Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 14:40:41 Player: Darcyisverycute Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (429) 429 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2509 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Seismic Detector > --- WEAPON (2) ------- Heavy Particle Cannon Light Assault Rifle > --- INVENTORY (20) --- Light Treads Improved Carbon-fiber Leg Heat Sink Coolant Injector Huge Storage Unit High-capacity Battery (250) High-capacity Matter Pod (200) Improved Terrain Scanner Transport Network Coupler Improved Melee Analysis Suite Hardened Heavy Armor Plating Improved Trap Extractor (0/6) Small Laser Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- Heavy Particle Cannon Light Assault Rifle > --- INVENTORY -------- Light Treads Improved Carbon-fiber Leg Heat Sink Coolant Injector Huge Storage Unit High-capacity Battery High-capacity Matter Pod Improved Terrain Scanner Transport Network Coupler Improved Melee Analysis Suite Hardened Heavy Armor Plating Small Laser Assault Rifle Grenade Launcher [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Weapon Light Assault Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 12 | 6 3 2 1 . . Power 2 | 1 1 . . . . Engine 2 | 1 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 3 | 2 1 . . . . Treads 3 | 2 1 . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 1 1 . . Device 1 | 1 . . . . . Storage 3 | . 1 1 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 3 | 2 . 1 . . . Energy Gun . | . . . . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 1 | . 1 . . . . Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . 1 . . . . To Critical Strikes . | . . . . . . Average Backups 8 | 1 5 8 10 12 . Power . | . . . . . . Propulsion . | . . 1 1 1 . Utility 5 | . 3 5 6 8 . Weapon 2 | . 1 2 3 3 . Tool/Special . | . . . . . . Unused Backups 18 | . . 2 2 . 14 Power 1 | . . 1 . . . Propulsion 1 | . . . . . 1 Utility 13 | . . 1 2 . 10 Weapon 3 | . . . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 92 100 100 100 . Engine 13 | . 12 14 14 14 . Treads 28 | . 28 28 28 28 . Device 14 | . 14 14 14 14 . Storage 12 | . 8 14 14 14 . Energy Cannon 10 | . . 13 14 14 . Ballistic Gun 17 | . 28 14 14 14 . Peak Build Rating 12 | 6 8 10 10 12 . Average Rating 8 | 4 6 9 10 11 . On Entrance 7 | . 6 8 10 10 12 Naked Turns . | . . . . . . Heaviest Build 53 | 8 13 23 53 53 . Greatest Support 40 | 40 40 40 40 40 . Greatest Overweight (x) 1 | . . . 1 1 . Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 20 | 5 8 10 20 20 . Average Capacity 10 | 5 6 8 12 20 . Most Carried 16 | 3 8 10 10 16 . Average Carried 8 | 1 5 8 9 13 . Final Capacity 20 | 5 8 10 20 20 20 Final Carried 16 | 3 8 10 10 16 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 527 | 239 174 104 . 10 . Remotely . | . . . . . . Salvage Created 625 | 104 360 161 . . . Parts 44 | 10 25 9 . . . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 11 | . 7 4 . . . Guns 7 | . 7 . . . . Cannons 3 | . . 3 . . . Classes Destroyed 4 | 2 2 . . . . Tunneler 3 | 3 . . . . . Hauler 1 | . 1 . . . . Recycler 1 | 1 . . . . . Grunt 11 | . 7 4 . . . Best Kill Streak 3 | 2 3 2 . . . Combat Bots Only 3 | . 3 2 . . . Max Kills in Single Turn 1 | 1 1 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 55 | . 47 8 . . . Missed 17 | . 15 2 . . . Hits 38 | . 32 6 . . . Projectile 38 | . 32 6 . . . Damage Taken 525 | . 408 81 . 36 . Core 120 | . 110 10 . . . Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 . . . 52 . Volleys Fired 60 | 14 38 8 . . . Largest 2 | 2 2 2 . . . Hottest 95 | 40 40 95 . . . Shots Fired 120 | 28 76 16 . . . Gun 112 | 28 76 8 . . . Cannon 8 | . . 8 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 112 | 28 76 8 . . . Thermal 8 | . . 8 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 7 | 7 7 2 . . . Robot Miss Streak 3 | 2 3 3 . . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 74 | 19 49 6 . . . Core Hits 35 | 7 23 5 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Meltdown 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 686 | 172 383 131 . . . Guns 561 | 172 383 6 . . . Cannons 125 | . . 125 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 561 | 172 383 6 . . . Thermal 125 | . . 125 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 226 | . 18 226 . . . Average Temperature 53 | . 