Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.25 @ 00:43:39 Player: jumpy Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (189) 945 Value Destroyed (9225) 9225 Prototype IDs (25) 500 Alien Tech Used (2) 400 Bonus (696) 696 TOTAL SCORE: 19466 Bonus ------- High Alert Combat Kills 112 Follower Combat Kills 84 Entered Garrisons 200 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 23/300 Energy 98/100 System Corruption 36% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Light Quantum Reactor IFF Parser Advanced ECM Suite Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Improved Thunder Leg Centrium Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink High-capacity Storage Unit Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Advanced Transmission Jammer Graphene Brace Advanced Force Field > --- WEAPON ----------- Compact HERF Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Micro Antimatter Reactor Quantum Reactor Quantum Reactor Light Quantum Reactor Enhanced Armored Leg Enhanced Armored Leg Improved Thunder Leg Advanced Energy Well IFF Parser Long-range Terrain Scanner Advanced ECM Suite Graphene Brace Graphene Brace Tesla Rifle Disruptor Cannon Lance [Rating: 183] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Advanced Plasma Cannon Energy Gun Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . 2 . . 2 2 2 2 . . . . 2 2 2 2 Power 2 | . . . . . . . . 1 . . . . . . 1 . Propulsion 3 | . . . . . 1 1 1 . . . . . . . . . Utility 12 | . . 1 . . 1 1 1 1 . . . . 2 2 1 2 Weapon 1 | . . 1 . . . . . . . . . . . . . . Parts Attached 196 | 8 2 3 10 . 18 22 4 6 4 15 4 11 11 40 18 20 Power 32 | 1 . . 2 . 1 3 . 3 . 2 1 2 1 6 5 5 Engine 6 | 1 . . 2 . . . . 1 . 2 . . . . . . Core 8 | . . . . . 1 3 . 2 . . . 1 1 . . . Reactor 18 | . . . . . . . . . . . 1 1 . 6 5 5 Propulsion 50 | 2 . . 2 . 7 3 1 . 2 5 1 7 3 9 3 5 Treads . | . . . . . . . . . . . . . . . . . Leg 48 | 2 . . 2 . 6 3 1 . 2 5 . 7 3 9 3 5 Wheel 1 | . . . . . 1 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 69 | 2 . 2 2 . 4 11 1 2 . 4 2 1 5 19 7 7 Device 40 | 1 . . 2 . 1 4 . . . 3 1 . 2 14 7 5 Storage 5 | 1 . 1 . . 2 . . . . . 1 . . . . . Processor 16 | . . 1 . . . 3 1 . . . . 1 3 5 . 2 Hackware 1 | . . . . . . . . 1 . . . . . . . . Protection 7 | . . . . . 1 4 . 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 45 | 3 2 1 4 . 6 5 2 1 2 4 . 1 2 6 3 3 Energy Gun 8 | 1 2 1 . . . 3 . . . . . . . 1 . . Energy Cannon 17 | . . . . . 1 1 2 1 2 1 . . 2 5 1 1 Ballistic Gun 5 | 2 . . 3 . . . . . . . . . . . . . Ballistic Cannon 8 | . . . . . 4 1 . . . . . 1 . . . 2 Launcher 2 | . . . . . 1 . . . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . 1 . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 . 1 . . . . . 5 . 1 7 1 . Corrupted Parts 16 | . . . . . . . . . 2 2 . 8 4 . . . System Corruption 78 | . . . . . . . . . 9 15 . 46 8 . . . Parts Lost 106 | . . . 8 . 7 10 2 2 5 6 . 14 5 18 11 18 Power 21 | . . . 2 . . 2 . 1 1 2 . 1 . 5 3 4 Propulsion 35 | . . . 3 . 3 3 2 . 2 2 . 7 2 3 2 6 Utility 28 | . . . 1 . 2 3 . 1 . 2 . 1 2 6 4 6 Weapon 22 | . . . 2 . 2 2 . . 2 . . 5 1 4 2 2 Highest Loss Streak 14 | . . . 6 . 5 3 1 2 3 2 . 7 3 7 8 14 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . Average Backups 15 | 4 7 8 12 5 13 13 19 19 17 15 19 15 15 19 18 14 Power 1 | . 1 1 1 . . 2 2 . . . . . 1 1 1 3 Propulsion 2 | 1 2 2 2 1 1 . . . . . 3 4 2 6 4 2 Utility 7 | 1 2 2 4 4 5 4 11 10 10 9 9 8 6 7 9 5 Weapon 4 | . 2 2 4 . 5 5 5 7 6 5 6 2 3 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 32 | . . . 10 . 1 . 3 1 . . 1 1 2 4 2 7 Power 6 | . . . 3 . . . . . . . . 1 . . 1 1 Propulsion 3 | . . . 2 . . . . . . . . . . . 1 . Utility 13 | . . . 2 . . . 1 1 . . 1 . 2 3 . 3 Weapon 10 | . . . 3 . 1 . 2 . . . . . . 1 . 3 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 96 89 11 66 93 92 80 81 87 88 90 97 90 95 90 Engine 1 | . 14 11 9 . . . . 5 1 3 5 . . . . . Core 3 | . . . . . 7 6 6 5 8 5 2 4 5 1 . . Reactor 4 | . . . . . . . . . . . 