Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.20 @ 01:32:07 Player: monistgf Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (177) 885 Value Destroyed (8621) 8621 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3355) 3355 TOTAL SCORE: 18621 Bonus ------- High Alert Combat Kills 1784 Follower Combat Kills 1042 Met Imprinter 300 Was Imprinted 300 Friendly Fire -71 Cogmind --------- Core Integrity 197/1300 Matter 290/300 Energy 142/150 System Corruption 18% Temperature Cool (0) Movement Treading (153) Location -3/Research Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (5) --- Armored Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY (10) ----- Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Graphene Brace Focal Shield Improved Dynamic Insulation System > --- WEAPON (4) ------- Shock Maul > --- INVENTORY (25) --- Advanced Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Advanced Cryofiber Web High-capacity Storage Unit Matter Compressor (250) Advanced Sensor Array Advanced Terrain Scanner Advanced ECM Suite Improved EM Pulse Cannon Matter Neutralizer Matter Neutralizer Matter Neutralizer Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Biometal Medium Treads Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Improved Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Gamma Rifle Gamma Rifle Phase Gun Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Armored Medium Treads Heavy Treads Advanced Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads High-capacity Storage Unit Matter Compressor Advanced Sensor Array Advanced Terrain Scanner Advanced ECM Suite Improved Dynamic Insulation System Gamma Rifle Gamma Rifle Gamma Rifle Improved EM Pulse Cannon Matter Neutralizer Matter Neutralizer Matter Neutralizer Precision Rocket Launcher Shock Maul [Rating: 144] Favorites ----------- Power Light Particle Reactor Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Biometal Medium Treads Leg Aluminum Leg Wheel Wheel Utility Enhanced Optical Array Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Gamma Rifle Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Tri-rail Accelerator Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Mace Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . . 2 . . . 6 2 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 1 1 . . Utility 8 | . . . . . . . 4 1 1 2 Weapon 2 | . . . 1 . . . 1 . . . Parts Attached 312 | . 2 6 19 5 2 14 77 28 26 133 Power 32 | . . . 1 . 1 1 8 1 2 18 Engine 11 | . . . 1 . 1 1 7 . 1 . Core 1 | . . . . . . . . . . 1 Reactor 20 | . . . . . . . 1 1 1 17 Propulsion 71 | . . . 4 . . 3 17 1 12 34 Treads 22 | . . . . . . 2 . . 2 18 Leg 47 | . . . 4 . . . 16 1 10 16 Wheel 2 | . . . . . . 1 1 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 112 | . 2 4 9 3 1 1 20 14 8 50 Device 72 | . 1 1 3 2 1 . 13 9 6 36 Storage 6 | . . 1 1 . . . 1 1 . 2 Processor 10 | . . . . . . . 2 1 . 7 Hackware . | . . . . . . . . . . . Protection 24 | . 1 2 5 1 . 1 4 3 2 5 Artifact . | . . . . . . . . . . . Weapon 97 | . . 2 5 2 . 9 32 12 4 31 Energy Gun 38 | . . . 2 1 . 2 10 5 2 16 Energy Cannon 13 | . . . 1 . . 1 3 1 2 5 Ballistic Gun 27 | . . 1 . . . 2 14 4 . 6 Ballistic Cannon 1 | . . . . . . . . 1 . . Launcher 12 | . . 1 1 1 . 3 3 1 . 2 Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon 5 | . . . . . . 