Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.12 @ 23:06:10 Player: darki Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (61) 305 Value Destroyed (2415) 2415 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1696) 1696 TOTAL SCORE: 9316 Bonus ------- High Alert Combat Kills 378 Follower Combat Kills 820 Met Imprinter 300 Was Imprinted 300 Friendly Fire -102 Cogmind --------- Core Integrity 0/1000 Matter 187/300 Energy 100/100 System Corruption 5% Temperature Cool (1) Movement Flying (40) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Nuclear Pulse Array > --- UTILITY (6) ------ Mobile Refinery Mk. CCLXVII > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Nuclear Pulse Array Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Launcher Loader Improved Weapon Shielding Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Tesla Bomb Launcher Mini Smartbomb Launcher > --- INVENTORY -------- Medium Treads VTOL Module VTOL Module Field Propulsion Drive [Rating: 63] Favorites ----------- Power Cold Fusion Reactor Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Compact Wheel Treads Medium Treads Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Mobile Refinery Mk. CCLXVII Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Weapon Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Smartbomb Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Slots Evolved 10 | . . 2 . . . 6 2 . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . . . . Utility 4 | . . . . . . 2 2 . . . . Weapon 4 | . . 2 . . . 2 . . . . . Parts Attached 84 | 7 1 11 . 3 3 23 12 . 21 3 . Power 11 | 1 . 3 . . . 3 2 . 1 1 . Engine 6 | 1 . 3 . . . 1 . . 1 . . Core 2 | . . . . . . 1 . . . 1 . Reactor 3 | . . . . . . 1 2 . . . . Propulsion 15 | 2 . . . . 2 1 3 . 6 1 . Treads 4 | . . . . . . . 3 . 1 . . Leg . | . . . . . . . . . . . . Wheel 4 | 2 . . . . 2 . . . . . . Hover 1 | . . . . . . 1 . . . . . Flight 6 | . . . . . . . . . 5 1 . Utility 20 | 2 1 1 . . . 9 . . 6 1 . Device 13 | 1 . . . . . 7 . . 4 1 . Storage 3 | 1 . 1 . . . . . . 1 . . Processor 3 | . 1 . . . . 2 . . . . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 38 | 2 . 7 . 3 1 10 7 . 8 . . Energy Gun 13 | 1 . 4 . . . 5 2 . 1 . . Energy Cannon 3 | . . 1 . 1 . . 1 . . . . Ballistic Gun 7 | 1 . 2 . 1 . 2 1 . . . . Ballistic Cannon 4 | . . . . . 1 3 . . . . . Launcher 10 | . . . . . . . 3 . 7 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 . . . 2 1 . 4 . . Corrupted Parts 1 | . . . . . . . . . 1 . . System Corruption 1 | . . . . . . . . . 1 . . Parts Lost 37 | . . . . . 2 14 4 . 16 1 . Power 5 | . . . . . . 2 . . 3 . . Propulsion 8 | . . . . . 1 2 . . 4 1 . Utility 6 | . . . . . . 3 1 . 2 . . Weapon 18 | . . . . . 1 7 3 . 7 . . Highest Loss Streak 12 | . . . . . 2 12 2 . 4 1 . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 68 | . 100 98 100 100 96 83 34 29 37 11 11 Engine 5 | . 14 11 11 11 11 7 . . . . . Reactor 3 | . . . . . . 1 8 11 8 . . Treads 3 | . . . . . . . 7 17 9 . . Wheel 11 | . 28 22 22 22 19 12 . . . . . Device 2 | . 6 . . . . 6 1 . 5 5 5 Storage 6 | . 14 11 11 11 11 5 . . 4 . . Processor 6 | . 7 11 11 11 11 12 . . . . . Energy Gun 9 | . 14 18 22 22 14 9 3 . . . . Energy Cannon 2 | . . 2 . 2 11 1 . . . . . Ballistic Gun 8 | . 14 21 22 19 11 6 1 . . . . Ballistic Cannon 3 | . . . . . 7 15 . . . . . Launcher 1 | . . . . . . . 6 . 