Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.14 @ 17:36:33 Player: DerKer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (2067) 2067 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4118 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/400 Matter 272/300 Energy 315/315 System Corruption 0% Temperature Cool (89) Movement Walking (330) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (2) --- Aluminum Leg Flexi-carbon Leg > --- UTILITY (3) ------ Huge Storage Unit Experimental Targeting Computer Experimental Core Analyzer > --- WEAPON (3) ------- Particle Gun Light Assault Rifle Missile Launcher > --- INVENTORY (25) --- Light Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Improved Heat Sink Disposable Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Large Battery (200) Weight Redist. System Signal Interpreter Terrain Scan Processor Advanced Hacking Suite Trap Extractor (0/4) EM Pulse Gun Particle Gun Phase Cannon Mining Claw Mining Claw Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Experimental Targeting Computer Experimental Core Analyzer > --- WEAPON ----------- Particle Gun Light Assault Rifle Missile Launcher > --- INVENTORY -------- Light Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Aluminum Leg Improved Heat Sink Disposable Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Large Battery Weight Redist. System Signal Interpreter Terrain Scan Processor Advanced Hacking Suite Trap Extractor EM Pulse Gun Particle Gun Phase Cannon Mining Claw Mining Claw [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Core Shielding Device Bomb Factory No. 2 Storage Huge Storage Unit Processor Experimental Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 56 | 6 16 16 6 6 6 Power 7 | 1 2 2 1 . 1 Engine 5 | 1 2 2 . . . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 15 | 2 3 3 4 . 3 Treads 1 | . 1 . . . . Leg 10 | . 2 3 2 . 3 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 18 | 1 8 4 . 5 . Device 1 | . . . . 1 . Storage 10 | 1 6 3 . . . Processor 4 | . . . . 4 . Hackware . | . . . . . . Protection 3 | . 2 1 . . . Artifact . | . . . . . . Weapon 16 | 2 3 7 1 1 2 Energy Gun 2 | 1 . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . 2 . 1 . Ballistic Cannon 1 | . . 1 . . . Launcher 6 | . 3 1 . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 2 . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 6 | . . 1 . 5 . Parts Lost 22 | . 6 10 3 . 3 Power 5 | . 2 1 1 . 1 Propulsion 8 | . 2 4 1 . 1 Utility . | . . . . . . Weapon 9 | . 2 5 1 . 1 Highest Loss Streak 6 | . 5 6 2 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 94 89 99 98 98 Engine 3 | . 13 10 1 . . Core 7 | . . . 9 11 10 Leg 8 | . 17 17 11 . 17 Wheel 1 | . 7 . . . . Flight 12 | . . . 10 22 3 Storage 19 | . 14 22 22 20 11 Processor 2 | . . . . 1 22 Protection 9 | . 12 11 11 9 . Energy Gun 7 | . 3 . 10 11 11 Ballistic Gun 9 | . 3 10 11 10 11 Launcher 3 | . 18 3 . . 4 Slashing Weapon 8 | . . 8 11 11 5 Naked Turns . | . . . . . . Heaviest Build 121 | 13 50 97 99 121 104 Greatest Support 35 | 20 20 23 20 8 35 Greatest Overweight (x) 29 | . 15 29 11 15 11 Average Overweight (x) 5 | . 1 4 6 11 2 Largest Inventory Capacity 25 | 8 20 25 25 25 25 Average Capacity 23 | 7 18 24 25 25 25 Most Carried 25 | 5 18 23 25 25 25 Average Carried 21 | 2 14 16 24 24 22 Final Capacity 25 | 8 20 25 25 25 25 Final Carried 25 | 2 18 23 25 25 21 Class Distribution -------------------- 60% | Scavenger-Mutant 36% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1327 | 260 458 346 63 10 190 Remotely . | . . . . . . Salvage Created 1975 | . 459 965 148 . 403 Parts 123 | . 38 54 15 . 16 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 4 | . 2 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . . . 4 12 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 53 | . 19 19 6 . 9 Melee 6 | . . 4 2 . . Guns 16 | . 5 6 4 . 1 Cannons 2 | . . 2 . . . AOE 29 | . 14 7 . . 8 Classes Destroyed 10 | . 5 4 . . 1 Builder 3 | . 2 1 . . . Tunneler 1 | . . 1 . . . Hauler 2 | . 1 1 . . . Recycler 3 | . . 3 . . . Watcher 6 | . 1 5 . . . Swarmer 10 | . 6 . 4 . . Grunt 37 | . 13 15 2 . 7 Brawler 1 | . . 1 . . . Duelist 1 | . . . . . 1 Sentry 4 | . . 3 . . 1 Best Kill Streak 15 | . 7 15 4 . 3 Combat Bots Only 5 | . 5 4 4 . 3 Max Kills in Single Turn 3 | . 3 3 1 . 2 Gunslinging . | . . . . . . Exploded 3 | . 3 1 . . 2 Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2646 | . 713 1359 232 . 