Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.27 @ 20:14:13

Player: Azken Zutik

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (13)       2600
Robots Destroyed (564)     2820
Value Destroyed (20742)    20742
Prototype IDs (54)         1080
Alien Tech Used (0)        0
Bonus (14081)              14081
              TOTAL SCORE: 42823

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    11108
Follower Combat Kills      441
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -168

 Cogmind 
---------
Core Integrity             0/700
Matter                     23/300
Energy                     84/100
System Corruption          24%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Improved Light Armor Plating
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
   Compact Wheel
           Relay Coupler [NC] (27)
      Mini Smartbomb Launcher
           Remote Datajack
           Spear

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
>               --- PROPULSION -------
         Medium Treads
          Heavy Treads
>               --- UTILITY ----------
   Experimental Heat Sink
                Huge Storage Unit
                Active Cooling Armor
>               --- WEAPON -----------
       Enhanced Coil Gun
                8R-AWN's Boregun
                8R-AWN's Boregun
                Plasma Lance
>               --- INVENTORY --------
       Enhanced Fission Core
          Heavy Treads
  High-capacity Matter Pod
       Improved Light Armor Plating
                Damper Plating
                Relay Coupler [NC]
                System Purifier
     Long-range Tractor Beam
                Thief Drone Bay
                AS-neutralizer No. 17b
       Improved Heavy Machine Gun
       Improved Heavy Machine Gun
                XL Autogun Subcomponent
                XL Autogun Subcomponent
                XL Autogun Subcomponent
                Rocket Array
                Rocket Array
           Mini Smartbomb Launcher
                Remote Datajack
          Heavy Hammer
                Deploy-a-Sentry
[Rating: 105]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Cooled Ion Engine
  Power Core               Reinforced Fission Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Hardlight Generator
  Storage                  Huge Storage Unit
  Processor                Advanced Salvage Targeting Computer
  Hackware                 Relay Coupler [NC]
  Protection               Improved Light Armor Plating
Weapon                     Minigun
  Energy Gun               Medium Laser
  Ballistic Gun            Minigun
  Launcher                 Rocket Array
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Parts Attached             383  | 3   5   10  50  10  24  13  36  13  80  16  49  32  42  
  Power                    16   | .   1   1   6   .   1   .   1   .   1   1   .   4   .   
    Engine                 10   | .   1   1   6   .   .   .   .   .   .   .   .   2   .   
    Core                   6    | .   .   .   .   .   1   .   1   .   1   1   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               49   | 2   .   2   7   1   2   3   5   2   14  2   2   2   5   
    Treads                 39   | 2   .   2   7   1   2   3   5   2   7   2   2   2   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | .   .   .   .   .   .   .   .   .   7   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  130  | 1   2   5   12  4   10  .   13  4   29  10  20  10  10  
    Device                 70   | 1   .   5   6   3   9   .   6   2   20  3   9   4   2   
    Storage                5    | .   1   .   1   .   .   .   .   .   .   .   1   2   .   
    Processor              5    | .   .   .   .   .   .   .   .   .   2   .   2   1   .   
    Hackware               7    | .   .   .   .   .   .   .   .   .   2   1   1   .   3   
    Protection             43   | .   1   .   5   1   1   .   7   2   5   6   7   3   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   188  | .   2   2   25  5   11  10  17  7   36  3   27  16  27  
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          103  | .   1   2   13  3   4   5   11  4   19  2   15  11  13  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               50   | .   1   .   6   2   2   2   4   2   12  .   6   3   10  
    Special Weapon         9    | .   .   .   .   .   .   .   .   .   3   1   1   .   4   
    Impact Weapon          15   | .   .   .   4   .   4   3   2   .   1   .   1   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   4   2   .   
    Special Melee Weapon   4    | .   .   .   1   .   1   .   .   1   1   .   .   .   .   
  Unidentified Prototypes  15   | .   .   1   1   .   .   .   .   .   6   .   7   .   .   
Parts Lost                 18   | .   .   .   .   2   .   .   .   .   2   .   3   .   11  
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   2   .   .   .   3   
  Utility                  7    | .   .   .   .   2   .   .   .   .   .   .   3   .   2   
  Weapon                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Highest Loss Streak      8    | .   .   .   .   1   .   .   .   .   1   .   1   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 100 99  100 99  100 86  72  85  79  84  72  73  
  Engine                   5    | .   14  14  10  11  5   .   .   .   .   .   .   2   6   
  Core                     4    | .   .   .   .   .   5   11  8   9   7   7   7   4   .   
  Treads                   27   | .   28  28  33  33  33  33  26  27  18  17  15  15  11  
  Device                   9    | .   9   11  11  11  10  11  9   9   15  5   10  2   1   
  Storage                  9    | .   14  14  11  11  11  11  9   9   7   7   7   7   6   
  Protection               8    | .   4   2   10  11  11  11  8   8   7   6   8   7   6   
  Ballistic Gun            19   | .   23  28  20  21  6   10  22  8   15  26  27  28  24  
  Impact Weapon            1    | .   .   .   .   .   10  11  .   .   .   .   .   .   .   
