Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.15 @ 20:43:09 Player: Minty Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (73) 365 Value Destroyed (2702) 2702 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1306) 1306 TOTAL SCORE: 12193 Bonus ------- High Alert Combat Kills 506 Entered DSFs 500 Met Imprinter 300 Cogmind --------- Core Integrity 209/1450 Matter 14/300 Energy 81/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Hacking Suite System Shield System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Graphene Brace Experimental Hardlight Generator Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Backup Power III Light Particle Reactor > --- PROPULSION ------- Electron Diverter Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Improved Targeting Computer Advanced Targeting Computer Medium Regenerative Plating Heavy Regenerative Plating Graphene Brace Hacking Suite System Shield System Shield System Shield > --- WEAPON ----------- Enhanced Nova Cannon Dirty Datajack > --- INVENTORY -------- Experimental Hardlight Generator Tiamat Missile Launcher Micro-nuke Launcher [Rating: 135] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Reactor Light Particle Reactor Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility System Shield Device Makeshift ECM Suite Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Heavy Regenerative Plating Weapon Dirty Datajack Energy Gun Precision Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Tiamat Missile Launcher Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Slots Evolved 16 | . . 2 . 2 2 2 . . . . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . 1 . . 1 1 . . . . . 1 . . . 1 Utility 9 | . . 1 . 2 1 1 . . . . 2 1 . . . 1 Weapon 1 | . . . . . . . . . . . . . . 1 . . Parts Attached 125 | 7 5 12 6 18 4 11 9 1 3 1 2 1 13 5 15 12 Power 11 | 1 2 1 . 1 1 1 1 . . . . . . . 2 1 Engine 9 | 1 2 1 . 1 1 1 1 . . . . . . . 1 . Core . | . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 1 1 Propulsion 33 | 3 1 5 1 6 1 4 1 . . 1 . . 5 1 3 1 Treads 4 | . . 4 . . . . . . . . . . . . . . Leg 1 | 1 . . . . . . . . . . . . . . . . Wheel 4 | 2 1 1 . . . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . . . . Flight 23 | . . . . 6 1 4 1 . . 1 . . 5 1 3 1 Utility 35 | 1 . 4 1 6 2 3 5 . 3 . 2 1 1 . 4 2 Device 12 | . . . 1 1 . 2 2 . 2 . 1 1 1 . . 1 Storage 1 | 1 . . . . . . . . . . . . . . . . Processor 7 | . . 3 . 1 1 . . . 1 . . . . . 1 . Hackware 6 | . . . . 4 1 . . . . . 1 . . . . . Protection 9 | . . 1 . . . 1 3 . . . . . . . 3 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 46 | 2 2 2 4 5 . 3 2 1 . . . . 7 4 6 8 Energy Gun 13 | 1 1 . . 3 . 2 1 1 . . . . . 3 1 . Energy Cannon 5 | . . . . . . 1 . . . . . . . . 2 2 Ballistic Gun 5 | 1 . 2 2 . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . Launcher 12 | . . . 2 2 . . . . . . . . 2 1 3 2 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 10 | . . . . . . . 1 . . . . . 5 . . 4 Unidentified Prototypes 12 | . . . . 1 . 1 . . 1 . . . . 1 6 2 Parts Lost 46 | . 4 3 6 7 . 4 1 . . 1 . . 2 3 . 15 Power 5 | . 2 1 . . . . . . . . . . . . . 2 Propulsion 20 | . 1 2 3 3 . 3 1 . . 1 . . 1 . . 5 Utility 13 | . . . 1 3 . 1 . . . . . . 1 2 . 5 Weapon 8 | . 1 . 2 1 . . . . . . . . . 1 . 3 Highest Loss Streak 13 | . 2 2 6 4 . 4 1 . . 1 . . 1 1 . 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 79 87 72 73 86 83 91 80 84 90 82 81 91 75 69 55 Engine 5 | . 10 7 5 6 5 4 6 6 6 6 5 5 5 4 5 1 Treads 6 | . . 27 17 . . . . . . . . . . . . . Wheel 2 | . 26 1 . . . . . . . . . . . . . . Flight 14 | . . . . 17 19 21 31 26 26 30 23 21 24 14 17 16 Device 3 | . . . . 4 . . 4 6 6 6 11 12 14 13 4 1 Storage 3 | . 14 11 11 1 . . . . . . . . . . . . Processor 12 | . . 