Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.24 @ 17:31:29 // Winter2022/Polymind Player: Terminus Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (126) 630 Value Destroyed (7103) 7103 Prototype IDs (232) 4640 Alien Tech Used (0) 0 Bonus (33403) 33403 TOTAL SCORE: 57396 Bonus ------- Polymind Skill 17783 Triggered High Security 500 High Alert Combat Kills 2177 Follower Combat Kills 3650 Entered Garrisons 200 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 808 Pursued by Intercept 1500 Win 3000 Friendly Fire -1115 Cogmind --------- Core Integrity 1092/1600 Matter 0/0 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (0) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Compact Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Quantum Shading Machine Experimental Target Analyzer Experimental Weapon Shielding Centrium Medium Armor Plating Experimental Focal Shield Advanced Dynamic Insulation System > --- WEAPON ----------- EMDS Experimental Remote Datajack > --- INVENTORY -------- (None) [Rating: 136] Favorites ----------- Power Compact Particle Reactor Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Reactor Compact Particle Reactor Propulsion Cooled Linear Gravjet Treads Improved Treads Leg Zionite Composite Leg II Wheel Wheel Hover Unit Cooled Linear Gravjet Flight Unit Integrated Tracker Drive Utility EX Chip 1 Device Improved Heat Sink Storage Compact Battery Processor Target Analyzer Hackware EX Chip 1 Protection Centrium Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon EMDS Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Chain Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 75 | . . . . . . 5 . 1 4 . 6 3 7 1 . . . 2 . . . . . 1 . 8 . 4 . 1 16 . 3 . 11 2 Power 8 | . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . 1 . . . 1 1 . . . 2 . Propulsion 22 | . . . . . . 2 . . 2 . 3 2 3 . . . . . . . . . . . . . . 1 . . 4 . . . 3 2 Utility 23 | . . . . . . 1 . . 1 . . . 1 1 . . . 1 . . . . . 1 . 4 . 2 . . 6 . 1 . 4 . Weapon 22 | . . . . . . 2 . 1 . . 1 1 3 . . . . 1 . . . . . . . 3 . 1 . . 5 . 2 . 2 . Highest Loss Streak 11 | . . . . . . 5 . 1 4 . 2 3 2 1 . . . 2 . . . . . 1 . 4 . 3 . 1 6 . 3 . 11 2 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 96 95 98 96 96 93 77 76 64 28 64 85 77 89 86 86 86 88 100 100 100 93 83 81 92 85 100 82 42 71 77 81 73 55 71 27 Engine 1 | . 21 4 12 3 3 1 . . . . 5 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Core 6 | . 2 13 . . . 6 11 11 11 7 5 11 10 . . . . 5 12 12 12 5 8 6 . 1 14 14 14 6 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . 13 13 13 13 6 . . . 5 . 1 7 5 . . . . 1 11 . . 6 4 Treads 3 | . . . . . . . . . . . . . . . . . . 11 25 25 25 4 . . . . . . . 10 3 . . . 6 . Leg 2 | . 5 36 23 . . . . . . . . . . . . . . . . . . 4 . 3 15 12 . . . . 1 . . . . . Wheel 1 | . 42 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 2 . Hover 10 | . . . . 3 3 14 22 22 22 . 8 14 15 20 20 20 20 10 . . . 10 25 20 . 3 28 24 14 1 1 11 . . . 7 Flight 1 | . . . . . . . . . . 14 20 . . . . . . . . . . . . . . . . . . . 3 1 11 11 3 . Device 17 | . 2 22 23 . . 13 11 11 9 . 1 22 22 26 26 26 26 23 25 25 25 14 16 12 15 14 14 10 . 22 24 21 28 22 19 4 Storage 1 | . 21 . . . . . . . . . . . . . . . . . . . . 6 . 1 7 5 . . . . 2 . . . 1 . Processor 8 | . . . 4 15 15 11 11 11 11 . . 11 10 6 6 6 6 3 . . . 15 16 14 7 7 14 14 14 1 9 8 22 22 13 9 Hackware 5 | . . . 20 69 69 19 . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Protection 4 | . . . . . . . . . . . . . . 9 6 6 6 8 12 12 12 2 8 9 15 10 14 10 . 10 5 11 . . 5 . Energy Gun 8 | . 2 17 12 3 3 14 11 11 11 . 15 15 12 . . . . 5 12 12 12 8 . 4 23 18 . . . . 5 1 7 . . . Energy Cannon 1 | . . . . . . . . . . . . . . 6 6 6 6 2 . . . . . . . . . . . 5 1 5 . . 6 . Ballistic Gun 2 | . . . . . . . . . . 7 7 . . . . . . 5 12 12 12 6 . . . . . . . 5 4 1 4 . . . Special Weapon 3 | . . . . . . 6 11 10 . . . 11 5 6 6 6 6 3 . . . . . . . . . . . . . 5 . . . . Naked Turns 391 | . 21 20 1 . . 55 . . 2 99 1 . 3 . . . . 10 . . . 26 . . . . . . . . 26 . . . 8 119 Heaviest Build 89 | . 9 16 21 21 21 21 12 12 9 8 17 17 62 62 61 61 61 61 33 33 33 51 51 51 49 49 23 23 5 89 89 58 22 2 61 13 Greatest Support 140 | 3 20 30 30 16 16 20 16 16 16 8 18 18 62 62 62 62 62 62 46 46 46 60 51 56 56 56 22 22 11 140 140 62 22 22 85 22 Greatest Overweight (x) 5 | . . . 1 1 1 1 . . . . 1 4 5 . . . . . . . . . . . . 1 1 1 . . 4 1 . . . 4 Average Overweight (x) . | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 6 | . 1 1 1 1 1 5 5 5 5 . 5 5 5 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 6 1 . . 1 . Average Capacity 1 | . . . . 1 1 3 5 5 4 . . 5 4 1 1 1 1 . 1 1 1 . 1 1 1 1 1 1 1 1 1 . . . . . Most Carried 6 | . . . 1 1 . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 6 . . . . . Average Carried . | . . . . . . . . . . . . . . . . . 1 . 1 1 1 . 1 . 1 . 1 1 1 . . . . . . . Final Capacity 5 | . 1 1 1 1 1 5 5 5 . . 5 5 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . Final Carried 1 | . . . 1 . . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . Class Distribution -------------------- 43% | Programmer 12% | Sentry 7% | Demolisher 7% | Swarmer 6% | Z-Heavy 6% | Tinkerer 3% | Grunt 3% | Behemoth Dominant Class ---------------- Worker | -10/Materials Grunt | -10/Mines Grunt | -10/Exiles Tinkerer | -9/Mines Tinkerer | -8/Materials Programmer | -7/Factory Programmer | -7/Lower Caves Programmer | -7/Lower Caves Programmer | -7/Data Miner Cogmind | -6/Proximity Caves Swarmer | -6/Factory Programmer | -6/Waste Programmer | -6/Factory Programmer | -6/Garrison Programmer | -6/Factory Programmer | -6/Lower Caves Programmer | -6/Zion Programmer | -5/Proximity Caves Sentry | -5/Factory Sentry | -5/Upper Caves Sentry | -5/Upper Caves Programmer | -5/Warlord Demolisher | -4/Proximity Caves Demolisher | -4/Factory Z-Heavy | -4/Waste Z-Heavy | -4/Factory Demolisher | -4/Upper Caves Demolisher | -4/Upper Caves Demolisher | -4/Zhirov Behemoth | -3/Proximity Caves Swarmer | -3/Research Programmer | -3/Testing Swarmer | -2/Research Swarmer | -2/Quarantine Sentry | -2/Section 7 Cogmind | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 2102 | . . . . . . . . . . . . . 