Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 16:46:34 Player: Barbarossa Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (132) 660 Value Destroyed (4901) 4901 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 10621 Bonus ------- Pacifist 200 Follower Combat Kills 100 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 53/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Hacking Suite Advanced System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Matter Compressor (250) Improved Target Analyzer Layered Medium Armor Plating Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit High-capacity Battery Energy Well Advanced Sensor Array Advanced Signal Interpreter Force Field Improved System Restoration Module > --- WEAPON ----------- Precision Beam Rifle Wave Gun Enhanced Autogun > --- INVENTORY -------- Neutrino Core Neutrino Core Neutrino Core Advanced Cooling System Advanced Cooling System Coolant Injector Matter Compressor Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Precision Matter Filter Improved Particle Charger Hardened Medium Armor Plating Layered Medium Armor Plating Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced System Shield Improved System Restoration Module Improved Field Recycling Unit Precision Beam Rifle Enhanced Autogun Datajack Improved Plasma Cutter [Rating: 76] Favorites ----------- Power Reinforced Fission Core Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Impulse Thruster Utility Huge Storage Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Gauss Cannon Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Fac Slots Evolved 12 | . . 2 2 2 2 2 . 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . Utility 7 | . . . 1 2 2 1 . 1 Weapon 2 | . . . 1 . . . . 1 Parts Attached 168 | . 3 10 24 18 28 56 16 13 Power 20 | . . 1 2 2 2 8 3 2 Engine 9 | . . 1 2 2 2 2 . . Core 9 | . . . . . . 5 2 2 Reactor 2 | . . . . . . 1 1 . Propulsion 46 | . 2 3 8 4 14 12 2 1 Treads 18 | . . 3 2 2 8 2 1 . Leg . | . . . . . . . . . Wheel 27 | . 2 . 6 2 6 10 1 . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 62 | . 1 2 6 8 8 26 5 6 Device 34 | . . . 5 4 6 14 4 1 Storage 13 | . 1 2 1 2 1 6 . . Processor 5 | . . . . 2 . 3 . . Hackware 5 | . . . . . . . . 5 Protection 5 | . . . . . 1 3 1 . Artifact . | . . . . . . . . . Weapon 40 | . . 4 8 4 4 10 6 4 Energy Gun 29 | . . 2 7 3 4 9 2 2 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 8 | . . 2 1 . . 1 3 1 Ballistic Cannon 1 | . . . . . . . 1 . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 2 3 1 1 1 . . Parts Lost 75 | . . 1 . 7 11 28 15 13 Power 9 | . . . . 1 1 3 2 2 Propulsion 21 | . . . . 1 5 11 3 1 Utility 24 | . . . . 3 3 8 5 5 Weapon 21 | . . 1 . 2 2 6 5 5 Highest Loss Streak 10 | . . 1 . 4 9 10 8 9 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 73 | . 90 99 98 95 97 91 48 31 Engine 3 | . 14 11 9 7 5 5 . . Core 3 | . . . . . . 4 6 2 Reactor 1 | . . . . . . . 3 . Treads 6 | . . 22 18 15 12 3 1 . Wheel 8 | . 9 22 18 14 11 12 1 . Device 13 | . . . 14 18 18 18 11 5 Storage 10 | . 18 22 12 7 13 15 5 3 Processor 6 | . . . . 8 13 8 5 5 Energy Gun 11 | . . 4 24 18 19 14 4 . Ballistic Gun 2 | . 28 16 . . . 1 1 . Naked Turns . | . . . . . . . . . Heaviest Build 146 | 14 18 34 42 106 119 146 135 110 Greatest Support 52 | 20 20 20 32 40 40 52 32 7 Greatest Overweight (x) 44 | . . 1 1 6 11 44 44 36 Average Overweight (x) 5 | . . . 1 2 3 5 15 6 Largest Inventory Capacity 25 | . 8 15 15 25 25 25 25 25 Average Capacity 23 | . 8 14 15 21 25 25 25 20 Most Carried 25 | . 8 15 15 25 25 25 25 18 Average Carried 21 | . 