Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 01:04:19

Player: K.Ioz

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (154)     770
Value Destroyed (5249)     5249
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (1369)               1369
              TOTAL SCORE: 11248

 Bonus
-------
High Alert Combat Kills    493
Follower Combat Kills      76
Entered Garrisons          200
Met Data Miner             300
Acquired ECA               300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     98/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Enhanced Optical Array
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced ECM Suite
           Thermal Shield
           Relay Coupler [NC] (25)
           Sensor Drone Bay (7/20)
           Remote Datajack

 Peak State 
------------
>           --- POWER ------------
            Deuterium Engine
>           --- PROPULSION -------
   Improved Aluminum Leg
            Carbon-fiber Leg
   Improved Titanium Leg
   Improved Titanium Leg
>           --- UTILITY ----------
   Improved Heat Sink
      Small Storage Unit
   Hardened Medium Armor Plating
            Sensor Drone Bay
>           --- WEAPON -----------
            Arc Projector
  Precision Shock Rifle
            Beam Rifle
            Gatling Laser
>           --- INVENTORY --------
            Deuterium Engine
            Carbon-fiber Leg
   Improved Titanium Leg
   Improved Heat Sink
            Shield Generator
            Relay Coupler [NC]
      Heavy Ion Cannon
            Remote Datajack
[Rating: 48]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Enhanced Flamer

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro 
Slots Evolved              6    | .   .   .   2   .   2   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   1   .   1   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   .   .   
Parts Attached             151  | 6   12  2   24  3   33  16  34  14  .   7   
  Power                    16   | 1   2   .   4   .   2   2   1   3   .   1   
    Engine                 14   | 1   2   .   4   .   2   1   1   2   .   1   
    Core                   2    | .   .   .   .   .   .   1   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               55   | 2   5   .   11  1   16  6   9   5   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    54   | 2   5   .   11  1   16  6   9   4   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Utility                  38   | 1   2   .   2   2   5   5   12  4   .   5   
    Device                 25   | .   2   .   2   2   3   3   6   3   .   4   
    Storage                3    | 1   .   .   .   .   .   .   2   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   1   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   
    Protection             7    | .   .   .   .   .   2   2   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   3   2   7   .   10  3   12  2   .   1   
    Energy Gun             20   | 2   3   2   2   .   4   1   6   .   .   .   
    Energy Cannon          6    | .   .   .   .   .   2   .   2   2   .   .   
    Ballistic Gun          14   | .   .   .   5   .   4   2   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   1   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   1   .   1   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   4   .   .   .   .   .   
Parts Lost                 46   | .   3   .   7   2   2   4   4   17  .   7   
  Power                    8    | .   1   .   2   .   .   1   .   3   .   1   
  Propulsion               15   | .   .   .   3   2   .   1   1   6   .   2   
  Utility                  7    | .   .   .   .   .   1   .   .   3   .   3   
  Weapon                   16   | .   2   .   2   .   1   2   3   5   .   1   
  Highest Loss Streak      13   | .   2   .   2   2   1   2   2   13  .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   93  100 98  88  96  99  99  62  23  28  
  Engine                   7    | .   14  14  10  11  9   1   5   3   .   2   
  Core                     1    | .   .   .   .   .   .   7   1   .   .   .   
  Leg                      32   | .   28  28  43  33  34  35  29  23  15  8   
  Device                   10   | .   8   14  11  10  9   9   9   11  7   15  
  Storage                  8    | .   14  14  11  11  9   9   7   3   .   .   
  Protection               3    | .   .   .   .   .   7   8   6   1   .   .   
  Energy Gun               13   | .   28  28  9   .   15  5   21  12  .   .   
  Energy Cannon            2    | .   .   .   .   .   3   9   2   2   .   .   
  Ballistic Gun            7    | .   .   .   12  22  7   12  5   .   .   .   
Peak Build Rating          48   | 6   8   8   14  21  34  36  48  45  12  20  
  Average Rating           24   | 3   6   7   12  17  25  29  40  27  12  15  
  On Entrance              16   | .   6   8   8   14  15  33  25  43  12  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 11  13  14  21  21  43  41  52  44  1   16  
  Greatest Support         80   | 20  20  20  40  33  52  52  80  70  35  35  
  Greatest Overweight (x)  2    | .   .   .   .   .   2   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   5   5   
  Average Capacity         7    | 6   8   8   8   8   8   8   7   6   5   5   
  Most Carried             8    | 2   8   8   8   8   8   8   8   8   5   5   
  Average Carried          7    | .   5   8   7   7   7   7   7   5   5   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   5   5   
  Final Carried            8    | 2   8   8   8   8   8   8   8   5   5   5   

