Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.10 @ 21:07:57 Player: viper Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2456) 2456 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5931 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 334/500 Energy 505/510 System Corruption 4% Temperature Cool (517) Movement Walking (122) Location -7/Storage Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Enhanced Nuclear Core > --- PROPULSION (5) --- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (3) ------ High-capacity Matter Pod Advanced Sensor Array Kinecellerator > --- WEAPON (4) ------- Lightning Gun Autogun Gauss Rifle Flak Cannon > --- INVENTORY (4) ---- Improved Heat Sink Improved Power Shielding Shock Rifle Flak Gun Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Matter Pod Advanced Sensor Array Kinecellerator > --- WEAPON ----------- Lightning Gun Autogun Gauss Rifle Flak Cannon > --- INVENTORY -------- Improved Heat Sink Improved Power Shielding Shock Rifle Flak Gun [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Titanium Leg Treads Heavy Treads Leg Titanium Leg Utility Core Shielding Device Advanced Sensor Array Storage High-capacity Storage Unit Protection Core Shielding Weapon Assault Rifle Energy Gun Lightning Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Slots Evolved 7 | . 1 2 2 2 . . . Power 1 | . 1 . . . . . . Propulsion 3 | . . 2 . 1 . . . Utility 1 | . . . 1 . . . . Weapon 2 | . . . 1 1 . . . Parts Attached 82 | 7 6 10 2 3 9 39 6 Power 16 | 1 3 2 . 1 . 7 2 Engine 14 | 1 3 2 . 1 . 6 1 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 34 | 2 . 7 . 1 4 16 4 Treads 1 | . . . . . 1 . . Leg 33 | 2 . 7 . 1 3 16 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 2 1 . 1 . 1 5 . Device 4 | . . . . . 1 3 . Storage 5 | 1 1 . 1 . . 2 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | 1 . . . . . . . Artifact . | . . . . . . . . Weapon 22 | 2 2 1 1 1 4 11 . Energy Gun 6 | . . . . . . 6 . Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 2 2 1 1 1 1 3 . Ballistic Cannon 2 | . . . . . 1 1 . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . 2 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 2 Parts Lost 20 | . . . . . 8 12 . Power 4 | . . . . . . 4 . Propulsion 9 | . . . . . 3 6 . Utility 2 | . . . . . 1 1 . Weapon 5 | . . . . . 4 1 . Highest Loss Streak 8 | . . . . . 8 4 . Average Slot Usage (%) 85 | . 100 98 100 100 36 67 100 Engine 14 | . 25 19 16 14 4 10 7 Leg 31 | . 25 40 33 35 12 30 35 Device 2 | . . . . . . 6 14 Storage 9 | . 12 10 16 14 4 5 7 Protection 5 | . 12 10 8 7 3 . . Energy Gun 3 | . . . . . . 8 7 Ballistic Gun 16 | . 25 19 25 28 7 3 14 Naked Turns 79 | . . . . . 78 1 . Heaviest Build 57 | 14 47 47 51 54 57 45 45 Greatest Support 89 | 20 20 68 68 85 85 88 89 Greatest Overweight (x) 4 | 3 2 4 . . 1 . 1 Average Overweight (x) . | . 1 . . . . . . Largest Inventory Capacity 12 | 8 12 12 12 12 12 4 4 Average Capacity 8 | 7 10 12 12 12 6 4 4 Most Carried 12 | 1 8 12 12 11 10 4 4 Average Carried 5 | . 5 10 10 10 4 1 4 Final Capacity 12 | 8 12 12 12 12 4 4 4 Final Carried 12 | 1 8 12 12 10 2 4 4 Class Distribution -------------------- 48% | Hacker-Mutant 32% | Hacker-Tank 6% | Hacker-Skirmisher 5% | Scavenger-Skirmisher 3% | Hacker-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Sto Matter Collected 2111 | 233 153 331 516 99 53 726 . Remotely . | . . . . . . . . Salvage Created 3205 | . 287 503 738 324 . 1187 166 Parts 177 | . 