100 632 63 69 57 167 60 . . 215 127 . . . . 4 . 6 311 242 25 . 24 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6089 | . 57 . . 133 13 327 . . . . 42 . 442 1654 . 58 . 186 198 . . 128 153 2 . 844 . 147 . . 789 571 . . 345 . Parts 295 | . 2 . . 15 4 17 . . . . 3 . 10 57 3 10 . 6 8 . . 3 10 2 12 31 . 7 . . 51 31 . . 13 . Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 8 . . . . . . . . . 7 . . . . 7 . . . . 6 . . . . . . . . Prevented 21 | . . . . . . . . . . . . . . . . 10 . 10 . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 113 | . 1 . . 8 . 4 . . . . 2 . 4 24 1 2 . 3 2 . . 6 8 1 . 13 . 7 . . 12 10 . . 5 . Guns 40 | . 1 . . 8 . 3 . . . . 1 . 1 . . . . . 2 . . 1 . . . 12 . . . . 11 . . . . . Cannons 29 | . . . . . . . . . . . . . 1 15 1 1 . 2 . . . . . . . . . . . . . 4 . . 5 . AOE 22 | . . . . . . 1 . . . . . . . . . . . . . . . 5 8 1 . . . 7 . . . . . . . . Classes Destroyed 20 | . 1 . . 1 1 4 . . . . . . 1 3 . 1 . . 1 . . 4 . . . 1 . . . . 2 . . . . . Worker 3 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Builder 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Swarmer 21 | . . . . 5 . . . . . . 1 . . 3 . . . . . . . . 5 . . 2 . . . . . 5 . . . . Grunt 44 | . 1 . . 3 . 1 . . . . . . 3 10 . . . 3 2 . . 2 3 . . 5 . 5 . . 1 5 . . . . Brawler 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Sentry 10 | . . . . . . 2 . . . . . . . 3 1 . . . . . . . . 1 . 1 . . . . 1 . . . 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hunter 17 | . . . . . . 1 . . . . 1 . . 4 . . . . . . . . . . . 2 . 2 . . 3 . . . 4 . Programmer 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . 4 . . . . . Behemoth 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Compactor 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 8 | . 1 . . 3 1 2 . . . . 1 . 3 8 1 1 . 3 3 . . 5 5 2 . 5 . 4 . . 7 7 . . 2 . Combat Bots Only 8 | . 1 . . 3 . 2 . . . . 1 . 3 8 1 1 . 3 2 . . 5 5 1 . 5 . 4 . . 4 5 . . 2 . Max Kills in Single Turn 3 | . 1 . . 1 1 1 . . . . 1 . 1 1 1 1 . 1 1 . . 3 3 2 . 2 . 2 . 1 1 2 . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 . . . . . . . . . . . . . . . 3 3 1 . . . 2 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Damage Taken 15730 | . 12 . . 25 . 598 . 45 426 113 909 85 728 805 47 41 . 315 270 . . 363 . 153 . 1131 25 602 . 70 3631 397 532 . 3761 646 Core 4537 | . . . . . . 221 . . 228 84 366 . 325 57 12 3 . 52 25 . . 77 . 48 . 208 . 101 . 57 1248 48 128 . 741 508 Absorbed by Shields 135 | . . . . . . . . . . . . . . 89 . . . . . . . . . . . . . . . . . . 46 . . . Reduced by Siege Mode 280 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280 . Redirected to Shielding 593 | . . . . . . . . . . . . . 3 168 . . . . . . . . . . . 165 . . . . 196 61 . . . . Regen/Repaired (Parts) 77 | . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . . 51 . Core Remaining (%) 58 | 100 . . . 100 100 . . . . 23 . . . . . . . 4 . . . . 89 . . . . . . 64 . . . . 40 68 Volleys Fired 403 | . 2 . . . . 6 . . 1 . 31 24 19 67 3 19 . 6 15 . . 20 4 3 4 35 . 11 . 12 67 23 1 . 30 . Largest 3 | . 1 . . . . 2 . . 1 . 2 2 2 1 1 1 . 1 2 . . 2 1 1 3 3 . 1 . 3 3 1 1 . 2 . Hottest 219 | . 65 . . . . 100 . . 40 . 100 100 100 70 70 70 . 70 114 . . 160 160 160 219 219 . 36 . 205 219 70 30 . 170 . Shots Fired 638 | . 2 . . 12 3 27 . . 1 . 35 37 36 67 3 18 . 6 30 . . 36 4 3 12 98 . 11 . 16 98 23 1 . 59 . Gun 408 | . 2 . . 12 3 27 . . 1 . 35 37 32 . . . . . 30 . . 32 . . 12 98 . . . 2 84 . 1 . . . Cannon 208 | . . . . . . . . . . . . . 4 67 3 18 . 6 . . . . . . . . . . . 14 14 23 . . 59 . Launcher 22 | . . . . . . . . . . . . . . . . . . . . . . 4 4 3 . . . 11 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 137 | . . . . . . . . . . . 6 . . . . . . . 15 . . 22 . . . . . . . 4 60 . 1 . 29 . Thermal 130 | . 2 . . . . . . . 1 . 21 . . . . . . . 15 . . . . . 4 29 . . . 12 16 . . . 30 . Explosive 22 | . . . . . . . . . . . . . . . . . . . . . . 4 4 3 . . . 11 . . . . . . . . Electromagnetic 257 | . . . . 12 3 27 . . . . 8 37 36 67 3 18 . 6 . . . 10 . . . . . . . . 7 23 . . . . Phasic 92 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 69 . . . . 15 . . . . . Robot Hit Streak 25 | . 2 . . 10 12 16 . . 4 . 15 17 10 11 1 7 . 9 7 . . 9 8 10 15 20 . 7 . 1 24 25 5 . 11 . Robot Miss Streak 6 | . . . . 1 2 2 . . . . 2 1 4 2 1 1 . 1 1 . . 6 1 . . 4 . . . 3 3 1 . . 4 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . Secondary Targets 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Autonomous 30 | . . . . 12 3 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 426 | . 2 . . 12 2 23 . . 1 . 22 32 25 50 1 13 . 5 23 . . 21 3 3 5 45 . 5 . 2 75 16 1 . 39 . Core Hits 242 | . 1 . . 10 1 12 . . . . 5 6 13 19 1 3 . 3 10 . . 27 13 4 3 20 . 19 . 2 41 11 . . 18 . Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 1 . . . . . Critical Strikes 46 | . . . . 4 . . . . . . . . 1 10 1 6 . 3 2 . . 1 . . . 4 . . . . 4 9 . . 1 . Burn 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Destroy 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 1 . . . . . Blast 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Corrupt 34 | . . . . 4 . . . . . . . . 1 10 1 6 . 3 . . . . . . . . . . . . . 9 . . . . Intensify 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18332 | . 34 . . 338 65 544 . . 14 . 353 224 888 2448 45 366 . 289 634 . . 1681 1036 307 192 2004 . 1176 . 77 2787 1169 49 . 1612 . Guns 7898 | . 34 . . 338 65 486 . . 14 . 353 33 413 . . . . . 629 . . 708 . . 192 1999 . . . 29 2556 . 49 . . . Cannons 6207 | . . . . . . . . . . . . . 16 2448 45 366 . 289 . . . . . . . . . . . 48 231 1169 . . 1595 . Explosions 4200 | . . . . . . 58 . . . . . 191 459 . . . . . . . . 973 1036 307 . . . 1176 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 27 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . 5 . . . . . . . . 17 . Kinetic 3994 | . . . . . . . . . . . 73 . . . . . . . 370 . . 623 . . . . . . . 77 2144 . 49 . 658 . Thermal 3004 | . 34 . . . . 58 . . 14 . 195 191 459 . . . . . 259 . . . . . 110 441 . . . . 306 . . . 937 . Explosive 3492 | . . . . . . . . . . . . . . . . . . . . . . 973 1036 307 . . . 1176 . . . . . . . . Electromagnetic 5847 | . . . . 338 65 486 . . . . 85 33 429 2448 45 366 . 289 . . . 85 . . . . . . . . 9 1169 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 1968 | . . . . . . . . . . . . . . . . . . . . . . . . . 82 1558 . . . . 328 . . . . . Highest Corruption 4 | . . . . . . . . . . . 3 3 3 3 3 4 4 . . . . . . . . . . . . . 1 2 . . . . Average Corruption 2 | . . . . . . . . . . . 2 3 3 3 3 3 4 . . . . . . . . . . . . . 1 2 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . 1 Effects 62 | . . . . . . . . . . . 6 11 21 6 8 4 . . . . . . . . . . . . . . . 6 . . . . Message Errors 17 | . . . . . . . . . . . 3 4 7 . 1 1 . . . . . . . . . . . . . . . 1 . . . . Matter Fused 9 | . . . . . . . . . . . 1 . . 1 3 . . . . . . . . . . . . . . . . 4 . . . . Heat Flow Errors 5 | . . . . . . . . . . . . 1 3 . 1 . . . . . . . . . . . . . . . . . . . . . Energy Discharges 12 | . . . . . . . . . . . 1 2 3 2 1 2 . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 11 | . . . . . . . . . . . . 2 5 2 2 . . . . . . . . . . . . . . . . . . . . . Data Loss (major) 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Misfires 4 | . . . . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 311 | . . . . . . . . . . . . 76 6 26 . . . 31 . . . . 89 . . . . . . . . 83 . . . . Projectiles 140 | . . . . . . . . . . . . . . 26 . . . 31 . . . . . . . . . . . . . 83 . . . . Explosions 171 | . . . . . . . . . . . . 76 6 . . . . . . . . . 89 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 168 | . . . . . . . . . . . . 85 83 . . . . . . . . . . . . . . . . . . . . . . . Shots 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 . Targets Rammed 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . 2 . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 331 | . 5 . . 5 . 8 . . . 7 20 114 199 136 113 . . 13 61 . . 331 . 10 12 87 . 61 . 40 88 13 . . 22 . Average Temperature 58 | . 4 . . 3 . 4 . . . 7 14 72 50 54 74 . . 6 23 . . 135 . 10 8 19 . 15 . 30 17 6 . . 22 . Received Heat Transfer 1444 | . 6 . . 15 . 183 . . 9 . 138 . 117 171 . . . 78 63 . . 39 . 18 . 93 . 148 . 9 210 60 12 . 45 30 Effects 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 . Longest Duration 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 . Robots Corrupted 21 | . . . . . . . . . . . . . 2 10 . 1 . 1 . . . . . . . . . . . . . 7 . . . . Combat Hostiles 20 | . . . . . . . . . . . . . 2 9 . 1 . 1 . . . . . . . . . . . . . 7 . . . . Parts Fried 42 | . . . . 1 . 5 . . . . . . . 19 . 1 . 2 . . . . . . . . . . . . . 14 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Combat Hostiles 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Parts Melted 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Heat Transferred 3412 | . 74 . . . . 50 . . 37 . 518 150 400 . . . . . 444 . . . . . 111 444 . . . . 296 . . . 888 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 1832 | . 246 127 . 195 59 180 . . . . 489 80 1505 1832 1299 . . . 125 . . . . 247 94 1677 . . . . 966 856 1066 689 536 412 Initial 961 | . . 95 . . 19 26 . . . . 37 80 . 952 961 . . . . . . . . 113 86 65 . . . . . 492 481 599 375 270 Average 450 | . 124 98 . 137 50 69 . . . . 270 15 839 1489 1035 . . . 54 . . . . 182 87 1033 . . . . 244 699 758 647 420 306 Maximum Alert Level 5 | . 1 . . . . . . . . . 2 . 4 5 4 . . . . . . . . 1 . 5 . . . . 3 3 3 2 2 2 Low Security (%) 53 | 100 73 100 . 100 100 100 . . . . 45 100 7 . . . . . 100 . . . . 49 100 12 . . . . 67 . . . . . Level 1 9 | . 26 . . . . . . . . . 27 . 15 . . . . . . . . . . 50 . 6 . . . . 8 . . . 57 97 Level 2 10 | . . . . . . . . . . . 26 . 26 . . . . . . . . . . . . 7 . . . . 9 29 49 100 42 2 Level 3 10 | . . . . . . . . . . . . . 10 11 80 . . . . . . . . . . 13 . . . . 14 70 50 . . . Level 4 13 | . . . . . . . . . . . . . 39 41 19 . . . . . . . . . . 53 . . . . . . . . . . Level 5 2 | . . . . . . . . . . . . . . 47 . . . . . . . . . . . 1 . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . 1 . . . . 3 . . . . 3 . 23 . 3 . . . 2 . . . . 1 . 10 . . . . 10 3 4 1 2 1 Investigation 11 | . 1 . . . . . . . . . 1 . . . 1 . . . 2 . . . . 1 . 1 . . . . 1 1 1 1 . . Extermination 7 | . . . . . . 2 . . . . 1 . 2 . . . . . . . . . . . . 1 . . . . 1 . . . . . Reinforcement 16 | . . . . . . 1 . . . . 1 . 3 . . . . . . . . . . . . 4 . . . . 2 . 2 . 2 1 Assault 6 | . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . 1 . . . . . . . . . . Garrison 17 | . . . . . . . . . . . . . 12 . 1 . . . . . . . . . . 3 . . . . . . 1 . . . Intercept 10 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 6 2 . . . . Searches Triggered 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . Construction Impeded 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 15 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 2 . . . . 5 . 2 1 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 545 | . 5 1 . 9 2 17 . . 5 11 27 9 66 24 3 3 . 5 7 . . 70 2 3 . 52 1 12 . 1 111 26 40 2 23 8 Peak Tracking Total 31 | . 4 1 . 3 2 3 . . 5 8 9 3 6 6 3 1 . 3 3 . . 13 2 2 . 9 1 4 . 1 26 9 31 2 11 3 Tactical Retreats 40 | . . . . . . 4 . . . 2 7 . 4 3 . . . . . . . 2 . . . . 1 3 . . 7 1 4 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 12 | . 1 . . . . . . . . . 2 . . 7 . . . . . . . . . 1 . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 25 | . . . . . 2 3 . . . 1 . . . . . . . . . . . 8 . 1 . 6 . 3 . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 19 | . . . . . . . . . . . 1 . . 6 6 . . . 1 . . . . . . 3 . . . . 1 1 . . . . Max in Single Turn 2 | . . . . . . . . . . . 1 . . 2 2 . . . . . . . . . . 2 . . . . 1 1 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 36 | . 