Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 04:14:34 Player: TheLostLambda Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (217) 1085 Value Destroyed (7297) 7297 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (-80) -80 TOTAL SCORE: 14502 Bonus ------- High Alert Combat Kills 97 Friendly Fire -177 Cogmind --------- Core Integrity 0/1300 Matter 227/300 Energy 99/100 System Corruption 25% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Weight Redist. System Improved Kinecellerator Peak State ------------ > --- POWER ------------ Particle-Fission Reactor > --- PROPULSION ------- Thunder Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Large Storage Unit Structural Scanner Improved Signal Interpreter Seismic Detector Experimental Targeting Computer Advanced ECM Suite > --- WEAPON ----------- Rocket Array Hpw. Accelerated Penetrator Con/G Hpw. Energy Phase Construct/G Lance > --- INVENTORY -------- Advanced Heat Sink Medium Storage Unit Machine Analyzer Improved Sensor Array Improved Kinecellerator Weapon Cycler Improved Transmission Jammer Graphene Brace Improved Thermal Shield Improved Shield Generator Makeshift Hammer Greatsword [Rating: 103] Favorites ----------- Power Constructs Engine Deuterium Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 2 2 . . 4 . . 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . . . 1 . . . 1 Utility 8 | . . 2 1 1 . . 1 . . 2 1 Weapon 2 | . . . . 1 . . 1 . . . . Parts Attached 141 | 8 7 30 16 27 13 5 15 2 2 9 7 Power 13 | 1 1 3 2 2 1 1 . . . . 2 Engine 9 | 1 1 2 2 2 1 . . . . . . Core 1 | . . 1 . . . . . . . . . Reactor 3 | . . . . . . 1 . . . . 2 Propulsion 27 | 2 1 6 3 6 5 2 . . . . 2 Treads 17 | 2 1 6 3 . 3 2 . . . . . Leg 8 | . . . . 6 2 . . . . . . Wheel 1 | . . . . . . . . . . . 1 Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 54 | 2 . 10 8 10 3 2 8 2 1 6 2 Device 30 | 1 . 5 2 4 2 2 7 2 . 4 1 Storage 5 | 1 . 2 . . . . . . . 2 . Processor 9 | . . 1 2 3 . . 1 . 1 . 1 Hackware 2 | . . . 1 1 . . . . . . . Protection 8 | . . 2 3 2 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 47 | 3 5 11 3 9 4 . 7 . 1 3 1 Energy Gun 13 | 2 2 1 . 3 2 . 2 . . 1 . Energy Cannon 8 | . . 4 . 1 . . 2 . . 1 . Ballistic Gun 11 | . 1 5 1 2 1 . 1 . . . . Ballistic Cannon 4 | . 1 . . 1 1 . . . . . 1 Launcher 2 | . . . 1 1 . . . . . . . Special Weapon 2 | 1 1 . . . . . . . . . . Impact Weapon 3 | . . 1 1 . . . . . 1 . . Slashing Weapon 2 | . . . . 1 . . . . . 1 . Piercing Weapon 2 | . . . . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . . 3 . 2 2 2 3 . . 1 . Parts Lost 51 | . 4 7 1 3 7 1 4 . 1 13 10 Power 5 | . . 1 . . 1 . . . . 2 1 Propulsion 14 | . 1 2 1 . 2 . . . . 4 4 Utility 19 | . . 4 . 1 2 . 3 . . 5 4 Weapon 13 | . 3 . . 2 2 1 1 . 1 2 1 Highest Loss Streak 7 | . 3 4 1 2 3 1 2 . 1 6 7 To Critical Strikes . | . . . . . . . . . . . . Average Backups 11 | 3 7 12 14 14 14 7 12 11 12 11 3 Power . | . 1 1 1 1 . . . . . . . Propulsion . | . . . . 1 2 . . . . . . Utility 5 | . 1 3 6 4 4 4 7 9 10 8 2 Weapon 4 | 1 2 6 6 6 7 1 3 1 2 2 . Tool/Special . | . . . . . . . . . . . . Unused Backups 30 | . 3 6 3 6 1 2 4 1 . 2 2 Power 2 | . . 1 . . 1 . . . . . . Propulsion 4 | . 1 . . . . 1 2 . . . . Utility 10 | . . 1 2 3 . . . . . 2 2 Weapon 13 | . 2 4 . 3 . 