Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.15 @ 15:04:14 // Winter2019/RPGLIKE Player: DeepestRoots Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (232) 1160 Value Destroyed (7542) 7542 Prototype IDs (40) 800 Alien Tech Used (1) 200 Bonus (1463) 1463 TOTAL SCORE: 17365 Bonus ------- High Alert Combat Kills 626 Follower Combat Kills 388 Registered with UFD 300 Met Zhirov 300 Friendly Fire -151 Cogmind --------- Core Integrity 0/600 Matter 130/300 Energy 189/220 System Corruption 2% Temperature Hot (222) Movement Hovering (36) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (5) --- Aerolev Unit Aerolev Unit Aerolev Unit Cooled Airjet (fused) Improved Antigrav System > --- UTILITY (10) ----- Improved Cooling System Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Energy Filter Transmission Jammer Insulated Plating Hacking Suite Advanced Hacking Suite System Restoration Module > --- WEAPON (3) ------- Long-range Proton Cannon Datajack Makeshift Hammer > --- INVENTORY (4) ---- Transdimensional Reconstructor HERF Cannon Scatter Rocket Array CPS Tube (2) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Cooled Airjet Improved Antigrav System > --- UTILITY ---------- Improved Cooling System Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Energy Filter Transmission Jammer Insulated Plating Hacking Suite Advanced Hacking Suite System Restoration Module > --- WEAPON ----------- Long-range Proton Cannon Scatter Rocket Array Makeshift Hammer > --- INVENTORY -------- Transdimensional Reconstructor HERF Cannon Datajack CPS Tube [Rating: 100] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aerolev Unit Leg Overtuned Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Experimental Sensor Array Device Experimental Sensor Array Storage Medium Battery Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Insulated Plating Weapon Improved EM Pulse Cannon Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Cannon Mini Assault Cannon Launcher Scatter Rocket Array Special Weapon Molecular Deconstructor Impact Weapon Makeshift Hammer Slashing Weapon Blade Saw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Slots Evolved 16 | 5 . 5 . 2 2 . . . . . . . . 1 . 1 Power 1 | . . 1 . . . . . . . . . . . . . . Propulsion 4 | 2 . 1 . 1 . . . . . . . . . . . . Utility 9 | 2 . 3 . 1 1 . . . . . . . . 1 . 1 Weapon 2 | 1 . . . . 1 . . . . . . . . . . . Parts Attached 195 | 10 . 22 3 22 7 6 25 26 13 17 . . 7 8 6 23 Power 16 | 1 . 4 . 2 2 . 4 . . . . . . 2 . 1 Engine 5 | 1 . 3 . . 1 . . . . . . . . . . . Core 8 | . . 1 . 2 1 . 3 . . . . . . . . 1 Reactor 3 | . . . . . . . 1 . . . . . . 2 . . Propulsion 38 | 4 . 6 . 9 1 . 2 3 1 6 . . . 2 . 4 Treads . | . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . 2 . . . . . 1 Wheel 5 | 4 . . . . . . . . . 1 . . . . . . Hover 26 | . . 5 . 8 1 . 2 2 1 3 . . . 1 . 3 Flight 4 | . . 1 . 1 . . . 1 . . . . . 1 . . Utility 51 | 3 . 5 1 4 1 4 7 3 9 1 . . . 4 . 9 Device 23 | 3 . 3 1 2 1 3 4 . 2 . . . . . . 4 Storage 2 | . . . . . . . . 2 . . . . . . . . Processor 7 | . . 1 . 1 . 1 2 1 . . . . . . . 1 Hackware 9 | . . . . 1 . . . . 7 . . . . 1 . . Protection 10 | . . 1 . . . . 1 . . 1 . . . 3 . 4 Artifact . | . . . . . . . . . . . . . . . . . Weapon 90 | 2 . 7 2 7 3 2 12 20 3 10 . . 7 . 6 9 Energy Gun 30 | 2 . 7 1 5 2 1 3 2 . 5 . . 1 . 1 . Energy Cannon 27 | . . . . 1 . . 5 10 1 2 . . 1 . 2 5 Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . . Launcher 10 | . . . 1 1 . . . 3 . . . . 2 . 2 1 Special Weapon 1 | . . . . . . . . . . . . . 1 . . . Impact Weapon 9 | . . . . . . . 2 3 1 . . . 2 . . 1 Slashing Weapon 3 | . . . . . 1 1 . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 9 | . . . . . . . 2 1 1 2 . . . . 1 2 Unidentified Prototypes 24 | . . 4 1 5 1 1 2 3 . . . . 1 4 . 2 Corrupted Parts 6 | . . . . . . . . . 5 . . . . . 1 . System Corruption 19 | . . . . . . . . . 9 . . . . . 10 . Parts Lost 2 | . . 