Naked Turns                39   | .   .   .   .   .   .   .   .   .   .   .   .   .   39  
Heaviest Build             163  | 12  48  52  105 104 115 115 121 119 127 163 154 152 155 
  Greatest Support         98   | 40  40  40  69  69  66  66  66  66  68  98  98  98  98  
  Greatest Overweight (x)  15   | .   1   1   1   1   1   1   1   1   12  1   1   1   15  
  Average Overweight (x)   1    | .   .   1   .   1   1   1   1   1   5   1   1   1   2   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 8   18  20  24  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 6   20  20  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | 3   13  19  24  24  23  23  24  24  24  24  24  24  22  
  Final Capacity           25   | 8   20  20  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 4   20  20  25  25  25  25  25  25  25  25  25  25  24  

 Class Distribution 
--------------------
 59% | Mutant
 24% | Tank
  3% | Bothacker-Tank
  3% | Gunner
  3% | Bothacker-Gunner
  3% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
             Tank | -8/Materials
             Tank | -8/Garrison
             Tank | -7/Factory
             Tank | -7/Waste
             Tank | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Gunner | -7/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  
Matter Collected           16087 | 240  260  142  1912 313  859  708  2087 692  2397 790  1343 1712 2632 
  Remotely                 2557  | .    .    .    .    .    .    .    .    .    1768 .    789  .    .    
Salvage Created            20699 | 112  700  45   2435 257  473  676  2677 778  3262 1333 1968 1039 4944 
  Parts                    1166  | 9    41   8    172  14   65   35   146  45   181  24   133  41   252  
Haulers Intercepted        19    | .    2    .    6    .    .    .    5    .    5    .    1    .    .    
Recyclers Shooed           12    | 1    .    .    .    .    .    .    .    .    5    .    5    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac 
Combat Hostiles Destroyed  426  | .   13  3   52  14  4   12  50  18  74  5   44  30  107 
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Guns                     207  | .   9   3   28  7   1   6   37  8   35  5   13  21  34  
  AOE                      217  | .   4   .   24  7   3   6   13  10  39  .   31  7   73  
Classes Destroyed          24   | 2   4   .   8   1   2   .   1   .   3   1   1   1   .   
  Worker                   49   | .   .   .   10  .   .   3   5   .   7   .   10  .   14  
  Builder                  31   | .   .   .   5   .   .   1   2   .   5   .   11  .   7   
  Tunneler                 11   | 2   .   .   1   .   .   2   1   .   2   .   1   .   2   
  Hauler                   20   | .   2   .   6   .   .   .   5   .   5   .   1   .   1   
  Recycler                 25   | 1   3   .   .   .   .   2   2   .   6   .   7   .   4   
  Mechanic                 19   | .   .   .   1   .   .   .   1   .   2   .   3   .   12  
  Operator                 5    | .   .   .   4   .   .   .   1   .   .   .   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  17   | .   3   .   4   .   .   .   3   .   3   .   2   .   2   
  Swarmer                  49   | .   3   3   6   4   .   3   9   .   4   .   8   9   .   
  Grunt                    201  | .   10  .   31  6   .   6   22  13  25  .   15  14  59  
  Brawler                  20   | .   .   .   2   .   .   2   6   .   4   .   1   .   5   
  Duelist                  23   | .   .   .   3   .   .   1   .   1   4   .   2   1   11  
  Protector                18   | .   .   .   2   .   .   .   2   .   5   .   3   .   6   
  Sentry                   37   | .   .   .   8   .   .   .   9   3   4   .   1   4   8   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Specialist               5    | .   .   .   .   .   .   .   .   .   3   .   2   .   .   
  Hunter                   26   | .   .   .   .   .   .   .   2   1   7   .   3   .   13  
  Programmer               21   | .   .   .   .   .   .   .   .   .   7   .   8   1   5   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Compactor                5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Zionite                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Assembled                16   | .   .   .   .   4   3   .   .   .   9   .   .   .   .   
Best Kill Streak           21   | 2   5   2   6   4   3   4   7   6   13  1   20  9   21  
  Combat Bots Only         17   | .   3   2   5   4   3   3   5   6   11  1   13  9   17  
Max Kills in Single Turn   9    | 1   1   1   3   3   2   3   2   4   8   1   5   2   9   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   1   .   1   
  Exploded                 8    | .   1   .   3   3   2   3   2   4   5   .   4   2   8   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-HEX (-9/Exiles)
  AD-0RF (-8/Mines)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -7    -7    -7    -7    -7    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Gar   Fac   Was   Fac   Gar   Fac   
Damage Taken               12597 | .     455   53    830   581   295   283   661   288   1291  .     2375  1466  4019  
  Core                     1076  | .     55    10    79    57    65    28    29    50    88    .     166   74    375   
  Absorbed by Shields      1576  | .     .     40    216   192   113   105   94    .     302   .     80    99    335   
  Reduced by Siege Mode    68    | .     .     .     .     .     .     .     .     .     .     .     53    15    .     
  Redirected to Shielding  7     | .     7     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   512   | .     .     .     116   .     .     .     218   .     .     .     .     .     178   
Core Remaining (%)         75    | 100   .     74    .     .     .     42    .     85    .     .     .     .     .     
