Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.02 @ 20:12:08 Player: Grimalkyne Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (126) 630 Value Destroyed (4694) 4694 Prototype IDs (14) 280 Alien Tech Used (1) 200 Bonus (1043) 1043 TOTAL SCORE: 10147 Bonus ------- High Alert Combat Kills 270 Follower Combat Kills 190 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 118/150 System Corruption 2% Temperature Cool (64) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Armored Treads Improved Medium Treads > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Improved Sensor Array (fused) Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON (3) ------- Heavy Beamcaster Gauss Rifle > --- INVENTORY (15) --- Makeshift Power Source Light Angular Momentum Engine Advanced Treads Advanced Treads Advanced Treads Improved Sensor Array Improved Sensor Array Improved Sensor Array Weapon Cycler Missile Launcher Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Improved Medium Treads Armored Wheel > --- UTILITY ---------- Cooling System Large Storage Unit Improved Sensor Array Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Phasing AFG > --- WEAPON ----------- Beamcaster Heavy Beamcaster Bore Cannon > --- INVENTORY -------- Light Deuterium Engine Makeshift Power Source Armored Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads Improved Sensor Array Improved Sensor Array Improved Sensor Array Weapon Cycler Layered Light Armor Plating Gauss Rifle Gauss Rifle Missile Launcher [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Armored Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . . 1 2 2 . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 170 | 6 8 . 16 48 58 3 9 8 14 Power 20 | 1 1 . 1 9 2 1 1 1 3 Engine 15 | 1 1 . 1 7 . . 1 1 3 Core 5 | . . . . 2 2 1 . . . Reactor . | . . . . . . . . . . Propulsion 25 | 2 1 . 4 6 10 . 1 . 1 Treads 24 | 2 1 . 4 6 9 . 1 . 1 Leg . | . . . . . . . . . . Wheel 1 | . . . . . 1 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 62 | 1 3 . 7 17 23 2 3 2 4 Device 33 | . 2 . 4 7 13 2 . 2 3 Storage 2 | 1 1 . . . . . . . . Processor 7 | . . . 1 3 2 . 1 . . Hackware . | . . . . . . . . . . Protection 20 | . . . 2 7 8 . 2 . 1 Artifact . | . . . . . . . . . . Weapon 63 | 2 3 . 4 16 23 . 4 5 6 Energy Gun 25 | 1 2 . . 7 8 . 1 3 3 Energy Cannon 7 | . . . . 1 6 . . . . Ballistic Gun 21 | 1 1 . 3 5 8 . 2 . 1 Ballistic Cannon 7 | . . . 1 2 1 . 1 2 . Launcher 3 | . . . . 1 . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . 3 1 . . 1 1 Parts Lost 53 | . . . 3 21 15 . 3 . 11 Power 7 | . . . 1 3 . . 1 . 2 Propulsion 6 | . . . . 3 2 . . . 1 Utility 20 | . . . 1 8 4 . 2 . 5 Weapon 20 | . . . 1 7 9 . . . 3 Highest Loss Streak 10 | . . . 1 10 5 . 3 . 4 To Critical Strikes 2 | . . . . 2 . . . . . Average Slot Usage (%) 98 | . 95 100 96 94 99 100 99 99 99 Engine 5 | . 14 14 8 4 3 . 2 7 6 Core 2 | . . . . 4 3 7 4 . . Treads 13 | . 27 28 22 17 13 7 7 7 9 Wheel 3 | . . . . . 1 7 7 7 4 Device 19 | . 10 14 11 11 21 23 23 23 22 Storage 8 | . 14 14 11 9 7 7 7 7 7 Processor 11 | . . . . 11 13 15 13 15 15 Protection 7 | . . . 10 8 9 7 8 7 7 Energy Gun 10 | . 14 14 4 11 8 7 7 12 14 Energy Cannon 1 | . . . . 2 5 . . . . Ballistic Gun 6 | . 14 14 24 6 6 7 7 2 2 Ballistic Cannon 3 | . . . 4 6 . 7 7 6 4 Naked Turns . | . . . . . . . . . . Heaviest Build 57 | 11 31 31 37 50 53 53 57 56 56 Greatest Support 50 | 40 40 40 44 44 44 12 30 12 50 Greatest Overweight (x) 4 | . . . . 1 4 4 4 4 4 Average Overweight (x) 2 | . . . . . 