8 98 . . . Received Heat Transfer 276 | . 228 48 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted . | . . . . . . Heat Transferred 185 | . . 185 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 91 | 10 91 52 . . . Initial 23 | . . 23 . . . Average 19 | 1 48 14 . . . Influence Increases 324 | 20 211 93 . . . Destroy 0b10 Robot/C 220 | . 140 80 . . . Destroy 0b10 Robot/NC 25 | 20 5 . . . . Destroy Leader 32 | . 22 10 . . . Successful Hack 14 | . 14 . . . . Select Force Hacks 30 | . 30 . . . . Destroy Structure 3 | . . 3 . . . Influence Decreases 324 | 20 150 153 1 . . Entered New Map 39 | . . 38 1 . . Time Decay 275 | 20 140 115 . . . Lost Part 10 | . 10 . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 12 | . 8 4 . . . Peak Tracking Total 3 | . 3 2 . . . Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 5 | . 2 1 1 1 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 3 1 2 1 . Successful 6 | . 2 1 2 1 . Failed 1 | . 1 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 1 2 1 . Record 2 | . . . 2 . . Open Door 2 | . . 1 . 1 . Emergency Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 1249 | 25 301 313 343 267 . Seismic 1249 | 25 301 313 343 267 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 1353 | 129 301 313 343 267 . Spaces Moved 650 | 53 116 173 198 110 . Core 4 | 4 . . . . . Treads 646 | 49 116 173 198 110 . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 240 . Average Speed 176 | 151 160 160 171 240 . Slowest Speed 240 | 160 160 160 240 240 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 6 26 54 56 32 1 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . 1 . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . 3 . . . Melee . | . . . . . . Projectile 3 | . . 3 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 759 | 76 170 196 203 114 . Wait 15 | 1 8 6 . . . Move 645 | 52 115 172 197 109 . Hop . | . . . . . . Pick Up 20 | 3 6 4 2 5 . Fast Attach 7 | 6 . 1 . . . Attach 2 | . 2 . . . . Detach . | . . . . . . Swap 3 | . 1 1 1 . . Drop 7 | . . 4 3 . . Fire 60 | 14 38 8 . . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 14) 431 | -10/Materials | Entered Mines 436 | -10/Mines | Met a Derelict shopkeep closing up shop 736 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 737 | -10/Mines | Discovered new exit (range 5) 744 | -10/Mines | Entered Exiles 783 | -10/Exiles | Met 8R-AWN 808 | -10/Exiles | Met EX-HEX 914 | -10/Exiles | Met EX-DEC 948 | -10/Exiles | Learned location of Zion (-7) 1058 | -10/Exiles | Discovered new exit (range 14) 1087 | -10/Exiles | Entered Mines 1115 | -9/Mines | Met a Derelict bent on vengeance 1177 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1294 | -9/Mines | Learned Materials stockpile data 1330 | -9/Mines | Discovered new exit (range 11) 1354 | -9/Mines | Entered Materials 1354 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1354 | -8/Materials | Self-destructed Last Messages --------------- 01177_ JI-AW8(g) triggered Explosive Trap. 01177_ An explosion rips through the floor. 01177_ Machine disabled. 01181_ Acquired Imp. Carbon-fiber Leg. 01184_ Acquired Hrd. Heavy Armor Plating. 01188_ Acquired Imp. Melee Analysis Suite. 01191_ Acquired Coolant Injector. 01197_ Acquired Imp. Trap Extractor. 01228_ U-05 Engineer lays Concrete. 01251_ Searching scrap... 01251_ Found Field Recycling Unit. 01251_ Found Tractor Beam. 01251_ Found Mining Claw. 01251_ Found 58 Matter. 01294_ Acquired derelict log, extracted data. Data stored: Materials stockpile data. 01330_ EXIT=FOUND PARAMETERS=PROPULSION+2,UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????########????????????????????? | | ????????#[[//]]#????????????????????? | | ?????????[[//]]#????????????????????? | | ?????????? #????????????????????? | | ??????????# ######+###???????????? | | ??????????# ????????? | | ??????????# @g ????????? | | ??????????# ????????? | | ??????????###########+###???????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EncryptedShieldConstruct Manual? 1 Play Time 00:07:43 Cumulative 195.1 hours Start 2025.05.15 @ 14:32:41 End 2025.05.15 @ 14:40:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 100 Adventurer 8 Explorer 0 Win Type - Total 5 Types 2/0/2/1/0/0/0/0/0/0 Lore% 76 Gallery% 73 Achievement% 62 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 292a6fc7-d11a-4797-9229-84b68c5f85f3