15 11 16 16 13 13 13 17 20 17 15 15 11 9 6 Hackware 13 | . . . . 17 29 23 20 20 20 20 17 21 21 19 19 15 Protection 2 | . . 5 5 . . 5 4 . . . . . . . 6 5 Energy Gun 3 | . 13 . . 6 15 12 4 . . . . . . 11 1 . Ballistic Gun 3 | . 7 11 12 1 . . . . . . . . . . . . Ballistic Cannon 1 | . 7 6 . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 5 6 6 6 5 5 8 . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 59 | 10 15 21 21 13 13 16 24 20 20 20 21 22 23 39 47 59 Greatest Support 60 | 20 20 60 60 13 15 22 24 20 20 27 23 23 48 48 48 56 Greatest Overweight (x) 6 | 1 1 2 2 1 1 2 1 . . . . . . . 1 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 2 6 7 7 5 4 4 4 4 4 5 4 4 4 4 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 6 8 8 5 5 5 5 5 5 5 4 5 5 5 5 3 Class Distribution -------------------- 46% | Hacker-Sprinter 24% | Mutant 16% | Hacker-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/DSF Hacker-Gunner | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Matter Collected 2034 | 270 147 234 161 421 . 144 120 . 40 10 . . 75 120 55 237 Remotely 263 | . . . . 263 . . . . . . . . . . . . Salvage Created 2275 | . 345 323 84 204 18 301 151 . . . . . 260 17 164 408 Parts 122 | . 15 26 5 21 . 17 3 . . . . . 8 1 6 20 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . . . . . . . Parts Field Recycled 2 | . . . 2 . . . . . . . . . . . . . Retrieved Matter 6 | . . . 6 . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 2 . 1 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Combat Hostiles Destroyed 66 | . 9 14 10 8 1 7 . . . . . . 5 . 2 10 Guns 28 | . 5 11 4 1 1 6 . . . . . . . . . . Cannons 9 | . 3 3 . . . . . . . . . . . . . 3 AOE 27 | . 1 . 6 7 . . . . . . . . 5 . 1 7 Classes Destroyed 15 | . 2 2 2 5 . . . . . . . . . . 1 3 Worker 2 | . . . . 1 . . . . . . . . . . . 1 Builder 3 | . 1 . . . . . . . . . . . . . . 2 Recycler 1 | . . . . 1 . . . . . . . . . . . . Operator 3 | . . . . 1 . . . . . . . . . 1 1 . Watcher 3 | . . . . 2 . 1 . . . . . . . . . . Swarmer 25 | . . 7 4 5 . 4 . . . . . . 5 . . . Grunt 18 | . 9 4 . 1 . 2 . . . . . . . . 2 . Researcher 1 | . . . . . . . . . . . . . . . 1 . Sentry 5 | . . 3 . 1 . 1 . . . . . . . . . . Demolisher 1 | . . . 1 . . . . . . . . . . . . . Specialist 1 | . . . . 1 . . . . . . . . . . . . Hunter 5 | . . . . . . . . . . . . . . . . 5 Programmer 4 | . . . . . . . . . . . . . . . . 4 Heavy 1 | . . . . . . . . . . . . . . . . 1 Assembled 6 | . . . 5 . 1 . . . . . . . . . . . Best Kill Streak 10 | . 7 4 5 10 1 7 . . . . . . 5 1 3 7 Combat Bots Only 6 | . 6 4 5 6 1 5 . . . . . . 5 . 2 6 Max Kills in Single Turn 3 | . 2 1 2 3 1 1 . . . . . . 3 1 2 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . Exploded 3 | . 1 . 2 2 . . . . . . . . 3 . 1 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Hostile Shots Fired 661 | . 75 69 50 71 21 46 2 . . 6 . . 18 22 62 219 Missed 278 | . 30 33 14 37 5 20 1 . . 4 . . 6 7 33 88 Damage Taken 7759 | . 584 386 892 762 147 327 20 . . 42 . . 249 700 653 2997 Core 2643 | . 167 62 221 359 61 64 . . . 22 . . 71 276 99 1241 Absorbed by Shields 97 | . . . . . 41 . . . . . . . 56 . . . Redirected to Shielding 83 | . . . . . . 83 . . . . . . . . . . Regen/Repaired (Parts) 500 | . . . . 12 29 49 . . 1 . . . . . 139 270 Core Remaining (%) 71 | 100 33 . 29 34 91 . . . . 89 100 . 93 . 71 . Volleys Fired 213 | . 51 50 26 21 5 13 5 4 . . . . 5 4 4 25 Largest 2 | . 2 2 2 2 2 2 1 1 . . . . 1 2 1 2 Hottest 176 | . 75 58 53 122 122 122 55 55 . . . . 49 176 110 120 Shots Fired 316 | . 99 71 35 23 10 26 5 4 . . . . 5 6 4 28 Gun 189 | . 77 34 17 12 10 26 5 4 . . . . . 4 . . Cannon 76 | . 22 37 . . . . . . . . . . . . 1 16 Launcher 51 | . . . 18 11 . . . . . . . . 