Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 01:04:19 Player: K.Ioz Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (154) 770 Value Destroyed (5249) 5249 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1369) 1369 TOTAL SCORE: 11248 Bonus ------- High Alert Combat Kills 493 Follower Combat Kills 76 Entered Garrisons 200 Met Data Miner 300 Acquired ECA 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Thermal Shield Relay Coupler [NC] (25) Sensor Drone Bay (7/20) Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Hardened Medium Armor Plating Sensor Drone Bay > --- WEAPON ----------- Arc Projector Precision Shock Rifle Beam Rifle Gatling Laser > --- INVENTORY -------- Deuterium Engine Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Shield Generator Relay Coupler [NC] Heavy Ion Cannon Remote Datajack [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Slots Evolved 6 | . . . 2 . 2 . 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 2 | . . . . . 1 . 1 . . . Weapon 2 | . . . . . 1 . 1 . . . Parts Attached 151 | 6 12 2 24 3 33 16 34 14 . 7 Power 16 | 1 2 . 4 . 2 2 1 3 . 1 Engine 14 | 1 2 . 4 . 2 1 1 2 . 1 Core 2 | . . . . . . 1 . 1 . . Reactor . | . . . . . . . . . . . Propulsion 55 | 2 5 . 11 1 16 6 9 5 . . Treads . | . . . . . . . . . . . Leg 54 | 2 5 . 11 1 16 6 9 4 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . Utility 38 | 1 2 . 2 2 5 5 12 4 . 5 Device 25 | . 2 . 2 2 3 3 6 3 . 4 Storage 3 | 1 . . . . . . 2 . . . Processor 2 | . . . . . . . 1 . . 1 Hackware 1 | . . . . . . . 1 . . . Protection 7 | . . . . . 2 2 2 1 . . Artifact . | . . . . . . . . . . . Weapon 42 | 2 3 2 7 . 10 3 12 2 . 1 Energy Gun 20 | 2 3 2 2 . 4 1 6 . . . Energy Cannon 6 | . . . . . 2 . 2 2 . . Ballistic Gun 14 | . . . 5 . 4 2 3 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 2 | . . . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . 1 . . . Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 4 | . . . . . 4 . . . . . Parts Lost 46 | . 3 . 7 2 2 4 4 17 . 7 Power 8 | . 1 . 2 . . 1 . 3 . 1 Propulsion 15 | . . . 3 2 . 1 1 6 . 2 Utility 7 | . . . . . 1 . . 3 . 3 Weapon 16 | . 2 . 2 . 1 2 3 5 . 1 Highest Loss Streak 13 | . 2 . 2 2 1 2 2 13 . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 93 100 98 88 96 99 99 62 23 28 Engine 7 | . 14 14 10 11 9 1 5 3 . 2 Core 1 | . . . . . . 7 1 . . . Leg 32 | . 28 28 43 33 34 35 29 23 15 8 Device 10 | . 8 14 11 10 9 9 9 11 7 15 Storage 8 | . 14 14 11 11 9 9 7 3 . . Protection 3 | . . . . . 7 8 6 1 . . Energy Gun 13 | . 28 28 9 . 15 5 21 12 . . Energy Cannon 2 | . . . . . 3 9 2 2 . . Ballistic Gun 7 | . . . 12 22 7 12 5 . . . Peak Build Rating 48 | 6 8 8 14 21 34 36 48 45 12 20 Average Rating 24 | 3 6 7 12 17 25 29 40 27 12 15 On Entrance 16 | . 6 8 8 14 15 33 25 43 12 12 Naked Turns . | . . . . . . . . . . . Heaviest Build 52 | 11 13 14 21 21 43 41 52 44 1 16 Greatest Support 80 | 20 20 20 40 33 52 52 80 70 35 35 Greatest Overweight (x) 2 | . . . . . 2 . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 7 6 5 5 Most Carried 8 | 2 8 8 8 8 8 8 8 8 5 5 Average Carried 7 | . 5 8 7 7 7 7 7 5 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 2 8 8 8 8 8 8 8 5 5 5 Class Distribution -------------------- 48% | Scavenger-Tank 28% | Scavenger-Mutant 16% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Matter Collected 2651 | 201 226 20 493 74 493 370 524 157 . 93 Remotely . | . . . . . . . . . . . Salvage Created 5911 | . 685 81 1429 60 1198 885 1223 341 . 9 Parts 319 | . 34 3 79 7 65 51 61 19 . . Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 6 | . . . 6 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 21 . 6 Prevented 2 | . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Combat Hostiles Destroyed 126 | . 15 2 31 4 22 25 19 7 . 1 Guns 101 | . 15 2 31 4 18 12 16 3 . . Cannons 20 | . . . . . 2 11 2 4 . 1 AOE 3 | . . . . . 2 . 1 . . . Classes Destroyed 15 | . 5 . 