Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.08 @ 20:26:39 Player: Bullet Bait Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (218) 1090 Value Destroyed (7064) 7064 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2414) 2414 TOTAL SCORE: 15088 Bonus ------- High Alert Combat Kills 694 Follower Combat Kills 260 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -640 Cogmind --------- Core Integrity 0/850 Matter 251/300 Energy 33/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer Weapon Cycler Improved Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- High-capacity Battery (400) Relay Coupler [Brawler] (34) Relay Coupler [Specialist] (29) Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Transmission Jammer Hardened Medium Armor Plating Relay Coupler [Sentry] > --- WEAPON ----------- High-powered Shock Rifle Cooled Pulse Rifle Phase Cannon Rocket Array > --- INVENTORY -------- Cooled Deuterium Engine Improved Cryofiber Web Advanced Sensor Array Improved Targeting Computer Weapon Cycler Improved Shield Generator Relay Coupler [Specialist] Particle Gun Magnetic Acceleration Cannon Remote Datajack [Rating: 61] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Grunt] Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Sto Fac Gar Slots Evolved 8 | . . 2 . 2 . 2 . . . 2 . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 3 | . . 1 . . . 1 . . . 1 . Weapon 2 | . . . . 1 . . . . . 1 . Parts Attached 238 | 5 7 49 3 28 11 11 11 22 56 18 17 Power 31 | 1 . 6 1 4 . 3 . 5 9 . 2 Engine 22 | 1 . 6 1 3 . 1 . 4 4 . 2 Core 9 | . . . . 1 . 2 . 1 5 . . Reactor . | . . . . . . . . . . . . Propulsion 64 | 1 2 20 1 10 4 1 2 3 15 3 2 Treads 19 | . . 4 . . . . . 3 9 3 . Leg 23 | . . . . 8 4 1 2 . 6 . 2 Wheel 8 | 1 2 5 . . . . . . . . . Hover 6 | . . 3 1 2 . . . . . . . Flight 8 | . . 8 . . . . . . . . . Utility 59 | 1 4 12 1 3 2 3 4 6 6 11 6 Device 22 | . 2 2 . 3 1 . 1 1 3 4 5 Storage 10 | 1 2 4 . . 1 . . 2 . . . Processor 7 | . . 3 . . . . . . 1 2 1 Hackware 5 | . . . . . . 1 2 1 . 1 . Protection 15 | . . 3 1 . . 2 1 2 2 4 . Artifact . | . . . . . . . . . . . . Weapon 84 | 2 1 11 . 11 5 4 5 8 26 4 7 Energy Gun 33 | 2 1 2 . 5 3 3 . 2 11 3 1 Energy Cannon 12 | . . 3 . 1 1 1 1 1 2 1 1 Ballistic Gun 15 | . . 4 . . . . 2 3 6 . . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 13 | . . . . 2 1 . 1 . 7 . 2 Special Weapon 3 | . . . . . . . 1 . . . 2 Impact Weapon 2 | . . 2 . . . . . . . . . Slashing Weapon 3 | . . . . 3 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 2 . . . Unidentified Prototypes 14 | . . 3 . . . . . 3 7 1 . Parts Lost 55 | . 1 11 . 2 1 . 3 3 11 . 23 Power 9 | . . 2 . 1 . . . 2 . . 4 Propulsion 18 | . . 4 . 1 . . 1 1 5 . 6 Utility 12 | . 1 3 . . . . . . 2 . 6 Weapon 16 | . . 2 . . 1 . 2 . 4 . 7 Highest Loss Streak 15 | . 1 8 . 1 1 . 1 1 3 . 15 Average Slot Usage (%) 93 | . 95 90 100 94 99 99 99 89 91 99 73 Engine 8 | . 14 9 11 4 9 7 7 12 5 6 6 Core 4 | . . . . 4 . 6 7 1 8 6 3 Treads 11 | . . 11 . . . . . 18 17 25 14 Leg 9 | . . . . 19 36 30 30 3 5 . 2 Wheel 1 | . 24 4 . . . . . . . . . Hover 2 | . . 6 33 12 . . . . . . . Device 10 | . 12 7 . 13 18 11 7 7 9 10 12 Storage 6 | . 14 6 . . 3 7 7 7 7 6 6 Processor 3 | . . 7 22 10 5 . . . 4 1 1 Hackware 2 | . . . . . . 7 7 7 . 6 3 Protection 5 | . . 8 11 3 . 2 7 6 6 6 3 Energy Gun 9 | . 28 4 . 10 9 11 8 5 5 19 10 Energy Cannon 5 | . . 6 22 3 9 7 2 4 5 2 3 Ballistic Gun 4 | . . 