Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 13:29:39 Player: Lunace Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (108) 540 Value Destroyed (3659) 3659 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (785) 785 TOTAL SCORE: 8124 Bonus ------- Follower Combat Kills 185 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 315/315 System Corruption 1% Temperature Warm (112) Movement Treading (163) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Armored Treads Medium Treads Medium Treads > --- UTILITY (4) ------ Improved Heat Sink (fused) 0b10 Decoder Chip [Scout] Weapon Cycler Phasing AFG > --- WEAPON (4) ------- Plasma Cannon Plasma Cannon Gauss Rifle Mini Assault Cannon > --- INVENTORY (5) ---- Large Matter Pod (150) GAL Module Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink 0b10 Decoder Chip [Scout] Weapon Cycler Phasing AFG > --- WEAPON ----------- Plasma Cannon Plasma Cannon Gauss Rifle Mini Assault Cannon > --- INVENTORY -------- Large Matter Pod GAL Module [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Hardened Light Armor Plating Weapon Mini Assault Cannon Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 2 | . . . 1 1 . . . . Weapon 2 | . . 2 . . . . . . Parts Attached 104 | 6 7 9 31 23 7 4 3 14 Power 10 | 1 1 2 1 3 . . . 2 Engine 3 | 1 . 1 . 1 . . . . Core 6 | . 1 1 1 2 . . . 1 Reactor 1 | . . . . . . . . 1 Propulsion 25 | 2 . 2 13 3 . 1 . 4 Treads 22 | 2 . 2 11 3 . . . 4 Leg 2 | . . . 2 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 27 | 1 2 . 7 8 5 . 2 2 Device 9 | . . . 1 1 4 . 1 2 Storage 7 | 1 1 . 1 4 . . . . Processor 2 | . . . 1 . . . 1 . Hackware . | . . . . . . . . . Protection 9 | . 1 . 4 3 1 . . . Artifact . | . . . . . . . . . Weapon 42 | 2 4 5 10 9 2 3 1 6 Energy Gun 8 | . . . 2 4 . . . 2 Energy Cannon 8 | . . . 2 4 . . . 2 Ballistic Gun 21 | 2 4 5 5 . 2 1 1 1 Ballistic Cannon 4 | . . . . 1 . 2 . 1 Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . Parts Lost 43 | . 1 2 16 4 12 2 . 6 Power 6 | . 1 1 2 . 1 . . 1 Propulsion 12 | . . . 6 2 3 . . 1 Utility 6 | . . . 1 . 5 . . . Weapon 19 | . . 1 7 2 3 2 . 4 Highest Loss Streak 11 | . 1 2 11 3 7 1 . 3 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 64 | . 95 99 92 95 67 28 49 76 Engine 1 | . 7 . . . 5 . . . Core 1 | . 5 10 6 3 . . . 4 Treads 10 | . 28 22 25 28 11 . . 23 Device 9 | . . . 8 4 9 7 12 14 Storage 4 | . 14 11 10 17 2 . . . Processor 2 | . . . . . . . 6 7 Protection 5 | . 11 11 8 7 15 . . . Energy Gun 1 | . . . 2 8 1 . . 6 Energy Cannon 2 | . . . 5 18 6 . . . Ballistic Gun 10 | . 28 44 25 . 5 6 6 6 Ballistic Cannon 12 | . . . . 1 7 13 23 9 Naked Turns . | . . . . . . . . . Heaviest Build 61 | 12 36 42 46 61 55 16 40 52 Greatest Support 96 | 40 40 46 69 88 65 4 3 96 Greatest Overweight (x) 13 | . . . 1 1 5 5 13 13 Average Overweight (x) 2 | . . . . . 1 3 9 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 Average Capacity 8 | 6 14 15 15 15 9 5 5 5 Most Carried 15 | 3 14 15 14 14 13 5 5 5 Average Carried 6 | 1 11 13 11 11 6 4 4 3 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 Final Carried 14 | 1 14 14 13 10 3 4 4 2 Class Distribution -------------------- 49% | Gunner 28% | Tank 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 4097 | 238 305 507 906 355 794 461 267 264 Remotely . | . . . . . . . . . Salvage Created 4318 | . 440 679 1308 806 279 300 . 506 Parts 228 | . 34 44 70 47 13 6 . 14 Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 34 | . . . . . 10 6 8 10 Prevented 11 | . . . . . 2 . . 9 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 88 | . 11 13 23 15 11 5 . 10 Guns 58 | . 11 13 21 4 5 1 . 3 Cannons 28 | . . . 2 11 6 4 . 5 AOE 1 | . . . . . . . . 1 Classes Destroyed 15 | . 4 2 6 1 1 1 . . Worker 5 | . . . 2 3 . . . . Builder 2 | . . . 1 1 . . . . Hauler 2 | . . . 2 . . . . . Recycler 1 | . . 1 . . . . . . Mechanic 1 | . . . 1 . . . . . Operator 1 | . 1 . . . . . . . Watcher 8 | . 1 4 2 1 . . . . Swarmer 25 | . 2 4 5 3 6 3 . 2 Grunt 48 | . 