5 2 3 12 Special . | . . . . . . . . . . . . . . . . . Kinetic 139 | . 51 71 17 . . . . . . . . . . . . . Thermal 107 | . 29 . . 12 10 26 5 4 . . . . . 4 1 16 Explosive 51 | . . . 18 11 . . . . . . . . 5 2 3 12 Electromagnetic 19 | . 19 . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 8 10 16 7 8 23 4 . . . . . 5 3 4 10 Robot Miss Streak 4 | . 3 4 2 1 1 1 1 . . . . . 2 1 2 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 3 2 2 . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . . . . . . . . Shots Hit Robots 224 | . 65 46 26 15 9 23 4 . . . 1 . 5 3 1 26 Core Hits 168 | . 22 19 26 23 3 14 3 . . . 1 . 15 1 7 34 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . 3 . 3 . 3 . . . . . . . . . . Burn 6 | . . . . 3 . 3 . . . . . . . . . . Blast 3 | . . 3 . . . . . . . . . . . . . . Melee Attacks 15 | . . . . . . . . . . . 1 . 8 . . 6 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 15 | . . . . . . . . . . . 1 . 8 . . 6 Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7579 | . 875 777 548 735 153 411 77 . . . 1 . 1035 81 833 2053 Guns 1930 | . 527 297 198 186 153 411 77 . . . . . . 81 . . Cannons 1215 | . 242 480 . . . . . . . . . . . . . 493 Explosions 4386 | . 106 . 350 549 . . . . . . . . 1029 . 825 1527 Melee 18 | . . . . . . . . . . . 1 . 6 . . 11 Ramming 30 | . . . . . . . . . . . . . . . 8 22 Kinetic 1386 | . 411 777 198 . . . . . . . . . . . . . Thermal 1717 | . 316 . . 186 153 411 77 . . . . . . 81 . 493 Explosive 3755 | . . . 350 549 . . . . . . . . 1029 . 300 1527 Electromagnetic 673 | . 148 . . . . . . . . . . . . . 525 . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 18 | . . . . . . . . . . . 1 . 6 . . 11 Highest Corruption 10 | . . . . . . . . . . . . . . . 1 10 Average Corruption 2 | . . . . . . . . . . . . . . . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . . . . . 1 6 Message Errors 1 | . . . . . . . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 103 | . 4 . . . . . . . . . . . 10 . 15 74 Projectiles 50 | . 4 . . . . . . . . . . . . . . 46 Explosions 53 | . . . . . . . . . . . . . 10 . 15 28 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 12 | . 7 4 . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . 1 . Kinetic 9 | . 5 4 . . . . . . . . . . . . . . Secondary 2 | . 2 . . . . . . . . . . . . . . . Self-Inflicted Damage 303 | . 29 . . 28 . . . . . . . . 27 . 209 10 Shots 6 | . 1 . . 1 . . . . . . . . 1 . 3 . Rammed 4 | . . . . . . . . . . . . . . . 1 3 Targets Rammed 4 | . . . . . . . . . . . . . . . 1 3 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 643 | . 156 21 . 83 96 206 32 . . . . . . 150 279 643 Average Temperature 105 | . 60 6 . 30 45 85 13 . . . . . . 78 55 183 Received Heat Transfer 1028 | . 333 114 9 129 176 72 9 . . . . . . 36 96 54 Effects 15 | . . . . . . . . . . . . . . . 3 12 Shutdowns 2 | . . . . . . . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . . . . . . . 2 Interference 3 | . . . . . . . . . . . . . . . 3 . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 Damage (major) 6 | . . . . . . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . Parts Melted 6 | . 2 . . . . 2 . . . . . . . . . 2 Heat Transferred 3326 | . 625 . . 629 333 1110 148 . . . . . . 111 . 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Peak Influence 1227 | . 273 351 248 346 179 345 . . . . 31 44 254 328 1063 1227 Initial 597 | . . 110 124 102 130 87 . . . . . 14 30 142 184 597 Average 309 | . 129 234 215 195 150 194 . . . . 7 18 101 232 584 902 Maximum Alert Level 4 | . 1 1 1 1 . 1 . . . . . . 1 1 3 4 Low Security (%) 38 | 100 74 32 14 47 100 52 . . . . 100 100 72 12 3 . Level 1 42 | . 25 67 85 52 . 47 . . . . . . 27 87 16 . Level 2 5 | . . . . . . . . . . . . . . . 