 Class Distribution 
--------------------
 48% | Scavenger-Tank
 28% | Scavenger-Mutant
 16% | Mutant
  5% | Scavenger-Gunner

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -8/Garrison
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Fac  Low  Dat  Pro  
Matter Collected           2651 | 201  226  20   493  74   493  370  524  157  .    93   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5911 | .    685  81   1429 60   1198 885  1223 341  .    9    
  Parts                    319  | .    34   3    79   7    65   51   61   19   .    .    
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    6    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      27   | .    .    .    .    .    .    .    .    21   .    6    
  Prevented                2    | .    .    .    .    .    .    .    .    2    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro 
Combat Hostiles Destroyed  126  | .   15  2   31  4   22  25  19  7   .   1   
  Guns                     101  | .   15  2   31  4   18  12  16  3   .   .   
  Cannons                  20   | .   .   .   .   .   2   11  2   4   .   1   
  AOE                      3    | .   .   .   .   .   2   .   1   .   .   .   
Classes Destroyed          15   | .   5   .   3   .   2   2   3   .   .   .   
  Worker                   5    | .   .   .   3   .   .   .   2   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   3   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 6    | .   1   .   1   .   2   .   2   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Operator                 3    | .   1   .   1   .   .   .   1   .   .   .   
  Watcher                  8    | .   1   .   4   .   .   .   3   .   .   .   
  Swarmer                  35   | .   3   .   7   4   5   11  3   1   .   1   
  Grunt                    61   | .   12  2   15  .   11  10  8   3   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   1   .   2   .   .   
  Sentry                   18   | .   .   .   8   .   6   2   2   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   1   3   1   .   .   
  Programmer               3    | .   .   .   .   .   .   .   3   .   .   .   
Best Kill Streak           5    | .   4   2   5   4   4   4   3   3   .   1   
  Combat Bots Only         4    | .   3   2   4   4   4   4   3   3   .   1   
Max Kills in Single Turn   2    | .   1   1   1   1   2   2   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Fac  Low  Dat  Pro  
Hostile Shots Fired        874   | .    107  14   151  33   90   158  159  108  .    54   
  Missed                   273   | .    29   4    54   5    24   39   67   31   .    20   
Damage Taken               8216  | .    828  143  1235 230  1008 1496 1321 1423 .    532  
  Core                     1464  | .    185  38   202  70   157  112  167  313  .    220  
  Absorbed by Shields      23    | .    .    .    .    .    .    .    .    23   .    .    
  Regen/Repaired (Parts)   161   | .    .    .    .    .    .    .    161  .    .    .    
Core Remaining (%)         48    | 100  .    10   .    32   .    51   .    .    .    .    
Volleys Fired              399   | .    69   12   114  9    58   64   53   17   .    3    
  Largest                  4     | .    2    2    2    2    3    3    4    4    .    1    
  Hottest                  268   | .    90   80   88   46   174  160  268  256  .    80   
Shots Fired                1009  | .    138  24   228  18   168  188  189  53   .    3    
  Gun                      886   | .    138  24   228  18   148  124  169  37   .    .    
  Cannon                   119   | .    .    .    .    .    20   64   19   16   .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  4     | .    .    .    .    .    .    .    1    .    .    3    
  Kinetic                  319   | .    .    .    109  18   65   89   38   .    .    .    
  Thermal                  610   | .    138  24   101  .    83   99   117  45   .    3    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          79    | .    .    .    18   .    20   .    33   8    .    .    
  Robot Hit Streak         15    | .    9    7    11   4    14   12   15   11   .    5    
  Robot Miss Streak        7     | .    7    2    7    3    5    6    7    4    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    3    1    4    1    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    1    .    .    .    
Shots Hit Robots           587   | .    78   19   137  11   102  89   114  35   .    2    
  Core Hits                286   | .    35   7    64   4    48   39   67   20   .    2    
  Critical Kills           3     | .    .    .    .    .    .    2    1    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         21    | .    4    .    3    .    6    4    4    .    .    .    
    Burn                   16    | .    4    .    3    .    5    1    3    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    2    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    1    1    .    .    .    