Volleys Fired              967   | 10    61    9     170   29    94    26    108   30    121   52    52    70    135   
  Largest                  4     | 2     2     2     2     2     2     2     4     1     4     4     4     4     4     
  Hottest                  110   | 70    40    40    48    46    53    46    105   60    90    100   110   80    105   
Shots Fired                1907  | 19    108   18    315   52    99    32    145   30    253   129   143   226   338   
  Gun                      1722  | 19    94    18    295   47    79    27    131   26    231   124   127   220   284   
  Cannon                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 159   | .     14    .     20    5     20    5     14    4     17    .     15    6     39    
  Special                  26    | .     .     .     .     .     .     .     .     .     5     5     1     .     15    
  Kinetic                  1713  | 10    94    18    295   47    79    27    131   26    231   124   127   220   284   
  Thermal                  9     | 9     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                159   | .     14    .     20    5     20    5     14    4     17    .     15    6     39    
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         38    | 5     13    3     38    15    13    13    18    9     22    24    15    27    15    
  Robot Miss Streak        13    | 3     3     2     4     3     5     3     13    5     5     2     4     4     6     
  Penetration Max          2     | .     .     .     .     .     1     1     .     .     1     1     1     .     2     
  Secondary Targets        19    | .     2     .     2     2     .     .     1     .     1     .     3     2     6     
    Max Gunslinging Chain  2     | .     1     .     1     1     .     .     1     .     1     .     2     1     1     
Shots Hit Robots           1268  | 11    67    8     212   40    60    29    105   33    163   111   89    144   196   
  Core Hits                1356  | 5     43    5     109   22    32    22    104   34    251   19    196   56    458   
  Critical Kills           42    | .     1     .     .     .     3     3     3     .     2     3     2     3     22    
  Critical Parts Destroyed 49    | .     .     .     .     .     12    5     1     .     2     2     4     2     21    
  Critical Strikes         109   | 1     1     .     1     .     20    8     4     .     4     12    7     6     45    
    Burn                   1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                105   | .     1     .     1     .     20    6     4     .     4     12    6     6     45    
    Smash                  2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     
    Impale                 1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Melee Attacks              82    | .     .     .     14    .     9     14    7     10    3     .     11    14    .     
  Impact                   40    | .     .     .     13    .     3     14    7     .     2     .     1     .     .     
  Slashing                 1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Piercing                 24    | .     .     .     .     .     .     .     .     .     .     .     10    14    .     
  Sneak Attacks            36    | .     .     .     .     .     6     8     3     10    1     .     8     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           60113 | 121   1201  112   5217  1180  1644  1584  5617  1829  10837 2601  8325  4290  15555 
  Guns                     26452 | 121   509   65    3361  612   931   274   3794  1107  4179  2601  1765  2983  4150  
  Cannons                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               31344 | .     688   .     1846  546   713   618   1536  722   6654  .     5713  912   11396 
  Melee                    2142  | .     .     .     .     .     .     678   241   .     .     .     828   395   .     
  Ramming                  175   | .     4     47    10    22    .     14    46    .     4     .     19    .     9     
  Kinetic                  26366 | 35    509   65    3361  612   931   274   3794  1107  4179  2601  1765  2983  4150  
  Thermal                  1389  | 86    .     .     .     .     .     .     .     .     1230  .     .     .     73    
  Explosive                30024 | .     688   .     1835  546   713   618   1536  722   5418  .     5713  912   11323 
  Electromagnetic          17    | .     .     .     11    .     .     .     .     .     6     .     .     .     .     
  Impact                   1035  | .     .     .     .     .     .     678   241   .     .     .     116   .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 1107  | .     .     .     .     .     .     .     .     .     .     .     712   395   .     
Highest Corruption         23    | .     .     .     2     2     3     3     2     2     3     22    22    19    23    
  Average Corruption       5     | .     .     .     2     2     2     3     2     1     3     19    16    19    20    
  Corruption Purged        10    | .     .     .     .     .     .     .     .     2     .     .     8     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  701   | .     .     .     117   19    72    35    28    32    33    27    53    167   118   
    Message Errors         157   | .     .     .     25    4     18    4     8     8     11    6     10    40    23    
    Matter Fused           183   | .     .     .     31    3     19    9     9     9     5     8     16    44    30    
    Heat Flow Errors       93    | .     .     .     18    3     10    7     3     4     4     6     7     22    9     
    Energy Discharges      75    | .     .     .     17    1     11    2     3     4     3     1     6     18    9     
    Parts Rejected         7     | .     .     .     1     .     .     .     .     .     .     .     3     2     1     
    Data Loss (minor)      80    | .     .     .     16    4     9     6     3     6     6     2     3     14    11    
    Data Loss (major)      33    | .     .     .     4     .     4     5     2     .     4     .     .     11    3     
    Misfires               22    | .     .     .     3     1     1     2     .     .     .     .     3     5     7     
    Alerts                 10    | .     .     .     1     1     .     .     .     1     .     .     .     3     4     
    Misdirections          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Weapon Failures        37    | .     .     .     1     2     .     .     .     .     .     4     5     8     17    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1313  | .     10    .     23    45    27    330   188   15    239   .     301   67    68    
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               668   | .     10    .     23    45    27    .     42    15    239   .     132   67    68    
  Melee                    645   | .     .     .     .     .     .     330   146   .     .     .     169   .     .     
Knockbacks                 3     | .     .     .     .     .     .     1     1     .     .     .     1     .     .     
  Impact                   3     | .     .     .     .     .     .     1     1     .     .     .     1     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      723   | .     .     .     8     86    37    .     .     .     141   .     114   .     337   
  Shots                    29    | .     .     .     1     3     1     .     .     .     5     .     5     .     14    
  Rammed                   18    | 1     1     5     1     2     .     1     3     .     1     .     3     .     .     