1 2 1 . . . Tool/Special 1 | . . . 1 . . . . . . . . Average Slot Usage (%) 87 | . 99 97 94 99 99 86 69 70 70 65 38 Engine 6 | . 14 10 9 7 6 2 5 . . . . Treads 12 | . 28 20 22 2 8 17 5 5 5 1 . Leg 4 | . . . . 20 14 . . . . . 1 Device 16 | . 14 17 13 12 12 19 22 17 14 22 15 Storage 8 | . 14 12 9 7 7 7 5 5 5 4 . Processor 11 | . . 8 17 18 23 12 5 11 13 11 10 Protection 1 | . . 4 2 2 1 . . . . . . Energy Gun 5 | . 16 2 . 4 21 5 . 5 5 3 . Energy Cannon 3 | . . 9 8 5 . . 1 . . . . Ballistic Gun 4 | . . 3 4 4 . 7 8 3 5 4 . Ballistic Cannon 1 | . 2 3 . 1 . . 5 6 4 . . Impact Weapon 1 | . . 3 4 . . . . . 1 . 3 Slashing Weapon 1 | . . . . 6 1 4 . . . . . Peak Build Rating 103 | 7 9 23 28 51 53 63 90 90 88 103 76 Average Rating 44 | 5 8 19 24 43 49 56 83 85 85 89 49 On Entrance 43 | . 7 8 21 27 48 47 56 88 90 85 39 Avg Prop Armor Cover (%) 8 | . . . . 16 . . . . . . 7 Naked Turns 46 | . . . . . . . . . . . 46 Heaviest Build 69 | 14 17 41 47 57 52 46 63 65 64 69 24 Greatest Support 79 | 40 40 43 63 63 60 60 79 69 69 69 40 Greatest Overweight (x) 10 | 2 . 2 1 2 2 1 1 . . 10 5 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 15 15 15 25 5 Average Capacity 13 | 7 8 13 15 15 15 15 15 15 15 14 5 Most Carried 15 | 5 8 15 15 15 15 15 15 14 14 14 5 Average Carried 11 | 3 7 12 14 14 14 7 12 11 13 12 3 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 5 8 15 15 15 15 7 12 14 13 5 3 Scrap Engine Consumption 124 | . . . . . . 42 35 4 . 29 14 Constructs Created 9 | . . . . . . 4 2 . . 1 2 Constructs Modified 34 | . . . . . . 9 13 2 . 9 1 Class Distribution -------------------- 34% | Mutant 19% | Assassin 19% | Construct 14% | Skirmisher 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Assassin | -7/Factory Skirmisher | -7/Storage Assassin | -7/Recycling Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -4/Factory Assassin | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Res Matter Collected 4372 | 260 184 828 585 543 374 223 648 223 . 315 189 Remotely . | . . . . . . . . . . . . Salvage Created 8146 | 153 663 1425 852 878 937 415 1016 513 119 1001 174 Parts 417 | 15 37 93 40 46 32 21 52 15 2 59 5 Haulers Intercepted 10 | . . 5 2 . 1 . 1 . . 1 . Recyclers Shooed 6 | . 1 . . . 1 . . . . 2 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . 13 2 . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Res Combat Hostiles Destroyed 153 | . 14 28 16 14 16 4 21 15 3 21 1 Melee 8 | . . 3 1 . . . 1 . . 3 . Guns 81 | . 13 10 6 7 16 4 12 3 2 8 . Cannons 36 | . . 13 4 5 . . 8 4 . 1 1 AOE 22 | . 1 . 2 1 . . . 8 1 9 . Classes Destroyed 16 | 3 5 3 2 1 . 2 . . . . . Worker 10 | 2 1 . . 1 1 . . . . 4 1 Builder 13 | . 2 2 . 3 . . 1 . . 5 . Tunneler 7 | 4 . 1 . 1 . . . . . 1 . Hauler 10 | . . 5 2 . 1 . 1 . . 1 . Recycler 12 | 1 1 3 1 . 2 2 . . . 1 1 Mechanic 5 | . 1 1 1 1 . . . . . 1 . Watcher 6 | . 1 2 . . 1 . 1 . . 1 . Swarmer 42 | . 3 10 4 . 3 . 9 3 . 10 . Grunt 50 | . 11 11 7 4 6 . 3 2 2 4 . Brawler 3 | . . 1 . . . . . 2 . . . Duelist 6 | . . . 1 . . . . 4 1 . . Sentry 29 | . . 6 3 6 6 2 3 2 . 1 . Hunter 6 | . . . 1 . 1 . 2 2 . . . Programmer 15 | . . . . 4 . . 4 . . 6 1 Scientist 1 | . . . . . . 1 . . . . . Scrapper 3 | . . . . . . 3 . . . . . Best Kill Streak 11 | 2 6 4 5 3 4 2 5 9 3 11 1 Combat Bots Only 9 | . 