    Corrupt                1     | .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10324 | .    937  204  2121 161  1966 1575 2580 755  .    25   
  Guns                     7820  | .    929  204  2058 161  1434 700  1901 433  .    .    
  Cannons                  1870  | .    .    .    .    .    325  875  348  322  .    .    
  Explosions               589   | .    .    .    62   .    196  .    331  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  23    | .    8    .    1    .    11   .    .    .    .    3    
  Kinetic                  2057  | .    .    .    796  161  428  486  186  .    .    .    
  Thermal                  7119  | .    929  204  1142 .    1202 1089 1858 673  .    22   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1125  | .    .    .    182  .    325  .    536  82   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    5    5    6    6    5    6    
  Average Corruption       4     | .    .    .    .    .    3    5    3    5    5    5    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    1    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  135   | .    .    .    .    .    20   30   46   27   6    6    
    Message Errors         36    | .    .    .    .    .    2    10   13   5    2    4    
    Matter Fused           33    | .    .    .    .    .    7    7    8    9    2    .    
    Heat Flow Errors       20    | .    .    .    .    .    2    3    9    5    1    .    
    Energy Discharges      8     | .    .    .    .    .    2    .    2    1    1    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    1    .    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      13    | .    .    .    .    .    5    1    4    3    .    .    
    Data Loss (major)      7     | .    .    .    .    .    .    3    3    1    .    .    
    Misfires               8     | .    .    .    .    .    1    3    2    2    .    .    
    Alerts                 3     | .    .    .    .    .    1    .    2    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    2    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            142   | .    .    .    3    .    .    51   80   8    .    .    
  Projectiles              59    | .    .    .    .    .    .    51   .    8    .    .    
  Explosions               83    | .    .    .    3    .    .    .    80   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    1    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      151   | .    .    .    34   .    40   .    76   .    .    1    
  Shots                    4     | .    .    .    1    .    1    .    2    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             6     | .    3    .    1    .    1    .    .    .    .    1    
  Kicked                   5     | .    3    .    1    .    1    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        582   | .    406  14   39   .    216  299  582  422  227  12   
  Average Temperature      109   | .    117  5    11   .    56   109  144  158  133  9    
  Received Heat Transfer   2793  | .    405  84   528  .    522  477  321  381  .    75   
  Effects                  13    | .    1    .    .    .    .    .    7    5    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    1    1    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    1    2    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    1    .    .    
    Matter Decay           2     | .    1    .    .    .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    2    1    .    .    
    Damage (major)         1     | .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    2    .    2    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    2    .    .    .    .    
  Parts Melted             42    | .    6    1    4    .    9    7    14   1    .    .    
  Heat Transferred         16043 | .    2633 475  3025 .    2777 1807 3889 1277 .    160  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    2    .    2    .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro 
Peak Influence             911  | .   347 122 697 320 435 911 664 .   .   .   
  Initial                  478  | .   .   72  47  250 46  212 478 .   .   .   
  Average                  386  | .   165 113 474 257 199 499 472 .   .   .   
Maximum Alert Level        3    | .   1   .   2   1   2   3   2   .   .   .   
  Low Security (%)         20   | 100 66  100 10  30  55  2   .   .   .   .   
  Level 1                  26   | .   33  .   11  69  41  25  20  .   .   .   
  Level 2                  50   | .   .   .   77  .   3   58  79  .   .   .   
  Level 3                  2    | .   .   .   .   .   .   13  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   5   .   3   .   2   .   7   .   .   1   
  Investigation            5    | .   3   .   1   .   .   .   1   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   3   .   .   .   
