Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 01:13:50 Player: Leaves Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (3844) 3844 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (231) 231 TOTAL SCORE: 9400 Bonus ------- High Alert Combat Kills 167 Follower Combat Kills 85 Friendly Fire -21 Cogmind --------- Core Integrity 0/1150 Matter 0/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gravmag Array Large Storage Unit Advanced Focal Shield HERF Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Myomer Leg Myomer Leg VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Medium Armor Plating Focal Shield Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Variable Charge Gun > --- INVENTORY -------- Gravmag Array Advanced Cryofiber Web Large Storage Unit Improved Transmission Jammer Advanced Focal Shield Improved Remote Shield Remote Datajack Great Axe Heavy Pick [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 2 2 Power . | . . . . . . . . . Propulsion 5 | . . 1 1 2 . . 1 . Utility 7 | . . 1 1 . . 2 1 2 Weapon . | . . . . . . . . . Parts Attached 187 | 6 10 29 20 9 48 26 11 28 Power 14 | 1 1 3 . . 1 1 2 5 Engine 4 | 1 1 1 . . 1 . . . Core 6 | . . 2 . . . 1 2 1 Reactor 4 | . . . . . . . . 4 Propulsion 56 | 2 4 12 5 3 10 9 4 7 Treads 3 | . . . . . 1 . . 2 Leg 42 | 2 4 12 5 3 9 1 1 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 11 | . . . . . . 8 3 . Utility 45 | 1 2 9 4 1 11 7 3 7 Device 19 | . 1 6 2 . 1 2 2 5 Storage 5 | 1 1 1 . . . 1 . 1 Processor 3 | . . . . . 1 2 . . Hackware 1 | . . . . . . 1 . . Protection 17 | . . 2 2 1 9 1 1 1 Artifact . | . . . . . . . . . Weapon 72 | 2 3 5 11 5 26 9 2 9 Energy Gun 19 | . . 3 1 1 7 1 2 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 23 | 2 3 1 6 2 8 1 . . Ballistic Cannon 5 | . . . . . . 2 . 3 Launcher 14 | . . 1 4 2 5 1 . 1 Special Weapon 2 | . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 9 | . . . . . 5 4 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 49 | . 2 5 . . 11 5 . 26 Power 6 | . 1 . . . 1 1 . 3 Propulsion 18 | . . 2 . . 3 2 . 11 Utility 18 | . . 3 . . 6 1 . 8 Weapon 7 | . 1 . . . 1 1 . 4 Highest Loss Streak 12 | . 1 3 . . 7 5 . 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 94 98 100 94 87 89 88 43 Engine 4 | . 14 . 9 7 6 2 . . Core 4 | . . 10 . . . 2 5 . Leg 27 | . 28 32 36 40 32 14 . 8 Flight 3 | . . . . . . 21 39 5 Device 11 | . 8 15 18 15 5 11 10 5 Storage 8 | . 14 11 9 7 7 6 5 4 Processor 1 | . . . . . 1 4 11 4 Protection 6 | . . 4 9 7 14 9 3 1 Energy Gun 7 | . . 14 3 . 7 . 3 2 Ballistic Gun 9 | . 27 7 14 14 5 6 . . Naked Turns 25 | . . . . . . . . 25 Heaviest Build 53 | 13 33 39 40 42 50 53 34 51 Greatest Support 102 | 20 20 30 68 102 81 72 35 90 Greatest Overweight (x) 6 | 4 1 3 . . 1 3 . 6 Average Overweight (x) . | 2 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 13 Most Carried 15 | 6 15 15 15 15 15 15 15 15 Average Carried 13 | 4 11 14 14 14 14 14 12 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 14 15 5 Class Distribution -------------------- 53% | Mutant 40% | Scavenger-Mutant 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Sprinter | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Matter Collected 2698 | 170 235 517 264 37 1007 38 243 187 Remotely . | . . . . . . . . . Salvage Created 4103 | . 318 1211 545 21 1331 77 247 353 Parts 211 | . 25 66 27 3 70 2 12 6 Haulers Intercepted 5 | . 1 2 . . 2 . . . Recyclers Shooed 6 | . . 2 1 1 . 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 80 | . 8 23 14 1 25 1 1 7 Melee 2 | . . . . . 2 . . . Guns 55 | . 8 22 6 . 15 1 1 2 Cannons 2 | . . . . . . . . 