Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.20 @ 21:49:52 Player: Bacarospus Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2451) 2451 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 5835 Bonus ------- High Alert Combat Kills 114 Cogmind --------- Core Integrity 0/700 Matter 261/300 Energy 100/100 System Corruption 9% Temperature Cool (86) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Katana > --- INVENTORY (12) --- Reinforced Deuterium Engine Carbon-fiber Leg Improved Heat Sink Small Battery (100) Advanced Signal Interpreter Katana Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Matter Filter Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Flak Gun Advanced Assault Cannon Katana > --- INVENTORY -------- Reinforced Deuterium Engine Carbon-fiber Leg Improved Heat Sink Small Battery Advanced Signal Interpreter Shock Rifle Shock Rifle Particle Gun High-powered Shotgun Katana Katana [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Matter Pod Device Matter Filter Storage Medium Matter Pod Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . . 1 Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . 1 . . . Parts Attached 84 | 6 2 . 2 25 25 24 Power 15 | 1 . . . 2 9 3 Engine 6 | 1 . . . 1 3 1 Core 9 | . . . . 1 6 2 Reactor . | . . . . . . . Propulsion 14 | 2 1 . . 6 3 2 Treads 2 | . . . . 2 . . Leg 11 | 2 1 . . 4 3 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 14 | 1 1 . 1 1 5 5 Device 1 | . . . . . . 1 Storage 3 | 1 1 . . . 1 . Processor 4 | . . . 1 1 2 . Hackware . | . . . . . . . Protection 6 | . . . . . 2 4 Artifact . | . . . . . . . Weapon 41 | 2 . . 1 16 8 14 Energy Gun 12 | . . . . 3 2 7 Energy Cannon 2 | . . . . 2 . . Ballistic Gun 15 | 2 . . 1 7 2 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . . . . 4 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 7 | . . . . . 4 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . . 5 1 . Parts Lost 40 | . . . . 7 10 23 Power 9 | . . . . 1 4 4 Propulsion 6 | . . . . 2 1 3 Utility 9 | . . . . . 2 7 Weapon 16 | . . . . 4 3 9 Highest Loss Streak 8 | . . . . 3 8 8 Average Slot Usage (%) 90 | . 97 100 94 98 92 71 Engine 7 | . 14 14 11 8 7 3 Core 5 | . . . . 2 9 9 Treads 2 | . . . . 5 2 . Leg 13 | . 28 28 22 15 11 6 Storage 16 | . 26 28 22 22 13 7 Processor 10 | . . . 5 11 13 10 Protection 4 | . . . . . 7 11 Energy Gun 2 | . . . . 3 4 . Energy Cannon 2 | . . . . 4 . . Ballistic Gun 18 | . 28 28 33 23 12 12 Slashing Weapon 3 | . . . . . 9 3 Naked Turns . | . . . . . . . Heaviest Build 83 | 9 11 11 12 24 66 83 Greatest Support 40 | 20 20 20 20 40 40 25 Greatest Overweight (x) 20 | . . . . 2 6 20 Average Overweight (x) 1 | . . . . . 2 4 Largest Inventory Capacity 12 | 6 6 6 6 6 12 12 Average Capacity 8 | 5 6 6 6 6 10 12 Most Carried 12 | 4 6 6 6 6 12 12 Average Carried 7 | 2 4 6 5 4 8 10 Final Capacity 12 | 6 6 6 6 6 12 12 Final Carried 11 | 2 6 6 5 4 11 7 Class Distribution -------------------- 55% | Mutant 42% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Matter Collected 2036 | 206 50 160 . 708 350 562 Remotely . | . . . . . . . Salvage Created 3001 | . 50 55 . 1315 675 906 Parts 193 | . 3 2 . 92 37 59 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 8 | . . 1 . . . 7 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 61 | . 1 3 . 30 13 14 Melee 3 | . . . . . 3 . Guns 42 | . 1 3 . 17 10 11 Cannons 15 | . . . . 12 . 3 AOE 1 | . . . . 1 . . Classes Destroyed 12 | . 1 1 . 6 2 2 Worker 6 | . . . . 3 . 3 Builder 3 | . . . . 1 . 2 Tunneler 1 | . . . . . . 1 Hauler 1 | . . . . . 1 . Recycler 3 | . . . . 1 . 2 Watcher 7 | . . . . 2 3 2 Swarmer 19 | . . 3 . 8 4 4 Grunt 26 | . 1 . . 13 5 7 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . 1 . 1 Sentry 12 | . . . . 8 3 1 Hunter 1 | . . . . . 1 . Best Kill Streak 7 | . 1 3 . 7 4 7 Combat Bots Only 5 | . 1 3 . 5 4 4 Max Kills in Single Turn 2 | . 1 1 . 2 2 2 Gunslinging 1 | . . . . 1 1 . Exploded 1 | . . . . 1 . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Damage Taken 5768 | . 