5 4 4 2 4 2 5 9 3 5 1 Max Kills in Single Turn 6 | 1 2 1 2 1 2 1 3 4 2 6 1 Gunslinging 1 | . . . . . . . 1 . . . . Exploded 4 | . 1 . 1 1 . . . 4 1 3 . Melee 1 | . . 1 1 . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Res Hostile Shots Fired 1507 | . 79 208 87 213 182 205 115 49 3 216 150 Missed 459 | . 14 38 26 84 63 79 27 21 1 59 47 Hits 1048 | . 65 170 61 129 119 126 88 28 2 157 103 Melee 6 | . . 6 . . . . . . . . . Projectile 1042 | . 65 164 61 129 119 126 88 28 2 157 103 AOE 2 | . . . . . . . . . . 2 . Critical Strikes 28 | . 2 2 . . 2 1 4 . . 8 9 Actively Blocked 3 | . . . . . . . . . . . 3 Part Disruptions 2 | . . . 1 . . . . . . . 1 Damage Taken 14657 | . 837 1769 805 1423 1091 1054 1583 397 28 3308 2362 Core 2813 | . 153 335 34 182 94 158 81 56 . 399 1321 Absorbed by Shields 538 | . . . . . . . 111 146 10 172 99 Regen/Repaired (Parts) 2087 | . . 94 122 . . 174 746 188 58 705 . Core Remaining (%) 62 | 100 38 16 93 . . 38 . . 86 65 . Volleys Fired 434 | 26 65 86 45 52 34 13 40 19 4 41 9 Largest 4 | 2 2 2 2 2 3 3 3 3 4 3 1 Hottest 240 | 90 150 136 136 160 240 215 147 144 189 170 51 Shots Fired 875 | 30 117 143 85 105 96 29 117 48 12 84 9 Gun 597 | 30 100 58 50 62 96 27 72 23 8 71 . Cannon 247 | . 7 84 30 43 . . 45 22 3 4 9 Launcher 20 | . . . 5 . . 2 . 3 1 9 . Special 11 | . 10 1 . . . . . . . . . Kinetic 340 | . 20 63 50 39 . 10 99 22 3 25 9 Thermal 407 | 26 76 80 30 54 89 8 18 13 4 9 . Explosive 20 | . . . 5 . . 2 . 3 1 9 . Electromagnetic 108 | 4 21 . . 12 7 9 . 10 4 41 . Robot Hit Streak 36 | 5 8 16 16 16 29 14 31 36 32 14 3 Robot Miss Streak 6 | 4 3 3 5 5 3 1 6 2 2 6 2 Penetration Max 1 | . . . . . . . 1 . . 1 . Secondary Targets 12 | . 2 . 1 1 1 1 3 . . 3 . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 . . 1 . Shots Hit Robots 659 | 17 65 112 60 83 79 27 88 34 9 72 13 Core Hits 480 | 8 35 41 34 43 72 32 57 67 14 74 3 Critical Kills 2 | . . 2 . . . . . . . . . Critical Parts Destroyed 9 | . . 3 3 . . . . . . . 3 Critical Strikes 26 | 2 3 10 3 . . . 2 . . 3 3 Burn 8 | 2 3 3 . . . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . Blast 3 | . . 2 . . . . 1 . . . . Smash 10 | . . 4 3 . . . . . . . 3 Sever 3 | . . . . . . . . . . 3 . Impale 1 | . . . . . . . 1 . . . . Melee Attacks 174 | . . 26 25 36 . 7 24 . . 27 29 Impact 81 | . . 26 25 1 . . . . . . 29 Slashing 53 | . . . . 35 . 7 . . . 11 . Piercing 40 | . . . . . . . 24 . . 16 . Sneak Attacks 20 | . . 6 1 6 . 3 . . . 2 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . . . Damage Inflicted 20232 | 242 1040 2496 1567 2271 1985 873 2870 1949 448 3720 771 Guns 8866 | 216 875 652 590 1062 1973 438 1347 330 94 1289 . Cannons 3749 | . . 1080 275 673 . . 1056 343 21 36 265 Explosions 4405 | 26 150 . 392 45 . 203 262 1276 333 1718 . Melee 3109 | . . 739 300 491 . 228 205 . . 665 481 Ramming 103 | . 15 25 10 . 12 4 . . . 12 25 Kinetic 5442 | . 127 690 590 508 . 177 1936 343 21 785 265 Thermal 6931 | 227 727 1042 275 1049 1904 208 729 317 63 390 . Explosive 3553 | . . . 332 45 . 144 . 1211 333 1488 . Electromagnetic 1094 | 15 171 . 60 178 69 112 . 78 31 380 . Impact 1520 | . . 739 300 . . . . . . . 481 Slashing 1185 | . . . . 491 . 228 . . . 466 . Piercing 404 | . . . . . . . 205 . . 199 . Highest Corruption 25 | . . 1 . 3 . . 2 2 2 22 25 Average Corruption 2 | . . 