6 11 14 18 23 24 22 12 Final Capacity 25 | 8 8 15 15 25 25 25 25 5 Final Carried 25 | 6 8 15 15 25 18 21 17 5 Class Distribution -------------------- 46% | Mutant 20% | Scavenger-Gunner 10% | Scavenger-Skirmisher 7% | Skirmisher 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Fac Matter Collected 2602 | 200 . 255 429 211 231 918 267 91 Remotely . | . . . . . . . . . Salvage Created 6373 | . . 325 1152 1024 1440 1872 407 153 Parts 242 | . . 17 57 36 36 66 23 7 Haulers Intercepted 7 | . . 1 3 1 1 1 . . Recyclers Shooed 5 | . . 1 1 1 . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 30 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Fac Combat Hostiles Destroyed 101 | . . 4 18 17 22 27 8 5 Guns 85 | . . 4 17 10 18 25 7 4 Cannons 7 | . . . . 5 . . 1 1 Classes Destroyed 16 | . . 4 4 2 4 1 1 . Worker 6 | . . . 1 1 3 1 . . Tunneler 1 | . . . . . 1 . . . Hauler 7 | . . 1 3 1 1 1 . . Recycler 10 | . . 1 4 2 1 2 . . Minesweeper 1 | . . . . . . . 1 . Mechanic 1 | . . . . . . 1 . . Operator 1 | . . . 1 . . . . . Watcher 4 | . . 1 1 . 1 1 . . Swarmer 26 | . . . 8 . 4 6 4 4 Saboteur 2 | . . . . . 2 . . . Grunt 42 | . . 4 8 12 9 7 1 1 Brawler 5 | . . . . 2 2 1 . . Duelist 3 | . . . . . 2 1 . . Sentry 6 | . . . 2 1 1 1 1 . Hunter 6 | . . . . . 2 2 2 . Programmer 11 | . . . . 2 . 9 . . Best Kill Streak 7 | . . 4 7 4 6 5 3 3 Combat Bots Only 5 | . . 2 4 3 5 5 3 3 Max Kills in Single Turn 2 | . . 1 2 1 2 2 1 1 Gunslinging 1 | . . . 1 . 1 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Fac Hostile Shots Fired 1002 | . . 27 93 142 186 259 132 163 Missed 307 | . . 6 24 52 70 72 32 51 Damage Taken 11485 | . . 235 933 1269 1983 3196 1858 2011 Core 2649 | . . 26 198 128 194 585 352 1166 Absorbed by Shields 1491 | . . . . 37 491 963 . . Regen/Repaired (Parts) 551 | . . 91 . . . 297 . 163 Core Remaining (%) 74 | 100 100 93 64 81 77 . 6 . Volleys Fired 373 | . . 23 54 59 58 108 45 26 Largest 3 | . . 2 3 3 3 3 3 2 Hottest 223 | . . 76 177 201 183 223 199 151 Shots Fired 890 | . . 46 151 116 174 301 74 28 Gun 868 | . . 46 151 99 174 301 71 26 Cannon 22 | . . . . 17 . . 3 2 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 149 | . . 41 9 . . 66 30 3 Thermal 741 | . . 5 142 116 174 235 44 25 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 60 | . . 9 13 13 54 60 18 3 Robot Miss Streak 8 | . . 3 4 8 2 4 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 18 | . . . 5 1 6 5 1 . Max Gunslinging Chain 1 | . . . 1 1 1 1 1 . Shots Hit Robots 651 | . . 30 94 88 152 221 51 15 Core Hits 293 | . . 13 43 72 62 74 20 9 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 56 | . . . 7 11 20 15 3 . Burn 55 | . . . 7 11 20 15 2 . Destroy 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12491 | . . 415 1587 1844 2640 4776 856 373 Guns 12071 | . . 415 1587 1468 2637 4776 838 350 Cannons 413 | . . . . 376 . . 18 19 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 7 | . . . . . 3 . . 4 Kinetic 1504 | . . 345 75 . . 759 306 19 Thermal 10980 | . . 70 1512 1844 2637 4017 550 350 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . 1 . 1 . 1 Average Corruption 1 | . . . . 1 . 1 . 1 Corruption Purged 3 | . . . . . . 3 . . Corruption Blocked 12 | . . . . . 8 4 . . Effects 7 | . . . . 3 . 4 . . Message Errors 3 | . . . . 1 . 2 . . Heat Flow Errors 2 | . . . . 1 . 1 . . Data Loss (minor) 1 | . . . . 1 . . . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . 2 Shots . | . . . . . . . . . Rammed 6 | . . . . . 3 . . 3 Targets Rammed 6 | . . . . . 3 . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 624 | . . 54 351 449 353 624 6 316 Average Temperature 100 | . . 24 76 110 42 130 4 122 Received Heat Transfer 2615 | . . 108 468 672 663 344 126 234 Effects 15 | . . . 1 3 1 8 . 2 Shutdowns 3 | . . . . . 1 2 . . Energy Bleed 1 | . . . . . . 1 . . Interference 6 | . . . 1 3 . . . 