Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 05:57:19 Player: aliser Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1564) 1564 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 3714 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 7/100 System Corruption 6% Temperature Cool (18) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Hardlight Generator > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (15) --- Enhanced Nuclear Core Improved Heat Sink Improved Heat Sink Advanced Heat Sink Small Battery (100) High-capacity Matter Pod (200) Improved Shield Generator System Restoration Module Mining Laser Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Component Analysis Suite > --- WEAPON ----------- Heavy Laser Heavy Laser > --- INVENTORY -------- Enhanced Nuclear Core Improved Heat Sink Improved Heat Sink Advanced Heat Sink Cooling System Small Storage Unit Small Battery High-capacity Matter Pod Improved Shield Generator System Restoration Module Heavy Laser Heavy Laser Advanced EMP Blaster Datajack Mining Laser [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Targeting Computer Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 1 1 Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 56 | 7 3 . 10 36 Power 10 | 1 1 . 1 7 Engine 8 | 1 1 . 1 5 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 17 | 2 . . 3 12 Treads 3 | . . . . 3 Leg 12 | 2 . . 3 7 Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 10 | 2 2 . 2 4 Device 6 | 1 . . 2 3 Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 19 | 2 . . 4 13 Energy Gun 11 | . . . 3 8 Energy Cannon 2 | . . . . 2 Ballistic Gun 3 | 2 . . . 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 3 | . . . . 3 Parts Lost 26 | . . . 4 22 Power 2 | . . . . 2 Propulsion 14 | . . . 3 11 Utility 4 | . . . . 4 Weapon 6 | . . . 1 5 Highest Loss Streak 12 | . . . 3 12 To Critical Strikes 1 | . . . . 1 Average Backups 12 | 2 7 8 11 14 Power 1 | . . . 1 1 Propulsion . | . . 1 . . Utility 5 | . 2 4 3 7 Weapon 5 | 1 3 3 6 4 Tool/Special . | . . . . . Unused Backups 16 | . 1 . 1 14 Power 2 | . . . . 2 Propulsion . | . . . . . Utility 9 | . . . . 9 Weapon 5 | . 1 . 1 3 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 100 100 92 90 Engine 11 | . 14 14 11 10 Core 3 | . . . . 6 Treads 1 | . . . . 1 Leg 25 | . 28 28 27 24 Flight 1 | . . . . 2 Device 8 | . 1 . 10 9 Storage 10 | . 14 14 11 9 Processor 9 | . 12 14 11 8 Energy Gun 13 | . . . 17 14 Ballistic Gun 4 | . 28 28 . . Special Weapon 1 | . . . 2 1 Peak Build Rating 32 | 7 8 8 13 32 Average Rating 16 | 3 7 8 11 21 On Entrance 6 | . 7 8 8 11 Naked Turns . | . . . . . Heaviest Build 46 | 13 27 27 33 46 Greatest Support 40 | 20 20 20 30 40 Greatest Overweight (x) 15 | . 1 1 2 15 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 Most Carried 15 | 5 8 8 14 15 Average Carried 12 | 2 7 8 12 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 13 | 2 8 8 13 9 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1135 | 288 187 . 235 425 Remotely 87 | 87 . . . . Salvage Created 1941 | 72 290 . 223 1356 Parts 93 | 4 18 . 13 58 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 37 | . 2 . 5 30 Guns 33 | . 2 . 5 26 Cannons 1 | . . . . 1 AOE 3 | . . . . 3 Classes Destroyed 9 | 1 4 . 1 3 Worker 2 | . 2 . . . Hauler 2 | . 1 . . 1 Recycler 2 | 1 1 . . . Watcher 3 | . 1 . . 2 Swarmer 8 | . . . . 8 Grunt 21 | . 2 . 4 15 Brawler 2 | . . . . 2 Duelist 2 | . . . . 2 Sentry 4 | . . . 1 3 Best Kill Streak 6 | 1 2 . 3 6 Combat Bots Only 6 | . 1 . 3 6 Max Kills in Single Turn 2 | 1 2 . 1 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 311 | . 12 . 56 243 Missed 72 | . 1 . 12 59 Hits 239 | . 11 . 44 184 Melee 11 | . . . . 11 Projectile 228 | . 11 . 44 173 Critical Strikes 8 | . . . 1 7 Damage Taken 3358 | . 133 . 531 2694 Core 709 | . 35 . 118 556 Absorbed by Shields 8 | . . . . 