  Reinforcement            8    | .   2   .   2   .   2   .   2   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro 
Distress Signals           8    | .   1   .   3   .   3   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              201  | .   25  4   51  4   34  26  32  11  .   14  
  Peak Tracking Total      10   | .   4   5   4   4   5   4   4   7   .   10  
  Tactical Retreats        16   | .   3   .   3   .   3   .   .   2   .   5   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro 
Traps Triggered            8    | .   2   .   .   .   3   1   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro 
Machines Disabled          11   | .   .   .   .   .   .   2   9   .   .   .   
  Max in Single Turn       8    | .   .   .   .   .   .   1   8   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro 
Machines Accessed          30   | .   4   .   7   1   2   2   9   1   4   .   
  Terminals                18   | .   4   .   4   .   1   2   7   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   1   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                80   | .   13  .   14  1   3   2   19  1   27  .   
  Successful               55   | .   5   .   8   1   1   1   11  1   27  .   
  Failed                   25   | .   8   .   6   .   2   1   8   .   .   .   
    Catastrophic           8    | .   4   .   2   .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   1   .   1   .   1   .   .   .   
  Terminals                39   | .   13  .   10  .   1   2   13  .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   4   .   .   .   
  Repair Stations          4    | .   .   .   2   .   .   .   2   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             47   | .   5   .   5   1   .   1   7   1   27  .   
  Record                   12   | .   .   .   .   .   .   .   .   1   11  .   
  Part Schematic           13   | .   .   .   1   .   .   .   2   .   10  .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   3   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   2   .   1   .   .   .   1   .   3   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   2   .   .   .   
  Emergency Access Points  2    | .   .   .   1   .   .   .   1   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       3    | .   .   .   1   .   .   .   2   .   .   .   
  Scan Component           2    | .   .   .   1   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   2   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   4   .   5   .   1   2   6   .   .   .   
  Full Trace Events        4    | .   2   .   1   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   1   .   .   .   2   .   10  .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   84  .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   8   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   44  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   6   .   .   .   .   
  Machine Destruction      6    | .   .   .   .   .   .   6   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   96  
Total Orders               9    | .   .   .   .   3   1   1   4   .   .   .   
  ROAM                     6    | .   .   .   .   1   1   1   3   .   .   .   
  FOLLOW                   1    | .   .   .   .   1   .   .   .   .   .   .   
  RETURN                   2    | .   .   .   .   1   .   .   1   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   .   .   .   .   6   
  Total Damage             447  | .   .   .   .   .   .   .   .   .   .   447 
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   3   
Allies Corrupted           2    | .   .   .   .   .   2   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   .   3   .   .   
Drone Launches             88   | .   .   .   .   20  20  18  30  .   .   .   
  Drone Recoveries         75   | .   .   .   .   20  18  13  24  .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Fac  Low  Dat  Pro  
Turns Passed               10216 | 53   850  88   1950 573  1221 1364 2444 1214 189  270  
Spaces Moved               6065  | 40   446  41   1155 192  620  878  1376 892  155  270  
  Core                     131   | 7    .    .    .    .    .    .    .    2    .    122  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5934  | 33   446  41   1155 192  620  878  1376 890  155  148  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  110  112  120  50   120  50   
  Average Speed            121   | 107  120  120  120  120  119  112  135  123  122  92   
  Slowest Speed            270   | 120  120  120  120  120  270  120  190  130  125  130  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 4    72   17   78   101  65   60   68   87   75   37   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     3     | .    .    .    .    1    .    .    .    1    1    .    
  Known Exits Taken        2     | .    .    .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    .    .    .    1    1    1    .    