1 . . . . . . . . . . . . . 1 Power 1 | . . 1 . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . 1 . . . . . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 94 100 99 100 99 99 94 92 97 100 100 99 100 97 95 Engine 2 | . 11 6 7 5 1 . . . . . . . . . . . Core 5 | . . 1 7 6 9 11 10 5 5 5 5 5 5 5 5 5 Reactor 2 | . . . . . . . . 5 5 5 5 5 5 5 5 5 Wheel 1 | . 33 2 . . . . . . . . . . . . . . Hover 24 | . . 19 28 28 28 27 26 27 26 26 27 27 27 26 23 21 Device 25 | . 33 29 28 35 27 26 22 22 21 22 22 22 22 21 21 23 Processor 9 | . . 6 7 . 5 5 14 11 11 11 11 11 11 10 10 10 Hackware 4 | . . . . 1 5 5 5 5 5 5 5 5 5 8 10 10 Protection 3 | . . 6 7 6 5 5 1 . . 3 5 5 5 5 5 4 Energy Gun 6 | . 22 16 14 12 11 11 5 . . 5 5 5 4 5 . . Energy Cannon 4 | . . . . . . . 4 10 7 4 5 5 2 . 2 8 Impact Weapon 1 | . . . . . . . . . 3 . . . 1 5 5 2 Special Melee Weapon 2 | . . . . . . . 2 5 3 5 5 5 5 5 5 3 Peak Build Rating 100 | 11 11 30 38 58 68 73 76 77 77 81 76 76 86 83 87 100 Average Rating 61 | 5 11 22 33 50 64 69 71 72 73 74 76 76 77 80 81 85 On Entrance 57 | . 11 11 30 38 58 68 73 73 73 69 76 76 76 76 83 78 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 52 | 12 12 25 25 33 36 36 40 42 42 40 40 40 41 36 40 52 Greatest Support 44 | 30 30 30 28 40 40 40 40 40 40 40 40 40 40 40 40 44 Greatest Overweight (x) 1 | . . 1 . 1 . . 1 1 1 1 . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 1 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 3 | 1 1 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 1 2 2 2 3 3 3 3 4 3 4 4 4 4 4 3 Final Capacity 4 | 1 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 Class Distribution -------------------- 25% | Hacker-Ninja 23% | Commander-Ninja 22% | Scavenger-Mutant 12% | Hacker-Assassin 5% | Hacker-Mutant 4% | Mutant 3% | Commander-Assassin Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Scout | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Ninja | -7/Factory Hacker-Ninja | -7/Storage Commander-Ninja | -7/Recycling Commander-Ninja | -7/Scraptown Commander-Ninja | -5/Factory Commander-Ninja | -5/Upper Caves Commander-Ninja | -5/Upper Caves Commander-Ninja | -5/Zhirov Hacker-Assassin | -4/Proximity Caves Hacker-Assassin | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Matter Collected 3008 | 300 . 230 40 220 41 79 266 377 57 299 . . 225 240 360 274 Remotely 270 | 100 . 170 . . . . . . . . . . . . . . Salvage Created 9172 | 129 329 1432 177 1216 39 . 1199 1502 930 . . 229 170 264 370 1186 Parts 482 | 12 9 114 13 78 14 . 52 79 30 . . 7 8 . 6 60 Haulers Intercepted 20 | . 1 3 . 4 . . 5 4 1 . . . . . . 2 Recyclers Shooed 6 | . . . 1 . . . . 2 . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . . . 9 3 . 7 . Prevented 10 | . . . . . . . . . . . . 5 1 . 4 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 153 | . 5 35 6 19 2 . 6 29 13 . . 3 10 . 9 16 Melee 2 | . . . . . . . . . 1 . . . . . . 1 Guns 52 | . 5 29 2 15 1 . . . . . . . . . . . Cannons 37 | . . . . . . . 3 18 8 . . 2 . . . 6 AOE 42 | . . 5 4 3 . . . 6 2 . . . 10 . 7 5 Classes Destroyed 19 | 2 4 4 1 2 . . . 1 2 . . . . . 1 2 Worker 14 | . . 6 . 2 2 . 2 1 . . . . . . . 1 Builder 7 | . . 1 . 2 . . 2 1 . . . . . . . 1 Tunneler 5 | 3 . . . . . . 2 . . . . . . . . . Hauler 20 | . 1 3 . 4 . . 5 4 1 . . . . . . 2 Recycler 9 | 1 1 . . . . . 3 1 2 . . . . . . 1 Operator 4 | . . . . 1 . . 2 1 . . . . . . . . Watcher 17 | . 1 4 . 4 . . 4 2 . . . . . . . 2 Swarmer 35 | . 2 12 . 3 . . . 6 1 . . 2 5 . . 4 Grunt 55 | . 3 15 5 8 . . 2 12 2 . . . 2 . 3 3 Brawler 3 | . . . 1 1 . . . . . . . . 1 . . . Duelist 2 | . . 1 . . . . . 1 . . . . . . . . Protector 3 | . . . . . . . . . 3 . . . . . . . Sentry 34 | . . 7 . 5 2 . 2 9 5 . . 1 . . . 3 Demolisher 2 | . . . . . . . . . 1 . . . . . 1 . Specialist 2 | . . . . . . . . . . . . . . . . 2 Hunter 6 | . . . . 2 . . 2 . . . . . . . 1 1 Programmer 6 | . . . . . . . . 1 1 . . . 2 . . 2 Heavy 1 | . . . . . . . . . . . . . . . . 