Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.28 @ 20:29:09 Player: Sparker Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (33) 165 Value Destroyed (1048) 1048 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6053 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 229/300 Energy 98/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Gyrokinetic Inverter > --- UTILITY (11) ----- Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scan Processor Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Improved Salvage Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Carbon-fiber Leg Biomechanical Wings > --- UTILITY ---------- Advanced Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scan Processor 0b10 Decoder Chip [Generic] Improved Melee Analysis Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Mini Grenade Launcher Lance > --- INVENTORY -------- Datajack Lance [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit VTOL Module Utility Improved Signal Interpreter Device Long-range Tractor Beam Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Weapon Lance Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 9 | . . 1 1 1 2 . . 2 2 Weapon . | . . . . . . . . . . Parts Attached 71 | 6 8 7 5 10 2 16 . 11 6 Power 9 | 1 1 1 . 2 . 1 . 2 1 Engine 4 | 1 1 . . 1 . 1 . . . Core 5 | . . 1 . 1 . . . 2 1 Reactor . | . . . . . . . . . . Propulsion 28 | 2 3 3 3 3 . 7 . 3 4 Treads 4 | . 1 . . . . . . 2 1 Leg 7 | . . 1 . . . 6 . . . Wheel 5 | 2 . . 2 . . 1 . . . Hover 1 | . . . . . . . . . 1 Flight 11 | . 2 2 1 3 . . . 1 2 Utility 18 | 1 2 2 1 3 2 3 . 3 1 Device 3 | . 1 . . . 1 . . 1 . Storage 2 | 1 . . . 1 . . . . . Processor 11 | . 1 2 1 2 . 3 . 1 1 Hackware 2 | . . . . . 1 . . 1 . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 16 | 2 2 1 1 2 . 5 . 3 . Energy Gun 3 | . 2 1 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . . 1 1 . 1 . 3 . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . 1 . 1 . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . Parts Lost 40 | . 5 1 5 . . 14 . 12 3 Power 4 | . 1 . 1 . . 2 . . . Propulsion 21 | . 1 1 3 . . 9 . 4 3 Utility 8 | . 1 . . . . 2 . 5 . Weapon 7 | . 2 . 1 . . 1 . 3 . Highest Loss Streak 6 | . 5 1 3 . . 4 . 6 2 Average Slot Usage (%) 72 | . 86 87 86 96 89 67 66 69 37 Engine 2 | . 14 3 . 5 6 . . . . Core 1 | . . 7 9 6 6 . . . . Treads 3 | . 5 . . . . . . 8 1 Leg 3 | . . 2 . . . 7 13 4 . Wheel 2 | . 19 . 7 . . 1 . . . Flight 8 | . 2 30 24 29 26 4 . 4 . Storage 3 | . 14 11 9 7 6 2 . . . Processor 27 | . . 14 20 29 26 33 40 33 30 Hackware 4 | . . . . . . 6 6 8 . Energy Gun 1 | . 5 6 8 4 . . . . . Ballistic Gun 2 | . 20 11 4 . . . . . . Launcher 1 | . . . 4 5 6 2 . . . Impact Weapon 1 | . . . . 2 6 2 . . . Piercing Weapon 1 | . . . . . . 1 6 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 19 | 9 11 13 13 18 19 19 3 14 5 Greatest Support 45 | 32 32 14 20 21 21 45 3 28 10 Greatest Overweight (x) 2 | . 2 . . . . 2 . 2 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 4 4 4 Average Capacity 4 | 5 6 6 6 6 6 4 4 4 4 Most Carried 6 | 6 6 6 6 6 6 6 4 4 4 Average Carried 4 | 3 5 5 5 4 6 4 4 3 2 Final Capacity 6 | 6 6 6 6 6 6 4 4 4 4 Final Carried 6 | 6 6 6 6 6 6 4 4 4 2 Class Distribution -------------------- 73% | Mutant 16% | Hacker-Mutant 10% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Matter Collected 993 | 256 70 73 . . 21 470 18 85 . Remotely 300 | . . . . . 21 279 . . . Salvage Created 865 | . 167 73 138 . 21 344 . 122 . Parts 60 | . 13 5 11 . . 21 . 10 . Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 20 . . . Prevented 5 | . . . . . . 5 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 28 | . 6 2 2 . . 12 . 6 . Melee 3 | . . . . . . 2 . 1 . Guns 8 | . 6 2 . . . . . . . AOE 16 | . . . 2 . . 9 . 5 . Classes Destroyed 8 | . 2 1 3 . . 2 . . . Builder 4 | . . . 3 . 1 . . . . Hauler 1 | . . . 1 . . . . . . Swarmer 15 | . 3 1 . . . 6 . 5 . Grunt 5 | . 3 . 1 . . . . 1 . Sentry 2 | . . 1 . . . 1 . . . Hunter 2 | . . . 1 . . 1 . . . Programmer 2 | . . . . . . 2 . . . Butcher 2 | . . . . . . 2 . . . Best Kill Streak 6 | . 2 1 6 . 1 4 . 5 . Combat Bots Only 5 | . 2 1 2 . . 4 . 5 . Max Kills in Single Turn 3 | . 1 1 2 . 1 2 . 3 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 1 . . 2 . 3 . Melee 1 | . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Damage Taken 5825 | . 472 115 275 37 92 1555 . 1429 1850 Core 2399 | . 100 30 47 5 27 471 . 567 1152 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 75 | 100 60 92 91 99 . . 41 43 . Volleys Fired 61 | . 27 6 10 . . 14 . 4 . Largest 2 | . 2 2 2 . . 1 . 1 . Hottest 75 | . 60 65 75 . . 30 . 43 . Shots Fired 93 | . 49 12 14 . . 14 . 4 . Gun 67 | . 49 12 6 . . . . . . Cannon . | . . . . . . . . . . Launcher 26 | . . . 8 . . 14 . 4 . Special . | . . . . . . . . . . Kinetic 49 | . 41 6 2 . . . . . . Thermal 2 | . 2 . . . . . . . . Explosive 26 | . . . 8 . . 14 . 4 . Electromagnetic 16 | . 6 6 4 . . . . . . Robot Hit Streak 10 | . 8 10 5 . . 3 . 2 . Robot Miss Streak 5 | . 4 1 1 . . 5 . 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 83 | . 30 12 5 . 1 30 . 5 . Core Hits 64 | . 11 4 12 . . 27 . 6 4 Critical Hits 1 | . 1 . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Melee Attacks 117 | . . . . 2 12 43 . 60 . Impact 37 | . . . . 2 12 23 . . . Slashing 17 | . . . . . . 17 . . . Piercing 60 | . . . . . . . . 60 . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3240 | . 255 108 779 . 54 1557 . 467 20 Guns 421 | . 246 108 67 . . . . . . Cannons . | . . . . . . . . . . Explosions 1940 | . . . 674 . . 917 . 349 . Melee 812 | . . . . . 54 640 . 118 . Ramming 67 | . 9 . 38 . . . . . 20 Kinetic 234 | . 188 46 . . . . . . . Thermal 31 | . 21 . . . . . . 10 . Explosive 1930 | . . . 674 . . 917 . 339 . Electromagnetic 166 | . 37 62 67 . . . . . . Impact 333 | . . . . . 54 279 . . . Slashing 361 | . . . . . . 361 . . . Piercing 118 | . . . . . . . . 118 . Highest Corruption 4 | . . . 2 . . 3 3 4 . Average Corruption 3 | . . . 2 . . 2 3 3 . Corruption Purged . | . . . . . . . . . . Effects 15 | . . . . . . 9 . 6 . Message Errors 6 | . . . . . . 4 . 2 . Matter Fused 3 | . . . . . . 2 . 1 . Heat Flow Errors 2 | . . . . . . 1 . 1 . Energy Discharges 3 | . . . . . . 1 . 2 . Data Loss (minor) 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 136 | . . . 26 . 32 78 . . . Projectiles . | . . . . . . . . . . Explosions 38 | . . . 26 . . 12 . . . Melee 98 | . . . . . 32 66 . . . Knockbacks 1 | . . . . . 1 . . . . Impact 1 | . . . . . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 299 | . 4 . 120 . . 100 . 66 9 Shots 8 | . . . 3 . . 3 . 2 . Rammed 6 | . 1 . . . . . . . 5 Targets Rammed 6 | . 1 . . . . . . . 5 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 141 | . 52 94 44 12 13 141 . 64 . Average Temperature 28 | . 18 43 18 8 6 44 . 44 . Received Heat Transfer 882 | . 54 27 54 18 36 255 . 126 312 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . . . 4 1 . . . Impact Corruptions 4 | . . . . . 2 2 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 100 | . 