Scrap Searched             8     | .    .    1    .    2    .    .    .    2    .    3    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          46    | .    .    .    3    .    4    .    37   2    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               2     | .    .    .    .    .    .    .    .    2    .    .    
  AOE                      44    | .    .    .    3    .    4    .    37   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Fac  Low  Dat  Pro  
Total                      8064 | 47   623  56   1500 516  978  1121 1822 963  154  284  
  Wait                     1297 | .    81   .    173  311  238  145  317  32   .    .    
  Move                     6055 | 39   445  40   1154 191  619  877  1375 891  154  270  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  58   | 2    7    .    13   1    8    4    17   5    .    1    
  Fast Attach              71   | 6    1    1    8    1    15   11   17   6    .    5    
  Attach                   33   | .    3    .    7    1    6    2    7    5    .    2    
  Detach                   8    | .    .    .    .    .    .    2    4    1    .    1    
  Swap                     47   | .    8    1    9    1    12   3    10   3    .    .    
  Drop                     86   | .    6    2    21   1    21   10   22   2    .    1    
  Fire                     399  | .    69   12   114  9    58   64   53   17   .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    1    
  Kick                     5    | .    3    .    1    .    1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    .    .    .    3    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sto])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: [*Fac x2] / *Low x2)
-7/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 15)
    54 | -11/Scrapyard      | Entered Materials
   223 | -10/Materials      | Discovered new exit (range 15)
   303 | -10/Materials      | Build established: Mutant
   520 | -10/Materials      | Discovered new exit (range 12)
   637 | -10/Materials      | Core integrity fell below 50%
   742 | -10/Materials      | Build established: Scavenger-Mutant
   749 | -10/Materials      | Discovered new exit (range 15)
   904 | -10/Materials      | Entered Mines
   917 | -10/Mines          | Core integrity fell below 20%
   979 | -10/Mines          | Discovered new exit (range 7)
   992 | -10/Mines          | Entered Materials
   992 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1759 | -9/Materials       | Discovered new exit (range 4)
  1903 | -9/Materials       | Discovered new exit (range 16)
  2458 | -9/Materials       | Core integrity fell below 50%
  2464 | -9/Materials       | Discovered new exit (range 10)
  2690 | -9/Materials       | Discovered new exit (range 3)
  2942 | -9/Materials       | Entered Mines
  3024 | -9/Mines           | Found the Drone Emporium
  3030 | -9/Mines           | Found Prototype Device
  3030 | -9/Mines           | Identified Sensor Drone Bay
  3069 | -9/Mines           | Discovered new exit (range 39)
  3083 | -9/Mines           | Identified exit to Materials
  3126 | -9/Mines           | Discovered exit to Materials (range 57)
  3461 | -9/Mines           | Learned location of Zion (-6)
  3515 | -9/Mines           | Entered Materials
  3515 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  4037 | -8/Materials       | Build established: Scavenger-Tank
  4089 | -8/Materials       | Discovered new exit (range 39)
  4732 | -8/Materials       | Identified exit to Garrison
  4736 | -8/Materials       | Entered Garrison
  4772 | -8/Garrison        | Triggered checkpoint
  4772 | -8/Garrison        | Triggered checkpoint
  4777 | -8/Garrison        | Triggered checkpoint
  4778 | -8/Garrison        | Triggered checkpoint
  4796 | -8/Garrison        | Triggered checkpoint
  4948 | -8/Garrison        | Triggered checkpoint
  5086 | -8/Garrison        | Discovered new exit (range 13)
  5114 | -8/Garrison        | Triggered checkpoint
  5268 | -8/Garrison        | Discovered new exit (range 10)
  5409 | -8/Garrison        | Discovered new exit (range 14)
  5542 | -8/Garrison        | Triggered checkpoint
  5706 | -8/Garrison        | Triggered checkpoint
  5805 | -8/Garrison        | Garrison Relay disabled
  5967 | -8/Garrison        | Garrison Relay disabled
  6100 | -8/Garrison        | Entered Factory
  6100 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6224 | -7/Factory         | Discovered new exit (range 161)
  6243 | -7/Factory         | Discovered new exit (range 218)
  6543 | -7/Factory         | Fabricated Imp. Titanium Leg?
  6672 | -7/Factory         | Discovered new exit (range 16)
  6932 | -7/Factory         | Discovered new exit (range 16)
  7124 | -7/Factory         | Repaired Imp. Titanium Leg
  8131 | -7/Factory         | Garrison activated, responded to threat
  8544 | -7/Factory         | Entered Lower Caves
  8550 | -7/Lower Caves     | Met a Warlord Commander
