Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 16:07:05 Player: adenochrome Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (95) 475 Value Destroyed (4007) 4007 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1484) 1484 TOTAL SCORE: 12006 Bonus ------- High Alert Combat Kills 1151 Follower Combat Kills 33 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 296/800 Energy 78/100 System Corruption 21% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Experimental Matter Compressor Advanced Visual Processing Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Backup Power VII Improved Antigrav System Peak State ------------ > --- POWER ------------ Micro Fission Core Improved Fusion Compressor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Medium Storage Unit Experimental Matter Compressor Advanced Visual Processing Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Long-range Proton Cannon Heavy Proton Cannon Hellfire Missile Launcher > --- INVENTORY -------- Micro Nuclear Core ECM Suite Advanced Drone Bay Phase Gun [Rating: 96] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Advanced Targeting Computer Device ECM Suite Storage Small Storage Unit Processor Advanced Targeting Computer Protection Backup Plating VII Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Launcher Hellfire Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Slots Evolved 12 | . . . . . 4 2 2 . . 2 2 . Power 1 | . . . . . . . . . . 1 . . Propulsion 4 | . . . . . 2 . 1 . . . 1 . Utility 6 | . . . . . 2 2 1 . . . 1 . Weapon 1 | . . . . . . . . . . 1 . . Parts Attached 142 | 6 6 3 1 8 9 7 4 2 7 24 60 5 Power 17 | 1 1 . . 1 . 1 1 . . 2 9 1 Engine 6 | 1 1 . . 1 . . 1 . . 1 1 . Core 11 | . . . . . . 1 . . . 1 8 1 Reactor . | . . . . . . . . . . . . . Propulsion 37 | 2 3 . . 3 1 1 . 2 1 4 19 1 Treads . | . . . . . . . . . . . . . Leg 11 | 2 3 . . 1 . . . . . . 4 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 26 | . . . . 2 1 1 . 2 1 4 15 . Utility 36 | 1 1 1 1 . 3 4 1 . 5 9 10 . Device 19 | . 1 1 1 . 3 2 1 . 4 2 4 . Storage 4 | 1 . . . . . 1 . . . . 2 . Processor 12 | . . . . . . 1 . . 1 7 3 . Hackware . | . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 52 | 2 1 2 . 4 5 1 2 . 1 9 22 3 Energy Gun 25 | . . 2 . 2 5 1 2 . 1 2 8 2 Energy Cannon 7 | . . . . . . . . . . . 6 1 Ballistic Gun 17 | 2 1 . . . . . . . . 7 7 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . 2 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 1 . . . . 5 . Corrupted Parts 4 | . . . . . . 1 . . . . 3 . System Corruption 8 | . . . . . . 1 . . . . 7 . Parts Lost 48 | . 1 1 . . . 1 1 1 4 . 34 5 Power 6 | . . . . . . . . . . . 6 . Propulsion 20 | . . . . . . 1 1 . 2 . 15 1 Utility 10 | . . 1 . . . . . . 2 . 5 2 Weapon 12 | . 1 . . . . . . 1 . . 8 2 Highest Loss Streak 6 | . 1 1 . . . 1 1 1 4 . 6 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 99 99 100 100 75 94 74 73 81 61 83 54 Engine 6 | . 14 14 14 14 9 5 1 6 6 5 . . Core 2 | . . . . . . 1 4 . . . 8 . Leg 9 | . 28 28 28 27 . . . . . . 2 7 Flight 12 | . . . . . 27 27 17 13 27 17 19 . Device 12 | . 13 13 14 14 23 30 26 26 20 . 4 . Storage 8 | . 14 14 14 14 9 7 6 6 6 5 5 9 Processor 14 | . . . . . . 6 6 6 12 29 29 25 Energy Gun 7 | . . 9 28 25 7 12 9 12 6 . 3 . Ballistic Gun 6 | . 27 18 . . . . . . . 1 5 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 55 | 14 16 17 17 19 16 22 27 27 26 28 55 42 Greatest Support 90 | 20 20 20 20 20 18 23 19 23 31 28 90 50 Greatest Overweight (x) 2 | . . . . 1 . 