22 107 . 1385 1501 2753 Core 1437 | . . 33 . 242 449 713 Absorbed by Shields . | . . . . . . . Core Remaining (%) 60 | 100 . 86 . 39 18 . Volleys Fired 208 | . 6 12 . 85 43 62 Largest 3 | . 2 2 . 3 3 3 Hottest 165 | . 40 40 . 147 147 165 Shots Fired 492 | . 12 24 . 238 91 127 Gun 432 | . 12 24 . 200 85 111 Cannon 54 | . . . . 32 6 16 Launcher 6 | . . . . 6 . . Special . | . . . . . . . Kinetic 393 | . 12 24 . 183 55 119 Thermal 67 | . . . . 49 15 3 Explosive 6 | . . . . 6 . . Electromagnetic 26 | . . . . . 21 5 Robot Hit Streak 17 | . 3 5 . 12 17 10 Robot Miss Streak 16 | . 1 5 . 4 4 16 Penetration Max 1 | . . . . . 1 1 Secondary Targets 9 | . . 1 . 5 2 1 Max Gunslinging Chain 1 | . . 1 . 1 1 1 Shots Hit Robots 258 | . 7 11 . 92 72 76 Core Hits 147 | . 4 6 . 51 28 58 Critical Hits 8 | . . . . 5 2 1 Critical Kills 5 | . . . . 3 1 1 Critical Parts Destroyed 3 | . . . . 2 1 . Melee Attacks 9 | . . . . . 9 . Impact . | . . . . . . . Slashing 9 | . . . . . 9 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . 2 . Damage Inflicted 4647 | . 48 85 . 1620 1360 1534 Guns 3559 | . 48 85 . 1045 1092 1289 Cannons 777 | . . . . 494 41 242 Explosions 81 | . . . . 81 . . Melee 227 | . . . . . 227 . Ramming 3 | . . . . . . 3 Kinetic 3204 | . 48 85 . 824 805 1442 Thermal 874 | . . . . 715 114 45 Explosive 81 | . . . . 81 . . Electromagnetic 258 | . . . . . 214 44 Impact . | . . . . . . . Slashing 227 | . . . . . 227 . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . . 9 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Effects 6 | . . . . . . 6 Message Errors 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 1 | . . . . . . 1 Projectiles 1 | . . . . . . 1 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 135 | . . . . 134 . 1 Shots 4 | . . . . 4 . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 645 | . 6 . . 287 543 645 Average Temperature 140 | . 6 . . 76 137 204 Received Heat Transfer 1584 | . 12 . . 411 513 648 Effects 39 | . . . . 2 7 30 Shutdowns 6 | . . . . . 2 4 Energy Bleed 5 | . . . . . 2 3 Interference 3 | . . . . 2 . 1 Matter Decay 6 | . . . . . . 6 Short Circuit 4 | . . . . . 2 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 10 | . . . . . . 10 Damage (core) 4 | . . . . . 1 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 2 . . Heat Transferred 1727 | . . . . 1369 259 99 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Peak Influence 625 | . 40 85 33 625 295 209 Average Influence 176 | . 18 62 33 251 191 104 Maximum Alert Level 2 | . . . . 2 1 1 Low Security (%) 67 | 100 100 100 100 56 43 98 Level 1 17 | . . . . 4 56 1 Level 2 14 | . . . . 38 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 . . 5 1 1 Investigation 4 | . 1 . . 2 1 . Extermination 1 | . . . . . . 1 Reinforcement 2 | . . . . 2 . . Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Distress Signals 2 | . . . . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 2 3 . 36 21 27 Peak Tracking Total 6 | . 1 3 . 5 5 6 Tactical Retreats 3 | . . . . . 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Traps Triggered 7 | . 1 . . 3 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Machines Disabled 8 | . . . . 7 . 1 Max in Single Turn 2 | . . . . 2 . 1 Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Machines Accessed 10 | . 2 . . 5 2 1 Terminals 9 | . 2 . . 4 2 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 4 . . 13 2 1 Successful 14 | . 3 . . 8 2 1 Failed 6 | . 1 . . 5 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 4 . . 6 2 1 Fabricators . | . . . . . . . Repair Stations 7 | . . . . 7 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 3 . . 2 2 1 Record 4 | . 2 . . 1 1 . Prototype ID Bank 1 | . 1 . . . . . Alert Level 2 | . . . . 1 . 1 Hauler Manifests 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 6 . . Scan Component 4 | . . . . 4 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . . 3 . . Full Trace Events 3 | . 1 . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 52 | . . . . 52 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Machine Destruction 3 | . . . . 3 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Turns Passed 4270 | 59 292 95 20 1657 1167 980 Spaces Moved 1951 | 50 225 54 15 837 488 282 Core 43 | 20 . . . . 3 20 Treads 288 | . . . . 228 60 . Legs 1620 | 30 225 54 15 609 425 262 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 180 Average Speed 174 | 92 120 120 120 152 197 268 Slowest Speed 1050 | 120 120 120 120 180 350 1050 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 31 16 3 82 35 6 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 3 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 50 | . . . . 45 1 4 Melee . | . . . . . . . Projectile 5 | . . . . . 1 4 AOE 45 | . . . . 45 . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Total 2438 | 62 238 65 17 1051 606 399 Wait 90 | 1 . . . 65 9 15 Move 1945 | 49 224 53 14 836 487 282 Hop . | . . . . . . . Pick Up 70 | 6 5 . 1 20 25 13 Fast Attach 3 | 2 . . . . 1 . Attach 52 | 4 1 . 2 12 16 17 Detach 2 | . . . . . 1 1 Swap 29 | . 1 . . 13 8 7 Drop 21 | . 1 . . 10 9 1 Fire 208 | . 6 12 . 85 43 62 Melee 7 | . . . . . 7 . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis 10 | . . . . 10 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 15) 352 | -10/Materials | Entered Mines 403 | -10/Mines | Discovered new exit (range 12) 447 | -10/Mines | Entered Materials 447 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 462 | -9/Materials | Discovered new exit (range 5) 467 | -9/Materials | Entered Storage 748 | -9/Storage | Build established: Gunner 1539 | -9/Storage | Lost 3 parts (1n2w) 1553 | -9/Storage | Repaired Aluminum Leg 1579 | -9/Storage | Repaired Aluminum Leg? 1615 | -9/Storage | Learned location of Armory (-4) 1751 | -9/Storage | Core integrity fell below 50% 2107 | -9/Storage | Discovered new exit (range 8) 2124 | -9/Storage | Entered Materials 2124 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2280 | -8/Materials | Core integrity fell below 50% 2314 | -8/Materials | Lost 8 parts (3p1n1u3w) 2520 | -8/Materials | Build established: Mutant 3118 | -8/Materials | Core integrity fell below 20% 3260 | -8/Materials | Discovered new exit (range 6) 3291 | -8/Materials | Entered Factory 3291 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3740 | -7/Factory | Core integrity fell below 50% 3802 | -7/Factory | Lost 7 parts (2p2u3w) 4074 | -7/Factory | Lost 5 parts (2n2u1w) 4240 | -7/Factory | Core integrity fell below 20% 4261 | -7/Factory | Lost 8 parts (2p1n1u4w) 4271 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04223_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 04230_ System corrupted: Matter fused (-7). 04230_ Particle Gun destroyed. 04230_ Shock Rifle destroyed. 04231_ Acquired 19 matter. 04232_ K-01 Serf collects debris. 04247_ R-06 Scavenger collects Wheel. 04248_ K-01 Serf collects debris. 04250_ R-06 Scavenger collects Terrain Scan Processor. 04250_ K-01 Serf collects debris. 04251_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 04252_ K-01 Serf collects debris. 04254_ R-06 Scavenger collects Terrain Scanner. 04254_ K-01 Serf collects debris. 04257_ R-06 Scavenger collects Wheel. 04259_ P-60 Hacker resets K-01 Serf, system corruption cleaned. 04264_ System corrupted: Heat flow error (+299). 04265_ Shock Rifle destroyed. 04266_ Overheating: System interference. 04266_ Imp. Targeting Computer temporarily disabled. Map ----- +----------------------------------------------------+ | ???????# # # #???"??????????????? | | ???????# # # #?? ??????????????? | | ???????# # # #? 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Novice Programmer Part-time Mechanic Challenges ------------ None Game ------ Seed AlloyWeldingLaser Manual? 0 Play Time 00:42:43 Cumulative 6.5 hours Start 2020.07.18 @ 21:29:02 End 2020.07.20 @ 21:49:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 336435ca-b8fc-4d74-b3a0-09e7de1217e2