  8551 | -7/Lower Caves     | Learned location of Warlord (-5)
  8552 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
  8557 | -7/Lower Caves     | Found Encrypted Comm Array
  8609 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8870 | -7/Lower Caves     | Discovered new exit (range 10)
  9144 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  9178 | -7/Lower Caves     | Core integrity fell below 50%
  9258 | -7/Lower Caves     | Lost 13 parts (2p5n2u4w)
  9522 | -7/Lower Caves     | Build established: Mutant
  9655 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  9674 | -7/Lower Caves     | Learned location of 1 exit from Factory
  9758 | -7/Lower Caves     | Entered Data Miner
  9758 | -7/Data Miner      | Discovered new exit (range 6)
  9781 | -7/Data Miner      | Met Data Miner
  9822 | -7/Data Miner      | Learned location of Section 7 (-2)
  9822 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9836 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9947 | -7/Data Miner      | Entered Proximity Caves
 10041 | -6/Proximity Caves | Escorted by Enhanced Grunt
 10041 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 10146 | -6/Proximity Caves | Core integrity fell below 20%
 10191 | -6/Proximity Caves | Lost 4 parts (1p1n2u)
 10200 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10217 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
10153_ Found Mak. Cloaking Device.
10153_ Found 50 Matter.
10158_ Searching scrap...
10158_ Found Enh. Flamer.
10158_ Found Thermal Shield.
10158_ Found 47 Matter.
10158_ Found Enh. Optical Array.
10158_ Found 47 Matter.
10159_ Acquired Enh. Flamer.
10160_ Imp. Cooling System destroyed.
10167_ S-27 Virus destroyed.
10172_ Acquired Enh. Optical Array.
10174_ Acquired Thermal Shield.
10175_ Acquired 15 matter.
10193_ System corrupted: Energy discharge (-30).
10200_ Y-54 Guardian: "INTERCEPTING UNREGISTERED
  DERELICT."
10213_ Enh. Flamer destroyed.
10216_ Slammed into S-27 Virus.
10216_ Destabilizing: System corrupted (+1).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????###?????????????????????##??????????????????? |
| ?????#  #?????#############   ###????????????????? |
| ?????#   #????#          @s     #????????????????? |
| ??????#   #???#         ss      #????????????????? |
| ???????#   ##?##     ####  s   ##????????????????? |
| ????????#   ######   #??###  ###?????????????????? |
| ????????#      ####  ###???  #???????????????????? |
| #####???#        ###   ##??? #???????????????????? |
| #   ###?#         ###   #???  ???????????????????? |
|       ###          ##  ##????##??????????????????? |
|        ###      ####   #?????????????????????????? |
|         ###     ###    #?????????????????????????? |
|          ##            #?????????????????????????? |
|                        #?????????????????????????? |
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| ###?#      #?##       #??????????????????????????? |
| #???#      ##?#        #?????????????????????????? |
| #??#        ##       ###?????????????????????????? |
| ####                 #???????????????????????????? |
|                       #??????????????????????????? |
|                   ##    ?????????????????????????? |
|     ##           ####    ????????????????????????? |
|  ######          #???#    ???????????????????????? |
| ##????##         #????#  ##??????????????????????? |
| ???????#         #?????###???????????????????????? |
| ???????#         #???????????????????????????????? |
| ???????###      ##???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Core Analysis              6
Offensive Hacking          10

 Item Schematics 
-----------------
         Imp. Aluminum Leg | -9/Materials  | Hacked
         Imp. Titanium Leg | -7/Factory    | Hacked
                Hvy. Laser | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
 Exp. Propulsion Shielding | -7/Data Miner | Free
         Antimatter Cannon | -7/Data Miner | Free
               Hvy. Treads | -7/Data Miner | Free
     Adv. Shield Generator | -7/Data Miner | Free
        Adv. Plasma Cannon | -7/Data Miner | Free
                  Wave Gun | -7/Data Miner | Free
    Imp. Corruption Screen | -7/Data Miner | Free

 Robot Schematics 
------------------
       E-15 Imp | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free

 Fabricated
------------
 Imp. Titanium Leg | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AutogunRocketMount
  Manual?         0
Play Time         01:41:47
  Cumulative      191.6 hours
  Start           2024.08.17 @ 22:31:21
  End             2024.08.18 @ 01:04:19
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          145
  Rogue           112
  Adventurer      0
  Explorer        33
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          59
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(47,30,31)
Steam             1


RUN: 2b191e3e-5fa8-4201-81f0-69e2e3193b20