6 . . . . 5 10 6 . . Launcher 2 | . . . . 3 8 3 . . 2 3 . Naked Turns 2 | . . 2 . . . . . . . . . Heaviest Build 70 | 12 41 33 20 26 28 39 39 56 69 70 70 Greatest Support 98 | 10 20 60 20 50 50 58 58 64 80 98 98 Greatest Overweight (x) 15 | 1 2 10 . 1 . . . 1 15 . 12 Average Overweight (x) . | . 1 . . . . . . . . . 1 Largest Inventory Capacity 12 | 6 12 12 4 4 4 4 4 10 10 10 10 Average Capacity 7 | 5 10 5 4 4 4 4 4 6 10 10 10 Most Carried 11 | 2 11 10 4 4 4 4 4 10 10 10 10 Average Carried 6 | 1 6 4 3 3 3 3 3 5 9 9 7 Final Capacity 12 | 6 12 4 4 4 4 4 4 10 10 10 10 Final Carried 11 | 2 11 4 4 4 4 4 4 10 10 10 3 Class Distribution -------------------- 42% | Scavenger-Tank 31% | Scavenger-Mutant 15% | Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Sto Fac Gar Matter Collected 3891 | 250 55 596 30 341 158 218 172 489 1266 198 118 Remotely . | . . . . . . . . . . . . Salvage Created 8439 | 94 387 1363 195 682 354 538 337 1071 2881 223 314 Parts 447 | 5 26 87 22 39 32 30 13 39 137 8 9 Haulers Intercepted 11 | . 1 3 . . . 1 . . 5 1 . Recyclers Shooed 6 | 1 . 2 . . . 1 . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Sto Fac Gar Combat Hostiles Destroyed 129 | . 6 11 2 14 22 6 7 10 42 2 7 Melee 8 | . . 2 . 6 . . . . . . . Guns 58 | . 6 8 . 3 4 2 5 8 17 2 3 Cannons 29 | . . . 2 2 6 3 . 2 12 . 2 AOE 33 | . . . . 3 12 1 2 . 13 . 2 Classes Destroyed 15 | 2 5 3 . . 3 1 . . 1 . . Worker 22 | . 2 8 1 1 . 2 . 2 6 . . Builder 11 | . . 3 . . . . . . 8 . . Tunneler 6 | 1 . 1 3 1 . . . . . . . Hauler 11 | . 1 3 . . . 1 . . 5 1 . Recycler 22 | 1 1 7 . . . 3 . 5 5 . . Operator 3 | . . 1 . . . . . 2 . . . Watcher 10 | . 2 2 . 2 . 1 . . 2 1 . Swarmer 27 | . 3 4 . 3 14 1 . . 2 . . Grunt 58 | . 3 3 . 9 5 3 2 3 25 . 5 Brawler 4 | . . . . . 1 . . . 3 . . Duelist 8 | . . . . . 1 . 1 1 4 . 1 Protector 1 | . . . . . . . . . 1 . . Sentry 22 | . . 4 2 2 . 1 2 3 6 1 1 Hunter 7 | . . . . . 1 . 2 1 3 . . Programmer 6 | . . . . . . 1 . 2 2 1 . Best Kill Streak 12 | 2 4 6 2 3 5 4 3 4 12 2 3 Combat Bots Only 10 | . 3 5 2 3 5 4 3 2 10 2 3 Max Kills in Single Turn 7 | 1 2 2 1 3 3 2 2 1 7 1 2 Gunslinging 1 | . . . . . . . . . 1 . . Exploded 3 | . . . . 3 3 1 2 . 2 . 2 Melee 2 | . . 1 . 2 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Sto Fac Gar Damage Taken 9482 | . 196 891 64 510 432 56 645 871 2524 101 3192 Core 1737 | . 40 222 . 71 43 4 125 131 245 . 856 Absorbed by Shields 410 | . . . . 85 173 13 . . 45 . 94 Core Remaining (%) 66 | 100 84 . 44 . 79 . . . 27 . . Volleys Fired 412 | 3 27 66 8 22 41 20 26 44 118 10 27 Largest 4 | 2 2 2 2 3 3 3 3 3 3 4 4 Hottest 240 | 90 90 136 136 240 170 224 218 152 180 235 235 Shots Fired 926 | 6 51 112 16 41 93 41 46 118 311 31 60 Gun 635 | 6 51 91 . 31 37 18 39 97 200 26 39 Cannon 246 | . . 21 16 9 39 20 2 21 99 4 15 Launcher 40 | . . . . 1 17 3 3 . 12 1 3 Special 5 | . . . . . . . 2 . . . 3 Kinetic 239 | . . 47 . . . . 10 70 103 2 7 Thermal 506 | 6 51 21 16 40 76 37 29 27 152 20 31 Explosive 34 | . . . . . 12 3 3 . 12 1 3 Electromagnetic 142 | . . 44 . 1 5 1 2 21 44 8 16 Robot Hit Streak 51 | 5 11 24 30 35 8 7 11 24 51 29 51 Robot Miss Streak 4 | . 4 2 . 4 3 2 3 4 2 1 1 Penetration Max 1 | . . . . . . . . 1 1 . . Secondary Targets 8 | . 2 . . . . . . 1 3 . 2 Max Gunslinging Chain 1 | . 1 . . . . . . 1 1 . 1 Shots Hit Robots 731 | 5 33 113 11 55 53 26 32 97 226 26 54 Core Hits 441 | 3 19 44 6 29 34 22 24 39 172 13 36 Critical Hits 6 | . . 