2 AOE 16 | . . . 8 1 7 . . . Classes Destroyed 12 | . 4 3 1 . 3 . 1 . Worker 4 | . . . 2 . 1 . 1 . Tunneler 1 | . . . . . . . 1 . Hauler 5 | . 1 2 . . 2 . . . Recycler 3 | . . 1 1 . . . 1 . Operator 3 | . 1 1 . . 1 . . . Watcher 5 | . . 3 . . 1 1 . . Swarmer 12 | . 3 3 3 1 2 . . . Grunt 36 | . 5 11 9 . 6 1 . 4 Brawler 1 | . . . . . 1 . . . Sentry 25 | . . 9 2 . 12 . 1 1 Hunter 2 | . . . . . 2 . . . Programmer 4 | . . . . . 2 . . 2 Best Kill Streak 9 | . 3 4 9 1 4 1 3 3 Combat Bots Only 7 | . 3 4 7 1 4 1 1 3 Max Kills in Single Turn 4 | . 1 1 4 1 3 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 1 2 . . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Hostile Shots Fired 1280 | . 77 131 40 21 701 76 4 230 Missed 418 | . 22 33 10 8 246 40 2 57 Damage Taken 10708 | . 609 1090 497 195 3930 598 34 3755 Core 2000 | . 93 197 85 59 264 151 . 1151 Absorbed by Shields 103 | . . 103 . . . . . . Ignored by Resistances 66 | . . . . . . 31 10 25 Regen/Repaired (Parts) 478 | . . . . . 478 . . . Core Remaining (%) 75 | 100 62 50 84 . 53 82 100 . Volleys Fired 315 | . 39 90 29 11 79 8 11 48 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 155 | . 40 121 79 46 135 128 140 155 Shots Fired 543 | . 74 177 48 19 137 9 13 66 Gun 489 | . 74 177 39 16 128 6 13 36 Cannon 25 | . . . . . . 1 . 24 Launcher 25 | . . . 9 3 8 2 . 3 Special 4 | . . . . . 1 . . 3 Kinetic 275 | . 74 68 31 16 56 6 . 24 Thermal 195 | . . 89 8 . 55 1 11 31 Explosive 25 | . . . 9 3 8 2 . 3 Electromagnetic 44 | . . 20 . . 17 . 2 5 Robot Hit Streak 28 | . 9 16 11 10 28 14 7 15 Robot Miss Streak 6 | . 5 2 2 6 4 2 1 4 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 406 | . 39 137 37 10 113 6 13 51 Core Hits 244 | . 19 55 36 2 87 10 11 24 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . . 4 1 . 3 . . . Burn 6 | . . 4 1 . 1 . . . Destroy 1 | . . . . . 1 . . . Corrupt 1 | . . . . . 1 . . . Melee Attacks 19 | . . . . . 11 8 . . Impact . | . . . . . . . . . Slashing 19 | . . . . . 11 8 . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9310 | . 374 1892 1395 217 3039 586 312 1495 Guns 6174 | . 374 1885 456 149 2123 94 312 781 Cannons 526 | . . . . . . . . 526 Explosions 2301 | . . . 932 68 710 403 . 188 Melee 258 | . . . . . 169 89 . . Ramming 51 | . . 7 7 . 37 . . . Kinetic 2854 | . 374 635 338 149 771 61 . 526 Thermal 3313 | . . 994 118 . 1194 33 270 704 Explosive 2301 | . . . 932 68 710 403 . 188 Electromagnetic 533 | . . 256 . . 158 . 42 77 Impact . | . . . . . . . . . Slashing 258 | . . . . . 169 89 . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . 1 . . 2 . . 13 Average Corruption 3 | . . 1 . . 1 . . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . 2 . . 7 . . 20 Message Errors 6 | . . 1 . . 1 . . 4 Matter Fused 8 | . . 1 . . 1 . . 6 Heat Flow Errors 7 | . . . . . 1 . . 6 Energy Discharges 5 | . . . . . 3 . . 2 Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 163 | . . . 53 . 47 4 . 59 Projectiles 58 | . . . . . . . . 58 Explosions 105 | . . . 53 . 47 4 . 1 Melee . | . . . . . . . . . Knockbacks 9 | . . . . . 2 . . 7 Impact 1 | . . . . . 1 . . . Kinetic 7 | . . . . . . . . 7 Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 433 | . . . 56 . 168 92 . 117 Shots 11 | . . . 2 . 5 1 . 3 Rammed . | . . . . . . . . . Targets Rammed 10 | . . 1 2 1 6 . . . Kicked 10 | . . 1 2 1 6 . . . Crushed . | . . . . . . . . . Highest Temperature 482 | . 12 406 21 . 482 5 72 305 Average Temperature 135 | . 7 145 10 . 165 4 22 137 Received Heat Transfer 2626 | . 276 423 270 . 966 174 . 517 Effects 17 | . . 9 . . 8 . . . Shutdowns 3 | . . 1 . . 