2 2 1 1 1 2 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 7 9 Most Carried 8 | 4 8 8 8 8 7 8 8 7 8 8 8 6 Average Carried 7 | 2 7 8 8 7 5 7 7 7 6 7 6 5 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 10 5 Final Carried 8 | 4 8 8 8 8 7 8 7 7 8 7 6 2 Class Distribution -------------------- 35% | Mutant 19% | Sprinter 13% | Scavenger-Mutant 9% | Scavenger-Sprinter 9% | Infiltrator-Sprinter 8% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Infiltrator-Sprinter | -7/Factory Infiltrator-Mutant | -6/Factory Infiltrator-Mutant | -6/Lower Caves Infiltrator-Sprinter | -6/Lower Caves Sprinter | -5/Factory Sprinter | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Matter Collected 3322 | 105 331 132 . 58 60 60 75 50 70 47 1986 348 Remotely . | . . . . . . . . . . . . . Salvage Created 3261 | . 349 52 . 147 60 179 124 70 . 38 2087 155 Parts 174 | . 21 3 . 10 4 5 9 2 . 2 113 5 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 3 . . . 3 Prevented 3 | . . . . . . . . . . . . 3 Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 66 | . 10 1 . 5 1 2 1 3 . . 37 6 Guns 36 | . 10 1 . 3 1 1 . 1 . . 19 . Cannons 1 | . . . . . . . . . . . 1 . AOE 23 | . . . . 2 . . . 2 . . 14 5 Classes Destroyed 13 | . 2 1 . 2 . 1 1 . . . 6 . Worker 6 | . . . . . . . . . . . 6 . Builder 6 | . . . . . . . 1 . . . 5 . Tunneler 1 | . . . . 1 . . . . . . . . Recycler 2 | . . . . . . . . . . . 2 . Operator 1 | . . . . . . . . . . . 1 . Watcher 13 | . . . . . . 2 2 . . 1 8 . Swarmer 18 | . 3 . . 3 . . . 3 . . 5 4 Cutter 5 | . . . . . . . . . . . 5 . Grunt 21 | . 7 . . 1 . 2 . . . . 9 2 Brawler 1 | . . . . 1 . . . . . . . . Sentry 8 | . . 1 . . 1 . 1 . . . 5 . Hunter 2 | . . . . . . . . . . . 2 . Programmer 11 | . . . . . . . . . . . 11 . Best Kill Streak 9 | . 2 1 . 3 1 2 3 3 . 1 9 4 Combat Bots Only 4 | . 2 1 . 2 1 2 1 3 . . 4 4 Max Kills in Single Turn 7 | . 1 1 . 3 1 1 2 2 . 1 7 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . 2 . . . 2 . . 2 4 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Hostile Shots Fired 495 | . 71 12 . 5 1 13 28 6 19 2 242 96 Missed 189 | . 19 5 . 1 1 3 12 1 11 2 95 39 Damage Taken 6027 | . 566 100 . 45 . 155 117 127 224 . 3594 1099 Core 1323 | . 117 . . . . 16 . . 19 . 597 574 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 74 | . . . . . . 74 . . . . . . Core Remaining (%) 91 | 100 . . . 53 100 97 . . 97 100 . . Volleys Fired 226 | . 39 5 . 7 1 12 6 3 5 3 139 6 Largest 3 | . 2 2 . 2 2 2 2 1 2 2 3 2 Hottest 201 | . 40 40 . 112 110 110 110 55 110 85 201 186 Shots Fired 399 | . 78 10 . 14 2 19 12 3 10 6 235 10 Gun 346 | . 78 10 . 12 2 19 12 3 10 6 189 5 Cannon 24 | . . . . . . . . . . . 21 3 Launcher 29 | . . . . 2 . . . . . . 25 2 Special . | . . . . . . . . . . . . . Kinetic 228 | . 78 10 . . . . . . . 5 135 . Thermal 34 | . . . . 12 . . . . . . 16 6 Explosive 27 | . . . . . . . . . . . 25 2 Electromagnetic 110 | . . . . 2 2 19 12 3 10 1 59 2 Robot Hit Streak 19 | . 7 5 . 7 5 9 9 5 7 9 19 7 Robot Miss Streak 4 | . 4 2 . 1 . 2 1 . 1 1 4 2 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 1 | . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 278 | . 45 5 . 9 2 13 11 3 9 4 171 6 Core Hits 158 | . 17 4 . 9 2 4 4 4 2 1 101 10 Critical Kills 6 | . . . . . . . . . . . 5 1 Critical Parts Destroyed 5 | . . . . . . . . . . . 5 . Critical Strikes 20 | . . . . 1 . 1 . . 1 . 16 1 Burn 1 | . . . . 1 . . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 Destroy 10 | . . . . . . . . . . . 10 . Corrupt 8 | . . . . . . 1 . . 1 . 6 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11684 | . 589 75 . 309 35 324 404 152 167 88 8919 622 Guns 5231 | . 589 66 . 