342 Core 592 | . 179 311 44 . 58 Absorbed by Shields . | . . . . . . Redirected to Shielding 79 | . 18 53 8 . . Core Remaining (%) 64 | 100 28 . . . . Volleys Fired 106 | . 27 45 17 . 17 Largest 3 | . 2 2 2 . 3 Hottest 121 | . 70 60 85 . 121 Shots Fired 189 | . 49 78 20 . 42 Gun 125 | . 26 45 20 . 34 Cannon 7 | . . 7 . . . Launcher 57 | . 23 26 . . 8 Special . | . . . . . . Kinetic 102 | . 15 52 18 . 17 Thermal 30 | . 11 . 2 . 17 Explosive 57 | . 23 26 . . 8 Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 18 13 8 . 16 Robot Miss Streak 2 | . 2 2 1 . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 154 | . 34 65 19 . 36 Core Hits 131 | . 36 55 10 . 30 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . . . 1 Burn 2 | . 1 . . . 1 Melee Attacks 13 | . . 9 4 . . Impact . | . . . . . . Slashing 13 | . . 9 4 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3951 | . 1151 1578 213 . 1009 Guns 1012 | . 216 300 144 . 352 Cannons 106 | . . 106 . . . Explosions 2551 | . 935 959 . . 657 Melee 282 | . . 213 69 . . Ramming . | . . . . . . Kinetic 736 | . 102 406 128 . 100 Thermal 382 | . 114 . 16 . 252 Explosive 2522 | . 935 930 . . 657 Electromagnetic 29 | . . 29 . . . Impact . | . . . . . . Slashing 282 | . . 213 69 . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 20 | . 14 2 4 . . Projectiles . | . . . . . . Explosions 16 | . 14 2 . . . Melee 4 | . . . 4 . . Knockbacks 2 | . . 2 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 159 | . 100 28 . . 31 Shots 11 | . 7 2 . . 2 Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 216 | . 90 25 34 . 216 Average Temperature 47 | . 28 6 12 . 88 Received Heat Transfer 1314 | . 195 870 120 . 129 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1110 | . 407 . 37 . 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 523 | . 319 523 120 . . Initial 29 | . . 29 8 . . Average 100 | . 135 135 16 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 82 | 100 87 65 100 . . Level 1 14 | . 12 27 . . . Level 2 2 | . . 6 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 6 4 . . . Investigation 9 | . 6 3 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 25 26 6 . 12 Peak Tracking Total 5 | . 5 5 4 . 4 Tactical Retreats 3 | . 2 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 5 | . 4 1 . . . Indirectly . | . . . . . . Trap Hack Attempts 3 | . . 3 . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 10 | . 5 5 . . . Max in Single Turn 2 | . 1 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 11 | . 8 3 . . . Terminals 9 | . 7 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 47 | . 35 12 . . . Successful 31 | . 23 8 . . . Failed 16 | . 12 4 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 40 | . 31 9 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 4 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 26 | . 20 6 . . . Record 16 | . 11 5 . . . Prototype ID Bank 2 | . 1 1 . . . Emergency Access Points 1 | . 1 . . . . Recycling Unit Index 1 | . 1 . . . . Alert Level 2 | . 2 . . . . Surveillance Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 3 2 . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 3 | . 1 2 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 8 2 . . . Full Trace Events 10 | . 8 2 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 360 | . 237 123 . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 13894 | 45 2055 2363 1758 6716 957 Spaces Moved 2869 | 44 1014 504 310 718 279 Core 39 | 12 13 14 . . . Treads 24 | . 24 . . . . Legs 1461 | . 490 490 220 . 261 Wheels 519 | 32 487 . . . . Hover . | . . . . . . Flight 826 | . . . 90 718 18 Fastest Speed 50 | 50 80 260 400 917 260 Average Speed 468 | 71 188 434 550 933 320 Slowest Speed 1500 | 80 800 1500 917 1237 917 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 3 98 39 63 74 41 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 247 | . 105 91 . . 51 Melee . | . . . . . . Projectile . | . . . . . . AOE 247 | . 105 91 . . 51 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3165 | 57 1111 597 347 745 308 Wait 28 | . 26 . 1 . 1 Move 2864 | 43 1013 503 309 717 279 Hop . | . . . . . . Pick Up 72 | 8 25 18 8 10 3 Fast Attach . | . . . . . . Attach 42 | 6 7 12 6 6 5 Detach 1 | . . 1 . . . Swap 14 | . 9 4 . . 1 Drop 21 | . 3 2 2 12 2 Fire 106 | . 27 45 17 . 17 Melee 13 | . . 9 4 . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 3 | . . 