1 . 1 . . 1 2 2 8 13 Corruption Purged 3 | . . . . 3 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 68 | . . 9 . 16 . . 8 8 . 23 4 Message Errors 21 | . . 4 . 4 . . 2 2 . 7 2 Matter Fused 11 | . . 1 . 4 . . 1 1 . 4 . Heat Flow Errors 6 | . . 1 . 1 . . . 1 . 3 . Energy Discharges 10 | . . 1 . 1 . . 3 2 . 3 . Parts Rejected 1 | . . . . . . . . . . 1 . Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 9 | . . . . 4 . . 1 1 . 2 1 Data Loss (major) 5 | . . 1 . . . . 1 . . 2 1 Misfires 2 | . . 1 . 1 . . . . . . . Alerts 1 | . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1136 | . . 271 201 187 . 49 157 3 3 63 202 Projectiles 72 | . . 11 . . . . 59 . . . 2 Explosions 100 | . . . 1 . . . 77 3 3 16 . Melee 964 | . . 260 200 187 . 49 21 . . 47 200 Knockbacks 28 | . . 7 . . 1 . 9 3 . . 8 Impact 8 | . . 4 . . 1 . . . . . 3 Kinetic 17 | . . 3 . . . . 8 3 . . 3 Secondary 3 | . . . . . . . 1 . . . 2 Self-Inflicted Damage 479 | . 42 . 83 151 . 51 62 . . 84 6 Shots 16 | . 1 . 4 2 . 1 2 . . 6 . Rammed 27 | . 9 10 2 . . 1 . . . 2 3 Targets Rammed 33 | . 9 10 2 . 2 1 . . . 2 7 Kicked 6 | . . . . . 2 . . . . . 4 Crushed . | . . . . . . . . . . . . Highest Temperature 448 | 70 279 406 243 306 437 217 448 193 300 210 . Average Temperature 95 | 26 98 82 94 101 132 91 150 72 144 21 . Received Heat Transfer 2304 | . 450 429 234 312 297 277 105 18 12 143 27 Effects 15 | . 4 2 . 1 6 . 1 . 1 . . Shutdowns 4 | . . 1 . . 2 . 1 . . . . Energy Bleed 7 | . 1 . . 1 4 . . . 1 . . Interference 3 | . 3 . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Robots Corrupted 8 | . . 3 4 . . . . . . . 1 Combat Hostiles 4 | . . 1 3 . . . . . . . . Parts Fried 11 | . . 4 2 1 1 . . . . . 3 Impact Corruptions 25 | . . 12 7 . . . . . . . 6 Robots Melted 2 | . . 1 . 1 . . . . . . . Combat Hostiles 2 | . . 1 . 1 . . . . . . . Parts Melted 24 | 1 3 3 . 4 7 2 2 2 . . . Heat Transferred 13505 | 790 2037 2257 481 2051 4325 115 631 346 74 398 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | 1 2 . . . . 1 2 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Res Maximum Alert Level 2 | . . 1 1 1 1 . 1 . . 2 1 Low Security (%) 77 | 100 100 79 88 85 85 100 50 . . 16 53 Level 1 19 | . . 20 11 14 14 . 49 . . 49 46 Level 2 3 | . . . . . . . . . . 34 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 614 | 10 145 347 227 249 236 53 342 . . 614 281 Initial 276 | . . 49 137 91 111 53 4 . . 130 276 Average 124 | 1 50 144 128 66 156 5 188 . . 343 168 Influence Increases 5518 | 35 458 937 581 650 459 101 796 314 70 1014 103 Destroy 0b10 Robot/C 3020 | . 280 560 320 280 320 40 420 300 60 420 20 Destroy 0b10 Robot/NC 315 | 35 30 70 20 30 25 10 15 . . 70 10 Destroy Leader 672 | . 62 144 74 110 94 . 84 10 10 74 10 Allied During Kill 4 | . . . . . . . . 4 . . . Successful Hack 191 | . 19 16 34 90 2 4 26 . . . . Disable Machine 390 | . 15 . 60 45 . . 90 . . 150 30 Destroy Structure 581 | . 22 12 28 50 3 32 116 . . 300 18 Lose Combat Pursuer 345 | . 30 135 45 45 15 15 45 . . . 15 Influence Decreases 5501 | 35 340 728 706 607 566 226 471 444 70 694 614 Entered New Map 1094 | . . 69 190 111 134 85 9 126 40 78 252 Time Decay 3911 | 35 300 599 506 480 362 141 442 278 20 486 262 Lost Part 456 | . 40 60 10 16 70 . 20 . 10 130 100 Lost Ally 40 | . . . . . . . . 