50 . . . . . . 50 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Peak Influence 538 | . 181 332 482 283 197 . . 284 538 Initial 210 | . . 76 139 210 138 . . 6 123 Average 135 | . 90 167 263 235 154 . . 67 244 Maximum Alert Level 2 | . . 1 2 1 . . . 1 2 Low Security (%) 76 | 100 100 64 58 . 100 . . 96 44 Level 1 20 | . . 35 19 100 . . . 3 45 Level 2 3 | . . . 21 . . . . . 9 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . . 2 . . . . 2 1 Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 4 | . . . 2 . . . . 1 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Distress Signals 4 | . 2 . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 12 8 10 4 1 18 1 22 33 Peak Tracking Total 17 | . 5 7 8 2 1 6 1 7 17 Tactical Retreats 25 | . 2 2 3 . . 4 . 8 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Machines Disabled 5 | . . . 1 . . . . 4 . Max in Single Turn 2 | . . . 1 . . . . 2 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Machines Accessed 21 | . 3 5 2 5 2 2 . 1 1 Terminals 11 | . 2 4 1 2 1 . . . 1 Fabricators 2 | . . . . 2 . . . . . Repair Stations 2 | . . . 1 1 . . . . . Recycling Units 2 | . 1 . . . 1 . . . . Scanalyzers 2 | . . 1 . . . . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 60 | . 11 22 5 10 7 2 . 2 1 Successful 42 | . 8 18 3 6 4 2 . 1 . Failed 18 | . 3 4 2 4 3 . . 1 1 Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 36 | . 7 11 4 8 5 . . . 1 Terminals 44 | . 8 20 4 6 5 . . . 1 Fabricators 2 | . . . . 2 . . . . . Repair Stations 3 | . . . 1 2 . . . . . Recycling Units 5 | . 3 . . . 2 . . . . Scanalyzers 4 | . . 2 . . . . . 2 . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . . 8 . . . 2 . . . Robot Analysis 1 | . . 1 . . . . . . . Open Door 2 | . . . . . . 2 . . . Emergency Access Points 3 | . . 3 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 2 | . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . 1 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Refit 1 | . . . 1 . . . . . . Recycling Unit Hacks 4 | . 2 . . . 2 . . . . Report Inventory 2 | . 1 . . . 1 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 2 | . . 1 . . . . . 1 . Insert Component 2 | . . 1 . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 23 | . 6 9 2 4 2 . . . . Terminals 23 | . 6 9 2 4 2 . . . . Track 8 | . 2 3 1 1 1 . . . . Assimilate 6 | . 2 3 . 1 . . . . . Botnet 9 | . 2 3 1 2 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 3 1 4 1 . . 1 1 Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 32 | . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 4 | . . . . . . . . 4 . EXPLORE 1 | . . . . . . . . 1 . RETURN 3 | . . . . . . . . 3 . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . . . Drone Launches 6 | . . . . . . . . 6 . Drone Recoveries 2 | . . . . . . . . 2 . Decoded 0b10 Intel 26 | . . . . . . . . 21 5 Traps 4 | . . . . . . . . 4 . Emergency Access 2 | . . . . . . . . 2 . Items 15 | . . . . . . . . 11 4 Machines 1 | . . . . . . . . . 1 Patrols 3 | . . . . . . . . 3 . Guards 1 | . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Turns Passed 3156 | 53 262 195 202 180 99 1033 30 871 231 Spaces Moved 4366 | 39 162 318 337 329 162 1388 59 1138 434 Core 2497 | 1 . . . . . 1002 59 1040 395 Treads 20 | . 19 . . . . . . 1 . Legs 143 | . . 35 . . . 11 . 97 . Wheels 408 | 38 107 . . . . 263 . . . Hover . | . . . . . . . . . . Flight 1298 | . 36 283 337 329 162 112 . . 