Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.03 @ 23:13:55

Player: jumpy

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (43)      215
Value Destroyed (1456)     1456
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 6571

 Bonus
-------
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     283/300
Energy                     99/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (9) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Light Angular Momentum Engine
        Seismic Detector
        Plasma Rifle
        Plasma Rifle
        Plasma Rifle

 Peak State 
------------
>              --- POWER ------------
               F-cell Engine
>              --- PROPULSION -------
         Light Treads
      Improved Medium Treads
      Improved Medium Treads
      Improved Medium Treads
>              --- UTILITY ----------
         Large Storage Unit
      Enhanced Optical Array
      Advanced Sensor Array
  Experimental Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
      Improved Light Armor Plating
>              --- WEAPON -----------
               Plasma Rifle
               Plasma Rifle
     Precision Rocket Launcher
>              --- INVENTORY --------
               F-cell Engine
      Advanced Treads
      Advanced Treads
      Advanced Treads
      Advanced Treads
      Advanced Terrain Scanner
               Seismic Detector
               Hacking Suite
               Plasma Rifle
               Plasma Rifle
               Plasma Rifle
               Minigun
         Heavy Machine Gun
         Heavy Machine Gun
    Long-range Missile Launcher
[Rating: 74]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Minigun
  Energy Gun               Plasma Rifle
  Ballistic Gun            Minigun
  Launcher                 Precision Rocket Launcher
  Slashing Weapon          Ionic Axe

 Build                          | -11 -10 -9  -9  -9  -9  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Fac 
Slots Evolved              10   | .   .   2   .   .   .   6   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   
  Utility                  7    | .   .   2   .   .   .   3   2   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             67   | 7   1   6   4   .   7   24  18  
  Power                    9    | 1   .   .   .   .   2   3   3   
    Engine                 7    | 1   .   .   .   .   2   3   1   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               13   | 2   .   2   .   .   .   6   3   
    Treads                 13   | 2   .   2   .   .   .   6   3   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  24   | 2   1   2   .   .   3   8   8   
    Device                 8    | 1   .   1   .   .   2   2   2   
    Storage                3    | 1   1   .   .   .   .   .   1   
    Processor              7    | .   .   .   .   .   1   3   3   
    Hackware               4    | .   .   1   .   .   .   2   1   
    Protection             2    | .   .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   2   4   .   2   7   4   
    Energy Gun             4    | 1   .   .   .   .   .   3   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   .   2   4   .   .   3   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   2   1   
Parts Lost                 29   | .   .   .   .   .   .   11  18  
  Power                    4    | .   .   .   .   .   .   1   3   
  Propulsion               9    | .   .   .   .   .   .   2   7   
  Utility                  10   | .   .   .   .   .   .   6   4   
  Weapon                   6    | .   .   .   .   .   .   2   4   
  Highest Loss Streak      7    | .   .   .   .   .   .   5   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Backups            12   | 3   6   10  15  14  14  13  10  
  Power                    .    | .   1   1   1   1   1   .   .   
  Propulsion               4    | 1   2   5   6   6   6   4   1   
  Utility                  2    | .   2   1   3   3   3   1   1   
  Weapon                   5    | .   1   2   4   4   4   6   7   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Unused Backups             17   | .   .   1   1   2   3   2   8   
  Power                    3    | .   .   .   .   .   1   1   1   
  Propulsion               2    | .   .   1   1   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   .   1   
  Weapon                   9    | .   .   .   .   2   .   1   6   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 90  100 100 100 95  82  
  Engine                   8    | .   14  11  11  11  11  5   3   
  Treads                   22   | .   28  22  22  22  22  25  18  
  Device                   16   | .   14  22  22  22  22  14  5   
  Storage                  8    | .   14  11  11  11  11  6   4   
  Processor                9    | .   .   .   .   .   2   14  25  
  Hackware                 5    | .   .   2   11  11  8   3   .   
  Protection               1    | .   .   .   .   .   .   3   3   
  Energy Gun               3    | .   14  7   .   .   .   7   3   
  Ballistic Gun            13   | .   14  14  22  22  20  7   4   
  Launcher                 1    | .   .   .   .   .   1   3   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   5   
Peak Build Rating          74   | 7   8   20  20  20  32  74  74  
  Average Rating           37   | 5   7   13  20  20  23  59  62  
  On Entrance              18   | .   7   8   20  20  20  28  47  
Naked Turns                11   | .   .   .   .   .   .   .   11  
Heaviest Build             73   | 12  27  31  31  31  36  53  73  
  Greatest Support         120  | 40  40  44  40  40  40  120 114 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  20  
  Average Capacity         15   | 7   14  15  15  15  15  15  19  
  Most Carried             15   | 6   8   15  15  15  15  15  12  
  Average Carried          12   | 3   6   10  15  14  14  13  10  
  Final Capacity           15   | 8   15  15  15  15  15  15  5   
  Final Carried            15   | 6   8   15  15  15  14  12  5   

