Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.05 @ 00:56:35 Player: Crimson Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1710) 1710 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-196) -196 TOTAL SCORE: 4184 Bonus ------- Friendly Fire -196 Cogmind --------- Core Integrity 0/700 Matter 255/300 Energy 498/500 System Corruption 18% Temperature Cool (73) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Battery > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Battery Matter Filter Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Gauss Cannon Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Improved Melee Analysis Suite Precision Beam Rifle Remote Datajack [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Light Armor Plating Weapon Ion Cannon Energy Gun Electrolaser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . 1 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 129 | 7 7 33 40 42 Power 21 | 1 2 4 8 6 Engine 17 | 1 2 4 8 2 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 35 | 2 . 10 16 7 Treads . | . . . . . Leg 29 | 2 . 10 16 1 Wheel 6 | . . . . 6 Hover . | . . . . . Flight . | . . . . . Utility 38 | 1 3 6 12 16 Device 21 | . 2 5 6 8 Storage 6 | 1 1 . 1 3 Processor 1 | . . . . 1 Hackware 1 | . . . 1 . Protection 9 | . . 1 4 4 Artifact . | . . . . . Weapon 35 | 3 2 13 4 13 Energy Gun 13 | 2 1 8 . 2 Energy Cannon 8 | . . 5 1 2 Ballistic Gun 9 | 1 1 . 2 5 Ballistic Cannon 2 | . . . 1 1 Launcher 2 | . . . . 2 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 31 | . . . 2 29 Power 6 | . . . . 6 Propulsion 10 | . . . 2 8 Utility 7 | . . . . 7 Weapon 8 | . . . . 8 Highest Loss Streak 16 | . . . 2 16 Average Slot Usage (%) 92 | . 99 86 99 86 Engine 11 | . 14 11 18 2 Core 1 | . . . . 8 Leg 26 | . 28 31 35 3 Wheel 4 | . . . . 20 Device 7 | . 13 6 3 11 Storage 9 | . 14 11 9 5 Hackware 2 | . . . 8 1 Protection 4 | . . 4 5 7 Energy Gun 6 | . 14 10 1 2 Energy Cannon 5 | . . 8 3 5 Ballistic Gun 6 | . 14 2 7 7 Ballistic Cannon 2 | . . . 5 1 Naked Turns . | . . . . . Heaviest Build 49 | 12 24 35 43 49 Greatest Support 46 | 20 20 33 46 46 Greatest Overweight (x) 15 | 3 1 1 1 15 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 10 10 10 16 Average Capacity 8 | 5 6 10 10 5 Most Carried 10 | 6 10 10 10 9 Average Carried 7 | 5 6 9 9 4 Final Capacity 10 | 6 10 10 10 4 Final Carried 10 | 6 10 10 8 . Class Distribution -------------------- 52% | Mutant 34% | Scavenger-Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2061 | 297 137 443 630 554 Remotely 254 | . 48 206 . . Salvage Created 2210 | 23 137 972 659 419 Parts 130 | 2 10 38 41 39 Haulers Intercepted . | . . . . . Recyclers Shooed 5 | . 1 3 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 43 | . 5 16 15 7 Guns 25 | . 5 9 7 4 Cannons 17 | . . 7 8 2 AOE 1 | . . . . 1 Classes Destroyed 11 | 1 2 3 3 2 Worker 4 | 1 . . . 3 Builder 5 | . . . 1 4 Tunneler 2 | . . . . 2 Recycler 5 | . . 4 1 . Watcher 3 | . . 2 1 . Swarmer 11 | . 3 4 4 . Grunt 19 | . 2 9 5 3 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 10 | . . 3 4 3 Programmer 1 | . . . . 1 Best Kill Streak 5 | 1 3 5 5 2 Combat Bots Only 4 | . 3 4 3 2 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4802 | . 227 784 965 2826 Core 1002 | . 73 152 77 700 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 70 62 86 . Volleys Fired 190 | 4 21 69 58 38 Largest 3 | 2 2 2 2 3 Hottest 160 | 60 60 123 85 160 Shots Fired 392 | 8 42 132 116 94 Gun 225 | 8 42 76 58 41 Cannon 155 | . . 56 58 41 Launcher 11 | . . . . 11 Special 1 | . . . . 1 Kinetic 187 | 4 21 14 106 42 Thermal 174 | . 6 118 10 40 Explosive 11 | . . . . 11 Electromagnetic 19 | 4 15 . . . Robot Hit Streak 15 | 3 14 13 15 13 Robot Miss Streak 6 | 2 2 4 3 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 229 | 4 23 78 69 55 Core Hits 109 | 1 8 30 28 42 Critical Hits 2 | . . . 1 1 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4352 | 46 240 1438 1259 1369 Guns 2110 | 46 240 706 596 522 Cannons 1827 | . . 728 663 436 Explosions 411 | . . . . 411 Melee . | . . . . . Ramming 4 | . . 4 . . Kinetic 1562 | 16 71 60 1028 387 Thermal 2432 | . 