1 Thug 3 | . . . . . . . . . . . . . . . 3 . Butcher 3 | . . . . . . . . . . . . . . . 3 . Mutant 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 15 | 4 4 6 4 6 3 . 6 15 4 . . 2 5 . 6 6 Combat Bots Only 13 | . 3 4 3 5 1 . 2 13 4 . . 2 5 . 6 4 Max Kills in Single Turn 5 | 1 2 3 3 1 2 . 1 2 2 . . 1 5 . 2 4 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 5 | . . 2 3 1 . . . 2 1 . . . 5 . 2 4 Melee 1 | . . . . . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 758 | . 26 88 7 52 36 . 48 202 60 . . 16 46 . 33 144 Missed 349 | . 7 27 1 22 26 . 24 117 28 . . 8 17 . 16 56 Damage Taken 4753 | . 148 540 58 335 62 . 343 684 250 . . 158 516 . 437 1222 Core 3566 | . 116 384 46 245 48 . 253 555 191 . . 130 366 . 327 905 Absorbed by Shields 396 | . . . . . . . . . . . . . 37 . 74 285 Redirected to Core 2960 | . 93 304 38 216 35 . 220 419 191 . . 97 327 . 242 778 Ignored by Resistances 1636 | . 49 171 16 97 21 . 100 216 77 . . 44 184 . 148 513 Regen/Repaired (Parts) 62 | . . . . . . . 62 . . . . . . . . . Core Remaining (%) 90 | 100 89 . 100 100 . . . . . 95 . . . . 57 . Volleys Fired 408 | 6 16 85 5 52 9 12 39 63 22 2 . 11 17 . 14 55 Largest 2 | 2 2 2 2 2 2 1 2 2 2 1 . 2 2 . 1 2 Hottest 150 | 80 80 90 90 100 100 81 119 138 138 30 . 124 124 . 69 150 Shots Fired 731 | 12 32 165 9 102 16 12 74 113 44 2 . 22 23 . 15 90 Gun 414 | 12 32 165 8 102 16 12 45 2 . 2 . 11 7 . . . Cannon 296 | . . . . . . . 29 108 44 . . 11 9 . 8 87 Launcher 20 | . . . 1 . . . . 3 . . . . 6 . 7 3 Special 1 | . . . . . . . . . . . . . 1 . . . Kinetic 4 | . . . . . . . . 4 . . . . . . . . Thermal 17 | . . . . . 1 12 . 2 . 2 . . . . . . Explosive 20 | . . . 1 . . . . 3 . . . . 6 . 7 3 Electromagnetic 689 | 12 32 165 8 102 15 . 74 104 44 . . 22 16 . 8 87 Robot Hit Streak 52 | 5 5 24 10 24 13 18 27 39 52 . . 10 7 . 4 19 Robot Miss Streak 14 | 1 2 2 1 2 1 1 3 1 1 . . 2 10 . 14 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 3 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 617 | 10 20 119 7 88 13 8 70 92 71 . . 18 15 3 14 69 Core Hits 405 | 5 11 70 9 55 10 . 33 44 20 . . 7 33 . 74 34 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . 1 . . . . 1 . 1 Critical Strikes 7 | . . . . . . . 1 1 2 . . . . 1 . 2 Corrupt 3 | . . . . . . . . 1 1 . . . . . . 1 Smash 3 | . . . . . . . . . 1 . . . . 1 . 1 Sever 1 | . . . . . . . 1 . . . . . . . . . Melee Attacks 66 | . . . . . . . 11 6 30 . . . 1 3 5 10 Impact 28 | . . . . . . . 2 6 3 . . . 1 3 3 10 Slashing 9 | . . . . . . . 9 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 33 | . . . . . . . 4 . 26 . . . . . 2 1 Combat Hostiles 24 | . . . . . . . . . 24 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 20635 | 167 644 2223 325 2241 271 183 1896 3403 1477 . . 335 1427 303 2622 3118 Guns 5623 | 125 271 1862 105 1817 271 183 864 . . . . 87 38 . . . Cannons 6759 | . . . . . . . 746 2439 1050 . . 248 141 . 220 1915 Explosions 7070 | 42 373 361 220 424 . . 78 874 163 . . . 1248 . 2302 985 Melee 1183 | . . . . . . . 208 90 264 . . . . 303 100 218 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 88 | . . . . . . . . 88 . . . . . . . . Thermal 2802 | 42 373 361 90 424 . 183 78 148 163 . . . . . . 940 Explosive 4351 | . . . 130 . . . . 726 . . . . 1248 . 2232 15 Electromagnetic 12211 | 125 271 1862 105 1817 271 . 1610 2351 1050 . . 335 179 . 290 1945 Impact 975 | . . . . . . . . 90 264 . . . . 303 100 218 Slashing 208 | . . . . . . . 208 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . 3 . . 5 7 16 . . . . . 10 2 Average Corruption 5 | . . . . 3 . . 5 6 9 . . . . . 10 1 Corruption Purged 2 | . . . . . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 95 | . . . . 10 . . 14 34 24 . . . . . 10 3 Message Errors 24 | . . . . 2 . . 2 12 5 . . . . . 3 . Matter Fused 20 | . . . . . . . 4 6 7 . . . . . 2 1 Heat Flow Errors 11 | . . . . 2 . . . 3 5 . . . . . 1 . Energy Discharges 8 | . . . . 1 . . 1 3 1 . . . . . . 