130 35 324 262 51 167 88 3456 63 Cannons 594 | . . . . . . . . . . . 529 65 Explosions 5781 | . . . . 179 . . 142 89 . . 4916 455 Melee . | . . . . . . . . . . . . . Ramming 78 | . . 9 . . . . . 12 . . 18 39 Kinetic 3318 | . 589 66 . . . . . . . 88 2575 . Thermal 2229 | . . . . 274 . . 142 89 . . 1606 118 Explosive 3999 | . . . . . . . . . . . 3544 455 Electromagnetic 2060 | . . . . 35 35 324 262 51 167 . 1176 10 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . 1 . . 5 . 16 21 Average Corruption 10 | . . . . . . 1 . . 4 . 9 16 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 76 | . . . . . . 1 . . 1 . 54 20 Message Errors 16 | . . . . . . . . . . . 12 4 Matter Fused 14 | . . . . . . . . . . . 10 4 Heat Flow Errors 8 | . . . . . . . . . . . 6 2 Energy Discharges 10 | . . . . . . . . . . . 7 3 Parts Rejected 2 | . . . . . . . . . . . 1 1 Parts Fused 2 | . . . . . . . . . . . 2 . Data Loss (minor) 8 | . . . . . . . . . 1 . 4 3 Data Loss (major) 2 | . . . . . . . . . . . 2 . Misfires 4 | . . . . . . 1 . . . . 2 1 Alerts 3 | . . . . . . . . . . . 1 2 Misdirections 4 | . . . . . . . . . . . 4 . Weapon Failures 3 | . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 803 | . . . . 22 . . . 35 . . 744 2 Projectiles . | . . . . . . . . . . . . . Explosions 794 | . . . . 22 . . . 28 . . 744 . Melee 9 | . . . . . . . . 7 . . . 2 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 290 | . . . . . . . . 50 . . 239 1 Shots 4 | . . . . . . . . 1 . . 3 . Rammed 3 | . . . . . . . . 1 . . . 2 Targets Rammed 15 | . . 1 . . . . . 1 . . 3 10 Kicked 12 | . . 1 . . . . . . . . 3 8 Crushed . | . . . . . . . . . . . . . Highest Temperature 546 | . 6 9 . 165 39 75 127 11 152 3 546 241 Average Temperature 77 | . 4 9 . 62 23 20 54 9 71 1 87 92 Received Heat Transfer 796 | . 321 27 . 18 . 99 30 . 48 . 130 123 Effects 5 | . . . . . . . . . . . 5 . Shutdowns 2 | . . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . 2 1 . . . 3 . Combat Hostiles 5 | . . . . . . 1 1 . . . 3 . Parts Fried 22 | . . . . . 1 5 5 . . . 10 1 Impact Corruptions 4 | . . . . . . . . 2 . . . 2 Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 5 | . . . . 1 . . 1 . . . 1 2 Heat Transferred 2242 | . . . . 607 . . 100 . . . 1361 174 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 2 1 . . 2 . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Peak Influence 1779 | . 227 49 . 152 164 179 124 . . 250 1779 . Initial 176 | . . 30 . . 59 74 21 . . 176 122 . Average 337 | . 67 20 . 55 131 78 76 . . 200 736 . Maximum Alert Level 5 | . 1 . . . . . . . . 1 5 . Low Security (%) 59 | 100 97 100 . 100 100 100 100 . . 60 5 . Level 1 6 | . 2 . . . . . . . . 39 10 . Level 2 18 | . . . . . . . . . . . 46 . Level 3 9 | . . . . . . . . . . . 23 . Level 4 4 | . . . . . . . . . . . 11 . Level 5 1 | . . . . . . . . . . . 3 . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . . . . 1 . . . 1 18 . Investigation 3 | . . . . . . . . . . . 3 . Extermination 6 | . . . . . . 1 . . . . 5 . Reinforcement 10 | . 1 . . . . . . . . 1 8 . Assault 2 | . . . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Distress Signals 6 | . 2 . . . 1 . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 169 | . 16 2 . 7 2 9 6 4 24 4 68 27 Peak Tracking Total 11 | . 4 2 . 3 3 3 3 4 7 1 7 11 Tactical Retreats 31 | . 3 . . 1 2 2 1 . 8 1 8 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Traps Triggered 3 | . . . . . . . . . . 2 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . 1 3 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Machines Disabled 35 | . . 1 . 1 . . . . . . 