1 2 . . 2 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . . . 3 6 . 3 Parts Lost 92 | . . . 3 . . 5 16 . 7 61 Power 14 | . . . . . . 1 3 . . 10 Propulsion 24 | . . . 1 . . 3 4 . 4 12 Utility 22 | . . . . . . . 3 . . 19 Weapon 32 | . . . 2 . . 1 6 . 3 20 Highest Loss Streak 10 | . . . 1 . . 5 6 . 4 10 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 98 100 91 100 99 92 93 99 95 93 Engine 5 | . 14 14 11 11 11 10 3 4 3 . Reactor 2 | . . . . . . . 2 . 6 8 Treads 5 | . . . . . . 13 2 . 1 11 Leg 20 | . 28 28 32 33 33 4 21 29 23 9 Wheel 1 | . . . . . . 9 2 . . . Device 12 | . 11 11 . 9 10 7 9 17 19 17 Storage 8 | . 14 14 11 11 11 11 6 5 5 5 Processor 8 | . . . . . . . 11 11 10 18 Protection 3 | . 1 2 10 1 . 3 9 4 6 . Energy Gun 9 | . . . 6 21 22 4 6 10 7 6 Energy Cannon 2 | . . . . . . 4 3 5 4 2 Ballistic Gun 10 | . 28 28 16 11 11 14 10 4 5 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 150 | 13 16 21 34 34 32 48 82 80 92 150 Greatest Support 185 | 20 20 20 30 30 30 40 78 89 115 185 Greatest Overweight (x) 4 | . . 1 1 1 1 1 4 . 1 1 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 25 | . 8 10 15 15 15 15 20 20 20 25 Average Capacity 17 | . 8 8 13 15 15 15 19 20 20 21 Most Carried 25 | . 8 8 15 15 15 15 20 20 20 25 Average Carried 16 | . 7 7 11 15 14 14 18 19 18 18 Final Capacity 25 | 8 8 10 15 15 15 15 20 20 20 25 Final Carried 20 | 6 8 8 15 15 15 15 20 20 20 16 Class Distribution -------------------- 25% | Scavenger-Skirmisher 20% | Scavenger-Mutant 17% | Mutant 14% | Scavenger-Tank 8% | Skirmisher 8% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Res Matter Collected 5711 | 200 29 281 294 73 20 249 1785 336 349 2095 Remotely . | . . . . . . . . . . . Salvage Created 9558 | . 19 59 407 84 . 176 1993 295 1077 5448 Parts 445 | . 3 2 28 3 . 8 72 11 31 287 Haulers Intercepted 3 | . . . 3 . . . . . . . Recyclers Shooed 16 | . . . . 1 . . 2 . 3 10 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 27 . . . . Prevented 8 | . . . . . . 8 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 143 | . . 4 13 2 . 9 33 4 12 66 Melee 3 | . . . . . . . 1 . . 2 Guns 66 | . . 1 5 1 . 1 22 . 4 32 Cannons 29 | . . . 1 . . . 4 1 8 15 AOE 30 | . . 3 7 1 . 8 4 3 . 4 Classes Destroyed 19 | . 1 2 4 1 . 1 5 . . 5 Worker 5 | . . . . . . . 1 . . 4 Builder 4 | . . . . . . . . . . 4 Tunneler 3 | . . . . 1 . . . . . 2 Hauler 3 | . . . 3 . . . . . . . Recycler 12 | . . . . . . . 3 1 2 6 Drone 1 | . . . . . . 1 . . . . Watcher 10 | . 1 . 1 . . . 1 . . 7 Swarmer 25 | . . . 7 . . 5 5 . . 8 Saboteur 2 | . . . . . . . 1 . . 1 Grunt 67 | . . 1 3 2 . 3 22 4 8 24 Brawler 1 | . . . . . . . . . . 1 Duelist 3 | . . . 1 . . . . . . 2 Sentry 6 | . . . 2 . . . 1 . . 3 Specialist 1 | . . . . . . . . . . 1 Hunter 6 | . . . . . . . . . . 6 Programmer 25 | . . . . . . . 3 . 4 18 Heavy 2 | . . . . . . . 1 . . 1 Z-Light 1 | . . . . . . . . . . 1 Assembled 3 | . . 3 . . . . . . . . Best Kill Streak 12 | . 1 3 9 3 . 5 7 4 9 12 Combat Bots Only 9 | . . 3 7 2 . 5 7 4 9 7 Max Kills in Single Turn 5 | . 1 3 5 1 . 2 2 3 2 3 Gunslinging . | . . . . . . . . . . . Exploded 5 | . . 3 5 1 . 2 2 3 . 2 Melee 1 | . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Res Damage Taken 18308 | . . 169 492 118 . 803 3042 240 1310 12134 Core 1959 | . . 15 105 60 . 