9 5 12 9 4 2 . 7 Brawler 1 | . . . . . 1 . . . Sentry 9 | . . 4 3 1 . . . 1 Specialist 2 | . . . 2 . . . . . Hunter 2 | . . . 1 1 . . . . Programmer 1 | . . . . 1 . . . . Samaritan 6 | . . . . . . 6 . . Best Kill Streak 11 | . 6 11 11 8 4 3 . 7 Combat Bots Only 9 | . 5 9 8 4 4 3 . 7 Max Kills in Single Turn 2 | . 2 2 2 2 1 1 . 1 Gunslinging 1 | . . 1 1 . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 604 | . 63 66 155 125 98 23 . 74 Missed 148 | . 23 20 35 30 20 5 . 15 Damage Taken 7395 | . 462 575 2409 1303 1255 278 . 1113 Core 1116 | . 78 66 262 325 198 94 . 93 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 181 | . . 181 . . . . . . Core Remaining (%) 75 | 100 68 83 52 . . . . . Volleys Fired 239 | . 28 28 59 35 38 27 . 24 Largest 4 | . 2 4 4 4 4 3 . 4 Hottest 285 | . 46 92 215 285 184 136 . 236 Shots Fired 737 | . 56 107 218 130 85 70 . 71 Gun 499 | . 56 107 194 39 38 22 . 43 Cannon 238 | . . . 24 91 47 48 . 28 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 552 | . 56 107 180 15 76 70 . 48 Thermal 114 | . . . 36 76 . . . 2 Explosive . | . . . . . . . . . Electromagnetic 71 | . . . 2 39 9 . . 21 Robot Hit Streak 24 | . 6 7 24 12 6 17 . 8 Robot Miss Streak 7 | . 3 5 7 5 4 6 . 3 Penetration Max 1 | . . . 1 . . . . 1 Secondary Targets 9 | . 1 4 4 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 459 | . 37 55 139 71 55 51 . 51 Core Hits 223 | . 22 26 58 36 28 29 . 24 Critical Kills 5 | . . 2 2 . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 12 | . . 2 3 1 3 3 . . Destroy 6 | . . 2 3 . . 1 . . Blast 6 | . . . . 1 3 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9271 | . 580 889 2465 1851 1273 1044 . 1169 Guns 5593 | . 580 889 2065 554 588 281 . 636 Cannons 3587 | . . . 400 1272 685 763 . 467 Explosions 66 | . . . . . . . . 66 Melee . | . . . . . . . . . Ramming 25 | . . . . 25 . . . . Kinetic 6532 | . 580 889 1904 226 1086 1044 . 803 Thermal 1755 | . . . 533 1165 . . . 57 Explosive . | . . . . . . . . . Electromagnetic 959 | . . . 28 435 187 . . 309 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 1 . . . 5 5 5 1 Average Corruption 4 | . 1 . . . 5 5 5 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 66 | . 1 . . . 31 30 4 . Message Errors 14 | . . . . . 8 6 . . Matter Fused 18 | . 1 . . . 6 10 1 . Heat Flow Errors 8 | . . . . . 3 4 1 . Energy Discharges 10 | . . . . . 5 3 2 . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 7 | . . . . . 4 3 . . Data Loss (major) 3 | . . . . . 2 1 . . Misfires 1 | . . . . . . 1 . . Alerts 3 | . . . . . 3 . . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 200 | . . . 7 27 43 119 . 4 Projectiles 196 | . . . 7 27 43 119 . . Explosions 4 | . . . . . . . . 4 Melee . | . . . . . . . . . Knockbacks 20 | . . . . 4 5 3 . 8 Impact . | . . . . . . . . . Kinetic 19 | . . . . 4 5 3 . 7 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 33 | . . . . . . . . 33 Shots 1 | . . . . . . . . 1 Rammed 3 | . . . . 3 . . . . Targets Rammed 4 | . . . . 4 . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 623 | . 78 354 198 610 623 245 58 316 Average Temperature 153 | . 23 110 81 251 214 95 34 155 Received Heat Transfer 2316 | . 213 195 828 198 450 81 . 351 Effects 52 | . . 3 . 32 17 . . . Shutdowns 9 | . . . . 8 1 . . . Energy Bleed 8 | . . . . 5 3 . . . Interference 13 | . . 3 . 6 4 . . . Matter Decay 3 | . . . . 2 1 . . . Short Circuit 2 | . . . . 1 1 . . . Damage (minor) 5 | . . . . 4 1 . . . Damage (major) 10 | . . . . 4 6 . . . Damage (core) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 3088 | . . . 925 2063 . . . 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Peak Influence 401 | . 308 289 401 389 . . . . Initial 152 | . . 45 121 152 . . . . Average 232 | . 159 181 275 257 . . . . Maximum Alert Level 2 | . 1 1 2 1 . . . . Low Security (%) 35 | 100 51 50 16 42 . . . . Level 1 62 | . 48 49 77 57 . . . . Level 2 2 | . . . 5 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 . 6 6 . . . 1 Investigation 5 | . 1 . 