33 . Max in Single Turn 16 | . . 1 . 1 . . . . . . 16 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Machines Accessed 27 | . 3 . 1 . 1 5 4 . . 4 9 . Terminals 15 | . 2 . . . . 2 1 . . 3 7 . Fabricators 2 | . . . . . . 1 . . . 1 . . Repair Stations 5 | . . . . . 1 2 1 . . . 1 . Recycling Units 3 | . 1 . . . . . 1 . . . 1 . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 46 | . 6 . 1 . 1 9 6 . . 4 19 . Successful 12 | . 5 . 1 . . 3 . . . 1 2 . Failed 34 | . 1 . . . 1 6 6 . . 3 17 . Catastrophic 9 | . . . . . . 3 1 . . 2 3 . Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . 1 . 1 . . 4 3 . . . 2 . Terminals 28 | . 4 . . . . 4 3 . . 3 14 . Fabricators 2 | . . . . . . 1 . . . 1 . . Repair Stations 10 | . . . . . 1 4 1 . . . 4 . Recycling Units 4 | . 2 . . . . . 1 . . . 1 . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 5 | . 3 . 1 . . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . 1 . . Network Status 2 | . . . . . . 1 . . . 1 . . Repair Station Hacks 3 | . . . . . . 2 . . . . 1 . Scan Component 2 | . . . . . . 1 . . . . 1 . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 2 . . . 1 5 4 . . 4 8 . Full Trace Events 2 | . . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 35 | . . . . . . 35 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Total Allies 2 | . . 2 . . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . Highest-Rated Group 41 | . . 41 41 . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . Total Orders 18 | . . . 3 2 . . 2 . 2 6 3 . STAY 1 | . . . 1 . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . EXPLORE 13 | . . . . 1 . . 2 . 1 6 3 . RETURN 3 | . . . 1 1 . . . . 1 . . . Ally Attacks 5 | . . 5 . . . . . . . . . . Total Damage 85 | . . 85 . . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . 1 1 . . . Drone Launches 14 | . . . 1 1 . . 2 . 1 6 3 . Drone Recoveries 11 | . . . 1 1 . . 2 . 1 5 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Turns Passed 6976 | 61 530 974 320 331 224 507 287 337 322 384 2186 513 Spaces Moved 7608 | 42 271 716 265 199 293 656 370 348 748 625 2576 499 Core 147 | 3 . . . . . 8 5 . . . . 131 Treads . | . . . . . . . . . . . . . Legs 2121 | 39 271 716 265 189 . . . . . . 273 368 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5340 | . . . . 10 293 648 365 348 748 625 2303 . Fastest Speed 18 | 50 120 120 120 37 34 29 32 27 24 27 18 50 Average Speed 57 | 115 120 120 120 116 34 31 53 93 27 30 34 93 Slowest Speed 260 | 120 120 120 120 120 34 150 150 109 103 115 205 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 23 | . . . . . 4 . 1 . . 4 14 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 46 98 62 45 27 20 36 65 98 35 63 59 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . . . . 1 . . Unknown Exits Taken 9 | 1 . 1 1 1 . 1 1 1 1 . 1 . Scrap Searched 11 | . . 3 . . . . . 1 5 . . 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 384 | . . . . 13 . . 4 5 . . 337 25 Melee . | . . . . . . . . . . . . . Projectile 8 | . . . . . . . . . . . 7 1 AOE 376 | . . . . 13 . . 4 5 . . 330 24 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp Total 9795 | 51 405 821 267 285 413 938 446 354 855 811 3613 536 Wait 1653 | . 68 95 1 59 104 249 65 1 85 120 803 3 Move 7551 | 41 270 715 264 198 285 655 367 347 747 616 2547 499 Hop 21 | . . . . . 3 . 1 . . 4 13 . Pick Up 53 | 4 11 . . 3 5 8 . . 2 7 11 2 Fast Attach 74 | 6 2 3 1 . 1 2 . 2 4 13 38 2 Attach 50 | . . . . 2 8 3 3 . 3 11 17 3 Detach 31 | . . . . 1 4 1 2 . 3 9 11 . Swap 18 | . 4 . . 6 . 2 1 . . . 5 . Drop 66 | . 11 2 1 7 2 6 1 . 6 10 13 7 Fire 226 | . 39 5 . 