5 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 81 | 14 14 28 26 33 38 72 51 24 81 5 5 Greatest Support 98 | 32 32 32 32 32 32 32 84 84 98 13 13 Greatest Overweight (x) 5 | . . . . 1 2 3 5 . 1 . . Average Overweight (x) . | . . . . . 1 1 1 . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 5 5 15 5 5 Average Capacity 9 | 7 8 9 10 10 10 9 5 5 13 5 5 Most Carried 10 | 1 4 10 10 10 10 10 5 5 10 5 3 Average Carried 6 | . 2 7 9 9 8 6 4 5 5 4 3 Final Capacity 10 | 8 8 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 1 4 10 10 10 7 3 5 5 5 3 3 Class Distribution -------------------- 44% | Gunner 42% | Mutant 9% | Executioner 3% | Derelict-Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Executioner | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Matter Collected 2047 | 289 . 136 . 57 84 364 29 . 909 179 . Remotely . | . . . . . . . . . . . . Salvage Created 1921 | 172 . 304 . . 53 377 110 . 905 . . Parts 106 | 15 . 27 . . 4 10 8 . 42 . . Haulers Intercepted 2 | . . 1 . . . . . . 1 . . Recyclers Shooed 2 | 1 . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . 3 22 . . . . . . Prevented 6 | . . . . . 6 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Combat Hostiles Destroyed 41 | . . 8 . . 1 5 5 . 22 . . Guns 7 | . . 6 . . . 1 . . . . . Cannons 7 | . . 2 . . 1 4 . . . . . AOE 27 | . . . . . . . 5 . 22 . . Classes Destroyed 13 | 3 . 4 . . 1 3 . . 2 . . Worker 6 | 2 . . . . . . 1 . 3 . . Builder 7 | . . . . . . 1 2 . 4 . . Tunneler 3 | 3 . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . Recycler 2 | 1 . . . . . 1 . . . . . Operator 1 | . . . . . . . . . 1 . . Swarmer 9 | . . 4 . . . . . . 5 . . Grunt 14 | . . 2 . . . 1 3 . 8 . . Brawler 1 | . . . . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . . . Sentry 4 | . . 2 . . . 2 . . . . . Hunter 7 | . . . . . . 1 2 . 4 . . Programmer 5 | . . . . . . . . . 5 . . Z-Courier 1 | . . . . . . . . . 1 . . Best Kill Streak 7 | 4 . 5 . . 1 3 4 . 7 . . Combat Bots Only 5 | . . 5 . . 1 2 3 . 5 . . Max Kills in Single Turn 2 | 1 . 1 . . 1 2 2 . 2 . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . 1 . 2 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Damage Taken 6316 | . 70 301 . . 234 1666 907 . 2881 153 104 Core 1435 | . 20 105 . . 59 238 165 . 687 94 67 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 86 | . . . . . . . . . 86 . . Core Remaining (%) 80 | 100 92 . . . 59 72 . . . . . Volleys Fired 123 | 19 . 18 . 2 9 13 12 . 50 . . Largest 6 | 2 . 4 . 4 4 6 3 . 3 . . Hottest 321 | 70 . 173 . 123 176 321 163 . 124 . . Shots Fired 277 | 38 . 61 . 7 36 66 14 . 55 . . Gun 153 | 38 . 49 . 7 21 35 3 . . . . Cannon 58 | . . 12 . . 15 31 . . . . . Launcher 66 | . . . . . . . 11 . 55 . . Special . | . . . . . . . . . . . . Kinetic 113 | 19 . 30 . 3 15 45 1 . . . . Thermal 71 | 19 . 25 . . 9 18 . . . . . Explosive 52 | . . . . . . . 11 . 41 . . Electromagnetic 41 | . . 6 . 4 12 3 2 . 14 . . Robot Hit Streak 14 | 14 . 7 . . 7 8 2 . 13 . . Robot Miss Streak 8 | 3 . 4 . . 4 8 . . 6 . . Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 151 | 25 . 36 . . 17 37 2 . 34 . . Core Hits 147 | 9 . 21 . . 7 24 15 . 71 . . Critical Kills 1 | . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 5 | 2 . . . . . 3 . . . . . Burn 2 | 2 . . . . . . . . . . . Destroy 1 | . . . . . . 1 . . . . . Blast 2 | . . . . . . 2 . . . . . Melee Attacks 1 | . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 1 | . . . . 1 . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7942 | 264 . 