5 1 1 . 2 2 . . 4 . 6 . 1 . 3 . . . . 1 1 3 . . . . . . 4 . . . 1 . . 1 Terminals 21 | . 5 . . . 2 2 . . . . 5 . . . 3 . . . . 1 1 . . . . . . . . . . . 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 129 | . 15 1 4 . 13 9 . . 28 . 18 . 3 . 8 . . . . 4 1 8 . . . . . . 13 . . . 2 . . 2 Successful 100 | . 8 1 4 . 13 7 . . 28 . 7 . 1 . 3 . . . . 4 1 8 . . . . . . 13 . . . 1 . . 1 Failed 29 | . 7 . . . . 2 . . . . 11 . 2 . 5 . . . . . . . . . . . . . . . . . 1 . . 1 Catastrophic 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 132 | . 15 . . . 12 7 . . . . 11 . . . 5 . . . 12 . . 1 . 3 . 9 . . . . 45 2 7 . . 3 Terminals 70 | . 15 . . . 13 9 . . . . 16 . . . 8 . . . . 4 1 . . . . . . . . . . . 2 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 86 | . 4 1 4 . 11 6 . . 28 . 3 . . . 1 . . . . 4 1 8 . . . . . . 13 . . . 1 . . 1 Record 28 | . . . 4 . . . . . 11 . . . . . . . . . . 4 1 3 . . . . . . 5 . . . . . . . Part Schematic 14 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . . . . . 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . . . . . 1 . . . 3 . . . . . . . . . . . . 4 . . . . . . 4 . . . . . . . Open Door 4 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . . . . 1 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 4 . . . 2 1 . . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . Terminals 12 | . 4 . . . 2 1 . . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 3 . . . 2 1 . . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 5 . . . 1 1 . . . . 6 . 1 . 3 . . . . 1 . . . . . . . . . . . . 1 . . 1 Full Trace Events 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 4 . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 70 | . . . . . . . . . 10 . . . . . . . 13 . . . . . . . . . . . 4 . 43 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 12 | . 1 . . . . 3 . . . 1 1 . 1 . . . . 1 . . . . . . . . . . . 1 2 . . . . 1 Non-combat 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 Combat 8 | . 1 . . . . 2 . . . 1 1 . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . Robot Hacks Applied 18 | . 1 . . . . 5 . . . 1 2 . 2 . . . . 1 . . . . . . . . . . . 1 3 . . . . 2 find_chute 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . find_recycling 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . map_route 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 mark_security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 find_shortcuts 8 | . 1 . . . . 2 . . . 1 1 . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . find_garrison 4 | . . . . . . 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 3 . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 86 | . 1 4 . . . . . . . . . 19 . 6 . . 4 . 4 . . . . 2 20 7 . . . 1 6 . 9 . . 3 Largest Group 21 | . 1 3 3 3 . . . . . . . 18 18 6 6 2 4 4 5 . . . . 1 21 21 2 . . 1 3 . 3 3 . 3 Highest-Rated Group 897 | . 10 40 40 40 . . . . . . . 638 635 244 244 81 159 159 309 . . . . 103 897 897 78 . . 25 309 . 345 117 . 243 Highest-Rated Ally 115 | . 10 31 16 16 . . . . . . . 50 50 41 41 41 41 41 85 . . . . 103 103 103 39 . . 25 103 . 115 39 . 81 Zionite Dispatches 13 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 3 . . . . 3 . 3 . . 1 Heavy 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 2 . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 636 | . . 8 . 20 . . 11 4 . . . 19 258 . 10 12 . 25 15 . . . . . . 218 5 . . . 2 . 17 . . 12 Total Damage 18859 | . . 146 . 210 . . 88 44 . . . 847 7816 . 1015 265 . 440 814 . . . . . . 5725 87 . . . 110 . 596 . . 656 Kills 122 | . . 1 . 4 . . 1 . . . . 1 49 . 4 1 . 5 5 . . . . . . 41 1 . . . . . 5 . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 139 | . 2 1 . . 5 3 . . 128 . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . 2 2 . . . . . . . 1 1 2 . 1 1 . . . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 11 . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 15039 | 11 324 396 243 485 137 1168 213 565 85 137 563 654 1668 535 320 150 502 450 768 335 255 1137 357 91 334 664 218 224 63 298 761 396 138 32 201 161 Spaces Moved 14829 | 19 390 311 191 307 91 691 199 304 100 304 695 401 1338 481 335 163 1019 433 292 209 160 926 517 131 259 469 171 256 105 205 1550 655 531 199 150 272 Core 804 | 19 33 14 2 . . 100 . . 6 182 26 75 22 . . . . 6 . . . 41 . . . 1 . . . 1 50 1 . . 17 208 Treads 1200 | . . . . . . . . . . . . . . . . . . 119 292 209 160 137 . . . . . . . 147 121 . . . 15 . Legs 1326 | . 28 297 146 . . . . . . . . . . . . . . . . . . 123 . 11 259 396 . . . . 66 . . . . . Wheels 459 | . 329 . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . 89 . . . 5 . Hover 7967 | . . . 43 307 91 555 199 304 94 . 40 326 1316 481 335 163 1019 308 . . . 625 517 120 . 72 171 256 105 57 71 328 . . . 64 Flight 3073 | . . . . . . . . . . 122 629 . . . . . . . . . . . . . . . . . . . 1153 326 531 199 113 . Fastest Speed 15 | 50 50 50 50 150 150 50 76 76 50 32 32 56 32 32 32 32 32 32 160 160 160 50 52 52 110 50 116 56 60 50 15 15 15 15 15 50 Average Speed 67 | 50 80 116 126 150 150 80 76 76 74 42 38 96 73 32 32 32 32 67 160 160 160 74 52 56 110 110 116 78 60 131 37 47 15 15 33 53 Slowest Speed 300 | 50 120 120 150 150 150 150 76 76 80 50 115 250 300 32 32 32 32 160 160 160 160 160 52 110 110 116 116 116 60 160 250 106 15 15 135 250 Overloaded Moves 145 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 111 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 84 | . . . . . . . . . . 2 16 . . . . . . . . . . . . . . . . . . . 40 8 17 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 72 74 60 70 20 15 48 43 78 59 20 88 6 72 12 27 89 59 9 58 32 74 49 4 87 18 44 52 55 52 55 74 25 34 9 8 Regions Visited 36 Branch Regions 21 Pre-discovered Areas 38 | . . . 1 . . . 1 . 24 . . . . . . . 1 . . 1 . . . . . . 1 . 3 . 6 . . . . . Known Exits Taken 9 | . . . . . 1 1 1 . . . . . 1 . 1 . . . 1 . 1 . 1 . . . . . . . . 1 . . . . Unknown Exits Taken 22 | 1 1 1 1 1 . . . 1 1 1 . . . . . 1 1 1 . 1 . 1 . . . 