2 Parts Fused 2 | . . . . . . . . 1 1 . . . . . . . Data Loss (minor) 7 | . . . . 3 . . 2 1 1 . . . . . . . Data Loss (major) 4 | . . . . . . . . 2 1 . . . . . 1 . Misfires 8 | . . . . . . . 4 2 1 . . . . . 1 . Alerts 2 | . . . . . . . . . 1 . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . 1 . Weapon Failures 8 | . . . . 2 . . 1 4 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 935 | . . . . 49 . . 37 101 165 . . 7 . 265 6 305 Projectiles 113 | . . . . . . . 37 34 28 . . 7 . . . 7 Explosions 287 | . . . . 49 . . . 37 . . . . . . 6 195 Melee 535 | . . . . . . . . 30 137 . . . . 265 . 103 Knockbacks 3 | . . . . . . . . . 1 . . . . . 1 1 Impact 3 | . . . . . . . . . 1 . . . . . 1 1 Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 483 | . 24 20 . 12 . . 41 40 . . . . 13 . 203 130 Shots 22 | . 1 2 . 1 . . 2 1 . . . . 1 . 10 4 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 483 | 36 144 389 3 245 71 356 126 443 303 9 . 483 381 . 201 443 Average Temperature 107 | 17 46 105 3 77 31 161 34 107 93 6 . 212 207 . 53 143 Received Heat Transfer 1277 | . 36 225 45 162 30 . 63 318 90 . . 27 96 . 87 98 Effects 16 | . . 2 . . . 1 . 3 . . . 3 2 . . 5 Shutdowns 7 | . . . . . . . . 2 . . . 2 1 . . 2 Energy Bleed 3 | . . 1 . . . 1 . . . . . 1 . . . . Interference 4 | . . 1 . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 27 | . . 1 . 2 1 . 4 6 2 . . 1 . 1 2 7 Combat Hostiles 21 | . . 1 . 1 1 . 3 5 2 . . 1 . 1 2 4 Parts Fried 114 | . 2 11 . 15 3 . 15 25 10 . . 3 . 2 1 27 Impact Corruptions 19 | . . . . . . . . 2 7 . . . . 7 . 3 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . . . . . Heat Transferred 2296 | . 300 400 100 450 . 296 50 150 50 . . . . . . 500 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 27 | 1 2 7 1 8 . . 3 1 2 . . . . . 1 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Peak Influence 1001 | 20 197 719 412 586 328 95 338 1001 527 . 12 . . . . 620 Initial 264 | . 11 70 237 135 228 95 58 20 264 . . . . . . . Average 290 | 8 148 347 379 343 259 95 112 541 399 . 8 . . . . 146 Maximum Alert Level 3 | . . 3 2 2 1 . 1 3 2 . . . . . . 2 Low Security (%) 38 | 100 100 12 . 10 . 100 78 21 . . 100 . . . . 77 Level 1 34 | . . 54 36 52 100 . 21 16 53 . . . . . . 19 Level 2 20 | . . 31 63 37 . . . 19 46 . . . . . . 3 Level 3 5 | . . . . . . . . 42 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . 5 . 4 . . 4 6 . . 2 . . . . 3 Investigation 12 | . . 4 . 2 . . 2 2 . . 2 . . . . . Extermination 2 | . . . . . . . . 1 . . . . . . . 1 Reinforcement 8 | . . 1 . 2 . . 2 2 . . . . . . . 1 Assault 1 | . . . . . . . . 1 . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Distress Signals 5 | . 1 1 . . . . . 1 . . . . . . . 2 Communications Jammed 122 | . . . . . . . 2 11 9 . . . . . 1 99 Distress Signals 109 | . . . . . . . . 11 9 . . . . . 1 88 Times Spotted 224 | . 9 49 6 24 2 . 14 31 11 . . 5 11 . 14 48 Peak Tracking Total 13 | . 3 5 3 6 2 . 3 4 2 . . 1 4 . 5 13 Tactical Retreats 16 | . 1 3 . 2 . . 2 2 . . . . . . . 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Traps Triggered 11 | . . 1 . 1 1 . 4 2 . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 7 | . . . . . . . . 7 . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Machines Disabled 23 | . 2 3 1 . . . 1 4 1 . . . 1 . . 10 Max in Single Turn 5 | . 1 1 1 . . . 1 1 1 . . . 1 . . 5 Garrison Access 4 | . . . . . 1 . 2 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Machines Accessed 49 | . 1 2 . 6 2 . 11 7 5 5 3 . . 4 . 3 Terminals 31 | . . 2 . 6 1 . 8 6 3 . 3 . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 2 1 . . . . . . . 1 Total Hacks 169 | . 1 7 . 18 3 . 25 15 33 32 9 . . 17 . 9 Successful 127 | . 1 4 . 8 1 . 17 7 29 32 5 . . 17 . 6 Failed 42 | . . 3 . 10 2 . 8 8 4 . 4 . . . . 3 Catastrophic 5 | . . 1 . . . . 2 1 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 33 | . . 4 . 8 . . 5 2 4 . 5 . 1 . . 4 Terminals 86 | . . 7 . 18 2 . 19 14 9 . 9 . . . . 