457 . . 592 1054 1398 . 4177 . . Guns 1182 | 264 . 351 . . 189 378 . . . . . Cannons 1029 | . . 106 . . 258 665 . . . . . Explosions 5665 | . . . . . 145 . 1398 . 4122 . . Melee . | . . . . . . . . . . . . Ramming 66 | . . . . . . 11 . . 55 . . Kinetic 1216 | 87 . 137 . . 231 761 . . . . . Thermal 1910 | 177 . 249 . . 279 259 433 . 513 . . Explosive 3964 | . . . . . . . 965 . 2999 . . Electromagnetic 786 | . . 71 . . 82 23 . . 610 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 5 5 5 Average Corruption 3 | . . . . . . . . . 2 5 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 21 | . . . . . . . . . 12 8 1 Message Errors 6 | . . . . . . . . . 4 2 . Matter Fused 6 | . . . . . . . . . 4 2 . Heat Flow Errors 3 | . . . . . . . . . 3 . . Energy Discharges 2 | . . . . . . . . . . 2 . Data Loss (minor) 2 | . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 381 | . . . . . 9 . 114 . 258 . . Projectiles 9 | . . . . . 9 . . . . . . Explosions 372 | . . . . . . . 114 . 258 . . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . 2 . . . . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . 2 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 667 | . . . . . . 5 . . 662 . . Shots 19 | . . . . . . . . . 19 . . Rammed 10 | . . . . . . 1 . . 9 . . Targets Rammed 11 | . . . . . . 1 . . 10 . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . Highest Temperature 405 | 140 . 405 . 57 353 379 3 . 250 . . Average Temperature 98 | 54 . 130 . 30 134 108 2 . 44 . . Received Heat Transfer 750 | . 42 75 . . 108 60 144 . 231 72 18 Effects 6 | . . 3 . . . 3 . . . . . Shutdowns 1 | . . 1 . . . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . . . Interference 3 | . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . 1 . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | 2 . . . . . . . . . . . Heat Transferred 2621 | 666 . 507 . . 335 463 300 . 350 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Peak Influence 1360 | 30 64 281 109 . . 706 605 134 1360 . . Initial 274 | . 19 26 109 . . 274 206 134 93 . . Average 359 | 9 29 208 109 . . 496 346 134 423 . . Maximum Alert Level 4 | . . 1 . . . 3 2 . 4 . . Low Security (%) 34 | 100 100 22 100 . . . . 100 45 . . Level 1 29 | . . 77 . . . 27 75 . 14 . . Level 2 25 | . . . . . . 70 24 . 15 . . Level 3 3 | . . . . . . 1 . . 8 . . Level 4 5 | . . . . . . . . . 14 . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 2 . . . . 6 3 . 14 . . Investigation 3 | . . . . . . . 1 . 2 . . Extermination 5 | . . . . . . 1 1 . 3 . . Reinforcement 12 | . 2 . . . . 4 1 . 5 . . Assault 2 | . . . . . . 1 . . 1 . . Garrison 3 | . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Distress Signals 3 | . 1 . . . . 1 . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 139 | . 7 9 . . 16 19 7 6 49 17 9 Peak Tracking Total 12 | . 5 5 . . 7 5 3 6 12 7 9 Tactical Retreats 16 | . 1 . . . . 2 . . 6 7 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Traps Triggered 3 | . . . . . . 2 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Machines Disabled 35 | . . . . . 2 4 7 . 22 . . Max in Single Turn 4 | . . . . . 1 1 2 . 4 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Machines Accessed 5 | . . . . 1 . . 1 . 3 . . Terminals 3 | . . . . . . . 1 . 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . Total Hacks 14 | . . . . 6 . . 2 . 6 . . Successful 9 | . . . . 6 . . . . 3 . . Failed 5 | . . . . . . . 