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 19 | . . 1 . 2 . . . 5 . . . . . . . . 3 1 . 1 1 . 4 . . . 1 . . . . . . . . . Spaces Dug 33 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 14 . . . 5 8 . . . 5 . Terrain Destroyed 343 | . . . . . . 2 . . . . . 6 9 70 . 1 . . 1 . . 34 61 39 7 36 . 32 . 14 17 . . . 14 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 104 | . . . . . . . . . . . . . . 1 . 1 . . 1 . . 13 . . 7 36 . . . 14 17 . . . 14 . AOE 239 | . . . . . . 2 . . . . . 6 9 69 . . . . . . . 21 61 39 . . . 32 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 18914 | 19 398 343 193 332 92 1289 231 473 108 308 943 585 1957 794 544 241 1194 585 565 210 159 1336 596 143 299 537 190 266 104 219 1655 708 571 199 241 287 Wait 3315 | 1 7 33 3 25 2 590 2 5 8 6 233 110 563 102 207 59 176 146 257 2 . 385 76 7 37 31 20 . . 3 55 39 47 2 60 16 Move 14636 | 18 389 310 190 306 90 690 198 303 99 299 665 400 1337 480 334 162 1018 432 292 208 159 925 516 131 258 468 170 255 104 204 1472 638 500 196 149 271 Hop 75 | . . . . . . . . . . 2 14 . . . . . . . . . . . . . . . . . . . 37 8 13 1 . . Pick Up 19 | . . . . . . . . . . . . . . . . 1 . 1 . . . 4 . 1 . 1 . . . . 11 . . . . . Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drop 18 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . 1 . 1 . . . . 13 . . . . . Fire 403 | . 2 . . . . 6 . . 1 . 31 24 19 67 3 19 . 6 15 . . 20 4 3 4 35 . 11 . 12 67 23 1 . 30 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Escape Stasis 63 | . . . . . . . . . . . . . . 53 . . . . . . . . . . . . . . . . . . 10 . . . Rewire 92 | . . . . . . . . . . . . . . 92 . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 288 | . . . . . . 3 31 165 . . . 51 38 . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Waste -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 12 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Discovered new exit (range 3) 161 | -10/Materials | Discovered new exit (range 9) 252 | -10/Materials | Discovered new exit (range 8) 327 | -10/Materials | Discovered new exit (range 8) 336 | -10/Materials | Entered Mines 448 | -10/Mines | Discovered new exit (range 9) 453 | -10/Mines | Received a Mining Laser from a helpful Derelict 565 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 658 | -10/Mines | Discovered new exit (range 8) 668 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 722 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 722 | -10/Mines | Discovered new exit (range 5) 732 | -10/Mines | Entered Exiles 732 | -10/Exiles | Accompanied by 3 allies 752 | -10/Exiles | Discovered new exit (range 15) 765 | -10/Exiles | Met 8R-AWN 782 | -10/Exiles | Met EX-HEX 826 | -10/Exiles | Met EX-DEC 846 | -10/Exiles | Learned location of Zion (-6) 879 | -10/Exiles | Met EX-BIN 909 | -10/Exiles | Took control of EX-DEC (ally) 960 | -10/Exiles | Discovered new exit (range 10) 975 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 975 | -10/Exiles | Entered Mines 975 | -9/Mines | Accompanied by 3 allies 1000 | -9/Mines | Discovered new exit (range 10) 1202 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1219 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1437 | -9/Mines | Learned Materials stockpile data 1443 | -9/Mines | Discovered new exit (range 9) 1460 | -9/Mines | Entered Materials 1496 | -8/Materials | Identified exit to Factory 1597 | -8/Materials | Entered Factory 1818 | -7/Factory | Identified exit to Lower Caves 2462 | -7/Factory | Cargo convoy interrupted 2689 | -7/Factory | Lost 5 parts (2n1u2w) 2765 | -7/Factory | Entered Lower Caves 2927 | -7/Lower Caves | Identified exit to Lower Caves 2978 | -7/Lower Caves | Entered another Lower Caves area 2978 | -7/Lower Caves | Accompanied by 1 ally 3011 | -7/Lower Caves | Spotted B-75 Beast 3198 | -7/Lower Caves | Learned Factory garrison access intel 3533 | -7/Lower Caves | Encountered a Warlord checkpoint 3534 | -7/Lower Caves | Discovered new exit (range 11) 3543 | -7/Lower Caves | Entered Data Miner 3543 | -7/Data Miner | Discovered new exit (range 6) 3558 | -7/Data Miner | Met Data Miner 3576 | -7/Data Miner | Learned location of Section 7 (-2) 3576 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3588 | -7/Data Miner | Received God Mode back door access code from Data Miner 3598 | -7/Data Miner | Interfaced with the Data Conduit 3625 | -7/Data Miner | Core integrity fell below 50% 3628 | -7/Data Miner | Entered Proximity Caves 3656 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 3762 | -6/Proximity Caves | Discovered new exit (range 10) 3765 | -6/Proximity Caves | Entered Factory 3766 | -6/Factory | Loaded intel: 251 machine locations 3767 | -6/Factory | Loaded intel: 4 garrison access locations 3794 | -6/Factory | Identified exit to Lower Caves 3794 | -6/Factory | Identified exit to Extension 4115 | -6/Factory | Search patrols dispatched 4328 | -6/Factory | Sucked down chute 4328 | -6/Factory | Entered Waste 4329 | -6/Waste | Met a frightened Derelict 4351 | -6/Waste | Spotted C-40 Crusher 4371 | -6/Waste | Spotted C-40 Crusher 4371 | -6/Waste | Spotted C-40 Crusher 4378 | -6/Waste | Assimilated C-40 Crusher with formatsys_high 4414 | -6/Waste | Spotted C-40 Crusher 4419 | -6/Waste | Assimilated C-40 Crusher with formatsys_high 4437 | -6/Waste | Spotted C-40 Crusher 4441 | -6/Waste | Assimilated C-40 Crusher with formatsys_high 4447 | -6/Waste | Allies destroyed C-40 Crusher 4451 | -6/Waste | Assimilated C-40 Crusher with formatsys_high 4489 | -6/Waste | Spotted C-40 Crusher 4532 | -6/Waste | Assimilated C-40 Crusher with formatsys_high 4563 | -6/Waste | Discovered new exit (range 12) 4643 | -6/Waste | Lost 3 parts (2n1w) 4826 | -6/Waste | Warlord forces began an assault 4982 | -6/Waste | Entered Factory 4982 | -6/Factory | Accompanied by 21 allies 4983 | -6/Factory | Loaded intel: 266 machine locations 5079 | -6/Factory | Garrison activated, responded to threat 5098 | -6/Factory | Core integrity fell below 50% 5579 | -6/Factory | Identified