1 4 3 4 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 Most Carried 15 | 3 14 14 15 15 15 15 14 15 15 Average Carried 13 | 1 9 13 12 12 14 14 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 13 14 15 13 15 14 13 15 10 Class Distribution -------------------- 20% | Skirmisher 20% | Derelict-Skirmisher 19% | Scavenger-Skirmisher 16% | Scavenger-Tank 12% | Mutant 4% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Derelict-Skirmisher | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 3600 | 235 195 21 199 973 1059 107 219 127 465 Remotely . | . . . . . . . . . . Salvage Created 4877 | . 278 47 298 1621 1867 44 158 . 564 Parts 246 | . 18 1 19 93 85 3 8 . 19 Haulers Intercepted 3 | . . . 1 2 . . . . . Recyclers Shooed 4 | . . . 2 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 3 4 1 25 Prevented 10 | . . . . . . . 5 . 5 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 111 | . 6 1 8 39 37 1 7 . 12 Guns 75 | . 6 1 8 24 24 . 4 . 8 Cannons 25 | . . . . 10 10 1 3 . 1 AOE 9 | . . . . 5 1 . . . 3 Classes Destroyed 15 | . 2 . 4 4 3 . 2 . . Worker 1 | . . . . 1 . . . . . Builder 2 | . . . . 1 1 . . . . Hauler 3 | . . . 1 2 . . . . . Recycler 3 | . . . . 2 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 6 | . 2 . 1 3 . . . . . Swarmer 25 | . . . 3 14 3 . 4 . 1 Grunt 54 | . 6 1 3 16 22 . 1 . 5 Brawler 8 | . . . . 3 2 . . . 3 Duelist 4 | . . . 1 . 1 . . . 2 Sentry 10 | . . . 1 6 2 . . . 1 Hunter 2 | . . . . . 1 1 . . . Programmer 6 | . . . . . 6 . . . . Behemoth 1 | . . . . . . . 1 . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 8 | . 2 1 4 8 4 1 4 . 5 Combat Bots Only 6 | . 2 1 4 6 4 1 4 . 5 Max Kills in Single Turn 3 | . 2 1 1 3 2 1 1 . 2 Gunslinging 1 | . 1 . . . . . . . 1 Exploded 2 | . . . . 2 1 . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Damage Taken 10222 | . 372 171 271 3328 3057 233 1089 . 1701 Core 1236 | . 89 43 10 382 153 66 131 . 362 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 77 | . . . . . 77 . . . . Regen/Repaired (Parts) 334 | . 47 . . . 287 . . . . Core Remaining (%) 68 | 100 . 47 97 30 . . . . . Volleys Fired 319 | . 30 7 24 104 102 2 23 1 26 Largest 3 | . 2 2 3 3 3 3 3 3 3 Hottest 213 | . 85 85 105 167 205 156 156 213 213 Shots Fired 854 | . 60 14 68 280 279 6 70 3 74 Gun 647 | . 60 14 63 192 210 4 46 2 56 Cannon 202 | . . . 5 87 69 2 24 1 14 Launcher 5 | . . . . 1 . . . . 4 Special . | . . . . . . . . . . Kinetic 454 | . 30 7 54 175 102 4 47 1 34 Thermal 326 | . 27 7 14 76 150 2 23 2 25 Explosive 5 | . . . . 1 . . . . 4 Electromagnetic 69 | . 3 . . 28 27 . . . 11 Robot Hit Streak 24 | . 14 5 9 21 24 14 20 . 11 Robot Miss Streak 7 | . 4 1 5 7 6 3 6 . 3 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 11 | . 1 . 1 2 3 . . . 4 Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . 1 Shots Hit Robots 595 | . 41 10 36 197 211 5 51 . 44 Core Hits 281 | . 15 4 15 89 100 1 26 . 31 Critical Kills 3 | . 1 . . . 1 . . . 1 Critical Parts Destroyed 9 | . . . . 2 2 . . 1 4 Critical Strikes 24 | . 1 . 1 6 5 1 3 1 6 Burn 7 | . . . 1 2 2 . 1 . 1 Meltdown 1 | . . . . . 1 . . . . Destroy 11 | . 1 . . 2 2 . . 1 5 Blast 5 | . . . . 2 . 1 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11970 | . 573 154 438 3579 4300 57 1240 17 1612 Guns 8042 | . 573 154 395 2138 3076 36 864 . 806 Cannons 2709 | . . . 43 1078 1068 21 376 17 106 Explosions 1208 | . . . . 363 145 . . . 700 Melee . | . . . . . . . . . . Ramming 11 | . . . . . 11 . . . . Kinetic 5106 | . 215 65 296 1896 1408 47 742 17 420 Thermal 5070 | . 331 89 142 1034 2634 10 498 . 332 Explosive 878 | . . . . 178 . . . . 700 Electromagnetic 905 | . 27 . . 471 247 . . . 160 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . 13 11 11 11 11 2 Average Corruption 9 | . . . . 12 8 11 11 11 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 156 | . . . . 16 88 14 34 4 . Message Errors 37 | . . . . 3 17 3 13 1 . Matter Fused 42 | . . . . 6 24 6 6 . . Heat Flow Errors 13 | . . . . . 7 1 4 1 . Energy Discharges 19 | . . . . 1 11 2 5 . . Parts Rejected 2 | . . . . . 2 . . . . Parts Fused 3 | . . . . . 