19 32 38 15 . 64 9 Haulers Intercepted 2 | . . 1 . . . 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Combat Hostiles Destroyed 57 | . 7 11 13 4 . 19 3 Melee 4 | . . . . . . 4 . Guns 48 | . 7 11 13 4 . 11 2 Cannons 2 | . . . . . . 1 1 AOE 1 | . . . . . . 1 . Classes Destroyed 12 | . 3 4 3 1 . 1 . Worker 2 | . . 1 . 1 . . . Builder 1 | . . . . . . 1 . Hauler 2 | . . 1 . . . 1 . Recycler 5 | . . 1 1 2 . 1 . Operator 2 | . . . 1 . . 1 . Watcher 6 | . 1 2 1 . . 2 . Swarmer 13 | . 2 5 3 . . 3 . Grunt 29 | . 5 5 5 3 . 9 2 Duelist 1 | . . 1 . . . . . Sentry 7 | . . . 4 . . 2 1 Hunter 5 | . . . 1 . . 4 . Programmer 2 | . . . . 1 . 1 . Best Kill Streak 7 | . 3 7 3 4 . 5 3 Combat Bots Only 5 | . 3 5 3 3 . 4 3 Max Kills in Single Turn 2 | . 1 2 2 2 . 2 1 Gunslinging 1 | . . 1 1 . . . . Exploded 1 | . . . . . . 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Sto Damage Taken 3539 | . 69 197 435 298 249 2164 127 Core 854 | . 23 21 64 56 133 487 70 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 93 | 100 90 94 88 . . . . Volleys Fired 201 | . 12 40 43 15 9 77 5 Largest 4 | . 2 2 3 4 4 4 4 Hottest 215 | . 40 40 60 83 107 215 150 Shots Fired 487 | . 24 80 129 60 26 148 20 Gun 463 | . 24 80 129 60 18 137 15 Cannon 24 | . . . . . 8 11 5 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 412 | . 24 80 129 60 26 78 15 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 75 | . . . . . . 70 5 Robot Hit Streak 41 | . 21 27 33 36 31 41 11 Robot Miss Streak 5 | . . 2 2 2 . 4 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 11 | . 1 3 3 1 . 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . Shots Hit Robots 391 | . 21 64 102 41 28 121 14 Core Hits 226 | . 16 25 40 16 4 114 11 Critical Hits 4 | . . 1 . 1 . 2 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 3 | . . 1 . 1 . 1 . Melee Attacks 2 | . . . . . 2 . . Impact 2 | . . . . . 2 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . Damage Inflicted 5771 | . 241 828 1226 491 538 2064 383 Guns 4921 | . 241 828 1226 491 249 1630 256 Cannons 433 | . . . . . 208 98 127 Explosions 131 | . . . . . . 131 . Melee 81 | . . . . . 81 . . Ramming 205 | . . . . . . 205 . Kinetic 4196 | . 241 828 1226 491 457 648 305 Thermal 131 | . . . . . . 131 . Explosive . | . . . . . . . . Electromagnetic 1158 | . . . . . . 1080 78 Impact 81 | . . . . . 81 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 1 1 4 4 Average Corruption 2 | . . . . 1 1 3 4 Corruption Purged . | . . . . . . . . Effects 35 | . . . . 3 . 29 3 Message Errors 11 | . . . . . . 9 2 Matter Fused 7 | . . . . . . 7 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 5 | . . . . 1 . 3 1 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 3 . Targeting Errors 4 | . . . . 2 . 2 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . . . . . 4 . Impact 1 | . . . . . . 1 . Kinetic 3 | . . . . . . 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 41 | . . . . . . 41 . Shots 2 | . . . . . . 2 . Rammed 18 | . . . . . . 18 . Targets Rammed 140 | . . . . . . 140 . Kicked 122 | . . . . . . 122 . Crushed . | . . . . . . . . Highest Temperature 517 | . 27 4 60 165 108 473 517 Average Temperature 103 | . 11 2 19 80 65 142 269 Received Heat Transfer 1728 | . 63 123 225 180 . 1098 39 Effects 7 | . . . . . . 4 3 Shutdowns 3 | . . . . . . 2 1 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Fried 5 | . . . . . . 5 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 100 | . . . . . . 