8 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 5 | . 1 . . . . . 4 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 2 1 . . . . . . . 1 Terminal Hacks 106 | . . 2 . 5 . . 9 6 27 32 4 . . 17 . 4 Record 62 | . . . . . . . . . 25 32 . . . 5 . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . Robot Analysis 5 | . . . . . . . 1 . . . . . . 4 . . Prototype ID Bank 7 | . . . . 1 . . 1 . 1 . . . . 4 . . Open Door 3 | . . . . . . . . 3 . . . . . . . . Branch Access Points 6 | . . 1 . 2 . . 1 . 1 . 1 . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . Unreport Threat 3 | . . . . 1 . . 1 . . . . . . . . 1 Locate Traps 5 | . . . . 1 . . 1 1 . . 1 . . . . 1 Reprogram Traps 2 | . . . . . . . . 2 . . . . . . . . Transport Status 2 | . . . . . . . 1 . . . . . . . . 1 Hauler Manifests 3 | . . 1 . . . . 1 . . . . . . . . 1 Registered Components 2 | . . . . . . . 1 . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . 1 . . . . . 4 . . . . . . . . . Scan Component 3 | . 1 . . . . . 2 . . . . . . . . . Repair 2 | . . . . . . . 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 2 . . . . . . . . 1 Seal Access 4 | . . . . . 1 . 2 . . . . . . . . 1 Unauthorized Hacks 12 | . . 2 . 3 . . 2 1 2 . 1 . . . . 1 Terminals 11 | . . 2 . 3 . . 2 . 2 . 1 . . . . 1 Botnet 9 | . . 2 . 3 . . 2 . . . 1 . . . . 1 Disrupt 2 | . . . . . . . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . Broadcast 1 | . . . . . . . . 1 . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 25 | . . 1 . 5 1 . 7 4 2 . 3 . . . . 2 Full Trace Events 7 | . . 1 . 1 . . 1 2 . . 2 . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . . . . . . . . Time 138 | . . . . . . . 138 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . . . . 13 . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Total Allies 14 | . . . . . . . . . 13 . . 1 . . . . Largest Group 13 | . . . . . . . . . 13 13 13 13 10 9 9 4 Highest-Rated Group 312 | . . . . . . . . . 312 312 312 312 255 225 225 101 Highest-Rated Ally 40 | . . . . . . . . . 40 40 40 40 40 40 40 40 Total Orders 4 | . . . . . . . . . 2 . . . 2 . . . STAY 2 | . . . . . . . . . 1 . . . 1 . . . FOLLOW 2 | . . . . . . . . . 1 . . . 1 . . . Ally Attacks 76 | . . . . . . . . . . . . 10 16 . 43 7 Total Damage 2214 | . . . . . . . . . . . . 734 641 . 741 98 Kills 16 | . . . . . . . . . . . . 9 2 . 5 . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Robot Analysis Total 5 | . . . . . . . 1 . . . . . . 4 . . Derelict Logs Recovered 3 | . . . 1 . . . . . . . . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Turns Passed 8580 | 81 228 1447 191 673 138 167 974 863 659 725 76 438 392 144 442 942 Spaces Moved 10303 | 51 158 1065 292 759 265 354 1541 937 715 1677 87 413 551 221 486 731 Core 7 | 7 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 225 | 44 158 23 . . . . . . . . . . . . . . Hover 10071 | . . 1042 292 759 265 354 1541 937 715 1677 87 413 551 221 486 731 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 34 | 50 80 48 48 36 34 34 34 34 34 34 34 34 34 34 34 36 Average Speed 48 | 75 80 85 48 51 34 34 38 34 49 34 34 34 41 34 55 74 Slowest Speed 121 | 80 80 121 48 112 36 34 98 98 98 98 34 34 94 98 98 102 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 39 72 57 61 9 97 44 94 99 91 4 63 64 62 63 27 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . . 1 . . . 1 . 3 . . Known Exits Taken 10 | . . 1 . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . . . . Scrap Searched 13 | . . . . . . . . . . 7 . 2 2 . 2 . Spaces Dug 125 | . . . . . . . 1 1 . . . . . . . 123 Terrain Destroyed 645 | 1 8 15 12 33 . 2 11 57 16 . . . 101 . 160 229 Melee 2 | . . . . . . . 1 1 . . . . . . . . Projectile 3 | . . . . . . 2 . 1 . . . . . . . . AOE 640 | 1 8 15 12 33 . . 10 55 16 . . . 101 . 