Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 15:20:03 Player: arkn Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (4830) 4830 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (981) 981 TOTAL SCORE: 10736 Bonus ------- High Alert Combat Kills 857 Follower Combat Kills 124 Cogmind --------- Core Integrity 0/1000 Matter 242/300 Energy 160/160 System Corruption 18% Temperature Cool (0) Movement Walking (114) Location -5/Factory Parts ------- > --- POWER (2) -------- Antimatter-Nuclear Reactor > --- PROPULSION (4) --- FC-VSS Exoskeleton > --- UTILITY (8) ------ Armored Scrap Engine Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Weapon Cycler Improved Transmission Jammer Advanced System Shield > --- WEAPON (3) ------- KE Gauss Construct/C Heavy Pick > --- INVENTORY (10) --- Improved Coolant Injector Improved Coolant Injector Energy Filter Improved System Restoration Module Long-range Tractor Beam Heavy Missile Launcher Shock Maul Shock Maul Peak State ------------ > --- POWER ------------ Antimatter-Nuclear Reactor > --- PROPULSION ------- FC-VSS Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Weapon Cycler Improved Actuator Array Improved Transmission Jammer > --- WEAPON ----------- KE Gauss Construct/C Thermal Construct/C Heavy Pick > --- INVENTORY -------- Improved Coolant Injector Improved Coolant Injector Energy Filter Improved System Restoration Module Long-range Tractor Beam Heavy Missile Launcher Shock Maul Shock Maul [Rating: 85] Favorites ----------- Power Constructs Engine Light Angular Momentum Engine Reactor Constructs Propulsion Armored Wheel Leg Constructs Wheel Armored Wheel Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Advanced System Shield Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Constructs Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Maul Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Slots Evolved 10 | . . . 2 2 . . 4 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . 1 . . 1 . Utility 6 | . . . 2 . . . 2 2 Weapon 1 | . . . . 1 . . . . Parts Attached 104 | 1 19 2 19 3 21 1 11 27 Power 7 | . 3 . 1 . 2 . 1 . Engine 7 | . 3 . 1 . 2 . 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 12 | . 4 . 4 1 3 . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 12 | . 4 . 4 1 3 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 56 | 1 7 1 5 1 11 1 8 21 Device 40 | 1 5 1 1 . 8 1 5 18 Storage 3 | . 1 . . . . . . 2 Processor 2 | . . . . . 1 . 1 . Hackware 1 | . . . . . . . . 1 Protection 10 | . 1 . 4 1 2 . 2 . Artifact . | . . . . . . . . . Weapon 29 | . 5 1 9 1 5 . 2 6 Energy Gun 3 | . 1 . 2 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | . 1 . 3 . 4 . . . Ballistic Cannon 4 | . 1 1 1 . . . . 1 Launcher 2 | . . . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 9 | . 2 . 3 1 1 . 1 1 Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon 2 | . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . 3 . . . Parts Lost 41 | . 1 . 7 . 1 1 7 24 Power 9 | . 1 . . . . . 1 7 Propulsion 8 | . . . 2 . . 1 2 3 Utility 15 | . . . 2 . . . 2 11 Weapon 9 | . . . 3 . 1 . 2 3 Highest Loss Streak 7 | . 1 . 3 . 1 1 2 7 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 82 | . 