2 1 . . . Data Loss (minor) 18 | . . . . 3 9 1 4 1 . Data Loss (major) 8 | . . . . 1 6 . . 1 . Misfires 6 | . . . . . 5 . 1 . . Alerts 3 | . . . . . 2 . 1 . . Misdirections 1 | . . . . 1 . . . . . Weapon Failures 4 | . . . . 1 3 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 26 | . . . . 19 2 . . . 5 Projectiles 19 | . . . . 17 2 . . . . Explosions 7 | . . . . 2 . . . . 5 Melee . | . . . . . . . . . . Knockbacks 19 | . . . . 13 3 . 1 1 1 Impact . | . . . . . . . . . . Kinetic 17 | . . . . 12 2 . 1 1 1 Secondary 2 | . . . . 1 1 . . . . Self-Inflicted Damage 385 | . . . . 165 199 . . . 21 Shots 9 | . . . . 5 3 . . . 1 Rammed 3 | . . . . . 3 . . . . Targets Rammed 3 | . . . . . 3 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 297 | . 285 62 221 297 246 48 203 97 260 Average Temperature 76 | . 83 28 86 93 48 48 74 35 84 Received Heat Transfer 3186 | . 213 117 60 1224 894 . 165 . 513 Effects 2 | . . . . 2 . . . . . Interference 2 | . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Melted 20 | . 4 . . 4 11 . 1 . . Heat Transferred 10701 | . 814 222 407 2359 5135 25 1110 . 629 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . . 5 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 694 | . 139 39 304 652 694 . . . . Initial 259 | . . 19 14 43 259 . . . . Average 267 | . 40 38 189 387 307 . . . . Maximum Alert Level 2 | . . . 1 2 2 . . . . Low Security (%) 41 | 100 100 100 39 19 30 . . . . Level 1 28 | . . . 60 31 33 . . . . Level 2 29 | . . . . 48 35 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . . 1 5 9 . . . 1 Investigation 1 | . . . . . 1 . . . . Extermination 5 | . . . . . 5 . . . . Reinforcement 4 | . . . 1 . 3 . . . . Assault 2 | . . . . 1 . . . . 1 Garrison 4 | . . . . 4 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 11 | . 1 . . 4 6 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 176 | . 11 2 12 56 56 4 8 . 27 Peak Tracking Total 7 | . 3 2 4 7 7 4 4 . 7 Tactical Retreats 14 | . . . 1 5 2 . 1 . 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 5 | . . . . . 5 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . . . 1 1 1 . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 11 | . . . 1 1 7 . 1 . 1 Max in Single Turn 2 | . . . 1 1 2 . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 15 | . 5 . 2 2 5 . . . 1 Terminals 11 | . 4 . 2 1 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 32 | . 11 . 5 5 10 . . . 1 Successful 16 | . 3 . 2 5 5 . . . 1 Failed 16 | . 8 . 3 . 5 . . . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . . 2 . . 1 . Terminals 24 | . 9 . 5 2 8 . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 2 . . . 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 1 . 2 2 3 . . . 1 Record 1 | . . . . . . . . . 1 Prototype ID Bank 4 | . 1 . 1 1 1 . . . . Branch Access Points 2 | . . . 1 . 1 . . . . Alert Level 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . . . . Scan Component 2 | . 1 . . . 1 . . . . Repair 2 | . 1 . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 5 . 2 1 4 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . Time 64 | . 26 . . . 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 6 | . . . . . . . . 6 . Largest Group 6 | . . . . . . . . 6 6 Highest-Rated Group 238 | . . . . . . . . 238 235 Highest-Rated Ally 51 | . . . . . . . . 51 51 Total Orders . | . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . 21 Total Damage 563 | . . . . . . . . . 563 Kills 9 | . . . . . . . . . 9 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 1 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 11298 | 64 921 269 441 1635 3195 357 914 2180 1322 Spaces Moved 5616 | 36 484 155 208 586 1364 221 439 1413 710 Core 4 | 4 . . . . . . . . . Treads 2801 | 32 484 155 208 586 959 . 96 . 281 Legs . | . . . . . . . . . . Wheels 2811 | . . . . . 