35 1374 231 792 Explosive 190 | . . . . 190 Electromagnetic 164 | 30 134 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . 1 . 18 Average Corruption 7 | . . 1 . 13 Corruption Purged . | . . . . . Effects 49 | . . 2 . 47 Message Errors 10 | . . . . 10 Matter Fused 7 | . . . . 7 Heat Flow Errors 5 | . . . . 5 Energy Discharges 4 | . . 1 . 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Misdirections 5 | . . . . 5 Targeting Errors 10 | . . 1 . 9 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 92 | . . 11 2 79 Projectiles 13 | . . 11 2 . Explosions 79 | . . . . 79 Melee . | . . . . . Knockbacks 6 | . . . 6 . Impact . | . . . . . Kinetic 6 | . . . 6 . Secondary . | . . . . . Self-Inflicted Damage 317 | . 93 23 . 201 Shots 6 | . 1 1 . 4 Rammed 2 | . . 1 . 1 Targets Rammed 2 | . . 1 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 388 | 20 58 253 305 388 Average Temperature 91 | 13 21 80 106 111 Received Heat Transfer 1209 | . 24 237 207 741 Effects 3 | . . 1 . 2 Energy Bleed 2 | . . 1 . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . 7 1 . Heat Transferred 3973 | . 75 2655 370 873 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 306 | 5 182 242 306 282 Initial 138 | . 3 . 68 138 Average 118 | 2 54 109 161 161 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 81 | 100 100 97 54 74 Level 1 18 | . . 2 45 25 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 3 5 3 Investigation 3 | . . 1 2 . Extermination 1 | . . . . 1 Reinforcement 5 | . 1 2 . 2 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . 1 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 9 27 24 17 Peak Tracking Total 10 | . 3 5 6 10 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 10 | . 1 2 2 5 Max in Single Turn 2 | . 1 2 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 17 | . 1 5 5 6 Terminals 9 | . 1 3 2 3 Fabricators 2 | . . . . 2 Repair Stations 1 | . . . 1 . Recycling Units 3 | . . 1 1 1 Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 48 | . 2 12 19 15 Successful 35 | . 1 10 13 11 Failed 13 | . 1 2 6 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 25 | . 2 9 6 8 Fabricators 3 | . . . . 3 Repair Stations 6 | . . . 6 . Recycling Units 11 | . . 2 5 4 Scanalyzers 1 | . . 1 . . Garrison Access 2 | . . . 2 . Terminal Hacks 19 | . 1 8 5 5 Record 12 | . . 6 2 4 Terminal Index 1 | . . . 1 . Alert Level 2 | . . . 1 1 Locate Traps 1 | . . 1 . . Maintenance Status 1 | . . 1 . . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks 3 | . . . . 3 Network Status 2 | . . . . 2 Build 1 | . . . . 1 Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 8 | . . 2 3 3 Recycle Component 3 | . . 1 1 1 Process 3 | . . 1 1 1 Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 1 5 3 3 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 1 | . . . . 1 Matter 168 | . . . . 168 Time 84 | . . . . 84 Total Part Build Rating 4 | . . . . 4 Parts Repaired 2 | . . . 2 . Time 52 | . . . 52 . Parts Recycled 3 | . . 1 1 1 Recycled Matter 540 | . . 343 30 167 Retrieved Matter 167 | . . . . 167 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4281 | 367 527 1368 1175 844 Spaces Moved 2408 | 208 317 650 702 531 Core 35 | 17 . . . 18 Treads . | . . . . . Legs 1935 | 191 317 650 702 75 Wheels 438 | . . . . 438 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 85 Average Speed 122 | 119 122 145 120 100 Slowest Speed 800 | 200 150 150 150 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 29 | 17 41 47 31 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . 1 . . Terrain Destroyed 187 | . 29 6 20 132 Melee . | . . . . . Projectile 31 | . . 6 20 5 AOE 156 | . 29 . . 127 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3382 | 319 420 941 930 772 Wait 490 | 87 58 147 91 107 Move 2404 | 207 316 649 701 531 Hop . | . . . . . Pick Up 83 | 13 9 16 19 26 Fast Attach 26 | . 2 5 4 15 Attach 40 | 6 . 3 8 23 Detach 3 | . . 1 1 1 Swap 63 | 1 5 25 28 4 Drop 81 | 1 9 25 20 26 Fire 190 | 4 21 69 58 38 Melee . | . . . . . Ram 1 | . . . . 