58 12 Level 3 11 | . . . . . . . . . . . . . . . 22 72 Level 4 2 | . . . . . . . . . . . . . . . . 14 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 2 . 5 1 1 . . . . . . 2 . 6 4 Investigation 12 | . 2 2 . 3 1 . . . . . . . . . 3 1 Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 10 | . . . . 2 . 1 . . . . . . 2 . 3 2 Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Distress Signals 9 | . 1 . . 3 . 1 . . . . . . . 3 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 211 | . 14 22 15 35 13 12 3 . . 2 1 . 17 23 27 27 Peak Tracking Total 15 | . 4 4 4 12 8 7 3 . . 2 1 . 5 8 15 10 Tactical Retreats 25 | . 1 . . 6 1 2 . . . . . . 4 4 4 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Traps Triggered 7 | . . . . . 1 . . . . . . . 5 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Machines Disabled 15 | . 1 . . 2 . . . . . . . . . . 12 . Max in Single Turn 7 | . 1 . . 1 . . . . . . . . . . 7 . Garrison Access 4 | . . . . 1 . . . . . . . 1 . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Machines Accessed 44 | . 2 2 . 9 7 4 1 . . . 1 2 . 4 7 5 Terminals 24 | . 1 1 . 5 4 2 . . . . 1 1 . 1 5 3 Fabricators 4 | . . . . . 2 . . . . . . . . 1 . 1 Repair Stations 5 | . . . . 2 1 1 . . . . . . . . 1 . Recycling Units 5 | . 1 1 . 1 . . . . . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 1 . . . . . 1 . 1 1 . Total Hacks 171 | . 4 8 . 42 27 14 1 . . . 3 5 . 20 28 19 Successful 63 | . 2 3 . 17 9 8 1 . . . 1 2 . 6 7 7 Failed 108 | . 2 5 . 25 18 6 . . . . 2 3 . 14 21 12 Catastrophic 25 | . . . . 7 5 2 . . . . 1 1 . . 5 4 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 48 | . 2 . . 15 13 8 . . . . 3 3 . . 1 3 Terminals 107 | . 2 4 . 33 18 5 . . . . 3 1 . 10 21 10 Fabricators 15 | . . . . . 8 . . . . . . . . 4 . 3 Repair Stations 9 | . . . . 3 1 3 . . . . . . . . 2 . Recycling Units 19 | . 2 4 . 2 . . . . . . . . . 5 . 6 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 20 | . . . . 4 . 6 . . . . . 4 . 1 5 . Terminal Hacks 30 | . . 1 . 10 3 2 1 . . . 1 1 . 4 5 2 Record 2 | . . . . . 1 . . . . . . . . . 1 . Part Schematic 1 | . . . . . 1 . . . . . . . . . . . Prototype ID Bank 7 | . . 1 . 2 . . . . . . 1 . . 1 1 1 Open Door 2 | . . . . . . . 1 . . . . . . . 1 . Open DSF 1 | . . . . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . . . . . 1 . . . . . . . 1 . 1 Emergency Access Points 2 | . . . . . . 1 . . . . . . . 1 . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . Alert Level 3 | . . . . 1 1 . . . . . . . . . 1 . Unreport Threat 3 | . . . . 3 . . . . . . . . . . . . Locate Traps 2 | . . . . 1 . . . . . . . . . . 1 . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . Repair Station Hacks 4 | . . . . 1 . 2 . . . . . . . . 1 . Scan Component 1 | . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . Refit 2 | . . . . 1 . . . . . . . . . . 1 . Recycling Unit Hacks 9 | . . 2 . 2 . . . . . . . . . 1 . 4 Recycle Component 1 | . . . . . . . . . . . . . . . . 1 Process 3 | . . 1 . . . . . . . . . . . . . 2 Report Inventory 3 | . . 1 . 1 . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . 1 . 1 . . Seal Access 3 | . . . . 1 . . . . . . . 1 . 1 . . Unauthorized Hacks 15 | . 1 . . 3 5 4 . . . . . . . . 1 1 Terminals 2 | . . . . 1 1 . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . Fabricators 4 | . . . . . 3 . . . . . . . . . . 1 Report 1 | . . . . . 1 . . . . . . . . . . . Liberate 1 | . . . . . 1 . . . . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . 1 Repair Stations 3 | . . . . 2 1 . . . . . . . . . . . Patch 3 | . . . . 2 1 . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 4 . . . . . . . . 1 . Broadcast 1 | . . . . . . 1 . . . . . . . . . . Decoy 1 | . . . . . . 1 . . . . . . . . . . Intercept 1 | . . . . . . 