40 . . . Squads Dispatched 30 | . 3 3 2 6 6 . 3 . . 6 1 Investigation 3 | . 2 . . . . . . . . 1 . Extermination 12 | . . . . 5 1 . 2 . . 3 1 Reinforcement 11 | . 1 3 1 1 2 . 1 . . 2 . Assault . | . . . . . . . . . . . . Garrison 4 | . . . 1 . 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Res Distress Signals 13 | . 1 2 1 3 2 . 1 . . 1 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 251 | . 22 53 27 21 26 5 30 16 3 35 13 Peak Tracking Total 9 | . 5 6 4 4 6 4 5 9 3 6 7 Tactical Retreats 20 | . 1 6 2 3 1 1 3 . . 2 1 ECM-based Alert Blocks 6 | . . . . . . . . . . 6 . Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Res Traps Triggered 7 | . 2 . . 1 . . 1 . . 3 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Res Machines Disabled 27 | . 1 . 4 3 . . 6 1 . 10 2 Max in Single Turn 5 | . 1 . 1 1 . . 1 1 . 5 1 Garrison Access 3 | . . . . 1 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Res Machines Accessed 55 | . 7 8 9 12 5 6 6 . . . 2 Terminals 32 | . 7 4 5 6 4 3 2 . . . 1 Fabricators 2 | . . . . 1 . . 1 . . . . Repair Stations 3 | . . 1 2 . . . . . . . . Recycling Units 8 | . . 2 1 2 . 1 1 . . . 1 Scanalyzers 4 | . . 1 1 2 . . . . . . . Garrison Access 4 | . . . . 1 1 . 2 . . . . Total Hacks 161 | . 24 18 26 35 9 35 11 . . . 3 Successful 94 | . 13 11 11 19 4 30 6 . . . . Failed 65 | . 11 6 14 16 5 5 5 . . . 3 Catastrophic 11 | . 2 2 2 1 1 1 1 . . . 1 Database Lockouts 2 | . . 1 1 . . . . . . . . Manual 40 | . 12 3 5 11 . 4 3 . . . 2 Terminals 84 | . 24 7 14 18 8 7 4 . . . 2 Fabricators 3 | . . . . 2 . . 1 . . . . Repair Stations 9 | . . 2 7 . . . . . . . . Recycling Units 22 | . . 5 3 7 . 2 4 . . . 1 Scanalyzers 13 | . . 4 2 7 . . . . . . . Garrison Access 4 | . . . . 1 1 . 2 . . . . Terminal Hacks 46 | . 6 2 3 3 3 28 1 . . . . Record 28 | . 1 . 1 . 1 25 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 3 | . 1 1 . . . 1 . . . . . Open Door 1 | . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . . . . Branch Access Points 3 | . . 1 1 1 . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . Alert Level 2 | . . . . 1 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Release Object 2 | . . . . . . 2 . . . . . Fabricator Hacks 3 | . . . . 2 . . 1 . . . . Network Status 2 | . . . . 1 . . 1 . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 6 | . . 2 4 . . . . . . . . Scan Component 4 | . . 1 3 . . . . . . . . Repair 2 | . . 1 1 . . . . . . . . Recycling Unit Hacks 10 | . . 3 2 3 . 1 1 . . . . Process 1 | . . . . 1 . . . . . . . Report Inventory 6 | . . 2 1 1 . 1 1 . . . . Retrieve Matter 2 | . . 1 . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer 11 | . . 3 1 7 . . . . . . . Retrieve Study 11 | . . 3 1 7 . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . 1 . . . . Seal Access 3 | . . . . 1 1 . 1 . . . . Unauthorized Hacks 15 | . 7 1 1 3 . 1 2 . . . . Terminals 14 | . 7 1 1 3 . 1 1 . . . . Botnet 14 | . 7 1 1 3 . 1 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Mask 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 41 | . 7 5 8 9 4 3 3 . . . 2 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . Time 95 | . . . . 95 . . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . . Part Studies Acquired 11 | . . 3 1 7 . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . . . . Time 52 | . . 