2 . . . Energy Bleed 6 | . . 2 . . 4 . . . Interference 5 | . . 4 . . 1 . . . Matter Decay 1 | . . 1 . . . . . . Short Circuit 1 | . . . . . 1 . . . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . 1 . . 1 . . 2 Combat Hostiles 4 | . . 1 . . 1 . . 2 Parts Melted 10 | . . 2 . . 3 . 1 4 Heat Transferred 7829 | . . 2738 370 . 2691 75 625 1330 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Peak Influence 686 | . 112 278 484 326 686 346 180 162 Initial 282 | . . 44 117 198 57 282 120 88 Average 172 | . 37 123 274 212 335 271 131 95 Maximum Alert Level 2 | . . 1 2 1 2 1 . . Low Security (%) 67 | 100 100 79 34 63 26 14 100 100 Level 1 25 | . . 20 54 36 37 85 . . Level 2 6 | . . . 10 . 36 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 2 1 1 9 2 1 3 Investigation 2 | . . . . . 1 . 1 . Extermination 4 | . . . . . 2 . . 2 Reinforcement 9 | . 1 2 1 1 3 . . 1 Assault . | . . . . . . . . . Garrison 5 | . . . . . 3 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Distress Signals 12 | . 2 3 2 . 4 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . 14 43 17 5 36 10 1 18 Peak Tracking Total 5 | . 4 4 5 3 5 5 1 5 Tactical Retreats 14 | . 1 7 1 . 1 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Traps Triggered 3 | . . 1 . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Machines Disabled 18 | . . . 4 1 8 4 . 1 Max in Single Turn 3 | . . . 1 1 2 3 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Machines Accessed 32 | . 1 8 3 4 6 5 3 2 Terminals 20 | . 1 5 2 3 4 3 . 2 Fabricators 3 | . . . . 1 . 1 1 . Repair Stations 4 | . . 1 . . 2 1 . . Recycling Units 4 | . . 1 1 . . . 2 . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 85 | . 1 24 9 8 16 11 13 3 Successful 53 | . 1 14 5 4 13 2 12 2 Failed 31 | . . 9 4 4 3 9 1 1 Catastrophic 8 | . . 2 2 1 1 2 . . Database Lockouts 1 | . . 1 . . . . . . Manual 27 | . 1 12 3 . 7 3 . 1 Terminals 55 | . 1 17 8 7 10 9 . 3 Fabricators 4 | . . . . 1 . 1 2 . Repair Stations 8 | . . 1 . . 6 1 . . Recycling Units 13 | . . 1 1 . . . 11 . Scanalyzers 5 | . . 5 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 27 | . 1 8 4 3 7 2 . 2 Record 6 | . . . 3 1 1 1 . . Part Schematic 4 | . . 3 . . 1 . . . Robot Schematic 1 | . . . . . 1 . . . Robot Analysis 2 | . 1 . . 1 . . . . Prototype ID Bank 4 | . . 3 . . 1 . . . Open Door 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 Emergency Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . Alert Level 2 | . . . . . 1 . . 1 Locate Traps 2 | . . . 1 . . 1 . . Extermination Status 1 | . . . . 1 . . . . Fabricator Hacks 3 | . . . . 1 . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 2 | . . . . 1 . . 1 . Repair Station Hacks 6 | . . . . . 6 . . . Scan Component 3 | . . . . . 3 . . . Repair 3 | . . . . . 3 . . . Recycling Unit Hacks 12 | . . 1 1 . . . 10 . Recycle Component 3 | . . . . . . . 3 . Process 3 | . . . . . . . 3 . Retrieve Matter 3 | . . . . . . . 3 . Retrieve Components 3 | . . 1 1 . . . 1 . Scanalyzer 5 | . . 5 . . . . . . Insert Component 3 | . . 3 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 25 | . 1 6 1 4 5 5 2 1 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . Robots Built 3 | . . . . 3 . . . . Authchips . | . . . . . . . . . Time 67 | . . . . 67 . . . . Total Robot Build Rating 12 | . . . . 12 . . . . Part Schematics Acquired 6 | . . 5 . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 73 | . . . . . . . 73 . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . 3 . . . Time 120 | . . . . . 120 . . . Parts Recycled 3 | . . . . . . . 3 . Recycled Matter 112 | . . . . . . . 112 . Retrieved Matter 112 | . . . . . . . 