1 . . . . . . . . . . Watchers 1 | . . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 2 . 6 6 2 . . . . 1 1 . 3 6 4 Full Trace Events 6 | . 1 2 . 1 . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 1 . . . 15 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . . . . . . . . 1 Recycled Matter 106 | . . 11 . . . . . . . . . . . . . 95 Retrieved Matter 95 | . . . . . . . . . . . . . . . . 95 Retrieved Components 3 | . . . . 3 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . 3 3 3 3 1 1 . . . . . Robots Rewired 1 | . 1 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Total Allies 2 | . 1 . . . 1 . . . . . . . . . . . Largest Group 1 | . 1 . . . 1 . . . . . . . . . . . Highest-Rated Group 26 | . 8 . . . 26 . . . . . . . . . . . Highest-Rated Ally 26 | . 8 . . . 26 . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . 3 . . . . . RETURN 3 | . . . . . . . . . . . 3 . . . . . Ally Attacks 1 | . 1 . . . . . . . . . . . . . . . Total Damage 12 | . 12 . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . . 1 1 2 . . . . . . Drone Launches 4 | . . . . . . . . . . . 4 . . . . . Drone Recoveries 4 | . . . . . . . . . . . 4 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Turns Passed 3776 | 55 261 609 361 301 157 180 183 91 362 164 73 16 186 161 199 417 Spaces Moved 6059 | 49 122 306 246 513 307 286 535 260 1112 357 138 37 196 379 463 753 Core 152 | 9 . 15 16 34 . . . . . . . . . . . 78 Treads 336 | . . 247 89 . . . . . . . . . . . . . Legs 6 | 6 . . . . . . . . . . . . . . . . Wheels 200 | 34 122 44 . . . . . . . . . . . . . . Hover 204 | . . . 141 63 . . . . . . . . . . . . Flight 5161 | . . . . 416 307 286 535 260 1112 357 138 37 196 379 463 675 Fastest Speed 23 | 50 80 80 80 32 32 24 26 31 31 29 33 33 23 35 31 28 Average Speed 43 | 80 80 148 115 43 38 30 26 31 31 29 33 33 29 35 33 33 Slowest Speed 350 | 120 95 160 160 117 114 200 106 31 31 33 33 33 39 39 111 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 72 | . . . . 14 7 2 6 . . . . . . 10 18 15 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 19 30 66 68 15 11 71 47 86 57 5 1 96 17 59 25 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 7 | . 1 . 2 . . . . 1 3 . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 . . . . . 1 . 1 . . Unknown Exits Taken 11 | 1 1 1 1 . 1 . 1 1 1 1 1 . . . 1 . Scrap Searched 12 | . . . 1 . . . 3 . 5 3 . . . . . . Spaces Dug 25 | . . . . . . . . . . . . . . 23 . 2 Terrain Destroyed 499 | . 3 . 62 51 . . . . . . . . 67 45 140 131 Melee . | . . . . . . . . . . . . . . . . . Projectile 5 | . . . . . . . . . . . . . . . . 5 AOE 494 | . 3 . 62 51 . . . . . . . . 67 45 140 126 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Tes Res Total 6814 | 61 190 392 288 552 329 347 564 266 1128 413 164 40 322 388 488 882 Wait 287 | . 3 3 5 2 8 35 7 1 8 56 24 . 35 7 4 89 Move 5911 | 48 121 305 245 487 293 281 523 259 1111 356 137 36 195 358 428 728 Hop 61 | . . . . 11 6 2 5 . . . . . . 10 17 10 Pick Up 43 | 5 2 10 1 6 1 1 3 . 3 . . 2 4 1 3 1 Fast Attach 65 | 7 1 8 3 10 2 7 5 . 1 1 1 1 6 1 9 2 Attach 36 | . 2 3 1 6 2 1 3 1 . . 1 . 3 2 3 8 Detach 29 | 1 . 4 2 1 2 1 4 1 . . . . . 1 5 7 Swap 24 | . 2 1 2 2 . 3 1 . 2 . . . 4 2 3 2 Drop 55 | . . 8 3 6 . 3 8 . 3 . . 1 8 2 12 1 Fire 213 | . 51 50 26 21 5 13 5 4 . . . . 5 4 4 25 Melee 15 | . . . . . . . . . . . 1 . 8 . . 6 Ram 3 | . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 64 | . . . . . 10 . . . . . . . 54 . . . Rewire 8 | . 