Targets Rammed             20    | 1     1     5     2     2     .     1     3     .     1     .     3     .     1     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     1     .     .     .     .     .     .     .     .     .     1     
Highest Temperature        746   | 80    12    .     270   185   275   276   280   244   255   746   150   211   243   
  Average Temperature      69    | 31    6     .     50    93    63    70    79    54    56    172   34    86    58    
  Received Heat Transfer   2810  | .     132   .     321   190   .     90    331   135   172   .     372   427   640   
  Effects                  10    | .     .     .     1     .     .     .     .     .     .     9     .     .     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Energy Bleed           2     | .     .     .     1     .     .     .     .     .     .     1     .     .     .     
    Interference           1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Matter Decay           3     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Damage (major)         2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     
Siege Activations          6     | .     .     .     .     .     .     .     .     .     .     .     1     4     1     
  Total Turns              266   | .     .     .     .     .     .     .     .     .     .     .     76    54    136   
  Longest Duration         136   | .     .     .     .     .     .     .     .     .     .     .     76    25    136   
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              7     | .     .     .     .     .     .     6     1     .     .     .     .     .     .     
  Impact Corruptions       19    | .     .     .     .     .     .     12    4     .     .     .     3     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Heat Transferred         1433  | 333   .     .     .     .     .     .     .     .     1000  .     .     .     100   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  
Peak Influence             4311 | 15   321  100  1189 200  .    110  963  1483 2467 888  1875 2370 4311 
  Initial                  1305 | .    9    39   .    5    .    .    .    623  778  863  481  1305 1243 
  Average                  812  | 9    77   19   516  80   .    41   664  1282 1115 851  1087 2026 2066 
Maximum Alert Level        5    | .    1    .    4    1    .    .    3    4    5    3    5    5    5    
  Low Security (%)         29   | 100  93   100  34   99   .    100  1    .    .    .    .    .    .    
  Level 1                  3    | .    6    .    6    .    .    .    9    .    .    .    .    .    .    
  Level 2                  16   | .    .    .    22   .    .    .    33   2    32   15   40   .    .    
  Level 3                  22   | .    .    .    30   .    .    .    55   16   28   84   5    .    .    
  Level 4                  14   | .    .    .    6    .    .    .    .    80   14   .    37   6    44   
  Level 5                  11   | .    .    .    .    .    .    .    .    .    24   .    5    93   22   
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    10   .    33   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             2    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    
Squads Dispatched          100  | .    3    .    14   .    .    .    12   .    23   .    15   .    33   
  Investigation            11   | .    2    .    7    .    .    .    1    .    .    .    .    .    1    
  Extermination            11   | .    .    .    .    .    .    .    .    .    7    .    2    .    2    
  Reinforcement            23   | .    1    .    4    .    .    .    4    .    7    .    4    .    3    
  Assault                  44   | .    .    .    3    .    .    .    3    .    5    .    7    .    26   
  Garrison                 11   | .    .    .    .    .    .    .    4    .    4    .    2    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       11   | .    .    .    .    .    .    .    3    .    4    .    2    .    2    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac 
Distress Signals           13   | .   2   .   6   .   .   .   2   .   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              613  | .   17  4   69  14  62  14  58  24  93  6   57  27  168 
  Peak Tracking Total      19   | .   4   3   5   4   11  3   5   7   10  3   14  5   19  
  Tactical Retreats        42   | .   1   1   1   .   28  1   2   1   3   .   2   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac 
Traps Triggered            30   | .   .   .   1   .   .   .   1   9   5   .   .   12  2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         55   | .   .   .   55  .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   3   4   4   4   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac 
Machines Disabled          114  | .   2   .   5   .   13  .   8   4   38  .   20  9   15  
  Max in Single Turn       22   | .   2   .   1   .   2   .   2   1   22  .   5   2   4   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Relay           8    | .   .   .   .   .   .   .   .   4   .   .   .   4   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac 
Machines Accessed          42   | .   9   2   12  .   2   .   8   .   2   .   3   .   4   
  Terminals                23   | .   7   .   7   .   .   .   4   .   1   .   1   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   
Total Hacks                106  | .   21  2   34  .   2   .   29  .   3   .   9   .   6   
  Successful               57   | .   10  2   24  .   2   .   14  .   2   .   1   .   2   
  Failed                   48   | .   10  .   10  .   .   .   15  .   1   .   8   .   4   
    Catastrophic           8    | .   1   .   4   .   .   .   .   .   .   .   1   .   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   71   | .   17  .   21  1   1   .   16  .   2   .   8   .   5   
  Terminals                71   | .   19  .   22  .   .   .   19  .   2   .   4   .   5   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Repair Stations          14   | .   .   .   7   .   .   .   7   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   2   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   
Terminal Hacks             26   | .   8   2   9   .   2   .   5   .   .   .   .   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           13   | .   6   .   3   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   6   .   .   .   6   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   3   .   .   .   3   .   .   .   .   .   .   
  Repair                   6    | .   .   .   3   .   .   .   3   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   
  Unlock Access            4    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   
Unauthorized Hacks         12   | .   2   .   6   .   .   .   2   .   1   .   .   .   1   
  Terminals                6    | .   .   .   3   .   .   .   1   .   1   .   .   .   1   
    Botnet                 3    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   
    Operators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Sabotage               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 5    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   5   .   7   1   .   .   8   .   2   .   3   .   3   
  Full Trace Events        6    | .   2   .   3   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   3   .   .   .   3   .   .   .   .   .   .   