26 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 92 | . . . . 92 . . . . . . . Retrieved Matter 141 | . . 49 . 92 . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Res Total Allies 2 | . . . . . . . . 2 . . . Largest Group 2 | . . . . . . . . 2 . . . Highest-Rated Group 79 | . . . . . . . . 79 . . . Highest-Rated Ally 49 | . . . . . . . . 49 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . 3 . . . Total Damage 59 | . . . . . . . . 59 . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Res Active Infowar (turns) 13278 | 37 1417 2453 1375 2303 834 1415 1180 502 14 1265 483 Optics 6662 | . . 1884 1375 2303 834 266 . . . . . Sensors 4378 | . . 937 . 99 568 1371 601 . . 359 443 Terrain 6847 | . . 1439 1192 1508 560 1019 1129 . . . . Structural 774 | . . . . . . . . . . 774 . Seismic 6877 | 37 1417 989 735 1965 . . 362 502 14 856 . Machine Analysis 350 | . . . . . . . . . . . 350 Jamming 77 | . . . . . . . 77 . . . . ECM 680 | . . . . . . . . . . 668 12 Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Res Turns Passed 13964 | 282 1467 2453 1375 2303 834 1550 1226 606 42 1266 560 Spaces Moved 7489 | 128 724 1104 602 1460 414 729 869 330 18 632 479 Core 252 | 5 . . . . . . . . . 41 206 Treads 4856 | 123 724 1104 602 121 147 685 869 330 18 133 . Legs 1675 | . . . . 1339 267 8 . . . 1 60 Wheels 235 | . . . . . . 36 . . . . 199 Hover 408 | . . . . . . . . . . 394 14 Flight 63 | . . . . . . . . . . 63 . Fastest Speed 50 | 50 160 160 160 115 120 84 84 151 151 50 50 Average Speed 140 | 157 160 167 163 124 138 155 98 151 151 153 95 Slowest Speed 550 | 160 160 240 200 270 330 250 179 151 151 550 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 5 92 62 53 27 63 95 19 51 8 18 13 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 4 | . . . . 1 1 . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . . . Scrap Searched 3 | . . . . . . . . 3 . . . Spaces Dug 88 | . 10 4 15 26 . 4 15 . . 9 5 Terrain Destroyed 499 | 3 19 4 30 74 . 58 57 58 25 162 9 Melee 77 | . . 3 15 26 . 4 15 . . 9 5 Projectile 53 | . 10 1 . . . . 23 4 2 9 4 AOE 369 | 3 9 . 15 48 . 54 19 54 23 144 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Upp Upp Fac Res Total 9777 | 174 889 1517 851 1765 579 1111 1121 400 23 808 539 Wait 1120 | 8 58 203 120 130 83 325 120 13 . 56 4 Move 7477 | 127 723 1103 601 1459 413 728 868 329 16 631 479 Hop . | . . . . . . . . . . . . Pick Up 106 | 5 13 27 7 16 9 2 18 3 . 5 1 Fast Attach 34 | 7 . 3 4 2 1 1 3 . . 7 6 Attach 53 | . 4 7 . 5 8 5 6 1 1 13 3 Detach 18 | . . . . 2 1 4 2 1 . 8 . Swap 192 | 1 11 30 35 49 23 8 27 5 2 1 . Drop 107 | . 6 22 12 14 5 17 14 3 . 13 1 Fire 434 | 26 65 86 45 52 34 13 40 19 4 41 9 Melee 173 | . . 26 25 36 . 7 23 . . 27 29 Ram 5 | . . . . . . . . . . 2 3 Kick 6 | . . . . . 2 . . . . . 4 Crush 22 | . 9 10 2 . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 30 | . . . . . . . . 26 . 