8 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/DSF -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Core integrity fell below 50% 208 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 910 | -9/Materials | Discovered new exit (range 9) 926 | -9/Materials | Entered Mines 936 | -9/Mines | Build established: Scavenger-Mutant 996 | -9/Mines | Learned Materials stockpile data 1011 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1021 | -9/Mines | Assembled infested the area 1026 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1135 | -9/Mines | Core integrity fell below 50% 1145 | -9/Mines | Lost 6 parts (3n1u2w) 1263 | -9/Mines | Discovered new exit (range 9) 1264 | -9/Mines | Learned location of Storage (-9) 1287 | -9/Mines | Entered Materials 1287 | -8/Materials | Evolved 2 slots: Utility x2 1371 | -8/Materials | Core integrity fell below 50% 1376 | -8/Materials | Lost 4 parts (1n2u1w) 1566 | -8/Materials | Identified exit to Factory 1588 | -8/Materials | Entered Factory 1588 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1718 | -7/Factory | Discovered new exit (range 11) 1745 | -7/Factory | Entered another Factory area 1745 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1793 | -6/Factory | Repaired Deuterium Engine? 1901 | -6/Factory | Lost 4 parts (3n1u) 1917 | -6/Factory | Discovered new exit (range 7) 1922 | -6/Factory | Identified exit to Lower Caves 1925 | -6/Factory | Entered Lower Caves 2106 | -6/Lower Caves | Discovered new exit (range 6) 2108 | -6/Lower Caves | Entered another Lower Caves area 2167 | -6/Lower Caves | Build established: Hacker-Sprinter 2196 | -6/Lower Caves | Discovered new exit (range 12) 2199 | -6/Lower Caves | Entered Zion 2208 | -6/Zion | Discovered new exit (range 18) 2223 | -6/Zion | Received a visual enhancement algorithm 2289 | -6/Zion | Given A8's code to call for help 2307 | -6/Zion | Learned location of Warlord (-4) 2356 | -6/Zion | Learned Factory emergency access door positions 2398 | -6/Zion | Given the Hacking Drone Bay 2399 | -6/Zion | Found Prototype Device 2403 | -6/Zion | Identified Hacking Drone Bay 2489 | -6/Zion | Met Imprinter 2561 | -6/Zion | Entered Proximity Caves 2590 | -5/Proximity Caves | Learned Factory security intel 2615 | -5/Proximity Caves | Learned 4 Factory zone layouts 2694 | -5/Proximity Caves | Discovered new exit (range 11) 2725 | -5/Proximity Caves | Entered Factory 2725 | -5/Factory | Evolved 2 slots: Utility x2 2784 | -5/Factory | Discovered new exit (range 19) 2798 | -5/Factory | Entered another Factory area 2798 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2814 | -4/Factory | Identified exit to DSF 2814 | -4/Factory | Entered DSF 2815 | -4/DSF | Joined Warlord attack on 0b10 via DSF 2832 | -4/DSF | Additional patrols routed to DSF 2891 | -4/DSF | Discovered new exit (range 17) 2908 | -4/DSF | Lost 6 allies 3000 | -4/DSF | Entered Research 3000 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 3011 | -3/Research | Identified exit to Armory 3011 | -3/Research | Identified exit to Testing 3161 | -3/Research | Entered Testing 3175 | -3/Testing | Found Prototype Protection 3175 | -3/Testing | Identified Hvy. Regenerative Plating 3185 | -3/Testing | Found Prototype Protection 3185 | -3/Testing | Identified Med. Regenerative Plating 3251 | -3/Testing | Spotted Striker 3252 | -3/Testing | Spotted Striker 3273 | -3/Testing | Found Prototype Processor 3273 | -3/Testing | Identified Exp. Targeting Computer 3344 | -3/Testing | Found Prototype Device 3356 | -3/Testing | Discovered new exit (range 13) 3360 | -3/Testing | Entered Research 3360 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3399 | -2/Research | Identified exit to Quarantine 3610 | -2/Research | First assault squad dispatched 3731 | -2/Research | Lost 13 parts (2p4n5u2w) 3736 | -2/Research | Spotted B-90 Cyclops 3755 | -2/Research | Identified Exp. Hardlight Generator 3761 | -2/Research | Core integrity fell below 50% 3770 | -2/Research | System corruption reached 10% 3772 | -2/Research | Core integrity fell below 20% 3777 | -2/Research | Self-destructed Last Messages --------------- 03730_ U-05 Engineer repairs door. 03734_ Cld. Impulse Thruster destroyed. 