1 2 . . . 1 Extermination 2 | . . . . 2 . . . . Reinforcement 7 | . . . 5 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 6 | . . 1 1 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 135 | . 15 18 41 25 17 6 . 13 Peak Tracking Total 9 | . 6 9 5 5 4 3 . 5 Tactical Retreats 9 | . 1 1 . 2 3 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 5 | . 1 . 3 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 8 | . . . 5 . . . . 3 Max in Single Turn 1 | . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 11 | . 1 1 2 3 2 1 . 1 Terminals 8 | . 1 . 2 3 . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 30 | . 5 6 4 5 5 1 . 4 Successful 18 | . 1 4 1 2 5 1 . 4 Failed 12 | . 4 2 3 3 . . . . Catastrophic 2 | . . . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 19 | . 5 . 4 5 . 1 . 4 Fabricators . | . . . . . . . . . Repair Stations 6 | . . 6 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 1 . 1 2 5 1 . 4 Record 9 | . . . . . 4 1 . 4 Open Door 1 | . . . . . 1 . . . Open DSF 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . Scan Component 2 | . . 2 . . . . . . Repair 2 | . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . 2 2 . 1 . 1 Full Trace Events 4 | . 1 . . 2 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . Time 64 | . . 64 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 156 | . . . . . . . 156 156 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks 23 | . . . . . . . . 23 Total Damage 1097 | . . . . . . . . 1097 Kills 7 | . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 2 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 11291 | 72 401 597 1367 779 1985 991 4724 375 Spaces Moved 3815 | 39 182 257 671 358 891 423 857 137 Core 1441 | 4 . . . . 148 422 857 10 Treads 2358 | 35 182 257 656 358 743 . . 127 Legs 15 | . . . 15 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Fastest Speed 50 | 50 160 160 155 155 152 100 300 165 Average Speed 264 | 148 160 160 161 156 206 211 547 196 Slowest Speed 700 | 160 160 160 240 232 300 300 700 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 3 45 27 58 14 95 56 84 20 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . . . . . 2 2 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . 4 4 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 37 | . . . 5 2 16 8 . 6 Melee . | . . . . . . . . . Projectile 34 | . . . 5 2 16 8 . 3 AOE 3 | . . . . . . . . 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 4496 | 53 235 375 814 488 968 467 899 197 Wait 181 | 2 . 64 23 43 15 . 29 5 Move 3807 | 38 181 256 670 357 890 422 856 137 Hop . | . . . . . . . . . Pick Up 112 | 7 17 12 23 15 11 7 7 13 Fast Attach . | . . . . . . . . . Attach 71 | 6 3 4 22 11 5 4 3 13 Detach 5 | . . . 1 1 . 2 . 1 Swap 33 | . 4 5 9 12 2 . . 1 Drop 44 | . 2 6 7 10 7 5 4 3 Fire 239 | . 28 28 59 35 38 27 . 24 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . . . 4 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 15) 474 | -10/Materials | Entered another Materials area 474 | -9/Materials | Evolved 2 slots: Weapon x2 780 | -9/Materials | Build established: Tank 810 | -9/Materials | Repaired Hvy. Assault Rifle 845 | -9/Materials | Repaired Hvy. Assault Rifle 1012 | -9/Materials | Destroyed 9 combat bots 1022 | -9/Materials | Discovered new exit (range 8) 1071 | -9/Materials | Entered another Materials area 1071 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1972 | -8/Materials | Lost 4 parts (1p2n1w) 1976 | -8/Materials | Destroyed 8 combat bots 2096 | -8/Materials | Lost 11 parts (1p4n1u5w) 2384 | -8/Materials | Discovered new exit (range 16) 2438 | -8/Materials | Entered Factory 2438 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3112 | -7/Factory | Lost 3 parts (2n1w) 3198 | -7/Factory | Discovered new exit (range 10) 3217 | -7/Factory | Entered Lower Caves 3536 | -7/Lower Caves | Learned Factory terminal intel 3542 | -7/Lower Caves | Learned location of Extension (-5) 3542 | -7/Lower Caves | Learned 8 Factory zone layouts 