4 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Storage -7/Recycling -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 283 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 634 | -10/Materials | Discovered new exit (range 8) 1227 | -10/Materials | Core integrity fell below 50% 1255 | -10/Materials | Lost 3 parts (1n2w) 1362 | -10/Materials | Discovered new exit (range 7) 1535 | -10/Materials | Discovered new exit (range 16) 1661 | -10/Materials | Discovered new exit (range 16) 1750 | -10/Materials | Entered another Materials area 1750 | -9/Materials | Evolved 2 slots: Utility x2 1864 | -9/Materials | Repaired Lgt. Treads 2526 | -9/Materials | Discovered new exit (range 7) 2865 | -9/Materials | Discovered new exit (range 20) 2960 | -9/Materials | Central database locked down 3528 | -9/Materials | Build established: Skirmisher 3675 | -9/Materials | Core integrity fell below 50% 3701 | -9/Materials | Discovered new exit (range 3) 3709 | -9/Materials | Lost 4 parts (2n2u) 3732 | -9/Materials | Identified exit to Mines 3961 | -9/Materials | Build established: Mutant 3986 | -9/Materials | Core integrity fell below 20% 4203 | -9/Materials | Entered another Materials area 4203 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4776 | -8/Materials | Central database locked down 4798 | -8/Materials | Discovered new exit (range 8) 4835 | -8/Materials | Repaired Lgt. Treads+ 5436 | -8/Materials | Build established: Skirmisher 5467 | -8/Materials | Garrison activated, responded to threat 5578 | -8/Materials | Entered Factory 5578 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5860 | -7/Factory | Fabricated Imp. Target Analyzer? 5909 | -7/Factory | Found Prototype Launcher 5909 | -7/Factory | Identified Rocket Array 6415 | -7/Factory | Discovered new exit (range 12) 6891 | -7/Factory | Build established: Assassin 7130 | -7/Factory | Identified exit to Lower Caves 7702 | -7/Factory | Identified exit to Storage 7881 | -7/Factory | Entered Storage 8297 | -7/Storage | Garrison activated, responded to threat 8350 | -7/Storage | Lost 3 parts (1p2n) 8382 | -7/Storage | Met 01-MTF 8385 | -7/Storage | Discovered new exit (range 7) 8461 | -7/Storage | Identified exit to Recycling 8664 | -7/Storage | Build established: Skirmisher 8715 | -7/Storage | Entered Recycling 8715 | -7/Recycling | Accompanied by 1 ally (01-MTF) 8824 | -7/Recycling | Scanned before Scraplab entrance 8871 | -7/Recycling | Entered Scraplab 8901 | -7/Recycling | Discovered new exit (range 3) 8903 | -7/Recycling | Identified exit to Scraptown 8943 | -7/Recycling | Angered Scraplab inhabitants 8983 | -7/Recycling | Found Prototype Device 8983 | -7/Recycling | Identified Scrap Engine 9188 | -7/Recycling | Core integrity fell below 50% 9620 | -7/Recycling | Discovered new exit (range 14) 9705 | -7/Recycling | Build established: Assassin 10219 | -7/Recycling | Build established: Construct 10265 | -7/Recycling | Entered Factory 10265 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 10701 | -5/Factory | Discovered new exit (range 12) 11374 | -5/Factory | Found Exp. Targeting Computer 11478 | -5/Factory | Discovered new exit (range 4) 11491 | -5/Factory | Entered Upper Caves 11906 | -5/Upper Caves | Learned Factory terminal intel 11943 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11980 | -5/Upper Caves | Destroyed 9 combat bots 12039 | -5/Upper Caves | Discovered new exit (range 11) 12042 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12070 | -5/Upper Caves | Learned location of Armory (-3) 12097 | -5/Upper Caves | Entered another Upper Caves area 12101 | -5/Upper Caves | Discovered