112 . Retrieved Components 15 | . . 10 3 . . . 2 . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . 1 Non-combat . | . . . . . . . . . Combat 2 | . . . . . 1 . . 1 Robot Hacks Applied 2 | . . . . . 1 . . 1 parse_system 2 | . . . . . 1 . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 3 . . . Highest-Rated Group 60 | . . . . 60 60 . . . Highest-Rated Ally 20 | . . . . 20 20 . . . Total Orders . | . . . . . . . . . Ally Attacks 12 | . . . . 3 9 . . . Total Damage 328 | . . . . 105 223 . . . Kills 4 | . . . . 2 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Robot Analysis Total 2 | . 1 . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Turns Passed 7671 | 136 776 2691 461 601 1329 537 183 957 Spaces Moved 4244 | 67 389 1157 246 395 543 654 307 486 Core 145 | 60 . . . . . . . 85 Treads . | . . . . . . . . . Legs 3183 | 7 389 1157 246 395 543 188 . 258 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 916 | . . . . . . 466 307 143 Fastest Speed 19 | 50 120 120 120 130 117 22 19 19 Average Speed 127 | 180 158 184 123 131 129 52 19 122 Slowest Speed 350 | 250 190 330 130 132 200 278 22 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . 1 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 5 46 66 18 9 80 16 9 7 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 17 | . . . . . 4 7 . 6 Terrain Destroyed 286 | . . . 76 6 97 35 . 72 Melee 11 | . . . . . 4 7 . . Projectile 9 | . . . . . . . . 9 AOE 266 | . . . 76 6 93 28 . 63 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Total 5967 | 79 488 1557 362 464 994 828 411 784 Wait 963 | . 21 217 46 25 278 110 71 195 Move 4232 | 66 388 1156 245 394 542 651 304 486 Hop 2 | . . . . . . 1 1 . Pick Up 108 | 7 18 26 6 11 12 4 10 14 Fast Attach 53 | 5 2 9 . 1 14 5 . 17 Attach 43 | 1 2 2 2 2 6 9 8 11 Detach 21 | . 1 1 . 1 2 9 2 5 Swap 91 | . 6 18 18 6 28 12 3 . Drop 108 | . 11 37 14 12 14 11 1 8 Fire 315 | . 39 90 29 11 79 8 11 48 Melee 19 | . . . . . 11 8 . . Ram . | . . . . . . . . . Kick 10 | . . 1 2 1 6 . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 654 | -10/Materials | Discovered new exit (range 5) 841 | -10/Materials | Discovered new exit (range 3) 913 | -10/Materials | Entered another Materials area 913 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1191 | -9/Materials | Central database locked down 2036 | -9/Materials | Build established: Scavenger-Mutant 2577 | -9/Materials | Lost 3 parts (2n1u) 3574 | -9/Materials | Discovered new exit (range 16) 3604 | -9/Materials | Entered another Materials area 3604 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4054 | -8/Materials | Destroyed 7 combat bots 4060 | -8/Materials | Discovered new exit (range 4) 4065 | -8/Materials | Entered Factory 4065 | -7/Factory | Evolved 2 slots: Propulsion x2 4212 | -7/Factory | Fabricated B-48 Gladiator? 4302 | -7/Factory | Build established: Mutant 4494 | -7/Factory | Discovered new exit (range 10) 4666 | -7/Factory | Entered Storage 4666 | -7/Storage | Accompanied by 3 allies 4837 | -7/Storage | Repaired Titanium Leg 4986 | -7/Storage | Garrison activated, responded to threat 5015 | -7/Storage | Lost 3 parts (2u1w) 5364 | -7/Storage | Repaired Lgt. Armored Exoskeleton 5403 | -7/Storage | Repaired Titanium Leg 5566 | -7/Storage | Lost 7 parts (1p3n3u) 5984 | -7/Storage | Build established: Scavenger-Mutant 5986 | -7/Storage | Discovered new exit (range 7) 5995 | -7/Storage | Entered Factory 5995 | -6/Factory | Evolved 2 slots: Utility x2 6230 | -6/Factory | Garrison activated, responded to threat 6319 | -6/Factory | Garrison activated, responded