 Class Distribution 
--------------------
 56% | Mutant
 28% | Skirmisher
 15% | Assassin

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -9/Storage
     Mutant | -9/Recycling
     Mutant | -9/Scraptown
 Skirmisher | -6/Factory
   Assassin | -5/Factory

 Resources                      | -11 -10 -9  -9  -9  -9  -6  -5  
-----------                Run  | Yrd Mat Mat Sto Rec Scr Fac Fac 
Matter Collected           1191 | 296 19  .   110 34  60  240 432 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1903 | 257 91  .   52  175 .   540 788 
  Parts                    91   | 20  2   .   2   5   .   30  32  
Haulers Intercepted        2    | .   .   .   .   .   .   .   2   
Recyclers Shooed           2    | 1   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -9  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Fac 
Combat Hostiles Destroyed  23   | .   2   .   1   .   .   12  8   
  Melee                    8    | .   .   .   .   .   .   1   7   
  Guns                     13   | .   2   .   1   .   .   9   1   
Classes Destroyed          12   | 3   1   .   1   .   .   4   3   
  Worker                   3    | 2   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   2   .   
  Tunneler                 8    | 7   .   .   .   .   .   .   1   
  Hauler                   2    | .   .   .   .   .   .   .   2   
  Recycler                 3    | 1   .   .   .   2   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   .   1   
  Swarmer                  4    | .   .   .   .   .   .   4   .   
  Grunt                    8    | .   2   .   .   .   .   2   4   
  Sentry                   1    | .   .   .   1   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   3   .   
  Programmer               7    | .   .   .   .   .   .   3   4   
Best Kill Streak           4    | 3   2   .   1   1   .   4   4   
  Combat Bots Only         4    | .   2   .   1   .   .   4   4   
Max Kills in Single Turn   2    | 1   1   .   1   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -9   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  
Hostile Shots Fired        428  | .    10   .    .    .    .    190  228  
  Missed                   102  | .    3    .    .    .    .    41   58   
  Hits                     326  | .    7    .    .    .    .    149  170  
    Projectile             326  | .    7    .    .    .    .    149  170  
    AOE                    1    | .    .    .    .    .    .    .    1    
  Critical Strikes         13   | .    .    .    .    .    .    6    7    
Damage Taken               6461 | .    75   .    17   .    .    2679 3690 
  Core                     1317 | .    20   .    17   .    .    268  1012 
  Absorbed by Shields      63   | .    .    .    .    .    .    .    63   
  Regen/Repaired (Parts)   226  | .    .    .    .    .    54   73   99   
Core Remaining (%)         88   | 100  92   .    .    .    95   68   .    
Volleys Fired              105  | 26   9    .    1    1    .    57   11   
  Largest                  3    | 2    2    .    2    2    .    3    2    
  Hottest                  150  | 70   70   .    50   50   .    150  105  
Shots Fired                198  | 52   18   .    2    2    .    107  17   
  Gun                      192  | 52   18   .    2    2    .    101  17   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 6    | .    .    .    .    .    .    6    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  84   | 26   9    .    2    2    .    39   6    
  Thermal                  108  | 26   9    .    .    .    .    62   11   
  Explosive                6    | .    .    .    .    .    .    6    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 9    10   .    3    5    .    8    12   
  Robot Miss Streak        6    | 3    2    .    .    .    .    6    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           147  | 30   13   .    1    2    .    59   42   
  Core Hits                60   | 12   4    .    1    2    .    23   18   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         10   | 2    1    .    .    .    .    4    3    
    Burn                   8    | 2    1    .    .    .    .    4    1    
    Sever                  2    | .    .    .    .    .    .    .    2    
Melee Attacks              62   | .    .    .    .    .    .    .    62   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 62   | .    .    .    .    .    .    .    62   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        5    | .    .    .    .    .    .    .    5    
Damage Inflicted           3663 | 330  134  .    25   54   .    1470 1650 
  Guns                     2251 | 330  134  .    20   38   .    1367 362  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               86   | .    .    .    .    .    .    86   .    
  Melee                    1279 | .    .    .    .    .    .    .    1279 
  Ramming                  47   | .    .    .    5    16   .    17   9    
  Kinetic                  737  | 106  58   .    20   38   .    392  123  
  Thermal                  1514 | 224  76   .    .    .    .    975  239  
  Explosive                86   | .    .    .    .    .    .    86   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1279 | .    .    .    .    .    .    .    1279 
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         21   | .    .    .    .    .    .    6    21   
  Average Corruption       12   | .    .    .    .    .    .    4    14   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    .    .    3    14   
    Message Errors         6    | .    .    .    .    .    .    1    5    
    Matter Fused           3    | .    .    .    .    .    .    .    3    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    3    
    Energy Discharges      3    | .    .    .    .    .    .    1    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            89   | .    .    .    .    .    .    .    89   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    89   | .    .    .    .    .    .    .    89   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      28   | .    .    .    .    .    .    28   .    
  Shots                    1    | .    .    .    .    .    .    1    .    
  Rammed                   7    | .    .    .    1    1    .    5    .    
Targets Rammed             9    | .    .    .    1    1    .    6    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    .    1    1    
Highest Temperature        329  | 90   154  .    4    4    .    329  277  
  Average Temperature      81   | 29   77   .    3    3    .    108  71   
  Received Heat Transfer   1132 | .    42   .    .    .    .    342  748  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    .    .    2    .    
  Parts Melted             15   | .    2    .    .    .    .    9    4    
  Heat Transferred         4210 | 814  296  .    .    .    .    2500 600  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -9  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Fac 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Peak Influence             120  | 10  40  3   31  7   .   120 113 
  Initial                  7    | .   .   3   .   7   .   .   .   
  Average                  22   | 1   4   .   2   .   .   42  21  
Influence Increases        963  | 50  55  .   38  10  .   445 365 
  Destroy 0b10 Robot/C     460  | .   40  .   20  .   .   240 160 
  Destroy 0b10 Robot/NC    100  | 50  .   .   .   10  .   10  30  
  Destroy Leader           114  | .   10  .   10  .   .   60  34  
  Successful Hack          12   | .   5   .   7   .   .   .   .   
  Disable Machine          135  | .   .   .   .   .   .   105 30  
  Destroy Structure        37   | .   .   .   1   .   .   30  6   
  Lose Combat Pursuer      105  | .   .   .   .   .   .   .   105 
Influence Decreases        933  | 50  45  10  17  31  .   445 335 
  Entered New Map          21   | .   .   7   .   14  .   .   .   
  Time Decay               671  | 50  45  3   17  17  .   358 181 
  Lost Part                241  | .   .   .   .   .   .   87  154 
Squads Dispatched          19   | .   1   .   3   .   .   10  5   
  Investigation            5    | .   .   .   1   .   .   3   1   
  Extermination            6    | .   .   .   .   .   .   4   2   
  Reinforcement            5    | .   1   .   .   .   .   2   2   
  Assault                  2    | .   .   .   2   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -9  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Fac 
Distress Signals           1    | .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              80   | .   4   .   16  .   .   22  38  
  Peak Tracking Total      22   | .   4   .   11  .   .   4   22  
  Tactical Retreats        5    | .   .   .   .   .   .   .   5   