122 414 20 120 1103 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 782 | . . . . . . . . . . 782 Redirected to Shielding 421 | . . . . . . . 60 21 120 220 Core Remaining (%) 76 | 100 . 94 . . . 28 51 98 89 . Volleys Fired 382 | . 2 4 39 8 . 17 107 11 42 152 Largest 4 | . 2 2 3 2 . 2 4 4 4 4 Hottest 351 | . 40 40 140 60 . 92 224 273 258 351 Shots Fired 1087 | . 4 7 83 14 . 24 285 24 128 518 Gun 848 | . 4 6 75 12 . 11 242 13 88 397 Cannon 205 | . . . . . . 3 37 9 40 116 Launcher 28 | . . 1 2 2 . 10 6 2 . 5 Special 6 | . . . 6 . . . . . . . Kinetic 502 | . 4 6 60 6 . 7 170 4 41 204 Thermal 427 | . . . 18 . . 4 96 18 87 204 Explosive 28 | . . 1 2 2 . 10 6 2 . 5 Electromagnetic 130 | . . . 3 6 . 3 13 . . 105 Robot Hit Streak 36 | . 1 8 20 6 . 11 16 9 6 36 Robot Miss Streak 9 | . 1 . 4 2 . 4 9 2 3 4 Penetration Max 2 | . . . . . . . 1 . 1 2 Secondary Targets 5 | . . . . . . 1 3 . . 1 Max Gunslinging Chain 1 | . . . . . . 1 1 . . 1 Shots Hit Robots 759 | . 2 7 60 8 . 15 189 17 83 378 Core Hits 391 | . 2 7 31 4 . 25 102 13 33 174 Critical Kills 8 | . . . . . . . 1 . . 7 Critical Parts Destroyed 16 | . . . 1 . . . 1 . 1 13 Critical Strikes 43 | . . . 2 . . . 6 . 1 34 Burn 14 | . . . 1 . . . 4 . . 9 Meltdown 2 | . . . . . . . . . . 2 Destroy 15 | . . . 1 . . . 2 . 1 11 Corrupt 4 | . . . . . . . . . . 4 Smash 8 | . . . . . . . . . . 8 Melee Attacks 32 | . . . . . . 1 2 . . 29 Impact 32 | . . . . . . 1 2 . . 29 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 24776 | . 20 162 1150 243 . 1315 4497 938 2710 13741 Guns 13215 | . 20 65 534 83 . 129 3148 200 1690 7346 Cannons 4960 | . . . . . . 18 755 213 1014 2960 Explosions 5030 | . . 97 548 147 . 1168 584 525 . 1961 Melee 1302 | . . . . . . . . . . 1302 Ramming 205 | . . . 4 13 . . 10 . 6 172 Kinetic 7413 | . 20 65 404 27 . 84 2072 12 702 4027 Thermal 9268 | . . . 387 . . 45 1537 401 2002 4896 Explosive 4345 | . . 97 334 147 . 1168 584 525 . 1490 Electromagnetic 2243 | . . . 21 56 . 18 294 . . 1854 Impact 1302 | . . . . . . . . . . 1302 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . . . 2 2 . 7 18 Average Corruption 5 | . . . . . . 1 1 . 4 8 Corruption Purged 11 | . . . . . . . . . 7 4 Corruption Blocked 5 | . . . . . . . . 5 . . Effects 106 | . . . . . . 10 22 . 6 68 Message Errors 21 | . . . . . . 1 3 . . 17 Matter Fused 21 | . . . . . . 5 5 . . 11 Heat Flow Errors 12 | . . . . . . 1 4 . . 7 Energy Discharges 16 | . . . . . . 1 . . 3 12 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 12 | . . . . . . 2 4 . 1 5 Data Loss (major) 3 | . . . . . . . 3 . . . Misfires 7 | . . . . . . . 1 . 1 5 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 12 | . . . . . . . 2 . 1 9 Overload Shots . | . . . . . . . . . . . Overflow Damage 928 | . . . 133 . . 41 61 23 80 590 Projectiles 201 | . . . . . . 3 61 23 80 34 Explosions 277 | . . . 133 . . 38 . . . 106 Melee 450 | . . . . . . . . . . 450 Knockbacks 14 | . . . . . . . . . . 14 Impact 14 | . . . . . . . . . . 14 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 77 | . . . . . . 77 . . . . Shots 2 | . . . . . . 2 . . . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 14 | . . . 2 1 . . 2 . 1 8 Kicked 11 | . . . 2 1 . . 2 . 1 5 Crushed 1 | . . . . . . . . . . 1 Highest Temperature 413 | . . 29 276 49 . 213 296 174 337 413 Average Temperature 98 | . . 15 93 23 . 59 61 88 129 124 Received Heat Transfer 3530 | . . 