39 Fastest Speed 29 | 50 37 34 29 29 29 29 50 50 37 Average Speed 53 | 98 94 43 38 29 29 60 50 56 48 Slowest Speed 200 | 100 200 120 40 40 29 150 50 160 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 7 | . . 1 2 4 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 33 42 40 14 7 95 12 19 15 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 10 | . . . . . . 9 1 . . Spaces Dug 75 | . . . . 1 10 8 . 56 . Terrain Destroyed 294 | . . . 45 1 10 111 . 127 . Melee 75 | . . . . 1 10 8 . 56 . Projectile . | . . . . . . . . . . AOE 218 | . . . 44 . . 103 . 71 . Terrain Rammed 1 | . . . 1 . . . . . . Walls Destroyed 1 | . . . 1 . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Total 4905 | 50 231 362 393 401 188 1496 58 1274 452 Wait 237 | . 22 24 41 60 13 23 . 48 6 Move 4343 | 38 161 315 332 320 161 1387 58 1137 434 Hop 7 | . . 1 2 4 . . . . . Pick Up 28 | 6 5 5 1 2 . 4 . 5 . Fast Attach 42 | 6 5 3 2 5 2 10 . 6 3 Attach 25 | . 3 3 2 3 . 6 . 5 3 Detach 15 | . 2 1 1 2 . 5 . 3 1 Swap 4 | . . 1 1 2 . . . . . Drop 17 | . 5 3 . 1 . 4 . 4 . Fire 61 | . 27 6 10 . . 14 . 4 . Melee 117 | . . . . 2 12 43 . 60 . Ram 7 | . 1 . 1 . . . . . 5 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 2 | . . . . . . . . 2 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 13) 54 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 14) 222 | -10/Materials | Lost 5 parts (1p1n1u2w) 282 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 345 | -9/Materials | Build established: Mutant 499 | -9/Materials | Discovered new exit (range 16) 511 | -9/Materials | Identified exit to Materials 511 | -9/Materials | Entered another Materials area 511 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 678 | -8/Materials | Lost 3 parts (2n1w) 684 | -8/Materials | Discovered new exit (range 13) 710 | -8/Materials | Discovered new exit (range 6) 711 | -8/Materials | Identified exit to Factory 713 | -8/Materials | Entered Factory 713 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 805 | -7/Factory | Repaired Mni. Grenade Launcher 892 | -7/Factory | Discovered new exit (range 4) 893 | -7/Factory | Identified exit to Factory 893 | -7/Factory | Entered another Factory area 893 | -6/Factory | Evolved 2 slots: Utility x2 955 | -6/Factory | Discovered new exit (range 3) 989 | -6/Factory | Identified exit to Lower Caves 992 | -6/Factory | Entered Lower Caves 997 | -6/Lower Caves | Attacked by a faux Warlord 1030 | -6/Lower Caves | Build established: Sprinter 1073 | -6/Lower Caves | Lost 3 parts (1p2n) 1124 | -6/Lower Caves | Encountered a Warlord checkpoint 1333 | -6/Lower Caves | Build established: Mutant 1363 | -6/Lower Caves | Learned Factory interactive machine intel 1378 | -6/Lower Caves | Learned 8 Factory zone layouts 1467 | -6/Lower Caves | Lost 4 parts (3n1u) 1746 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1765 | -6/Lower Caves | Core integrity fell below 50% 1808 | -6/Lower Caves | Lost 3 parts (2n1w) 1813 | -6/Lower Caves | Identified exit to Lower Caves 2025 | -6/Lower Caves | Entered another Lower Caves area 2029 | -6/Lower Caves | Discovered new exit (range 15) 2037 | -6/Lower Caves | Identified exit to Factory 2055 | -6/Lower Caves | Entered Factory 2055 | -5/Factory | Evolved 2 slots: Utility x2 2056 | -5/Factory | Identified exit to Extension 2057 | -5/Factory | Loaded intel: 48 interactive machine locations 2395 | -5/Factory | Build established: Hacker-Mutant 2911 | -5/Factory | Build established: Mutant 2911 | -5/Factory | Core integrity fell below 50% 2919 | -5/Factory | Discovered new exit (range 15) 2926 | -5/Factory | Identified exit to Factory 2926 | -5/Factory | Entered another Factory area 2926 | -4/Factory | Evolved 2 slots: Utility x2 2942 | -4/Factory | Lost 6 parts (1n2u3w) 2983 | -4/Factory | Spotted B-86 Titan 3045 | -4/Factory | Discovered new exit (range 12) 3078 | -4/Factory | Core integrity fell below 50% 3153 | -4/Factory | Core integrity fell below 20% 3157 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03092_ Acquired Unknown Treads. 