 Traps                          | -11 -10 -9  -9  -9  -9  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Fac 
Traps Triggered            2    | .   .   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -6  -5  
----------                 Run  | Yrd Mat Mat Sto Rec Scr Fac Fac 
Machines Disabled          9    | .   .   .   .   .   .   7   2   
  Max in Single Turn       2    | .   .   .   .   .   .   2   1   
  Garrison Access          2    | .   .   .   1   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Fac 
Machines Accessed          10   | .   2   .   1   .   .   5   2   
  Terminals                4    | .   2   .   1   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   1   1   
  Recycling Units          2    | .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                19   | .   4   .   4   .   .   8   3   
  Successful               9    | .   2   .   1   .   .   5   1   
  Failed                   10   | .   2   .   3   .   .   3   2   
    Catastrophic           3    | .   .   .   1   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   13   | .   4   .   5   .   .   3   1   
  Terminals                9    | .   4   .   4   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          5    | .   .   .   .   .   .   3   2   
  Recycling Units          2    | .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             1    | .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         6    | .   2   .   .   .   .   3   1   
  Terminals                2    | .   2   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   
    Skim                   1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   1   
    Patch                  2    | .   .   .   .   .   .   1   1   
  Recycling Units          2    | .   .   .   .   .   .   2   .   
    Fedlink                2    | .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   1   .   .   2   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -6  -5  
------------               Run  | Yrd Mat Mat Sto Rec Scr Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   2   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -6  -5  
--------                   Run  | Yrd Mat Mat Sto Rec Scr Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -9   -9   -9   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  
Active Infowar (turns)     6678 | 142  331  123  205  621  2235 1799 1222 
  Optics                   2284 | .    .    .    .    .    .    1062 1222 
  Sensors                  2019 | .    .    .    .    .    .    804  1215 
  Terrain                  4146 | .    .    123  205  621  1483 1714 .    
  Seismic                  4512 | 142  331  123  205  621  2095 995  .    
  T.N.C.                   989  | .    .    .    .    .    .    .    989  
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -9   -9   -9   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  
Turns Passed               6909 | 362  331  123  205  621  2235 1799 1233 
Spaces Moved               3696 | 177  186  64   116  377  1385 958  433  
  Core                     32   | 9    .    .    .    .    .    .    23   
  Treads                   3664 | 168  186  64   116  377  1385 958  410  
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  145  160  160  160  160  50   
  Average Speed            159  | 154  160  159  160  160  160  160  158  
  Slowest Speed            232  | 160  160  160  160  160  160  160  232  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Potential Cave-ins       22   | .    .    .    .    .    .    9    13   
  Cave-ins Triggered       2    | .    .    .    .    .    .    1    1    
Exploration Rate (%)       34   | 6    39   6    21   82   83   28   10   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    
  Known Exits Taken        2    | .    .    .    1    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    .    
Scrap Searched             4    | .    .    .    .    .    4    .    .    
Spaces Dug                 31   | .    .    .    .    .    .    15   16   
Terrain Destroyed          87   | .    .    .    .    .    .    71   16   
  Melee                    16   | .    .    .    .    .    .    .    16   
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      71   | .    .    .    .    .    .    71   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -9   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  
Total                      4433 | 215  203  82   133  395  1407 1127 871  
  Wait                     413  | .    5    1    7    13   .    50   337  
