10   | 7   1   2   
  Attach                   3    | .   .   3   
  Detach                   .    | .   .   .   
  Swap                     4    | .   1   3   
  Drop                     2    | .   1   1   
  Fire                     21   | 1   15  5   
  Melee                    29   | .   .   29  
  Ram                      .    | .   .   .   
  Kick                     2    | .   2   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   97 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 16)
  400 | -10/Materials | Entered another Materials area
  400 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  885 | -9/Materials  | Core integrity fell below 50%
  930 | -9/Materials  | Core integrity fell below 20%
  952 | -9/Materials  | Lost 5 parts (1p2n1u1w)
  954 | -9/Materials  | Discovered new exit (range 11)
  973 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00930_ K-01 Serf cleans the Material Processor.
00931_ G-34 Mercenary destroyed.
00931_ R-06 Scavenger collects Aluminum Leg.
00932_ K-01 Serf collects debris.
00933_ K-01 Serf cleans the Material Processor.
00947_ Destroyed Heat Sink.
00947_ G-34 Mercenary system corrupted by crushing effect.
00948_ G-34 Mercenary system terminally corrupted.
00948_ Aluminum Leg fried.
00948_ Sml. Laser fried.
00948_ Aluminum Leg fried.
00948_ K-01 Serf collects debris.
00949_ Acquired 10 matter.
00950_ K-01 Serf collects debris.
00950_ R-06 Scavenger collects Heat Sink.
00951_ K-01 Serf collects debris. <x2>
00954_ EXIT=FOUND
00964_ K-01 Serf destroyed.
00965_ K-01 Serf collects debris. <x4>
00972_ U-05 Engineer builds a Door.

 Map 
-----
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
 Huge Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpliceGuidanceGuard
  Manual?         0
Play Time         00:09:54
  Cumulative      78.5 hours
  Start           2024.09.11 @ 22:52:28
  End             2024.09.11 @ 23:01:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          105
  Rogue           105
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          37
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 279f38ff-1e22-495a-9384-964e967f4770