Cogmind - Beta 12 *** ADVENTURER MODE // 2023.06.06 @ 10:00:36

Player: Puck

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (37)      185
Value Destroyed (899)      899
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 2032

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             385/400
Matter                     246/300
Energy                     250/250
System Corruption          6%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>           --- POWER (1) --------
            Ion Engine
>           --- PROPULSION (3) ---
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY (3) ------
   Improved Heat Sink
      Large Storage Unit
      Light Armor Plating
>           --- WEAPON (2) -------
  Precision Beam Rifle
  Precision Beam Rifle
>           --- INVENTORY (15) ---
            Aluminum Leg
            Aluminum Leg
     Medium Matter Pod (82)
            Weight Redist. System
            Visual Processing Unit
            Sensor Array
            Signal Interpreter
            ECM Suite
            Field Recycling Unit (0)
  Precision Beam Rifle
  Precision Beam Rifle
      Light Cannon
      Light Cannon
       Mini Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
   Improved Heat Sink
      Large Storage Unit
      Light Armor Plating
>           --- WEAPON -----------
  Precision Beam Rifle
  Precision Beam Rifle
>           --- INVENTORY --------
            Aluminum Leg
            Aluminum Leg
     Medium Matter Pod
            Weight Redist. System
            Visual Processing Unit
            Sensor Array
            Signal Interpreter
            ECM Suite
            Field Recycling Unit
  Precision Beam Rifle
  Precision Beam Rifle
      Light Cannon
      Light Cannon
       Mini Grenade Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Weight Redist. System
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 2   12  7   
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   4   1   
    Treads                 .    | .   .   .   
    Leg                    5    | .   4   1   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | .   5   2   
    Device                 3    | .   2   1   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   6    | .   2   4   
    Energy Gun             2    | .   .   2   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       3    | .   2   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 1    | .   1   .   
  Power                    .    | .   .   .   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   1   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   99  98  
  Engine                   12   | .   14  11  
  Leg                      26   | .   19  33  
  Wheel                    3    | .   7   .   
  Device                   12   | .   13  11  
  Storage                  12   | .   14  11  
  Protection               5    | .   .   11  
  Energy Gun               2    | .   1   3   
  Ballistic Cannon         21   | .   26  17  
Naked Turns                .    | .   .   .   
Heaviest Build             34   | 14  31  34  
  Greatest Support         36   | 20  26  36  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 8   9   15  
  Most Carried             15   | 6   10  15  
  Average Carried          9    | 4   8   11  
  Final Capacity           15   | 8   15  15  
  Final Carried            14   | 4   10  14  