99 100 97 100 98 89 71 65 Engine 9 | . 13 14 10 9 9 9 12 3 Leg 1 | . 1 . . . . 4 1 2 Wheel 12 | . 26 28 21 27 26 19 5 . Device 15 | . 11 14 22 18 18 9 12 18 Storage 8 | . 14 14 11 9 9 9 6 7 Processor 7 | . . . . . 4 9 12 9 Protection 2 | . 2 . 10 9 4 . . . Energy Gun 1 | . 10 . 4 . . . . 1 Ballistic Gun 8 | . 11 2 2 18 21 18 9 . Ballistic Cannon 2 | . . 25 5 . . . . 3 Impact Weapon 5 | . 5 . 8 9 4 9 4 3 Naked Turns . | . . . . . . . . . Heaviest Build 46 | 11 27 22 33 36 37 30 42 46 Greatest Support 60 | 20 20 20 24 36 36 36 60 60 Greatest Overweight (x) 3 | . 1 1 1 . 2 1 3 2 Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 10 10 Most Carried 10 | 8 10 10 10 10 10 10 10 10 Average Carried 9 | 6 9 10 9 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 7 10 10 10 10 10 10 10 8 Scrap Engine Consumption 168 | . . . . . . 30 68 70 Constructs Created 9 | . . . . . . 1 2 6 Constructs Modified 43 | . . . . . . 3 20 20 Class Distribution -------------------- 62% | Mutant 21% | Construct 7% | Assassin 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Assassin | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Matter Collected 3384 | 210 242 57 323 . 1220 145 563 624 Remotely 928 | . . . . . 928 . . . Salvage Created 5036 | 116 366 . 779 . 1300 292 995 1188 Parts 241 | 5 22 . 33 . 78 12 56 35 Haulers Intercepted 6 | . 1 . 4 . . . 1 . Recyclers Shooed 2 | . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 95 | . 9 . 13 . 28 3 18 24 Melee 7 | . 3 . 1 . . . 1 2 Guns 55 | . 5 . 4 . 28 2 14 2 Cannons 22 | . 1 . 6 . . . 1 14 AOE 7 | . . . . . . . 2 5 Classes Destroyed 14 | 2 6 . 4 . . . 2 . Worker 3 | . . . 1 . 1 . . 1 Builder 7 | . 1 . 1 . 1 . 3 1 Tunneler 1 | 1 . . . . . . . . Hauler 6 | . 1 . 4 . . . 1 . Recycler 5 | 1 . . . . . 2 1 1 Mechanic 3 | . . . 1 . . . 1 1 Operator 1 | . 1 . . . . . . . Watcher 4 | . 2 . 1 . . . 1 . Swarmer 24 | . 3 . 3 . 6 . 8 4 Grunt 31 | . 6 . 4 . 13 . . 8 Brawler 2 | . . . 1 . . . . 1 Sentry 23 | . . . 5 . 9 3 3 3 Hunter 4 | . . . . . . . 1 3 Programmer 11 | . . . . . . . 6 5 Best Kill Streak 8 | 2 3 . 2 . 8 4 5 6 Combat Bots Only 8 | . 3 . 2 . 8 2 4 5 Max Kills in Single Turn 4 | 1 1 . 1 . 2 1 4 3 Gunslinging 1 | . . . . . 1 . 1 . Exploded 3 | . . . . . . . 1 3 Melee 1 | . 1 . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Hostile Shots Fired 956 | . 43 . 99 17 101 14 281 401 Missed 287 | . 13 . 19 3 19 4 104 125 Damage Taken 11529 | . 349 . 902 207 1203 156 2877 5835 Core 1727 | . 58 . 118 49 157 26 295 1024 Absorbed by Shields 22 | . . . . . . . . 22 Regen/Repaired (Parts) 3144 | . . . . . 358 58 1070 1658 Core Remaining (%) 73 | 100 . 76 70 . . 57 65 . Volleys Fired 311 | 5 40 . 38 . 80 12 65 71 Largest 3 | 2 2 . 2 . 3 2 2 2 Hottest 112 | 80 80 . 70 . 75 50 98 112 Shots Fired 586 | 10 79 . 52 . 219 24 102 100 Gun 451 | 10 71 . 28 . 219 24 89 10 Cannon 133 | . 8 . 24 . . . 13 88 Launcher 2 | . . . . . . . . 2 Special . | . . . . . . . . . Kinetic 452 | . 36 . 38 . 219 24 102 33 Thermal 87 | 10 43 . . . . . . 34 Explosive 2 | . . . . . . . . 2 Electromagnetic 45 | . . . 14 . . . . 31 Robot Hit Streak 21 | 3 8 . 13 . 16 12 21 20 Robot Miss Streak 5 | 1 5 . 3 . 