7 1 12 6 3 5 3 139 6 Melee . | . . . . . . . . . . . . . Ram 3 | . . . . . . . . 1 . . . 2 Kick 12 | . . 1 . . . . . . . . 3 8 Crush . | . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . 18 13 . Rewire 6 | . . . . 2 . . . . . . . 4 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -4/Upper Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 362 | -10/Materials | Identified exit to Mines 592 | -10/Materials | Entered Mines 620 | -10/Mines | Met a Derelict bent on vengeance 808 | -10/Mines | Discovered new exit (range 15) 940 | -10/Mines | Discovered new exit (range 10) 1534 | -10/Mines | Build established: Scavenger-Mutant 1550 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1550 | -10/Mines | Discovered new exit (range 5) 1566 | -10/Mines | Entered Exiles 1566 | -10/Exiles | Accompanied by 2 allies 1594 | -10/Exiles | Met 8R-AWN 1596 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1619 | -10/Exiles | Met EX-HEX 1670 | -10/Exiles | Met EX-BIN 1686 | -10/Exiles | Aligned with FarCom system 1688 | -10/Exiles | Given EX-Vault access code 1715 | -10/Exiles | Opened EX-Vault 1725 | -10/Exiles | Found Supersonic Drone Bay 1751 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1785 | -10/Exiles | Met EX-DEC 1869 | -10/Exiles | Discovered new exit (range 14) 1886 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 1886 | -10/Exiles | Entered Mines 1887 | -9/Mines | Learned location of Storage (-9) 1951 | -9/Mines | Discovered new exit (range 34) 1961 | -9/Mines | Assembled infested the area 1963 | -9/Mines | Learned location of 1 exit from Materials 1966 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2217 | -9/Mines | Entered Materials 2217 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2218 | -8/Materials | Identified exit to Factory 2440 | -8/Materials | Discovered exit to Factory (range 6) 2441 | -8/Materials | Entered Factory 2441 | -7/Factory | Evolved 2 slots: Utility x2 2920 | -7/Factory | Repaired Prc. Shock Rifle 2927 | -7/Factory | Discovered new exit (range 19) 2948 | -7/Factory | Entered another Factory area 2948 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2965 | -6/Factory | Discovered new exit (range 113) 2968 | -6/Factory | Discovered new exit (range 84) 3235 | -6/Factory | Entered Lower Caves 3396 | -6/Lower Caves | Spotted B-75 Beast 3416 | -6/Lower Caves | Build established: Infiltrator-Mutant 3563 | -6/Lower Caves | Learned 4 Factory zone layouts 3566 | -6/Lower Caves | Discovered new exit (range 19) 3572 | -6/Lower Caves | Entered another Lower Caves area 3750 | -6/Lower Caves | Encountered a Warlord checkpoint 3767 | -6/Lower Caves | Discovered new exit (range 84) 3775 | -6/Lower Caves | Discovered new exit (range 75) 3830 | -6/Lower Caves | Spotted B-75 Beast 3875 | -6/Lower Caves | Lost 4 parts (2n2u) 3894 | -6/Lower Caves | Entered Factory 3894 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3895 | -5/Factory | Identified exit to Upper Caves 3928 | -5/Factory | Discovered exit to Upper Caves (range 41) 4272 | -5/Factory | Discovered new exit (range 19) 4277 | -5/Factory | Identified exit to Factory 4278 | -5/Factory | Entered another Factory area 4278 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4674 | -4/Factory | Build established: Sprinter 4971 | -4/Factory | Lost 6 parts (2p3n1w) 4998 | -4/Factory | Cargo convoy interrupted 5218 | -4/Factory | Lost 4 parts (1p1n2w) 5585 | -4/Factory | System corruption reached 10% 5923 | -4/Factory | Build established: Scavenger-Sprinter 6106 | -4/Factory | Lost 5 parts (4n1u) 6132 | -4/Factory | Found Prototype Launcher 