Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.06 @ 17:07:58 Player: Jefffff Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (102) 510 Value Destroyed (2974) 2974 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 6746 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/850 Matter 450/450 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Compact Matter Pod Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Improved Cooling System Visual Processing Unit Improved Sensor Array Improved Sensor Array Advanced Terrain Scanner Seismic Detector Hacking Suite Improved Dynamic Insulation System High-powered Tractor Beam Recalibrator Heavy Laser Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Machine Analyzer Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Assault Cannon Gauss Cannon > --- INVENTORY -------- Improved Cooling System Visual Processing Unit Improved Sensor Array Advanced Terrain Scanner Seismic Detector Hacking Suite Improved Dynamic Insulation System Recalibrator Shock Rifle Heavy Laser Plasma Cannon Heavy Assault Rifle Gauss Rifle Flak Gun Chainsword [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Advanced Targeting Computer Device Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Gauss Cannon Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Gauss Cannon Special Weapon Welding Torch Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . 1 . . . Propulsion 3 | . . . 1 1 1 . Utility 4 | . . . . 1 1 2 Weapon . | . . . . . . . Parts Attached 116 | 6 10 3 31 13 25 28 Power 26 | 1 . 1 8 5 7 4 Engine 11 | 1 . . 8 1 . 1 Core 15 | . . 1 . 4 7 3 Reactor . | . . . . . . . Propulsion 31 | 2 . . 14 3 8 4 Treads 6 | . . . 6 . . . Leg 20 | 2 . . 3 3 8 4 Wheel . | . . . . . . . Hover 1 | . . . 1 . . . Flight 4 | . . . 4 . . . Utility 21 | 1 3 . 2 1 4 10 Device 6 | . . . . 1 1 4 Storage 9 | 1 2 . 1 . 1 4 Processor 5 | . . . 1 . 2 2 Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 38 | 2 7 2 7 4 6 10 Energy Gun 8 | 1 3 . 3 . . 1 Energy Cannon 4 | . . . 1 . . 3 Ballistic Gun 17 | 1 . 2 3 4 3 4 Ballistic Cannon 4 | . . . . . 3 1 Launcher . | . . . . . . . Special Weapon 3 | . 3 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 29 | . . 3 . 1 5 20 Power 6 | . . 1 . . 1 4 Propulsion 11 | . . 2 . 1 3 5 Utility 6 | . . . . . 1 5 Weapon 6 | . . . . . . 6 Highest Loss Streak 7 | . . 3 . 1 2 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 83 | . 99 72 83 99 95 74 Engine 5 | . 14 . 15 7 . 1 Core 8 | . . 13 4 10 14 6 Treads 2 | . . . 17 . . . Leg 16 | . 28 1 1 35 33 12 Device 6 | . . . . 9 12 10 Storage 11 | . 14 14 11 9 7 11 Processor 9 | . . . 7 9 9 16 Protection 3 | . 13 14 3 . . . Energy Gun 1 | . 2 8 1 . . 1 Ballistic Gun 9 | . . 20 19 18 9 3 Ballistic Cannon 2 | . . . . . 5 4 Special Weapon 1 | . 14 . . . . . Special Melee Weapon 1 | . 9 . . . . . Naked Turns . | . . . . . . . Heaviest Build 85 | 12 27 17 44 45 65 85 Greatest Support 83 | 20 20 20 63 45 73 83 Greatest Overweight (x) 28 | 2 1 5 14 1 1 28 Average Overweight (x) 1 | 1 . 4 1 . . 2 Largest Inventory Capacity 20 | 8 15 8 15 15 20 20 Average Capacity 15 | 7 8 8 13 15 16 20 Most Carried 18 | 5 8 6 15 14 17 18 Average Carried 11 | 3 6 4 9 11 13 15 Final Capacity 20 | 8 8 8 15 15 20 20 Final Carried 17 | 1 6 5 12 10 17 13 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 3043 | 216 91 68 453 339 703 1173 Remotely 95 | . . . . . . 95 Salvage Created 3397 | . 91 . 680 467 1095 1064 Parts 233 | . 1 . 66 28 64 74 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . . . . 1 3 Parts Field Recycled 9 | . . . . . . 9 Retrieved Matter 53 | . . . . . . 53 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 64 | . 2 . 16 8 21 17 Melee 1 | . . . . . . 1 Guns 38 | . . . 16 8 10 4 Cannons 24 | . 1 . . . 11 12 Classes Destroyed 12 | . 1 . 7 1 2 1 Worker 15 | . . . . 