5 1 2 5 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 4 | . . . 1 . 2 . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . 1 . Shots Hit Robots 466 | 6 54 . 60 2 136 23 87 98 Core Hits 180 | 3 20 . 18 . 53 6 38 42 Critical Kills 4 | . 1 . 2 . . . . 1 Critical Parts Destroyed 8 | . 1 . 3 . . 1 1 2 Critical Strikes 28 | . 2 . 6 . . 1 2 17 Burn 2 | . . . . . . . . 2 Destroy 2 | . 1 . . . . . 1 . Blast 10 | . . . 1 . . . . 9 Smash 11 | . 1 . 5 . . 1 1 3 Sever 3 | . . . . . . . . 3 Melee Attacks 212 | . 12 . 46 4 4 1 73 72 Impact 148 | . 12 . 46 4 4 1 48 33 Slashing 29 | . . . . . . . . 29 Piercing 35 | . . . . . . . 25 10 Sneak Attacks 13 | . . . 8 . . 1 1 3 Combat Hostiles 1 | . . . . . . 1 . . Follow-up Attacks 2 | . . . . . . . 1 1 Damage Inflicted 13177 | 65 789 . 1711 49 2294 441 2937 4891 Guns 5290 | 65 528 . 345 . 2294 377 1421 260 Cannons 2674 | . 85 . 278 . . . 386 1925 Explosions 2283 | . . . . . . . 788 1495 Melee 2905 | . 173 . 1088 49 . 46 342 1207 Ramming 25 | . 3 . . . . 18 . 4 Kinetic 6140 | . 314 . 440 . 2294 377 1807 908 Thermal 2863 | 65 299 . . . . . 788 1711 Explosive 727 | . . . . . . . . 727 Electromagnetic 517 | . . . 183 . . . . 334 Impact 2302 | . 173 . 1088 49 . 46 116 830 Slashing 377 | . . . . . . . . 377 Piercing 226 | . . . . . . . 226 . Highest Corruption 18 | . . . 2 . 1 3 4 18 Average Corruption 5 | . . . 1 . 1 1 2 12 Corruption Purged 6 | . . . . . . . . 6 Corruption Blocked . | . . . . . . . . . Effects 84 | . . . . . 3 2 21 58 Message Errors 25 | . . . . . 1 1 4 19 Matter Fused 20 | . . . . . 1 1 8 10 Heat Flow Errors 9 | . . . . . . . 4 5 Energy Discharges 7 | . . . . . . . 1 6 Parts Fused 2 | . . . . . 1 . . 1 Data Loss (minor) 12 | . . . . . . . 3 9 Data Loss (major) 3 | . . . . . . . 1 2 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 1348 | . 97 . 451 . . 46 364 390 Projectiles 109 | . . . . . . . 31 78 Explosions 349 | . . . . . . . 247 102 Melee 890 | . 97 . 451 . . 46 86 210 Knockbacks 18 | . 1 . 7 . . . 2 8 Impact 8 | . . . 3 . . . 1 4 Kinetic 9 | . 1 . 3 . . . 1 4 Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 367 | . 1 . . . . 9 150 207 Shots 5 | . . . . . . . 2 3 Rammed 3 | . 1 . . . . 1 . 1 Targets Rammed 4 | . 1 . . . . 1 . 2 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 434 | 90 210 . 45 . 434 46 392 219 Average Temperature 85 | 46 74 . 15 . 99 17 131 70 Received Heat Transfer 2557 | . 180 . 294 72 495 63 279 1174 Effects 11 | . . . . . 5 . 6 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Interference 8 | . . . . . 4 . 4 . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 22 | . 1 . 12 . . 2 1 6 Impact Corruptions 35 | . 4 . 18 . . 1 3 9 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 1 . . . . . . 5 Heat Transferred 3294 | 150 675 . . . . . 600 1869 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Alert | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Peak Influence 1375 | 10 206 13 357 135 799 256 723 1375 Initial 344 | . 6 13 4 103 56 196 73 344 Average 337 | 7 94 13 253 118 496 187 209 738 Maximum Alert Level 4 | . 1 . 1 . 3 1 3 4 Low Security (%) 34 | 100 99 100 14 100 8 40 47 . Level 1 32 | . . . 85 . 