new exit (range 13) 12134 | -5/Upper Caves | Identified exit to Factory 12139 | -5/Upper Caves | Entered Factory 12139 | -4/Factory | Evolved 2 slots: Utility x2 12140 | -4/Factory | Loaded intel: 27 terminal locations 12488 | -4/Factory | Discovered new exit (range 8) 12497 | -4/Factory | Identified exit to Upper Caves 12595 | -4/Factory | Spotted B-86 Titan 12966 | -4/Factory | Build established: Infiltrator-Construct 13020 | -4/Factory | System corruption reached 10% 13060 | -4/Factory | Lost 3 parts (1n1u1w) 13317 | -4/Factory | Lost 3 parts (1n2u) 13370 | -4/Factory | Discovered new exit (range 9) 13404 | -4/Factory | Identified exit to Research 13405 | -4/Factory | Entered Research 13405 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13434 | -3/Research | Lost 6 parts (2p2n1u1w) 13828 | -3/Research | Build established: Assassin 13864 | -3/Research | System corruption reached 10% 13888 | -3/Research | Released all parts (6) 13906 | -3/Research | Core integrity fell below 50% 13918 | -3/Research | Lost 7 parts (3n4u) 13951 | -3/Research | Core integrity fell below 20% 13952 | -3/Research | Spotted B-86 Titan 13965 | -3/Research | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 13933_ P-80 Master knocked back. 13935_ K-01 Serf collects debris. 13935_ K-01 Serf knocked back. 13935_ Destroyed Sml. Battery. 13935_ P-80 Master system corrupted by crushing effect. 13937_ Slug penetrates Wall. 13937_ Hvy. Gauss Cannon destroyed. 13938_ U-05 Engineer builds a Wall. 13940_ Slammed into P-80 Master. 13942_ Penetrated by Slug. 13943_ Slammed into R-10 Processor. 13943_ R-10 Processor knocked back. 13950_ W-44 Eye sends out distress signal. 13952_ M-28 Smith repairs P-80 Master Gamma Rifle. 13954_ U-05 Engineer builds a Wall. 13962_ Penetrated by Slug. 13962_ Slug penetrates Wall. 13965_ U-05 Engineer builds a Wall. 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""" ?# ????????? | | ???????????????#######?## g A #?????????? | | ????????????????????????#@ #?????????? | | ????????????????????????# !! #?????????? | | ????????????????????????+ ! #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# ??????????? | | ????????????????????????########+#### ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 31 Energy Capacity 1186 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Target Analyzer | x2 | -7/Factory | Preloaded Repaired ---------- Lgt. Treads | 32% | -9/Materials Lgt. Treads | 12% | -8/Materials Studied --------- Imp. Treads | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Mace | -9/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Chainsword | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Deuterium Engine | -7/Factory | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Assault Cannon | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Lgt. EM Pulse Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Frienemies You May Approach The Wall Challenges ------------ None Game ------ Seed ShadeGreatDetonator Manual? 0 Play Time 04:21:47 Cumulative 80.9 hours Start 2026.07.19 @ 23:21:41 End 2026.07.20 @ 04:14:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 42/SmallcapsGlow Map View 50x43 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2cddfc60-f7e7-4dca-ba9c-b7ad2370e4b7