Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 12:00:34 Player: Some Pennies Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (1027) 1027 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (850) 850 TOTAL SCORE: 4952 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 339 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -32 Cogmind --------- Core Integrity 303/550 Matter 298/300 Energy 160/160 System Corruption 2% Temperature Cool (18) Movement Flying (169) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Flight Unit Flight Unit Flight Unit Surge Thruster > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle Heavy Battle Rifle > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Medium Storage Unit ECM Suite Improved Propulsion Shielding Firepult High-powered Shotgun Heavy Missile Launcher Improved Datajack Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Surge Thruster > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating System Shield > --- WEAPON ----------- Advanced Beam Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Medium Storage Unit ECM Suite Improved Propulsion Shielding Firepult High-powered Shotgun Heavy Missile Launcher Improved Datajack Axe [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 77 | 5 17 8 2 4 35 6 Power 5 | 1 . 1 . . 3 . Engine 1 | 1 . . . . . . Core 4 | . . 1 . . 3 . Reactor . | . . . . . . . Propulsion 29 | . 8 2 . 2 13 4 Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 29 | . 8 2 . 2 13 4 Utility 21 | 2 4 3 1 . 10 1 Device 7 | 1 1 2 . . 3 . Storage 5 | 1 2 . 1 . 1 . Processor 3 | . . 1 . . 2 . Hackware 1 | . . . . . 1 . Protection 5 | . 1 . . . 3 1 Artifact . | . . . . . . . Weapon 22 | 2 5 2 1 2 9 1 Energy Gun 2 | . . . . . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 17 | 2 4 2 1 1 6 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Parts Lost 19 | . 3 . . 2 9 5 Power 2 | . 1 . . . 1 . Propulsion 11 | . 1 . . 2 5 3 Utility 3 | . . . . . 2 1 Weapon 3 | . 1 . . . 1 1 Highest Loss Streak 4 | . 2 . . 1 4 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 79 98 100 99 93 97 Core 8 | . . 12 14 14 7 9 Flight 27 | . 18 28 28 27 34 33 Device 8 | . 13 5 14 14 5 . Storage 12 | . 14 14 14 14 9 9 Processor 6 | . . 8 . . 13 15 Hackware 1 | . . . . . 3 9 Energy Gun 1 | . . . . . 2 9 Ballistic Gun 22 | . 26 28 28 24 13 9 Naked Turns . | . . . . . . . Heaviest Build 34 | 13 18 28 18 21 31 34 Greatest Support 16 | 3 8 8 8 8 16 15 Greatest Overweight (x) 5 | 4 5 3 2 2 5 2 Average Overweight (x) 1 | 2 1 1 2 2 1 1 Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 Average Capacity 11 | 6 9 10 10 10 14 15 Most Carried 15 | 4 10 10 10 10 15 15 Average Carried 10 | 2 9 9 9 9 13 13 Final Capacity 15 | 8 10 10 10 10 15 15 Final Carried 15 | 3 10 10 10 8 15 11 Class Distribution -------------------- 42% | Scavenger-Mutant 30% | Mutant 21% | Scavenger-Skirmisher 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 1801 | 292 464 122 . 120 666 137 Remotely . | . . . . . . . Salvage Created 2334 | 119 524 83 . 107 1287 214 Parts 145 | 8 35 12 . 7 75 8 Haulers Intercepted 8 | . 2 . . . 6 . Recyclers Shooed 11 | . . 1 . . 10 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 36 | . 10 3 . 4 15 4 Guns 32 | . 10 3 . 2 13 4 AOE 4 | . . . . 2 2 . Classes Destroyed 12 | 3 4 . . 2 2 1 Worker 7 | 1 . 1 . . 5 . Builder 2 | . . . . 1 1 . Tunneler 3 | 2 . . . 1 . . Hauler 8 | . 2 . . . 6 . Recycler 8 | 1 . . . 1 6 . Watcher 3 | . 3 . . . . . Swarmer 16 | . 3 3 . . 10 . Grunt 10 | . 7 . . . 1 2 Brawler 1 | . . . . . . 1 Sentry 4 | . . . . . 3 1 Demolisher 1 | . . . . . 1 . Assembled 4 | . . . . 4 . . Best Kill Streak 7 | 2 3 3 . 6 7 3 Combat Bots Only 5 | . 3 3 . 2 5 3 Max Kills in Single Turn 3 | 1 1 1 . 1 3 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 1 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 174 | . 55 13 . 9 55 42 Missed 52 | . 14 1 . 3 21 13 Damage Taken 1875 | . 461 98 . 145 710 461 Core 435 | . 111 35 . 42 171 76 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 117 | . 27 . . . 90 . Core Remaining (%) 62 | 100 . . . 