8 60 36 13 Level 2 24 | . . . . . 79 . 14 49 Level 3 2 | . . . . . 3 . 1 8 Level 4 5 | . . . . . . . . 27 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 36 | . 2 . 1 . 4 . 17 12 Investigation 10 | . 1 . 1 . 3 . 4 1 Extermination 7 | . . . . . . . 6 1 Reinforcement 9 | . 1 . . . 1 . 2 5 Assault 6 | . . . . . . . 2 4 Garrison 4 | . . . . . . . 3 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Distress Signals 5 | . . . 3 1 . . 1 . Communications Jammed 6 | . . . . . . . . 6 Distress Signals 6 | . . . . . . . . 6 Times Spotted 185 | . 19 . 31 8 33 3 37 54 Peak Tracking Total 12 | . 3 . 4 12 5 2 9 9 Tactical Retreats 15 | . 1 . 4 . 1 . 2 7 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Traps Triggered 7 | . 1 . 2 . 2 . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Machines Disabled 36 | . 1 . 1 . 2 . 7 25 Max in Single Turn 13 | . 1 . 1 . 1 . 5 13 Garrison Access 3 | . . . . . . . 2 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills 12 | . . . . . . . . 12 Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Machines Accessed 39 | . 5 . 5 . 9 3 13 4 Terminals 23 | . 4 . 4 . 7 3 4 1 Fabricators 3 | . . . . . . . 2 1 Repair Stations 6 | . . . . . 2 . 3 1 Recycling Units 2 | . 1 . . . . . 1 . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 3 | . . . . . . . 2 1 Total Hacks 102 | . 13 . 19 . 21 8 34 7 Successful 47 | . 10 . 6 . 13 . 16 2 Failed 55 | . 3 . 13 . 8 8 18 5 Catastrophic 17 | . 1 . . . 4 2 9 1 Database Lockouts . | . . . . . . . . . Manual 62 | . 9 . 13 . 8 8 20 4 Terminals 64 | . 11 . 17 . 11 8 16 1 Fabricators 5 | . . . . . . . 4 1 Repair Stations 16 | . . . . . 10 . 5 1 Recycling Units 7 | . 2 . . . . . 5 . Scanalyzers 3 | . . . 2 . . . 1 . Garrison Access 7 | . . . . . . . 3 4 Terminal Hacks 14 | . 4 . 2 . 5 . 3 . Robot Analysis 1 | . 1 . . . . . . . Open Door 4 | . . . . . 4 . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 3 | . 1 . 1 . . . 1 . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 1 | . . . . . . . 1 . Recall Investigation 1 | . . . . . . . 1 . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 11 | . . . . . 8 . 2 1 Scan Component 5 | . . . . . 4 . 1 . Repair 5 | . . . . . 4 . 1 . Refit 1 | . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 20 | . 6 . 4 . . . 9 1 Terminals 14 | . 4 . 4 . . . 6 . Track 7 | . 2 . 2 . . . 3 . Botnet 5 | . 2 . 2 . . . 1 . Disrupt 2 | . . . . . . . 2 . Fabricators 4 | . . . . . . . 3 1 Report 1 | . . . . . . . 1 . Liberate 1 | . . . . . . . 1 . Fabnet 1 | . . . . . . . 1 . Overload 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Monitor 1 | . 1 . . . . . . . Recyclers 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 32 | . 4 . 5 . 7 3 11 2 Full Trace Events 8 | . . . 1 . 3 1 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . . . 4 . 1 . Time 160 | . . . . . 128 . 32 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 Non-combat . | . . . . . . . . . Combat 2 | . . . . . . . . 2 Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 2 1 Machine Destruction 3 | . . . . . . . 2 1 Fabnet Peak Effective % 3 | . . . . . . . . 3 Autooverrided 2 | . . . . . . . . 2 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Total Allies 6 | . . 