Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 15:33:58 Player: opdo Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (6) 30 Value Destroyed (156) 156 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1286 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 275/300 Energy 250/250 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (2) ------ Medium Storage Unit Structural Scanner > --- WEAPON (2) ------- Autogun Autogun > --- INVENTORY (10) --- Ion Engine Small Storage Unit Terrain Scan Processor Light Armor Plating Shield Generator Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Medium Storage Unit Structural Scanner > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Ion Engine Small Storage Unit Terrain Scan Processor Light Armor Plating Hammer [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 17 | 6 1 7 3 Power 3 | 1 1 1 . Engine 2 | 1 . 1 . Core 1 | . 1 . . Reactor . | . . . . Propulsion 4 | 2 . 1 1 Treads 3 | 2 . 1 . Leg . | . . . . Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 3 | 1 . 2 . Device 1 | . . 1 . Storage 2 | 1 . 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 . 3 2 Energy Gun 2 | . . 2 . Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 1 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . 7 1 Power 1 | . . 1 . Propulsion 3 | . . 2 1 Utility . | . . . . Weapon 4 | . . 4 . Highest Loss Streak 6 | . . 6 1 To Critical Strikes . | . . . . Average Backups 3 | 1 3 3 5 Power 1 | . 1 1 1 Propulsion . | . . . . Utility . | . . . 3 Weapon 1 | . 1 1 1 Tool/Special . | . . . . Unused Backups 3 | . . . 3 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 77 | . 85 75 68 Engine 10 | . 9 11 11 Core 2 | . 4 1 . Treads 19 | . 28 15 11 Device 3 | . . 4 11 Storage 13 | . 14 14 11 Energy Gun 7 | . . 11 8 Ballistic Gun 19 | . 28 16 4 Peak Build Rating 9 | 6 8 8 9 Average Rating 5 | 4 6 5 6 On Entrance 4 | . 6 8 5 Avg Prop Armor Cover (%) 13 | . . . 13 Naked Turns . | . . . . Heaviest Build 22 | 13 13 19 22 Greatest Support 40 | 40 40 40 10 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 8 | 6 8 8 10 Most Carried 7 | 2 7 7 6 Average Carried 3 | 1 3 3 5 Final Capacity 10 | 8 8 10 10 Final Carried 7 | 2 7 6 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 457 | 176 154 127 . Remotely . | . . . . Salvage Created 353 | . 197 156 . Parts 18 | . 12 6 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 12 | . 4 8 . Guns 12 | . 4 8 . Classes Destroyed 4 | . 2 2 . Builder 1 | . . 1 . Hauler 1 | . 1 . . Grunt 4 | . 4 . . Assembled 8 | . . 8 . Best Kill Streak 4 | . 3 4 . Combat Bots Only 4 | . 2 4 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 110 | . 29 77 4 Missed 28 | . 10 17 1 Hits 82 | . 19 60 3 Melee 7 | . . 7 . Projectile 75 | . 19 53 3 Critical Strikes 2 | . 1 1 . Damage Taken 1131 | . 214 874 43 Core 151 | . 39 112 . Absorbed by Shields . | . . . . Core Remaining (%) 69 | 100 . 39 . Volleys Fired 41 | 2 14 25 . Largest 2 | 2 2 2 . Hottest 60 | 40 40 60 . Shots Fired 82 | 4 28 50 . Gun 82 | 4 28 50 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 72 | 4 28 40 . Thermal . | . . . . Explosive . | . . . . Electromagnetic 10 | . . 10 . Robot Hit Streak 8 | 1 6 8 . Robot Miss Streak 2 | 2 2 2 . Penetration Max . | . . . . Secondary Targets 4 | . . 4 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 56 | 2 20 34 . Core Hits 32 | 2 11 19 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 634 | 33 215 386 . Guns 623 | 29 215 379 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 11 | 4 . 7 . Kinetic 533 | 29 215 289 . Thermal . | . . . . Explosive . | . . . . Electromagnetic 90 | . . 90 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 5 . Average Corruption 5 | . . 5 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 10 | . . 10 . Message Errors 2 | . . 2 . Matter Fused 2 | . . 2 . Heat Flow Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Data Loss (minor) 3 | . . 3 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 4 | 2 . 2 . Targets Rammed 4 | 2 . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 234 | . 27 234 . Average Temperature 33 | . 8 47 . Received Heat Transfer 210 | . 123 69 18 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 67 | . 67 30 . Initial 24 | . . 24 . Average 9 | . 23 3 . Influence Increases 177 | . 142 35 . Destroy 0b10 Robot/C 80 | . 80 . . Destroy 0b10 Robot/NC 10 | . 5 5 . Destroy Leader 32 | . 32 . . Successful Hack 10 | . 10 . . Lose Combat Pursuer 45 | . 15 30 . Influence Decreases 177 | . 80 97 . Entered New Map 38 | . . 38 . Time Decay 125 | . 80 45 . Lost Part 14 | . . 