24 . . Volleys Fired 223 | 7 52 9 . 20 113 22 Largest 2 | 2 2 2 . 2 2 2 Hottest 94 | 40 40 40 . 53 86 94 Shots Fired 438 | 14 103 18 . 40 226 37 Gun 434 | 14 103 18 . 36 226 37 Cannon . | . . . . . . . Launcher 4 | . . . . 4 . . Special . | . . . . . . . Kinetic 404 | 14 103 18 . 36 211 22 Thermal 30 | . . . . . 15 15 Explosive 4 | . . . . 4 . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 10 15 12 . 7 11 14 Robot Miss Streak 8 | 1 3 2 . 2 8 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . . 1 3 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 269 | 11 68 11 . 18 131 30 Core Hits 118 | 5 24 5 . 16 60 8 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 5 | . 1 . . 2 . 2 Burn 2 | . . . . . . 2 Destroy 3 | . 1 . . 2 . . Melee Attacks 1 | . . . . . 1 . Impact . | . . . . . . . Slashing 1 | . . . . . 1 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3616 | 136 879 131 . 343 1583 544 Guns 3316 | 136 879 131 . 155 1471 544 Cannons . | . . . . . . . Explosions 300 | . . . . 188 112 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2856 | 136 879 131 . 155 1251 304 Thermal 528 | . . . . . 288 240 Explosive 188 | . . . . 188 . . Electromagnetic 44 | . . . . . 44 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 1 2 2 Average Corruption 1 | . . . . 1 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . . 1 14 4 Message Errors 3 | . . . . . 3 . Matter Fused 5 | . . . . . 4 1 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 1 | . . . . . 1 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . 1 4 . Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 51 | . . . . 13 38 . Projectiles . | . . . . . . . Explosions 51 | . . . . 13 38 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 133 | . . . . 39 94 . Shots 3 | . . . . 1 2 . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 321 | 1 2 8 . 50 144 321 Average Temperature 49 | 1 2 6 . 13 27 132 Received Heat Transfer 572 | . 219 . . 20 99 234 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1049 | . . . . . 457 592 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Peak Influence 547 | 20 184 107 . 125 547 216 Initial 106 | . 13 22 . . 24 106 Average 147 | 11 71 41 . 85 291 171 Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 66 | 100 100 100 . 100 11 53 Level 1 26 | . . . . . 67 46 Level 2 7 | . . . . . 21 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . . . 5 . Investigation 3 | . 2 . . . 1 . Extermination . | . . . . . . . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 6 | . 2 . . . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 22 3 . 11 47 12 Peak Tracking Total 7 | . 4 3 . 3 7 4 Tactical Retreats 3 | . 1 1 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered 5 | . 1 . . . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts 47 | . 47 . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . 3 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled 5 | . 1 . . 1 3 . Max in Single Turn 1 | . 1 . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 21 | . 7 1 2 1 9 1 Terminals 11 | . 4 . . 1 5 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units 4 | . 2 . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 69 | . 22 1 2 4 37 3 Successful 40 | . 12 1 2 1 22 2 Failed 29 | . 10 . . 3 15 1 Catastrophic 6 | . 2 . . 1 2 1 Database Lockouts . | . . . . . . . Manual 42 | . 14 . 1 5 20 2 Terminals 40 | . 10 . . 4 23 3 Fabricators . | . . . . . . . Repair Stations 8 | . 3 . . . 5 . Recycling Units 13 | . 9 . . . 4 . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . . 5 . Terminal Hacks 17 | . 3 1 2 1 9 1 Record 1 | . . . 1 . . . Robot Analysis 3 | . 1 . . 1 1 . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . Alert Level 2 | . . . . . 2 . Unreport Threat 1 | . . . . . 1 . Locate Traps 2 | . 1 . . . 1 . Recall Reinforcements 1 | . . . . . 1 . Zone Layout 2 | . . . . . 2 . Patrol Navigation 1 | . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 . . . 4 . Scan Component 3 | . 1 . . . 2 . Repair 3 | . 1 . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 16 | . 7 . . . 