105 168 63 . 72 1125 72 416 1509 Effects 6 | . . . 1 . . . . . . 5 Energy Bleed 2 | . . . 1 . . . . . . 1 Interference 4 | . . . . . . . . . . 4 Siege Activations 3 | . . . . . . . . . . 3 Total Turns 111 | . . . . . . . . . . 111 Longest Duration 73 | . . . . . . . . . . 73 Robots Corrupted 4 | . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . 4 Parts Fried 22 | . . . . . . . 2 . . 20 Impact Corruptions 14 | . . . . . . . . . . 14 Robots Melted 6 | . . . . . . . 2 . . 4 Combat Hostiles 6 | . . . . . . . 2 . . 4 Parts Melted 46 | . . . 1 . . . 13 2 10 20 Heat Transferred 14583 | . . . 1040 . . 100 3365 609 2665 6804 Parts Sabotaged 4 | . . . . . . . 4 . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Res Peak Influence 1089 | . 37 63 443 175 . . 778 576 580 1089 Initial 578 | . . 14 . 114 . . 578 350 208 201 Average 461 | . 11 11 252 130 . . 568 427 334 630 Maximum Alert Level 3 | . . . 2 . . . 3 2 2 3 Low Security (%) 17 | . 100 100 40 100 . . . . . . Level 1 27 | . . . 34 . . . 20 37 78 29 Level 2 33 | . . . 25 . . . 73 62 21 14 Level 3 21 | . . . . . . . 5 . . 55 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 36 | . . . 1 . . . 11 1 4 19 Investigation 2 | . . . 1 . . . 1 . . . Extermination 11 | . . . . . . . 2 1 2 6 Reinforcement 11 | . . . . . . . 3 . 2 6 Assault 6 | . . . . . . . 2 . . 4 Garrison 6 | . . . . . . . 3 . . 3 Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . Construction Impeded 7 | . . . . . . . 2 . 1 4 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Res Distress Signals 8 | . . . 2 . . 2 . . . 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 239 | . 2 6 24 3 . 20 40 14 22 108 Peak Tracking Total 10 | . 2 4 10 3 . 9 6 5 7 8 Tactical Retreats 8 | . . . . . . . 3 1 2 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 5 | . . . 1 . . . . . . 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Res Machines Disabled 21 | . . . 3 . . 2 4 6 4 2 Max in Single Turn 3 | . . . 3 . . 1 2 1 1 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 6 | . . . 4 . . 1 1 . . . Terminals 5 | . . . 4 . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 14 | . . . 10 . . 2 2 . . . Successful 6 | . . . 4 . . 2 . . . . Failed 8 | . . . 6 . . . 2 . . . Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 21 | . . . 3 . . . 3 12 . 3 Terminals 12 | . . . 10 . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . Terminal Hacks 5 | . . . 3 . . 2 . . . . Record 2 | . . . . . . 2 . . . . Branch Access Points 1 | . . . 1 . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . Terminals 1 | . . . 1 . . . . . . . Botnet 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . . 4 . . 1 1 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . 15 . . 15 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Res Total Allies 15 | . . 3 . . 4 . . 5 . 3 Largest Group 4 | . . 3 2 . 4 4 3 4 . 3 Highest-Rated Group 288 | . . 40 32 . 155 155 114 253 . 288 Highest-Rated Ally 96 | . . 16 16 . 41 41 41 70 . 96 Zionite Dispatches 3 | . . . . . . . . 2 . 1 Light 2 | . . . . . . . . 1 . 1 Hacker 1 | . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . Ally Attacks 214 | . . 17 40 . . 65 45 31 . 16 Total Damage 3755 | . . 180 460 . . 1050 722 712 . 631 Kills 39 | . . 2 11 . . 13 2 9 . 