2 5 5 7 12 11 Leg 21 | . 28 22 19 . 24 30 31 17 16 18 29 24 24 20 20 17 Device 13 | . 14 11 10 11 2 17 6 5 5 9 11 11 13 15 20 24 Storage 5 | . 14 11 9 . 8 7 6 5 5 5 5 5 5 4 4 3 Processor 14 | . . 8 9 . . 2 12 11 11 11 11 15 22 24 21 21 Hackware 2 | . . . . . . . . 3 5 5 5 5 5 4 3 . Protection 3 | . . . . . 6 8 9 11 11 5 4 . . . . . Energy Gun 2 | . 17 33 11 . . 12 . . . . . . . . . . Energy Cannon 5 | . . . . . . . 10 5 9 12 . 7 9 10 9 3 Ballistic Cannon 3 | . . . . . 16 5 6 5 1 . . 2 5 . . 5 Peak Build Rating 183 | 7 10 15 20 2 29 40 48 55 55 68 80 80 101 141 164 183 Average Rating 86 | 6 7 13 15 2 22 35 44 48 53 62 62 75 93 126 157 167 On Entrance 50 | . 7 10 15 2 2 26 37 41 52 55 68 80 77 93 141 147 Avg Prop Armor Cover (%) 9 | . . . . . . . . . 5 . . . . . 10 17 Naked Turns 81 | . . . 34 . . . . . . . . . . . . 47 Heaviest Build 152 | 13 15 38 38 1 61 72 76 77 77 91 95 107 113 117 128 152 Greatest Support 146 | 20 20 20 23 3 60 65 70 50 50 80 80 90 95 116 116 146 Greatest Overweight (x) 15 | . . 1 2 . 15 1 1 1 3 2 1 2 1 1 2 3 Average Overweight (x) . | . . . . . . . . 1 1 . . 1 . . . . Largest Inventory Capacity 20 | 8 8 15 15 5 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 14 13 5 19 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 8 11 15 5 20 20 20 20 19 17 20 20 20 20 20 20 Average Carried 15 | 4 7 8 12 5 13 13 19 19 17 15 19 15 15 19 18 14 Final Capacity 20 | 8 8 15 5 5 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 11 5 5 20 20 20 19 16 17 18 11 17 20 12 4 Class Distribution -------------------- 25% | Mutant 24% | Scavenger-Mutant 15% | Gunner 14% | Scavenger-Gunner 5% | Scavenger-Skirmisher 5% | Skirmisher 5% | Assassin 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Mutant | -3/Research Skirmisher | -2/Research Gunner | -1/Access Resources | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 4333 | 367 . 49 312 . 357 298 239 112 242 384 . 283 323 487 282 598 Remotely 50 | . . . . . . . . . . . . . . 50 . . Salvage Created 9263 | 306 47 154 373 . 565 478 296 184 385 1058 . 756 426 2016 1353 866 Parts 448 | 31 . 2 14 . 32 17 9 13 8 42 . 23 17 103 83 54 Haulers Intercepted 4 | . . 1 1 . . . . 1 . . . . . 1 . . Recyclers Shooed 3 | 1 . . . . . . 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . 2 19 . 10 . . . . Prevented 26 | . . . . . . . . . 7 11 . 8 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 155 | . 1 2 6 . 13 12 1 3 6 26 . 10 6 28 23 18 Melee 10 | . . . . . . 1 . . . . . . . . 2 7 Guns 15 | . . 2 6 . . 7 . . . . . . . . . . Cannons 87 | . . . . . 12 1 1 3 3 4 . 5 4 24 20 10 AOE 27 | . . . . . 1 3 . . 1 19 . 3 . . . . Classes Destroyed 16 | 3 1 2 2 . . 1 . . . 4 . 2 . . 1 . Worker 8 | 2 . . . . . . 1 . . . . . . 5 . . Builder 1 | . . . . . . . . . . . . . . . 1 . Tunneler 12 | 9 . . . . . . 1 1 . . . . 1 . . . Hauler 4 | . . 1 1 . . . . 1 . . . . . 1 . . Recycler 5 | 1 . . . . 1 . 1 . . . . . . 2 . . Drone 1 | . . . . . . . . . . . . 1 . . . . Watcher 2 | . . . 1 . . . 1 . . . . . . . . . Swarmer 36 | . . . 1 . . 3 . . . 11 . . . 6 10 5 Saboteur 1 | . . . . . . . . . . 1 . . . . . . Grunt 37 | . 1 1 1 . 6 4 . . 6 7 . 5 4 1 1 . Brawler 3 | . . . . . . . . . . 2 . 1 . . . . Duelist 2 | . . . . . . . . . . 1 . . . . 1 . Sentry 25 | . . 1 4 . 7 2 1 1 . 2 . . 2 3 1 1 Hunter 10 | . . . . . . . . . . 2 . 2 . 4 2 . Programmer 41 | . . . . . . 3 . 2 . . . 2 . 14 8 12 Behemoth 1 | . . . . . . . . . . . . 1 . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . Best Kill Streak 14 | 4 1 1 2 . 5 3 2 1 4 14 . 3 4 6 5 4 Combat Bots Only 14 | . 1 1 1 . 5 3 1 1 4 14 . 3 4 4 4 4 Max Kills in Single Turn 3 | 2 1 1 1 . 1 3 1 1 1 3 . 2 1 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 3 . . 1 3 . 1 . . . . Melee 1 | . . . . . . 1 . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Hostile Shots Fired 1625 | . 5 5 128 6 155 145 45 26 34 76 . 103 36 274 244 343 Missed 472 | . 1 1 44 1 32 43 16 6 4 24 . 42 6 86 60 106 Deflected 1 | . . . . . . . . . . . . . . . . 