exit to Garrison 5682 | -6/Factory | First assault squad dispatched 5698 | -6/Factory | Garrison activated, responded to threat 6524 | -6/Factory | Intercept squad dispatched 6536 | -6/Factory | Spotted Tracker 6604 | -6/Factory | Combat Programmer assimilated allied Crusher 5e 6614 | -6/Factory | Spotted Combat Programmer 6618 | -6/Factory | Took control of Combat Programmer 6619 | -6/Factory | Core integrity fell below 20% 6634 | -6/Factory | Destroyed Crusher 5e 6650 | -6/Factory | Entered Garrison 6651 | -6/Garrison | Loaded intel: 20 machine locations 6681 | -6/Garrison | Triggered checkpoint 6688 | -6/Garrison | Spotted B-75 Beast 6765 | -6/Garrison | Destroyed B-75 Beast 6855 | -6/Garrison | Discovered new exit (range 13) 6864 | -6/Garrison | Phase Generator disabled 6890 | -6/Garrison | Triggered checkpoint 6896 | -6/Garrison | Triggered checkpoint 6899 | -6/Garrison | Triggered checkpoint 6918 | -6/Garrison | Triggered checkpoint 6966 | -6/Garrison | Destroyed 8 combat bots 7109 | -6/Garrison | Discovered new exit (range 10) 7185 | -6/Garrison | Entered Factory 7185 | -6/Factory | Accompanied by 6 allies 7186 | -6/Factory | Loaded intel: 302 machine locations 7213 | -6/Factory | Discovered new exit (range 12) 7505 | -6/Factory | Entered Lower Caves 7505 | -6/Lower Caves | Accompanied by 2 allies 7563 | -6/Lower Caves | Spotted B-75 Beast 7590 | -6/Lower Caves | Destroyed B-75 Beast 7611 | -6/Lower Caves | Learned Factory garrison access intel 7652 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7655 | -6/Lower Caves | Entered Zion 7668 | -6/Zion | System corruption cleaned by Quarantine Array 7674 | -6/Zion | Discovered new exit (range 13) 7922 | -6/Zion | Imprinted 7924 | -6/Zion | Declared Zion's savior 8157 | -6/Zion | Entered Proximity Caves 8157 | -5/Proximity Caves | Accompanied by 4 allies 8162 | -5/Proximity Caves | Learned 4 Factory zone layouts 8378 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8393 | -5/Proximity Caves | Spotted Combat Programmer 8408 | -5/Proximity Caves | Allies destroyed Combat Programmer 8452 | -5/Proximity Caves | Learned 12 Factory zone layouts 8589 | -5/Proximity Caves | Discovered new exit (range 5) 8607 | -5/Proximity Caves | Entered Factory 8607 | -5/Factory | Accompanied by 3 allies 8608 | -5/Factory | Identified exit to Upper Caves 8609 | -5/Factory | Identified exit to Factory 8610 | -5/Factory | Loaded intel: 279 machine locations 8611 | -5/Factory | Loaded intel: 4 garrison access locations 8903 | -5/Factory | Retrieved Zion intel report: Branch Access 8904 | -5/Factory | Zion Heavy squad teleported in 8959 | -5/Factory | Zion Hacker squad teleported in 9375 | -5/Factory | Entered Upper Caves 9446 | -5/Upper Caves | Learned Research trap positions 9446 | -5/Upper Caves | Learned Armory trap positions 9446 | -5/Upper Caves | Learned Research terminal intel 9457 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 9699 | -5/Upper Caves | Discovered new exit (range 7) 9710 | -5/Upper Caves | Entered another Upper Caves area 9778 | -5/Upper Caves | Identified exit to Warlord 9868 | -5/Upper Caves | Encountered a Warlord checkpoint 9965 | -5/Upper Caves | Entered Warlord 10306 | -5/Warlord | Visited the Vortex Lab 10325 | -5/Warlord | Warlord's base attacked by MAIN.C 10379 | -5/Warlord | Rebuked by Warlord 10387 | -5/Warlord | Opened Warlord's prototype stash 10675 | -5/Warlord | Warlord forces counterattacked 10689 | -5/Warlord | Spotted Striker 10694 | -5/Warlord | Spotted Executioner 10716 | -5/Warlord | Took control of Executioner 10848 | -5/Warlord | Spotted B-86 Titan 10851 | -5/Warlord | Spotted B-75 Beast 10929 | -5/Warlord | Spotted Executioner 11000 | -5/Warlord | Warlord base infiltrated, sounded retreat 11032 | -5/Warlord | Spotted Executioner 11050 | -5/Warlord | Spotted Executioner 11056 | -5/Warlord | Destroyed Executioner 11092 | -5/Warlord | Discovered new exit (range 15) 11102 | -5/Warlord | Entered Proximity Caves 11311 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11459 | -4/Proximity Caves | Entered Factory 11460 | -4/Factory | Loaded intel: 238 machine locations 11532 | -4/Factory | Zion Heavy squad teleported in 11550 | -4/Factory | Sucked down chute 11550 | -4/Factory | Entered Waste 11551 | -4/Waste | Joined by Warlord forces that had cleared the area 11555 | -4/Waste | 1 allies followed down the chute 11755 | -4/Waste | Discovered new exit (range 16) 11884 | -4/Waste | Entered Factory 11884 | -4/Factory | Accompanied by 21 allies 11885 | -4/Factory | Loaded intel: 253 machine locations 11978 | -4/Factory | Spotted B-86 Titan 11980 | -4/Factory | Allies destroyed B-86 Titan 12049 | -4/Factory | P-70 Sage assimilated allied 8R-ATN(s) 12130 | -4/Factory | Garrison activated, responded to threat 12134 | -4/Factory | First assault squad dispatched 12352 | -4/Factory | Zion Heavy squad teleported in 12397 | -4/Factory | Zion Fire squad teleported in 12409 | -4/Factory | Lost 3 parts (2u1w) 12454 | -4/Factory | Zion Demo squad teleported in 12476 | -4/Factory | Lost 4 parts (1p1u2w) 12516 | -4/Factory | High security lockdown imminent 12528 | -4/Factory | Discovered new exit (range 15) 12548 | -4/Factory | Cargo convoy interrupted 12548 | -4/Factory | Entered Upper Caves 12548 | -4/Upper Caves | Accompanied by 2 allies 12649 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12756 | -4/Upper Caves | Discovered new exit (range 9) 12766 | -4/Upper Caves | Entered another Upper Caves area 12777 | -4/Upper Caves | Learned Research terminal intel 12917 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12967 | -4/Upper Caves | Lost 3 parts (1n2u) 12977 | -4/Upper Caves | Discovered new exit (range 15) 12990 | -4/Upper Caves | Entered Zhirov 12990 | -4/Zhirov | Discovered new exit (range 3) 13053 | -4/Zhirov | Entered Proximity Caves 13080 | -3/Proximity Caves | Spotted B-86 Titan 13089 | -3/Proximity Caves | Took control of B-86 Titan 13312 | -3/Proximity Caves | Discovered new exit (range 15) 13351 | -3/Proximity Caves | Entered Research 13352 | -3/Research | Loaded intel: 77 trap records 13353 | -3/Research | Loaded intel: 102 machine locations 13354 | -3/Research | Loaded intel: 22 terminal locations 13590 | -3/Research | Spotted B-86 Titan 13610 | -3/Research | Zion Heavy squad teleported in 13636 | -3/Research | Zion Heavy squad teleported in 13743 | -3/Research | Lost 6 parts (1n2u3w) 13802 | -3/Research | Intercept squad dispatched 13814 | -3/Research | Spotted Tracker 13818 | -3/Research | Took control of Tracker 13847 | -3/Research | Lost 4 parts (1p2n1u) 13860 | -3/Research | Discovered new exit (range 9) 13873 | -3/Research | Spotted Combat Programmer 13875 | -3/Research | Retrieved Zion intel report: Active Garrisons 13886 | -3/Research | Retrieved Zion intel report: Unaware Schematics 13895 | -3/Research | Retrieved Zion intel report: Prototype Schematics 13909 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 13913 | -3/Research | Retrieved Zion intel report: Guard Positions 13924 | -3/Research | Retrieved Zion intel report: Component Stockpiles 13930 | -3/Research | Retrieved Zion intel report: Emergency Access 13934 | -3/Research | Intercept squad dispatched 13960 | -3/Research | Spotted Tracker 13960 | -3/Research | Spotted Tracker 13961 | -3/Research | Core integrity fell below 50% 13969 | -3/Research | Destroyed Tracker 13970 | -3/Research | Spotted Tracker 13970 | -3/Research | Took control of Tracker 13976 | -3/Research | Retrieved Zion intel report: Prototype Schematics 13977 | -3/Research | Zion Offense Resupply teleported in 13997 | -3/Research | Destroyed Tracker 14018 | -3/Research | Spotted Combat Programmer 14045 | -3/Research | Discovered new exit (range 12) 14048 | -3/Research | Retrieved Zion intel report: Prototype Schematics 14048 | -3/Research | Spotted B-86 Titan 14055 | -3/Research | Lost 3 parts (1u2w) 14055 | -3/Research | Retrieved Zion intel report: Component Schematics 14058 | -3/Research | Discovered new exit (range 11) 14058 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 14068 | -3/Research | Spotted B-86 Titan 14077 | -3/Research | Spotted Tracker 14097 | -3/Research | Core integrity fell below 20% 14098 | -3/Research | Identified exit to Research 14101 | -3/Research | Search patrols dispatched 14105 | -3/Research | Took control of Combat Programmer 14112 | -3/Research | Intercept squad dispatched 14112 | -3/Research | Entered Testing 14113 | -3/Testing | Loaded intel: 66 machine locations 14143 | -3/Testing | Lost 3 parts (1n2u) 14295 | -3/Testing | Spotted Striker 14362 | -3/Testing | Search patrols dispatched 14448 | -3/Testing | Intercept squad dispatched 14455 | -3/Testing | Spotted Tracker 14457 | -3/Testing | Spotted Combat Programmer 14457 | -3/Testing | Took control of Tracker 14483 | -3/Testing | Spotted Combat Programmer 14500 | -3/Testing | Discovered exit to Research (range 16) 14508 | -3/Testing | Entered Research 14509 | -2/Research | Loaded intel: 92 machine locations 14510 | -2/Research | Loaded intel: 22 terminal locations 14517 | -2/Research | Spotted B-90 Cyclops 14521 | -2/Research | Spotted B-90 Cyclops 14564 | -2/Research | Zion Light squad teleported in 14584 | -2/Research | Zion Hacker squad teleported in 14609 | -2/Research | Garrison activated, responded to threat 14619 | -2/Research | Discovered new exit (range 9) 14621 | -2/Research | Zion Fire squad teleported in 14630 | -2/Research | Lost 3 parts (1u2w) 14646 | -2/Research | Entered Quarantine 14646 | -2/Quarantine | Accompanied by 3 allies 14647 | -2/Quarantine | Loaded intel: 92 machine locations 14667 | -2/Quarantine | Spotted Fortress 14677 | -2/Quarantine | Discovered new exit (range 6) 14678 | -2/Quarantine | Entered Section 7 14679 | -2/Section 7 | Loaded intel: 133 machine locations 14679 | -2/Section 7 | Spotted S7 Guard 14682 | -2/Section 7 | Spotted S7 Guard 14689 | -2/Section 7 | Discovered new exit (range 19) 14693 | -2/Section 7 | Spotted S7 Guard 14746 | -2/Section 7 | Spotted Tracker 14746 | -2/Section 7 | Took control of S7 Guard 14867 | -2/Section 7 | Spotted S7 Guard 14874 | -2/Section 7 | Core integrity fell below 50% 14879 | -2/Section 7 | Entered Access 14880 | -1/Access | Loaded intel: 113 machine locations 14904 | -1/Access | Lost 11 parts (2p3n4u2w) 14973 | -1/Access | Zion Hacker squad teleported in 15038 | -1/Access | Discovered new exit (range 5) 15040 | *** | Escaped! Last Messages --------------- 14982_ U-05 Engineer destroyed. 14984_ H-81 Overseer calls for reinforcements. 14984_ ALERT: Hostile activity reported, dispatching reinforcements to area. 14989_ Chain reaction triggered in Lgt. Antimatter Reactor. 14989_ YO-VM7(p) destroyed. 14989_ WK-IS1(p) destroyed. 14991_ 5I-ZEQ(p) destroyed. 15024_ Knocked back. 15028_ H-81 Overseer IFF system glitched. 15028_ W-44 Eye suffers critical hit (Blast). 15028_ W-44 Eye destroyed. 15032_ Knocked back. 15036_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 15038_ The Access Shell folds into the floor. 15038_ EXIT=FOUND [Achievement: Desperate Times] [Achievement: The Little Core That Could] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | "???????????????"????????????????????????????????? | | ???????????????"""???????????????????????????????? | | ????????????????"""??????????????????????????????? | | ?????????????????"???????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????"?????????????????????""??????????????????? | | ??????"""????????????????????""??????????????????? | | ???????"""?????????????????""""""????????????????? | | ????????"??????????????????""""""????????????????? | | ?????????????????????????????""??????????????????? | | ??????????# ?????????????????""??????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" """"???????????????? | | ??????????# """ """ """"???????????????? | | ??????????# """"???????????????? | | ??????????# """"???????????????? | | ??????????# "" """"???????????????? | | #########?