3 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 13) 608 | -10/Materials | Core integrity fell below 50% 641 | -10/Materials | Lost 5 parts (1p2n2w) 1037 | -10/Materials | Discovered new exit (range 6) 2043 | -10/Materials | Discovered new exit (range 12) 2101 | -10/Materials | Entered another Materials area 2101 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2589 | -9/Materials | Lost 6 parts (1p2n3w) 3632 | -9/Materials | Core integrity fell below 50% 3964 | -9/Materials | Discovered new exit (range 15) 4393 | -9/Materials | Discovered new exit (range 13) 4464 | -9/Materials | Entered Mines 4465 | -9/Mines | Assembled infested the area 4479 | -9/Mines | Core integrity fell below 20% 4581 | -9/Mines | Learned Materials terminal intel 5036 | -9/Mines | Build established: Scavenger-Mutant 6122 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6158 | -9/Mines | Discovered new exit (range 6) 6222 | -9/Mines | Entered Zion 6433 | -7/Zion | Given the Hacking Drone Bay 7570 | -7/Zion | Learned Factory stockpile data 8976 | -7/Zion | Learned 12 Factory zone layouts 11132 | -7/Zion | Found Prototype Device 11372 | -7/Zion | Discovered new exit (range 16) 11804 | -7/Zion | Identified Bomb Factory No. 2 12301 | -7/Zion | Found Prototype Processor 12302 | -7/Zion | Identified Exp. Targeting Computer 12312 | -7/Zion | Found Prototype Processor 12313 | -7/Zion | Identified Exp. Target Analyzer 12364 | -7/Zion | Found Prototype Processor 12365 | -7/Zion | Identified Exp. Core Analyzer 12938 | -7/Zion | Entered Proximity Caves 13297 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13414 | -6/Proximity Caves | Build established: Mutant 13538 | -6/Proximity Caves | Learned Factory stockpile data 13744 | -6/Proximity Caves | Build established: Gunner 13895 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13494_ Acquired Neutrino Core. 13538_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 13572_ G-50 Soldier destroyed. 13589_ Adv. Heat Sink fries itself beyond repair. 13590_ Carbon-fiber Leg fries itself beyond repair. 13590_ Acquired 24 matter. 13681_ Acquired derelict log, extracted data. Data stored: Upper Caves entrances (x1). 13695_ Carbon-fiber Leg destroyed. 13697_ L-41 Fighter suffers critical hit (Burn). 13697_ L-41 Fighter destroyed. 13700_ G-50 Soldier destroyed. 13705_ Adv. Heat Sink fries itself beyond repair. 13710_ Carbon-fiber Leg fries itself beyond repair. 13713_ The unstable cave ceiling collapses. 13716_ Adv. Heat Sink fries itself beyond repair. 13722_ The unstable cave ceiling collapses. 13746_ Acquired 28 matter. 13756_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #####??????????????????????????????????????????? | | # ## ###########????????????????????????????????? | | #????????????????????????????????? | | # # # #??##????????????????????????????? | | # ###### #?? #????????????????????????????? | | ### #???## ### ##???????????????????????????? | | ###?#####??## ##?????? ???????????????????? | | #??????????# #?????? $ #????????????????? | | #??????##### ##????? # ??????????????? | | #??????# ##??? # ??????????????? | | #??????# ##?? ???????????????? | | #??????# ## % #?? ????????????????? | | #?####### ### % ## ## #????????????????? | | #?#! # % ##?### ?????????????????? | | #?#% #?# ??????????????????? | | ??# ##### # ##?# ##?????????????????? | | ??# #???# ### ###?? ??????????????????? | | ??# #???# #?###???? gg=???????????????????? | | ?? #??## ###?????## =????????????????????? | | ? #?## #?????# l #?????????????????????? | | #####?# ##?????#@ #?????????????????????? | | #?????# ####### #?????????????????????? | | #????# ! % #?????????????????????? | | ?? #???## %! #??????????????????? | | ????????## #######??????????????????? | | ?????????# #????????????????????????? | | ?????????## ##### #????????????????????????? | | ??????????## ##???### ##????????????????????????? | | #??????????## #??????###?????????????????????????? | | ????????????###??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 325 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Bore Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Leg | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Force Field | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Challenges ------------ None Game ------ Seed ZioniteDiametricCanceller Manual? 0 Play Time 00:48:22 Cumulative 5.4 hours Start 2022.08.14 @ 13:48:39 End 2022.08.14 @ 17:36:33 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 379ad046-7a9a-4dc6-ac31-b3412f2e2e8c