3 . 2 2 3 . . . Worker 5 | . . . 3 . . . 2 . . . Builder 3 | . . . . . . . 3 . . . Tunneler 1 | . . . . . . . 1 . . . Hauler 1 | . . . . . 1 . . . . . Recycler 6 | . 1 . 1 . 2 . 2 . . . Mechanic 1 | . . . . . 1 . . . . . Operator 3 | . 1 . 1 . . . 1 . . . Watcher 8 | . 1 . 4 . . . 3 . . . Swarmer 35 | . 3 . 7 4 5 11 3 1 . 1 Grunt 61 | . 12 2 15 . 11 10 8 3 . . Brawler 1 | . . . 1 . . . . . . . Duelist 3 | . . . . . . 1 . 2 . . Sentry 18 | . . . 8 . 6 2 2 . . . Hunter 5 | . . . . . . 1 3 1 . . Programmer 3 | . . . . . . . 3 . . . Best Kill Streak 5 | . 4 2 5 4 4 4 3 3 . 1 Combat Bots Only 4 | . 3 2 4 4 4 4 3 3 . 1 Max Kills in Single Turn 2 | . 1 1 1 1 2 2 2 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Hostile Shots Fired 874 | . 107 14 151 33 90 158 159 108 . 54 Missed 273 | . 29 4 54 5 24 39 67 31 . 20 Damage Taken 8216 | . 828 143 1235 230 1008 1496 1321 1423 . 532 Core 1464 | . 185 38 202 70 157 112 167 313 . 220 Absorbed by Shields 23 | . . . . . . . . 23 . . Regen/Repaired (Parts) 161 | . . . . . . . 161 . . . Core Remaining (%) 48 | 100 . 10 . 32 . 51 . . . . Volleys Fired 399 | . 69 12 114 9 58 64 53 17 . 3 Largest 4 | . 2 2 2 2 3 3 4 4 . 1 Hottest 268 | . 90 80 88 46 174 160 268 256 . 80 Shots Fired 1009 | . 138 24 228 18 168 188 189 53 . 3 Gun 886 | . 138 24 228 18 148 124 169 37 . . Cannon 119 | . . . . . 20 64 19 16 . . Launcher . | . . . . . . . . . . . Special 4 | . . . . . . . 1 . . 3 Kinetic 319 | . . . 109 18 65 89 38 . . . Thermal 610 | . 138 24 101 . 83 99 117 45 . 3 Explosive . | . . . . . . . . . . . Electromagnetic 79 | . . . 18 . 20 . 33 8 . . Robot Hit Streak 15 | . 9 7 11 4 14 12 15 11 . 5 Robot Miss Streak 7 | . 7 2 7 3 5 6 7 4 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . 3 1 4 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . . Shots Hit Robots 587 | . 78 19 137 11 102 89 114 35 . 2 Core Hits 286 | . 35 7 64 4 48 39 67 20 . 2 Critical Kills 3 | . . . . . . 2 1 . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 21 | . 4 . 3 . 6 4 4 . . . Burn 16 | . 4 . 3 . 5 1 3 . . . Meltdown 2 | . . . . . . 2 . . . . Destroy 2 | . . . . . . 1 1 . . . Corrupt 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10324 | . 937 204 2121 161 1966 1575 2580 755 . 25 Guns 7820 | . 929 204 2058 161 1434 700 1901 433 . . Cannons 1870 | . . . . . 325 875 348 322 . . Explosions 589 | . . . 62 . 196 . 331 . . . Melee . | . . . . . . . . . . . Ramming 23 | . 8 . 1 . 11 . . . . 3 Kinetic 2057 | . . . 796 161 428 486 186 . . . Thermal 7119 | . 929 204 1142 . 1202 1089 1858 673 . 22 Explosive . | . . . . . . . . . . . Electromagnetic 1125 | . . . 182 . 325 . 536 82 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . 5 5 6 6 5 6 Average Corruption 4 | . . . . . 3 5 3 5 5 5 Corruption Purged 1 | . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . Effects 135 | . . . . . 20 30 46 27 6 6 Message Errors 36 | . . . . . 2 10 13 5 2 4 Matter Fused 33 | . . . . . 7 7 8 9 2 . Heat Flow Errors 20 | . . . . . 2 3 9 5 1 . Energy Discharges 8 | . . . . . 2 . 2 1 1 2 Parts Rejected 2 | . . . . . . . 1 1 . . Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 13 | . . . . . 5 1 4 3 . . Data Loss (major) 7 | . . . . . . 3 3 1 . . Misfires 8 | . . . . . 1 3 2 2 . . Alerts 3 | . . . . . 1 . 2 . . . Weapon Failures 4 | . . . . . . 2 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 142 | . . . 3 . . 51 80 8 . . Projectiles 59 | . . . . . . 51 . 8 . . Explosions 83 | . . . 3 . . . 80 . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 151 | . . . 34 . 40 . 76 . . 1 Shots 4 | . . . 1 . 1 . 2 . . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 6 | . 3 . 1 . 1 . . . . 1 Kicked 5 | . 3 . 1 . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 582 | . 406 14 39 . 216 299 582 422 227 12 Average Temperature 109 | . 117 5 11 . 56 109 144 158 133 9 Received Heat Transfer 2793 | . 405 84 528 . 522 477 321 381 . 75 Effects 13 | . 