1 Hits 1153 | . 4 4 84 5 123 102 29 20 30 52 . 61 30 188 184 237 Melee 5 | . . . 2 . . . . . . . . . . . 3 . Projectile 1148 | . 4 4 82 5 123 102 29 20 30 52 . 61 30 188 181 237 AOE 2 | . . . . . . . . . . . . . 1 . . 1 Critical Strikes 65 | . . . 3 . 7 4 . 2 4 2 . 1 4 11 9 18 Actively Blocked 25 | . . . . . . . . . . . . . . . 9 16 Part Disruptions 12 | . . . . . . . . . . . . . . 3 5 4 Damage Taken 20143 | . 45 56 1173 74 1912 1528 205 410 611 932 . 1391 833 3453 2431 5089 Core 3700 | . 12 32 228 74 448 118 23 19 57 130 . 91 84 484 290 1610 Absorbed by Shields 3253 | . . . . . . 265 . . . . . . . 469 1697 822 Redirected to Shielding 71 | . . . . . . . . 15 24 32 . . . . . . Regen/Repaired (Parts) 149 | . . . 57 . . 92 . . . . . . . . . . Core Remaining (%) 70 | 100 95 . . 16 18 83 97 . . . . 70 92 58 80 . Volleys Fired 498 | 29 6 6 28 . 38 33 10 16 16 26 . 31 27 98 68 66 Largest 3 | 2 2 3 3 . 2 3 2 2 2 2 . 3 3 3 2 3 Hottest 292 | 70 70 168 168 . 80 195 165 135 173 188 . 188 230 292 211 210 Shots Fired 960 | 58 12 18 83 . 64 79 16 33 25 36 . 63 51 196 128 98 Gun 245 | 58 12 18 83 . . 66 . . . . . . . 8 . . Cannon 688 | . . . . . 62 12 16 33 25 19 . 56 51 188 128 98 Launcher 27 | . . . . . 2 1 . . . 17 . 7 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 272 | 29 6 . 51 . 62 12 3 17 1 . . 19 9 . . 63 Thermal 577 | 29 6 18 32 . . 66 5 16 9 17 . 30 27 183 116 23 Explosive 13 | . . . . . 2 1 . . . 7 . 3 . . . . Electromagnetic 98 | . . . . . . . 8 . 15 12 . 11 15 13 12 12 Robot Hit Streak 22 | 7 7 5 22 . 5 15 10 10 11 5 . 9 22 15 13 10 Robot Miss Streak 7 | 3 1 2 3 . 4 5 5 5 5 3 . 7 1 2 3 4 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . Shots Hit Robots 586 | 31 9 11 53 . 36 43 10 26 16 14 . 44 33 130 74 56 Core Hits 325 | 13 1 5 16 . 19 25 9 22 9 39 . 35 20 48 37 27 Critical Kills 7 | . . . . . . . . . 1 . . 1 1 4 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 30 | 1 2 3 6 . 4 2 . . 2 . . 2 1 4 . 3 Burn 14 | 1 2 3 6 . . 2 . . . . . . . . . . Meltdown 7 | . . . . . . . . . 1 . . 1 1 4 . . Blast 6 | . . . . . 4 . . . . . . . . . . 2 Corrupt 2 | . . . . . . . . . 1 . . 1 . . . . Impale 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks 52 | . . . 3 . . . . . . . . . . . 16 33 Impact . | . . . . . . . . . . . . . . . . . Slashing 3 | . . . 3 . . . . . . . . . . . . . Piercing 49 | . . . . . . . . . . . . . . . 16 33 Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . 2 2 Damage Inflicted 22267 | 424 109 159 813 . 1021 1118 367 829 642 2284 . 1918 1154 5784 3217 2428 Guns 2373 | 424 109 159 800 . . 778 . . . . . . . 103 . . Cannons 16227 | . . . . . 967 101 367 829 509 367 . 1533 1154 5494 3061 1845 Explosions 2804 | . . . . . 47 197 . . 133 1917 . 353 . 157 . . Melee 716 | . . . . . . . . . . . . . . . 152 564 Ramming 147 | . . . 13 . 7 42 . . . . . 32 . 30 4 19 Kinetic 4061 | 211 47 . 524 . 967 101 53 374 14 . . 395 215 . . 1160 Thermal 13210 | 213 62 159 276 . . 778 98 455 298 738 . 970 447 5601 2674 441 Explosive 1172 | . . . . . 47 197 . . . 850 . 78 . . . . Electromagnetic 2961 | . . . . . . . 216 . 330 696 . 443 492 153 387 244 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 716 | . . . . . . . . . . . . . . . 152 564 Highest Corruption 77 | . . . . . 2 7 4 6 15 30 30 77 8 9 36 36 Average Corruption 14 | . . . . . 2 4 3 5 9 19 30 56 6 5 13 10 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . . . 5 . . Effects 301 | . . . . . 1 22 13 5 21 42 13 43 . 45 45 51 Message Errors 63 | . . . . . . 7 2 . 3 10 3 8 . 8 12 10 Matter Fused 78 | . . . . . . 8 6 1 5 9 5 7 . 9 11 17 Heat Flow Errors 29 | . . . . . . 2 . 2 2 . 3 4 . 8 4 4 Energy Discharges 38 | . . . . . . . 1 . 2 6 . 7 . 8 9 5 Parts Rejected 2 | . . . . . . . . . . . . . . 1 . 1 Parts Fused 5 | . . . . . . . 1 . 2 . . . . 2 . . Data Loss (minor) 29 | . . . . . 1 3 . . 3 8 2 4 . 2 1 5 Data Loss (major) 16 | . . . . . . . . 1 1 5 . 2 . 2 2 3 Misfires 18 | . . . . . . 2 1 1 2 3 . 4 . 