2 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 3 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . 2 . . Component Schematics 1 | . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Res Turns Passed 10782 | . 198 437 840 474 1453 1118 2001 821 510 2930 Spaces Moved 5578 | 1 140 313 469 230 1048 503 894 557 237 1186 Core . | . . . . . . . . . . . Treads 1104 | . . . . . . 378 42 . . 684 Legs 4286 | 1 140 313 469 230 1048 125 664 557 237 502 Wheels 188 | . . . . . . . 188 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 190 120 120 120 120 120 120 Average Speed 143 | 120 120 127 143 190 133 206 140 120 130 139 Slowest Speed 245 | 120 120 190 190 190 190 245 245 120 190 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 2 38 84 42 80 88 66 26 14 7 35 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . . . . . 4 . . Known Exits Taken 4 | . . . 1 . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . Scrap Searched 5 | . . 1 . 1 1 2 . . . . Spaces Dug 2 | . . . . . . . 2 . . . Terrain Destroyed 252 | . . 7 22 7 . 53 50 22 13 78 Melee 2 | . . . . . . . 2 . . . Projectile 44 | . . . . . . . . 1 13 30 AOE 206 | . . 7 22 7 . 53 48 21 . 48 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Fac Fac Res Total 7549 | . 168 344 560 253 1100 561 1428 694 369 2072 Wait 975 | . 13 17 13 8 47 11 268 67 48 483 Move 5566 | . 139 312 468 229 1047 502 893 554 236 1186 Hop 1 | . . . . . . . . 1 . . Pick Up 95 | . 6 2 10 1 1 8 29 9 4 25 Fast Attach 80 | . 2 . 3 . 2 2 26 10 5 30 Attach 86 | . . . 4 . . 5 19 6 6 46 Detach 31 | . 1 . 2 . . 2 11 3 3 9 Swap 148 | . . 6 12 5 . 7 32 12 15 59 Drop 123 | . 5 3 7 1 3 6 39 21 9 29 Fire 382 | . 2 4 39 8 . 17 107 11 42 152 Melee 32 | . . . . . . 1 2 . . 29 Ram . | . . . . . . . . . . . Kick 11 | . . . 2 1 . . 2 . 1 5 Crush 3 | . . . . . . . . . . 3 Escape Stasis . | . . . . . . . . . . . Rewire 16 | . . . . . . . . . . 16 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min / Sto) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory (discovered 2 exits: *Res / Ext) -3/Research History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 3) 199 | -10/Materials | Entered Mines 203 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 226 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 275 | -10/Mines | Assembled infested the area 306 | -10/Mines | Build established: Mutant 362 | -10/Mines | Learned location of Zion (-7) 576 | -10/Mines | Discovered new exit (range 4) 604 | -10/Mines | Discovered new exit (range 5) 636 | -10/Mines | Entered Materials 636 | -9/Materials | Accompanied by 2 allies 636 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 768 | -9/Materials | Identified exit to Mines 768 | -9/Materials | Identified exit to Storage 860 | -9/Materials | Discovered new exit (range 10) 1073 | -9/Materials | Destroyed 7 combat bots 1476 | -9/Materials | Entered Mines 1532 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1761 | -9/Mines | Discovered new exit (range 16) 1896 | -9/Mines | Build established: Scavenger-Mutant 1946 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1950 | -9/Mines | Entered Zion 2121 | -7/Zion | Discovered new exit (range 8) 2343 | -7/Zion | Learned 4 Factory zone layouts 2502 | -7/Zion | Received a hallucinogenic algorithm 2703 | -7/Zion | Learned Factory emergency access door positions 2931 | -7/Zion | Imprinted 2933 | -7/Zion | Declared Zion's savior 3403 | -7/Zion | Entered Proximity Caves 3403 | -6/Proximity Caves | Accompanied by 4 allies 3509 | -6/Proximity Caves | Spotter reported a threat 3585 | -6/Proximity Caves | Spotter reported a threat 3589 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3630 | -6/Proximity Caves | Lost 5 parts (1p3n1w) 3674 | -6/Proximity Caves | Spotter reported a threat 3899 | -6/Proximity Caves | Build established: Mutant 4089 | -6/Proximity Caves | Core integrity fell below 50% 4096 | -6/Proximity Caves | P-60 Hacker assimilated allied 7R-8RH(M) 4311 | -6/Proximity Caves | Discovered new exit (range 15) 4506 | -6/Proximity Caves | Build established: Scavenger-Tank 4521 | -6/Proximity Caves | Entered Factory 4521 | -6/Factory | Accompanied by 3 allies 4521 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 4522 | -6/Factory | Identified exit to Lower Caves 4871 | -6/Factory | Search patrols dispatched 5126 | -6/Factory | Build established: Skirmisher 5221 | -6/Factory | Garrison activated, responded to threat 5546 | -6/Factory | Lost 6 parts (1p1n1u3w) 5553 | -6/Factory | Destroyed 7 combat bots 5571 | -6/Factory | First assault squad dispatched 5629 | -6/Factory | Cargo convoy interrupted 5822 | -6/Factory | Terminal network hard line cut 5834 | -6/Factory | Lost 4 parts (2p1n1w) 6237 | -6/Factory | Discovered new exit (range 22) 6504 | -6/Factory | Identified exit to Factory 6522 | -6/Factory | Entered another Factory area 6522 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6651 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6652 | -5/Factory | Zion Hacker squad teleported in 6841 | -5/Factory | Retrieved Zion intel report: Component Schematics 6842 | -5/Factory | Zion Light squad teleported in 7130 | -5/Factory | Discovered new exit (range 21) 7211 | -5/Factory | Found Prototype Protection 7211 | -5/Factory | Identified Zio. Weapon Casing 7278 | -5/Factory | Identified exit to Factory 7343 | -5/Factory | Entered another Factory area 7343 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7344 | -4/Factory | Identified exit to Extension 7502 | -4/Factory | Build established: Scavenger-Skirmisher 7502 | -4/Factory | Discovered new exit (range 15) 7599 | -4/Factory | Lost 3 parts (2n1w) 7646 | -4/Factory | Lost 4 parts (2n2w) 7705 | -4/Factory | Destroyed 9 combat bots 7806 | -4/Factory | Identified exit to Research 7853 | -4/Factory | Entered Research 7853 | -3/Research | Evolved 2 slots: Utility x2 8226 | -3/Research | Lost 3 parts (2u1w) 8628 | -3/Research | Zion Light squad teleported in 8657 | -3/Research | P-80 Master assimilated allied 1I-7VP(z) 8717 | -3/Research | Lost 5 parts (3p1n1u) 8777 | -3/Research | Found Zio. Weapon Casing 8823 | -3/Research | Destroyed 7 combat bots 8853 | -3/Research | First assault squad dispatched 8853 | -3/Research | Garrison activated, responded to threat 8910 | -3/Research | Lost 8 parts (2p1n3u2w) 8986 | -3/Research | Lost 5 parts (1p2n1u1w) 9065 | -3/Research | Spotted B-86 Titan 9201 | -3/Research | Lost 6 parts (3n2u1w) 9268 | -3/Research | Found Prototype Processor 9268 | -3/Research | Identified Spectral Analyzer 9299 | -3/Research | Lost 5 parts (1p1u3w) 9446 | -3/Research | Terminal network hard line cut 9818 | -3/Research | System corruption reached 10% 10434 | -3/Research | Build established: Scavenger-Gunner 10470 | -3/Research | Core integrity fell below 50% 10479 | -3/Research | Lost 3 parts (3u) 10618 | -3/Research | Lost 6 parts (1p1n1u3w) 10774 | -3/Research | Core integrity fell below 20% 10783 | -3/Research | Self-destructed Last Messages --------------- 10755_ Acquired 10 matter. 