160 229 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Total 13075 | 76 227 1438 332 939 295 388 1822 1346 952 1829 132 687 676 285 628 1023 Wait 1717 | 8 46 204 27 64 3 9 176 248 148 112 46 247 92 44 102 141 Move 10288 | 50 157 1064 291 758 265 353 1540 936 714 1676 86 412 550 220 485 731 Hop . | . . . . . . . . . . . . . . . . . Pick Up 22 | 1 2 1 . 3 1 1 2 4 . 4 . . . 1 . 2 Fast Attach 149 | 9 . 23 1 18 6 5 17 15 10 15 . . 3 9 2 16 Attach 6 | . . . . . 1 1 . 1 . 2 . . . . . 1 Detach 1 | . . . . . . . . . . 1 . . . . . . Swap 42 | 1 . . 2 4 . . 8 10 3 . . . 4 . 4 6 Drop 141 | 1 1 18 1 21 5 6 17 21 8 17 . . 3 8 2 12 Fire 408 | 6 16 85 5 52 9 12 39 63 22 2 . 11 17 . 14 55 Melee 66 | . . . . . . . 11 6 30 . . . 1 3 5 10 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . . . . 12 Rewire 12 | . . . . . . 1 . . 4 . . 7 . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 211 | . 5 43 5 19 5 . 12 42 13 . . 10 6 . 14 37 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x2) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 2 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 15) 269 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Entered another Materials area 312 | -9/Materials | Reached level 2 312 | -9/Materials | Reached level 3 316 | -9/Materials | Build established: Scavenger-Mutant 391 | -9/Materials | Reached level 4 412 | -9/Materials | Upgraded with Utility slot (x3) 452 | -9/Materials | Discovered new exit (range 16) 784 | -9/Materials | Discovered new exit (range 10) 791 | -9/Materials | Identified exit to Mines 877 | -9/Materials | Reached level 5 1423 | -9/Materials | Reached level 6 1463 | -9/Materials | Discovered new exit (range 15) 1711 | -9/Materials | Upgraded with Propulsion slot (x1) 1713 | -9/Materials | Upgraded with Power slot (x1) 1757 | -9/Materials | Entered Mines 1759 | -9/Mines | Reached level 7 1784 | -9/Mines | Learned 2 Materials zone layouts 1817 | -9/Mines | Discovered new exit (range 3) 1861 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1864 | -9/Mines | Found Prototype Device 1864 | -9/Mines | Identified Exp. Sensor Array 1868 | -9/Mines | Assembled infested the area 1948 | -9/Mines | Entered Materials 1950 | -8/Materials | Reached level 8 2016 | -8/Materials | Reached level 9 2148 | -8/Materials | Upgraded with Utility slot (x1) 2330 | -8/Materials | Upgraded with Propulsion slot (x1) 2470 | -8/Materials | Reached level 10 2614 | -8/Materials | Discovered new exit (range 8) 2621 | -8/Materials | Entered Factory 2623 | -7/Factory | Reached level 11 2652 | -7/Factory | Upgraded with Utility slot (x1) 2695 | -7/Factory | Upgraded with Weapon slot (x1) 2747 | -7/Factory | Build established: Hacker-Mutant 2759 | -7/Factory | Sucked down chute 2759 | -7/Factory | Entered Waste 2759 | -7/Waste | The area was eerily silent 2761 | -7/Waste | Reached level 12 2864 | -7/Waste | Discovered new exit (range 19) 2885 | -7/Waste | Found Prototype Processor 2885 | -7/Waste | Identified Exp. Targeting Computer 2926 | -7/Waste | Entered Factory 3543 | -7/Factory | Identified exit to Storage 3543 | -7/Factory | Identified exit to Lower Caves 3716 | -7/Factory | Build established: Hacker-Ninja 3794 | -7/Factory | Repaired Broken Aerolev Unit 3810 | -7/Factory | Reached level 13 3857 | -7/Factory | Repaired Lgt. Antimatter Reactor 3900 | -7/Factory | Entered Storage 4087 | -7/Storage | Reached level 14 4229 | -7/Storage | Learned location of Armory (-3) 4292 | -7/Storage | Reached level 15 4330 | -7/Storage | Discovered new exit (range 5) 4339 | -7/Storage | Destroyed 13 combat bots 4391 | -7/Storage | Found Prototype Launcher 4391 | -7/Storage | Identified Scatter Rocket Array 4700 | -7/Storage | First assault squad dispatched 4706 | -7/Storage | Used back door to open Recycling access 4706 | -7/Storage | Discovered new exit (range 4) 4706 | -7/Storage | Identified exit to Recycling 4763 | -7/Storage | Entered Recycling 4856 | -7/Recycling | Reached level 16 5035 | -7/Recycling | Discovered new exit (range 5) 5267 | -7/Recycling | System corruption reached 10% 5324 | -7/Recycling | Scanned before Scraplab entrance 5357 | -7/Recycling | Entered Scraplab 5401 | -7/Recycling | Discovered new exit (range 3) 5401 | -7/Recycling | Identified exit to Scraptown 5422 | -7/Recycling | Entered Scraptown 5422 | -7/Scraptown | Accompanied by 13 allies 5422 | -7/Scraptown | System corruption cleaned by C-Scrubber 5490 | -7/Scraptown | Discovered new exit (range 11) 5523 | -7/Scraptown | Visited Cyclists 5534 | -7/Scraptown | Visited UFD Registry 5534 | -7/Scraptown | Registered with UFD as "Quantumunit" 5543 | -7/Scraptown | Visited Symbiants 5563 | -7/Scraptown | Visited Junk Cannon Lab 5565 | -7/Scraptown | Build established: Commander-Ninja 5576 | -7/Scraptown | Visited Curators Association 5594 | -7/Scraptown | Visited Derelict Rescue Squad 5677 | -7/Scraptown | Visited Scrap Suit Storage 5682 | -7/Scraptown | Visited Abandonware Association 5684 | -7/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 5685 | -7/Scraptown | Learned abandonware demo "REBOOT5.EXE" 5685 | -7/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 5692 | -7/Scraptown | Visited Modified Component R&D 5730 | -7/Scraptown | Visited Supply Room 5743 | -7/Scraptown | Visited Botcube Research 5746 | -7/Scraptown | Found Lrg. Botcube 5755 | -7/Scraptown | Visited Research Penetration Think Tank 5795 | -7/Scraptown | Visited Scrapoid Research Area 5800 | -7/Scraptown | Visited Awakened 5810 | -7/Scraptown | Visited Cave Peace 5826 | -7/Scraptown | Visited CPS Storage 5832 | -7/Scraptown | Entered Cyclist Reading Room 5969 | -7/Scraptown | Visited DA-N13 Charitable Foundation 5970 | -7/Scraptown | Found DCF Scrap (28 items) 6033 | -7/Scraptown | Discovered new exit (range 5) 6034 | -7/Scraptown | Identified exit to Factory 6147 | -7/Scraptown | Entered Factory 6147 | -5/Factory | Accompanied by 13 allies 6149 | -5/Factory | Reached level 17 6170 | -5/Factory | Discovered new exit (range 16) 6173 | -5/Factory | Identified exit to Upper Caves 6223 | -5/Factory | Entered Upper Caves 6223 | -5/Upper Caves | Accompanied by 13 allies 6336 | -5/Upper Caves | Reached level 18 6559 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6628 | -5/Upper Caves | Discovered new exit (range 6) 6629 | -5/Upper Caves | Encountered a Warlord checkpoint 6630 | -5/Upper Caves | Identified exit to Upper Caves 6661 | -5/Upper Caves | Entered another Upper Caves area 6661 | -5/Upper Caves | Accompanied by 10 allies 6663 | -5/Upper Caves | Encountered a Warlord checkpoint 6723 | -5/Upper Caves | Reached level 19 6783 | -5/Upper Caves | Discovered new exit (range 8) 6788 | -5/Upper Caves | Spotted B-75 Beast 6808 | -5/Upper Caves | Core integrity fell below 50% 6819 | -5/Upper Caves | Allies destroyed B-75 Beast 6927 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 6929 | -5/Upper Caves | Found Prototype Special Weapon 6929 | -5/Upper Caves | Identified Molecular Deconstructor 7017 | -5/Upper Caves | Discovered new exit (range 13) 7021 | -5/Upper Caves | Identified exit to Zhirov 7053 | -5/Upper Caves | Entered Zhirov 7053 | -5/Zhirov | Accompanied by 9 allies 7053 | -5/Zhirov | Discovered new exit (range 3) 7055 | -5/Zhirov | Reached level 20 7060 | -5/Zhirov | Met Zhirov 7066 | -5/Zhirov | Learned location of Quarantine (-3) 7066 | -5/Zhirov | Learned location of Testing (-2) 7066 | -5/Zhirov | Learned location of Command (-1) 7072 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7077 | -5/Zhirov | Found Alien Artifact 7077 | -5/Zhirov | Identified Integrated Reactor 7077 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7105 | -5/Zhirov | Upgraded with Utility slot (x1) 7139 | -5/Zhirov | Found Alien Artifact 7168 | -5/Zhirov | Identified exit to Proximity Caves 7197 | -5/Zhirov | Entered Proximity Caves 7197 | -4/Proximity Caves | Accompanied by 9 allies 7199 | -4/Proximity Caves | Reached level 21 7306 | -4/Proximity Caves | Learned 8 Research zone layouts 7352 | -4/Proximity Caves | System corruption reached 10% 7369 | -4/Proximity Caves | Lost 3 allies 7419 | -4/Proximity Caves | Discovered new exit (range 12) 7429 | -4/Proximity Caves | Attacked by a faux Warlord 7618 | -4/Proximity Caves | Identified exit to Factory 7639 | -4/Proximity Caves | Entered Factory 7639 | -4/Factory | Accompanied by 4 allies 7641 | -4/Factory | Reached level 22 7736 | -4/Factory | Build established: Hacker-Assassin 7959 | -4/Factory | Reached level 23 8028 | -4/Factory | Upgraded with Utility slot (x1) 8515 | -4/Factory | Core integrity fell below 50% 8519 | -4/Factory | Discovered new exit (range 9) 8555 | -4/Factory | Garrison activated, responded to threat 8560 | -4/Factory | Cargo convoy interrupted 8567 | -4/Factory | Core integrity fell below 20% 8581 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 08560_ Penetrated by Slug. 08560_ Slug penetrates Wall. 08563_ Penetrated by Slug. 08563_ Slug penetrates Wall. 08563_ Penetrated by Slug. 08563_ Slug penetrates Wall. 08564_ K-01 Serf collects debris. 08566_ Penetrated by Slug. 08566_ K-01 Serf collects debris. 08578_ Power Conduit explodes. 08578_ P-70 Sage destroyed. 08578_ Power Conduit explodes. 08578_ Slug penetrates Wall. 08579_ U-05 Engineer lays Concrete. 08580_ C-30 ARC bursts open, deploying its payload. 08580_ H-77 Assassin unfolds itself. 08580_ X-72 Disruptor unfolds itself. 08580_ X-77 Beamer unfolds itself. 08580_ M-36 Artificer unfolds itself. 08580_ U-05 Engineer lays Concrete. 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Y *][=* #???????? | | u u [[!! #???????? | | ??? ###########;; ;;####+########??????????? | | ???????????# ?????????????????????? | | ???????????# ?????????????????????? | | ???????????# ????????????k????????? | | ???????????# ?????????????????????? | | ???????????# "????h?????????????????? | | ???????????# "??????????????????????? | | ???????????# ??????????????????????? | | ???????????# ??????????????????????? | | ???????????# #????x?????????????????? | | ???????????# ##### ####?????????????? | | ???????????# @ xh m u ????? | | ???????????# ;##### ####?????????????? | | ???????????#####; ;#????x?????????????????? | | ???????????????##; ;; u!??????????????????????? | | ????????????????# ??????????????????????? | | ???????????????k ??????????????????????? | | ??????????????### ! ??????????????????????? | | ????????????????###+## #?????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 45 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Energy Filtering 30 Particle Charging 15 Offensive Hacking 34 Authchip Count 1 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Levels Raised 22 | . . 5 1 3 1 1 1 2 1 . 1 1 1 1 1 2 XP Earned 38381 | 4000 710 8281 1250 4301 1800 200 1465 3714 949 220 1500 1815 2178 624 1885 3489 XP Spent 23400 | 3350 500 5800 . 5150 3100 . . . . . . . . 2600 . 2900 Upgrades 20 | 6 1 5 . 4 2 . . . . . . . . 1 . 1 Power Slot 1 | . . 1 . . . . . . . . . . . . . . Propulsion Slot 4 | 2 . 1 . 1 . . . . . . . . . . . . Utility Slot 9 | 2 . 3 . 1 1 . . . . . . . . 1 . 1 Weapon Slot 2 | 1 . . . . 1 . . . . . . . . . . . Inventory Capacity 4 | 1 1 . . 2 . . . . . . . . . . . . Protomatter Created 2551 | . 13 528 138 396 128 . 90 555 189 . . . 8 . 109 397 Integrity Restored 3913 | . 83 671 58 354 62 . 264 757 210 . . 201 126 . 309 818 Core 2952 | . 55 445 46 245 48 . 209 599 161 . . 160 126 . 309 549 Parts 961 | . 28 226 12 109 14 . 55 158 49 . . 41 . . . 269 Protomatter Decayed 1518 | . . 320 123 212 . 192 . 259 112 . . 126 . . 77 97 Game ------ Seed BeamAssaultDiverter Manual? 0 Play Time 02:26:23 Cumulative 417.6 hours Start 2024.08.15 @ 12:26:40 End 2024.08.15 @ 15:04:14 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 32 Rogue 8 Adventurer 11 Explorer 13 Win Type - Total 22 Types 16/0/3/1/0/2/0/0/0 Lore% 60 Gallery% 74 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 81c4d453-d6be-44de-b58d-ca34c9a6d03a