2 4 . . . . . . . . Critical Kills 3 | . . 2 1 . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Melee Attacks 56 | . . 28 . 23 . . . 5 . . . Impact 28 | . . 28 . . . . . . . . . Slashing 23 | . . . . 23 . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . 1 . 2 . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 7 | . . 2 . 5 . . . . . . . Damage Inflicted 18866 | 61 380 1847 223 1465 1644 730 853 1858 7719 524 1562 Guns 8474 | 61 380 1085 . 408 370 279 496 1519 2761 397 718 Cannons 3983 | . . 325 223 175 450 275 . 339 1759 62 375 Explosions 5174 | . . 53 . 52 824 176 357 . 3199 65 448 Melee 1214 | . . 384 . 830 . . . . . . . Ramming 21 | . . . . . . . . . . . 21 Kinetic 3034 | . . 541 . . . . 67 1058 1136 42 190 Thermal 7783 | 61 380 378 223 583 849 554 429 461 3028 289 548 Explosive 4566 | . . . . . 737 176 357 . 2783 65 448 Electromagnetic 2248 | . . 544 . 52 58 . . 339 772 128 355 Impact 384 | . . 384 . . . . . . . . . Slashing 830 | . . . . 830 . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . 2 11 . . Average Corruption 5 | . . . . . . . . 1 7 . . Corruption Purged . | . . . . . . . . . . . . Effects 85 | . . . . . . . . 8 77 . . Message Errors 19 | . . . . . . . . 3 16 . . Matter Fused 12 | . . . . . . . . . 12 . . Heat Flow Errors 5 | . . . . . . . . 1 4 . . Energy Discharges 13 | . . . . . . . . 2 11 . . Data Loss (minor) 5 | . . . . . . . . . 5 . . Data Loss (major) 7 | . . . . . . . . . 7 . . Misfires 2 | . . . . . . . . . 2 . . Misdirections 5 | . . . . . . . . . 5 . . Targeting Errors 12 | . . . . . . . . . 12 . . Weapon Failures 5 | . . . . . . . . 2 3 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 229 | . . 31 . 52 58 21 . 5 62 . . Projectiles 60 | . . . . . 16 21 . 5 18 . . Explosions 99 | . . 13 . . 42 . . . 44 . . Melee 70 | . . 18 . 52 . . . . . . . Knockbacks 7 | . . 7 . . . . . . . . . Impact 6 | . . 6 . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . Self-Inflicted Damage 482 | . . 29 . . 79 . 19 . 255 . 100 Shots 24 | . . 1 . . 4 . 1 . 12 . 6 Rammed 8 | . . . . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 638 | 30 223 150 278 638 249 201 268 241 187 180 492 Average Temperature 85 | 16 101 46 111 279 53 46 83 39 31 49 219 Received Heat Transfer 3473 | . 120 426 27 318 72 12 177 186 792 18 1325 Effects 25 | . 1 . . 17 . . 3 . . . 4 Shutdowns 4 | . . . . 4 . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . Interference 10 | . 1 . . 3 . . 3 . . . 3 Matter Decay 1 | . . . . 1 . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . . Damage (major) 5 | . . . . 4 . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Fried 6 | . . 4 . . . . . 1 1 . . Impact Corruptions 2 | . . 2 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 19 | 1 . 1 . 5 . 1 2 3 5 1 . Heat Transferred 13987 | 161 992 642 407 1241 1582 988 959 962 4693 555 805 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . 1 . . 1 . . . 5 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Sto Fac Gar Peak Influence 1034 | 10 245 389 103 422 1034 671 542 420 803 418 343 Initial 469 | . 5 88 28 33 126 469 301 246 68 312 163 Average 367 | 7 143 199 61 224 602 552 433 234 554 296 249 Maximum Alert Level 3 | . 1 1 . 2 3 2 2 2 3 2 1 Low Security (%) 19 | 100 55 32 100 39 4 . . 30 7 . 23 Level 1 42 | . 44 67 . 54 25 . 34 65 12 88 76 Level 2 29 | . . . . 6 42 100 65 4 55 11 . Level 3 8 | . . . . . 27 . . . 24 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . . . . 4 . 3 . 4 15 2 . Investigation 5 | . . . . 1 . 1 . . 2 1 . Extermination 6 | . . . . . . 1 . 2 3 . . Reinforcement 9 | . . . . . . . . 2 6 1 . Assault 3 | . . . . . . 1 . . 2 . . Garrison 5 | . . . . 3 . . . . 2 . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 . . Haulers Reinforced 2 | . . . . . . . . . 2 . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Sto Fac Gar Distress Signals 1 | . . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 175 | . 9 20 2 16 23 7 9 14 49 6 20 Peak Tracking Total 11 | . 3 4 2 4 6 4 7 4 7 2 11 Tactical Retreats 11 | . 1 3 . . 1 . 2 . . . 4 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Sto Fac Gar Traps Triggered 13 | . . . . 1 2 1 . 1 7 1 . Indirectly 1 | . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Sto Fac Gar Machines Disabled 16 | . . . . . 3 . 1 1 10 . 1 Max in Single Turn 1 | . . . . . 1 . 1 1 1 . 1 Garrison Access 1 | . . . . . . . . . 1 . . Garrison Relay 5 | . . . . . 3 . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Sto Fac Gar Machines Accessed 31 | . 4 5 . 1 . 3 . 4 10 4 . Terminals 19 | . 4 5 . . . . . 2 8 . . Fabricators 2 | . . . . . . 1 . . . 1 . Repair Stations 4 | . . . . . . . . 1 1 2 . Recycling Units 2 | . . . . . . . . 1 1 . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 3 | . . . . 1 . 1 . . . 1 . Total Hacks 72 | . 11 12 . 1 . 7 . 6 28 7 . Successful 47 | . 8 7 . 1 . 6 . 3 16 6 . Failed 25 | . 3 5 . . . 1 . 3 12 1 . Catastrophic 6 | . 1 3 . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 26 | . 5 4 . . . . . 3 14 . . Terminals 47 | . 11 12 . . . . . 3 21 . . Fabricators 5 | . . . . . . 3 . . . 2 . Repair Stations 11 | . . . . . . . . 2 5 4 . Recycling Units 3 | . . . . . . . . 1 2 . . Scanalyzers 3 | . . . . . . 3 . . . . . Garrison Access 3 | . . . . 1 . 1 . . . 1 . Terminal Hacks 23 | . 7 7 . . . . . . 9 . . Record 1 | . . 1 . . . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . . . Open Door 3 | . . . . . . . . . 3 . . Branch Access Points 4 | . 2 1 . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . 1 . . Repair Station Index 1 | . . . . . . . . . 1 . . Unreport Threat 3 | . . 1 . . . . . . 2 . . Locate Traps 3 | . 2 1 . . . . . . . . . Garrison Status 2 | . . 1 . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 . . . 1 . Load Schematic 2 | . . . . . . 1 . . . 1 . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 9 | . . . . . . . . 1 4 4 . Scan Component 5 | . . . . . . . . 1 2 2 . Repair 4 | . . . . . . . . . 2 2 . Recycling Unit Hacks 2 | . . . . . . . . 1 1 . . Retrieve Components 2 | . . . . . . . . 1 1 . . Scanalyzer 3 | . . . . . . 3 . . . . . Insert Component 2 | . . . . . . 2 . . . . . Analyze 1 | . . . . . . 1 . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . . . 1 . Unlock Access 3 | . . . . 1 . 1 . . . 1 . Unauthorized Hacks 4 | . 1 . . . . . . 1 2 . . Terminals 4 | . 1 . . . . . . 1 2 . . Botnet 4 | . 1 . . . . . . 1 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 29 | . 4 5 . 1 . 3 . 3 9 4 . Full Trace Events 2 | . . 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Built 2 | . . . . . . 2 . . . . . Matter 168 | . . . . . . 168 . . . . . Time 42 | . . . . . . 42 . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . Parts Repaired 4 | . . . . . . . . . 2 2 . Time 144 | . . . . . . . . . 96 48 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 18 | . . . . . . . . 9 9 . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Sto Fac Gar Used RIF Installer 3 | . . . . . 1 . 1 . . . 1 Structural Interface 1 | . . . . . . . 1 . . . . Autooverride 1 | . . . . . . . . . . . 1 Robots Hacked 6 | . . . . . . . 1 3 . . 2 Non-combat . | . . . . . . . . . . . . Combat 6 | . . . . . . . 1 3 . . 2 Robot Hacks Applied 8 | . . . . . . . 2 4 . . 2 parse_system 2 | . . . . . . . . 1 . . 1 amplify_resonance 1 | . . . . . . . . 1 . . . disable_weapons 1 | . . . . . . . 1 . . . . streamctrl_high 1 | . . . . . . . . 1 . . . formatsys_high 3 | . . . . . . . 1 1 . . 1 Relay Couplers Released 26 | . . . . . 13 . 5 . 3 . 5 Machine Destruction 26 | . . . . . 13 . 5 . 3 . 5 Attached 5 | . . . . . . 1 2 1 . 1 . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Sto Fac Gar Total Allies 13 | . . . . . . . 1 2 9 . 1 Largest Group 9 | . . . . . . . 1 2 9 . 1 Highest-Rated Group 157 | . . . . . . . 16 35 157 . 32 Highest-Rated Ally 32 | . . . . . . . 16 21 29 . 32 Total Orders 5 | . . . . . . . . . 4 1 . EXPLORE 4 | . . . . . . . . . 3 1 . RETURN 1 | . . . . . . . . . 1 . . Ally Attacks 68 | . . . . . . . 2 2 64 . . Total Damage 976 | . . . . . . . 13 30 933 . . Kills 8 | . . . . . . . . . 8 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Sto Fac Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches 5 | . . . . . . . . . 4 1 . Drone Recoveries 3 | . . . . . . . . . 3 . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Sto Fac Gar Turns Passed 7670 | 79 399 949 129 416 649 551 331 1149 1893 747 378 Spaces Moved 4308 | 66 304 601 187 193 416 391 195 646 776 393 140 Core 20 | 5 . 3 . . . . . . 1 . 11 Treads 1827 | . . 171 . . . . . 552 614 393 97 Legs 1405 | . . . . 116 416 391 195 94 161 . 32 Wheels 424 | 61 304 59 . . . . . . . . . Hover 508 | . . 244 187 77 . . . . . . . Flight 124 | . . 124 . . . . . . . . . Fastest Speed 34 | 50 90 34 52 52 120 120 120 120 150 160 150 Average Speed 128 | 85 93 91 52 114 120 120 120 146 165 160 188 Slowest Speed 800 | 90 100 550 52 150 120 120 120 172 800 160 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 4 55 43 50 8 66 10 41 16 89 22 28 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 5 | . . 1 1 1 . 1 . . . 1 . Unknown Exits Taken 4 | 1 1 . . . . . . 1 1 . . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug 7 | . . . . . 7 . . . . . . Terrain Destroyed 423 | . . 2 . 1 62 7 6 1 292 28 24 Melee . | . . . . . . . . . . . . Projectile 23 | . . . . 1 1 . . 1 19 1 . AOE 400 | . . 2 . . 61 7 6 . 273 27 24 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Sto Fac Gar Total 5575 | 82 369 858 203 325 490 437 246 760 1113 492 200 Wait 273 | . 9 62 . 31 . . 3 8 110 48 2 Move 4297 | 65 303 600 186 192 415 390 194 645 775 392 140 Hop . | . . . . . . . . . . . . Pick Up 122 | 8 17 17 2 13 7 6 7 14 16 10 5 Fast Attach 79 | . . 23 . 8 1 5 . 9 29 3 1 Attach 67 | 5 4 13 . 10 1 2 4 . 11 6 11 Detach 2 | . . . . 2 . . . . . . . Swap 93 | . 3 13 3 10 9 4 7 14 16 9 5 Drop 176 | 1 6 41 4 21 14 10 5 21 38 14 1 Fire 412 | 3 27 66 8 22 41 20 26 44 118 10 27 Melee 44 | . . 23 . 16 . . . 5 . . . Ram 2 | . . . . . . . . . . . 2 Kick 3 | . . . . . . . . . . . 3 Crush 3 | . . . . . . . . . . . 3 Escape Stasis 2 | . . . . . 