  Time                     253  | .   .   .   127 .   .   .   126 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              22   | .   .   .   .   .   5   .   .   1   4   5   .   .   7   
  Non-combat               14   | .   .   .   .   .   3   .   .   .   4   .   .   .   7   
  Combat                   8    | .   .   .   .   .   2   .   .   1   .   5   .   .   .   
Robot Hacks Applied        26   | .   .   .   .   .   6   .   .   1   6   5   .   .   8   
  parse_system             7    | .   .   .   .   .   6   .   .   1   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_chute               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  find_station             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  purge_threat             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  disarm_traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  ignore_targets           5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  formatsys_low            7    | .   .   .   .   .   .   .   .   .   2   .   .   .   5   
Relay Couplers Released    33   | .   .   .   .   .   .   .   .   15  2   .   .   16  .   
  Machine Destruction      33   | .   .   .   .   .   .   .   .   15  2   .   .   16  .   
  Attached                 6    | .   .   .   .   .   .   .   .   .   2   1   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  
Total Allies               13   | .    .    .    .    .    .    .    .    6    2    .    .    .    5    
  Largest Group            6    | .    .    .    .    .    .    .    .    6    1    1    .    .    4    
  Highest-Rated Group      72   | .    .    .    .    .    .    .    .    72   11   8    .    .    40   
  Highest-Rated Ally       23   | .    .    .    .    .    .    .    .    14   11   8    .    .    23   
Total Orders               33   | .    .    .    .    .    11   .    .    .    21   .    .    .    1    
  STAY                     14   | .    .    .    .    .    2    .    .    .    12   .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  FOLLOW                   5    | .    .    .    .    .    1    .    .    .    4    .    .    .    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  DROP                     3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  PICKUP                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  RETURN                   6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    
Ally Attacks               228  | .    .    .    .    .    168  8    .    19   .    .    .    .    33   
  Total Damage             2899 | .    .    .    .    .    843  360  .    215  .    .    .    .    1481 
  Kills                    15   | .    .    .    .    .    .    1    .    4    .    .    .    .    10   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           4    | .    .    .    .    .    .    3    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac 
Robot Analysis Total       12   | .   6   .   3   .   .   .   3   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             14   | .   .   .   .   .   14  .   .   .   .   .   .   .   .   
  Drone Recoveries         13   | .   .   .   .   .   13  .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -10   -9    -9    -9    -8    -8    -8    -7    -7    -7    -7    -7    
-------------              Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Gar   Fac   Was   Fac   Gar   Fac   
Turns Passed               41625 | 102   1652  1797  11640 1395  4551  1859  5230  3413  2987  473   1214  3316  1996  
Spaces Moved               11993 | 42    653   678   2000  530   1565  653   1132  1279  1007  119   327   1222  786   
  Core                     143   | .     .     .     .     .     .     .     .     .     .     .     .     .     143   
  Treads                   10963 | 42    653   678   2000  530   1565  653   1132  1279  401   119   327   1222  362   
  Legs                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Wheels                   887   | .     .     .     .     .     .     .     .     .     606   .     .     .     281   
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            50    | 160   160   240   160   240   240   240   240   243   150   240   240   240   50    
  Average Speed            231   | 160   224   240   221   240   240   240   242   243   231   240   240   240   179   
  Slowest Speed            325   | 160   240   240   240   240   240   240   243   243   325   240   240   240   320   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Exploration Rate (%)       67    | 4     94    100   96    98    90    90    72    75    24    81    8     89    25    
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     6     | .     2     .     2     .     1     .     1     .     .     .     .     .     .     
  Known Exits Taken        4     | .     .     .     1     .     .     1     1     .     .     .     1     .     .     
  Unknown Exits Taken      5     | 1     1     1     .     1     1     .     .     .     .     .     .     .     .     
Scrap Searched             4     | .     .     1     .     2     .     1     .     .     .     .     .     .     .     
Spaces Dug                 99    | .     .     .     14    .     1     .     11    .     27    .     8     2     36    
Terrain Destroyed          1753  | .     39    .     151   53    42    64    149   22    348   13    237   107   528   
  Melee                    12    | .     .     .     4     .     1     .     2     .     1     .     2     2     .     