1 Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -7/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 368 | -11/Scrapyard | Entered Materials 369 | -10/Materials | Build established: Mutant 746 | -10/Materials | Discovered new exit (range 15) 895 | -10/Materials | Entered another Materials area 895 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2152 | -9/Materials | Discovered new exit (range 13) 2180 | -9/Materials | Build established: Scavenger-Mutant 2263 | -9/Materials | Entered another Materials area 2263 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2397 | -8/Materials | Repaired Lgt. Armor Plating? 2467 | -8/Materials | Repaired Aluminum Leg 2530 | -8/Materials | Discovered new exit (range 3) 2580 | -8/Materials | Garrison activated, responded to threat 2735 | -8/Materials | Identified exit to Garrison 3221 | -8/Materials | Discovered new exit (range 13) 3438 | -8/Materials | Entered Factory 3438 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3569 | -7/Factory | Crushed by falling debris 3569 | -7/Factory | System corruption reached 10% 3602 | -7/Factory | Lost 12 parts (2p4n3u3w) 4000 | -7/Factory | Build established: Scavenger-Tank 4080 | -7/Factory | Fabricated Imp. Melee Analysis Suite (x1) 4273 | -7/Factory | Core integrity fell below 50% 4277 | -7/Factory | Core integrity fell below 20% 4282 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04272_ Imp. Heat Sink destroyed. 04273_ Penetrated by Slug. 04273_ Remote Datajack destroyed. 04274_ K-01 Serf collects debris. 04274_ Mic. Nuclear Core destroyed. 04275_ K-01 Serf collects debris. 04275_ U-05 Engineer lays Concrete. 04275_ K-01 Serf collects debris. 04276_ Acquired Aluminum Leg. 04277_ U-05 Engineer builds a Wall. 04277_ W-25 Informer sends out distress signal. 04278_ Acquired 43 matter. 04279_ Slug penetrates Wall. 04279_ Imp. Melee Analysis Suite destroyed. 04279_ K-01 Serf collects debris. 04281_ System corrupted: Component data lost. 04281_ K-01 Serf collects debris. 04281_ Aluminum Leg destroyed. 04282_ Penetrated by Slug. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#########??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | ### """ #??????+??? ???????????????????????????? | | ## """ #?????# ??? ??????????????????????????? | | ## """ #?????# ??? ????? ????????????????????? | | ## #??#### ?##+##??? #????????????????????? | | ## # k ?# ???? #????????????????????? | | ## ## ### ## ???? #????????????????????? | | ## ## # # # ????? #????????????????????? | | ## ]] ## ; ????? #????????????????????? | | ## ]] ;;######;#####????????????????? | | ### # + ?????????????????? | | ## [ #u #??????????????????? | | ## ! # # #??????????????????? | | ## """ " # Y #??????????????????? | | ## """ # # @ #??????????????????? | | ## """ # k g w #??????????????????? | | ## # hg g #??????????????????? | | #####+#### ;;g =p #??????????????????? | | ## # ;;;;;;######+###??????????????????? | | ### ??????????????????????????? | | ????????????????????????? | | " "" ???????????????????????? | | "" "" ?????????????????????? | | "" " "" ????????????????????? | | """" ##+#########???????????????????? | | ##### """" ?? ???????????????????????????? | | ????# """" ?? "???????????????????????????? | | ????# "?"" ?? "???????????????????????????? | | ????# ? ?? ???????????????????????????? | | ????# ?? "???????????????????????????? | | ????? ^ ? ?? ???????????????????????????? | | ????? ? ?? ????????????????????????????? | | ????? ?????????????????????????????????????? | | ????? ? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 25 Energy Capacity 610 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 450 Evasion (%) 50 Melee Accuracy 6 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Melee Analysis Suite | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Hey, That's Mine! Just What I Needed Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Shopping List Storm Trooper System Compromised Troublemaker Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed FusionHeartBeamcaster Manual? 0 Play Time 03:16:28 Cumulative 26.0 hours Start 2021.04.02 @ 23:30:09 End 2021.04.05 @ 00:56:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a77e4d1f-973e-4820-b39e-3fe0ba18856d