100 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Peak Influence 332 | . 177 277 332 98 20 252 130 Initial 49 | . . 15 17 49 20 . 25 Average 80 | . 103 143 114 46 6 68 34 Maximum Alert Level 1 | . . 1 1 . . 1 . Low Security (%) 90 | 100 100 58 85 100 100 95 100 Level 1 9 | . . 41 14 . . 4 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 2 1 3 . 6 . Investigation 7 | . 2 1 . 1 . 3 . Extermination 3 | . . . . 2 . 1 . Reinforcement 4 | . . 1 1 . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Sto Distress Signals 4 | . 1 . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 9 16 29 5 4 27 5 Peak Tracking Total 7 | . 4 3 7 4 4 3 5 Tactical Retreats 6 | . . . 5 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Traps Triggered 5 | . . . 1 3 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 3 | . 3 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Sto Machines Disabled 3 | . . . . . . 2 1 Max in Single Turn 1 | . . . . . . 1 1 Garrison Access 2 | . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Sto Machines Accessed 18 | . 4 3 2 1 . 4 4 Terminals 14 | . 4 2 2 1 . 2 3 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 1 1 Total Hacks 60 | . 21 13 3 3 . 15 5 Successful 48 | . 17 12 3 1 . 11 4 Failed 12 | . 4 1 . 2 . 4 1 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 12 | . 4 2 2 3 . 1 . Terminals 48 | . 21 7 3 3 . 11 3 Fabricators 3 | . . . . . . 3 . Repair Stations 6 | . . 6 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 1 2 Terminal Hacks 29 | . 14 4 1 . . 7 3 Record 4 | . 1 . . . . 3 . Prototype ID Bank 3 | . 2 . . . . 1 . Open Door 3 | . . . . . . . 3 Branch Access Points 2 | . 1 1 . . . . . Emergency Access Points 6 | . 3 2 1 . . . . Alert Level 1 | . . . . . . 1 . Locate Traps 2 | . 2 . . . . . . Reprogram Traps 2 | . 2 . . . . . . Dispatch Records 3 | . 2 . . . . 1 . Maintenance Status 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks 2 | . . . . . . 2 . Build 2 | . . . . . . 2 . Repair Station Hacks 6 | . . 6 . . . . . Scan Component 3 | . . 3 . . . . . Repair 3 | . . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 Seal Access 2 | . . . . . . 1 1 Unauthorized Hacks 9 | . 3 2 2 1 . 1 . Terminals 9 | . 3 2 2 1 . 1 . Track 9 | . 3 2 2 1 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 3 . 1 . 3 2 Full Trace Events 7 | . 2 1 . 1 . 3 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Matter 336 | . . . . . . 336 . Time 168 | . . . . . . 168 . Total Part Build Rating 8 | . . . . . . 8 . Parts Repaired 3 | . . 3 . . . . . Time 78 | . . 78 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Sto Turns Passed 3768 | 65 504 488 527 615 169 1281 119 Spaces Moved 2001 | 41 227 195 282 387 193 602 74 Core 176 | 16 . . . . 160 . . Treads . | . . . . . . . . Legs 1825 | 25 227 195 282 387 33 602 74 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 130 130 130 50 125 122 Average Speed 127 | 132 159 136 130 130 64 128 125 Slowest Speed 240 | 200 180 240 130 130 130 130 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 50 22 33 11 79 14 16 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 5 | 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 5 | . . . . . . 5 . Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 4 | . . . . . . 4 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Sto Total 2793 | 48 344 334 345 462 213 956 91 Wait 331 | . 95 79 17 55 . 85 . Move 1995 | 40 226 194 281 387 192 601 74 Hop . | . . . . . . . . Pick Up 20 | 1 4 6 2 1 2 4 . Fast Attach 44 | 7 . 