03092_ Identified Imp. Heavy Treads. 03103_ Slug penetrates Wall. 03103_ U-05 Engineer destroyed. 03104_ Slug penetrates Wall. 03113_ >> DECODED: Fabricator location. 03119_ Slammed into K-01 Serf. 03121_ Imp. Terrain Scan Processor permanently disabled. 03121_ Destabilizing: Short circuit. 03122_ Slammed into K-01 Serf. 03122_ W-44 Eye sends out distress signal. 03125_ Slammed into K-01 Serf. 03134_ K-01 Serf cleans the Neutrino Reactor. 03142_ K-01 Serf latches onto P-70 Sage. 03142_ K-01 Serf pushes P-70 Sage. 03143_ Penetrated by Slug. 03146_ K-01 Serf pushes S-27 Virus. 03151_ Penetrated by Slug. 03155_ Imp. Heavy Treads destroyed. 03156_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????###### # """ """ """ ## #?? #??? | | ???????????????## ## ## #?? #??? | | ???????#######??# "################ #???#####??? | | ???????# ??# # ]**???????# #???????? ?? | | ???????# ?# # ]* ??# ########? ?? | | ???????# """ ?# #? [* ???? # ## # ?? | | ???????# """ # #? ????# ## """ # ?? | | ???????# """ # #?? ??# ## """ # ?? | | ???????# " +??? ? [ """ ?# ## """ # ?? | | ???????# """ # #??? ?? "????# ## "" # ?? | | ???????# """ # #???? ?? "????# ## "" # ?? | | ???????# """ ?# #?????##??##????# ## !# ?? | | ???????# ?# ################# ## """ # #? | | ???????# ] ??# # "F" # #? | | ???????# ??# + " # #? | | ???????######?### # """ # #? | | ??????????????# # """ # #? | | ??????????????# # # ## | | ??????????????# ######## # | | ??????????????# g # | | ??????????????# # | | ??????????????# # | | ??????????????# ###/################# # | | ??????????????########### #??? ??????????????# # | | ????????????????????????# #???? ############### # | | ????????????????????????#@#??????# [ # # | | ????????????????????????# #??????# # # | | ????????????????????????# #??????# # ## | | ????????????????????????#w#??????# """ """ # !% | | ????????????????????????# #??????# """ """ # !! | | ????????????????????????# #??????# """ """ + | | ????????????????????????# #??????# # | | ????????????????????????# #??????# """ # | | ????????????????????????# #??????# """ ! #### | | ????????????????????????# #??????# """ !! #? | | ???????????????????????? #??????# ## | | ????????????????????????# ???????# ## | | ????????????????????????? ???????# ############# " | | ????????????????????????? ???????###???????????# " | | ????????????????????????? ?????????????????????# " | | ????????????????????????? ?????????????????????# | | ????????????????????????? ?????????????????????# | | ?????????????????????????R?????????????????????# ! | | ????????????????????????? ?????????????????????# ! | | ????????????????????????? ?????????????????????# ! | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 310 Evasion (%) 64 Melee Accuracy 6 Armor Integrity Analysis 33 Recoil Reduction 1 Salvage Targeting 2 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed CoilIntegratedPrototype Manual? 0 Play Time 02:16:33 Cumulative 78.3 hours Start 2021.08.28 @ 14:02:57 End 2021.08.28 @ 20:29:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 274f91da-bfc3-4bb8-b4d4-045146bd4d99