8 Core Remaining (%) 85 | 100 . 86 70 . Volleys Fired 183 | 3 17 . 59 104 Largest 2 | 2 2 . 2 2 Hottest 169 | 40 40 . 150 169 Shots Fired 315 | 6 34 . 87 188 Gun 278 | 6 34 . 69 169 Cannon 12 | . . . . 12 Launcher 3 | . . . . 3 Special 22 | . . . 18 4 Kinetic 40 | 6 34 . . . Thermal 260 | . . . 87 173 Explosive . | . . . . . Electromagnetic 15 | . . . . 15 Robot Hit Streak 17 | 1 7 . 10 17 Robot Miss Streak 6 | 4 2 . 3 6 Penetration Max . | . . . . . Secondary Targets 5 | . . . 2 3 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 191 | 2 24 . 43 122 Core Hits 83 | 2 11 . 12 58 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . . 2 5 Burn 7 | . . . 2 5 Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3198 | 20 313 . 327 2538 Guns 2720 | 20 313 . 327 2060 Cannons 201 | . . . . 201 Explosions 272 | . . . . 272 Melee . | . . . . . Ramming 5 | . . . . 5 Kinetic 333 | 20 313 . . . Thermal 2421 | . . . 327 2094 Explosive . | . . . . . Electromagnetic 439 | . . . . 439 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . . 11 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 145 | . . . . 145 Shots 5 | . . . . 5 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 322 | . 2 . 63 322 Average Temperature 133 | . 2 . 29 144 Received Heat Transfer 1260 | . 75 . 282 903 Effects 3 | . . . . 3 Shutdowns 1 | . . . . 1 Interference 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 13 | . . . 1 12 Heat Transferred 5859 | . . . 1110 4749 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 2 | . . . . 2 Low Security (%) 92 | 100 100 100 100 86 Level 1 5 | . . . . 10 Level 2 1 | . . . . 3 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 441 | 5 30 . 75 441 Initial . | . . . . . Average 64 | 1 10 . 12 108 Influence Increases 1260 | 5 79 . 187 989 Destroy 0b10 Robot/C 740 | . 40 . 100 600 Destroy 0b10 Robot/NC 45 | 5 25 . . 15 Destroy Leader 180 | . 14 . 40 126 Successful Hack 27 | . . . 15 12 Disable Machine 15 | . . . . 15 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 28 | . . . 17 11 Lose Combat Pursuer 75 | . . . 15 60 Influence Decreases 857 | 5 77 2 186 587 Entered New Map 3 | . . 2 . 1 Time Decay 594 | 5 77 . 146 366 Lost Part 260 | . . . 40 220 Squads Dispatched 11 | . . . 3 8 Investigation 4 | . . . 2 2 Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault 2 | . . . . 2 Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 56 | . 5 . 8 43 Peak Tracking Total 9 | . 3 . 4 9 Tactical Retreats 5 | . . . 1 4 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 6 | . 1 . 2 3 Terminals 3 | . . . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 3 . 5 14 Successful 9 | . 3 . 2 4 Failed 13 | . . . 3 10 Catastrophic 5 | . . . 2 3 Database Lockouts . | . . . . . Manual 11 | . 1 . 4 6 Terminals 10 | . . . 5 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 12 | . 3 . . 9 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . 2 . . 3 Report Inventory 3 | . 1 . . 2 Retrieve Components 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . 1 1 Terminals 1 | . . . 1 . Detonate 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Recyclers 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 . 2 3 Full Trace Events 3 | . . . 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 6 | . 3 . . 3 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 3 | . . . . 3 Non-combat 3 | . . . . 3 Combat . | . . . . . Robot Hacks Applied 3 | . . . . 3 no_distress 3 | . . . . 3 Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1874 | 66 208 29 549 1022 Spaces Moved 684 | 51 94 16 190 333 Core 30 | 27 . . . 3 Treads 23 | . . . . 23 Legs 629 | 24 94 16 190 305 Wheels . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Fastest Speed 50 | 50 120 190 120 120 Average Speed 160 | 82 151 190 162 171 Slowest Speed 920 | 120 190 190 260 920 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 13 | 3 16 5 17 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 20 | . . . 