2 . . 4 29 2 Attach 14 | . 1 2 2 2 4 3 . Detach . | . . . . . . . . Swap 24 | . 5 6 . 1 1 7 4 Drop 23 | . 1 5 . 1 . 10 6 Fire 201 | . 12 40 43 15 9 77 5 Melee 1 | . . . . . 1 . . Ram . | . . . . . . . . Kick 140 | . . . . . . 140 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage History --------- Turn | Location | Event 32 | -11/Scrapyard | Identified exit to Materials 32 | -11/Scrapyard | Discovered exit to Materials (range 15) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Power x1 170 | -10/Materials | Identified exit to Mines 170 | -10/Materials | Discovered exit to Mines (range 7) 317 | -10/Materials | Build established: Hacker-Mutant 529 | -10/Materials | Identified exit to Materials 529 | -10/Materials | Discovered exit to Materials (range 16) 570 | -10/Materials | Entered another Materials area 570 | -9/Materials | Evolved 2 slots: Propulsion x2 581 | -9/Materials | Identified exit to Mines 863 | -9/Materials | Repaired Ion Engine 891 | -9/Materials | Repaired Ion Engine 918 | -9/Materials | Repaired Assault Rifle 1025 | -9/Materials | Identified exit to Materials 1025 | -9/Materials | Discovered exit to Materials (range 8) 1058 | -9/Materials | Entered another Materials area 1058 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1346 | -8/Materials | Build established: Hacker-Tank 1565 | -8/Materials | Identified exit to Factory 1565 | -8/Materials | Discovered exit to Factory (range 9) 1585 | -8/Materials | Entered Factory 1585 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2200 | -7/Factory | Sucked down chute 2200 | -7/Factory | Entered Waste 2240 | -7/Waste | Spotted C-40 Crusher 2255 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2258 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2261 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2264 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2267 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2269 | -7/Waste | Spotted C-40 Crusher 2269 | -7/Waste | Spotted C-40 Crusher 2272 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2291 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2297 | -7/Waste | Crushed by Compactor (1 part destroyed) 2320 | -7/Waste | Spotted C-40 Crusher 2328 | -7/Waste | Lost 8 parts (3n1u4w) 2352 | -7/Waste | Spotted C-40 Crusher 2356 | -7/Waste | Identified exit to Factory 2356 | -7/Waste | Discovered exit to Factory (range 13) 2358 | -7/Waste | Spotted C-40 Crusher 2369 | -7/Waste | Entered Factory 2595 | -7/Factory | Build established: Hacker-Mutant 2685 | -7/Factory | Core integrity fell below 50% 2697 | -7/Factory | Lost 4 parts (2p1n1w) 2893 | -7/Factory | Lost 3 parts (1p2n) 3047 | -7/Factory | Core integrity fell below 20% 3080 | -7/Factory | Fabricated Lightning Gun (x1) 3183 | -7/Factory | Fabricated Lightning Gun (x1) 3615 | -7/Factory | Identified exit to Storage 3615 | -7/Factory | Discovered exit to Storage (range 10) 3650 | -7/Factory | Entered Storage 3684 | -7/Storage | Learned location of Armory (-3) 3770 | -7/Storage | Core destroyed Last Messages --------------- >>Open Sealed Heavy Doors opened. 03734_ Dropped Titanium Leg. 03741_ Dropped Carbon-fiber Leg. 03749_ R-06 Scavenger collects Titanium Leg. 03753_ W-25 Informer distress signal alerts nearby ally. 03754_ Door malfunctions. 03754_ Slug penetrates Wall. 03757_ G-47 Trooper destroyed. 03757_ Slug penetrates G-50 Soldier. 03759_ EULXCOVSOV=M SIVV4ETLM3EPGZYB1Y3EMA