2 Matter Decay 1 | . . . . . . 1 . . Short Circuit 2 | . . . . . . 2 . . Damage (minor) 1 | . . . . . . 1 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 9 | . . . 1 2 4 2 . . Combat Hostiles 9 | . . . 1 2 4 2 . . Parts Melted 69 | . . . 14 6 29 19 1 . Heat Transferred 25012 | . . 148 3694 4161 7178 7955 1358 518 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Fac Peak Influence 324 | . 5 146 308 312 324 248 . 140 Initial 140 | . . . 12 140 133 133 . 61 Average 133 | . . 38 174 184 222 101 . 65 Maximum Alert Level 1 | . . . 1 1 1 1 . . Low Security (%) 71 | . 100 100 64 55 25 89 . 100 Level 1 28 | . . . 35 44 74 10 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . . 2 2 5 5 12 . 2 Investigation 6 | . . 1 . 1 . 4 . . Extermination 6 | . . . . 2 . 4 . . Reinforcement 13 | . . 1 2 2 3 3 . 2 Assault 2 | . . . . . 2 . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Fac Distress Signals 5 | . . 1 2 . 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 162 | . . 14 26 20 33 43 10 16 Peak Tracking Total 9 | . . 6 6 4 5 7 4 9 Tactical Retreats 7 | . . 1 1 . 2 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Fac Traps Triggered 5 | . . 1 . . . 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . 3 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Fac Machines Disabled 9 | . . . 5 . . 4 . . Max in Single Turn 1 | . . . 1 . . 1 . . Garrison Access 3 | . . . . . 2 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Fac Machines Accessed 30 | . 3 4 3 4 3 11 1 1 Terminals 17 | . 3 2 2 3 3 3 1 . Fabricators 1 | . . . . 1 . . . . Repair Stations 5 | . . 1 . . . 3 . 1 Recycling Units 3 | . . . 1 . . 2 . . Scanalyzers 2 | . . 1 . . . 1 . . Garrison Access 2 | . . . . . . 2 . . Total Hacks 89 | . 7 15 7 11 6 36 1 6 Successful 52 | . 3 11 5 3 1 23 1 5 Failed 37 | . 4 4 2 8 5 13 . 1 Catastrophic 5 | . . . . 1 2 2 . . Database Lockouts . | . . . . . . . . . Manual 39 | . 7 6 5 9 5 6 1 . Terminals 44 | . 7 6 6 9 6 9 1 . Fabricators 2 | . . . . 2 . . . . Repair Stations 24 | . . 3 . . . 15 . 6 Recycling Units 6 | . . . 1 . . 5 . . Scanalyzers 9 | . . 6 . . . 3 . . Garrison Access 4 | . . . . . . 4 . . Terminal Hacks 7 | . 1 1 2 . . 2 1 . Record 1 | . . . . . . . 1 . Part Schematic 1 | . . . . . . 1 . . Unreport Threat 4 | . 1 1 1 . . 1 . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 21 | . . 2 . . . 14 . 5 Scan Component 11 | . . 1 . . . 7 . 3 Repair 10 | . . 1 . . . 7 . 2 Recycling Unit Hacks 4 | . . . 1 . . 3 . . Report Inventory 3 | . . . 1 . . 2 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 7 | . . 6 . . . 1 . . Insert Component 4 | . . 3 . . . 1 . . Analyze 3 | . . 3 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 11 | . 2 2 2 2 1 2 . . Terminals 11 | . 2 2 2 2 1 2 . . Botnet 11 | . 2 2 2 2 1 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 3 4 2 4 3 7 1 1 Full Trace Events 3 | . . . . 1 . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 67 | . . . . 67 . . . . Total Robot Build Rating 8 | . . . . 8 . . . . Part Schematics Acquired 4 | . . 3 . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 8 | . . 1 . . . 5 . 2 Time 458 | . . 13 . . . 339 . 106 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . . . . . . 7 . . Parts Scanalyzed 4 | . . 3 . . . 1 . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . Machine Destruction 3 | . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Fac Total Allies 3 | . . . . 2 . . 1 . Largest Group 2 | . . . . 2 . . 1 . Highest-Rated Group 106 | . . . . 74 . . 106 . Highest-Rated Ally 106 | . . . . 37 . . 106 . Total Orders 2 | . . . . 2 . . . . AID 2 | . . . . 2 . . . . Ally Attacks 9 | . . . . 4 . . 5 . Total Damage 331 | . . . . 168 . . 163 . Kills 5 | . . . . 