1 . . . . . 7 5 . . Shutdowns 2 | . . . . . . . 1 1 . . Energy Bleed 3 | . . . . . . . 1 2 . . Interference 1 | . . . . . . . . 1 . . Matter Decay 2 | . 1 . . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 . . . Damage (minor) 3 | . . . . . . . 2 1 . . Damage (major) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . 2 . 2 . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . Parts Melted 42 | . 6 1 4 . 9 7 14 1 . . Heat Transferred 16043 | . 2633 475 3025 . 2777 1807 3889 1277 . 160 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 . 2 . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Peak Influence 911 | . 347 122 697 320 435 911 664 . . . Initial 478 | . . 72 47 250 46 212 478 . . . Average 386 | . 165 113 474 257 199 499 472 . . . Maximum Alert Level 3 | . 1 . 2 1 2 3 2 . . . Low Security (%) 20 | 100 66 100 10 30 55 2 . . . . Level 1 26 | . 33 . 11 69 41 25 20 . . . Level 2 50 | . . . 77 . 3 58 79 . . . Level 3 2 | . . . . . . 13 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 5 . 3 . 2 . 7 . . 1 Investigation 5 | . 3 . 1 . . . 1 . . . Extermination 3 | . . . . . . . 3 . . . Reinforcement 8 | . 2 . 2 . 2 . 2 . . . Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Distress Signals 8 | . 1 . 3 . 3 . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 201 | . 25 4 51 4 34 26 32 11 . 14 Peak Tracking Total 10 | . 4 5 4 4 5 4 4 7 . 10 Tactical Retreats 16 | . 3 . 3 . 3 . . 2 . 5 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Traps Triggered 8 | . 2 . . . 3 1 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Machines Disabled 11 | . . . . . . 2 9 . . . Max in Single Turn 8 | . . . . . . 1 8 . . . Garrison Relay 2 | . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Machines Accessed 30 | . 4 . 7 1 2 2 9 1 4 . Terminals 18 | . 4 . 4 . 1 2 7 . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 2 | . . . 1 . . . 1 . . . Recycling Units 2 | . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 80 | . 13 . 14 1 3 2 19 1 27 . Successful 55 | . 5 . 8 1 1 1 11 1 27 . Failed 25 | . 8 . 6 . 2 1 8 . . . Catastrophic 8 | . 4 . 2 . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . 1 . 1 . 1 . . . Terminals 39 | . 13 . 10 . 1 2 13 . . . Fabricators 4 | . . . . . . . 4 . . . Repair Stations 4 | . . . 2 . . . 2 . . . Recycling Units 2 | . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 47 | . 5 . 5 1 . 1 7 1 27 . Record 12 | . . . . . . . . 1 11 . Part Schematic 13 | . . . 1 . . . 2 . 10 . Robot Schematic 3 | . . . . . . . . . 3 . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 7 | . 2 . 1 . . . 1 . 3 . Open Door 1 | . . . . 1 . . . . . . Open DSF 2 | . . . . . . . 2 . . . Emergency Access Points 2 | . . . 1 . . . 1 . . . Locate Traps 2 | . . . 1 . . . 1 . . . Maintenance Status 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 3 | . . . 1 . . . 2 . . . Scan Component 2 | . . . 1 . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . Report Inventory 2 | . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 4 . 5 . 1 2 6 . . . Full Trace Events 4 | . 2 . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . 1 . . . 2 . 10 . Parts Built 2 | . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . Time 84 | . . . . . . . 84 . . . Total Part Build Rating 8 | . . . . . . . 8 . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 44 | . . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 6 . . . . Machine Destruction 6 | . . . . . . 6 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders 9 | . . . . 3 1 1 4 . . . ROAM 6 | . . . . 1 1 1 3 . . . FOLLOW 1 | . . . . 1 . . . . . . RETURN 2 | . . . . 1 . . 1 . . . Ally Attacks 6 | . . . . . . . . . . 6 Total Damage 447 | . . . . . . . . . . 447 Kills 3 | . . . . . . . . . . 3 Allies Corrupted 2 | . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 3 . . Drone Launches 88 | . . . . 20 20 18 30 . . . Drone Recoveries 75 | . . . . 