1 3 1 Alerts 9 | . . . . . . . 2 . 1 . . 2 . 2 1 1 Misdirections 3 | . . . . . . . . . . . . 1 . . . 2 Weapon Failures 11 | . . . . . . . . . . 1 . 4 . 2 2 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 698 | . . . . . . 20 20 1 . 26 . 61 . 308 146 116 Projectiles 613 | . . . . . . . 20 1 . 15 . 34 . 291 146 106 Explosions 48 | . . . . . . 20 . . . 11 . . . 17 . . Melee 37 | . . . . . . . . . . . . 27 . . . 10 Knockbacks 35 | . . . . . 6 . 1 14 . . . 1 3 . . 10 Impact . | . . . . . . . . . . . . . . . . . Kinetic 33 | . . . . . 5 . 1 14 . . . 1 3 . . 9 Secondary 2 | . . . . . 1 . . . . . . . . . . 1 Self-Inflicted Damage 214 | . . . 5 . . 63 . . 39 33 . 3 . 71 . . Shots 7 | . . . . . . 2 . . 1 2 . 1 . 1 . . Rammed 5 | . . . 5 . . . . . . . . . . . . . Targets Rammed 30 | . . . 5 . 2 13 . . . . . 1 . 2 1 6 Kicked 25 | . . . . . 2 13 . . . . . 1 . 2 1 6 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 483 | 72 78 315 220 . 118 370 102 252 468 238 171 366 333 483 213 253 Average Temperature 85 | 23 42 108 74 . 40 121 33 67 130 75 87 108 130 82 106 45 Received Heat Transfer 2935 | . 24 24 552 18 945 361 48 . 321 117 . 126 256 84 47 12 Effects 13 | . . . . . . 7 . . 2 . . 1 . 3 . . Shutdowns 4 | . . . . . . . . . 2 . . 1 . 1 . . Energy Bleed 2 | . . . . . . 1 . . . . . . . 1 . . Interference 6 | . . . . . . 6 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . 1 Total Turns 10 | . . . . . . . . . . . . . . . . 10 Longest Duration 10 | . . . . . . . . . . . . . . . . 10 Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . 1 1 . 2 1 . 1 . Combat Hostiles 5 | . . . . . . . . . 1 1 . 1 1 . 1 . Parts Fried 20 | . . . . . . . 5 . 2 3 . 4 3 1 2 . Impact Corruptions 2 | . . . . . . . . . . . . 2 . . . . Robots Melted 11 | . 1 . . . . . . . 1 1 . 1 1 5 . 1 Combat Hostiles 10 | . 1 . . . . . . . 1 1 . 1 1 4 . 1 Parts Melted 49 | 1 . 2 3 . . 9 . . 3 3 . 1 . 15 12 . Heat Transferred 15618 | 703 333 629 1147 . . 1591 150 600 350 961 . 1137 650 4163 2834 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . 1 . . 1 6 . . . 1 . . Alert | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Maximum Alert Level 3 | . . . . . . . . . . . . . 3 1 1 1 Low Security (%) 74 | 100 100 100 100 100 100 100 100 100 . . . . . 50 33 87 Level 1 19 | . . . . . . . . . . . . . . 49 66 12 Level 2 3 | . . . . . . . . . . . . . 62 . . . Level 3 2 | . . . . . . . . . . . . . 37 . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 900 | 20 11 35 135 104 186 105 37 46 . . . . 900 350 310 279 Initial 900 | . . . . 74 50 14 37 . . . . . 900 269 168 169 Average 145 | 2 1 5 37 80 104 21 6 5 . . . . 691 192 213 146 Influence Increases 6141 | 60 28 79 479 30 455 344 83 100 160 597 . 256 1098 850 731 791 Destroy 0b10 Robot/C 3160 | . 20 40 180 . 260 240 20 60 120 540 . 180 120 560 460 360 Destroy 0b10 Robot/NC 165 | 60 . 5 10 . 5 . 20 10 . . . 5 5 40 5 . Destroy Leader 692 | . . 12 64 . 90 80 12 22 10 40 . 40 30 132 80 80 Allied During Kill 34 | . . . 16 . . . . . . 17 . 1 . . . . Successful Hack 35 | . 7 7 9 . 12 . . . . . . . . . . . Disable Machine 150 | . . . 15 . . 15 30 . . . . . . 15 30 45 Destroy Structure 420 | . 1 . 5 . 28 9 1 8 . . . . 28 88 111 141 Advance Influence 900 | . . . . . . . . . . . . . 900 . . . Partial Spotted 75 | . . . 30 . 15 . . . . . . . . 15 . 15 Lose Combat Pursuer 510 | . . 15 150 30 45 . . . 30 . . 30 15 . 45 150 Influence Decreases 5981 | 60 28 79 364 41 528 298 160 100 160 258 339 256 584 1065 747 914 Entered New Map 981 | . . . . 41 54 17 40 . . . 339 . . 245 131 114 Time Decay 3907 | 60 28 79 244 . 404 231 117 100 120 218 . 206 334 640 506 620 Search Patrol Dispatched 200 | . . . . . . . . . . . . . 200 . . . Lost Part 853 | . . . 80 . 70 50 3 . 40 40 . 50 50 180 110 180 Lost Ally 40 | . . . 40 . . . . . . . . . . . . . Squads Dispatched 43 | . . . 5 . 4 9 1 1 . 1 . . 2 9 4 7 Investigation 4 | . . . 2 . . 1 . . . . . . . 1 . . Extermination 19 | . . . . . . 2 1 1 . . . . 1 5 3 6 Reinforcement 8 | . . . 