4 . . . . . 2 Largest Group 4 | . . 4 4 . . . . 1 Highest-Rated Group 71 | . . 71 71 . . . . 29 Highest-Rated Ally 31 | . . 31 31 . . . . 29 Total Orders . | . . . . . . . . . Ally Attacks 34 | . . . 28 . . . . 6 Total Damage 386 | . . . 301 . . . . 85 Kills 5 | . . . 5 . . . . . Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Turns Passed 9041 | 45 895 205 1336 71 1161 550 3017 1761 Spaces Moved 5785 | 21 732 190 659 60 494 492 2023 1114 Core . | . . . . . . . . . Treads 143 | . . . . . . . . 143 Legs 729 | 21 32 . . . . . 148 528 Wheels 3958 | . 700 190 659 60 494 492 1363 . Hover 702 | . . . . . . . 259 443 Flight 253 | . . . . . . . 253 . Fastest Speed 55 | 120 80 95 95 90 90 90 55 70 Average Speed 106 | 120 89 95 98 90 91 103 118 111 Slowest Speed 367 | 120 120 95 105 90 120 105 367 275 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . Cave-ins Triggered 2 | . . . . . . . 1 1 Exploration Rate (%) 52 | 3 95 47 74 9 67 92 54 34 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 101 | . 6 . 12 2 2 . 49 30 Terrain Destroyed 328 | . 6 . 12 2 2 . 105 201 Melee 101 | . 6 . 12 2 2 . 49 30 Projectile 17 | . . . . . . . 6 11 AOE 210 | . . . . . . . 50 160 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Total 7826 | 31 869 213 1201 69 1076 520 2430 1417 Wait 1327 | . 40 21 429 . 467 7 247 116 Move 5772 | 20 731 189 658 59 493 491 2018 1113 Hop 2 | . . . . . . . 2 . Pick Up 47 | 3 12 . 6 2 2 3 8 11 Fast Attach 24 | 1 1 1 4 . 7 . 2 8 Attach 30 | . 2 . 7 2 2 1 4 12 Detach 6 | . . . 1 . 2 . . 3 Swap 50 | . 16 1 8 1 12 . 5 7 Drop 46 | 2 14 1 4 1 7 4 7 6 Fire 311 | 5 40 . 38 . 80 12 65 71 Melee 206 | . 12 . 46 4 4 1 72 67 Ram 3 | . 1 . . . . 1 . 1 Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 6 exits: *Fac x4 / *Low / *Ext) -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 46 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 5) 357 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 8) 578 | -10/Materials | Discovered new exit (range 6) 667 | -10/Materials | Discovered new exit (range 9) 931 | -10/Materials | Discovered new exit (range 12) 932 | -10/Materials | Discovered new exit (range 15) 941 | -10/Materials | Entered Mines 946 | -10/Mines | Discovered new exit (range 14) 977 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1040 | -10/Mines | Received a Mining Laser from a helpful Derelict 1085 | -10/Mines | Found a hidden stash of uninstalled traps 1097 | -10/Mines | Discovered new exit (range 7) 1114 | -10/Mines | Learned Materials trap positions 1146 | -10/Mines | Entered Materials 1146 | -9/Materials | Accompanied by 4 allies 1146 | -9/Materials | Evolved 2 slots: Utility x2 1147 | -9/Materials | Loaded intel: 16 trap records 1417 | -9/Materials | Discovered new exit (range 21) 1825 | -9/Materials | Lost 3 parts (2n1w) 2463 | -9/Materials | Discovered new exit (range 16) 2482 | -9/Materials | Entered another Materials area 2482 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2530 | -8/Materials | Discovered new exit (range 16) 2553 | -8/Materials | Entered Storage 2888 | -8/Storage | Repaired Arm. Wheel 2894 | -8/Storage | Repaired Arm. Wheel 2932 | -8/Storage | Repaired Hrd. Light Armor Plating 2933 | -8/Storage | Build established: Tank 2938 | -8/Storage | Repaired Arm. Wheel 3061 | -8/Storage | Destroyed 8 combat bots 3176 | -8/Storage | Found Prototype Processor 3176 | -8/Storage | Identified Exp. Targeting Computer 3434 | -8/Storage | Build established: Mutant 3676 | -8/Storage | Used back door to open Recycling access 3676 | -8/Storage | Discovered new exit (range 5) 3714 | -8/Storage | Entered Recycling 3715 | -8/Recycling | Found Scrap Engine 3977 | -8/Recycling | Discovered new exit (range 16) 4264 | -8/Recycling | Entered Factory 4264 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4485 | -6/Factory | Discovered new exit (range 10) 4524 | -6/Factory | Identified exit to Factory 4667 | -6/Factory | Repaired Arm. Wheel 4772 | -6/Factory | Discovered exit to Factory (range 9) 5086 | -6/Factory | Discovered new exit (range 16) 5109 | -6/Factory | Identified exit to Extension 5203 | -6/Factory | Discovered exit to Factory (range 13) 5473 | -6/Factory | Crushed by falling debris 5573 | -6/Factory | Garrison activated, responded to threat 5984 | -6/Factory | Build established: Construct 6469 | -6/Factory | Discovered new exit (range 8) 6475 | -6/Factory | Identified exit to Lower Caves 6599 | -6/Factory | Spotted B-75 Beast 7091 | -6/Factory | First assault squad dispatched 7257 | -6/Factory | Discovered exit to Factory (range 16) 7281 | -6/Factory | Entered another Factory area 7281 | -5/Factory | Evolved 2 slots: Utility x2 7581 | -5/Factory | First assault squad dispatched 7591 | -5/Factory | Build established: Assassin 7748 | -5/Factory | Lost 6 parts (2p1n2u1w) 8238 | -5/Factory | System corruption reached 10% 8403 | -5/Factory | Garrison activated, responded to threat 8437 | -5/Factory | Cargo convoy interrupted 8535 | -5/Factory | Core integrity fell below 50% 8545 | -5/Factory | Lost 7 parts (1n6u) 8712 | -5/Factory | Lost 3 parts (1p1n1u) 8814 | -5/Factory | Build established: Mutant 8988 | -5/Factory | Crushed by falling debris 8989 | -5/Factory | Core integrity fell below 20% 9030 | -5/Factory | Lost 3 parts (1p1u1w) 9042 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08988_ Imp. Actuator Array destroyed. 08988_ System corrupted by crushing effect (+1). 08989_ U-05 Engineer lays Concrete. 08990_ Arm. Scrap Engine constructs Antimatter-Nuclear Reactor. 08993_ U-05 Engineer lays Concrete. 08995_ KXK8 BMLT T:H4 QGDOUKGY#Y4L 08997_ M-28 Smith repairs L-41 Fighter. 08998_ U-05 Engineer lays Concrete. 08999_ Thermal Construct/C destroyed. 08999_ Arm. Scrap Engine damaged due to network destabilization (-8). 09000_ U-05 Engineer builds a Wall. 09012_ IETLDEUPZQEP G6AQW&SAO8&VV%K 09019_ The unstable cave ceiling collapses. 09021_ U-05 Engineer builds a Door. 09023_ U-05 Engineer builds a Wall. 09029_ System corrupted: Energy discharge (-54). 09029_ U-05 Engineer lays Concrete. 09041_ Acquired Unknown Hackware. 09041_ Identified Adv. System Shield. Map ----- +----------------------------------------------------+ | ?? """"" """"" # " " ##???????????##"""" ##?? | | ?? "?""" """"" # ##???????????##"""" ##?? | | ? ! 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