2 . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Fac Turns Passed 11015 | . 205 516 571 1021 1328 2677 4211 486 Spaces Moved 3530 | 1 171 311 282 502 643 1019 519 82 Core 214 | . . . . . . 2 148 64 Treads 83 | . . 2 . 78 3 . . . Legs 90 | 1 89 . . . . . . . Wheels 3125 | . 82 309 282 424 640 1017 371 . Hover . | . . . . . . . . . Flight 18 | . . . . . . . . 18 Fastest Speed 40 | 120 80 80 95 115 130 120 160 40 Average Speed 232 | 120 100 94 108 149 152 169 709 347 Slowest Speed 2250 | 120 120 240 115 250 560 2250 2250 1850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 2 39 30 32 10 21 24 59 4 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 3 | . . . . . . . 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 4 | . . . . 4 . . . . Melee . | . . . . . . . . . Projectile 4 | . . . . 4 . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Fac Total 5686 | . 203 489 433 676 847 1783 1001 254 Wait 1413 | . 22 120 35 69 98 529 413 127 Move 3522 | . 170 310 281 501 642 1018 518 82 Hop . | . . . . . . . . . Pick Up 114 | . 5 17 15 19 7 42 7 2 Fast Attach 38 | . 1 3 3 5 4 17 1 4 Attach 67 | . . 4 3 6 11 21 13 9 Detach 3 | . . . . . . 1 2 . Swap 64 | . 2 4 18 7 13 18 2 . Drop 86 | . 3 8 24 10 11 29 . 1 Fire 373 | . . 23 54 59 58 108 45 26 Melee . | . . . . . . . . . Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush 3 | . . . . . 3 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 16) 129 | -10/Materials | Discovered new exit (range 15) 206 | -10/Materials | Entered another Materials area 206 | -9/Materials | Evolved 2 slots: Propulsion x2 317 | -9/Materials | Build established: Mutant 379 | -9/Materials | Repaired Lrg. Storage Unit 709 | -9/Materials | Discovered new exit (range 13) 722 | -9/Materials | Entered another Materials area 722 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 724 | -8/Materials | Discovered new exit (range 6) 1236 | -8/Materials | Build established: Scavenger-Gunner 1272 | -8/Materials | Discovered new exit (range 15) 1293 | -8/Materials | Entered Factory 1293 | -7/Factory | Evolved 2 slots: Utility x2 1426 | -7/Factory | Fabricated P-60 Hacker (x2) 1529 | -7/Factory | Discovered new exit (range 16) 2108 | -7/Factory | Lost 4 parts (1p2u1w) 2219 | -7/Factory | Discovered new exit (range 9) 2309 | -7/Factory | Identified exit to Factory 2314 | -7/Factory | Entered another Factory area 2314 | -6/Factory | Evolved 2 slots: Utility x2 3055 | -6/Factory | Cargo convoy interrupted 3402 | -6/Factory | Lost 9 parts (1p4n2u2w) 3617 | -6/Factory | Discovered new exit (range 16) 3640 | -6/Factory | Identified exit to Factory 3642 | -6/Factory | Entered another Factory area 3642 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4059 | -5/Factory | Build established: Scavenger-Tank 4369 | -5/Factory | Lost 4 parts (3n1u) 4695 | -5/Factory | Build established: Scavenger-Skirmisher 4835 | -5/Factory | Repaired Prc. Beam Rifle 4892 | -5/Factory | Repaired Neutrino Core 5001 | -5/Factory | Lost 4 parts (2n2u) 5095 | -5/Factory | Repaired Com. Wheel 5230 | -5/Factory | Build established: Skirmisher 5412 | -5/Factory | Garrison activated, responded to threat 5899 | -5/Factory | Repaired Prc. Beam Rifle 5950 | -5/Factory | Repaired Adv. Sensor Array 6094 | -5/Factory | Discovered new exit (range 15) 6136 | -5/Factory | Identified exit to Upper Caves 6156 | -5/Factory | Lost 3 parts (1p1n1u) 6251 | -5/Factory | Discovered new exit (range 12) 6265 | -5/Factory | Core integrity fell below 50% 6319 | -5/Factory | Entered Upper Caves 6348 | -5/Upper Caves | Lost 10 parts (1p2n4u3w) 6559 | -5/Upper Caves | Build established: Mutant 7582 | -5/Upper Caves | Lost 6 parts (2n2u2w) 7899 | -5/Upper Caves | Spotted