to threat 6469 | -6/Factory | Discovered new exit (range 16) 6474 | -6/Factory | Identified exit to Factory 6532 | -6/Factory | Entered another Factory area 6532 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6537 | -5/Factory | Lost 5 parts (1p2n1u1w) 6673 | -5/Factory | Discovered new exit (range 17) 6711 | -5/Factory | Identified exit to Factory 6715 | -5/Factory | Entered another Factory area 6715 | -4/Factory | Evolved 2 slots: Utility x2 6889 | -4/Factory | Lost 5 parts (1p3n1u) 6991 | -4/Factory | Lost 3 parts (1p1n1w) 7121 | -4/Factory | Core integrity fell below 50% 7147 | -4/Factory | Lost 12 parts (5n5u2w) 7165 | -4/Factory | System corruption reached 10% 7177 | -4/Factory | Core integrity fell below 20% 7192 | -4/Factory | Lost 3 parts (2u1w) 7372 | -4/Factory | Build established: Mutant 7658 | -4/Factory | Released all parts (6) 7672 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 07558_ WGUUNFQSBI J0KUK#S|X 07577_ Connecting with DSF Access... 07586_ System corrupted: Matter fused (-8). 07611_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07612_ O-24 Administrator knocked back. 07622_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 07629_ System corrupted: Matter fused (-5). 07646_ Terminal disabled. 07653_ System corrupted: Matter fused (-4). 07658_ Released Imp. Treads. 07658_ Released Lgt. Armored Exoskeleton. 07658_ Released Lrg. Storage Unit. 07658_ Released Hardcell Cannon. 07658_ Released Imp. Treads. 07658_ Released Hvy. Flak Cannon. 07668_ Power Conduit explodes. 07668_ P-70 Sage destroyed. 07668_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????#######+##+###???????? | | ???????????????????????# """ ;###?????? | | ???????????????????????# "R" ! ; #?????? | | ???????????????????????# " " ! ##?????? | | ???????????????????????# ##????? | | ???????????????????????# ???? | | ????????????###????????# ;#?????? | | ????????? ### @ ######? | | ????????? + * ? | | ????????? ### """# | | ????????????###????????# """# | | ???????????????????????# """# | | ???????????????????????# # | | ?????????????????? ??# # """# | | ???????????????? ??#;;; ;# """# | | ???????????????# ??###;; p # """# | | ???????????????+ + # | | ???????????????# ####### # """# | | ???????????????# ^ #?????# ####+# """# | | ???????????????# #?????# #!]!!# """# | | ???????????????# ####### #/""=# # | | ???????????????# # # + "!=# """# | | ???????????????# # # #=|!/# """# | | ???????????????# # # # ]]]# """# | | ???????????????# # # # ]!# ? | | ???????????????# # # #############? | | ???????????????# # # #????????????? | | ???????????????# T + #????????????? | | ???????????????# # #????????????? | | ???????????????# # # #????????????? | | ???????????????# # # #????????????? | | ?############### # # #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 525 Resistance: KI 20 Resistance: TH 20 Weapon Cycling 20 Evasion (%) 66 Offensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Hacked VTOL Module | -9/Materials | Hacked Sensor Array | -9/Materials | Hacked Imp. Flight Unit | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Cesium-ion Thruster | -7/Storage | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Storage | Hacked Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dynamic Key Let's See Who's Tougher Oops Power Corrupts Remodeling root@ Challenges ------------ None Game ------ Seed SuperchargedDisruptionCycler Manual? 0 Play Time 03:04:55 Cumulative 14.0 hours Start 2024.04.14 @ 21:44:08 End 2024.04.19 @ 01:13:50 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 84dbb02a-3c20-4587-b78c-e2e54f90b2f8