3542 | -7/Lower Caves | Learned Research emergency access door positions 3542 | -7/Lower Caves | Learned Factory terminal intel 3949 | -7/Lower Caves | Core integrity fell below 50% 4076 | -7/Lower Caves | Lost 7 parts (2n3u2w) 4326 | -7/Lower Caves | Build established: Mutant 4777 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 4971 | -7/Lower Caves | Discovered new exit (range 15) 5202 | -7/Lower Caves | Entered another Lower Caves area 5750 | -7/Lower Caves | Build established: Gunner 6135 | -7/Lower Caves | Learned location of Zion (-7) 6152 | -7/Lower Caves | Core integrity fell below 20% 6170 | -7/Lower Caves | Discovered new exit (range 6) 6193 | -7/Lower Caves | Entered Zion 6274 | -7/Zion | Learned location of Warlord (-5) 6371 | -7/Zion | System corruption cleaned by Quarantine Array 6533 | -7/Zion | Found GAL Module 7051 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7138 | -7/Zion | Given A8's code to call for help 7247 | -7/Zion | Learned Factory terminal intel 7324 | -7/Zion | Learned location of 1 exit from Factory 7401 | -7/Zion | Found Prototype Device 7402 | -7/Zion | Identified Phasing AFG 9209 | -7/Zion | Imprinted 9216 | -7/Zion | Declared Zion's savior 10784 | -7/Zion | Discovered new exit (range 15) 10917 | -7/Zion | Entered Proximity Caves 10917 | -6/Proximity Caves | Accompanied by 4 allies 11019 | -6/Proximity Caves | Lost 3 parts (1p2w) 11025 | -6/Proximity Caves | Lost 4 allies 11219 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11286 | -6/Proximity Caves | Destroyed 7 combat bots 11292 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Hvy. Laser fries itself beyond repair. Slug penetrates G-50 Soldier. G-50 Soldier destroyed. Penetrated by Slug. Storage Shell breached. Penetrated by Slug. Hvy. Riot Gun destroyed. Slug penetrates Wall. Acquired Plasma Cannon. Slug penetrates Wall. Acquired Plasma Cannon. Slug penetrates Storage Shell. Penetrated by Slug. Slug penetrates H-66 Slayer. H-66 Slayer knocked back. Penetrated by Slug. Arm. Treads destroyed. Penetrated by Slug. Slug penetrates Wall. Slug penetrates H-66 Slayer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????############?????????????????????????????? | | ????????# ##????????????????????????????? | | ????????# #????????????????????????????? | | ????????# #????????????????????????????? | | ???????## #????????????????????????????? | | ??????## ###??##??????????????????????? | | #????## ## "#?# #??????????????????????? | | ###### ### %##"## ##??????????????????? | | ## #??????????????????? | | ## ## *[% #??????????????????? | | ## ## ####%###### #????????????? | | ### #" [%= """#??? ????????????? | | ##?# #"%!%% #??????? #????????????? | | ##??# #"T % #?????????????????????? | | ###???# #" #?????????????????????? | | ##### ##?????# ; #?????????????????????? | | ????####??????# ; #?????????????????????? | | ??????????????# ; % % "#?????????????????????? | | ??????????????# # % ]#?????????????????????? | | ?????????# ; h @]#?????????????????????? | | ???????? ##;###+####?????????????????????? | | ????????? ?? ????????????????????????? | | ????????? ?? ????????????????????????? | | ?????????? ? ???????????????????????? | | ?????????? ? ???????????????????????? | | ??????????? ###? ##??????????????????????? | | ??????????? ????# ###???????????????????????? | | ???????????? ?????###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 19 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Power Maul | -7/Zion | Archive Remote Shield | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Ripper | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Energy Well | -7/Zion | Archive Coil Gun | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorPhaseWarhead Manual? 0 Play Time 01:06:55 Cumulative 14.9 hours Start 2024.04.04 @ 12:23:39 End 2024.04.04 @ 13:29:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 11 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0274e7ca-4f62-48e0-9b3b-01c775414b7a