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           1034 | 220 451 363 
  Remotely                 .    | .   .   .   
Salvage Created            916  | .   555 361 
  Parts                    61   | .   29  32  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  25   | .   14  11  
  Guns                     3    | .   .   3   
  Cannons                  22   | .   14  8   
Classes Destroyed          8    | .   4   4   
  Builder                  1    | .   .   1   
  Hauler                   2    | .   1   1   
  Recycler                 3    | .   2   1   
  Operator                 1    | .   .   1   
  Watcher                  5    | .   3   2   
  Swarmer                  6    | .   .   6   
  Grunt                    18   | .   14  4   
  Sentry                   1    | .   .   1   
Best Kill Streak           10   | .   10  4   
  Combat Bots Only         9    | .   9   4   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               449  | .    277  172  
  Core                     63   | .    48   15   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         90   | 100  80   .    
Volleys Fired              78   | .    44   34   
  Largest                  2    | .    2    2    
  Hottest                  122  | .    70   122  
Shots Fired                154  | .    88   66   
  Gun                      8    | .    .    8    
  Cannon                   146  | .    88   58   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  146  | .    88   58   
  Thermal                  8    | .    .    8    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         28   | .    28   14   
  Robot Miss Streak        5    | .    2    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           115  | .    71   44   
  Core Hits                42   | .    24   18   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    1    1    
    Burn                   1    | .    .    1    
    Blast                  1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2022 | .    1268 754  
  Guns                     98   | .    .    98   
  Cannons                  1906 | .    1250 656  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  18   | .    18   .    
  Kinetic                  1906 | .    1250 656  
  Thermal                  98   | .    .    98   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         6    | .    1    6    
  Average Corruption       2    | .    1    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  10   | .    1    9    
    Message Errors         2    | .    1    1    
    Matter Fused           3    | .    .    3    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      1    | .    .    1    
    Data Loss (minor)      2    | .    .    2    
    Misfires               1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            43   | .    28   15   
  Projectiles              43   | .    28   15   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 27   | .    22   5    
  Impact                   .    | .    .    .    
  Kinetic                  23   | .    19   4    
  Secondary                4    | .    3    1    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             3    | .    3    .    
  Kicked                   3    | .    3    .    
  Crushed                  .    | .    .    .    
Highest Temperature        235  | .    135  235  
  Average Temperature      32   | .    35   27   
  Received Heat Transfer   243  | .    201  42   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         296  | .    .    296  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             445  | .   445 386 
  Initial                  106  | .   .   106 
  Average                  236  | .   257 216 
Maximum Alert Level        2    | .   2   1   
  Low Security (%)         29   | 100 20  37  
  Level 1                  68   | .   75  62  
  Level 2                  1    | .   4   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   4   1   
  Investigation            5    | .   4   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | .   18  18  
  Peak Tracking Total      6    | .   6   3   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            5    | .   5   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          2    | .   1   1   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          9    | .   6   3   
  Terminals                7    | .   4   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                22   | .   12  10  
  Successful               13   | .   6   7   
  Failed                   9    | .   6   3   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   14   | .   9   5   
  Terminals                18   | .   8   10  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   2   6   
  Robot Analysis           4    | .   1   3   
  Emergency Access Points  1    | .   .   1   
  Locate Traps             2    | .   1   1   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   2   1   
  Terminals                1    | .   .   1   
    Assimilate             1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   4   3   
  Full Trace Events        2    | .   1   1   
  Feedback Events          1    | .   .   1   
    Corruption             1    | .   .   1   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     8    | .   8   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       4    | .   1   3   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Jun Mat Mat 
Turns Passed               1453 | 5   719 729 
Spaces Moved               921  | 3   467 451 
  Core                     .    | .   .   .   
  Treads                   .    | .   .   .   
  Legs                     783  | .   332 451 
  Wheels                   138  | 3   135 .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            80   | 80  80  120 
  Average Speed            120  | 80  111 131 
  Slowest Speed            190  | 80  190 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       37   | 2   76  35  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     2    | .   2   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      1113 | 6   583 524 
  Wait                     48   | .   29  19  
  Move                     919  | 2   466 451 
  Hop                      .    | .   .   .   
  Pick Up                  20   | .   12  8   
  Fast Attach              9    | .   7   2   
  Attach                   7    | 2   .   5   
  Detach                   2    | .   1   1   
  Swap                     5    | .   5   .   
  Drop                     22   | 2   16  4   
  Fire                     78   | .   44  34  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     3    | .   3   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 3)
    6 | -11/Junkyard  | Entered Materials
  197 | -10/Materials | Destroyed 9 combat bots
  307 | -10/Materials | Discovered new exit (range 13)
  388 | -10/Materials | Discovered new exit (range 6)
  669 | -10/Materials | Discovered new exit (range 7)
  725 | -10/Materials | Entered another Materials area
  725 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  785 | -9/Materials  | Build established: Mutant
  951 | -9/Materials  | Discovered new exit (range 6)
 1454 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01380_ Terminal disabled.
01380_ S-10 Pest suffers critical hit (Burn).
01380_ Flight Unit melted.
01380_ S-10 Pest destroyed.
01381_ K-01 Serf collects debris.
01383_ Acquired 14 matter.
01384_ K-01 Serf collects debris.
01385_ Acquired 19 matter.
01386_ K-01 Serf collects debris.
01387_ Acquired 12 matter.
01388_ K-01 Serf collects debris. <x3>
01403_ System corrupted: Component data lost.
01418_ K-01 Serf cleans the Purification Channel. <x2>
01424_ System corrupted: Component data lost.
01428_ R-06 Scavenger collects Structural Scanner.
01428_ K-01 Serf cleans the Purification Channel.
01435_ R-06 Scavenger collects Terrain Scanner.
01439_ R-06 Scavenger collects Terrain Scan Processor.
01440_ =SB1YNZLBJ3BBHNGTO4KWXUT&VWPAABRRZI1NI
01446_ K-01 Serf cleans the Purification Channel. <x2>

 Map 
-----
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| ?????????????????????#    """ k#  ???????????????? |
| ?????????????????????#k a ""   ####???????#??????? |
| ????????????????######    """  #######     #?????? |
| ???????????????#     m    """                ????? |
| ???????????????#          """           T  ??????? |
| ???????????????#           "              !  ????? |
| ???????????????#               #######     #?????? |
| ???????????????#               #????????####?????? |
| ????????????????           "   #?????????????????? |
| ????????????????          """  #?????????????????? |
| ?????????????????         ""    ?????????????????? |
| ????????????????          """    ????????????????? |
| ???????????????            ""    ????????????????? |
| ????????????????         ??""  ###???????????????? |
| ????????????????        ????"  #?????????????????? |
| ?????????????????"""    ?????  #?????????????????? |
| ???????????????????"   ??????  #?????????????????? |
| ???????????????????" ????????  #?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionGuidanceBeam
  Manual?         0
Play Time         00:20:22
  Cumulative      230.3 hours
  Start           2023.06.06 @ 09:40:21
  End             2023.06.06 @ 10:00:36
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          93
  Rogue           63
  Adventurer      27
  Explorer        3
Win Type          -
  Total           11
  Types           6/0/1/2/0/0/1/0/1
Lore%             60
Gallery%          78
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: 80a8e94b-c344-4a93-903e-70bb1ddd8796