2 . 3 . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 37 | . . . . 3 . 11 . . 23 . . Terminals 6 | . . . . . . . 2 . 4 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 7 | . . . . 6 . . . . 1 . . Part Schematic 6 | . . . . 6 . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . . . . . . 1 . 2 . . Full Trace Events 2 | . . . . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . 21 . . . . 1 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Total Allies 9 | . . . . 6 . . . . 3 . . Largest Group 6 | . . . . 6 6 6 . . 1 . . Highest-Rated Group 348 | . . . . 348 348 342 . . 29 . . Highest-Rated Ally 96 | . . . . 96 96 96 . . 29 . . Zionite Dispatches 4 | . . . . . . 1 . . 3 . . Recon 1 | . . . . . . 1 . . . . . Explosive Resupply 1 | . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . 1 . . Total Orders 9 | . . . . . . 4 . . 5 . . DROP 3 | . . . . . . . . . 3 . . PICKUP 1 | . . . . . . . . . 1 . . COLLECT 1 | . . . . . . . . . 1 . . EXPLORE 4 | . . . . . . 4 . . . . . Ally Attacks 79 | . . . . . 53 26 . . . . . Total Damage 3228 | . . . . . 2019 1209 . . . . . Kills 23 | . . . . . 15 8 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 3 . . . . . . Drone Launches 4 | . . . . . . 4 . . . . . Drone Recoveries 4 | . . . . . . 4 . . . . . Zionite Intel Received 5 | . . . . . . 1 . . 4 . . Component Stockpiles 1 | . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Turns Passed 6402 | 131 159 388 50 1314 760 939 543 243 1607 248 20 Spaces Moved 4939 | 68 156 276 41 1153 583 488 290 152 1175 508 49 Core 12 | 2 . . . . . 10 . . . . . Treads 959 | . . . . . . . 122 152 685 . . Legs . | . . . . . . . . . . . . Wheels 2750 | 66 156 276 41 1153 583 475 . . . . . Hover 171 | . . . . . . 3 168 . . . . Flight 1047 | . . . . . . . . . 490 508 49 Fastest Speed 32 | 50 100 100 100 100 115 50 60 160 32 40 40 Average Speed 106 | 98 100 100 100 102 118 117 160 160 112 40 40 Slowest Speed 310 | 100 100 100 100 115 130 145 310 160 240 40 40 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . 6 4 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 4 38 24 9 89 76 18 8 75 33 52 13 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 13 | . . . . 3 1 9 . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . . . Unknown Exits Taken 3 | 1 . . . . . . . . 1 1 . Scrap Searched 4 | . . . . 3 1 . . . . . . Spaces Dug 22 | . . . . . . 1 . . 21 . . Terrain Destroyed 552 | . . . . . 8 6 108 . 430 . . Melee . | . . . . . . . . . . . . Projectile 7 | . . . . . 1 6 . . . . . AOE 545 | . . . . . 7 . 108 . 430 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Upp Upp Total 5899 | 94 159 355 50 1278 629 812 350 152 1423 549 48 Wait 645 | . . 24 8 105 32 257 26 1 151 41 . Move 4909 | 67 155 275 40 1152 582 487 290 151 1162 501 47 Hop 9 | . . . . . . . . . 6 2 1 Pick Up 42 | 1 2 11 1 7 . 7 3 . 10 . . Fast Attach 52 | 7 1 7 . 1 2 11 12 . 11 . . Attach 27 | . . 3 . 1 1 9 . . 10 3 . Detach 16 | . 1 5 . . . 4 . . 4 2 . Swap 5 | . . 1 . 1 . 3 . . . . . Drop 51 | . . 11 1 8 3 12 7 . 9 . . Fire 123 | 19 . 18 . 2 9 13 12 . 50 . . Melee 1 | . . . . 1 . . . . . . . Ram 1 | . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . Crush 10 | . . . . . . . . . 10 . . Escape Stasis 8 | . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves (discovered 2 exits: [*Upp] / [*War]) -5/Upper Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 15) 290 | -10/Materials | Identified exit to Materials 291 | -10/Materials | Entered another Materials area 291 | -9/Materials | Evolved 2 slots: Weapon x2 590 | -9/Materials | Build established: Gunner 660 | -9/Materials | Discovered new exit (range 15) 674 | -9/Materials | Discovered new exit (range 12) 674 | -9/Materials | Identified exit to Mines 679 | -9/Materials | Entered Mines 686 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 726 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 729 | -9/Mines | Identified exit to Zion 729 | -9/Mines | Entered Zion 987 | -7/Zion | Imprinted 989 | -7/Zion | Declared Zion's savior 1095 | -7/Zion | Found CR-A16's Pointy Stick 1194 | -7/Zion | Given A8's code to call for help 1325 | -7/Zion | Found Prototype Device 1360 | -7/Zion | Learned Factory recycling unit intel 1385 | -7/Zion | Learned Factory interactive machine intel 1578 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1580 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1699 | -7/Zion | Learned location of Armory (-4) 1753 | -7/Zion | Received a visual enhancement algorithm 1994 | -7/Zion | Discovered new exit (range 10) 2030 | -7/Zion | Identified exit to Proximity Caves 2043 | -7/Zion | Entered Proximity Caves 2043 | -6/Proximity Caves | Accompanied by 6 allies 2102 | -6/Proximity Caves | Learned 4 Factory zone layouts 2218 | -6/Proximity Caves | Spotted B-75 Beast 2298 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2535 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2640 | -6/Proximity Caves | Discovered new exit (range 14) 2655 | -6/Proximity Caves | Identified exit to Factory 2803 | -6/Proximity Caves | Entered Factory 2803 | -6/Factory | Accompanied by 6 allies 2803 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2804 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 2805 | -6/Factory | Loaded intel: 50 interactive machine locations 2806 | -6/Factory | Loaded intel: 6 recycling unit locations 3153 | -6/Factory | First assault squad dispatched 3166 | -6/Factory | Discovered new exit (range 9) 3185 | -6/Factory | Identified exit to Factory 3308 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 3331 | -6/Factory | Zion Recon squad teleported in 3550 | -6/Factory | Build established: Executioner 3742 | -6/Factory | Entered another Factory area 3742 | -5/Factory | Evolved 2 slots: Utility x2 3743 | -5/Factory | Identified exit to Extension 3763 | -5/Factory | Lost 12 parts (2p2n3u5w) 4245 | -5/Factory | Build established: Mutant 4285 | -5/Factory | Sucked down chute 4285 | -5/Factory | Entered Waste 4332 | -5/Waste | Spotted C-40 Crusher 4333 | -5/Waste | Spotted C-40 Crusher 4365 | -5/Waste | Spotted C-40 Crusher 4404 | -5/Waste | Spotted C-40 Crusher 4421 | -5/Waste | Spotted C-40 Crusher 4498 | -5/Waste | Spotted C-40 Crusher 4510 | -5/Waste | Discovered new exit (range 12) 4528 | -5/Waste | Entered Factory 4604 | -5/Factory | Found Prototype Launcher 4606 | -5/Factory | Found Prototype Launcher 5079 | -5/Factory | Zion Infowar Resupply teleported in 5125 | -5/Factory | Identified Tesla Bomb Launcher (x2) 5294 | -5/Factory | Lost 4 parts (1n3w) 5412 | -5/Factory | Zion Offense Resupply teleported in 5418 | -5/Factory | Found Launcher Loader 5501 | -5/Factory | Zion Explosive Resupply teleported in 5504 | -5/Factory | P-70 Sage assimilated allied 8L-P4S(A) 5506 | -5/Factory | Found Prototype Launcher 5506 | -5/Factory | Identified Mni. Smartbomb