  Projectile               200   | .     .     .     .     .     23    3     88    .     28    13    30    5     10    
  AOE                      1538  | .     39    .     147   53    18    61    58    22    319   .     205   100   516   
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  
Total                      24491 | 59   748  834  8921 597  2260 891  3559 1579 1556 249  640  1468 1130 
  Wait                     10480 | .    8    110  6553 19   517  181  2215 205  260  39   163  71   139  
  Move                     11982 | 42   652  677  1999 529  1564 652  1131 1278 1007 118  326  1221 786  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  182   | 1    17   9    34   4    19   4    23   8    24   4    12   13   10   
  Fast Attach              95    | 1    1    2    9    2    4    1    14   6    15   8    10   16   6    
  Attach                   67    | .    .    .    2    2    2    .    7    4    21   2    10   1    16   
  Detach                   30    | .    .    1    .    .    .    .    2    3    12   4    5    .    3    
  Swap                     221   | 2    4    8    39   6    18   12   15   3    44   6    29   15   20   
  Drop                     255   | 3    4    13   44   4    33   4    34   14   28   16   19   25   14   
  Fire                     967   | 10   61   9    170  29   94   26   108  30   121  52   52   70   135  
  Melee                    78    | .    .    .    14   .    9    10   7    10   3    .    11   14   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    19    | .    1    5    2    2    .    1    3    .    1    .    3    .    1    
  Escape Stasis            60    | .    .    .    .    .    .    .    .    18   20   .    .    22   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     55    | .    .    .    55   .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: Gar)

 History 
---------
  Turn | Location      | Event
    17 | -11/Scrapyard | Discovered new exit (range 3)
   103 | -11/Scrapyard | Entered Materials
   170 | -10/Materials | Discovered new exit (range 8)
   301 | -10/Materials | Build established: Mutant
   339 | -10/Materials | Discovered new exit (range 15)
   681 | -10/Materials | Discovered new exit (range 6)
   890 | -10/Materials | Central database locked down
   961 | -10/Materials | Discovered new exit (range 15)
  1375 | -10/Materials | Discovered new exit (range 12)
  1755 | -10/Materials | Entered Mines
  1845 | -10/Mines     | Met a Derelict bent on vengeance
  1900 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2113 | -10/Mines     | Learned 4 Materials zone layouts
  2147 | -10/Mines     | Found a hidden stash of uninstalled traps
  2369 | -10/Mines     | Found the Drone Emporium
  2383 | -10/Mines     | Found Prototype Device
  2383 | -10/Mines     | Identified Thief Drone Bay
  2466 | -10/Mines     | Discovered new exit (range 5)
  2752 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  3138 | -10/Mines     | Discovered new exit (range 7)
  3254 | -10/Mines     | Learned 2 Materials zone layouts
  3552 | -10/Mines     | Entered Materials
  3552 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3553 | -9/Materials  | Identified exit to Materials
  3553 | -9/Materials  | Identified exit to Mines
  4587 | -9/Materials  | Build established: Scavenger-Mutant
  5041 | -9/Materials  | Build established: Mutant
  5347 | -9/Materials  | Discovered exit to Materials (range 8)
  5559 | -9/Materials  | Repaired Hardlight Generator
  6525 | -9/Materials  | Repaired Hardlight Generator
  6578 | -9/Materials  | Repaired Imp. Assault Rifle
  6907 | -9/Materials  | Discovered exit to Materials (range 13)
  8352 | -9/Materials  | First assault squad dispatched
 15052 | -9/Materials  | Sterilization system engaged
 15052 | -9/Materials  | Non-combat units ordered to evacuate
 15152 | -9/Materials  | Combat units ordered to evacuate
 15192 | -9/Materials  | Entered Mines
 15267 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 15321 | -9/Mines      | Assembled infested the area
 15360 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 15361 | -9/Mines      | Met 8R-AWN
 15397 | -9/Mines      | Discovered new exit (range 5)
 15577 | -9/Mines      | Discovered exit to Materials (range 8)
 15984 | -9/Mines      | Learned Materials stockpile data
 16371 | -9/Mines      | Discovered exit to Materials (range 5)
 16587 | -9/Mines      | Entered Exiles
 16648 | -9/Exiles     | Welcomed by 8R-AWN
 16695 | -9/Exiles     | Met EX-HEX
 16698 | -9/Exiles     | Learned about 8R-AWN's background
 16766 | -9/Exiles     | Met EX-BIN
 16794 | -9/Exiles     | Aligned with FarCom system
 16797 | -9/Exiles     | Given EX-Vault access code
 16869 | -9/Exiles     | Opened EX-Vault
 16885 | -9/Exiles     | Found Deploy-a-Sentry
 16888 | -9/Exiles     | Found Deploy-a-Sentry
 16892 | -9/Exiles     | Found Deploy-a-Sentry
 16895 | -9/Exiles     | Found Potential Leg
 16909 | -9/Exiles     | Found XL Autogun Array
 16956 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 17046 | -9/Exiles     | Met EX-DEC
 17131 | -9/Exiles     | Learned location of Zion (-7)
 17304 | -9/Exiles     | Discovered new exit (range 11)
 18081 | -9/Exiles     | Discovered new exit (range 15)