405 221 343 1413 429 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 150 150 150 150 Average Speed 165 | 147 160 160 151 168 188 150 169 150 160 Slowest Speed 245 | 160 160 160 160 245 245 150 240 150 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 5 84 49 21 51 41 38 52 90 68 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . 1 2 . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 9 | . . . . . . 2 2 4 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 112 | . . . . 33 46 1 3 1 28 Melee . | . . . . . . . . . . Projectile 16 | . . . . 8 2 . 3 1 2 AOE 95 | . . . . 25 44 . . . 26 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Total 6958 | 44 570 162 285 1016 1782 242 552 1471 834 Wait 699 | . 34 . 22 250 183 14 78 41 77 Move 5607 | 35 483 154 207 585 1363 220 438 1412 710 Hop . | . . . . . . . . . . Pick Up 59 | 3 9 1 7 12 23 . . 1 3 Fast Attach 68 | 6 5 . 1 12 29 2 3 7 3 Attach 46 | . . . 5 20 10 . 4 . 7 Detach 5 | . 1 . 1 1 . . 1 1 . Swap 57 | . 3 . 10 16 19 1 2 1 5 Drop 91 | . 5 . 8 16 46 3 3 7 3 Fire 319 | . 30 7 24 104 102 2 23 1 26 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . . . 3 . . . . Escape Stasis 4 | . . . . . 4 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat / Min x2 / Sto x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 65 | -11/Junkyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 15) 188 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 3) 520 | -10/Materials | Discovered new exit (range 9) 718 | -10/Materials | Repaired Lgt. Treads 908 | -10/Materials | Discovered new exit (range 6) 986 | -10/Materials | Entered Mines 1007 | -10/Mines | Core integrity fell below 50% 1011 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1240 | -10/Mines | Discovered new exit (range 9) 1255 | -10/Mines | Entered Materials 1255 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1363 | -9/Materials | Identified exit to Mines 1363 | -9/Materials | Identified exit to Storage 1636 | -9/Materials | Discovered new exit (range 15) 1695 | -9/Materials | Identified exit to Materials 1696 | -9/Materials | Entered another Materials area 1696 | -8/Materials | Evolved 2 slots: Utility x2 1897 | -8/Materials | Garrison activated, responded to threat 1997 | -8/Materials | Lost 10 parts (2p2n3u3w) 2208 | -8/Materials | Build established: Scavenger-Skirmisher 2426 | -8/Materials | Garrison activated, responded to threat 2850 | -8/Materials | Core integrity fell below 50% 2896 | -8/Materials | First assault squad dispatched 2934 | -8/Materials | System corruption reached 10% 2994 | -8/Materials | Lost 7 parts (1n3u3w) 3243 | -8/Materials | Build established: Scavenger-Tank 3278 | -8/Materials | Discovered new exit (range 7) 3291 | -8/Materials | Identified exit to Factory 3331 | -8/Materials | Entered Factory 3331 | -7/Factory | Evolved 2 slots: Utility x2 3397 | -7/Factory | Repaired Arm. Treads 4673 | -7/Factory | Lost 5 parts (1n4w) 4706 | -7/Factory | Build established: Scavenger-Gunner 4854 | -7/Factory | Discovered new exit (range 14) 4873 | -7/Factory | Identified exit to Factory 4976 | -7/Factory | System corruption reached 10% 5065 | -7/Factory | Discovered exit to Factory (range 15) 5599 | -7/Factory | Build established: Scavenger-Skirmisher 6275 | -7/Factory | Identified exit to Lower Caves 6526 | -7/Factory | Entered Lower Caves 6811 | -7/Lower Caves | Build established: Skirmisher 6861 | -7/Lower Caves | Discovered new exit (range 16) 6882 | -7/Lower Caves | Identified exit to Lower Caves 6883 | -7/Lower Caves | Entered another Lower Caves area 6902 | -7/Lower Caves | Encountered a Warlord checkpoint 6917 | -7/Lower Caves | Learned Factory security intel 6927 | -7/Lower Caves | Discovered exit to Factory (range 14) 7150 | -7/Lower Caves | Learned location of