  Move                     3687 | 176  185  63   115  376  1384 956  432  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  43   | 6    2    7    2    2    5    12   7    
  Fast Attach              24   | 7    .    1    .    .    .    5    11   
  Attach                   18   | .    .    1    .    .    .    8    9    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     40   | .    1    7    4    .    10   17   1    
  Drop                     35   | .    1    2    3    2    8    15   4    
  Fire                     105  | 26   9    .    1    1    .    57   11   
  Melee                    57   | .    .    .    .    .    .    .    57   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    9    | .    .    .    1    1    .    6    1    
  Escape Stasis            2    | .    .    .    .    .    .    1    1    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-9/Recycling (discovered 2 exits: [*Fac] / [*Scr])
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 15)
  363 | -11/Scrapyard | Entered Materials
  364 | -10/Materials | Build established: Mutant
  600 | -10/Materials | Discovered new exit (range 13)
  694 | -10/Materials | Entered another Materials area
  694 | -9/Materials  | Evolved 2 slots: Utility x2
  803 | -9/Materials  | Discovered new exit (range 6)
  817 | -9/Materials  | Entered Storage
  832 | -9/Storage    | Identified exit to Recycling
  849 | -9/Storage    | Met 01-MTF
 1014 | -9/Storage    | Used back door to open Recycling access
 1022 | -9/Storage    | Entered Recycling
 1022 | -9/Recycling  | Accompanied by 1 ally (01-MTF)
 1215 | -9/Recycling  | Discovered new exit (range 5)
 1587 | -9/Recycling  | Scanned before Scraplab entrance
 1627 | -9/Recycling  | Entered Scraplab
 1640 | -9/Recycling  | Discovered new exit (range 2)
 1643 | -9/Recycling  | Entered Scraptown
 1987 | -9/Scraptown  | Discovered new exit (range 13)
 2115 | -9/Scraptown  | Visited Cave Peace
 2409 | -9/Scraptown  | Visited CR-KLE's Repair Center
 2468 | -9/Scraptown  | Visited UFD Registry
 2468 | -9/Scraptown  | Registered with UFD as "Gearplate"
 2677 | -9/Scraptown  | Visited Science Guys
 2706 | -9/Scraptown  | Visited Chapter 10
 2747 | -9/Scraptown  | Visited LU-1G1's Boring Crew
 2767 | -9/Scraptown  | Visited DA-N13 Charitable Foundation
 2775 | -9/Scraptown  | Found DCF Scrap (27 items)
 3101 | -9/Scraptown  | Visited Junk Repository
 3192 | -9/Scraptown  | Visited Abandonware Association
 3205 | -9/Scraptown  | Learned abandonware demo "OVRCLOCK.EXE"
 3244 | -9/Scraptown  | Visited Derelict Rescue Squad
 3277 | -9/Scraptown  | Visited Infowarlord's Domain
 3308 | -9/Scraptown  | Found Exp. Terrain Scanner
 3491 | -9/Scraptown  | CR-KLE repaired 4 parts
 3664 | -9/Scraptown  | Discovered new exit (range 15)
 3789 | -9/Scraptown  | Met Optimus
 3789 | -9/Scraptown  | Accepted into 0bPrime
 3878 | -9/Scraptown  | Entered Factory
 3878 | -6/Factory    | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1
 4179 | -6/Factory    | Build established: Skirmisher
 4322 | -6/Factory    | Loaded intel: 8 recycling unit locations
 5069 | -6/Factory    | Garrison activated, responded to threat
 5602 | -6/Factory    | Discovered new exit (range 18)
 5607 | -6/Factory    | Crushed by falling debris
 5623 | -6/Factory    | Learned location of Protoforge (-2)
 5675 | -6/Factory    | Identified exit to Factory
 5677 | -6/Factory    | Entered another Factory area
 5677 | -5/Factory    | Evolved 2 slots: Utility x2
 5699 | -5/Factory    | Lost 5 parts (1p1n1u2w)
 6126 | -5/Factory    | Build established: Assassin
 6417 | -5/Factory    | Crushed by falling debris
 6528 | -5/Factory    | System corruption reached 10%
 6610 | -5/Factory    | Lost 6 parts (1p3n1u1w)
 6754 | -5/Factory    | Lost 3 parts (1p1n1u)
 6877 | -5/Factory    | Core integrity fell below 50%
 6899 | -5/Factory    | Released all parts (8)
 6902 | -5/Factory    | Core integrity fell below 20%
 6910 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06885_ Adv. Treads destroyed. <x2>
06886_ Mic. Fission Core destroyed.
06888_ Penetrated by Slug. <x2>
06890_ Ionic Axe destroyed.
06890_ Critical hit (Blast).
06890_ Assembly Bed disabled.
06890_ Penetrated by Slug.
06891_ Critical hit (Burn: +50).
06892_ Adv. Sensor Array destroyed.
06896_ Gauss Rifle destroyed.
06896_ Penetrated by Slug.
06896_ Ionic Axe destroyed.
06899_ Released Transport Network Coupler.
06899_ Released Hcp. Storage Unit.
06899_ Released Enh. Optical Array.
06899_ Released Adv. Targeting Computer.
06899_ Released Imp. Signal Interpreter. <x2>
06899_ Released Hvy. Treads.
06899_ Released Imp. Hacking Suite.
06903_ TI 89KP QYCZ<6DBHEYQT&