 18338 | -9/Exiles     | Attacked by the Exiles
 19357 | -9/Exiles     | Found 8R-AWN's Boregun
 19478 | -9/Exiles     | Destroyed 8R-AWN
 19572 | -9/Exiles     | Destroyed EX-BIN
 19718 | -9/Exiles     | Core integrity fell below 50%
 19719 | -9/Exiles     | Destroyed EX-DEC
 19794 | -9/Exiles     | Destroyed EX-HEX
 20264 | -9/Exiles     | Found Deploy-a-Sentry
 20307 | -9/Exiles     | Found System Purifier
 21138 | -9/Exiles     | Stole two prototypes: XL Autogun Array, Deploy-a-Sentry
 21138 | -9/Exiles     | Entered Mines
 21140 | -8/Mines      | DAS Turret deployed
 21145 | -8/Mines      | DAS Turret deployed
 21153 | -8/Mines      | DAS Turret deployed
 21220 | -8/Mines      | Allies destroyed AD-0RF
 21309 | -8/Mines      | Discovered exit to Materials (range 4)
 21328 | -8/Mines      | Discovered exit to Materials (range 4)
 22997 | -8/Mines      | Entered Materials
 22997 | -8/Materials  | Evolved 2 slots: Weapon x2
 23074 | -8/Materials  | Garrison activated, responded to threat
 23259 | -8/Materials  | Identified exit to Garrison
 23327 | -8/Materials  | Build established: Tank
 23493 | -8/Materials  | Garrison activated, responded to threat
 23879 | -8/Materials  | Discovered new exit (range 9)
 24197 | -8/Materials  | First assault squad dispatched
 25177 | -8/Materials  | Repaired Rnf. Fission Core
 25211 | -8/Materials  | Repaired Shield Generator
 25491 | -8/Materials  | Found 8R-AWN's Boregun
 25581 | -8/Materials  | Discovered new exit (range 9)
 25655 | -8/Materials  | Repaired Arm. Treads
 28093 | -8/Materials  | Sterilization system engaged
 28093 | -8/Materials  | Non-combat units ordered to evacuate
 28193 | -8/Materials  | Combat units ordered to evacuate
 28227 | -8/Materials  | Entered Garrison
 28317 | -8/Garrison   | Triggered checkpoint
 28338 | -8/Garrison   | Triggered checkpoint
 28485 | -8/Garrison   | Discovered new exit (range 14)
 28712 | -8/Garrison   | Triggered checkpoint
 28738 | -8/Garrison   | Triggered checkpoint
 28756 | -8/Garrison   | Triggered checkpoint
 28766 | -8/Garrison   | Discovered new exit (range 10)
 28892 | -8/Garrison   | Triggered checkpoint
 28992 | -8/Garrison   | Discovered new exit (range 12)
 29040 | -8/Garrison   | Installed Relay Interface Framework
 29140 | -8/Garrison   | Triggered checkpoint
 29321 | -8/Garrison   | Garrison Relay disabled
 30042 | -8/Garrison   | Triggered checkpoint
 30082 | -8/Garrison   | Build established: Commander-Tank
 30137 | -8/Garrison   | Garrison Relay disabled
 30386 | -8/Garrison   | Build established: Tank
 30482 | -8/Garrison   | Triggered checkpoint
 30526 | -8/Garrison   | Garrison Relay disabled
 30786 | -8/Garrison   | Triggered checkpoint
 30887 | -8/Garrison   | Garrison Relay disabled
 31640 | -8/Garrison   | Entered Factory
 31640 | -7/Factory    | Evolved 2 slots: Utility x2
 31809 | -7/Factory    | Build established: Bothacker-Tank
 32598 | -7/Factory    | Identified exit to Garrison
 32656 | -7/Factory    | Build established: Tank
 32840 | -7/Factory    | First assault squad dispatched
 32863 | -7/Factory    | Garrison activated, responded to threat
 33300 | -7/Factory    | Found Prototype Launcher
 33300 | -7/Factory    | Identified Rocket Array
 33304 | -7/Factory    | Found Rocket Array
 33403 | -7/Factory    | Destroyed 11 combat bots
 33425 | -7/Factory    | Cargo convoy interrupted
 33453 | -7/Factory    | Destroyed 7 combat bots
 33793 | -7/Factory    | Destroyed 9 combat bots
 34140 | -7/Factory    | Garrison activated, responded to threat
 34180 | -7/Factory    | Destroyed 8 combat bots
 34516 | -7/Factory    | Build established: Mutant
 34627 | -7/Factory    | Sucked down chute
 34627 | -7/Factory    | Entered Waste
 34635 | -7/Waste      | 1 allies followed down the chute
 34641 | -7/Waste      | Spotted C-40 Crusher
 34642 | -7/Waste      | EMP discharged
 34642 | -7/Waste      | System corruption reached 10%
 34664 | -7/Waste      | Spotted C-40 Crusher
 34664 | -7/Waste      | Spotted C-40 Crusher
 34678 | -7/Waste      | Spotted C-40 Crusher
 34714 | -7/Waste      | Spotted C-40 Crusher
 34742 | -7/Waste      | EMP discharged
 34742 | -7/Waste      | Destroyed C-40 Crusher
 34768 | -7/Waste      | Destroyed C-40 Crusher
 34794 | -7/Waste      | Destroyed C-40 Crusher
 34798 | -7/Waste      | Found Damper Plating
 34842 | -7/Waste      | EMP discharged
 34850 | -7/Waste      | Spotted C-40 Crusher
 34855 | -7/Waste      | Destroyed C-40 Crusher
 34942 | -7/Waste      | EMP discharged
 34986 | -7/Waste      | Destroyed C-40 Crusher
 35003 | -7/Waste      | Found Damper Plating
 35042 | -7/Waste      | EMP discharged
 35061 | -7/Waste      | Discovered new exit (range 16)
 35100 | -7/Waste      | Entered Factory
 35164 | -7/Factory    | Identified exit to Garrison
 35289 | -7/Factory    | Build established: Tank
 35321 | -7/Factory    | Found Unknown Protection
 35321 | -7/Factory    | Identified Powered Armor
 35500 | -7/Factory    | First assault squad dispatched
 35621 | -7/Factory    | Destroyed 13 combat bots
 35750 | -7/Factory    | Cargo convoy interrupted
 35783 | -7/Factory    | Destroyed 11 combat bots
 35783 | -7/Factory    | Found Prototype Launcher
 35784 | -7/Factory    | Identified Mni. Smartbomb Launcher