# @" """"???????????????? | | #?# """"???????????????? | | #?# """"???????????????? | | #?#% """"???????????????? | | #?# """"???????????????? | | """"" #?# ####### ##########??????????????????? | | """"" #?# #?????###???????????????????????????? | | """"" #?# #??##############???????????????????? | | """"" #?# #??# [ #???????????????????? | | """"" #?# #??# #???????????????????? | | #?# #??# #???????????????????? | | #?#!%#??# #???????????????????? | | #?#%%#??# #???????????????????? | | ###!!##########"######???????????????????? | | ########## #######!%= ## ?????????????????????? | | !| ## ????????????????????? | | %% H ## ???????????????????? | | ########## ######% = ## ???????????????????? | | ?????????##+###???##" [="## ????????#?????????? | | ########??????????# %** # """""" #??######## | | #??????????# "[!!## """""" #??# = | | #????"?????## "!%% # """""" #??# | | #???"""?????###=!"## """""" #??# | | " #??"""????????# ### """""" #??# | | """ #???"???????### ### #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 80 Energy Generation 66 Energy Capacity 1050 Matter Stores 500 Matter Capacity 500 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 Additional Mass Support 20 EM Shielding 4 Corruption Block 15 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 25 Resistance: EX 100 Resistance: EM 90 Resistance: I 25 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 87 Targeting Accuracy 12 Launcher Accuracy 80 Target Analysis 10 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 4 Kinecelleration 50 Offensive Hacking 70 Defensive Hacking 56 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Flexi-carbon Leg | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Imp. Trap Scanner | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Phase Gun | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Hvy. Gatling Laser | -3/Research | Z-intel Cld. Antigrav System | -3/Research | Z-intel Hdn. Centrium Wheel | -3/Research | Z-intel Hvy. Antimatter Reactor | -3/Research | Z-intel Neutron Missile Launcher | -3/Research | Z-intel Plasma Sword | -3/Research | Z-intel Adv. Kinecellerator | -3/Research | Z-intel Adv. Variable Charge Gun | -3/Research | Z-intel Adv. Micro-nuke Launcher | -3/Research | Z-intel Gravity Neutralizer | -3/Research | Z-intel Adv. Thermal Defense Suite | -3/Research | Z-intel Adv. Gravity Neutralizer | -3/Research | Z-intel Exp. System Shield | -3/Research | Z-intel Ionic Axe | -3/Research | Z-intel Helical Railgun | -3/Research | Z-intel Exp. Melee Analysis Suite | -3/Research | Z-intel Prc. Matter Filter | -3/Research | Z-intel Fusion Reactor | -3/Research | Z-intel Centrium Light Armor Plating | -3/Research | Z-intel Imp. KE Penetrator | -3/Research | Z-intel Mni. Fusion Reactor | -3/Research | Z-intel Exp. Power Amplifier | -3/Research | Z-intel Cld. Fission Core | -3/Research | Z-intel Hvy. Neutron Cannon | -3/Research | Z-intel Adv. Dynamic Insulation System | -3/Research | Z-intel Lgt. Antimatter Cannon | -3/Research | Z-intel Hvy. Dispersion Rifle | -3/Research | Z-intel Centrium Greatsword | -3/Research | Z-intel Exp. Signal Interpreter | -3/Research | Z-intel Chainsword | -3/Research | Z-intel Adv. Targeting Computer | -3/Research | Z-intel Axe | -3/Research | Z-intel Adv. Force Field | -3/Research | Z-intel Imp. Arc Projector | -3/Research | Z-intel Imp. Plasma Cutter | -3/Research | Z-intel Remote Shield | -3/Research | Z-intel Imp. Cloaking Device | -3/Research | Z-intel Fusion Compressor | -3/Research | Z-intel Enh. Optical Array | -3/Research | Z-intel System Shield | -3/Research | Z-intel Imp. Component Analysis Suite | -3/Research | Z-intel Adv. Plasma Cannon | -3/Research | Z-intel Point Defense System | -3/Research | Z-intel Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free R-06 Scavenger | -6/Zion | Archive M-30 Cleanser | -3/Research | Z-intel G-67 Veteran | -3/Research | Z-intel S-43 Plague | -3/Research | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Desperate Times The Little Core That Could Challenges ------------ None Polymind | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Gar Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robots Controlled 28 | . 2 1 1 . . 3 . . . 1 1 . 2 . . . . 1 . . . 3 . 1 . 1 . . . 1 6 1 . . 2 1 Combat Hostiles 15 | . 1 . . . . 2 . . . 1 1 . 2 . . . . 1 . . . 1 . . . . . . . 1 3 1 . . 1 . Allies 7 | . . 1 1 . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . . . . 1 . . . . . Classes Controlled 12 | . 2 . 1 . . 1 . . . 1 . . . . . . . 1 . . . 2 . 1 . . . . . 1 2 . . . . . Average Host Suspicion 70 | . 73 57 . 99 77 94 2 49 18 100 95 33 95 99 89 61 12 65 84 45 17 58 46 64 15 91 55 81 . 57 93 92 93 67 86 41 Unsuspicious Activity 5943 | . 167 7 16 . . 28 . . . . . 4940 200 . . 10 . 37 252 . . 30 . 16 30 10 . . . 145 27 . . . 6 22 Returns to Shadow . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fuzzy Dispatches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 6445 | . . 42 . 50 26 196 13 104 . 40 76 213 612 247 87 229 . 182 193 . . 2176 8 . 352 488 61 216 . 18 324 160 135 . 174 23 Used 1721 | . 35 14 33 . . 85 . . . 14 40 . 200 . . . . 74 . . . 189 . 33 . 21 . . . 250 403 80 . . 205 45 Decayed 3132 | . . . . . 26 165 . 99 . 8 . . 60 . 44 . . 108 196 . . 1332 . . 306 430 61 60 . . 90 . 69 . 78 . Highest Spend 250 | . 30 14 33 . . 40 . . . 14 40 . 160 . . . . 74 . . . 128 . 33 . 21 . . . 250 160 80 . . 200 45 Top 5 Hosts by Kills: Combat Programmer (-6/Factory: 31) Enhanced Demolisher (-5/Warlord: 14) XC-VYW(Z) (-4/Factory: 13) EX-DEC (-10/Exiles: 11) Combat Programmer (-3/Research: 10) Game ------ Seed AluminumRecyclingSword Manual? 0 Play Time 02:10:59 Cumulative 1648.5 hours Start 2022.12.24 @ 15:13:17 End 2022.12.24 @ 17:31:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 584 Rogue 584 Adventurer 0 Explorer 0 Win Type 0 Total 123 Types 27/13/51/7/1/2/20/1/1 Lore% 98 Gallery% 97 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80c9cb4d-3ff0-485b-a4f6-586a3e1201e1