Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 02:16:31 Player: Whismirk Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (1124) 1124 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3879 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 142/300 Energy 28/100 System Corruption 7% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (7) ------ Improved Heat Sink Advanced Signal Interpreter Target Analyzer Kinecellerator Improved Propulsion Shielding System Shield Improved Reclamation Unit > --- WEAPON (2) ------- Power Maul > --- INVENTORY (4) ---- Advanced Treads Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Improved Melee Analysis Suite Target Analyzer Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Remote Datajack Great Axe > --- INVENTORY -------- Cryofiber Web Arc Projector Heavy Particle Cannon [Rating: 45] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Cooled VTOL Module Utility Advanced Signal Interpreter Device Improved Shield Generator Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Propulsion Shielding Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 5 | . . 2 . 2 1 Weapon . | . . . . . . Parts Attached 79 | 5 4 5 1 20 44 Power 6 | 1 . . . 1 4 Engine 4 | 1 . . . . 3 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 9 | 2 . . . 2 5 Treads . | . . . . . . Leg 6 | 2 . . . 2 2 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 38 | . 2 5 . 13 18 Device 17 | . . 2 . 5 10 Storage 1 | . . . . 1 . Processor 5 | . . . . 2 3 Hackware 1 | . . . . . 1 Protection 14 | . 2 3 . 5 4 Artifact . | . . . . . . Weapon 26 | 2 2 . 1 4 17 Energy Gun 6 | 1 . . 1 . 4 Energy Cannon 6 | . . . . . 6 Ballistic Gun 7 | 1 1 . . 4 1 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . 1 . . . . Special Weapon 3 | . . . . . 3 Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 24 | . . . . . 24 Power 3 | . . . . . 3 Propulsion 3 | . . . . . 3 Utility 9 | . . . . . 9 Weapon 9 | . . . . . 9 Highest Loss Streak 6 | . . . . . 6 Average Slot Usage (%) 92 | . 98 98 100 99 83 Engine 5 | . 14 11 11 1 7 Core 4 | . . . . 7 3 Leg 14 | . 28 22 22 18 9 Device 15 | . . 9 22 15 18 Storage 2 | . . . . 5 . Processor 11 | . . . . 8 16 Protection 18 | . 26 33 22 24 10 Energy Gun 3 | . 14 11 11 1 1 Energy Cannon 1 | . . . . . 3 Ballistic Gun 5 | . 2 . . 12 1 Launcher 2 | . 11 11 11 3 . Special Weapon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 44 | 6 22 36 20 36 44 Greatest Support 30 | 20 20 20 20 30 30 Greatest Overweight (x) 9 | . 1 1 . 1 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 4 4 4 4 8 8 Average Capacity 4 | 4 4 4 4 6 4 Most Carried 8 | 2 4 4 4 8 7 Average Carried 3 | . 3 3 3 5 2 Final Capacity 8 | 4 4 4 4 8 4 Final Carried 8 | . 4 4 4 8 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1213 | 253 22 . 44 429 465 Remotely . | . . . . . . Salvage Created 1115 | 44 82 . 26 436 527 Parts 60 | 2 4 . 7 23 24 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 24 | 1 1 . 3 7 12 Melee 2 | . . . . . 2 Guns 11 | 1 1 . 1 7 1 Cannons 8 | . . . . . 8 AOE 2 | . . . 2 . . Classes Destroyed 7 | 1 2 . 1 2 1 Worker 3 | . 1 . . . 2 Watcher 4 | . 1 . . 2 1 Swarmer 6 | . . . 3 . 3 Grunt 9 | 1 1 . . 3 4 Sentry 6 | . . . . 3 3 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 3 | 1 2 . 3 3 3 Combat Bots Only 3 | 1 1 . 3 2 3 Max Kills in Single Turn 2 | 1 1 . 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3893 | 11 117 . 18 356 3391 Core 779 | . 42 . . 35 702 Absorbed by Shields 312 | . . . . 139 173 Core Remaining (%) 94 | 100 83 . 100 93 . Volleys Fired 119 | 3 4 . 2 36 74 Largest 2 | 2 2 . 1 2 2 Hottest 136 | 60 70 . 40 75 136 Shots Fired 165 | 6 7 . 2 60 90 Gun 81 | 6 4 . 1 53 17 Cannon 66 | . . . . . 66 Launcher 11 | . 3 . 1 7 . Special 7 | . . . . . 7 Kinetic 77 | 3 . . . 50 24 Thermal 57 | . . . . . 57 Explosive 11 | . 3 . 1 7 . Electromagnetic 13 | 3 4 . 1 3 2 Robot Hit Streak 16 | 4 10 . 11 16 11 Robot Miss Streak 5 | 1 . . . 5 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 120 | 4 6 . 1 35 74 Core Hits 62 | 2 4 . 4 26 26 Critical Hits 8 | . . . . 2 6 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 6 | . . . . 1 5 Melee Attacks 17 | . . . . . 17 Impact 7 | . . . . . 7 Slashing 10 | . . . . . 10 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3303 | 34 118 . 82 1053 2016 Guns 983 | 34 49 . 12 640 248 Cannons 1317 | . . . . . 1317 Explosions 552 | . 69 . 70 413 . Melee 451 | . . . . . 451 Ramming . | . . . . . . Kinetic 1145 | 8 . . . 580 557 Thermal 1031 | . . . . 26 1005 Explosive 369 | . 69 . 70 230 . Electromagnetic 307 | 26 49 . 12 217 3 Impact 183 | . . . . . 183 Slashing 268 | . . . . . 268 Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Effects 32 | . . . . . 32 Message Errors 8 | . . . . . 8 Matter Fused 6 | . . . . . 6 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . . . . 2 Targeting Errors 8 | . . . . . 8 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 8 | . . . . . 8 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 8 | . . . . . 8 Knockbacks 7 | . . . . . 7 Impact . | . . . . . . Kinetic 7 | . . . . . 7 Secondary . | . . . . . . Self-Inflicted Damage 40 | . . . . 40 . Shots 2 | . . . . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 471 | 26 93 . . 60 471 Average Temperature 103 | 16 44 . . 26 134 Received Heat Transfer 978 | 6 12 . . 114 846 Effects 8 | . . . . . 8 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | 1 . . . 3 . Impact Corruptions 1 | . . . . . 1 Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 6 | . . . . . 6 Heat Transferred 1800 | . . . . . 1800 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 245 | 20 90 37 84 245 121 Initial 43 | . 13 37 14 32 43 Average 70 | 2 34 37 69 99 55 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 91 | 100 100 100 100 77 100 Level 1 8 | . . . . 22 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . . 1 7 Investigation 2 | . . . . . 2 Extermination 2 | . . . . . 2 Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . . . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | 1 3 . 3 13 30 Peak Tracking Total 6 | 1 2 . 3 3 6 Tactical Retreats 4 | . . . . 1 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 7 | . 2 . . . 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 5 | . . . . 4 1 Max in Single Turn 4 | . . . . 4 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 7 | . 2 . . 2 3 Terminals 5 | . 1 . . 2 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 5 . . 4 10 Successful 13 | . 3 . . 1 9 Failed 6 | . 2 . . 3 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 2 . . 4 5 Fabricators . | . . . . . . Repair Stations 5 | . . . . . 5 Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 . . 1 4 Record 5 | . 1 . . . 4 Prototype ID Bank 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . . . 5 Scan Component 3 | . . . . . 3 Repair 2 | . . . . . 2 Recycling Unit Hacks 1 | . 1 . . . . Recycle Component 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . . 2 3 Full Trace Events 3 | . 1 . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . . 2 Time 82 | . . . . . 82 Parts Recycled 1 | . 1 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . . 2 Non-combat 1 | . . . . . 1 Combat 1 | . . . . . 1 Robot Hacks Applied 3 | . . . . . 3 parse_system 2 | . . . . . 2 no_distress 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3065 | 76 202 78 112 1215 1382 Spaces Moved 1891 | 60 110 51 88 748 834 Core 39 | 19 . . . . 20 Treads . | . . . . . . Legs 1518 | 41 110 51 88 748 480 Wheels 276 | . . . . . 276 Hover . | . . . . . . Flight 58 | . . . . . 58 Fastest Speed 35 | 50 120 120 120 120 35 Average Speed 131 | 97 147 135 120 137 127 Slowest Speed 500 | 120 150 150 120 150 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 6 33 7 27 35 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 63 | . 13 . 10 39 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 62 | . 13 . 10 39 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2284 | 72 143 59 92 879 1039 Wait 71 | . 16 . . 35 20 Move 1886 | 59 109 50 87 747 834 Hop . | . . . . . . Pick Up 67 | 5 8 3 1 20 30 Fast Attach 11 | . 1 . . 5 5 Attach 40 | 5 2 2 . 2 29 Detach . | . . . . . . Swap 28 | . 1 3 1 13 10 Drop 40 | . 2 1 1 21 15 Fire 119 | 3 4 . 2 36 74 Melee 17 | . . . . . 17 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 77 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 14) 279 | -10/Materials | Entered another Materials area 279 | -9/Materials | Evolved 2 slots: Utility x2 301 | -9/Materials | Build established: Mutant 338 | -9/Materials | Discovered new exit (range 16) 357 | -9/Materials | Entered Mines 414 | -9/Mines | Met a Derelict bent on vengeance 452 | -9/Mines | Discovered new exit (range 11) 469 | -9/Mines | Entered Materials 469 | -8/Materials | Evolved 2 slots: Utility x2 1324 | -8/Materials | Discovered new exit (range 16) 1683 | -8/Materials | Identified exit to Factory 1684 | -8/Materials | Entered Factory 1684 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2411 | -7/Factory | Garrison activated, responded to threat 2549 | -7/Factory | Lost 3 parts (1p1n1w) 2654 | -7/Factory | Lost 6 parts (1p3u2w) 2682 | -7/Factory | Repaired Arc Projector 2688 | -7/Factory | Core integrity fell below 50% 2720 | -7/Factory | Repaired Cryofiber Web 2759 | -7/Factory | Core integrity fell below 20% 2763 | -7/Factory | Lost 4 parts (1n3w) 3066 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03033_ Imp. Medium Armor Plating destroyed. 03033_ Reclaimed 15 matter. 03039_ QR,S1FVNYWP2CHDSY4XLCDJ 03039_ Imp. Deuterium Engine destroyed. 03039_ Reclaimed 15 matter. 03042_ Destroyed Lgt. Treads. 03042_ Y-54 Guardian system corrupted by crushing effect. 03045_ Y-54 Guardian destroyed. 03047_ Acquired 30 matter. 03049_ Acquired System Shield. 03065_ Connecting with Terminal... >>Query(Factory) Mid-levels of [Complex 0b10] contain a majority of the fabrication facilities for manufacturing components and assembling robots. >>Query(Lightweight Power Sources) Many engines, cores, and reactors have an alternative lightweight variant that retains the generation efficiency of its standard version but minimizes built-in battery space to reduce weight for certain robot designs, especially those with strict weight restrictions such as hovering and flight-based models. 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