14 . Squads Dispatched 3 | . 2 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 4 | . 3 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 11 13 4 Peak Tracking Total 10 | . 5 10 4 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 2 | . 2 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 6 . . Successful 4 | . 4 . . Failed 2 | . 2 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 6 | . 6 . . Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Terminal Index 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 3 . . Terminals 3 | . 3 . . Assimilate 1 | . 1 . . Skim 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 188 | . . 148 40 Structural 188 | . . 148 40 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 791 | 64 245 442 40 Spaces Moved 401 | 32 117 216 36 Core 5 | 5 . . . Treads 360 | 27 117 216 . Legs . | . . . . Wheels 36 | . . . 36 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 95 Average Speed 152 | 142 160 160 96 Slowest Speed 160 | 160 160 160 110 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 32 46 8 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 497 | 43 149 265 40 Wait 27 | . 14 13 . Move 398 | 31 116 215 36 Hop . | . . . . Pick Up 10 | 2 4 3 1 Fast Attach 8 | 6 . 1 1 Attach 6 | . . 5 1 Detach . | . . . . Swap 3 | . 1 1 1 Drop . | . . . . Fire 41 | 2 14 25 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 4 | 2 . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Min x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered Mines 324 | -10/Mines | Assembled infested the area 426 | -10/Mines | Lost 6 parts (1p2n3w) 740 | -10/Mines | Discovered new exit (range 8) 748 | -10/Mines | Core integrity fell below 50% 752 | -10/Mines | Entered Materials 752 | -9/Materials | Evolved 2 slots: Propulsion x2 753 | -9/Materials | Identified exit to Mines 792 | -9/Materials | Self-destructed Last Messages --------------- 00742_ System corrupted: Component data lost. 00747_ Slammed into G-47 Trooper. 00747_ Lgt. Assault Rifle destroyed. 00750_ Critical hit (Burn: +37). PARAMETERS=PROPULSION+2 LOCATION=UNKNOWN GOAL=ESCAPE Loading 2 Mines entrances... 00772_ K-01 Serf collects debris. 00774_ W-16 Scout sends out distress signal. 00776_ K-01 Serf collects debris. 00784_ Acquired Autogun. 00786_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00786_ Acquired Autogun. 00789_ K-01 Serf collects debris. 00789_ Acquired Shield Generator. 00792_ Wheel destroyed. 00792_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????## # | | ????????????????????????????????????????????## # | | ?????????????????????????????????????######### # | | ?????????????????????????????????????######### # | | ??????????????????????????????######### # | | ???????????###???????????????########## # | | ???????????####### ???## ### # | | ??????????? #######+######## ### ######## | | ??????????? ###### ### ######## | | ??????????? a k ### ##?????? | | ????????????? ### ##?????? | | ??????????????? """ ### ##?????? | | ??????????????? """ @!! """ ### ##?????? | | ?????????????" """ ! [ """ ### ##?????? | | ??????????? u !! """ ### ##?????? | | ???????????u u ### ##?????? | | ???????????""" """ ### ##?????? | | ?????????????" """ ### ### ##?????? | | ????????????????""" Y### ##?????? | | ???????????????? ??## ##?????? | | ????????????? ??## ##?????? | | ????????????? ###### ??########Y #########?????? | | ????????????? ######+#??######## ## #?????? | | ?????????????????? ????????## ##????????????? | | ??????????????????????????????## ##????????????? | | ??????????????????????????????## ##????????????? | | ??????????????????????????????## ##????????????? | | ??????????????????????????????## ##????????????? | | ??????????????????????????????# #????????????? | | ?????????????????????????????## ?????????????? | | ?????????????????????????????## ?????????????? | | ?????????????????????????????## ???????????? | | ????????????????????????????? # ]##???????????? | | ????????????????????????????? ### ##???????????? | | ????????????????????????????? ### ##???????????? | | ????????????????????????????????? ##???????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 41 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronSegregatorCasing Manual? 0 Play Time 00:04:22 Cumulative 112.0 hours Start 2025.10.26 @ 15:29:50 End 2025.10.26 @ 15:33:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 302 Rogue 300 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 77 Gallery% 60 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96ee956e-23b6-4d0c-be7f-84f4c188a425