2 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Low x2] / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Identified exit to Mines 295 | -10/Materials | Discovered new exit (range 6) 326 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 5) 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 687 | -9/Materials | Discovered new exit (range 16) 854 | -9/Materials | Core integrity fell below 50% 881 | -9/Materials | Lost 8 parts (1p2n3u2w) 1167 | -9/Materials | Build established: Scavenger-Mutant 1270 | -9/Materials | Identified exit to Mines 1277 | -9/Materials | Discovered new exit (range 16) 1300 | -9/Materials | Identified exit to Materials 1428 | -9/Materials | Entered Mines 1494 | -9/Mines | Learned location of Storage (-7) 1533 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1552 | -9/Mines | Discovered exit to Materials (range 9) 1557 | -9/Mines | Entered Materials 1557 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1680 | -8/Materials | Garrison activated, responded to threat 1772 | -8/Materials | Identified exit to Garrison 1973 | -8/Materials | Entered Garrison 2012 | -8/Garrison | Triggered checkpoint 2045 | -8/Garrison | Garrison Relay disabled 2120 | -8/Garrison | Triggered checkpoint 2316 | -8/Garrison | Triggered checkpoint 2322 | -8/Garrison | Discovered new exit (range 10) 2331 | -8/Garrison | Identified exit to Factory 2441 | -8/Garrison | Garrison Relay disabled 2488 | -8/Garrison | Triggered checkpoint 2544 | -8/Garrison | Triggered checkpoint 2571 | -8/Garrison | Garrison Relay disabled 2599 | -8/Garrison | Discovered exit to Factory (range 10) 2616 | -8/Garrison | Installed Relay Interface Framework 2622 | -8/Garrison | Entered Factory 2622 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2704 | -7/Factory | Discovered new exit (range 14) 2905 | -7/Factory | Discovered new exit (range 16) 3022 | -7/Factory | First assault squad dispatched 3092 | -7/Factory | Fabricated Gravmag System (x2) 3164 | -7/Factory | Build established: Scavenger-Tank 3170 | -7/Factory | Identified exit to Garrison 3173 | -7/Factory | Entered Garrison 3226 | -7/Garrison | Triggered checkpoint 3338 | -7/Garrison | Triggered checkpoint 3376 | -7/Garrison | Triggered checkpoint 3424 | -7/Garrison | Garrison Relay disabled 3482 | -7/Garrison | Discovered new exit (range 9) 3499 | -7/Garrison | Expanded RIF knowledge: Structural Interface 3504 | -7/Garrison | Entered Factory 3504 | -7/Factory | Accompanied by 1 ally 3566 | -7/Factory | Discovered new exit (range 11) 4174 | -7/Factory | Discovered new exit (range 12) 4653 | -7/Factory | Entered Storage 4794 | -7/Storage | Lost 3 parts (1n1u1w) 4997 | -7/Storage | Garrison activated, responded to threat 5005 | -7/Storage | Core integrity fell below 50% 5055 | -7/Storage | Lost 3 parts (2n1u) 5088 | -7/Storage | Found Prototype Launcher 5088 | -7/Storage | Identified Rocket Array 5092 | -7/Storage | Found Rocket Array 5132 | -7/Storage | Build established: Tank 5239 | -7/Storage | Destroyed 10 combat bots 5335 | -7/Storage | Identified exit to Recycling 5779 | -7/Storage | Build established: Scavenger-Tank 5853 | -7/Storage | First assault squad dispatched 6014 | -7/Storage | System corruption reached 10% 6113 | -7/Storage | Repaired Lgt. Treads 6185 | -7/Storage | Repaired Rocket Array 6235 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6441 | -7/Storage | Discovered new exit (range 15) 6546 | -7/Storage | Entered Factory 6546 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6671 | -6/Factory | Repaired Imp. Cooling System 6809 | -6/Factory | Found Prototype Processor 6810 | -6/Factory | Identified Exp. Terrain Scan Processor 7002 | -6/Factory | Repaired Lgt. Treads 7288 | -6/Factory | Identified exit to Garrison 7293 | -6/Factory | Entered Garrison 7301 | -6/Garrison | Expanded RIF knowledge: Autooverride 7381 | -6/Garrison | Garrison Relay disabled 7422 | -6/Garrison | Spotted B-75 Beast 7432 | -6/Garrison | Triggered checkpoint 7432 | -6/Garrison | Triggered checkpoint 7532 | -6/Garrison | Core integrity fell below 50% 7564 | -6/Garrison | Lost 15 parts (2p4n4u5w) 7573 | -6/Garrison | Core integrity fell below 20% 7671 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07576_ Extracted 54 energy. 07578_ Acquired Hcp. Battery. 07580_ Acquired Relay Coupler [Brawler]. 07582_ Carbon-fiber Leg destroyed. 07588_ G-50 Soldier destroyed. 07593_ Y-54 Guardian destroyed. 07596_ Acquired 26 matter. 07599_ Acquired 22 matter. 07625_ Cld. Deuterium Engine destroyed. 07630_ Remote Datajack destroyed. 07630_ Carbon-fiber Leg destroyed. 07630_ Knocked back. 07634_ The unstable cave ceiling collapses. 07635_ Knocked back. 07635_ Adv. Sensor Array destroyed. 07641_ Imp. Deuterium Engine destroyed. 07641_ Knocked back. 07662_ Acquired 3 matter. 07666_ Acquired 5 matter. 07669_ Magnetic Acceleration Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#######?????????????????????????? | | ?????????????????#""! "#?????????????????????????? | | ??????#####"""##### !!##?????????????????????????? | | ??????# #?????????????????????????? | | ??????# #?????????????????????????? | | ??????# ############""#?????????????????????????? | | ??????# #????????# # #?????????????????????????? | | ??????# #?????????#" #?????????????????????????? | | ####### ########### #######???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | ########+############ ## #???????????????????? | | ???????# #???????## # #???????????????????? | | ???????# #???????## # # #???????????????????? | | ???????# #????????# # ## #???????????????????? | | ???????# ############# # # ##?####?????????????? | | ???????# ### # #?????????????? | | ???????############### #?# ## ##g #????????? | | ?????????????????????#!### !% g #????????? | | ?????????????????????# @= =%= g ???????? | | ?????????????????????####!%! ???????? | | ???????????????????????# #[s ## #????????? | | ???????????????????????### s#; #??? #????????? | | ???????????????????????? ???????????? | | ???????????????????????# s ?????????? | | ???????????????????????# "????????? | | ???????????????????????# ?????????? | | ???????????????????????### ## ## ?????????? | | ?????????????????????????# #? ^ #?? ??????????? | | ????????????????????????? ? ?????????????? | | ????????????????????????? ?? ????????????? | | ?????????????????????????# ? ???????????? | | ?????????????????????????## ##??""###+??????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 30 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 54 Relay Coupler Value 2 Item Schematics ----------------- Gravmag System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gravmag System | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Error 47 Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed BiomechanicalCoilMachine Manual? 0 Play Time 01:31:46 Cumulative 28.9 hours Start 2021.12.08 @ 18:51:37 End 2021.12.08 @ 20:26:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 4 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40a7c386-6734-4f2f-a93f-a7d2fd5b1e3e