03739_ Connecting with Fabricator... >>Force(Overload) EM_IMPRINTER_OVERLOAD 03739_ ALERT: Suspicious activity at Fabricator R002. Dispatching Investigation squad. 03740_ Fabricator powers down. 03755_ Identified Exp. Hardlight Generator. 03761_ Slammed into P-80 Master. 03766_ System corrupted: Energy discharge (-23). 03768_ Penetrated by Slug. 03768_ Slug penetrates Wall. 03771_ Dirty Datajack destroyed. 03771_ P-80 Master resets B-90 Cyclops, system corruption cleaned. 03772_ Slug penetrates Wall. 03774_ B-90 Cyclops activates siege mode. 03777_ Triggered Stasis Trap. 03777_ A bubble of rippling energy engulfs the area. 03777_ Field strength at 94. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ???????????????????????????????????????#### | | ???????????????????????????????????????#= | | ???????????????????????????????????????# | | ???????????????????????????? ??????????# | | ?????????????????????????? ?########## | | ?????????????????????????# # # ? | | ?????????????????????????# # #??? | | ?????????????????????????# # #??? | | ?????????????????#???????# # # ? | | ????????????????? ???????# # # " | | ????????????????? ????? # # # " | | ?????????????????" ????? # # # " | | ????????????????"" ??? # # ?# | | ?????????????????" ??? # # ???# | | ?????????????????" """ # ###/######### | | ?????????????????? """ # | | ?????????????????? """ # | | ??????????????????? """ ?# | | ??????????????????? ?# | | ???????????????????? ??# ###+######### | | ???????????????????? ??# # ??????? | | ???????????##########+#### # ????? | | ???????????# # """" ??? | | ???????????# # """" #?? | | ???????????# @ A # """" #?? | | ???????????# ^ #* """" #?? | | ???????????# ##########C#### ??? #?? | | ???????????# #???# #? ## !???????? | | ???????????# ###"" # ##### ???????? | | ???????????# # #????#???????? | | ???????????# # #????????????? | | ???????????# " #????????????? | | ???????????+ "" " #????????????? | | ???????????# """ # * #????????????? | | ???????????# """ # #????????????? | | ???????????# F # #????????????? | | ???????????#! "" #? #????????????? | | ???????????# "" #? #????????????? | | ???????????# #? #????????????? | | ???????????# ###############????? | | ???????????# # #????? | | ???????????# ! # ! #????? | | ????????#### = # #????? | | ????????# + #????? | | ????????# # #????? | | ????????# # ] #????? | | ????????# ###############????? | | ????????####+#######+#######??????????????? | | ??????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 29 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 160 ECM Strength 2 Armor Coverage 825 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 71 Targeting Accuracy 14 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 30 Item Schematics ----------------- Triangulator | -7/Factory | Hacked Imp. Particle Charger | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Drone Bay | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Antigrav System | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Robot Schematics ------------------ H-55 Commando | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyLayeredTrident Manual? 0 Play Time 00:57:47 Cumulative 803.5 hours Start 2024.07.15 @ 16:37:47 End 2024.07.15 @ 20:43:09 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 943 Rogue 664 Adventurer 124 Explorer 155 Win Type - Total 32 Types 26/0/4/1/0/0/0/1/0 Lore% 73 Gallery% 87 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f511b44-3d18-493d-a5a4-1c3f028abfca