16 4 Terrain Destroyed 25 | . . . 17 8 Melee . | . . . . . Projectile 21 | . . . 17 4 AOE 4 | . . . . 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1104 | 67 126 15 306 590 Wait 78 | . 2 . 32 44 Move 680 | 50 93 15 189 333 Hop . | . . . . . Pick Up 43 | 7 8 . 7 21 Fast Attach 29 | 2 . . 5 22 Attach 18 | 5 . . 4 9 Detach 4 | . . . 2 2 Swap 24 | . 3 . 4 17 Drop 41 | . 3 . 4 34 Fire 183 | 3 17 . 59 104 Melee 3 | . . . . 3 Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 16) 275 | -10/Materials | Entered Mines 285 | -10/Mines | Discovered new exit (range 11) 304 | -10/Mines | Entered Materials 304 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 353 | -9/Materials | Build established: Mutant 353 | -9/Materials | Identified exit to Mines 686 | -9/Materials | Lost 3 parts (2n1w) 733 | -9/Materials | Discovered new exit (range 15) 853 | -9/Materials | Entered another Materials area 853 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1156 | -8/Materials | Build established: Scavenger-Mutant 1236 | -8/Materials | Lost 3 parts (1p1n1w) 1401 | -8/Materials | Garrison activated, responded to threat 1560 | -8/Materials | Garrison activated, responded to threat 1700 | -8/Materials | Lost 4 parts (4n) 1718 | -8/Materials | Core integrity fell below 50% 1857 | -8/Materials | Core integrity fell below 20% 1875 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01856_ U-05 Engineer lays Concrete. 01857_ L-31 Rogue destroyed. 01857_ U-05 Engineer lays Concrete. 01859_ U-05 Engineer builds a Wall. 01860_ U-05 Engineer lays Concrete. 01863_ System corrupted: Component data lost. 01863_ U-05 Engineer lays Concrete. 01863_ U-05 Engineer builds a Wall. 01864_ Acquired Imp. Aluminum Leg. 01864_ U-05 Engineer lays Concrete. 01867_ U-05 Engineer builds a Wall. 01868_ U-05 Engineer lays Concrete. 01869_ Flight Unit destroyed. 01869_ U-05 Engineer lays Concrete. 01869_ Acquired 45 matter. 01870_ U-05 Engineer lays Concrete. 01871_ G-47 Trooper IFF system glitched. 01871_ U-05 Engineer lays Concrete. 01872_ B-36 Bruiser destroyed. 01872_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###########????????? | | ??????????????????????????????# [ #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# !* ##???????? | | ?????????????????????#######??#==%= ##???????? | | ????????????????????###########%%[ ! * ##???????? | | ????????????????????# ** #[ % #????????? | | ????????????????????#= m=% ######"############? | | ????????????????????# = @[= u#???#% "%" | | ????????????????????# =!%%=[u##### % ^ "# | | ????????????????????# ug=%=!m%= # | | ????????????????????#[ !%** ##### ^ # | | ????????????????????# = #???# # | | ????????????????????# = #???# %! """ # | | ?????????????##############+####### "^ """ # | | ?????????????# # =%% "G" """ ??? | | ?????????????# # % " ???? | | ?????????????# %# ??? | | ?????????????# %+= ########### ??? | | ?????????????# "T [*# #####?????# #########??? | | ?????????????# # !#?????# #??????????? | | ?????????????######## !!#?????# #??????????? | | ????????????????????# !!#?????# #??????????? | | ?????????############ !#?????? #??????????? | | ????? ***#?????? ???????????? | | ????? * #????????????????????? | | ????????#############% #####????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????##### ########?????????????????? | | ????????????????#[ # #?????????????????? | | ???????#????????# [ # #?????????????????? | | ?????### ##?????#!! # #??? ???????????? | | ?????# ?????#! * + !/ #??? #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed TechLegPower Manual? 0 Play Time 00:30:28 Cumulative 24.7 hours Start 2025.10.13 @ 05:28:05 End 2025.10.13 @ 05:57:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17f61a09-edac-47cc-9345-e14bca47c512