 35797 | -7/Factory    | Found Prototype Protection
 35802 | -7/Factory    | Identified Active Cooling Armor
 35828 | -7/Factory    | Found Prototype Hackware
 35828 | -7/Factory    | Identified Exp. System Shield
 35838 | -7/Factory    | Found Mni. Smartbomb Launcher
 36177 | -7/Factory    | Garrison activated, responded to threat
 36189 | -7/Factory    | High security lockdown imminent
 36269 | -7/Factory    | High security lockdown engaged
 36314 | -7/Factory    | Entered Garrison
 36370 | -7/Garrison   | Triggered checkpoint
 36427 | -7/Garrison   | Garrison Relay disabled
 36504 | -7/Garrison   | Triggered checkpoint
 36534 | -7/Garrison   | Triggered checkpoint
 36588 | -7/Garrison   | Destroyed 9 combat bots
 36795 | -7/Garrison   | Build established: Gunner
 37013 | -7/Garrison   | Discovered new exit (range 14)
 37176 | -7/Garrison   | Triggered checkpoint
 37255 | -7/Garrison   | Garrison Relay disabled
 37609 | -7/Garrison   | Discovered new exit (range 15)
 37913 | -7/Garrison   | Build established: Bothacker-Mutant
 37925 | -7/Garrison   | Triggered checkpoint
 38226 | -7/Garrison   | Build established: Bothacker-Tank
 38244 | -7/Garrison   | Discovered new exit (range 9)
 38284 | -7/Garrison   | Expanded RIF knowledge: Structural Interface
 38438 | -7/Garrison   | Triggered checkpoint
 38473 | -7/Garrison   | Garrison Relay disabled
 38597 | -7/Garrison   | Phase Generator disabled
 38712 | -7/Garrison   | Spotted B-75 Beast
 38743 | -7/Garrison   | Destroyed B-75 Beast
 39020 | -7/Garrison   | Triggered checkpoint
 39104 | -7/Garrison   | Build established: Bothacker-Gunner
 39111 | -7/Garrison   | Garrison Relay disabled
 39630 | -7/Garrison   | Entered Factory
 39811 | -7/Factory    | Identified exit to Garrison
 40430 | -7/Factory    | First assault squad dispatched
 40521 | -7/Factory    | Garrison activated, responded to threat
 40582 | -7/Factory    | Destroyed 8 combat bots
 40729 | -7/Factory    | P-60 Hacker assimilated allied Excavator 4a
 40822 | -7/Factory    | Build established: Gunner
 40879 | -7/Factory    | Core integrity fell below 50%
 40966 | -7/Factory    | High security lockdown imminent
 40977 | -7/Factory    | DAS Turret deployed
 41046 | -7/Factory    | High security lockdown engaged
 41241 | -7/Factory    | Destroyed 17 combat bots
 41266 | -7/Factory    | Build established: Mutant
 41420 | -7/Factory    | Destroyed 11 combat bots
 41462 | -7/Factory    | Core integrity fell below 20%
 41499 | -7/Factory    | Lost 8 parts (1n2u5w)
 41516 | -7/Factory    | Destroyed 15 combat bots
 41539 | -7/Factory    | Released all parts (6)
 41554 | -7/Factory    | Destroyed 15 combat bots
 41626 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
41598_ Slug penetrates DAS Turret.
41598_ DAS Turret suffers critical hit (Destroy).
41599_ Slug penetrates DAS Turret.
41600_ C-30 ARC bursts open, deploying its payload.
41600_ G-50 Soldier unfolds itself.
41600_ B-48 Gladiator unfolds itself.
41600_ L-41 Fighter unfolds itself. <x2>
41600_ M-28 Smith unfolds itself.
41601_ DAS Turret destroyed.
41611_ Slug penetrates Wall. <x3>
41620_ Slug penetrates Earth.
41623_ The unstable cave ceiling collapses.
41626_ System corrupted: Component data lost.
41626_ C-30 ARC bursts open, deploying its payload.
41626_ H-55 Commando unfolds itself.
41626_ P-60 Hacker unfolds itself. <x2>
41626_ M-28 Smith unfolds itself.
41626_ C-30 ARC bursts open, deploying its payload.
41626_ P-60 Hacker unfolds itself.
41626_ H-55 Commando unfolds itself.

 Map 
-----
+----------------------------------------------------+
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| #    //!  #?????# #??????????????????????????????? |
| #    //   #??####+######?????????????????????????? |
| #         #??#      !  #?????????????????????????? |
| #         #??#         #?????????????????????????? |
| ###########??# ""T""   #?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           120
Energy Generation          21
Energy Capacity            350
Matter Stores              437
Matter Capacity            500
Sight Range                23
Robot Scan Range           15
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             1800
Resistance: KI             20
Resistance: EM             90
Core Shielding             20
Evasion (%)                50
Launcher Accuracy          40
Recoil Reduction           3
Salvage Targeting          3
Defensive Hacking          16
Relay Coupler Types        1
Relay Coupler Value        28
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Imp. Trap Extractor | -9/Materials | Scanalyzed
    Shield Generator | -9/Materials | Hacked
   Huge Storage Unit | -9/Materials | Hacked
       Plasma Cutter | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PortableGravitonTerminator
  Manual?         0
Play Time         04:43:57
  Cumulative      318.1 hours
  Start           2022.04.27 @ 14:13:08
  End             2022.04.27 @ 20:14:13
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          102
  Rogue           102
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           3/1/0/0/2/0/0/0/0
Lore%             61
Gallery%          74
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2d111cc6-78f5-4b6a-9509-6ccef2fb9cf5