1 . 1 . . . . . . . 1 3 1 1 Assault 3 | . . . 2 . . . . . . 1 . . . . . . Garrison 9 | . . . . . 3 6 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 2 . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 11 | . 1 2 1 . 1 1 . . . . . . . 3 2 . Communications Jammed 8 | . . . . . . . . . . . . . . . . 8 Distress Signals 8 | . . . . . . . . . . . . . . . . 8 Times Spotted 252 | . 2 4 24 2 20 18 3 4 7 26 . 17 8 46 36 35 Peak Tracking Total 10 | . 2 4 10 2 5 4 1 2 5 9 . 4 3 5 7 7 Tactical Retreats 20 | . . 1 3 1 1 . . . 2 . . 1 1 2 2 6 ECM-based Alert Blocks 7 | . . . . . . . . . . . . . . 6 1 . Traps | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 16 | . . . 1 1 . 1 5 1 . . . . . 3 2 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 11 | . . . 1 . . 1 2 . . 1 . . . 1 2 3 Max in Single Turn 1 | . . . 1 . . 1 1 . . 1 . . . 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 29 | . 3 2 5 1 2 3 . 1 . . 4 . . 4 2 2 Terminals 16 | . 3 1 3 1 2 1 . . . . . . . 2 1 2 Fabricators 1 | . . . . . . 1 . . . . . . . . . . Repair Stations 3 | . . . 1 . . 1 . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . . . 1 . . Garrison Access 3 | . . . 1 . . . . . . . . . . 1 1 . Total Hacks 62 | . 7 5 8 2 5 6 . 1 . . 17 . . 6 2 3 Successful 34 | . 1 1 5 . 2 4 . . . . 17 . . 3 1 . Failed 25 | . 5 3 3 2 3 2 . 1 . . . . . 2 1 3 Catastrophic 6 | . 1 . . 1 2 . . . . . . . . 1 1 . Database Lockouts 3 | . 1 1 . . . . . . . . . . . 1 . . Manual 21 | . 7 3 1 . 4 3 . . . . . . . 2 . 1 Terminals 32 | . 7 4 5 2 5 2 . . . . . . . 3 1 3 Fabricators 2 | . . . . . . 2 . . . . . . . . . . Repair Stations 4 | . . . 1 . . 2 . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . . . . . . . 2 . . Garrison Access 4 | . . . 2 . . . . . . . . . . 1 1 . Terminal Hacks 27 | . 1 1 3 . 2 2 . . . . 17 . . 1 . . Record 5 | . . . . . . . . . . . 5 . . . . . Part Schematic 5 | . . 1 . . . . . . . . 4 . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . 1 . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . . . . Open Door 2 | . . . 2 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 4 | . . . 1 . 1 1 . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . 1 . . Retrieve Study 1 | . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . 1 . . . . . . . . . . 1 1 . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . 1 1 . Unauthorized Hacks 2 | . . . 1 . . 1 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . . . . . . . . . . Patch 2 | . . . 1 . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 2 1 3 1 2 2 . 1 . . . . . 3 1 1 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . . 1 . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 4 | . . . 2 . . . . . . 2 . . . . . . Largest Group 2 | . . . 2 . . . . . . 2 2 1 . . . . Highest-Rated Group 62 | . . . 62 . . . . . . 59 59 29 . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . 30 30 29 . . . . Total Orders 7 | . . . . . . 7 . . . . . . . . . . EXPLORE 4 | . . . . . . 4 . . . . . . . . . . RETURN 3 | . . . . . . 3 . . . . . . . . . . Ally Attacks 34 | . . . 18 . . . . . . 11 . 5 . . . . Total Damage 533 | . . . 310 . . . . . . 203 . 20 . . . . Kills 4 | . . . 3 . . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Active Infowar (turns) 9474 | 212 231 380 647 98 103 1107 . . . 93 152 . 741 2296 1376 2038 Optics 5527 | . . . . . . . . . . . . . . 2113 1376 2038 Sensors 4563 | . . . . . . . . . . 93 152 . 741 1381 1162 1034 IFF 513 | . . . . . . . . . . . . . . . . 513 Terrain 3100 | . . . . . . 1107 . . . . . . . . . 1993 Seismic 1671 | 212 231 380 647 98 103 . . . . . . . . . . . Jamming 1848 | . . . . . . . . . . . . . . . . 1848 ECM 75 | . . . . . . . . . . . . . . 55 20 . Robot Analysis Total 5 | . . . . . 1 . . . . . 4 . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . . . . . . Drone Launches 4 | . . . . . . 4 . . . . . . . . . . Drone Recoveries 4 | . . . . . . 4 . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 14344 | 292 231 380 686 98 975 1330 617 784 598 923 228 698 747 2296 1376 2085 Spaces Moved 7021 | 159 166 181 374 131 475 518 324 365 254 423 161 273 335 1220 590 1072 Core 432 | 4 . . 128 131 72 . . . . . . . . . . 97 Treads . | . . . . . . . . . . . . . . . . . Legs 6572 | 155 166 181 246 . 386 518 324 365 254 423 161 273 335 1220 590 975 Wheels 17 | . . . . . 17 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 50 50 50 125 124 196 193 120 120 190 120 108 118 50 Average Speed 162 | 118 120 185 142 50 171 190 175 196 207 190 121 210 189 144 159 146 Slowest Speed 800 | 120 120 190 260 50 800 195 196 196 340 260 190 260 190 185 240 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 31 | 6 30 21 73 32 43 19 9 9 43 59 60 48 5 40 17 28 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . . . 3 . . . . . Known Exits Taken 5 | . . . 1 . . . . . . . . 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 . . 1 1 1 1 1 1 1 . . . . . Scrap Searched 3 | . . . . . . . . . 1 1 . 1 . . . . Spaces Dug 107 | . . . 2 . 2 2 . . . 26 . . 11 19 16 29 Terrain Destroyed 330 | . . . 2 . 43 11 1 4 16 89 . 14 13 50 42 45 Melee 10 | . . . 2 . . . . . . . . . . . 3 5 Projectile 179 | . . . . . 17 2 1 4 4 8 . 7 13 44 39 40 AOE 141 | . . . . . 26 9 . . 12 81 . 7 . 6 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total 8928 | 201 187 212 463 162 565 785 360 403 300 499 192 330 401 1566 877 1425 Wait 854 | . 9 18 22 17 14 170 4 7 26 18 11 . 9 151 169 209 Move 7005 | 158 165 180 373 130 474 517 323 364 253 422 160 272 334 1219 589 1072 Hop . | . . . . . . . . . . . . . . . . . Pick Up 125 | 6 3 4 11 . 15 15 9 2 . 2 3 4 14 22 6 9 Fast Attach 79 | 7 . 2 1 . 16 2 3 2 2 8 2 3 1 22 1 7 Attach 88 | . . 1 5 . 1 19 3 3 3 3 2 11 7 14 11 5 Detach 10 | . . . . . 1 1 . 1 . 1 2 1 . 3 . . Swap 94 | 1 2 . 9 . 1 9 1 1 . 10 8 6 5 14 13 14 Drop 70 | . 2 1 6 . 3 6 7 2 . 2 4 1 4 21 6 5 Fire 498 | 29 6 6 28 . 38 33 10 16 16 26 . 31 27 98 68 66 Melee 47 | . . . 3 . . . . . . . . . . . 13 31 Ram 6 | . . . 5 . . . . . . . . . . . . 1 Kick 25 | . . . . . 2 13 . . . . . 1 . 2 1 6 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . 15 . . . 5 . . . . . . . . Rewire 7 | . . . . . . . . . . 7 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison -8/Materials -7/Factory (discovered 3 exits: [*Fac] / Low x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 293 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 15) 508 | -10/Materials | Central database locked down 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 652 | -9/Materials | Discovered new exit (range 12) 804 | -9/Materials | Central database locked down 808 | -9/Materials | Build established: Gunner 904 | -9/Materials | Entered Storage 1324 | -9/Storage | Met a pair of Derelict thieves 1517 | -9/Storage | Core integrity fell below 50% 1520 | -9/Storage | Released all parts (5) 1551 | -9/Storage | Lost 6 parts (1p3n2w) 1590 | -9/Storage | Identified exit to Garrison 1590 | -9/Storage | Entered Garrison 1601 | -9/Garrison | Core integrity fell below 20% 1673 | -9/Garrison | Discovered new exit (range 12) 1688 | -9/Garrison | Entered Materials 1688 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1812 | -8/Materials | Core integrity fell below 50% 1834 | -8/Materials | Build established: Mutant 1849 | -8/Materials | Lost 5 parts (2n1u2w) 2241 | -8/Materials | Core integrity fell below 20% 2599 | -8/Materials | Discovered new exit (range 10) 2663 | -8/Materials | Entered Factory 2663 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2966 | -7/Factory | Garrison activated, responded to threat 3050 | -7/Factory | Crushed by falling debris 3112 | -7/Factory | Identified exit to Lower Caves 3149 | -7/Factory | Lost 3 parts (1p2w) 3518 | -7/Factory | Build established: Scavenger-Tank 3545 | -7/Factory | Lost 3 parts (1n2u) 3721 | -7/Factory | Garrison activated, responded to threat 3740 | -7/Factory | Discovered new exit (range 15) 3825 | -7/Factory | Build established: Scavenger-Skirmisher 3993 | -7/Factory | Entered another Factory area 3993 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4320 | -6/Factory | Build established: Scavenger-Gunner 4561 | -6/Factory | Discovered new exit (range 16) 4610 | -6/Factory | Entered another Factory area 4610 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4707 | -5/Factory | Build established: Scavenger-Mutant 4901 | -5/Factory | Discovered new exit (range 13) 5394 | -5/Factory | Entered Upper Caves 5696 | -5/Upper Caves | Lost 3 parts (2n1w) 5734 | -5/Upper Caves | System corruption reached 10% 5955 | -5/Upper Caves | Learned Factory emergency access door positions 5970 | -5/Upper Caves | Discovered new exit (range 8) 5992 | -5/Upper Caves | Entered another Upper Caves area 5993 | -5/Upper Caves | Encountered a Warlord checkpoint 6558 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6586 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 6591 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6646 | -5/Upper Caves | Destroyed 14 combat bots 6651 | -5/Upper Caves | System corruption reached 30% 6898 | -5/Upper Caves | Discovered new exit (range 8) 6915 | -5/Upper Caves | Entered Zhirov 6915 | -5/Zhirov | Accompanied by 2 allies 6915 | -5/Zhirov | Discovered new exit (range 3) 6940 | -5/Zhirov | Met Zhirov 6967 | -5/Zhirov | Learned location of Command (-1) 6967 | -5/Zhirov | Learned location of Testing (-3) 6967 | -5/Zhirov | Learned location of Quarantine (-2) 6974 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6998 | -5/Zhirov | Found Alien Artifact 6998 | -5/Zhirov | Identified Integrated Reactor 6998 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7016 | -5/Zhirov | Found Alien Artifact 7143 | -5/Zhirov | Entered Proximity Caves 7143 | -4/Proximity Caves | Accompanied by 2 allies 7144 | -4/Proximity Caves | Identified exit to Factory 7223 | -4/Proximity Caves | Lost 7 parts (1p2n1u3w) 7277 | -4/Proximity Caves | Spotter reported a threat 7330 | -4/Proximity Caves | Spotter reported a threat 7414 | -4/Proximity Caves | Spotter reported a threat 7439 | -4/Proximity Caves | Spotter reported a threat 7441 | -4/Proximity Caves | Spotted B-86 Titan 7464 | -4/Proximity Caves | Destroyed B-86 Titan 7492 | -4/Proximity Caves | Lost 4 parts (3n1w) 7625 | -4/Proximity Caves | Spotter reported a threat 7716 | -4/Proximity Caves | Spotter reported a threat 7734 | -4/Proximity Caves | Lost 3 parts (2n1w) 7841 | -4/Proximity Caves | Entered Factory 7841 | -4/Factory | Evolved 2 slots: Utility x2 7975 | -4/Factory | Spotted B-86 Titan 8041 | -4/Factory | Discovered new exit (range 5) 8056 | -4/Factory | Identified exit to Research 8091 | -4/Factory | Search patrols dispatched 8197 | -4/Factory | Build established: Scavenger-Gunner 8282 | -4/Factory | Found Prototype Processor 8282 | -4/Factory | Identified Exp. Signal Interpreter 8341 | -4/Factory | Search patrols dispatched 8588 | -4/Factory | Entered Research 8588 | -3/Research | Evolved 2 slots: Utility x2 8595 | -3/Research | Lost 3 parts (1n1u1w) 8597 | -3/Research | Central database locked down 8771 | -3/Research | Found Prototype Processor 8771 | -3/Research | Identified Spectral Analyzer 9800 | -3/Research | Build established: Scavenger-Skirmisher 9804 | -3/Research | Found Prototype Device 9804 | -3/Research | Identified Exp. Thermal Shield 9897 | -3/Research | Lost 3 parts (2n1u) 10008 | -3/Research | Lost 4 parts (1p2u1w) 10154 | -3/Research | Identified Transdimensional Reconstructor 10154 | -3/Research | Warped through subspace 10298 | -3/Research | Lost 7 parts (1p1n3u2w) 10336 | -3/Research | Build established: Mutant 10738 | -3/Research | Discovered new exit (range 8) 10747 | -3/Research | Identified exit to Research 10884 | -3/Research | Entered another Research area 10884 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11185 | -2/Research | Spotted B-90 Cyclops 11316 | -2/Research | Build established: Skirmisher 11318 | -2/Research | System