Launcher 5544 | -5/Factory | Lost 3 parts (1p1u1w) 5931 | -5/Factory | Lost 3 parts (1n2w) 5941 | -5/Factory | Core integrity fell below 50% 5969 | -5/Factory | Spotted B-75 Beast 5970 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 5992 | -5/Factory | Retrieved Zion intel report: Trap Installations 6015 | -5/Factory | Retrieved Zion intel report: Active Terminals 6068 | -5/Factory | First assault squad dispatched 6069 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 6071 | -5/Factory | Core integrity fell below 20% 6073 | -5/Factory | Terminal network hard line cut 6129 | -5/Factory | Discovered new exit (range 16) 6135 | -5/Factory | Entered Upper Caves 6379 | -5/Upper Caves | Discovered new exit (range 11) 6382 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 6383 | -5/Upper Caves | Entered another Upper Caves area 6403 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06349_ Acquired 4 matter. 06353_ Acquired 2 matter. 06354_ 6HOIDJ6WCAR4KZP58HCTTP9&CNUN|JP1LQQ 06358_ Acquired 4 matter. 06369_ System corrupted: Energy discharge (-40). 06379_ EXIT=FOUND 06380_ A derelict emerges from the shadows: "Hey, you look like you can put up a good fight. Warlord is recruiting!" 06382_ X8-W3M(g): "I can show you a secret path to reach the base if you like." X8-W3M(g) disappears into a concealed tunnel. LOCATION=UNKNOWN GOAL=ESCAPE 06391_ System corrupted: Component data lost. 06393_ B-60 Warrior sneak attacks. 06393_ JD-G37(S) system corrupted by crushing effect. 06394_ JD-G37(S) system terminally corrupted. 06396_ B-60 Warrior sneak attacks. 06396_ VB-MFG(S) suffers critical hit (Smash). 06396_ VB-MFG(S) system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????####?????????????????? | | ???????????????????????????## ##???????????????? | | ???????????? ###??????????# ##??????????????# | | ???????????? ?????????# #??????????????# | | ???????????? ????????# #??????????????# | | ??????????? ???????# * #???####???????? | | ?????????????? ???##### #??## ##??????? | | ?????????????????# ### =## #### ##??###? | | ?????????????????# #??# # | | ?????????????????# @ #??# | | ?????????????????# ### s s #????### | | ?????????????????# #??# s s s######### | | ??????????????# ???# ### ### | | ???????????? ????# #?# | | ???????????? ##?????## ### ### | | ???????????? ?????????######### | | ???????????? ??????????????????# | | ????????????? ???????????????????# ### | | ????????????? ???????????????????# ??## ## | | ?????????????? ??????????????????? #???# ## | | ?????????????????????????????????? ####???? ### | | ????????????????????????????????? ??????? #?? | | ???????????????????????????????? ??????? #?? | | ??????????????????????????????? ##??????? ?? | | ???????????????????????????????? ????????## ?? | | ??????????????????????????????????????????# ? | | ?????????????????????????????????????????? ?? | | ??????????????????????????????????????????? ?? | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 34 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Arc Projector | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Force Booster | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Med. Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed HellfireArmorRipper Manual? 0 Play Time 01:12:10 Cumulative 59.9 hours Start 2022.05.12 @ 21:50:44 End 2022.05.12 @ 23:06:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 213e75a1-bc61-47e0-97cc-5a14dcf0ef13