10755_ L-61 Swordsman suffers critical hit (Smash). 10758_ L-61 Swordsman shuts down. 10761_ Attempting to rewire L-61 Swordsman. 10766_ P-80 Master resets G-67 Veteran, system corruption cleaned. 10767_ Attempting to rewire L-61 Swordsman. 10770_ G MX>A4|EH8VEMB|GI LSMIOAT5RN 10770_ Attempting to rewire L-61 Swordsman. 10770_ Gamma Rifle destroyed. 10771_ Attempting to rewire L-61 Swordsman. 10774_ Rnf. Fission Core destroyed. 10774_ P-80 Master resets G-67 Veteran, system corruption cleaned. 10774_ Attempting to rewire L-61 Swordsman. 10774_ Biometal Medium Treads destroyed. 10777_ L-61 Swordsman reactivates. 10777_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 10779_ P-80 Master resets P-80 Master, system corruption cleaned. 10780_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 10781_ Gamma Rifle destroyed. 10783_ Hvy. Treads destroyed. Map ----- +----------------------------------------------------+ | # ] # # #???????? | | # ##???????? | | ?######## # #????????? | | ???????# # #????????? | | ???????#### # #????????? | | ??????????# #????????? | | ??????????## # # # ###????????? | | ???????????### ## ####??????????? | | ?????????????# #?###?????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ?????????????# #?????????????????? | | ??##?????????# #?????????????????? | | ??? #????????# #?????????????????? | | ????;######### ###???????????????? | | ????# # #######+########? | | ????# # ! ## | | ????# !p/ T | | ????# pg/p# #? | | ????# =lg# ! ############ #? | | ????# @%#######???????????????? | | ????########?????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 45 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 30 Power Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 5 Matter Filtering 30 Item Schematics ----------------- Gauss Cannon | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Lance | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Flak Gun | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Drone Bay | -7/Zion | Archive Mak. Kinetic Plating | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Enh. Gauss Cannon | -5/Factory | Z-intel EM Disruption Field | -5/Factory | Z-intel Rnf. Fission Core | -5/Factory | Z-intel Imp. Light Armor Plating | -5/Factory | Z-intel Imp. Transmission Jammer | -5/Factory | Z-intel Imp. Shock Absorption System | -5/Factory | Z-intel Adv. Melee Analysis Suite | -5/Factory | Z-intel Phase Shifter | -5/Factory | Z-intel Adv. Sensor Array | -5/Factory | Z-intel Imp. Coolant Injector | -5/Factory | Z-intel Shock Absorption System | -5/Factory | Z-intel Launcher Guidance Computer | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel Adv. Cooling System | -5/Factory | Z-intel Hcp. Matter Pod | -5/Factory | Z-intel Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixSupersonicAccelerator Manual? 0 Play Time 01:49:08 Cumulative 123.2 hours Start 2023.10.19 @ 23:43:57 End 2023.10.20 @ 01:32:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7206f1d-3aac-4c45-9be6-413f381253c1