 Map 
-----
+----------------------------------------------------+
|            #?????????????????????????????????????? |
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|  #??###   ###????????????????????????????????????? |
|  #??#       ########?????????????????????????????? |
|  #?##              #?????????????????????????????? |
|  ###"              #?????????????????????????????? |
|  /%   /=%          #?????????????????????????????? |
|  ####]![  H        #?????????????????????????????? |
|  #??#[%            #?????????????????????????????? |
|  #??#       ""     #?????????????????????????????? |
|  #??#"######## s   ########??????????????????????? |
| ##??###??????#        w   ##+##??????????????????? |
| #????????????#                #??????????????????? |
| ?????????????#                #??????????????????? |
| ?????????????#     s     !!   #??????????????????? |
| ?????????????#           !!   #??????????????????? |
| ?????????????########s![ !    #??????????????????? |
| ????????????????????#![[      ####???????????????? |
| ????????????????????#![!      k  #???????????????? |
| ????????????????????#    @       #???????????????? |
| ????????????????????#    " "     +???????????????? |
| ????????????????????#    "R"     #???????????????? |
| ????????????????????#    """     #???????????????? |
| ????????????????????##############???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          21
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         30
Terrain Scan Density       210
Armor Coverage             225
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         8
Melee Accuracy             6
Recoil Reduction           4
Offensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BurstParticleFilter
  Manual?         0
Play Time         00:35:28
  Cumulative      123.2 hours
  Start           2025.06.03 @ 22:37:27
  End             2025.06.03 @ 23:13:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          317
  Rogue           317
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0/0
Lore%             61
Gallery%          53
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da32563f-c6c1-489c-a7a4-d41a0c36b905