B-75 Beast 10305 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10327 | -5/Upper Caves | Core integrity fell below 20% 10366 | -5/Upper Caves | Lost 8 parts (2p3u3w) 10368 | -5/Upper Caves | 12-ASH showed up to help 10370 | -5/Upper Caves | 12-ASH revealed a hidden path 10512 | -5/Upper Caves | Identified exit to Factory 10530 | -5/Upper Caves | Entered Factory 10530 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10531 | -4/Factory | Identified exit to Armory 10748 | -4/Factory | Repaired Neutrino Core 10799 | -4/Factory | Repaired Energy Well 10928 | -4/Factory | Core integrity fell below 50% 10950 | -4/Factory | Lost 9 parts (1p5u3w) 11010 | -4/Factory | Core integrity fell below 20% 11016 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11000_ Acquired Field Laser. 11002_ Penetrated by Slug. 11004_ Field Laser destroyed. 11004_ Penetrated by Slug. 11006_ M-28 Smith repairs Y-64 Sentinel. 11006_ H-71 Marshal calls for reinforcements. 11006_ ALERT: Hostile activity reported, dispatching reinforcements to area. 11006_ Penetrated by Slug. 11006_ Knocked back. 11007_ Acquired 5 matter. 11008_ Phase Gun destroyed. 11008_ Slammed into G-67 Veteran. 11008_ Destabilizing: System corrupted (+1). 11009_ Slammed into S-27 Virus. 11009_ Adv. Signal Interpreter broken. 11009_ Destabilizing: Short circuit. 11010_ Slammed into S-27 Virus. 11011_ Critical hit (Burn: +37). 11013_ M-28 Smith repairs Kinecellerator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? ######+####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????+ | | ??????????????????????#####??????????????????????# | | ???????????????????? ??????????????????????? | | ?????????????????? ??????????????????????? | | ??????????????????? ??????????????????????? | | ??????????????????? ######????????????????? | | ???????????????????"" # #????????????????? | | ???????????????????"" # = ###############??? | | ?????????????????"""" # ## ! """"" #??? | | ?????????????????? # ## """"" #??? | | ??????????????????""" #= %## """ #??? | | ??????????????????""" ##+%### #### | | ??????????????????""" /=%! + / | | ??????????????# # #######+###### | | ?????????????????#########/# H | | ?????????????????????????#s | | ?????????????????????????# ##+##### " " "" ## | | ?????????????############# # ??# " " """ ##? | | ???????????? T # ## " " T" #?? | | ?????????? @ # " ## " " """ #?? | | ?????????? ![# T ## " " "" !#?? | | ?????????? ![# " ## " " ??? | | ??????????? """ """ # ## " " ??? | | ??????????? """ """ ######## " " ??? | | ????????????#????""" """ ?????? " " ? ?? | | ????????????????? ?????? ???? | | ??????????????????""?""" ???? ? ???? | | ?????????????????????""" ???? ??? ? ???? | | ??????????????????????"" ???? ?????????? | | ??????????????????????? ??? ?????????? | | ???????????????????????" ??? ?????????? | | ???????????????????????" ????#####??????????? | | ???????????????????????" ??????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 35 Energy Capacity 1125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 6 Matter Filtering 50 Particle Charging 20 Offensive Hacking 42 Defensive Hacking 28 Item Schematics ----------------- Machine Analyzer | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed Prc. Beam Rifle | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ P-60 Hacker | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverSuspensionSword Manual? 0 Play Time 01:05:55 Cumulative 177.7 hours Start 2024.05.19 @ 15:37:49 End 2024.05.19 @ 16:46:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 330 Rogue 330 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 54 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26ca7f1c-c46f-4479-81d3-cef8da961571