20 18 13 24 . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Turns Passed 10216 | 53 850 88 1950 573 1221 1364 2444 1214 189 270 Spaces Moved 6065 | 40 446 41 1155 192 620 878 1376 892 155 270 Core 131 | 7 . . . . . . . 2 . 122 Treads . | . . . . . . . . . . . Legs 5934 | 33 446 41 1155 192 620 878 1376 890 155 148 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 112 120 50 120 50 Average Speed 121 | 107 120 120 120 120 119 112 135 123 122 92 Slowest Speed 270 | 120 120 120 120 120 270 120 190 130 125 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 60 | 4 72 17 78 101 65 60 68 87 75 37 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . 1 . . . 1 1 . Known Exits Taken 2 | . . . . 1 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 1 1 . Scrap Searched 8 | . . 1 . 2 . . . 2 . 3 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 46 | . . . 3 . 4 . 37 2 . . Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . . . 2 . . AOE 44 | . . . 3 . 4 . 37 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Dat Pro Total 8064 | 47 623 56 1500 516 978 1121 1822 963 154 284 Wait 1297 | . 81 . 173 311 238 145 317 32 . . Move 6055 | 39 445 40 1154 191 619 877 1375 891 154 270 Hop . | . . . . . . . . . . . Pick Up 58 | 2 7 . 13 1 8 4 17 5 . 1 Fast Attach 71 | 6 1 1 8 1 15 11 17 6 . 5 Attach 33 | . 3 . 7 1 6 2 7 5 . 2 Detach 8 | . . . . . . 2 4 1 . 1 Swap 47 | . 8 1 9 1 12 3 10 3 . . Drop 86 | . 6 2 21 1 21 10 22 2 . 1 Fire 399 | . 69 12 114 9 58 64 53 17 . 3 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick 5 | . 3 . 1 . 1 . . . . . Crush . | . . . . . . . . . . . Escape Stasis 3 | . . . . . . 3 . . . . Rewire 1 | . . . . . . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 12) 637 | -10/Materials | Core integrity fell below 50% 742 | -10/Materials | Build established: Scavenger-Mutant 749 | -10/Materials | Discovered new exit (range 15) 904 | -10/Materials | Entered Mines 917 | -10/Mines | Core integrity fell below 20% 979 | -10/Mines | Discovered new exit (range 7) 992 | -10/Mines | Entered Materials 992 | -9/Materials | Evolved 2 slots: Propulsion x2 1759 | -9/Materials | Discovered new exit (range 4) 1903 | -9/Materials | Discovered new exit (range 16) 2458 | -9/Materials | Core integrity fell below 50% 2464 | -9/Materials | Discovered new exit (range 10) 2690 | -9/Materials | Discovered new exit (range 3) 2942 | -9/Materials | Entered Mines 3024 | -9/Mines | Found the Drone Emporium 3030 | -9/Mines | Found Prototype Device 3030 | -9/Mines | Identified Sensor Drone Bay 3069 | -9/Mines | Discovered new exit (range 39) 3083 | -9/Mines | Identified exit to Materials 3126 | -9/Mines | Discovered exit to Materials (range 57) 3461 | -9/Mines | Learned location of Zion (-6) 3515 | -9/Mines | Entered Materials 3515 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4037 | -8/Materials | Build established: Scavenger-Tank 4089 | -8/Materials | Discovered new exit (range 39) 4732 | -8/Materials | Identified exit to Garrison 4736 | -8/Materials | Entered Garrison 4772 | -8/Garrison | Triggered checkpoint 4772 | -8/Garrison | Triggered checkpoint 4777 | -8/Garrison | Triggered checkpoint 4778 | -8/Garrison | Triggered checkpoint 4796 | -8/Garrison | Triggered checkpoint 4948 | -8/Garrison | Triggered checkpoint 5086 | -8/Garrison | Discovered new exit (range 13) 5114 | -8/Garrison | Triggered checkpoint 5268 | -8/Garrison | Discovered new exit (range 10) 5409 | -8/Garrison | Discovered new exit (range 14) 5542 | -8/Garrison | Triggered checkpoint 5706 | -8/Garrison | Triggered checkpoint 5805 | -8/Garrison | Garrison Relay disabled 5967 | -8/Garrison | Garrison Relay disabled 6100 | -8/Garrison | Entered Factory 6100 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6224 | -7/Factory | Discovered new exit (range 161) 6243 | -7/Factory | Discovered new exit (range 218) 6543 | -7/Factory | Fabricated Imp. Titanium Leg? 6672 | -7/Factory | Discovered new exit (range 16) 6932 | -7/Factory | Discovered new exit (range 16) 7124 | -7/Factory | Repaired Imp. Titanium Leg 8131 | -7/Factory | Garrison activated, responded to threat 8544 | -7/Factory | Entered Lower Caves 8550 | -7/Lower Caves | Met a Warlord Commander 8551 | -7/Lower Caves | Learned location of Warlord (-5) 8552 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 8557 | -7/Lower Caves | Found Encrypted Comm Array 8609 | -7/Lower Caves | Encountered a Warlord checkpoint 8870 | -7/Lower Caves | Discovered new exit (range 10) 9144 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9178 | -7/Lower Caves | Core integrity fell below 50% 9258 | -7/Lower Caves | Lost 13 parts (2p5n2u4w) 9522 | -7/Lower Caves | Build established: Mutant 9655 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9674 | -7/Lower Caves | Learned location of 1 exit from Factory 9758 | -7/Lower Caves | Entered Data Miner 9758 | -7/Data Miner | Discovered new exit (range 6) 9781 | -7/Data Miner | Met Data Miner 9822 | -7/Data Miner | Learned location of Section 7 (-2) 9822 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9836 | -7/Data Miner | Received God Mode back door access code from Data Miner 9947 | -7/Data Miner | Entered Proximity Caves 10041 | -6/Proximity Caves | Escorted by Enhanced Grunt 10041 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10146 | -6/Proximity Caves | Core integrity fell below 20% 10191 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 10200 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10217 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10153_ Found Mak. Cloaking Device. 10153_ Found 50 Matter. 10158_ Searching scrap... 10158_ Found Enh. Flamer. 10158_ Found Thermal Shield. 10158_ Found 47 Matter. 10158_ Found Enh. Optical Array. 10158_ Found 47 Matter. 10159_ Acquired Enh. Flamer. 10160_ Imp. Cooling System destroyed. 10167_ S-27 Virus destroyed. 10172_ Acquired Enh. Optical Array. 10174_ Acquired Thermal Shield. 10175_ Acquired 15 matter. 10193_ System corrupted: Energy discharge (-30). 10200_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 10213_ Enh. Flamer destroyed. 10216_ Slammed into S-27 Virus. 10216_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????###?????????????????????##??????????????????? | | ?????# #?????############# ###????????????????? | | ?????# #????# @s #????????????????? | | ??????# #???# ss #????????????????? | | ???????# ##?## #### s ##????????????????? | | ????????# ###### #??### ###?????????????????? | | ????????# #### ###??? #???????????????????? | | #####???# ### ##??? #???????????????????? | | # ###?# ### #??? ???????????????????? | | ### ## ##????##??????????????????? | | ### #### #?????????????????????????? | | ### ### #?????????????????????????? | | ## #?????????????????????????? | | #?????????????????????????? | | ### ### ##?????????????????????????? | | ###?# #?## #??????????????????????????? | | #???# ##?# #?????????????????????????? | | #??# ## ###?????????????????????????? | | #### #???????????????????????????? | | #??????????????????????????? | | ## ?????????????????????????? | | ## #### ????????????????????????? | | ###### #???# ???????????????????????? | | ##????## #????# ##??????????????????????? | | ???????# #?????###???????????????????????? | | ???????# #???????????????????????????????? | | ???????### ##???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Hacked Imp. Titanium Leg | -7/Factory | Hacked Hvy. Laser | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunRocketMount Manual? 0 Play Time 01:41:47 Cumulative 191.6 hours Start 2024.08.17 @ 22:31:21 End 2024.08.18 @ 01:04:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 112 Adventurer 0 Explorer 33 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 59 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 2b191e3e-5fa8-4201-81f0-69e2e3193b20