corruption reached 10% 12012 | -2/Research | Spotted B-90 Cyclops 12104 | -2/Research | Build established: Gunner 12159 | -2/Research | System corruption reached 30% 12234 | -2/Research | Lost 8 parts (2p1n3u2w) 12252 | -2/Research | Discovered new exit (range 6) 12259 | -2/Research | Identified exit to Access 12260 | -2/Research | Entered Access 12260 | -1/Access | Evolved 2 slots: Utility x2 12471 | -1/Access | Build established: Mutant 12904 | -1/Access | Build established: Gunner 13536 | -1/Access | System corruption reached 10% 13593 | -1/Access | Lost 3 parts (1n2u) 13830 | -1/Access | Build established: Assassin 14264 | -1/Access | System corruption reached 30% 14298 | -1/Access | Released all parts (12) 14307 | -1/Access | Spotted B-99 Colossus 14309 | -1/Access | Core integrity fell below 50% 14327 | -1/Access | Lost 14 parts (4p5n3u2w) 14332 | -1/Access | Core integrity fell below 20% 14345 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 14309_ Acquired 7 matter. 14311_ Slug penetrates Door. 14311_ Penetrated by Slug. 14311_ Slug penetrates Door. 14311_ Slug penetrates Wall. 14314_ Knocked back. 14314_ Slug penetrates Wall. 14314_ Penetrated by Slug. 14314_ Slug penetrates Wall. 14314_ P-80 Master resets P-80 Master, system corruption cleaned. 14318_ Penetrated by Slug. 14318_ Slug penetrates Wall. 14321_ Penetrated by Slug. 14321_ Slug penetrates Wall. 14325_ System corrupted: IFF burst signal emitted. 14331_ Wave Collapse Detector explodes. 14332_ Scanalyzer disabled. 14337_ The unstable cave ceiling collapses. 14344_ System corrupted: Matter fused (-6). 14344_ Knocked back. Map ----- +----------------------------------------------------+ | ?????#*! #?#???#?# ####???#???????????????? | | ?#??## ] ##??????# ## ### ###?????????????? | | ????##] ] #???????# "" #?????????????? | | ?????#]!!*#???????# "" ##????????????? | | ????##!]!!#???????# S" #????????????? | | ???## [![!##??????# """ #????????????? | | ???# |=* ##?????# "" #####????????? | | ?### %* #??#?## """ ! #????????? | | ??# !! #?????# #????????? | | ??# !/! ##?????# # #????????? | | ### *=! ####### # # #????????? | | # # ## ##????????? | | # # ## #?????????? | | ##### ###### # [ ########### #?????????? | | + + ##????????# #?????????? | | # # #?????????# #?????????? | | ? # # #????????##B #?????????? | | ?# ##################;B "?????????? | | ?# """T""" "##???????? | | ?# % """ "" #???????? | | #########^ % #???????? | | ###############???????## % ^ ###???????? | | ?????????????######????# ^ #?????????? | | ????????#????# ??# #?????????? | | ?????#?#?????# #% =! ##????????? | | ????????????????""""" + @ =! #????????? | | ????????#???????""Y"" #% ????? | | ??????????????? ??# ???? | | ?????????????# ????+ ######???? | | ?????????????# ??????# ##;######## ###????????? | | ?????????????# ????????# ####???????+#??????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????? #??????????????????????? | | ?????????????????????? +??????????????????????? | | ?????????????????????### #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????H???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 93 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 ECM Strength 2 Jamming Range 16 Power Amplification 30 Corruption Block 14 Armor Coverage 300 Utility Shielding 66 Evasion (%) 70 Targeting Accuracy 32 Target Analysis 8 Core Analysis 6 Particle Charging 30 Offensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flexi-carbon Leg | -3/Research | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Infodabbler Challenges ------------ None Game ------ Seed RefineryGreatPulseblaster Manual? 0 Play Time 01:24:33 Cumulative 310.6 hours Start 2026.03.24 @ 23:17:56 End 2026.03.25 @ 00:43:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 659 Rogue 659 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/4/1/1/0/0/0/0/0 Lore% 81 Gallery% 69 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 37028202-a59b-42e5-bb7d-8135fd47d850