1 5 9 Builder 6 | . . . 1 1 1 3 Tunneler 1 | . . . 1 . . . Recycler 6 | . . . 2 . 2 2 Mechanic 1 | . . . . . . 1 Watcher 9 | . . . 3 1 2 3 Swarmer 20 | . . . 9 . 4 7 Grunt 22 | . 2 . 2 5 12 1 Brawler 2 | . . . 1 1 . . Sentry 9 | . . . 4 2 1 2 Hunter 4 | . . . . . 2 2 Programmer 7 | . . . . . 2 5 Best Kill Streak 15 | . 1 . 5 7 15 7 Combat Bots Only 5 | . 1 . 5 3 5 3 Max Kills in Single Turn 2 | . 1 . 2 1 1 2 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 769 | . 33 12 82 50 116 476 Missed 218 | . 9 1 24 5 37 142 Damage Taken 6346 | . 231 352 535 578 1118 3532 Core 1376 | . 102 103 64 93 163 851 Absorbed by Shields . | . . . . . . . Redirected to Shielding 31 | . 10 17 4 . . . Ignored by Resistances 1863 | . 70 94 164 165 318 1052 Regen/Repaired (Parts) 319 | . . . . . 155 164 Core Remaining (%) 72 | 100 . 18 84 83 76 . Volleys Fired 248 | . 16 5 45 30 80 72 Largest 2 | . 2 2 2 2 2 2 Hottest 165 | . 40 90 89 56 76 165 Shots Fired 482 | . 28 10 81 60 160 143 Gun 304 | . . 10 81 60 107 46 Cannon 150 | . . . . . 53 97 Launcher . | . . . . . . . Special 28 | . 28 . . . . . Kinetic 389 | . . . 67 60 160 102 Thermal 66 | . 28 10 6 . . 22 Explosive . | . . . . . . . Electromagnetic 27 | . . . 8 . . 19 Robot Hit Streak 24 | . 14 11 14 16 22 24 Robot Miss Streak 4 | . 2 . 2 1 4 4 Penetration Max 1 | . . . . . 1 1 Secondary Targets 6 | . . . 2 2 2 . Max Gunslinging Chain 1 | . . . 1 1 1 . Shots Hit Robots 361 | . 22 10 53 53 109 114 Core Hits 203 | . 15 4 27 22 48 87 Critical Kills 2 | . . . 1 . 1 . Critical Parts Destroyed 2 | . . . . 1 . 1 Critical Strikes 14 | . . 1 2 1 4 6 Burn 1 | . . 1 . . . . Destroy 4 | . . . 1 1 1 1 Blast 6 | . . . . . 3 3 Corrupt 2 | . . . 1 . . 1 Sever 1 | . . . . . . 1 Melee Attacks 10 | . 1 . . . . 9 Impact . | . . . . . . . Slashing 9 | . . . . . . 9 Piercing . | . . . . . . . Sneak Attacks 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7376 | . 56 114 902 836 2406 3062 Guns 3866 | . . 114 899 836 1229 788 Cannons 3007 | . . . . . 1101 1906 Explosions 76 | . . . . . 76 . Melee 246 | . . . . . . 246 Ramming 125 | . . . 3 . . 122 Kinetic 5921 | . . . 748 836 2330 2007 Thermal 698 | . 56 114 86 . 76 366 Explosive . | . . . . . . . Electromagnetic 386 | . . . 65 . . 321 Impact . | . . . . . . . Slashing 246 | . . . . . . 246 Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 45 | . . . . . . 45 Message Errors 12 | . . . . . . 12 Matter Fused 11 | . . . . . . 11 Heat Flow Errors 7 | . . . . . . 7 Energy Discharges 4 | . . . . . . 4 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 2 | . . . . . . 2 Misfires 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 171 | . . . . . 82 89 Projectiles 52 | . . . . . 9 43 Explosions 73 | . . . . . 73 . Melee 46 | . . . . . . 46 Knockbacks 33 | . . . . . 9 24 Impact . | . . . . . . . Kinetic 30 | . . . . . 8 22 Secondary 3 | . . . . . 1 2 Self-Inflicted Damage 137 | . . . . . 137 . Shots 2 | . . . . . 2 . Rammed 1 | . . . 1 . . . Targets Rammed 33 | . . . 1 . . 32 Kicked 32 | . . . . . . 32 Crushed . | . . . . . . . Highest Temperature 478 | . 8 90 398 171 393 478 Average Temperature 113 | . 4 51 124 90 109 142 Received Heat Transfer 1164 | . 171 . 132 378 339 144 Effects 21 | . . . 6 . 11 4 Shutdowns 11 | . . . 2 . 6 3 Energy Bleed 2 | . . . 1 . 1 . Interference 3 | . . . . . 3 . Matter Decay 2 | . . . 1 . . 1 Damage (minor) 3 | . . . 2 . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1818 | . 525 384 222 . 50 637 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 448 | . 65 21 386 316 448 231 Initial 104 | . . 21 . 69 44 104 Average 105 | . 11 1 117 209 247 78 Maximum Alert Level 2 | . . . 1 1 2 1 Low Security (%) 81 | 100 100 100 79 36 41 98 Level 1 16 | . . . 20 63 47 1 Level 2 2 | . . . . . 11 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . . . 1 5 6 Investigation 2 | . . . . 1 1 . Extermination 5 | . . . . . 1 4 Reinforcement 5 | . . . . . 3 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 5 | . . . 1 1 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 4 2 24 11 29 34 Peak Tracking Total 7 | . 2 2 7 5 5 4 Tactical Retreats 7 | . . . 4 . 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 8 | . 1 . 2 1 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 11 | . . . 1 1 4 5 Max in Single Turn 4 | . . . 1 1 4 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 14 | . 2 . 1 . 6 5 Terminals 3 | . 1 . . . 1 1 Fabricators 3 | . . . . . 3 . Repair Stations 3 | . . . . . 1 2 Recycling Units 2 | . 1 . 1 . . . Scanalyzers 2 | . . . . . 1 1 Garrison Access 1 | . . . . . . 1 Total Hacks 33 | . 5 . 3 . 14 11 Successful 20 | . 3 . 3 . 8 6 Failed 13 | . 2 . . . 6 5 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 6 | . 2 . . . 2 2 Terminals 5 | . 2 . . . 1 2 Fabricators 6 | . . . . . 6 . Repair Stations 11 | . . . . . 5 6 Recycling Units 6 | . 3 . 3 . . . Scanalyzers 4 | . . . . . 2 2 Garrison Access 1 | . . . . . . 1 Terminal Hacks 1 | . . . . . 1 . Garrison Index 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 9 | . . . . . 3 6 Scan Component 5 | . . . . . 2 3 Repair 4 | . . . . . 1 3 Recycling Unit Hacks 6 | . 3 . 3 . . . Process 1 | . . . 1 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Matter 2 | . 1 . 1 . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 . . . 6 5 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 53 | . . . . . 53 . Total Part Build Rating 12 | . . . . . 12 . Parts Repaired 4 | . . . . . 1 3 Time 146 | . . . . . 14 132 Parts Recycled . | . . . . . . . Recycled Matter 131 | . . . 131 . . . Retrieved Matter 131 | . . . 131 . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . 1 . . . . . Non-combat 1 | . 1 . . . . . Combat . | . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . no_distress 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 6512 | 51 741 843 887 421 1229 2340 Spaces Moved 2394 | 38 186 307 331 204 675 653 Core 378 | 35 . 274 58 . . 11 Treads 221 | . . . 221 . . . Legs 1761 | 3 186 33 18 204 675 642 Wheels . | . . . . . . . Hover 1 | . . . 1 . . . Flight 33 | . . . 33 . . . Fastest Speed 50 | 50 120 120 114 120 120 120 Average Speed 192 | 105 123 267 196 143 125 265 Slowest Speed 1450 | 150 190 300 750 190 190 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 33 75 35 21 22 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 3 | . . . . . 3 . Terrain Destroyed 64 | . . . 3 1 53 7 Melee . | . . . . . . . Projectile 29 | . . . 3 1 18 7 AOE 35 | . . . . . 35 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3788 | 48 663 321 490 273 917 1076 Wait 795 | . 439 1 24 2 86 243 Move 2388 | 37 185 306 330 203 674 653 Hop . | . . . . . . . Pick Up 115 | 5 8 3 32 13 31 23 Fast Attach 9 | 2 . . 5 . 2 . Attach 44 | 4 4 1 8 4 7 16 Detach 2 | . 2 . . . . . Swap 63 | . 6 2 18 9 16 12 Drop 76 | . 2 3 27 12 21 11 Fire 248 | . 16 5 45 30 80 72 Melee 10 | . 1 . . . . 9 Ram . | . . . . . . . Kick 32 | . . . . . . 32 Crush 1 | . . . 1 . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 776 | -10/Materials | Discovered new exit (range 7) 793 | -10/Materials | Entered Mines 794 | -10/Mines | Assembled infested the area 810 | -10/Mines | Met a Derelict bent on vengeance 837 | -10/Mines | Core integrity fell below 50% 846 | -10/Mines | Core integrity fell below 20% 869 | -10/Mines | Lost 3 parts (1p2n) 1029 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1414 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1570 | -10/Mines | Discovered new exit (range 6) 1636 | -10/Mines | Entered Materials 1636 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2026 | -9/Materials | Discovered new exit (range 13) 2278 | -9/Materials | Build established: Scavenger-Mutant 2397 | -9/Materials | Discovered new exit (range 15) 2511 | -9/Materials | Identified exit to Materials 2523 | -9/Materials | Entered another Materials area 2523 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2938 | -8/Materials | Discovered new exit (range 4) 2943 | -8/Materials | Identified exit to Factory 2944 | -8/Materials | Entered Factory 2944 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3412 | -7/Factory | Fabricated Imp. Dynamic Insulation System (x2) 3950 | -7/Factory | Repaired Gauss Cannon 4129 | -7/Factory | Discovered new exit (range 5) 4173 | -7/Factory | Entered another Factory area 4173 | -6/Factory | Evolved 2 slots: Utility x2 4192 | -6/Factory | Repaired Carbon-fiber Leg 4236 | -6/Factory | Repaired Imp. Carbon-fiber Leg 4695 | -6/Factory | Lost 3 parts (2n1w) 4868 | -6/Factory | Repaired Flexi-carbon Leg 5162 | -6/Factory | Lost 4 parts (1p1n1u1w) 5428 | -6/Factory | Build established: Mutant 5861 | -6/Factory | Core integrity fell below 50% 6487 | -6/Factory | Core integrity fell below 20% 6513 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06489_ Penetrated by Slug. 06492_ K-01 Serf collects debris. 06492_ Penetrated by Slug. 06496_ K-01 Serf collects debris. 06497_ Penetrated by Slug. 06499_ K-01 Serf collects debris. 06500_ Slug penetrates Wall. 06501_ Penetrated by Slug. 06502_ K-01 Serf collects debris. 06503_ Slug penetrates Wall. 06504_ Phase Cannon destroyed. 06504_ Penetrated by Slug. 06506_ K-01 Serf collects debris. 06507_ Wall collapses. 06507_ Penetrated by Slug. 06507_ Plasma Cannon destroyed. 06510_ Penetrated by Slug. 06510_ Imp. Field Recycling Unit destroyed. 06510_ K-01 Serf collects debris. 06510_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ???????????????????????????????????? | | ????????# ??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | "???????# #############??????????????????????? | | "???????# """" #??????????????????????? | | "???????# ""F" ###### ????????????? | | ????????# ""!!= + ????????????????? | | " #?????# %!!!######?????????????????? | | " #?????# =[ %"""""*! #??????????????????????? | | " #?????# = """""! k#??????????????????????? | | ??????# """"""%!#??????????????????????? | | ???????# """"""==#??????????????????????? | | ????????# u R =%@#??????????????????????? | | ????????# """"" """"""!!#??????????????????????? | | ######### """""" """"""%%;??????????????????????? | | =% """""" """""" ??"""?"""????????????? | | """""" """""" % #?"""?"""????????????? | | % +?"""?"""????????????? | | h#????????????????????? | | m h #?"""?"""????????????? | | ## #################### #?"""?"""????????????? | | ?# #??????????????????? #?"""?"""????????????? | | ?# #??????????????????? #????????????????????? | | ?# #??????????????????? #????????????????????? | | ?# #??????????????????? #????????????????????? | | ?# #??????????????????? #????????????????????? | | ?# #???????????????????? ????????????????????? | | ?# #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?# ?????????????????????????????????????????? | | ?+ ?????????????????????????????????????????? | | ?# ????????????????????????????????????????? | | ?# ?????????????????????????????????????????? | | ?? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 430 Matter Stores 450 Matter Capacity 650 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Flak Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Dynamic Insulation System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed ScrapSystemNanovents Manual? 0 Play Time 01:00:44 Cumulative 10.7 hours Start 2024.07.06 @ 15:54:11 End 2024.07.06 @ 17:07:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 25x22 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1a209b4-af8a-4fde-b304-27b33fbd0320