8 1 Terminals 4 | . . . . . 3 1 Botnet 4 | . . . . . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 9 | . 7 . . . 2 . Reject 3 | . 2 . . . 1 . Recyclers 1 | . 1 . . . . . Mask 3 | . 2 . . . 1 . Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Broadcast 1 | . . . . . 1 . Decoy 1 | . . . . . 1 . Watchers 1 | . . . . . 1 . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 6 . . 1 7 1 Full Trace Events 3 | . . . . 1 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . . . 2 . Time 120 | . 38 . . . 82 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies 5 | . . 3 . 2 . . Largest Group 3 | . . 3 2 2 1 . Highest-Rated Group 43 | . . 40 32 43 31 . Highest-Rated Ally 31 | . . 16 16 31 31 . Total Orders 2 | . . 2 . . . . RETURN 2 | . . 2 . . . . Ally Attacks 56 | . . 9 . 16 31 . Total Damage 676 | . . 97 . 157 422 . Kills 15 | . . 2 . 6 7 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Robot Analysis Total 3 | . 1 . . 1 1 . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches 2 | . . 2 . . . . Drone Recoveries 2 | . . 2 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 5402 | 113 1283 985 805 322 1600 294 Spaces Moved 3003 | 54 692 493 407 134 1091 132 Core 163 | 54 109 . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2840 | . 583 493 407 134 1091 132 Fastest Speed 31 | 50 117 117 197 197 31 99 Average Speed 145 | 150 143 188 197 197 104 122 Slowest Speed 440 | 250 360 277 197 197 440 194 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 5 94 82 88 25 69 23 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . 2 1 1 . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 4 | . . 3 . 1 . . Spaces Dug 7 | . . . . 6 1 . Terrain Destroyed 52 | . . . . 41 11 . Melee 1 | . . . . . 1 . Projectile . | . . . . . . . AOE 51 | . . . . 41 10 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 3661 | 73 881 536 412 159 1369 231 Wait 143 | . 48 14 . . 66 15 Move 2997 | 53 691 492 406 133 1090 132 Hop . | . . . . . . . Pick Up 68 | 8 16 4 1 1 36 2 Fast Attach 14 | . 5 4 . . 5 . Attach 37 | 5 5 1 . 2 19 5 Detach 5 | . . . . . 5 . Swap 26 | . 7 3 2 2 11 1 Drop 45 | . 10 9 3 1 22 . Fire 223 | 7 52 9 . 20 113 22 Melee 1 | . . . . . 1 . Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 54 | . . . . . . 54 Rewire . | . . . . . . . Trap 47 | . 47 . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 15) 555 | -10/Materials | Repaired Lgt. Nuclear Core 907 | -10/Materials | Discovered new exit (range 16) 1103 | -10/Materials | Discovered new exit (range 15) 1170 | -10/Materials | Discovered new exit (range 7) 1266 | -10/Materials | Discovered new exit (range 16) 1383 | -10/Materials | Discovered new exit (range 12) 1397 | -10/Materials | Entered Mines 1401 | -10/Mines | Found the Drone Emporium 1406 | -10/Mines | Found Prototype Device 1406 | -10/Mines | Identified Sensor Drone Bay 1497 | -10/Mines | Core integrity fell below 50% 1809 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1819 | -10/Mines | Build established: Scavenger-Mutant 1825 | -10/Mines | Discovered new exit (range 6) 1826 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1868 | -10/Mines | Learned location of 1 exit from Materials 2283 | -10/Mines | Learned location of Storage (-7) 2371 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2372 | -10/Mines | Discovered new exit (range 5) 2382 | -10/Mines | Entered Exiles 2382 | -10/Exiles | Accompanied by 2 allies 2383 | -10/Exiles | Identified exit to Mines 2434 | -10/Exiles | Met 8R-AWN 2467 | -10/Exiles | Met EX-HEX 2544 | -10/Exiles | Met EX-DEC 2556 | -10/Exiles | Learned location of Zion (-6) 2597 | -10/Exiles | Met EX-BIN 2619 | -10/Exiles | Aligned with FarCom system 2621 | -10/Exiles | Given EX-Vault access code 2670 | -10/Exiles | Opened EX-Vault 2682 | -10/Exiles | Found Firepult 2727 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2840 | -10/Exiles | Visited The Gauntlet 3187 | -10/Exiles | Left Exiles lab with Firepult 3187 | -10/Exiles | Entered Mines 3187 | -9/Mines | Accompanied by 2 allies 3246 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3363 | -9/Mines | Assembled infested the area 3368 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3488 | -9/Mines | Discovered new exit (range 9) 3509 | -9/Mines | Entered Materials 3509 | -8/Materials | Accompanied by 1 ally 3509 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3510 | -8/Materials | Identified exit to Factory 3514 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3666 | -8/Materials | Garrison activated, responded to threat 3772 | -8/Materials | Lost 4 parts (1n2u1w) 3887 | -8/Materials | Lost 4 parts (1p3n) 3981 | -8/Materials | Discovered exit to Factory (range 17) 4143 | -8/Materials | Build established: Scavenger-Skirmisher 4158 | -8/Materials | Identified exit to Garrison 4919 | -8/Materials | Repaired Hvy. Battle Rifle? 5000 | -8/Materials | Repaired Lgt. Nuclear Core 5109 | -8/Materials | Entered Garrison 5145 | -8/Garrison | Triggered checkpoint 5207 | -8/Garrison | Triggered checkpoint 5312 | -8/Garrison | Lost 3 parts (2n1w) 5399 | -8/Garrison | Triggered checkpoint 5399 | -8/Garrison | Triggered checkpoint 5403 | -8/Garrison | Triggered checkpoint 5403 | -8/Garrison | Self-destructed Last Messages --------------- 05360_ System corrupted: Matter fused (-7). 05360_ Field strength at 45. 05361_ Field strength at 40. 05362_ Field strength at 35. 05363_ Field strength at 30. 05364_ Field strength at 25. 05365_ Field strength at 20. 05366_ Field strength at 15. 05367_ Field strength at 10. 05368_ Field strength at 5. 05369_ Stasis field depleted. 05399_ Beams of light sweep through the air. An alarm sounds. 05399_ Penetrated by Slug. 05399_ Beams of light sweep through the air. An alarm sounds. 05402_ Critical hit (Burn: +37). 05403_ Beams of light sweep through the air. An alarm sounds. 05403_ System Shield destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????# ???? ??# #?????# | | ??????????????????????????# #???? ??### #?????# # | | ??????????????????????????# #???# #???# #?????# # | | ??????????????????????????# #???# #???# #?????# # | | ??????????????????????????# #???# #???# #?????# # | | ??????????????????????????# #???# #???# #?????# # | | ??????????????????????????# #???# #???# #?????# # | | ??????????????????????????# #???# #???# #?????# # | | ??????????????????????????# #???# #???# #?????# # | | ??????????????????????????# #???# #???# #?????# # | | ??????????????????????????# #####"##### ####### # | | ??????????????????????????# %!=== # | | ??????????????????????????# ==% [ # | | ??????????????????????????# ####+#### ########## | | ??????????????????????????# #???????# #????????? | | ??????????????????????????# #???????# #????????? | | ??????????????????????????# #???????# ^#????????? | | ????????????????????####### #???????# #????????? | | ????????????????????# ## #???????# #????????? | | ?????? ############# x ## ##??????# #????????? | | ?????? x ######## #????????? | | ?????? #????????? | | ?????? #????????? | | ?????????????### ## ## ###########????????? | | ???????????????# ## ## ###????????????????? | | ??????????????C" @ g#????????????????? | | ???????????????" #????????????????? | | ???????????????" g#????????????????? | | ???????????????" g#????????????????? | | ???????????????# ## ## ###????????????????? | | ???????????????# ?# ## #??????????????????? | | ???????????????# ? #??????????????????? | | ???????????????# ? #??????????????????? | | ???????????????#? #??????????????????? | | ????????????????# ##gg ## #??????????????????? | | ????????????????# ?# ?# #??????????????????? | | ????????????????# ??#####?# #??????????????????? | | ????????????????# ????????# #??????????????????? | | ????????????????#?????????# #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 63 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileHeavyArachnoskeleton Manual? 0 Play Time 01:04:00 Cumulative 106.0 hours Start 2024.05.29 @ 10:33:50 End 2024.05.29 @ 12:00:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 93 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 58 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ab2ccf0-d87c-40ea-98f7-5ab5ae78a901