Extension (-5) 7190 | -7/Lower Caves | Spotted B-75 Beast 7476 | -7/Lower Caves | Destroyed B-75 Beast 7505 | -7/Lower Caves | Lost 3 parts (1p2u) 7696 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7774 | -7/Lower Caves | Discovered new exit (range 15) 7795 | -7/Lower Caves | Identified exit to Zion 7797 | -7/Lower Caves | Entered Zion 7883 | -7/Zion | System corruption cleaned by Quarantine Array 8271 | -7/Zion | Received a visual enhancement algorithm 8374 | -7/Zion | Learned Factory non-interactive machine intel 8591 | -7/Zion | Gained Derelict followers 8789 | -7/Zion | Build established: Derelict-Skirmisher 8965 | -7/Zion | Learned location of Quarantine (-2) 9445 | -7/Zion | Imprinted 9448 | -7/Zion | Declared Zion's savior 9906 | -7/Zion | Found Prototype Device 9906 | -7/Zion | Identified Phasing AFG 9933 | -7/Zion | Discovered new exit (range 11) 9975 | -7/Zion | Identified exit to Proximity Caves 9977 | -7/Zion | Entered Proximity Caves 9977 | -6/Proximity Caves | Accompanied by 6 allies 9979 | -6/Proximity Caves | Core integrity fell below 50% 10415 | -6/Proximity Caves | Found Alien Artifact 10415 | -6/Proximity Caves | Identified Dimensional Node Initializer 10415 | -6/Proximity Caves | Initialized slip node 10631 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 10779 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10842 | -6/Proximity Caves | Lost 4 parts (2p2u) 10877 | -6/Proximity Caves | Core integrity fell below 20% 10901 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 11159 | -6/Proximity Caves | Learned location of 2 exits from Factory 11221 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 11281 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11299 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 11159_ Acquired derelict log, extracted data. Data stored: Factory exits (x2). 11280_ Penetrated by Slug. 11281_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 11283_ Penetrated by Slug. 11285_ Y-64 Sentinel: "REQUESTING BACKUP." 11286_ Penetrated by Slug. 11288_ B-48 Gladiator destroyed. 11292_ Hvy. Riot Gun destroyed. 11292_ Penetrated by Slug. 11292_ Signal Interpreter destroyed. 11292_ System corrupted by crushing effect (+2). 11295_ Imp. Heat Sink destroyed. 11295_ Penetrated by Slug. 11295_ B-48 Gladiator destroyed. 11295_ Switching to secondary target: Y-64 Sentinel. 11297_ Beamcaster destroyed. 11297_ Slug penetrates Wall. 11298_ Lgt. Treads fries itself beyond repair. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#####?####?????????????###????????????????????? | | ??## ### ##???????????## ######???????????????? | | ??# ####???###### ## ##??????????????? | | ??# ##?## ## ##?????????????? | | #?# ### ## #?????????????? | | ##??# ######?????????????? | | ##?# ######## ###??????????????????? | | ### ## #??????# b=##????????????????????? | | ### #??????#/@=;#????????????????????? | | #?# #???# Y l! #???????????????? | | ### ## #??# #???????????????? | | #?# #" # #???????????????? | | # #?# #" # #???????????????? | | ### ## ### ### ??????????????? | | ???# ##? ?? # ????????????? | | ???###### #??#####???#### ???????????? | | ????????# ##??????????????# ??????????? | | ????????####????????????????### ??????????? | | ???????????????????????????????#######???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Power Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech This Is Interesting... Challenges ------------ None Game ------ Seed GlidesysRestorationShield Manual? 0 Play Time 01:27:05 Cumulative 58.5 hours Start 2023.08.02 @ 18:37:16 End 2023.08.02 @ 20:12:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 45 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 41 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d6433b5-ef1c-43e0-adbc-66589ec556ca