6132 | -4/Factory | Identified Hellfire Missile Launcher 6165 | -4/Factory | Lost 4 parts (2n1u1w) 6321 | -4/Factory | First assault squad dispatched 6413 | -4/Factory | Discovered new exit (range 21) 6462 | -4/Factory | Core integrity fell below 50% 6464 | -4/Factory | Entered Upper Caves 6471 | -4/Upper Caves | Lost 5 parts (1p2n1u1w) 6682 | -4/Upper Caves | Build established: Mutant 6923 | -4/Upper Caves | Lost 3 parts (1n1u1w) 6943 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6945 | -4/Upper Caves | Core integrity fell below 20% 6977 | -4/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 06927_ Acquired 3 matter. 06928_ System corrupted: IFF burst signal emitted. 06930_ Acquired 3 matter. 06930_ Acquired 1 matter. 06931_ Acquired 5 matter. 06934_ Acquired 4 matter. 06938_ Acquired 5 matter. 06942_ Acquired 30 matter. 06942_ Acquired 5 matter. 06943_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 06947_ Y-72 Warden: "REQUESTING BACKUP." 06951_ System corrupted: Component data lost. 06963_ S-27 Virus shuts down. 06970_ Slammed into G-67 Veteran. 06972_ Attempting to rewire S-27 Virus. 06975_ Slammed into G-67 Veteran. 06975_ S-27 Virus reactivates. 06975_ Imp. Arc Projector destroyed. 06976_ Adv. Targeting Computer destroyed. 06976_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | #??# #?# ### #?????????????????####### | | ### #??? ##???????????????????????? | | #????? ##???????????????????????? | | ##?????? ##??????????????????????? | | #???????? ???????????????????????? | | #???####### ????????????????????????? | | ##?### ##"## # #? ?????????????????????????? | | ##?## #?# #?????????????????????????? | | #### #" ## ## ##????????????????????????? | | # # # ##???????????????????????? | | # # !% # # #???????????????????????? | | ###### # ###//### #???????????????????????? | | ?????# # + + ##??????????????????????? | | ?????#%## # # # ##?????????????????????? | | ?????#### #""""""# # #?????????????????????? | | ????????# ######## ##????????????????????? | | ????????# #????????????????????? | | ????????# ##### #????????????????????? | | ??????## ????## ## ##????????????????????? | | ??????# ????# g ##?##?????????????????????? | | ??????# ### g ##?????????????????????????? | | ????????# gb#####??????????????????????? | | ????????## #??????????????????????? | | ?????????###### Y #??????????????????????? | | ??????????????### ### #??????????????????????? | | ????????????????# ??##b @#??????????????????????? | | ????????????????# ???#g ##??????????????????????? | | ????????????????# ??##s ##??????????????????????? | | ???????????????? ?## l #??????????????????????? | | ???????????????? ## #??????????????????????? | | ???????????????##### s #??????????????????????? | | ???????????????????# ##?????????????????????? | | ???????????????????### ##????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????## ####????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 44 Energy Capacity 250 Matter Stores 400 Matter Capacity 800 Sight Range 22 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Additional Mass Support 9 Armor Coverage 80 Evasion (%) 76 Targeting Accuracy 29 Target Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dodgeball, But With Guns It Was An Accident, I Swear Challenges ------------ None Game ------ Seed PropulsionStasisShredder Manual? 0 Play Time 02:08:30 Cumulative 15.2 hours Start 2024.04.24 @ 09:35:21 End 2024.04.24 @ 16:07:05 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 21 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d21ce9b5-f024-4fbd-bb8b-a4e5eb0f8171